Creature Competition 3 -- Dragons! [Archive] - Wizards Community

Post/Author/DateTimePost
Wotc_Mark

01-10-06, 01:37 PM
Wow we have alot to read through ... No further Dragons are needed... Watch for the competition to begin soon.

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In 2004, we introduced the D&D Creature Competition: Head-to-Head. In that competition (won by the lovely Succubus Paladin), we asked folks here at Wizards of the Coast to nominate their preferred candidates.

In 2005, we wanted to try something a little different. And in our effort to better involve the player community with the D&D website, we asked (via this message board thread (http://boards1.wizards.com/showthread.php?p=7114672#post7114672)) for you to nominate candidates for creature competition 2: Battle Royal.

In 2006, we have decided to involve both the folks here at wizards and our player community. However what we are looking for this time is Dragons!

Starting now and going till January 24th we will be taking suggestions for the competitors (in this thread). So pick a type of dragon, come up with one or two paragraphs describing that dragon, and don't forget to give your dragon a creative name. We will be including our favorites in the next creature competition.

We are looking forward to seeing what you come up with.

ARDy & MJ
:dragon:
Zevox

01-10-06, 01:50 PM
Hmmm... I don't see a CR limit given :devil: . Time to get those ideas ironed out, named, and into this thread :dragon: . I just I hope I get time enough, what with school having started again and all...

Zevox
The Vorpal Tribble

01-10-06, 01:51 PM
Does this mean a straight-run dragon, or can we apply templates, such as half dragon to another type of creature to make it a dragon?
obrysii

01-10-06, 02:20 PM
Azagotharoth, Advanced Great Red Wyrm

Azagotharoth, a legendary "invictus" great red wyrm who has long outlived many of his rivals, he dreams of world dominination but has a realitive fear of spellcasters. He has slowly begun to spin a conspiracy, secretly forging alligence from many kingdoms. He desires to eliminate all knowledge of magic, and then usher in a New Age, where he alone is King of the Material Plane.

Physically, he is at his peak, being larger and more powerful than even "typical" great gold wyrms. He has two unique markings: one of his great head-horns has been cleaved off during his battle with an epic fighter wielding an artifact-longsword, and a large burnt-mark scar on his chest, near his heart from a battle with a trio of epic Warlocks. Otherwise, his body is in perfect shape.
Wotc_Mark

01-10-06, 02:43 PM
Does this mean a straight-run dragon, or can we apply templates, such as half dragon to another type of creature to make it a dragon?We would like to start with a dragon and work from there... it doesn't have to be a basic red dragon.. for instance it could be a emerald dragon or a fang dragon...or a dragon with a template like a zombie dragon... the selection comittee will be looking for creative and interesting dragons but you know the people voting will be looking at the raw power... we don't need stats at this time but feel free to work some up in case yours is chosen and you want to help convince people to vote for it :)

MJ
Silverwood

01-10-06, 03:37 PM
Setharr, Dragonborn Paladin/Barbarian

Chosen of the elves to go through the rite of the dragon, possessed in the claws of the followers of Tiamat, then losing his sanity, his honor, to those that opposed her adopted father. She is a dragonborn with nothing to lose, though everything to fight for.
Vvaraak

01-10-06, 03:50 PM
Let's go Kraatashksk, the fiendish black dragon elemental master.age category :great wyrm( a bit of a cliché ;) ) . His lair isn't guarded at all,Kraatashksk thinks he's so great...
He owns the Swamp of Eternal Suffering ,which is inhabited by other black dragons (though none live to get very large.Kraatashksk hates competition ),plenty of non-intelligent undead creatures and a small clan of Blackscale lizardfolk,who pay homage to the great dragon.Lately,Kraatashksk doesn't leave his lair much.He prefers to count every single coin in his hoard daily.And if he can't find one coin,the inhabitants of the swamp feel it.The pool surrounding his lair no langer contains water,it is all acid now,and entering his lair requires unusual methods.His skin is marked with various scars,as he was abused by his parents,and he will have his vengeance,in this life or the next (Gladiator quote :P )
Baker914

01-10-06, 03:57 PM
Over a thousand years old, and coming close to the age of 1200 years, This wyrm Silver Dragon has been a force to be reckoned with for the past millenium. He has been present at several pivotal battles, a claim that can only be met by other dagons and perhaps the eldest of elven sages. His given name has long since been lost to time, and is now known only to him; the few who remember him call him by the name of Amadon (Elven for Silverflower), a name given to him by the ancient Elven king, Carlias.

Amadon never truly adapted to close combat, much preferring to engage enemies from a distance (or not at all). To augment his already potent abilities, Amadon began studying the arcane magicks in order to further his abilities as a spellcaster. His studies never progressed too far, however; much of his time was devoted elsewhere.

Amadon's days of fighting are all but over now, and he spends his years in a remote village in the form of an old man, spreading stories about his 'glorious' past and his ancient elven heritage. Most of these stories seem fictitious, only meant as fireside stories for young children, yet there remains a ring of truth to them nevertheless, and one can only wonder if the seemingly far-fetched stories of this long-winded old man might just be true...
Nightfall, Lord of Shadow

01-10-06, 03:57 PM
In the endless darkness of the Plane of Shadow, dragons continue to rule the skies as they have on the material plane. The only difference is the nature of these dragons. Setsuna is one such dragon. As a shadow dragon, and a powerful one at that, even the most dangerous beasts on the plane give him a wide berth. On top of his formidible powers over shadow and negative energy, Setsuna hatched with a strange power over fortune. He is a hexblade, or hexfang, as he calls it.

Setsuna enjoys casting his magic to appear as a dark skinned, white haired human during his occassional forays into the material plane. Though still proud and generally evil, he has found that the humble humaniods on that plane are a fascinating bunch, and he has learned a great deal about his powers as a hexblade while living there. Recently, he has decided to explore other aspects of the material plane, and has set up a permanent lair in a deep underground cavern. As a result, the numbers of dragonslayers who try to earn a reputation on his hide have given him plenty of practice in both his disguised form and his normal, draconic state. At this point, Setsuna's prime concern is to subjegate the fools who share his territory before they grow too bold.

To Setsuna, the entire material plane is a massive source of continuous entertainment and education. Even as he goes about his personal business or in his disguise, he looks for ways to get a good laugh or a lesson out of every day. Cursing sentient beings, particularly arrogant or talented ones, never ceases to promise a laugh to him. His familiar, a grey owl named Nightwing, serves as an extra set of eyes and ears, thus allowing Setsuna to curse someone and then go about his day, his link showing him his victims antics and giving him an instant alibi of physical distance.

Tactics: Setsuna fights most prey in his disguised state, but if faced with another dragon or other powerful opponent, all bets are off as he reverts to his original form. Early on, he drains his victims with a stream of his draining breath weapon and/or his powerful curses. By casting cursed blade and poison on his teeth and claws, Setsuna inflicts devastating injuries that leave even the most powerful beasts emaciated wrecks. Even magic healing won't solve the problem for his foes. If this doesn't flat out drop his victim, he releases his full repitoire of spells and spell-like abilities. He then tears at his foes, and even makes them panic as he uses his mobility to always leave his foes guessing as to where he might attack next from.

Setsuna's vicious combo of hexblade special abilities and his own power as a shadow dragon make him a challenge for even the most powerful foes.

Setsuna, Young Adult Shadow Dragon/ lvl 20 hexblade
RavinRay

01-10-06, 04:09 PM
Mark, can we use Dragon material and WotC website stuff too? Both have some neat templates as well as additional lesser and true dragons. I've got several already written since December, just gotta flesh them out. Maybe for half-dragons the base creature can be either a lesser dragon or a creature that is very dragon-like.

Finally, my dream competition!
Falido

01-10-06, 04:29 PM
Gargantus, was rather displeased when he found out he could never get as big as most other dragons just because he was a Pseudodragon. He always had dreams of grandeur, Burning villages and hoarding treasure the usual dragon stuff. But Gargantus was a smart little bugger he knew that he couldn't win by size so he decided he should out smart the other dragons and the victims of his would be plundering and burning.

He joined a wizard and told him he would be his familiar of course this was a rouse he just used the wizard to learn the magic he wanted to learn and afterwards enslaved the wizard to his will. Gargantus had found his way to power he would learn all he could about the ways of the mind of simple folk and make them see things his way. Gargantus became a mindbender.

Using his powers of the mind Gargantus has been able to acquire a huge hoard and a magnificent lair and as a bonus he has a lot of servants who go out into the world to get him more treasure.

http://www.wizards.com/dnd/images/pseudodragon72_med.jpg
Wotc_Mark

01-10-06, 04:40 PM
Mark, can we use Dragon material and WotC website stuff too? Sure... be sure to footnote that though ... something like this...

"And the obsidian dragon[1] was one bad dude"

1) Obsidian Dragon (http://www.wizards.com/default.asp?x=dnd/psb/20030124b)

MJ
JabberwockInquisitor

01-10-06, 05:03 PM
Jabberwock, Brown Dragon Ranger
Despite a mortal fear of Vorpal blades, Jabberwock has always dreamt of rising through the ranks of dragonkind and becoming a legend. He has fought many an unarmed peasant and come through victorius, and now believes he can take on other dragons without fear.
Jabberwock lives in a hollowed-out Tumtum tree in the wild Tulgy Wood, where he must vie for territory with the Jubjub Bird and Frumious Bandersnatch
The Vorpal Tribble

01-10-06, 05:26 PM
*snickers as he snacks*
lightman

01-10-06, 05:29 PM
The day he entered the Far Realm, he was changed. Once a magnificent Gold Dragon, it came back as something unholy and alien. I do not know what happened to great Injulah, but I do know one thing: you're an idiot if you think you can take this Gold down.
-Loremaster Eleron Childen, Keeper of The Great Draconic Lore, Former friend of Injulah.

Injulah once was a great and noble Gold Dragon, loved by many and hated by all evil doers. So noble was the Gold that, when approached with an injustice, Injulah would quickly right it. Once, Injulah, the magnificent and powerful, was approached by a group of desperate adventurers. They told the Gold of the Ithillid threat, how the dark and alien Mind Flayers were terrorizing the good people of the world. The Drake immediately sought the destruction of this race of brain eaters. It engaged them in battle, but never in Injulah's long years had the Drake seen such a vicious foe: the Gold had seen the rise and fall of Empires, the death of many a humanoids, but nothing like this. Eventually, Injulah sought a loremaster. The loremaster explained to Injulah the reason for the existence of the Mind Flayers, and told the Drake that the secret to the defeat of the Ithilids could only be found in the dark plane known as the Far Realm.

Injulah, fearless as ever, entered the Far Realm. After the Drake entered, he disappeared for years. Eventually the Ithillids were defeated, and Injulah all but forgotten. Finally, almost 700 years after the end of the Ithilid war, Injulah emerged....changed. The alien forces of the Far Realm had corrupted the Dragon. It....for Injulah was truly beyond gender, was just as foreign as the Ithillids to the material plane. There are legends of what happened next, but no one truly knows what did. Some say it went on a killing spree, others say it went into its lair to bide it's time until it is the moment when the Far Realm will invade...but nobody truly knows.
Hedstrong

01-10-06, 06:08 PM
Allright, gotta get those dragons fleshed out.
So i take it creatures that dont have age categories are not aloud? .. If not, dang, there goes my plans for them Landwyrms.
speeblefreak

01-10-06, 06:38 PM
Gorzyrrylazetas is a highly active dragon. Ever since she first felt her body and home forest being being corrupted, she has made it her life's purpose to destroy all sources of taint. Ironically, she uses her taint-fueled powers to accomplish this goal.

She is much larger (28 feet long) and more garishly colored than other faerie dragons, and her warped and stretched bones give her a deceptively gaunt appearance. Her wings still retain their platinum color, but are just translucent enough to reveal the veins beneath the skin. She will absently sing to herself when tired and is quite a good improviser.

Gorzyrrylazetas lives on the move, but she often returns to rest in the Copse of the Fallen. Her most recent exploits have had her striking out at Ruin's Run to the west and the dark nagas that live there. She occasionally uses her ability to charm to nudge other good-aligned creatures to pursue her goals, though she does not trust humanoid spellcasters or outsiders of any alignment. Her sworn foes are taint elementals.

Sources: Heroes of Horror, Draconomicon, Savage Species, core
Zevox

01-10-06, 07:10 PM
Illenthranatar, Half-Fiend Great Wyrm Shadow Dragon Blackguard of Mephistopheles
Illenthranatar, or "Illent" as he is more widely known, left the Plane of Shadow when he was fairly young and ventured into the Nine Hells in hopes of serving Tiamat, the Goddess he venerated. He quickly found out, however, that he had little hope of becoming anything but a minor warrior serving under Tiamat, as she heavily favored Chromatic Dragons over all others. Eventually he was approached by Mephistopheles, Lord of Cania, who saw the potential Illent displayed in his works for Tiamat, and he was offered a position under the Lord of the Eigth. Having his chaotic nature ironed out by the structured ranks of the Devils, he became one of Mephistopheles' greatest covert killers due his affinity for the Shadows and the Plane of Shadow, and later became a general in one of Mephistopheles' armies as well as a figurehead for and a messanger to a group of mortal assassins on the Prime devoted to the Lord of the Eighth.

As a reward for his deeds and devotion he was imbued with fiendish blood by his master in a dark ritual, and he eventually became a Blackguard sworn to serve the Lord of the Eigth after his appointment as a general. Though initially looked down upon by the Devils in Mephistopheles' service for his young age (by the Fiends' standards, anyway) and lack of fiendish heritage, he swiftly eliminated all those who opposed him, and as he grew those who dared challenge his right to serve the Lord of Cania numbered fewer and fewer until they ceased to exist altogether. He is respected even by greatest the servants of the other Lords of Hell, though those Lords themselves are another matter entirely. His ultimate ambition is to become a Lord of Hell himself; replacing either Bel, Lord of the First, or Viscount Mammon, Lord of the Third; after which he will aid Mephistopheles in destroying Baalzebub and ultimately in replacing Asmodeus as the Lord of the Nine Hells. Once that is accomplished he inteds to act as one of the greatest enforcers of the new Lord of Hell as well as the ruler of at least one of the layers of Hell.

Sources: Draconomicron (Shadow Dragon race, page 191), Monster Manual (Half-Fiend template, page 147), Dungeon Master's Guide (Blackguard Prestige Class, page 182).
KhanSemus

01-10-06, 07:10 PM
Power alone? Paragon Half-Celestial Inferno Adamantine Hallowed Prismatic Dragon, Ascendant Dragon 10

More fun? Meepo

Because someone suggested it: CE Silver Dragon Blackguard

I'll try for more real suggestions when I manage to get my hands back on my Draconomicon.
IThoughtISawA...

01-10-06, 07:33 PM
Sithrokenbis Shadow Dragon Wyrmling/Great Wyrm, Ur-Priest

Some few legends hold that in the deepest reaches of the Plane of Shadows there can be found a dragon so immense that it seems the entire Plane is merely one of its many scales. These legends are not necessarily wrong.

As a Wrymling, Sithrokenbis had the mixed fortune to be brought magically onto the Prime and was there compelled to acts the familiar of a powerful necromancer. Some masters would have been abusive, but Sithrokenbis’ was not. Instead, the young dragon leaned new ways to cast spells, to steal power from the gods; and in adventuring at the side of his master, he grew strong. It was several hundred years ago that his master stumbled into the lair of a powerful abomination, a Phane, and the bond was broken with his death.

Realizing the method by which the Phane slew his master was age, and that age brings to his kind great power, Sithrokenbis began a lengthy quest that ultimately bound a Phane to his service for a short time. Harnessing its powers over time itself, Sithrokenbis grew millennia in the mere minutes. His aging, however, brought with it only some of the powers associated with his people. Yes, he was larger, stronger, nearly impossible to kill, but his mind had not grown, none of the wisdom or cunning of age was bestowed to him by the Phane’s touch. Indeed, he later learned that he had magically denied himself many of the strengths natural aging would have imparted onto him! Now he floats out beyond the boundaries of his home plane, trying to find some way to reverse the process, the mind of a cunning child in a body more powerful than most gods.

