Creating a Vampire [Archive] - Wizards Community

Post/Author/DateTimePost
tenkawa

09-20-03, 08:12 PM
Alright, I'm trying to create a vampire character with 2 levels in rogue and I'm having problems figuring out (a) how many total hit dice she will have (b) her class level (c) her ECL. The monster's manuel says that the vampire template has a CR of +2, but makes no mention to CL or ECL, and the savage species only lists a +5 adj. In the back of the monster's manuel it gives an example of a 5th level fig vampire, and it has a CR of 7 (what it isn't telling me is the CL and ECL; and I think i'm slightly confused as to what precisely each of these represent). I also don't own the Savage Species book, so I can't simply look it up.
Kaardomos

09-20-03, 08:55 PM
Ok, this is assuming that you are using 3.0(Since your MM doesn't have the LA of creatures in it). The only part this really affects is the LA(It's listed as +5 in Savage Species and +8 in the 3.5 MM IIRC).

Assuming a PC:
A)You would have 2 HD from your rogue levels(But all HD regardless of class will be D12) as vampires have no racial HD.

B)Her class level would be the same as her character level(just a note so you don't confuse them. Class level = Number of levels in a single class. Character level = Total number of class levels from all classes) which would be 2(from its 2 rogue levels).

C)Her ECL would be her character level(2 rogue levels) + her LA(+5 3.0/+8 3.5) which would be 7 3.0/10 3.5. In the case of a creature with racial HD, you would add them to your character level and LA to determine its ECL(But as noted above, vampires have no racial HD).

Assuming an NPC(I assume you're making a PC, but I'll illustrate the differences):

A)2d12 from rogue levels.

B)2 from rogue levels.

C)CR: CR adjustment listed with the template(+2) + character level(+2 from rogue levels. This is handled slightly different in 3.5) which gives it a CR of 4.

Basically CR is used in place of an ECL for an NPC(It determines how challenging it is for a group of equal level characters. IIRC correctly, it is usually lower since NPCs/monsters don't get as much use out of their abilities as PCs) and PCs use ECl/level adjustments.
tenkawa

09-20-03, 09:06 PM
Alright, that's how I have it worked out, but I wasn't sure. I wonder how you would calculate HD for a vampire without a class (vampire spawns have 4d12 hp because their effective CR is 4). Anyway, it just seemed like I had a general lack of hp for a 7th level character, but now i guess that does sound about right, thankyou
Akh-Set

09-26-03, 01:33 PM
I had gotten the impression in 3.0+ that anything killed/drained by a vampire with less than 5 HD/levels becomes just a vampire spawn. Ya need at least 5 character levels or hit dice to become a full blown vampire to compensate for the lack of inherant vampire hit dice.
the-almighty-foon

09-27-03, 11:23 PM
Or you could just pull the template itself off the Wizards site, its a whole crap load easier, unless you have the MM. Take it from me, use the 3.5 char sheets, unless you have your own with a lot of space for the special abilities, my vamp is a ranger, and has no more room on his special abilities area, course he's also half feind and on his way to becoming a vamp lord, check that out if your making a vamp. Its on the D&D site, just type "Vampire Lord" into the search box and vola.
Boondoggle

09-28-03, 01:15 AM
Creatures with less than 5 HD become vampire spawn. All full flegded vampires must have at least 5 HD.
Lycanthropic

10-12-03, 01:51 PM
speaking of the vampire lord template, does anyone have an opinion on the damage reduction for 3.5?
i was thinking 20/magic and silver, seeing as the vampire has 10/magic and silver.
i know what you meen for needing more space, i actually had to print up a new sheet for the abilities