Create Your Own Oozes! [Archive] - Wizards Community

Post/Author/DateTimePost
dawnbringer

10-23-07, 10:47 AM
Create your own oozes and post them here! I'll update the front page with the links to the different oozes.

Metal Slime (http://forums.gleemax.com/showthread.php?t=922369)
Pink Towel Ooze (http://forums.gleemax.com/showpost.php?p=14150447&postcount=4)
ArchmageOmega

10-23-07, 11:16 AM
Well, here's mine: The metal slime (http://forums.gleemax.com/showthread.php?t=922369)
dawnbringer

10-23-07, 02:07 PM
Thanks, for future reference, I would prefer if people posted the oozes in the ooze thread :).
Norr

10-23-07, 02:47 PM
Bad dreams spawn horrible monsters, nuff' said.

Pink Towel Ooze
N Large Ooze
Hit Dice: 4d10+20 (42)
Initiative: +3
Speed: 10 ft, climb 10 ft, swim 20 ft.
Armour Class: 7 (-1 Dex, -1 Size, +1 natural) Touch 6, Flat Footed 5
Base Attack/ Grapple: +3/+11
Attack: +7 Slam 1d4+6 + Fluffy
Full Attack: +7 Slam 1d4+6 + Fluffy
Space/ Reach: 10 ft./5 ft.
Special Attacks: Engulf, Digest, improved grab
Special Qualities: Blindsight 60 ft, immune to acid, ooze traits, Fluffy, Spawn Servant, caustic mire, split
Saves: Fort +6, Ref -1, Will +1
Abilities: Str 18, Dex 8, Con 20, Int 4, Wis 10, Cha 1
Skills: Climb +12, Listen +5, Survival +6, Swim +12
Feats: imp. initiative, Skill focus (survival)
Environment: Any abandoned pool area or natural depression
Organization: Solitary + 2d3 Pink servants of half its CR (usually predatory animals)
Challenge Rating: 3
Treasure: None (search the pool for half standard treasure, no organic items)
Alignment: Always Neutral
Advancement: 5-8 (large), 9-15 (huge), 16 - 20 (gargantuan)

As you enter the ruined bathhouse, you are met by a most disturbing sight. All surfaces are scrupously clean, save for the pool itself which is filled with glistening gore, fresh-looking meat and protruding bones. Interspersed with the gore lie pieces of fluffy pink towels. Two oddly pink pool boys regards you vacantly.

Combat
A pink Towel Ooze are slightly intelligent and use basic tactics to defeat intruders.
First off, a Pink Towel never strays more than 10 feet from its pool, letting its servants bring it whatever it needs.
If facing a single (seemingly manageable) intruder, the Pink Towel will move towards it and slam it to initiate a grapple, dealing nonlethal damage, while its pink servants use the 'Aid another' action to improve its grapple check. When the victim is unconcious the Towel ooze digests its skin and creates a new pink servant.
If faced with multiple intruders, the Towel ooze immediately retreats into the pool. Keeping just below the surface, it gains total concealment from any attackers. Further combat actions (of the Pink Towel and its servants) will be aimed towards luring or forcing the intruders adjacent to the pool, where the Pink Towel can grapple and submerge them. If given the opportunity, the pink servants will attempt to bull-rush intruders into the pool. When only one enemy is left, the Pink Towel will attempt to create another pink servant if possible.


Engulf:
If a pink towel ooze manages to grapple a creature of its size or smaller it may immediately make another opposed grapple check. If it succeeds on this check, the target is engulfed and subjected to Fluffy each round and Digestion. An engulfed target can still breathe and attempt additional grapple checks each round to break free.
If the ooze is facing multiple opponents or is having a hard time holding on to its prey, it will move into its gore pool and submerge, exposing its victim to the Caustic Mire effect below.

Improved grab:
Whenever the pink towel ooze hits with its slam attack it may start a grapple witout provoking an attack of opportunity. If it succeeds at this attempt it may immediately make another opposed grapple check. If it succeeds again, the target is engulfed.

Digest:
The pink towel ooze can digest any organic material, but prefers flesh. The digestion is relatively slow for an ooze, taking 1 day for one medium creature, or 8 times that for a large creature and 1/8th of a day (3 hours) for a small creature. The ooze can digest the skin of a creature of any size smaller than huge in thirty minutes if engulfing them completely (see Engulf).