Rules:
This is broken. A shadow dragon wyrmling rogue 1/Urpriest 9 can manage this at (if memory serves) level 16 or 17 using a Gate spell to call and control a Phane. The Phane’s aging touch advances the dragon 1d4 years for every round of the Phane’s apparent time and the Phane can regress time, thus gaining more apparent time (and more aging) without running down the Gate’s duration. In effect, the dragon gains as many years as it determined before going into the loop (and an unwise dragon would be continually aged into eventual nothingness by the Phane if it did not specify a break point). The Phane’s aging only effects physical statistics, which can be found in the Dragon entry in the MM and then (if you want to get really nuts) using the Epic Dragon entry in the ELH. Ultimately, this lets a DM give his party a HUGE melee challenge without the complications of a dragon’s spellcasting. Theoretically, such a creature could be nearly infinite (or arbitrarilly high): having every feat in the game it qualified for (1 per 4 HD, which are a factor of age for dragons) as well as uncapped skills, saves, attack bonus, physical statistics, breath weapons, spell resistance, and natural armor.
Ogre4Hire

01-10-06, 08:05 PM
Jyrridar: Half Celestial Adult Steel Dragon* Exalted Arcanist

The offspring of a Steel Dragon and an Archon, Jyrridar is a cunning shapeshifter who spends his time fighting evil on the Prime. While he can't match the brute strength of most other dragons, he more than makes up for it with the ability to rain holy destruction down on his foes. Few can withstand a withering barrage of Holy Smites and Sanctified Fireballs.

*Steel Dragon: Dragon Magazine issue 339
kachuloo

01-10-06, 08:18 PM
Ebberon: Rather impatient for a dragon, the Adult Copper Dragon Nebechadnezar left the observatories of Argonessen at only a few hundred years of age. Meditating upon The Prophecy serves only to lull him to sleep. He follows the path of the Artificer[1], and it is an epic path indeed. Adopting the new identity of Nebek the Mad Halfling, he set up a shop (NebCo) in Sharn where he could tinker away to his heart's content. One day, a trio of adventurers stumbled upon his shop, and placed an order for a massive amount of magical devices that could be employed as weapons. After using the weapons to decimate a rival adventuring trio and halt the advance of a regiment of Droaam trolls into Breland, Nebek's life changed forever.
The Whammy Brigade (the adventurers) succesfully completed numerous high-profile missions, fully decked out in gear with the NebCo logo plastered all over it. Nebco has expanded far beyond it's humble beginnings, as Nebek's spokesmen continue to advertise the product in every issue of the Korranberg Chronicle they make an appearance in. NebCo is quickly driving other magical arms dealer's out of business, and even House Cannith is beginning to fear the competition. With a number of powerful, hand-crafted artifacts at his disposal, Nebechadnezar is a force to be reckoned with.

[1] Eberron Campaign Setting
SemperMutatio

01-10-06, 08:32 PM
As the adventurer stalks further into her lair, Umbra continues to feign sleep. Her deception would be obvious to any of the enlightened races, but this was a foolish human who had come into her lair. She knew not how this race continued to spread themselves across the lands and planes with such speed. However, Umbra had found that the humans were not without some use. Slowly the great dragon opened one eye and looked at the swirling mass of tormented souls flowing around her great purple scales.

"Oh yes, you will serve me quite well human," Umbra intoned to the guest in her cave.

As the human froze, Umbra pounced. A ray of dark energy sprang from one of her massive claws towards the human. The energy swirled and spun through the air. Faces of souls forever bound in eternal torture flowed with the dark energy as it rushed over the human's body. Umbra quickly followed up the attack by impaling the adventurer with one of her indigo colored claws. As the adventurer's life ended, his soul drifted up to join the others swirling around Umbra's scaled body forever joining the others in servitude to great beast.

Umbra, the massive Incarnum dragon[1] has lived for centuries with the knowledge of how to manipulate souls. It surprised none of her siblings that she would eventually learn to harness and then bask in the torture of innocent souls as she followed the way of the Necrocarnate[1].

[1] Magic of Incarnum
TRCEttin

01-10-06, 08:38 PM
Eathrinkorrankh, Great Wyrm Tarterian Dragon Dracolich Necromancer
"All creatures are criminals, sinful by nature. But eventually, all will come before the Gravekeeper, and both dead and living will serve their eternal sentences. Punishment is inevitable." - Eathrinkorrankh.

Known to those unfortunate enough to dwell on his orb in Porphatys as the Gravekeeper, Eathrinkorrankh sees himself as one of the more powerful wardens of the plane of Carceri. Over the years, Eathrin has become rather obsessed with the petitioners who reside on the plane, and worries that if he dies he will become one of the prisoners rather than a jailer. To ease his own mind, he has become a dracolich. (his phylactery is an immense iron golem hidden under the black oceans of his orb, shaped like an armoured guard covered in chains that the golem uses to attack and bind other creatures if necessary.) Eathrin himself appears as an immense, withered tarterian dragon, chains hooked on and wrapped around his body and ending in spikes that trail along the ground behind him. The sound of chains jangling follows him wherever he goes.

Eathrin sees graveyards, tombs and other burial sites as another kind of prison, and seeks to raise the dead and bring them under his personal guard. If he had his way, all living things would perish and their souls placed in immense, eternal prisons, kept jailed by their own reanimated bodies. So far, he has managed to amass a small army of undead animated from the casualties of the Blood War and those unlucky enough to find themselves on Porphatys while still alive, who hunt dragons to be used as future vessels for their master. They are also his main method of attack; if forced into combat, Eathrin relies on his necromantic power and the animated chains attached to his body.

(Sources: Draconomicon, Core Rules)
Dark Kyosuke

01-10-06, 08:59 PM
Well, i said I was going to do something different, and here it is. Since True Dragons weren't specified, I'm going to assume that this is ok until somebody tells me otherwise. Incidentally, if someone wants a stat block for this freak, I'd be happy to provide, once I've made it. (He's going to be such a mess that if you can properly reverse-engineer the original creature, you have earned it. Honestly, you could save yourself an hour by getting the Races Series. It kicks.)

Kash'grthxa, Advanced 18 HD Half-Fiend Stone Drake Soul Eater 2

Nobody knows exactly how long Kash'grthxa, more commonly known as "The Hungering Stone", slept in his deep womb of earth and stone. And it may never be known exactly what incited this monstrosity to rise again. What is known is that its common sobriquet is accurate indeed: The beast seems forever hungry, and all it can get past its jaws is likely to be considered its chosen prey.

Legends speak of him, how he is believed to have laid low more than one great city of the Dwarves, slaughtering many before he could be imprisoned (or imprisoned again, depending on who you ask). Such stories are sadly common in the mountain holds. But more terrible are the tales of the Hungering Stone turning against creatures he should, by all rights, call ally- The drow, the duergar, the illithids...Even other dragons may have fallen to the beast's insane hunger.

And now... Kash'grthxa is awake again, and again...

... None are safe.

Sources: Book of Vile Darkness, Races of Stone, core
Zevox

01-10-06, 09:12 PM
Aryntaranasara, Very Old Red Dragon Dracolich Sorcerer
Aryntaranasara, known better simply as "Aryn" (or by a variety of assumed names when in disguise) is obsessed with magic. She became fascinated by her innate talents from an early age and swiftly decided that thier slow developement as she grew older was not enough to satisfy her, and thus began practicing them in earnest. Due to her experimentation she became far more powerful in the mystic arts than even the oldest of her kin, so much so that even Dragons centuries her elder came to respect her power. Once she was convinced she could grow only meagerly more powerful by remaining mortal she sought out the Cult of the Dragon and exchanged some minor (to her) magical secrets for the secret of the Dracolich transformation. She insisted on crafting her own phylactory and brewing the necessary potion herself, however, as she distrusts all "lesser races" (particularly magic-users among them, whom she considers far inferior to any Dragon) and wished to enjoy practicing such magic herself rather than having others do it for her (she also wished to avoid becoming indebted to or enthralled by the Cult, but that was more of an afterthought to her). In this way she sought to make herself immortal, that she might delve into the deepest arcane mysteries as the ages passed her by.

Though she has much less care for the holding of territory and gold than most of her kin, she hoards magical items, especially spellbooks and scrolls, in numbers unsurpassed by any wyrm, and purportedly has even obtained a number of powerful artifacts. Her lair is shrouded in so many layers of magical disguises and illusions that even most other Dragons, Liches, and Dracoliches cannot locate it, and the wards and mystic defenses around and within it are so numerous and powerful that one Dispassionate Watcher of Chronepsis once remarked that "even a Demigod would think twice before trying to intrude upon it". She frequently disguises herself magically to mingle with "lesser races" in hopes of stealing some mystic secret or item, and is not above seduction or murder to get what she wants. Her ultimate aspiration is to develope the mightiest spell ever created - one which will transform her into a Goddess the equal of Tiamat herself, making her the Dragon Goddess of Magic.

Sources: Mounster Manual (Red Dragon race, page 75), Player's Handbook (Sorcerer class, page 52), Draconomicron (Dracolich templace, page 148).
Swali

01-10-06, 09:18 PM
Svalbard, Copper-Gold Half-dragon Great Wyrm Dragon Paladin and Vassal of Bahamut

A rarely spoken of sort, Svalbard is a not uncommon sort of dragon. He is the offspring of both a Copper and Gold dragon, but his primary traits are of the Gold variety. However, his Copper traits shine through. His scales, which are mixed bands of gold and copper respectively, are covered by a giant suit of blessed platinum armor.

Having devoted his life to protecting the weak, Svalbard was recognized by his patron deity, Bahamut, as a bastion of good and defender of the just. As such, Svalbard entered exclusive service of Bahamut to protect the world from evil dragons. He has devoted his life to seeking out any that would bring harm to the world.

His benevolence is renowned and praised in lands of good-hearted individuals, whereas the denizens of dark and evil places shun his name. He is, indeed, a powerful emissary of the benevolent.
Monsoon28

01-10-06, 09:33 PM
Hidecarved Monk / Very Old Emerald Dragon

Piro is the epitomy of a diciplined and ordered dragon, so much so that he went on to join the Sacred Order of Hidecarved Dragons. Protector, defender, warrior these best discribe this terror of law.

Piro travels from land to land, even to entirely different planes looking to uphold 'Law & Order' where ever he goes. His claws of fury are something that even the biggest Red, has learnt to respect.

Chaos beware! For Piro isn't afraid to get a workout even on the fields of the Abyss and Limbo themselves. (He really does hate those dang Slaad!)

On his days off, Pirophadrenax likes to lounge on a quiet beach drinking margaritas and shirley temples and reading the latest romance novels.


MMII, PHB, Draconomicon.
Tahatu

01-10-06, 09:54 PM
Nirvostryx the ancient Pyroclastic wyrm Dragon Ascendant
This Dragon was summoned to the material plane as a young wyrmling. She secluded herself in the distant volcanic southern islands to survive. Many stories of seafarers to those regions tell of a firey fury from above. Many a ships she has sunk and taken the treasure. Not long ago, the southern islands fell beneath the waves. She was forced ashore where she has become a creature of legend. She befriended a dark drow sorcerer who is showing her the way to godhood. Though not the most intelligent of dragons, she is well on her way(4th level DA) to walking the path that few will cross.
speeblefreak

01-10-06, 10:17 PM
Woodling Great Pyroclastic Wyrm Pyrokineticist 10

"The Circle of Ash has succeeded, and the Pyre has reawoken. Even now our brothers defending the Verdant Circle are dying or converting. All we have left is prayer." --The High Druid of the Eastern Leaf-Palace

Grizzit'nikiliv is an abomination: a sentient plant (or almost) who lives to burn the world to cinders.

As the dragon, the self-named Living Wildfire, grew, he attracted a group of blighters and insane druids who believed this paradox to be a sign that the forests of the world were meant to burn. His followers spread across the continent, convincing or forcing other druids to become part of the ever-widening Circle of Ash. Eventually he was defeated and seemingly killed by a bronze trained in the druidic arts. The Living Wildfire was reduced to a small hill quickly engulfed in vegetation.

Sometime during the last year, Grizzit'nikiliv's faithful followers the Circle of Ash reignited his fires, despite the efforts of half the druids on the continent. Renamed the Living Pyre in memory of his near-death and the score of druids who burned to death on his back as he was revived, Grizzit'nikiliv now leads his cult against all of nature. When this world is scoured of greenery, he plans to advance on the multiverse itself.

Source: MM3, XPH, Draconomicon, references to Complete Divine, core
Raven Dark

01-10-06, 10:21 PM
I present to you a rather unique concept. :D
My two paragraphs are outlined in red below. The rest of it is mostly mechanics.



:dragon: THE DRAGON'S DOLL :dragon:

Bards tell tales of an ancient black dragon necromancer who manufactured evil dolls to go out and spread her vile form of evil throughout the lands. This tale is usually dismissed as the beginnings of a child’s horror story, but little do most know that the story does have some truth to it.

Dragon's Doll (Minor Artifact): The dragon's doll appears to be little more than a crude doll made of buttons, cloth, and straw. However, when held up prominently (usually in the direction of a chosen target or targets) and the proper command word uttered, the doll allows the wielder to create a Cause Fear effect (DC 11) up to five times per day, a Fear effect (DC 16) up to three times per day, a Phantasmal Killer effect (DC 16) once per day, or a Weird effect (DC 21) once per week. If used in this manner, the doll appears to transform into that which the target most fears. The Dragon's Doll does not radiate a magical aura of any kind nor does it radiate an evil aura. In addition, this doll is also an intelligent item and shares the statistics of the following dragon's doll example:

Betty, the Nightmare Weaver: Dragon's Doll; AL CE; Int 19, Wis 10, Cha 19; Speech, telepathy, 120 ft. darkvision, blindsense, and hearing; Ego score 29.

Lesser Powers: Item has deathwatch continually active, darkness 3/day, major image 1/day (DC 14), item has 10 ranks in Bluff (+14 modifier), Diplomacy (+16 modifier), & Intimidate (+16 modifier).

Greater Powers: Detect good or detect law at will, detect thoughts (DC 13) at will, magic circle of protection against good or magic circle of protection against law at will.

Special Purpose: Spread fear and panic throughout the minds of all sentient beings.

Dedicated Powers: Animate Objects & Dominate person (DC 17).

Personality: Betty, the Dragon's Doll, was once a powerful black dragon necromancer long ago who wished to instill the fear of her great powers into the minds and hearts of all those around her. Unfortunately, the kingdom in which she had been spreading her nightmares discovered her lair and eventually destroyed her. In order to avoid complete destruction, the vile necromancer utilized powerful magic incantations to transfer her living essance into one of her own nightmare dolls with her dying breath.

"Betty" as she has come to be known, has since traveled the world by being passed down through family lines, given to children as a hand-me-down, sold and bought, or simply thrown away to be found by another. Betty rarely speaks to anyone and will usually lie dormant for long periods of time until her wielder is completely alone. When such a time comes, Betty usually corners her would be owner and reveals herself in the form of a young girl or other suitable imaginary playmate via her major image spell. Betty (or rather her illusion) acts kindly and works to gain the love and trust of her owner. In this respect, Betty generally targets young children, as they are more easily tricked and are not normally suspected of being an instrument of spreading terror by the populace at large. Such a victim will inevitably become the target of Betty’s dominate person ability. Betty can read and speak Abyssal, Common, Draconic, Infernal, & Undercommon as well as read magic at will.

Strong enchantment, illusion, necromancy, and transmutation; CL 20th; Weight: 1 lb.

SOURCES: v3.5 Dungeon Master's Guide & my limitless imagination
davethebrave371

01-10-06, 10:35 PM
Vaerisvent, the Dancing Arrow, was a mirthful, happy dragon as a wyrmling. She was hatched in the middle of a cave-in, and when her mother finally found her, she was laughing at her own misfortune. Her grace was unparalleled, and even the quickest of her kind were amazed at her natural talent. She left home before her 1st birthday, giggling as she left. Her mother didn't stop her, though she heard the giggles. She knew that holding her would only stagnate her growth.

As she emerged to the land above, a group of humans met with her, astonished. They had never even heard a vague tale of dragons that were like crystals, and they immediately assumed she must be a threat. She made an attempt to speak with them, and their leader understood what she was trying to do, and asked them to hold. They tried hard to understand what she spoke of, but none spoke Draconic. The leader used hand gestures to indicate that she could travel with them, and she readily accepted. One among them taught the bright young Vaerisvent the Common tongue of the time (now known as Old Common, or Riedran if you're using Eberron). He was a skilled warrior, and became a hero in his time. This group of adventurers praised the skill with which she wielded the bow, and marvelled at her psionic prowess. The two blended seamlessly, and as she grew in strength, she became known for the name her mother presciently named her, The Dancing Arrow, for her tactic of "dancing" with enemy archers, returning their arrows to them even as she shot her own with uncanny precision. Her habit of walking around on her hind legs in emulation of the humans, combined with her tendency to take up the rear, gave her the nickname of "Rear Admiral" by her adventuring companions.

As time wore on, Vaerisvent's days of laughing with her friends became shorter as they grew older. Eventually, none remained, and she stopped laughing. She returned to her mother, solemnly curious about draconic life spans. Her mother informed her that while they are very long-lived, dragons do not live forever, nor should they. Vaerisvent disagreed, and went on a quest to find a way to lengthen her lifespan. During this period of her life, she became known across the lands as the Grim Dancer, and was avoided at all costs. The land in which she had virtually grown up, the country of her mentor and her friends, was the only one still courting her favour, and she knew it was out of fear. This made her even grimmer, and she refused to make friends, assuming everyone had an ulterior motive. She saw a potential manipulator in every smile, a frightened shake in every extended hand, regardless of whether it was there or not. Eventually she left her old haunts, wandering aimlessly, lonely and guarded. She killed anyone who dared try to "manipulate" her, or appease her out of fear. At first she spared those wearing the colours of her old mentor's nation, but eventually, even that would not quell her growing disgust with the fearful bipeds. She stopped walking on her hind legs, and if anyone were to call her the "Rear Admiral" from that moment on (which no one has), she would likely attempt to destroy everyone in their family for generations in either direction.

Almost three centuries later, deep in the center of the continent, Vaerisvent found an old tower, black and crawling to the sky like a gigantic obsidian claw. She approached without fear, swooping onto the upper ramparts, and bellowing her name in Draconic. A welcome was rasped back from a window below her, and she swung in. A decrepit old man was bent over a tome, and welcomed her. He said he had been waiting for her, and that he had a task for her before he could make her truly immortal. Surprised that anyone knew of her secret desires, she asked how this could be so. He grimaced, and mumbled a comment about how utterly uneducated the wyrms of gem were in the ways of magic. He told her that magic could harness the energies of Mabar and Dolurrh (or the Negative Energy Plane, if not in Eberron), and lengthen ones life into infinity. He told her of components needed for his phylactery, for he was to become a king among the undead before he could make her a princess. She agreed, and went on quests to gather these components. She broke into the vaults of kings, killing indiscriminately. She must be immortal, she thought to herself. She had to be. She could not die like those weak ones. When she returned, he asked that she fetch him one final component, from the continent of Argonessen (or some other off-limits or far-away continent, or other plane perhaps), where he knew she could gain access.

When Vaerisvent got to Argonessen, she was almost immediately attacked. The necromancer has leaked that she was there to steal an important artifact, for he did not want to reward her. She hid deep underground, and fell in with a family of powerful shadow dragons who protected her. They asked for nothing at first, but over time revealed a breeding program to create gem/shadow dragons, to help introduce psionic powers into their midst. They forced her to create batch after batch of eggs, none of them ever hatching. The elder of the family grew furious, and had her chained to a great underground cavern, saying that she could not be released until they had results. The youngest, Throdenoposs, just out of wyrmlinghood at the time, thought this unfair, and secretly worked to help her. He brought her food, and told her stories, and sat beside her for long periods of time, but never won her trust. The whole time, she assumed it was a ploy, designed to get her to breed of her own free will with the young one, thinking that perhaps that might change some mysterious factor in the breeding process. Her convoluted paranoid mind prevented her release for many years, as every attempt at her release was responded to with hurled threats at death and dismemberment should he try to free her.

Throdenoposs became frustrated with her, and one day decided that he would release her while she slept. When he decided this, however, he still had no idea how he'd go about it without waking her, or being killed by his grandfather. After centuries of wandering (and bigger chains for Vaerisvent), he stumbled upon an unattended clutch of shadow eggs. An idea formed in his head, and he acted swiftly. He stole the eggs, and waited until such time as she was going to have eggs. He requested the watch over her eggs, which was not unusual for him to do. It was granted, and when she had them, and had finally fallen asleep, he switched them, and ran to his grandfather to tell him of the news. When she awoke, she insisted that these were not the eggs she laid, but the grandfather would hear nothing of it. He ordered her released...if the eggs hatched. When they finally did, he released her, true to his word, and informed her she could finally go. She knew she would die if she attacked them as a family, so she left, but hid. When they turned out ordinary, she wondered why. The elder was furious, but Throdenoposs remained silent. While he was sleeping, she snuck up on him, and woke him. He was startled, but overjoyed at what he thought was her returning to him. He revealed his plan to her, and beamed. This, she thought, must be why she was released. She killed him for his impertinence, and made quick work of the hatchling, leaving him among them. Then she scoured Khyber (or the Underdark, or what have you) for the nest. Finding the mother mourning at the nest, she informed her of who had stolen them, and told her he had killed them. She gave the enraged mother information on each of the dragons in the family, and left, knowing that a war would ensue, and pain would be wrought on either side. As she left Khyber, and flew across the northern mountains of Argonessen, she came as close as she had come in years to a smile.

When she returned, Vaerisvent discovered that the necromancer's tower had been cleaned out by adventurers. Learning that one of them was a distant descendant of her mentor by a crude family crest carved in the wall of his treasure vault, she set out to find him. As it turns out, she was about two hundred years too late to speak to him, but his great-great-granddaughter was more than willing to recount the tale of how her ancestor and his companions had destroyed the lich and his minions. When asked about a necklace (the form she knew the old man had intended to use for a phylactery), she said that her ancestor had indeed taken a necklace as part of his share of the treasure that was stolen soon afterwards, though they never did find the thief. Scouring the area, she found no evidence of secret lairs nearby, so she spread out her search. After centuries of searching, she found an old entrance to Khyber, which seemed oddly familiar. As she descended down into the depths, she realized this was the one she used as a wyrmling. She couldn't fit her gigantic wyrm self down there now, but luckily she could move the earth around her. In her mother's old lair, sitting in a throne made of her mother's bones and blue gem scales, was the old lich. She demanded to be made immortal, or she would kill him where he sat. Aware that he would be killed regardless, the old man struck a deal. He told her of someone who could help her that would not help her if he was dead. He used his crystal ball to tell him that she was coming, and informed him that he needed to contact him first, to make sure he was still alive. The mysterious snarling voice from the other end agreed, and he sent her on her way with directions to a cave deep underneath a volcano in the south.

Vaerisvent travelled quickly to this underground cavern, and was met at the entrance by an entourage of vampire spawn. They led her down from the daylight into a cavern where vampires lounged and fed from many cattle, all lazing around a gold great wyrm. The wyrm was amazed by her size, which even exceeded his own. He had never seen a wyrm of such size, and she had never really met other gem dragons, and so was not aware of her immensity in comparison to most other dragons. She was aware, when she looked upon his ancient form, that she was much larger than the fabled gold, of which she had heard much, and since he looked quite old...she laughed. For the first time in millennia she laughed. She asked him his name. He replied hesitantly, "Erekessiejir." and she bellowed, "The name given you as a hatchling, WORM!" emphasizing the use of the common word for the slimy dirt dwellers (as opposed to the one for dragons) by stamping her front leg and drawing up a clawful of earth. He stammered, "O-Ominikmartivir!" and she laughed again. "The Name of Peace? You who hides under the ground, claiming to be Through the Blood? BAH! You will make me immortal, but I will make you my slave." She began to flit around him with a grace concealed by her enormity, her wings blowing the vampires, spawn and cattle around into cave walls and into deep holes that ran long and deep into Khyber's depths. He tried to conceal his glee at her ignorance of vampiric master-spawn relationships, and sunk his teeth into her neck, draining her of her blood.

When Vaerisvent awoke, Erekessiejir (or Ominikmartivir if you want), lay dead in front of her, and she felt different...even quicker, faster, better than before. Behind her, she heard a raspy, "You're welcome." She turned quickly, and faced the old lich. As she raised her claw to kill him, he lifted his hands in front of him and screamed that he had saved her from a life of servitude. She stayed her claw, and he explained what happens when a vampire makes a spawn. He informed her that he and his minions had cleaned the place out, and she could now make it her lair. He only asked in return for his life. She made to swipe at him, but stopped short of his face and began to laugh. "My sense of humour has returned to me, so I will let you leave. If ever I see you again, you will die." He hurried out, and Vaerisvent never saw him again.

Vaerisvent amassed her own group of vampiric followers immediately, and has kept to herself over the millennia. Of late, she has begun to tire of the same company, but is in for a rude shock if she attempts to venture forth into Inspired Sarlona (can't think of a good equivalent for a generic setting) after all this time, especially to harvest herself some new recruits.

Creator's Note: Yeah, it's not that great. I just love the idea of sapphire dragons and of vampires, and I also love the idea of Colossal+ things. I thought it only natural to combine them. Also, I love Eberron if you can't tell.
Charles the druid

01-10-06, 10:38 PM
Lsserous, also known as the beacon of the fallen was always an awseome creature to behold. His earlier life was spent in the abyss scavenging off corpses of fallen demons and the undead themselves. Then he was recruited by Tenebrous for a specail program he was begining. Tenebrous was really Orcus, but in order to gain the support he needed he recruited several gravewyrms for his army. Upon reclaiming his lost empire he turned against the dragons and had them killed. LAsserous was able to escape by fleeing to a random abyss layer. He began wandering the abyss in search of new knowledge and power to which he could use to overthrow Orcus. THrough his innate arcane knowledge and th dieng screams of the damned souls he consumed he found out of arcane knowledge that could increase his mastery over death. He began the path of the dread necromancer to imporve his magical abilites, gain greater influence over undead so as to corrode Orcus's army from within, and eventually ascend to the near immortality of lichdom. In order to better persue his goals he made an alliance with the arch duke of hell and lord of the 7th circle, Beelzebub. They have each agreed to help each other with their own wars, Lasserous's against Orcus, and Beelzebub against Asmedous. Currently Lasserous's minions are undead he created and forces Beelzebub has lent to his cause. One of his more legendary features is people's lack knowledge, no one is sure of if he has asceneded the ranks of lichdom. SOme beleive he is still not strong enough, others claim he is using magic to to cover up the fact he is no longer a truly living thing, ithers even claim that he has dead several times and mereely come back to undeath. EIther way how far on his path to becoming a necormantic master is not known. He currently resides in a forsaken abyssal layer where he and his army are plotting their grand attack.

resorces: wotc website (epic insight), book of vile darkness, heros of horror
Quicksilver

01-10-06, 10:39 PM
Sivaraak likes to take an active role in the world of mortals. Across the recent history of the world he has assumed human form and robbed the houses of the rich and powerful. In this way, he increases his hoard and stays in touch with the world. His powerful nature makes him hard to catch - it's not every thief that can summon a wind to harry his pursuers and blow away his tracks, or change into a bird to escape. Sivaraak has taken the lessons of his mortal life to heart - learning that tricks and guile work best when confronted with an equal or more powerful enemy, and attacking from behind whenever he can. More than one enemy has met his match, yelling "Face me!" and dying at the claws of the smiling Silver Rogue.

Game information: Sivaraak is an Old Silver Dragon/10th level Rogue. In combat with powerful foes, he'll use his polymorph and stealth powers to lose them, then attack with a sneak attack. In direct combat, he'll use his Improved Evasion to avoid a rival's breath weapon and use his own paralytic breath weapon to enable more hard-hitting claw attacks.

MM 3.5 and PHB - can't beat the originals. :dragon:
Aneul

01-10-06, 10:57 PM
Born to a typical pair of red dragons in a mighty range of volcanic mountains, Aneularax, more commonly known as Aneul, found himself singled out among his egg-mates almost as soon as he hatched. While most young reds site the furnace like glow of molten rock or the stench of brimstone as their first expirience of the world beyond the eggshell, Aneul's was something different- a vaugely pulsing melody which seemed to shake the very mountians to their core. As his brother and sisters squirmed about amongst the ruins of their egg shells, spouting mineute blasts of fire and hissing agresively at one another, Aneul sat still as a stone, not yet free of his egg; listening. It seemed to the wyrmling that the mountains were singing to him. His rapture was short lived, however- punctured by a puff of flames directed at this face by a curious sibling.
"Mother-" croaked the other wyrmling, "what's wrong with him. He just sits there, not even out of the egg. Can we eat him?"

***

Throughout the rest of his early life, Aneul's differences became more and more evident. While his nest-mates tustled amidst the mounds of gold collected by their parents, or swam in the streams of lava which seeped from the cavern walls, Aneul probed the darkest cracks in the walls of the mountain, searching for the source of the song which had ushered him into the world.

In adition to his mounting obsesion with the song he had heard at birth, the wyrmling had an unfortunate habit of singing. At first, his parents didn't mind much, trusting that this was simply a phase he'd outgrown. However, when Aneul failed to display the intrest in pillaging, burning, and eating fair, young maidens from the adjoining towns his siblings were beginning to develop, his parents started to worry.

"Aneul!" His mother would roar- "Don't you want to pillage, burn, and eat young, fair maidens like your brothers and sisters?", to which Aneul would respond-
"No mother, I just want to sing".

***

When the time came for the wyrmlings to leave their parent's lair, Aneul tagged along awkwardly behind his brothers and sisters. Soaring in a motly flight over the smoking crevases of the mountains, Aneul began to lag behind his siblings- craning his head from side to side, listening for the alusive song. As the flight passed over a lava filled chasm, the faintest strains of an unmistakable melody reached the young dragon's ears. Consumed by a burning desire, Aneul left the flight, and plunged into the trackless depths of the mountains. Guided by the song, Aneul wandered the range for months, spending sleepless nights listening for the music which grew ever quiter, until, one night, it stoped all together.

***

With the song gone, Aneul slipped into a state of dispare. He neglected to eat, find shelter, or even hide himself from the many dangers of the mountains. Unfortunately, while the young dragon took no notice of his surroundings, a band of ambitious fire giants took great notice of him.
Convinced that Aneul would be easily captured and subdued, the giants sprung a trap for him one night. Cornered and held at spear point, his breath useless against his assailents, Aneul desperately sought comfort and guidance form the only source he knew of- the song of the mountains- and found it. It took the dragon some time to realize that he had started singing, in a voice which was not his own- but the pulsating roar which had rocked the mountains at his birth, and longer still to notice that the giants stood transfixed, weapons forgotten at the sound of it. Gaining confidence, Aneul wove a command into the words of his song, and found it obeyed. The giants were his servants, he knew with electrifying surety- and the song was his to command them with.

***

For almost three decades, Aneul ruled the clan of fire giants, who he commanded to pillage, burn, and bring him fair, young maidens to eat. All the while, his command of the song grew stronger. Tospite his apparent sucess though, something seemed incomplete to the dragon- his song seemed to him less potent, less concected to the Song of the Mountains then it had been when he first encountered the giants, and when he had heard it first. For a time, his discontent grew, until the dragonslayers came...

***

Tales of Aneul had spread from each village his fire giant servants destoryed, and word of his power and wealth began to attract the attention of the heros of the land. In a relatively short time, a cunning band of human, dwarven, elvish, and halfling adventures managed to bypass Aneul's giant servants and confronted the dragon in his layre. A fierce battle ensued, leaving Aneul sorely wounded, and all but one of the adventurers unconcious or dead. The lone survivor, a halfling women- equiped with a harp instead of a sword, stood defieantly before him, and with a mere chord off her harp brought the cavern's sielling crashing down with a blast of acid- seperating her from the injured wyrm. When Aneul managed to clear away the debries, he found the dragonslayers gone, aswell as much of his hoard. The dragon was little bothered though, becuase in the moment of his defeat, he had heard the music once more, more clearly and resonding then ever before.