Acid immunity:
The pink towel ooze is immune to acid, as it is simply absorbed into its fabric for later use as digestive fluid (no game effect).

Fluffy:
The surface of a pink towel ooze feels soft and fluffy. The fluff is in fact a myriad of small tentacles with a sucking mouth at each tip. If the ooze wraps around a creature (i.e. engulfs them) these tiny mouths start sucking and licking at any surface they come in contact with, effectively scrubbing it clean and dry in a matter of seconds, therefore a pink towels lair is always perfectly clean (save for the tub). This ability causes 1d6 damage every round to a creature sensitive to drought (such as a creature converted by an aboleth tentacle or any creature with the [water] subtype). Rich folk sometimes keep a small pink towel ooze in their bathrooms to dry themselves on (and paying for an antipathy effect to keep the towel from fleeing).

Caustic mire:
A pink towel is not as flexible as other oozes and is therefore unable to effectively engulf someone over longer periods of time. They therefore seek out a depression in the ground large enough for their prey, depositing the corpse there and draping themselves over it to digest it in peace. Over time, the pit fills up with half-digested material floating in a glistening red goo, a byproduct of the pink towels digestive process. The ooze usually float around in this gory protein drink, digesting the stuff it has yet to finish.
The red goo is highly caustic to organic compounds (including living creatures) and deal 1d6 acid damage to anything organic that comes in contact with it, or 10d6 for every round of total immersion (which may also cause drowning). This has no effect on non-organic compounds and can be used to effectively shine armor or polish gems.
A caustic mire does not block blindsight, allowing the Pink Towel Ooze to attack from under the surface without any miss chance.

Split:
A Pink towel ooze may be split using a light slashing weapon or a pair of scissors and dealing an appropriate amount of damage to the ooze, treat this as a sunder attempt. Dealing 1/4th of the oozes total hp cuts out a pice two categories smaller than the main ooze, which is reduced by one size category by the act. 1/2 of total hp produce two pieces of equal size (though both one category smaller than the main ooze). 1/8th of total hp produce a piece three categories smaller than the main ooze but does not change the size of the main ooze. Splitting a pink towel ooze may be an effective way of freeing a companion from its engulf ability.
Each new ooze have hp equal to 1/2 of the damage required to remove it.
Example: Main ooze is medium and has 20 hp, and is sundered in half to free a trapped human (medium). The sunder attempts deal 12 damage to the main ooze, which split in half, freeing the human. The main ooze now has 8 hp, the daughter ooze have 5 hp and both are small size. They are also likely to be on their way back to the pool really fast.

Spawn servant:
A Pink towel ooze is not particularly fast or durable, and need a steady food supply. To create a spawn servant a pink towel ooze must first engulf a living creature and digest its skin. When this process is complete, instead of digesting the rest of the body, the pink towel calves off a pice of itself and grafts it onto the still living creature (taking another 30 minutes). Once complete, the cretaure gains the Pink Servant template and falls under the pink towels control. It is usually commanded to go hunt for more food. If a Pink Servant dies in close proximity to the towel oozes lair, it will leave its pool and retrieve the corpse, which will then be digested as usual.


Pink servant tempate
This template can be applied to any corporeal organic creature that is not an ooze.

The creature gains immunity to acid, but loses this immunity when dead.

The creatures Int score becomes -, no other changes.

The pink servant retains all skills and feats it had before the transformation, and gains a +6 bonus to survival checks (or more, if the ooze invests more ranks in its survival skill). If the ooze that spawned the Pink Servant dies, this bonus disappears. It is generally used for foraging.

The creature gains an empathic link to the pink towel ooze that spawned them, hunting when it is hungry (ie almost always), defending it when threatened and returning to its side when dying.

The new skin of the creature is pink and unblemished, but is actually an undeveloped towel ooze. Every day after creation a Pink servant takes one point of con damage as the skin feeds off its host. When the servant has 5 points of con left, it returns to the Pink towel that spawned it, walks into the gore pool and dies.

If a Pink towel dies for any reason while it still has Pink servants, all servants scatter in search of a new pool for themselves. When a suitable pool is found, a pink servant dies and its skin metamorphoses into a new Pink towel ooze of the servants size in 2d2 days with 1 HD + 1 additional HD for each size above tiny.
ArchmageOmega

10-24-07, 01:09 AM
Well, I'll move it over here then.