***

From that day forward, Aneul devoted himself to true mastry of the music. With his current ability, he could encrease his strength and enspire awe and fear in his followers- but the halfling's powers had been something more, and Aneul vowed to have them. He now travels the world, taking a multitude of magical guisses, often that of a young halfing man- who could be the brother of the bard who confronted him in his lair for all the similarities of their apearence. He frequents the most reknowned musical venues of the world, listening and performing- always searching for the song.

Aneul is a young adult red dragon, Bard 8/ Dragonsong Lyrist 5/ Seeker of the Song 1.

Sourses: Draconomicon, Complete Arcane, Player's handbook
Zevox

01-10-06, 11:04 PM
Lynsynthressa, Mature Adult Song Dragon Bard/Seeker of the Song
Lynsynthressa, or "Lyn" as she typically prefers to be called, is a weredragon who prefers to spend most of her time in her human form. She lives life for the sheer pleasure of it, not bothering to get involved in either the struggles or treasure-hoarding of other Dragons or the troubles of shorter-lived races. She loves music above almost any other pleasure, and has devoted her life to seeking for the most beautiful music in the world, which she has been blessed with a few glimpses of. Her human form appears as a tall, attractive young woman in her early twenties with flowing blonde hair and bright blue eyes. Though she appears meek (and in fact by her race's standards she is still fairly young), her abilities are considerable, and perhaps most potent of them is her talent for persuasion - she once even managed to convince a marauding White Dragon to leave the village her current human lover was living in be without promising it any reward in return!

She travels around quite a bit, rarely staying in one place for very long and even more rarely returning somewhere she has already been (though there have been some ocassions where a human man has captivated her for a decade or two - she has actually borne several half-dragon offspring, though she rarely stays in contact with them for long). She loves both to sing and to tell tales, and she prays equally to three Gods she believes embody her lifestyle: Hlal, Draconic God of Stories and Bards; Shaundakul, human God of Travel; and Oghma, human God of Knowledge and patron of Bards. Her worship is sporadic at best, of course, but she usually remembers to leave a few coppers at Shaundakul's shrine before leaving each town she visists.

When forced into combat against a foe she could not defeat in her human form she assumes her Draconic form, and her wrath is terrible despite her young age, for she has learned to harness the power of her music in ways few others can and to combine it with her natural abilities in ways few foes indeed can anticipate.

Sources: Player's Handbook (Bard class, page 27), Complete Arcane (Seeker of the Song prestige class, page 57), Monster Compendium: Monsters of Faerûn (Song Dragon race, page 44).
Raven Dark

01-10-06, 11:11 PM
I present to you: Carbuncle, a powerful pseudodragon necromancer who can often be found riding atop his zombie hydra. He is exclusive to the Eberron campaign setting, but with a little tweaking, he can be found anywhere.

:dragon: Crazy Carbuncle :dragon:

Appearance: Carbuncle resembles a miniature red dragon, slightly smaller than a housecat. His scales are a deep gray in color (nearly black) rather than deep red. He has fine scales and sharp horns and teeth. His tail is about twice as long as his body, barbed, and very flexible.
Clothing: Being a tiny dragon, Carbuncle doesn’t make a habit of wearing clothes. However, he does carry a miniscule belt pouch designed to carry his spell components and other assorted trinkets.

Personality: Carbuncle is a miniscule dragon with delusions of grandeur. He is arrogant, haughty, and vain—even by dragon standards. He cares little for other living creatures, seeing them as little more than his own abominable undead creations: mere tools to be used and discarded. Despite his delusions, his words and threats do carry some weight, for he is an accomplished necromancer of no small power. He does have some scruples, however, and can be counted upon to keep his word if need be.

Region of Origin: Carbuncle grew up in Argonesson amongst the dragons. Considered insane by his peers, he was exiled to do as he will in other lands. To return to Argonesson is to die.

History/Background: Carbuncle believed that, given time, he had the power to overcome any obstacle. Unfortunately, his psychotic delusions and schemes for power only annoyed his draconic brethren. He was officially exiled from his homeland in 998 YK for planning to tamper with the Draconic Prophecy. The great masters of Argonesson, although not believing the tiny pseudodragon to be any real threat to the Prophecy, were nonetheless outraged at the mere existence of such a scheme. Seeing that “Crazy Carbuncle” believed that time was all he needed to accomplish his many plots, they used their mighty powers and stripped the wyrmling of much of his youth as punishment, effectively leaving him with one year to live. They also exiled him to do as he will in other lands, if for no other reason than to be rid of his annoyances. Since his arrival in Khorvaire however, Carbuncle’ plans have changed very little—the only significant change being his new goal of attaining life after life in the form of a dracolich.

Character Hook: I’m not the one you should be worried about.

http://www.angelfire.com/d20/frcsroleplayers/personal_artworks/Crazy_Carbuncle.jpg
Click this link (http://www.angelfire.com/d20/frcsroleplayers/personal_artworks/Crazy_Carbuncle.jpg) if the picture does not show.

EDIT: Can someone help me fix my picture? It is important to me that I get it working. PM me so as to not mess up this thread.
speeblefreak

01-10-06, 11:11 PM
Mature Adult Blue Dragon Sorcerer 12

Drokgeabolt Erispoefem has long felt an affinity for kobolds. He often uses polymorph spells to linger among kobold communities with the humanoids none the wiser. Some such exploits have led to romantic interludes (or as romantic as a chromatic dragon can get), one of which resulted in one of the most famous kobolds known across the planes, one who's renown drove his father to change his name to match his relation to the kobold of legend...if one is capable of unraveling the mystery....
MechaKingGhidra

01-10-06, 11:18 PM
The Spike Cave Terror

A dragon of considerable power, this male juvenile fang dragon is without a name but is referred to as the "Spike Cave Terror", as it hides among the stalagmites in the caverns of its mountain home. Growing up somewhat unraised due to its mother dying in a tragic cave-in that buried her alive and being helpless to do anything to save her, he correctly blamed the nearby settlement of dwarves for his mother's demise as it was their war with surrounding settlements of other races such as kobolds and drow that caused the ruckus that led to the unfortunate event. So to take his unrelenting revenge against the dwarves, he hides in mandatory routes for the dwarves to use that pass through stalagmite-filled caverns and wisely picks off any dwarf or other perceived threat when given the opportunity, despite how many there are to back up the intended victim. As a result, although many tried, only a few dwarves have been able to do more than scratch his hide and simply tick him off which in turn only caused even more bloodshed. Due to his concentrated hatred of his enemies, he has dedicated himself entirely to their demise, so unlike other dragons, this one does not have an urge to hoard. Due to this odd defect in regular dragon personality traits and instinct(and/or whatever else that drives them to hoard), he has learned the ways of the ranger and trains relentlessly to maximize his killing capabilities of his greatest enemies. He simply lives day to day, trying to do what he has found he is best capable of. Upon hearing upon his 80th dwarven kill, the kobolds have nearly retreated entirely from the area but the news peaked the drows' interest. Since then, they have formed search-and-capture teams so as to allow the potential captive to be coerced into joining the drows' causes and eliminating the dwarves once and for all. Unfortunatly for them, this dragon is too smart for that and almost immediately learned of their plans, although he already expected this long before finding out. Because of the absolute truth of the formerly-mentioned plan, the dragon now only attacks obviously vulnerable groups of drow instead of anything that can make much more fight than a few-minutes worth of short skirmish consisting of no more than a half-dozen drow. To more greatly ensure his life as well as his freedom if at nothing else, he makes sure that drow prey are forced into his domain so as to prevent ambushes and the like. Unusual for his species and age, this dragon is particularly thoughtful of making sure to take careful consideration of all the factors that could play a role in victory or his potential defeat. This includes making back-up plans in case anything unexpected happens. One such plan is that if he is seriously injured that will need much undisturbed rest that spans longer than four or five days, he will mimic the voices of kobolds, drow, or dwarves in order to provoke an outbreak of fights among any combination of the three races so that when he is capable of fighting effectively, his foes will have already been a little worn out and possibly too focused on being antagonized by each other too remember that the dragon could attack them when they're weakened. But due to the fact it has never suffered pain whatsoever, let alone any actual injuries, it has never had to rely on any back-up plan that it has devised over the years.

Stats now available:

Juvenile Fang Dragon
Level 13 Ranger
Type: Dragon
Hit Dice: 12d12+13d8+75(211 hp)
Size: Large
Space/Reach: 10ft/5ft(10ft with bite)
Initiative: +0
Speed: 60ft, fly 120ft(poor)
Armor Class: 29(-1 size, +20 natural armor)
Base Attack/Grapple: +27/+33
Attack: Bite +26(2d8+6), Claw +26(2d6+3), Wing +26(1d8+3), or Tail Slap +26(2d6+3)
Other: Ability Drain, Increased Damage, Trip, Sound Imitation, Spell-Like Abilities, and Spell Resistance 16(See Draconomicon, page 159-160).
Special: Ranger abilities up to and including leve 13. Favoured Enemies are Dwarfs(+4), Elves(+4), and Reptillians(+2). Despite not being capable to use the combat style feats provided by the Ranger class, for the purposes of situations where it could apply, he is treated as having chosen two-weapon combat as his style of combat. Also, he has no animal companion.
Saves: Fortitude(+19), Reflex(+16), and Will(+14)
Abilities: Strength 22, Dexterity 10, Constitution 17, Intelligence 10, Wisdom 15, and Charisma 10.
Skills: (For those of you who are more technical with the rules and whatnot, like the hit dice +3 rule with class skills and the like, I did this section for the purposes simplicity and not getting confused with too many rules that revolve around dragon categories when carried over into determining skill points distributed according to what it would seem to have if I could completely figure this mess out and so forth. This also applies to the Ranger levels I added to it, although not in such a confusing context.)
Climb(20 ranks), Escape Artist(20 ranks), Hide(20 ranks), Intimidate(15 ranks), Knowledge(dungeoneering)(15 ranks), Listen(20 ranks), Move Silently(20 ranks), Speak Language(x2), Spot(20 ranks), Survival(17 ranks)
Languages: Draconic, Dwarven, Elven
Feats: Improved Natural Armor(x9)
Environment: Temperate Mountain
Organization: Solitary
Alignment: Chaotic Evil(it had abandoned chaotic neutal when it killed its first dwarf in cold blood)
Challenge Rating: 19

Books for reference: Draconomicon(of course), Monster Manual 3.5(again, obvious), and the Player's Handbook(you got it).
JasonOrlandoHawk

01-10-06, 11:27 PM
Otho-dara is the shortened version of this Emerald Dragon's true name Othokent-Urathear-Darastrix, or "The Wise God Dragon." Otho-Dara is regarded as one of the most powerful dragons among the Dispassionate Watchers of Chronepsis, and is one of the most knowledge beings in existance who has not ascended to Deityhood. He is also one of the most boring. It is said that he could answer any question posed to him, if the questioner doesn't mind spending the next seven years of their life... listening to a "pracitcal introduction to such an important and interesting topic, of which I myself have devoted considerable time, energy, and research to mastering because..." Otho-dara doesn't enter combat frequently, mainly because most beings, save his champion (see below), within hearing range are asleep. Otho-dara holds the distinction of being declared the most boring creature in existance by no less than 35 great wyrms, 150 powerful outsiders, and at least 3 demigods.

Since he doesn't fight much, Otho-dara has put considerable effort into catalouging his wealth of knowledge. He has gathered a group of powerful, if boring wizards (via the Leadership feat and a well maintained small college of magic) to help with this task. The leader of these wizards, and Otho-Dara's best friend is a human wizard named Noah Itala, who is his champion and constant travel compainion. Between the two of them, they can overcome almost any foe with their magic. Otho-Dara may not be the strongest dragon, but the wealth of knowledge that he and his wizards posess is formidable.

Of course, why would a Dispassionate Watcher of Chronepsis enter a tournament of Dragons? Simple: This is an event that will be remembered for aeons among Dragons and their kin. He needs to be there to record, in painstaking detail, what happens. And of course, if he wins, then it really is true what they say: "Knowledge is Power."
Jeremy Clements

01-10-06, 11:29 PM
Slarimagus is the resultant creation of a powerful Fey Sorcerer, who wanted to create a mighty protector/familiar. In the end the Wyvern/Half Chaos Dragon crossbreed was too powerful to keep under control. And as its intelligence and strange powers grew, so did the creature's wildness and utter unpredictability.

Being a creature of chaos as well, the Sorcerer understood the dragon's desire to be free of his confinement, gilded though it was.

Free to roam as he pleases now, the CN Wyvern has taken over a clutch of females from a weaker male wyvern and hopes to breed a nation of his own kind someday. Other desires strike at whim, yet he always has a nagging feeling to watch over fey creatures where he finds them, protecting them from harm...although lately he has started asking for payment in return for his help.

Sources: MMI, Draconomicon, Complete Arcane
RobCfordJr

01-10-06, 11:45 PM
Queen Nakra of the Southern Realms. An ancient black dragon (possibly older) long thought slain during a great civil war between rival lizardfolk sanctions has risen as a ghost. Now, centuries after her presumed death, numerous blackscale legions begin to march under the banner of the long fallen queen. Under the rule of the mighty lizard queen (blackscale half-fiend) Shala, the scaled ones do their best to restore the fallen Queen's empire to its former glory.

Queen Nakra: Ancient Black Dragon Ghost.
Lizard Queen Shala: Lizardfolk, blackscale, half-fiend.
Nightfall, Lord of Shadow

01-11-06, 12:23 AM
It is well known that the yuan-ti associate with dragons, for good or ill, on a regular basis. In their time of countless generations, many powerful and horrifying creatures have been bred, crossed, tweaked and created by the endless curiousity of the snakefolk. Perhaps the single most powerful creature that has gained life are the mighty dragons, the ssvalkor. A cross between yuan-ti and dragon, these unholy powerhouses are thankfully rare in the extreme, a simple disagreement between dragon and yuan-ti starting a genocidal war that nearly annihilated the ssvalkor.

After many thousands of years, a single clutch of sealed ssvalkor eggs was uncovered by a yuan-ti abomination, forced into hiding by the tarrasque's hunting foray. After touching the eggs, they began to hatch. The abomination, named Cheng-Zai, recognized the serpentine dragons as part of his race's greatest creations. One caught his attention. Unlike his brethren, who bickered amongst themselves in childish hunger, this single child stared back at his surrogate parent, an iron will and fiery soul apparent in its luminous eyes. The dragon's young form could be summed up in one word.

Perfect.

It seemed to demand worship in its perfection. In addition, it silenced its noisy brethren with a simple glare. Though young, the dragon showed startling intellect, learning to speak Yuan-ti with perfect fluency in a matter of hours. Two days later, the tarrasque returned to its lair, silent, for now. Cheng-Zai slithered out with his new brood, and began raising them at the polite request of the single perfect ssvalkor. It soon became apparent that the abomination, with all his intellect, was completely under the will of the tiny two-day old wyrmling! Taking the name Zhang-Zai, in a show of respect for its "parent," he began his rise to power in a small city. The brood was turned into a dominating hidden force in the region, Cheng-Zai himself ensuring that no party learned of the ssvalkor's existance.

Several decades later, Zhang-Zai began amassing his hoard, seemingly immune to all attempts to lay him low, as he revealed himself to the world. As a parting gift, he ordered his brothers and sisters to join the Yuan-ti as warriors and allies, and told Cheng-Zai to return home. Though growing stonger and larger each year, he still was naturally cautious, never allowing himself to be caught unawares by anyone or anything.

Years passed, and Zhang-Zai continued to strengthen. As a young adult, he proved himself capable of going toe-to-toe with even wyrms, his iron will subjegating those who survived his rage. As a mature adult, he successfully confronted the tarrasque itself, but was unable to kill it or enslave it. This creature, whose will matched its own, was soon Zhang's ultimate goal. If he could control the Tarrasque, then nothing could oppose him on this plane or interfere with his ambition. He desires to learn for as long as his life allows, in the form of mastering each and every class possible.

Thus far, Zhang has had no luck in his quest for controlling the tarrasque, though he has become inspired to take his first step towards sating his curiousity and ambitions. He has begun practicing focusing the power of his unbreakable will into a rather unusual path: the spellthief. He reasons that he can learn enough from this class to facilitate his growth in arcane and divine magic, as he can steal and sample spells and powers from any creature he desires. To practice, he occassionally takes to form of a pureblooded yuan-ti and infiltrates various cities as a roving jack-of-all-trades.

In his true form, Zhang-Zai appears as a huge, serpentine green dragon, his scales gleaming like emeralds. His body is unmarred, his proportions perfect. Somehow, looking at him incites a sense of awe at this nearly god-like form. His eyes are golden and slitted, and seem infinitely deep. His head appears like a snake's, though it is rimmed by spines and ridged over the eyes.

Zhang-Zai: Mature adult ssvalkor paragon/lvl 13 spellthief

Referenced MMIII, ELH, and Complete Adventurer
ssvegeta555

01-11-06, 01:05 AM
Thulganthiar, Red Hermit
Male Great Wyrm Fang Dragon; Monk 20

“A dragons strength lies in one’s physical and mental prowess, those who rely on magic are fools and cowards.”

Thulganthiar is a large fang dragon who lives out in a secluded island. He receives his name for his blood-stained claws and for his hermit lifestyle. He trains hard on his island home to attain personal enlightenment and power. Few dare to enter his territory for he has obtained a reputation of “testing” his training in brutal combat. With his dangerous physical attacks and his draining bite, Thulganthiar is a powerful foe. He prefers to attack head on, never relying on indirect fire of any sorts or even magic. He has forsaken the use of magic of any kind. Thulganthiar believes that magic is a crutch for the weak only used by cowards who rely too much on their precious magic rather than their physical might. He has slain countless but has yet to lose once.

[1] Fang Dragon, Draconomicon
Moria

01-11-06, 01:11 AM
Gurunthir
Swarm-Shifter Black Dragon Dracolich Vermin Lord
A master of the necromancy arts, his spells are the least of his weapons when it comes down to tear down an enemy

Selnhir
Multi-Headed Silver Dragon Monk with VOP
A champion of combat, this Greater Wyrm spends most of his time in meditation, untouched by hearthly concerns. When the time for action arrives, the roar that comes from his thirteen heads deafens the skies themselves
Darth Sephiroth

01-11-06, 01:57 AM
Gardrianath a Radiant Great Wyrm with levels in Paladin and levels in both Sacred Warder of Bahamut and Dragon Ascendant. She has worked directly for the Dragon God for millenia before she took a break and ended up with a child (Half Radiant Dragon Wood Elf) who is still rather young. She still works for Bahamut, but leaves everything behind as soon as possible whenever her daughter calls for help.
rampant

01-11-06, 03:28 AM
Tolgeem The Shining Thunder
Aurak Draconian(1)/Sorcerer/Sonokineticist(2)

Raised as one of the first draconians hatched in the city of Tyr, Tolgeem's status would have been assured simply by his aurak heritage, except that, unlike other Draconians Tolgeem doesn't fit well within a military structure. He is wild and unpredictable in combat and rarely follows orders from those few who even bother. The viscious barrage of energy spells and abilities at his disposal make life short and difficult for his foes, especially his sonic boosted force rays. In melee This dragon prefers its energized natural attacks, but it tight spots a wicked tail blade(3) combined with arcane strike(4) will lay most any foe low.

(1) Aurak Draconian, Dragonlance Campeign setting, Monsters

(2) Sonokineticist, WotC Kineticists

(3) Tail blade, Savage Species, weapons

(4) Arcane Strike, Complete Warrior, feats
Kothardarastrix

01-11-06, 04:39 AM
Saint Darastrix “The Burning Saint” Angelfire
Male Saint Great Wyrm Red Dragon Ascendant Dragon/Platinum Knight/Sacred Warder of Bahamut/Vassal of Bahamut

Raised in a family of Silver Dragons, after they had slain his evil parents, and adopted him and his siblings as eggs. Raised on upholding good and law, Angelfire took his adoptive fathers teachings, about Bahamut and other lawful dragon deities, very seriously. Eventually upon leaving the nest, he found a Temple of Bahamut on a mountain that was large enough for even the largest of Great Wyrms. Upon closer inspection he found it was occupied by a priesthood of Bahamut, he asked if he could live there with them. Most of the clergymen were opposed to the idea, as chromatic dragons were normally evil, but the high priest of the region knew his father and his story, thus he was allowed to stay. Decades, centuries, and then millennia passed; kingdoms began to sprout up in his mountainous territory. But one day a small town was raided and razed by a horde of the northern Orc tribes, after hearing about this tragedy he headed them off at the next town warning them that if they tried to continue he would send them to Acheron to meet their god. Needless to say they left. He has volunteered to be the kingdoms in his territory’s guardian, because of this and years of religious devotion and studying, the people demanded that he be made a saint, and so their will came to be. As of late he has become immortal, and is now questing to rid the Planes of his Evil Draconic brethren.

Or my namesake.

Kothardarastrix Chararixen
Male Paragon Half-Fiend Red Advanced (52 HD) Great Wyrm Ascendant Dragon 12/Unholy Ravager of Tiamat 12/Cleric of Garyx 4

Many legends exist on the Red Dragon Kothardarastrix; while some of them say he was born the son of Garyx himself purely out of the gods own insanity, the most accepted legend depicts him as one of a clutch of twelve wyrmlings as the child of a male Wyrm and a female Ancient Dragon. The legends say he was the last to hatch, after which he savagely slaughtered all of his five brothers, leaving only his sisters. No matter how much his parents hated having to stay with each other more than they had to, they had to insist that he stay with them as long as possible; fearing what he might do if they could not find a way to remedy his insanity before he left the nest. Whilst his sisters had already left the nest he remained until he was fifty years old. After leaving he wandered the land, laying waste to villages and small kingdoms, laughing maniacally as he went.

After years he came upon a volcanic area he decided would be his lair; after convincing a wizard to shape his new lair into a shape he preferred and a size large enough that he need not ever leave, devouring him after it was finished. After years of raiding kingdoms and devouring young maidens, he came upon a tome detailing one of the major draconic deities. After reading this he became fascinated with this deity which had so much in common with himself. After years of studying this deity he had convinced himself that he was to become Garyx' heir. Thus he began studying the ways of the Dragon Ascendants, after becoming immortal he began training as one of Tiamats Unholy Ravagers, and now he studies as a true cleric or Garyx.*

Kothardarastrix' lair has been shaped into the form of a Red Dragon spreading its wings, with lava flowing out of the dragon/volcanos mouth.

*Kothardarastrix has access to the Fire and Destruction Domains.
Valgard

01-11-06, 07:10 AM
I'd like to see Tymofarrar CE male adult white dragon from Neverwinter Nights: Shadows of Undrentide.

"Tymofarrar lived in a cave in the Nether Mountains (between the Silver Marches and the desert of Anauroch) near the town of Hilltop. He ruled among a tribe of kobolds.

Some good anecdotes about him (as explained by Deekin, his kobold bard):

Tymofarrar more than once polymorphed into a human and went to Hilltop to buy a cake... Tymofarrar loved cakes.
Once a paladin went to the dragon's lair to defeat him, but Tymofarrar spoke to him and they became good friends... the paladin fell and it is rumored to be conquering a country."

If draconic-related staff is also accepted, I'd also suggest his kobold bard:

Deekin CG male kobold bard/red dragon disciple.
Aneul

01-11-06, 08:03 AM
The barbarians of the fronzen wastes tell of a mighty white dragon who's command of the powers of the killing frost is matched only by her mastery of the might of flame. Many a would-be dragonslayer has laughed away the warnings of these legends, and many a would be dragonslayer's corpse has been found on the open tundra, the flesh chared almost beyond recognition- encased in a mound of hoar-frost.

The wyrm known as Frostburn began her life much the same as any white dragon. With the comming of her adulthood, she established a layre in the depths of an ancient glacier- hoarded treasures stolen from the barbarian villages and dwarf-holds which dotted the region, and slumbered for decades, confident in her supremity. An intelligent dragon, Frostburn took to wizardry early in her youth, learning the arts from the collected books of several mages who had foolishly challenged her.

Frostburn's life took a drastic change shortly after her first clutch of eggs had been laid. A long dormant volcano beneath her layre errupted without warning, sending torrents of lava streaming into her aboad- destorying her eggs, much of her hoard, and her mate. Although Frostburn sufferd grevious injuries in the shower of molten stone- she survived, and clawed her way out of the shattered remains of her layre. Lying nearly dead atop the melting glacier which had been her home, Forstburn whitenessed for the first time the power of flame, as the volcano belched forth destruction of a kind she had not believed possible.

Frostburn was entranced by the apocolyptic might of the volcano- and a burning desire to master it and make it her own kindled rapidly in her soul. As her tattered body healed, the wyrm devoted her time to the mastry of the previously overlooked fire magics in her possesion, quickly becoming a formidable evoker.

The decades dragged on, and Frostburn's studies took her across the norther continent, to the homes of the lands most prominent mages- from whom she demanded knowledge of the control of fire, and subsiquently ate. It was in the stronghold of one such wizard that Frostburn encountered her first Fire Elemental. The mighty creature, an elder of its race was summoned by the desperate human to hold Frostburn at bay- but his untimly death prevented the mage from ever ordering the creature out of its summoning circle. With the wizard dead, Frostburn turned to the elemental, obvious intresting in its origins dampened by warriness- and was suprised when it spoke, and more suprised still by the offer it made to her. If she would free it, the elemental said, it would show her the true path to mastery of the flame- that of the elemental savant. Well versed in the ways of magic, Frostburn agreed, and sent the elemental back to its home plane with a word. As the light of its living flames left the tower, a puff of smoke rose from the summoning circle's center. With the clearing of the smoke, Frostburn's eyes picked out a heavy brass bound tome lying where the elemental had been. Her study began in earnest the following day...

Frostburn spent nearly three centuries mastering the art of Elemental savantry, studying in the seculusion of the ruins of her glacial layre in the north. When she next emerged, an evident change had been wrought on her by the firey magics she had conquered- her scales, once purest white were now shot through with red and golden strikes reminisant of tounges of flame- and indeed, she had become as intimately attached to its searing heat as she was to the bitting chill of cold. Atlast, Frostburn had become the perfect engine of destruction- neither dragon nor elemental- neither frost nor flame, but a seemless merging of the two.

Now an aged wyrm, Frostburn rarely leaves her lair, prefering to allow adventurers to come to her and provide her with sport. When she feels her rule of the tundra to be threatened, however, she wastes no time in unleashing all the power of fire and ice against her would-be rivals- ensuring that her century long reign continues.

A powerful spellcaster, Frostburn opens battle with a barage of spells and a mighty blast of her icy breath. Despite her focus on wizardry, Frostburn does not fear physical combat. Against obviously weaker foes, she enjoys the sensation of power she derives from killing them with her teath and claws alone. Frostburn is however, no fool, and prefers to exhast her spell-arsenal before closing for melee with obviouly powerful enemies.
Frostburn relishes combat with other dragons, perticularly reds, golds, and brasses, who find their burning breath utterly ineffective against her, and whites and silvers against whom she employs her devastating arsenal of fire magic.

Very Old White Dragon, Wizard (Evoker) 8/ Elemental Savant (Fire) 10
Sources- MM I, PHB, Complete Arcane
Ossian

01-11-06, 08:14 AM
Shi Hanon (read “Shieinon”)

Shi Hanon is not simply a dragon. It (yes, it is definitely beyond “she” and “he”) is the EMBODIEMENT of the Dragon. It is beyond power or weakness, beyond adventurer or commoner, beyond lore and ignorance. But it is well close to fear. For everybody: humans, trolls, giants and other dragons alike. That is so because Shi Hanon s a Deity. It lives far above the clouds that hung over the prairies of a millennial empire, and is the sole entity that decides when, where and how it should rain. That is why all the settled communities render him a monthly or weekly or even daily sacrifice. It can be symbolic, like a sip of rice wine offered to its health, or it can be more demanding, like the death of a precious member of any community.
Shi Hanon enjoys those signs of respect, and acts almost always accordingly. It can be as rewarding as a Good Jinn and as merciless as a summer hurricane. Over the centuries of its life it has saved and destroyed more towns that anyone will ever be able to remember. It dwells in the revolving tornado, it coils its spires in the turbulence of the oncoming storm. Sometimes they claim to have seen a paw, a bit of his tail, one of his horns, appearing for an instant out of the clouds. Shi Hanon is also capable of granting a wish, just one, to anyone (even other dragons) skilled and daring enough to seek its lair and ask (or plead) for something. No limits are posed to that wish-granting ability, like to none of its other skills. It incarnates a force of nature, the wisdom and the unpredictability, the brute strength and the utmost grace. That is why it is revered also by sages and accomplished warriors of every race.
Shi Hanon is not big. It is huge. Its dimensions can vary according to its mood, but it has never appeared to be shorter than 180 feet. Those that have been so unlucky (or lucky, it depends) as to witness the full display of his majesty and fury have reported a figure as long a 2100 feet. It does not have wings, it is long and slender, with the proportions of an anaconda snake but covered in thick and furry emerald scaling, shimmering with pure energy. A furry golden ridge covers its back from head to tail. It has four limbs, two close to the head and two close to tail, armed with sharp claws. The head is surrounded by a leonine fur, green yellowish. Four horns protrude backwards from his head. The eyes glow of a threatening and merciless red. The long jaws are filed with enormous fangs. Two golden moustache flow down from its nostrils.
Its roar can turn a building into a heap of debris, the vacuum that follows his sound-speed flight can destroy hills and shatter armors, bone, and flesh. The sweep of the tail is invisible and fast like the lightning. It fights only in close combat and coils itself around its preys so as to squeeze them. It can swim slightly slower than it can fly. It can cast all the spells that command over the storms and when it is infuriated the sky keeps pouring down hail and thunderbolts (which, of course, do no harm to it, or maybe even heal its wounds...).
Shi Hanon has no breathe weapon, as it does not need any. It seems it has joined the Creature Competition to grant an Avenging Wish spelled by someone who did REALLY have something personal with one of the other competitors, but which one?

Ossian
Morka

01-11-06, 08:41 AM
Baeshraterunt is a young bronze dragon. His parents were two bronze dragon who disguised themselves as human nobles, protecting a little coastal city. One day, a strange man came to visit them. Once inside their manor, he reveled his true identity: it was a red wyrm, coming to kill the metallic dragonsand steal their hoards. He was successful in killing the two parents and most of the young dragons, but Baeshraterunt escaped. In the battle, one of his wing has been torn out and the other one completely burned.

The young dragon remembered his grand-father lived in an island many centuries ago. He thought he could find some help there. The island was inhabited by gnomes, and the community's marshal was a dragon disciple, proud descendant of Baeshraterunt grand-father. The young dragon and his cousin quickly became friends.

Today, Baeshraterunt use his Alternate Form ability to assume a gnome appearance. He is living on a boat, with a gnome crew. He and the dragon disciple marshal are inseparable. He own a large library on the boat, and use it to find informations about the red wyrm who killed his familly and destroyed his wings. In the same time, he is very suspicious of strangers; he remember his nemesis foiled his parents because he was disguised as an humanoid...
gameld

01-11-06, 09:10 AM
The Twice-Blood King is the largest dragon ever known. His massive form came from being born of a union of a magically powerful female red and a vicious and intelligent male black (no half-dragon templates here, just fully both). His true name was never known to any but himself, if he had one. He ruled with a burning iron claw from the Deep Valley of the Eye and set out to conquer. His campaign to control the continent was nearly successful until a small band of adventurers infiltrated the valley and managed to entrap him, sealing him off forever, or so they hoped.
But the Twice-Blood King had developed a following, and that following had become a cult, one that survives through today. Goblins, kobolds, humans, and many other less... tasteful followers have been searching for centuries to find a way to open up his sealed prison. Some say they have recently done so. Red-skinned goblins have been seen raiding outlying settlements and frontiers. Some even claim to have seen kobold and troglodyte armies bearing shields designed to look like red and black alternating scales. Others say that dragon activity has never been more common or dangerous. All these things point to his nearing release.
Chrys

01-11-06, 09:17 AM
'Bob' LG Old Red dragon/Palidin 4/Silver Pyromancer 5/Hidecaved 12 :rolleyes:
Dan Davis

01-11-06, 10:08 AM
Essikar the Topaz was like any other topaz dragon; living happily near the ocean in a quiet cave. When an evil wizard offered him mounds of coins to help him, Essikar readily agreed. He ended up fighting a group of powerful adventurers and was forced to flee. Knowing that he was going to be tracked, he waived his fee and instead had the wizard age him to make him even more powerful. When the adventurers inevitably attacked, Essikar drove them away but didn't manage to kill them. Knowing his lair had been compromised, he left for saltier oceans.