Metal Slime CR 5
LN Medium Ooze (lawful)
Init -5; Senses blind, blindsight 60 ft.; Listen -5, Spot -5
-----
AC 5, touch 5, flat-footed 5; grip metal
hp 37 (3HD); DR 10/chaotic
Immune poison, sleep, paralysis, polymorph, stunning, critical hits, flanking, gaze attacks, visual effects, sight-based attacks, illusions, charm, compulsion, phantasms, patters, morale effects, electricity (heals)
Resist acid 10, cold 10, fire 10, sonic 10; vulnerability to acid; resistances
Fort +8, Ref -4, Will -4
-----
Speed 20 ft. (4 squares)
Melee slam +5 (1d6+4); lawful, grip metal
Space 5 ft.; Reach 5 ft.
Base Atk +2; Grp +5
Atk Options –
Special Actions fission
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Abilities Str 17, Dex 1, Con 24, Int -, Wis 1, Cha 1
SQ grip metal, consume metal, immunity to electricity
Feats –
Skills –
Possessions –
Treasure 1/10 coins, 50% goods (no nonmetal), 50% items (no nonmetal)
Advancement 4-5 HD (Medium); 6-9 HD (Large)
Environment Underground
Organization Solitary, Pair
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Consume Metal (Ex): Any metal that remains in contact with a metal slime for 5 minutes is destroyed. A magic item may make a Fortitude save (DC 18) every 5 minutes to resist being destroyed. Every 5 lbs. of metal that a slime consumes grants it 1 extra hp. The slime's total hp cannot exceed twice its normal maximum.

Fission (Ex): A metal slime with at least full hp may take a full round action to split itself into two smaller metal slimes, each with half as many hp, rounded down.

Grip Metal (Ex): When a metal slime attacks a character wearing metal armor, it may attempt to start a grapple as a free action. When a metal slime is attacked with a metal weapon, it may attempt to disarm its opponent as a free action without provoking an attack of opportunity. If it is successful, the weapon becomes imbedded in the slime and must be pried loose (an opposed strength check).

Resistance (Ex): A metal slime is resistant to all energy types. In addition, some energy types have additional effects on a metal slime.
Fire damage makes the slime move and attack faster, as per the haste spell. This effect lasts 1 round.
Cold damage slows the slime, as per the slow spell. This effect lasts 1 round.

Immunity to Electricity (Ex): Electricity heals the slime 1 point for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause it to exceed its full normal hit points, it gains any excess as temporary hit points.
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Sitting in the middle of a pile of coins and other metal debris is a 4’ tall, silvery sphere. It has a strange, opalescent sheen to it, as if a thick layer of oil surrounded it. As you approach, it suddenly begins to move.

Dungeoneering
DC 13 - This creature seems to be some species of ooze that subsists on metal. You notice several bits of half-dissolved gear protruding from near its base.
DC 18 - This is a metal slime. It feeds on metal of all types, and like all oozes, it’s constantly hungry. They are fairly rare since they have to consume vast amounts of metal to reproduce. It is also known to be resistant to almost all forms of damage.
DC 23 - The few scholars that have studied metal slimes find them unusually regular for an ooze. They have also noted that the slime moves more quickly when heated and more slowly when cooled. Electricity seems to heal the creature somewhat. The rarity of these creatures may make them worth something to collectors if you could figure out how to capture one.
DC 28 - Once scholar that made a careful study of the properties of metal slimes noted that they were less resistant to sonic and acid damage, especially acid. He also wrote that with their extreme regularity of shape and action, metals slimes may actually be lawfully aligned.
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A metal slime is basically a mass of liquid metal surrounded by a thick film of an oily, opalescent substance. Once destroyed, a metal slime collapses into a pool of liquid metal, which will harden over the course of a day or two. Until then, various undigested coins and items may be found within the pool with a simple search.
A standard metal slime is a nearly perfect sphere about 5 feet in diameter. At this size it weighs around 6 tons. It spends its time gathering or searching for any kind of metal to consume. A metal slime eats slowly. It may sit atop a large pile of coins for over a day.
Due to their rarity and unusual properties, collectors will sometimes pay upwards of 3,000 gp for a living metal slime. Some alchemists will pay up to 50 gp for a properly preserved sample of the liquid metal inside a slime. Preserving a sample takes an empty vial, 1 minute of time and an alchemy check (DC 15). A typical slime yields between 5 and 20 clean samples (3d6+2).