He later hired on with a group of githyanki barbarians in the elemental plane of water and learned their ways while teaching them psionics. But through completely unrelated circumstances, he once again found himself fighting the same group of adventurers. When the fight began to go badly for the adventurers, they brought out a surprise; the Sword of Kas! The adventurer's fighter took up the sword and severed both of Essikar's front claws. Essikar plane shifted away and sought out someone that could give him his claws back. After months of searching, he found a wizard that replaced his front claws with more powerful magical claws; claws of Ryn. His new claws made him even stronger, even though they were magical silver and didn't match the rest of his body.

In the following years, due to a stunning amount of coincidences, he went on to fight the same adventuring party to a standstill twice more while under the employ of others. Finally realizing that his ways were bringing him into conflicts that could kill him as often as make him richer, he struck a non-aggression pact with the adventurers, traveled to another plane of existence (just to be sure it would stick), and became truly neutral, using his once-hated physical similarity to a bronze dragon to pass as one and help him remain anonymous. Ever since, good dragons have attacked him for pretending to be a bronze while evil dragons have become enraged at him for turning his back on his former ways. Both types have tried to kill him and take his hoard, though for different reasons.

None have survived their battle with the silver-clawed psionic barbarian dragon to tell others of their folly.
ieattrollsforbreakfast

01-11-06, 10:10 AM
I know a gift of Io when I see it. The Lord of Wyverns is our one chance of victory over the children of Bahamut and Tiamat, and its about time we settled the score.
-Plergostix, mountain landwyrm

Korjilyn, Lord of Wyverns
http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG259a.jpg
Male paragon* advanced wyvern totemist

The Lord of Wyverns is a living example of why the term 'lesser dragon' is utterly false. A great leader of wyvernkind, Korjilyn ('small enemy', as he is known by the greater dragons) has slain countless true dragons and claimed their hordes and lands in his name, and is now rising to a greater cause.
The arrogant true dragons have looked down upon their 'lesser' kin since the words of creation were spoken at the beginning of time, and it is for this that Korjilyn truly hates them. Korjilyn knows that the true path to power is not to feed on the weakness of lesser creatures as the larger dragons do, but to draw on their combined strength. Leading a united force of humanoid, beast and drake, the Lord of Wyverns knows he can destroy 'true' dragonkind once and for all. As a measure of his devotion to this cause, Korjilyn found himself able to channel the power of the magical beasts of the world. Now, with the power of a horde of living, dead and unborn magical beasts flowing through his very being, nothing can stand in his way.
At just over 60ft long (gargantuan) Korjilyn is small by the standards of much of his competition, hence the name. However, what he lacks in size he makes up for a hundred fold in strength, agility and leadership. Amongst other wyverns, Korjilyn is a magnificent creature to behold. His stance is perfect, his claws are long, and his sting is wickedly sharp. His tough hide is unbroken, polished and almost metallic in appearance, shimmering a deep green and brown. His great crocodillian growl can be heard resonating through the very earth for miles around.

*I'm not usually a fan of the Uber-template known as Paragon, but given the competition it's the only way a wyvern can keep up with other entries without major multiclassing and/or epic levelling. Given the rumours of Korjilyn's being sent by the gods, the paragon template seems to fit better than using lots of class levels.
Krede_the_Mighty

01-11-06, 10:33 AM
Foolish mortals who dare to enter my lair, you shall...what? OK, OK, so it's a pond. Shut up and let me finish my spiel.

Foolish mortals who dare to enter my lair, you shall feel the wrath of the mightiest dragon ever to...what now? Yeah, I know, I look like a duck. Hang on a moment.

Foolish mortals who dare to enter my lair, you shall feel the wrath of the mightiest dragon ever to walk the earth!

SHUT UP! "WADDLE THE EARTH" IS GETTING REALLY OLD! IT'S NOT FUNNY!

And it's not fair. Really. It's not.

One day I was rampaging about, minding everyone's business (which was, of course, my business). I was beautiful then, gleaming red scales, a long tail, huge wings. But of course, I was naive, with barely two hundred summers behind me. I saw this delectable-looking old woman by the side of this very pond, feeding some swans. Naturally I swooped in to eat her.

Next thing I know, I'm yellow and fuzzy all over, no claws, short tail, a desire to eat [shudder] plants, and everytime I hiccup, well, I burp fire. I can't scare adventurers. My treasure hoard consists of a few shiny pieces of bottle in my nest over there. Those blasted swans won't stop picking on me. They peck and kick and...ooh, I'm gonna make them pay once I figure out how to become me again.

And I'm getting close. Just because I look like this now doesn't mean that I'll be this way forever. I've been practicing shapechanging. I can almost see a snout instead of a beak.

All those dragons who thought I'm no threat had better watch out. All those adventurers who walked right by the cute little duck should sleep with one eye open. You'll have your back turned, looking at the "real" threat, and that's when I'll be back. Krede the Mighty will return, oh yes.

Krede the Mighty will rule every...

*hic*

Damn, there goes the nest...
Kothardarastrix

01-11-06, 10:46 AM
The Twice-Blood King is the largest dragon ever known. His massive form came from being born of a union of a magically powerful female red and a vicious and intelligent male black (no half-dragon templates here, just fully both). His true name was never known to any but himself, if he had one. He ruled with a burning iron claw from the Deep Valley of the Eye and set out to conquer. His campaign to control the continent was nearly successful until a small band of adventurers infiltrated the valley and managed to entrap him, sealing him off forever, or so they hoped.
But the Twice-Blood King had developed a following, and that following had become a cult, one that survives through today. Goblins, kobolds, humans, and many other less... tasteful followers have been searching for centuries to find a way to open up his sealed prison. Some say they have recently done so. Red-skinned goblins have been seen raiding outlying settlements and frontiers. Some even claim to have seen kobold and troglodyte armies bearing shields designed to look like red and black alternating scales. Others say that dragon activity has never been more common or dangerous. All these things point to his nearing release.

How do you expect someone to stat this out? Normally a Creature in the Creature Competition becomes the star of its own online adventure. It would be rediculous to propose that both Red and Black Dragon stats be combined, as for largest Dragon have you even heard of Epic Dragons? They lay eggs the size of small houses.

It's a nice idea, saying it's the largest Dragon ever known and after seeing what you have in parenthesis reduces it to little more than a childs fantasy of making 'teh Ub3r Dragon'.
Longwinn

01-11-06, 11:04 AM
A mercury dragon Evoker specialist mage/argent savant.

Mthystithu'ul's abilities are perfect for defense and damage. If you want to push the rules a bit, the mercury dragon's tendancy to speak very quickly allows them an extra spell every other turn. Quickened spells act similarly so that the dragon may choose a third spell every other round or two spells every round provided that there are quickened spells memorized.

I'm still working out further details.
Kothardarastrix

01-11-06, 11:53 AM
Why would you need to? Mercury Dragons are already statted, just add your Evoker and Argent Savant Levels.

If you didn't know here's where Mercury's are statted.

http://www.wizards.com/default.asp?x=dnd/mm/20040103a
Zolvanas

01-11-06, 12:28 PM
This simple-natured fang dragon[1] is not as old and cunning as other dragons, but he has a powerful special ability: Spellfire[2].

Shilaikaer (short for Shilaikaerimatharn) is a fang dragon living in the outskirts of Myth Drannor in an abandoned undergound temple to a forgotten deity and a passage into the Underdark. Sometimes drow and other dangerous underdark creatures try to sneak or fight their way past Shilaikaer, who rests on his hoard in the temple's ceremonial hall and entrance to the Underdark, but none of these creatures were able to find their way past him without negotiating or fleeing into the right direction.
Drow Wizards, Beholders and Cult of the Dragon Necromancers have met Shilaikaer in battle and were defeated, it seemed as though he would absorb any magic used against him and turn it back on themselves.
These wouldn't be unsusual powers for a fang dragon if Shilaikaer would be much older than he is now.
Shilaikaer believes his powers come from the Mythal of Myth Drannor, where he hatched, but the truth behind Shilaikaer's power is that he was born with spellfire.
A dragon of simple nature, Shilaikaer is resting on his hoard guarding the passage to the Underdark, oblivious to the fact that he probably is the only dragon in the multiverse with his unique powers.

Ideas for DMs:


Shilaikaer could be the target of the Cult of the Dragon and other evil mages, the faith of Mystra, and adventurers seeking glory and fortune.

A few days ago, a Cult of the Dragon scout could escape the dragon's sharp claws and talons while the rest of his party was slain. He then abandoned the Forest of Cormanthor and his cell, fleeing to the next tavern, clouding his horrible experiences with strong ale and telling everyone about the "Spellfire Dragon of Myth Drannor" who slew two whole companies of adventurers.
Rumours abound now, climaxing in the story of an undead spirit-dragon consisting of raw magical energy.

What is the story of Shilaikaer's lair? The texts in undercommon on the temple's walls tell of the god of the Underdark... :rolleyes:


Stats:
Shilaikaerimatharn "The Spellfire Dragon": CN male adult fang dragon with the Spellfire Wielder Feat.

Alternatively you may enhance Shilaikair by advancing him in age or giving him levels as spellfire channeler, spellfire hierophant.

If you want to see Shilaikaer as Servant of Mystra, consider adding levels as Arcane Devotee, Cleric and then Dweomerkeeper[4], Sorcerer, or Archmage. You could add the Chosen of Mystra Template, too.

If you want Shilaikaer to use or to be abused by the Cult of the Dragon, advance him a few age categories and make him a dracolich who uses his charisma instead of constitution to determine game mechanics related to spellfire.

[1] see Monster Compendium: Monsters of Faerûn*
[2] see FRCS, Magic of Faerûn*
[3] see FRCS*
[4] see Faiths & Pantheons or Complete Divine Web Enhancement
*there may be updated or new version in more recent products
- for FR organisations/locales, consult FR books and products
Longwinn

01-11-06, 12:53 PM
Why would you need to? Mercury Dragons are already statted, just add your Evoker and Argent Savant Levels.

If you didn't know here's where Mercury's are statted.

http://www.wizards.com/default.asp?x=dnd/mm/20040103a


True enough. But I was going to work out Feats so that he's a viable Force caster. I was also debating simply using a Force Dragon but I like the speed talking of the Mercury. Having a Quicksilver Tongue can have it's advantages.

However, my other idea would be to create a Druid/Monk out of a Force Dragon. Would alignment rules be a problem for this combination?
Krede_the_Mighty

01-11-06, 12:53 PM
A mercury dragon Evoker specialist mage/argent savant.

Mthystithu'ul's abilities are perfect for defense and damage. If you want to push the rules a bit, the mercury dragon's tendancy to speak very quickly allows them an extra spell every other turn. Quickened spells act similarly so that the dragon may choose a third spell every other round or two spells every round provided that there are quickened spells memorized.

I'm still working out further details.

You sayin' you want my pond, motormouth? You sayin' you want my pond? OK, Mr. Mthystithulolopalooza, I may be yellow, but the heart of a red dragon still beats within this feathery chest. I am your worst nightmare (really, it says so here (http://www.wizards.com/default.asp?x=dnd/mm/20040103a)).

Krede will put the Quack down on your slippery butt!
Slagger the Chuul

01-11-06, 01:07 PM
Yarzasi-Korin
Spellwarped Great Wyrm Rust Dragon

At first glance, this great dragon seems like a rusted relic of the great metallic breeds, but it moves without faltering and tingling eddies of magic dance across its corroded scales.

Hatched upon the iron battlefields of Acheron, Yarzasi-Korin's first taste of metal was an enchanted blade. From that feeding, that first meal of magic, the rust dragon came to disdain all mundane ore. As he has grown in power, his hunger for magic has become so great that he craves it above all else.

Yarzasi-Korin seeks only the choicest items and most sumptuous magical flavours to satisfy his palate. To this end, he battles the greatest spellcasters amongst Acheron's endless wars, challenging opponents of any species or allegiance to a test of mystic mettle. To his delight, he finds the arrogance of his fellow wyrms more than capable of providing an unintended feast...
Longwinn

01-11-06, 01:13 PM
You sayin' you want my pond, motormouth? You sayin' you want my pond? OK, Mr. Mthystithulolopalooza, I may be yellow, but the heart of a red dragon still beats within this feathery chest. I am your worst nightmare (really, it says so here (http://www.wizards.com/default.asp?x=dnd/mm/20040103a)).

Krede will put the Quack down on your slippery butt!

LOL, why take your pond when I own everything else around you. Breath on me all you want. *shrug* *flash* Can't see me now? Blinded by the light? *SNAP* *POP POP POP*

Forcecage comfy? Those magic missiles hard to shrug off? Bigby's got a fist in your beak. Now spit out your teeth! Foo'.
Talmar

01-11-06, 01:30 PM
Cerabelyn, differed from typical gold wyrm at birth. She hatched larger than most gold wyrmlings, most likely a result of her egg being spell-damaged while her parents defended their home from heinous intruders. She also was born with a temper and little patience for those smaller than her. As a young adult she was banished from her clan for being much less pristine then her heritage dictated.

Over the centuries her patience for those weaker and smaller than her diminished, while her anger, hatred and malevolence grew. She lashed out at good dragonkind, slaying and pillaging, even evil dragonkind avoided her as they couldn’t resolve her golden coat and clearly evil intentions. In her search for greater power and quest for dominance over dragonkind she turned to the hells for knowledge and found much more. In a bargin with the demon prince of undeath she was granted her own level of hell to rule over. Now, after hundreds of years, she is finally ready. Now she returns for her war against dragonkind. Dragonkind everywhere, every plane will fear Cerabelyn, the ½ fiendish golden thrice evolved[1] archdracolich[2,3] warlock [4].

1, Evolved - Libris Mortis 99
2, Archdragon - Dragon Magazine 321
3, Dracolich - Draconomicon 146
4, Warlock - Complete Arcane 5

Notes: Pronounced Sir-ah-buh-lyn.
Hedstrong

01-11-06, 01:50 PM
When it comes to picking classes for a Dragon, i prefer the KISS method.

Dragodellago
LN Ice Drake Rimefire Witch

Drag is an extremely odd example of her race. While usually Ice Drakes are no smarter then the average commoner, she can match even the most philosophical of creatures in a debate. She spent most of her life roaming the vast tundras of her home. One day she heard a calling in the night to the north. Blindly she traveled towards the call, not knowing what to expect. After many weeks she came to a lake, which was heated by thermal vents underneath, staying just above the freezing point. Dead center in the lake was an iceberg, which oddly didn’t seem to melt at all. The calling grew extremely stronger, so Drag. took flight to explore the iceberg and found a tunnel going down into its depths.
Dead center of the iceberg was a Rimefire Eidilon. The Eidilon saw that Drag. was more then the sum of her race, and decided to recruit her to safeguard its iceberg from a frost giant incursion it had foreseen in the near future.
The question is, with Drag’s limited time to train her abilities as a Rimefire Witch, can she protect her new home from the giants?

Ice Drake= Draconomicon
Rimefire Eidolon= Frostburn
Rimefire Witch= Frostburn
Krede_the_Mighty

01-11-06, 02:03 PM
LOL, why take your pond when I own everything else around you. Breath on me all you want. *shrug* *flash* Can't see me now? Blinded by the light? *SNAP* *POP POP POP*

Forcecage comfy? Those magic missiles hard to shrug off? Bigby's got a fist in your beak. Now spit out your teeth! Foo'.

11th day of January, year 2006 in the Reckoning of the Scaleless Ones

A Pond

Dearest Mother,

I have been attacked by a Mercury Dragon. Normally this creature would prove a mere trifle, even with his quickened spells. However, I am currently writing to you from a Forcecage, magical arrows sticking out from my most tender parts, my teeth lying about me on the ground. Screams of pain, or laughter, I cannot tell which, waft to me over the waters. 'Tis a gruesome picture.

What gods have intervened that a Mercury Dragon o'ertook a Red? What mighty general led the army of heroes that has so imprisoned your son? None.

Whatever, then, could have led to this situation, you ask?

I am a duck.

I know how this must grieve you, Mother, but shed no tears. Though I am now a duck, a toothless, pinpricked, imprisoned duck, I shall soon make my escape. The mercurial one thinks only in moments, while I plan in centuries.

I have fashioned a file of some reeds in the cage, and I set about enchanting it with spells of breaking. Given a year, two at the most, I shall be able to whittle myself free. And then, woe unto the Mercury Dragon Lalapalooza, for Krede the Mighty shall rain fire and eggs upon his skull!

Your dragey-poo,
Krede

P.S. Of the cocky, mocking swan that delivers this letter to you, I make a most tasty gift.

P.P.S. I shall soon be free! Krede shall layeth the quack down!
evil_DM

01-11-06, 02:28 PM
FELENTIOUS female celestial anarchic brass wyrm.
When Felentious was young she always believed that laws were too restricting, and now, as a wyrm has become anarchic as a result.
she ardently believes in furthering the cause of good, no matter what others think. she also enjoys talking to adventurers, but is quite deadly when provoked.
the_Dracofanatic

01-11-06, 03:50 PM
Fitiaursinythrodas: Female Wyrm Prismatic Dragon, Dragon Ascendant 12. Fitiuarosinythrodas is a dragon on a mission. From birth she has had a strong desire to become a god. It has taken her centuries of study and thousands of gold pieces, but she has acheived the first step to divinity: Immortality. She believes that she is hot on the trail of the secrets of true divinity, not merely pseudogodhood. She is respected and/or feared by every creature that knows of her existance. Even among her worst enemies she commands grudging respect.

Hope you like it.
Baxter_Tinkleman

01-11-06, 03:51 PM
Nyszak'klauzor, for most of the duration of his considerable life, has wanted to prove to the world that white dragons are truly the supreme dragon species. He absolutely despises anybody even daring to hint at the fact that white dragons are the weakest and least intelligent of their kind. And he has every right to do so, and every adventurer or dragon to have crossed this Great Wyrm's path, and lived to tell the tale, can attest to it.

However, he has a surprisingly high intelligence for a White, and has thus strived to utilize his immunity to cold to the best of his ability. And so, the thing that can attribute most of Nyszak'klauzor's success in battles with other dragons and adventurers alike is the fact that he has spent a good portion of his treasure horde (albeit grudgingly), and many a workers life, to construct himself a full-armor suit of Blue Ice. This material is only found in the most ancient of glaciers and he has had to mine several dry just to acquire a suitable amount of the stuff for such a monumental task.

This, plus several impressive abilities he has learned, many to augment his breath weapon, and some even to lessen his vulnerability to fire, which he also despises, have won Nyszak'klauzor a place of grudging respect amongst even the most powerful of good and evil dragons. He is not stupid enough to construct his colossal lair out of a glacier or anything similiarly easy to manipulate with fire, no, his lair is built on an elevated field of eternal snow where his frost giant cronies can always see a dragon or army coming from miles away, although he can usually be found travelling afar, hunting his next target. He realizes he is reaching the end of his life, and thus is constantly challenging stronger and stronger beings and, so far, has kept very well to his mission.
Longwinn

01-11-06, 03:52 PM
11th day of January, year 2006 in the Reckoning of the Scaleless Ones

A Pond

Dearest Mother,

I have been attacked by a Mercury Dragon. Normally this creature would prove a mere trifle, even with his quickened spells. However, I am currently writing to you from a Forcecage, magical arrows sticking out from my most tender parts, my teeth lying about me on the ground. Screams of pain, or laughter, I cannot tell which, waft to me over the waters. 'Tis a gruesome picture.

What gods have intervened that a Mercury Dragon o'ertook a Red? What mighty general led the army of heroes that has so imprisoned your son? None.

Whatever, then, could have led to this situation, you ask?

I am a duck.

I know how this must grieve you, Mother, but shed no tears. Though I am now a duck, a toothless, pinpricked, imprisoned duck, I shall soon make my escape. The mercurial one thinks only in moments, while I plan in centuries.

I have fashioned a file of some reeds in the cage, and I set about enchanting it with spells of breaking. Given a year, two at the most, I shall be able to whittle myself free. And then, woe unto the Mercury Dragon Lalapalooza, for Krede the Mighty shall rain fire and eggs upon his skull!

Your dragey-poo,
Krede

P.S. Of the cocky, mocking swan that delivers this letter to you, I make a most tasty gift.

P.P.S. I shall soon be free! Krede shall layeth the quack down!

LOL...Emmy award winner!
ieattrollsforbreakfast

01-11-06, 04:13 PM
You sayin' you want my pond, motormouth? You sayin' you want my pond? OK, Mr. Mthystithulolopalooza, I may be yellow, but the heart of a red dragon still beats within this feathery chest. I am your worst nightmare (really, it says so here (http://www.wizards.com/default.asp?x=dnd/mm/20040103a)).

Krede will put the Quack down on your slippery butt!

Korjilyn, Lord of Wyverns (http://boards1.wizards.com/showpost.php?p=8204477&postcount=56) graciously invites Krede the Mighty to join the ongoing war with 'true' dragonkind. The forces of the 'lesser' dragons will gladly offer Krede the means to reverse the spell if he continues to serve our alliegance. Tiamat has betrayed you, former red wyrm, now its time for pay-back!
Of course, Krede must prove himself in The Competiton before the curse is lifted :dragon:
I'm sure I could sort out that mercury dragon as a gesture of good will :)
Krede_the_Mighty

01-11-06, 04:39 PM
Kosjilym, Lord of Wyverns (http://boards1.wizards.com/showpost.php?p=8204477&postcount=56) graciously invites Krede the Mighty to join the ongoing war with 'true' dragonkind. The forces of the 'lesser' dragons will gladly offer Krede the means to reverse the spell if he continues to serve our alliegance. Tiamat has betrayed you, former red wyrm, now its time for pay-back!
Of course, Krede must prove himself in The Competiton before the curse is lifted :dragon:
I'm sure I could sort out that mercury dragon as a gesture of good will :)

Hey, Shorty. Yeah, you, Mr. Lord-of-Overgrown-Chickens-with-Teeth. You talkin' down to me? To me? A red duck? I mean, dragon?

(I didn't just call myself a duck, did I? Man, I must have called myself a duck. Can't believe I did that. Can't believe I'm still thinking about it. Must be getting used to this form. Not cool. Keep it together, Krede. Wait a moment, they're reacting to my thoughts. How do I tell them that because of the curse I have no inner monologue? Yikes!)

Anyway, I see through your games. You want to destroy all the true dragons, WHICH, let me remind you, I am, despite *hic* (crap, that reflected off the forcecage and fried my reed-file) despite being TEMPORARILY stuck in this form. You offer to change me back if I help you out, but what happens once I change back? You gonna just let me be, the last of the red dragons? The rightful king of all draconic entities? (aw yeah, big words, that'll impress him)

Tiamat hasn't turned her back on me yet. Just need to prove myself. And I'm going to with this here (hmmm, no file anymore)...um...blade of grass! Which I will enchant as a digging tool and burrow under the forcecage. Burrow. Under the forcecage. Under the. You know.

Once I get out of this thing, birdy-boy, I've got some quack for ya right here. And with my newfound shapechanging powers, I'll teach all the other ducks around here how to turn into dragons. We will form a flying V right for your little army and *hic* (crap, there goes the blade of grass) burn it to smithereens (I'll be he doesn't even know what a smithereen is, ha!)...

And you WILL smell what the flock is cookin'!
DDogwood

01-11-06, 04:43 PM
Ooee'raoo, Half Bronze Dragon Baleen Whale Bard

Fathered by an adventurous Bronze Dragon who enjoyed communing with the giants of the sea, Ooee'raoo grew up as the natural leader of his whale pod. His long fangs and claws help him defend his family against their infrequent predators, while his wings enable him to soar above the waves.

Baleen whales are famous for the beauty of their songs, and Ooee'raoo has used his enhanced intelligence to pursue the career of a Bard. He has travelled far and wide in the ocean, learning the songs of aquatic elves, merfolk, and other whales.
Hedstrong

01-11-06, 05:06 PM
Apaciblespíritu
NG Ghostly Gold Dragon

Deep beneath a lake, their lies a ruined library with walls made of magically strengthened glass. Within this library, is the spirit of a gold dragon, who refers to himself merely as
Apaciblespíritu. If you have the means to enter his library, Apac. will gladly help you with any plight and even lend out a book or two of his should it be for a good cause. However, if someone disrespects him or his books he will fly into a rage and stop at nothing to kill the culprit. The only safety lies outside of his library, for he will not leave its glass walls.
Sadrin Thunderclaw

01-11-06, 05:11 PM
Fire raced past sadrin and akradin as they hid behind the stone pillars of the lair of the mighty red dragon Darangaritar. thinking they wrere safe for the moment, they never expected the blast of pure shadow that rolled from the dark corridor in front of them. "Tremble insects! tremble and despair. The will of the lord of shadows will be done for Korraganitar flys free once more!!!

Korraganitar, the NightShadow,
Korraganitar is a malevolent beast, leiutenant to The Mighty lord of shadows, a draconic god of shadow and despair. In the far past he has devestated millions of worlds in his name and once flew in battle to do the same to this one, yet he was imprisioned by the combined efforts of thousands of dragons and his legions sent fleeing.

Now, however, the force that has imprisioned him has been broken by a cult that emulates him in much the same way ahsardalon is/was and he flies free once more, ever hungry, ever lustful for the shadow to consume this world.

Korraganitar is stats wise a CE Great wyrm fiendish Shadow dragon Cleric 15(of the lord of shadows which gives him the death and hunger and darkness domains) Disciple of Ashardalon 10 (he has the same abilities as the class but used a being of shadow in place of a demon and he names the idea for himself thus the name changed to Disciple of Korraganitar) Bloodscaled fury 5 Dragon Ascendent 5.

He is currently marsheling as many new dragons to his cult as possible and enjoys forcibly inducting good dragons into his cult(thus turning them evil). He then plans to find a way to allow his god onto the plane which will plunge it into darkness....forever. He is opposed by...well everyone and has killed every dragonslayer that has tried for him yet, save the two mentioned in the quote above who barely managed to escape. His current lair is half in the material plane and half, Via planar gate, in a plane of darkness darker than dark. his material plane home could be placed in any dark place but he is most likely to enjoy any of the cities he magaed to sack during his first attack. he is never encountered on the material plane without Darangaritar at his side, the red disciple ever ready to inflict pain upon the lesser races of the worlds.

He can be identified by his scales which the eyes just seem to slip off of and by the shaodwy trail which he leaves behind anywhere he goes. Little else is known about him for there are few now left who remember it. Korraganitar will never dye by old age or deases, for the Lord of Darkness sustains him. he can be killed.......but if it took the sacrifice of most of the worlds dragons to merely imprision him......

now that the bio is done i must ask, can we submit more than one entry? because what fun is a force of evil without a force of godd/conflicting force of evil.

and as a messege to Kosjilym.....your alliance is futile.....no planet has ever survived the ire of the Lord of Shadows or Korraganitar. Submit or face a fate worse than death. (by the way do you think that something as twisted as korrag could be called a true dragon? tell me!!! :)
Sadrin Thunderclaw

01-11-06, 05:12 PM
oh and krede? you may be a red dragon at heart but right now well....ur still a duck......Korrag tells me he might be willing to spring you though....provided you give him something in return :)
spncrbrrtt

01-11-06, 05:14 PM
1. Great wurm incarnum dragon totemist

2. Grest wurm chaos dragon Incarnite

3. Wurm taurtairian dragon blackguard

in order by how much I want them in. From magic of incarnum and dracominicon.
plz put them in!
Tarascon

01-11-06, 05:19 PM
Khybereckun, brainstealer dragon wyrm sorcerer/ alienist/ abberrant paragon.


Khybereckun, although that is not his true name, is completely and utterly insane. A brainstealer dragon, he is a solitary creature dwelling within the most remote regions of the underedark. Long ago Khybereckun had just barely etched out a pathetic existence in one of the deepest regions of Ebberron. With all his food fleeing him, he pressed on the verge of death, sleeping more often and longer. One day, or night (it does not matter to the dragon) Khybereckun received a vision from what he believes is the Dragon Below himself. Slowly but surely, the dragon awakened the power in Khybereckun, giving him his levels in sorcery. But with each passing vision, Khybereckun grew steadily more insane. He slowly descended into utter madness, becoming not only an alienist, but also and abberrant paragon. After his power had developed in full, he began to wander the underdark, not thinking, but KNOWING he is Khyber incarnate. He has attracted a legion of faithul abberration and madmen, including some of the only aboleth clerics in existence, and the last deep illithids, mind flayers who went into the depths long ago, and now, as they have not actually seen in the sun for several millenia, are harmed by it's touch, but are significantly stronger than average illiths. He continues to advance in his class levels, and has now started vigorously searching for what he believes is Ebberron's incarnation. Whether he is Khyber's emmisarry or not, he still threatens to reopen the gates to Xoriat for all eternity. :coolcthul
spncrbrrtt

01-11-06, 05:42 PM
What would be coolest is a Styx Dragon :D
TheChilliGod

01-11-06, 06:33 PM
Santhesila, the Cutest Dragon Ever.

Half-Celestial Wyrmling Song Dragon 1

***-----***

"Mommy? Where are you, Mommy? There are some strange animals with shiny sticks here, Mommy. They look scary, Mommy, make them go away."
...
"Mommy?"

The first words Santhesila spoke when she broke her way out of that ever-confining eggshell, they were the last words her mother, who had been fortunate enough to befriend and eventually seduce a guardian celestial, had heard before she had been mercilessly slaughtered by experianced and greedy dragon hunters, eager to cash in on the silver-blue, scaly hide of a song dragon that will without a doubt be worth among the thousands on the market. And another special prize they had been gifted with as well, a cat-sized hatchling with large, watery eyes, tiny and feathery angel wings (traits acquired from her celestial father), and the expression of a kitten requesting attention from its owners. Such an adorable specimen would surely be brought to the attention of hundreds of nobles around the country and even further. This one creature could put all of the dragon hunters straight into early retirement, and, strangely, it didn't fight back when they roughly shoved the wyrmling into a sack and carted it back to their base city, where Santhesila awaited the highest bidder to take her in a cage and bring her to their home, to raise as a ruthless guard dog for their estate.

Of course, the very sight of her, the cat-sized figure, those watery eyes, those adorable little feathered angel wings, that expression that begs for affection, brought tears to the eyes of many nobles who dared to closely inspect her. Thanks to a muzzle, Santhesila could not force the nobles looking at her to back off with her breath weapon, and the cage was strong enough to resist her many attempts to rip it apart. Mad panic gave way to crushing despair in the cage, as Santhesila hopelessly waits for the hammer to fall, for her fate to be sealed. Santhesila can sometimes be heard in the night, singing herself to sleep with a tune as sad and forlorn as her predicament, and as enticing as the glory of the angels themselves.

1-Song dragon from Monsters of Faerûn)
Tahatu

01-11-06, 06:55 PM
Lurd, the abnormally unlucky one
Lurd, at one point in his life was a simple gnome. He adventured until he became too old and tired. then he was cursed by an old enemy. then another, then another. Now, this unfortunate creature has had nearly every curse set upon him. He has "died" many times, but now seems to have complete immunity to all known magic. He now is in the form of a deformed green wyrmling. I shall now give a list of the templates attached to him (he used to have many more, but they are now irrelevant)

Vampiric dragon,
spellstitched,
pseudonatural,
Mummified creature,
Wererat,
Dire.

He has a suit of dragon armor that is possessed by the demon Alkharez. Lurd, himself, has lost most of his wisdom points over the years, so the armor can think for him and give him advice. This sometime gives people the impression that he is schizophrenic. however he is still perfectly able to think on his own. (it just takes him a while)

All he wants is recognition for his suffering. please choose him for the next champion.
ajdragonfire

01-11-06, 07:02 PM
Greetings, I come to submit my champion to the draconic battle royale.
Vrr’ragath, Ancient Red Dracolich Disciple of Ashardalon

Vrr’ragath keeps his lair deep within the fires of a massive volcano surrounded by marshlands ruled by a powerful tribe of lizardfolk. Though they are powerful, Vrr’ragath still inspires terror in the locals, from whom he demands tribute. In addition to gold pillaged from nearby farms, they regularly bring him Monitor Lizards as a sacrifice, which he uses to ensure that he can take a new form in the unlikely event that his body is destroyed.
Vrr’ragath’s phylactery is a box constructed from his own scales, which contains within it Vrr’ragath’s demonic heart. The box is magically sealed and completely immune to all fire and heat damage. Vrr’ragath chose what he saw as the safest place for it; the bottom of his volcano’s magma chamber. For yet further security, he has placed an iron golem on the bottom as a guard.

All fear the wrath of Vrr'ragath!

Sources: MONSTER MANUAL
DRACONOMICON
ieattrollsforbreakfast

01-11-06, 07:02 PM
Hey, Shorty. Yeah, you, Mr. Lord-of-Overgrown-Chickens-with-Teeth. You talkin' down to me? To me? A red duck? I mean, dragon?

(I didn't just call myself a duck, did I? Man, I must have called myself a duck. Can't believe I did that. Can't believe I'm still thinking about it. Must be getting used to this form. Not cool. Keep it together, Krede. Wait a moment, they're reacting to my thoughts. How do I tell them that because of the curse I have no inner monologue? Yikes!)

Anyway, I see through your games. You want to destroy all the true dragons, WHICH, let me remind you, I am, despite *hic* (crap, that reflected off the forcecage and fried my reed-file) despite being TEMPORARILY stuck in this form. You offer to change me back if I help you out, but what happens once I change back? You gonna just let me be, the last of the red dragons? The rightful king of all draconic entities? (aw yeah, big words, that'll impress him)

Tiamat hasn't turned her back on me yet. Just need to prove myself. And I'm going to with this here (hmmm, no file anymore)...um...blade of grass! Which I will enchant as a digging tool and burrow under the forcecage. Burrow. Under the forcecage. Under the. You know.

Once I get out of this thing, birdy-boy, I've got some quack for ya right here. And with my newfound shapechanging powers, I'll teach all the other ducks around here how to turn into dragons. We will form a flying V right for your little army and *hic* (crap, there goes the blade of grass) burn it to smithereens (I'll be he doesn't even know what a smithereen is, ha!)...

And you WILL smell what the flock is cookin'!

:uh-huh: Overgrown chicken?!
I'd like to remind you which one of us currently most resembles poultry, and withdraw my offer of service. You would have been free of the blights of my army, but now I will destroy you along with the rest of your ex-kind.
Now where's that mercury dragon hiding his lair...
Signed,
Korjilyn, Lord of Wyverns
:chicken:
...
I mean :dragon:
Ahem.
Tahatu

01-11-06, 07:12 PM
Krystryx, the Valorous
(Gold/Silver Dragon paladin/dragon ascendant)
A mixed breed son of Mhyrestryx the golden champion, and Sverghomistryx the silver priestess. He has the form of his mother and the color of his father. Krystryx has lived far beyond expectations while still keeping the youth of Adult. Some believe he has turned to evil and become a dracolich, but this is not so. He truly has pleased the good gods by his noble work as a 25th level paladin, they reward him with long life and offered him to join them. He has attained the 6th level of DA, making him an even greater power for good.

(crap, now that i've introduced two extra third-party characters, I guess i have to enter them into the competition.)
Tallow

01-11-06, 07:22 PM
Voidminded Stony Spellwarped Elite Very Old Howling Dragon Wilder 12

[story & stats to come later]


Draconomicon, MM III, FR: Underdark [Mineral Warrior template = Stony]
Sadrin Thunderclaw

01-11-06, 07:23 PM
:uh-huh: Overgrown chicken?!

Korjilyn, Lord of Wyverns
:chicken:
...

Ahem.

I agree with krede you are an overgrown food bird that korrag will enjoy eating FOR NOT NOTICING HIM!!!!!!!look above ur post until you find his that you will know his message!!!!!! (and it wasnt a threat of disembowlment either.
Tahatu

01-11-06, 07:33 PM
Mhyrestryx the golden champion.
It is said that the only way to great power is to walk through the shadows. Mhyrestryx did just this. always a rebellious wyrmling, he defied his own kind and followed the path of a blackguard. This would have had a tragic end if he were not saved by the priestess Sverghomistryx. They fell in love and she redeemed him. After the defeated the Black Cloud cult, they had a son named Krystryx(see above). He still remains a powerful paladin(lvl 17).
speeblefreak

01-11-06, 07:45 PM
Eknororiamis Altzimoefas, the Skull of Ages, Great Styx Wyrm Demi-dracolich Soul Reaper 25*/Cleric 8/ True Necromancer 14

*see Dragon #312

Eknororiamis Altzimoefas is a draconic skull the size of a large horse. Massive, dark amethysts fill his eye sockets, and rubies like spears give him a deadly grin.

Eknororiamis has long lurked on the Plane of Bones, challenging spirits and the occasional foolhardy adventurer and enslaving their essences. When his collection of minions grows large enough, he plans to fuse them into a massive construct of souls and negative energy, whith which he will storm the gates of the afterlife and turn the Halls of Life and Death upsde down. When the dead return to the planes the multiverse over, every creature will be engaged in a bitter struggle for existence, the losers being cast back to the Plane of Bones and into Eknororiamis's soul gems. Why would the Skull of Ages put such a catastrophe into motion? Because he can.

Draconomicon, Dragon #312, Epic Level Handbook, Libris Mortis

Torix-demen the Twice-Mad

Wyrmling Howling Dragon Barbarian 20/Frenzied Berserker 10/Bloodscaled Fury 12/Dragon Ascendent 12

Torix-demen was once a howling dragon of unrivaled girth and might. He had been stolen from his home plane by a wizard and raised as a good dragon. But one cannot alter the psyche of a howling dragon, which has been twisted since conception, and Torix-demen escaped bacl to his native plane as soon as he could. Unfortuantely, he had been rendered completely unaccustomed to the screams and visions of that world, and his still-young dragon mind was overwhelmed. Even by the standards of his race, Torix-demen went mad.

Fueled by rage against the wizard who had captured him, the world that had weakened him, and now the world that had shattered him, Torix-demen slaughtered anything and everything he encountered. Seeking to make up for his weakness, he sought to ascend to godhood. No other dragon dared oppose him, for doing so would be to make Torix-demen an enemy, and to do so was to die a tortorous demise. As the twilight set into Torix, he became ever more frantic, which made him ever more angry and ever more insane. In what would have been his last days of life, he finally achieved immortality. However, the current dragon gods knew that such an unstable being would quite literally tear the pantheon apart, and they banished him to a demiplane where time ran rampant, in hopes that torix-demen would be sent so far into the future or past that his existence would be meaningless.

Torix escaped, but to a hideous surprise: His lifespan had been inverted and, physically, he had been reduced to his first days of life. What little sense Torix-demen had retained over the millenia was now irrevocably gone.

Now Torix rampages across his home plane, the angriest, craziest, and most powerful wyrmling in the worlds.

Source: core, Draconomicon, Complete Warrior

Yngorach Gynothec Gan-lesthez Lethrezus Algorach, Mother of the Sky-Krakens

Pseudonatural 48-HD Gorynych

Yngorach Gynothec Gan-lesthez Lethrezus Algorach exists only to eat and give birth. She calls her tentacled progeny "sky-krakens," though their namesakes are by far the weaker. Every several decades she journeys to the Material Plane and takes an ordinary gorynych back to the Far Realm as her mate. After her children have hatched she follows spider tradition and eats her mate. The fact that most of her children turn on each other withing minutes of birth, and the fact that many male gorynychs kill themselves rather than risk suffering her facy, help keep Yngorach's monstrosities from overruning the skies of the Far Realm.

Source: Epic Handbook, Lost Empires of Faerun
Meshakhad

01-11-06, 07:47 PM
Kostantrix, adult bronze dragon marshal
Kostantrix, like many bronze dragons, has a taste for war. However, he has gone further than many of his kin and created a small mercenary company, that fights for anyone with a good cause and a large treasury. If no such cause exists, Kostantrix & Co. will search for foes with evil hearts and lots of treasure. Evil dragons fit this description perfectly, and Kostantrix has slain many. Given a dragon's lifespan, Kostantrix may be around for years to come.
Jeremy Clements

01-11-06, 07:48 PM
CE, Male, Great Wyrm, Advanced Hit Die, Half-Fang Dragon, Red Dragon, Barbarian, Blood-Scaled Fury... :confused:

The master of tooth and claw. None stand in his way. All cower before his might and flame.

Those that do not bow down...are nothing more than blood waiting to fall...

Quote:
*Eyes Narrow* "Anger is my tool and my source of power. None can stand before that storm!"

-I had to try another one I used against some PCs once...

Sources: MMI, Draconomicon, PHB
flealord

01-11-06, 08:28 PM
Krugan the great wyrm red dragon rage mage/master of the unseen hand
Krugan is a leader of pirate gang that would steal from other dragons and use villages as farms, he learned of the unseen hand by force when he was taken too train with them, after that he burned it too the ground and loved evry part of, soon he was taken in by a barbarian tribe, but they where quick too learn he was not too be trusted when the whole thing went straight into the air and crashed on the ground leaving a bloody stain mixed with wood and fleash maybe even a few bones, his pirate gang respects them and fears him for his years of treacery and the many examples of the gang memebers many assorted heads. he was too be feared indeed.
talkingbeatles

01-11-06, 08:44 PM
Wizal was born from a Green Dragon and an Astral Deva. He was brought up to resist the normal ways of Chromatic Dragons and to always fight evil, in any form. His father (the Astral Deva Gonult) and mother (the Green Dragon Emretta), did not live to see their boy pass 100 years of age. One grave day, an old suitor of Emretta came looking for her. When he saw Emretta and the rest of her family, he flew into a jealous rage. Killing and devouring Emretta, he proceeded to kill Wizal and Gonult. Unfortunately for him, Gonult was more then this old dragon brute bargained for. Both the green tyrant and Wizal's father died fighting and the young Wizal was let alone with nothing but his memories to keep him company.
Wizal has now seen a millennium, and has spent the last thousand year’s devoting his life to killing the evil Chromatic dragons. He always gives them one warning to repent before relentlessly assaulting the dragons who embrace the evil he hates so much.
Wizal has a reputation that always precedes him. His wings are not so draconic as they are angelic. His impossibly huge wingspan is littered with patches of pure white feather that glow with an ever illuminant celestial light. His golden eyes burn with the passion of a hundred Solars. They strike fear into any malevolent being that glimpses them. His vigilant crusade against the forces of evil will continue until he dies or all evil is eradicated from the world. Right now, it's not looking good for evil.
speeblefreak

01-11-06, 09:00 PM
Korramantah, the Maleficent Mirage

Ghostly Very Old Sand Dragon Illusionist 14/Archmage 5

The sight of a pale, transparent dragon rising out of an oasis half its size is so odd that most who witness such an event dismiss it as a mirage.

Most who witness such an event do not live to regret their conclusions.

Source: Draconomicon, core, Sandstorm

----

Nolthirru Kandera, Keeper of What is Neither Known Nor Forgotten

Riddled* Bronze Wyrm Archivist 20

Nolthirru's only hoard is knowledge, and she clings to that hoard more tightly than the greediest red. The dark secrets contained within her hoard would reduce any lesser-minded being to a drooling lunatic. Yet she makes every effort to remember any scrap of forbidden knowledge she gleans, for hidden within the darkness are secrets to overcoming that darkness when the need is most dire...or so the dragon believes. Indeed, Nolthirru has become so obsessed with deciphering the dark lore that her mind is slowly deteriorating. She sees nobody unless she thinks they may have some secret to share, and her responses to questions posed baffle even the most competent logicians.

Even so, there may be a method to the madness: twice before, when corruption threatened to explode from the Lower Planes into the Prime Material, Nolthirru was spotted flying franticaly acoss the sky, almost shouting her thoughts to herself. Shortly thereafter, the tide of evil faded in both cases and Nolthirru calmed. Lately she has been becoming more restless, but not the the manic extent that heralds a true crisis.

Source: Core, Heroes of Horror, *Dragon #313
Tarascon

01-11-06, 09:01 PM
:D Forgot to give credit where credit is do:
Brainstealer Dragon: Dragon November 2005
Abberant Paragon prestige class: Dragon June 2005
Deep Illiths: Unveiled Masters: The Complete Guide to Mind Flayers Paradigm Concepts
Alienist: Blood and Tome
Hope everybody likes my dragon! Give me some suggestions on how it could be more interesting if you please. Good night and good luck.
MarduktheDestroyer

01-11-06, 09:05 PM
Colossal Multiheaded Corrupted Styx Dragon, Cleric of Greed and Disease 20, Soul Eater 10

Nergal was once a Demon lord of considerable power, controlling the 354th to the 382nd planes of the Abyss. In his quest for the ability to devour and spread plague throught the cosmos, Nergal faced off with a Great Worm Styx dragon seeking to merge with the mighty beast. The result sent a shockwave through the demonic planes.
Nergal was reborn a true Dragon, with over 20 heads spewing clouds of disease. In place of scales his skin is covered in gaping mouths which tear the flesh and very soul from all those who come near. His veins pluse with corruption and his blood burns and nausiates any who would spill it.
The Fetid Dragon seeks to eat any who cross his path, even his own followers and armies are not safe from his maws. Although they are happy to give their lives to their god, Nergals worshippers fail to see that his transformation has driven him to the brink of madness. He has abandoned any plans or tactics he once held for conquoring the planes and now seeks only to sate his hunger any way possible.
speeblefreak

01-11-06, 09:11 PM
Deep Illiths: Unveiled Masters: The Complete Guide to Mind Flayers Paradigm Concepts

Whoa, whoa, whoa! We're allowed to use non-WotC material?

The world had just changed in ways that the other posters couldn't begin to understand. :evillaugh
Hedstrong

01-11-06, 09:18 PM
EBERRON


Minerertyrann
LE Moutain Landwyrm

Deep within a mountain range there is a mine. This mine delves deep into a mountain and absolutly crawls with kobolds. Directiing these kobolds, is a massive mountain landwyrm who calls itself "Minerertyrann".
Mine., has come to this mountain fairly recently. It did not take him long to dispose of a Silver wyrm dewelling on its peak. Since then, Min. has used a huge task force of kobolds to cut deep into the mountain, ALWAYS in one direction. The kobolds have easily realised that Mine. is looking for somthing deep in the mountain, and know not what it is, but they have recently been uncovering stones with strange swirling patterns in them. Mine gets most excited when these stones are found and emediatly orders the kobolds head sorcerers to study and assemble them in a specific order.
All the kobolds want, is to have Mine find what hes looking for, and leave them alone.
Tallow

01-11-06, 09:20 PM
What's the deal with everyone taking like level 20 in a class and level 10 in a prestige class? I mean I know there were no limitations given, but this shouldn't be about trying to create the most ridiculously powerful dragon, but rather unique and interesting dragons.
Sadrin Thunderclaw

01-11-06, 09:21 PM
There are few things that the Lord of Shadows, master of the great dark, delights in more than the corruption of good to evil and fewer still than when a good creature willingly turns to him. To that end I please him well by doing the first and being the second.
Trancantelama, to one of her recent converts.

Trancantelama, the Shadow in the Fire
Trancantelama, or Tranca as she prefers to be called, is a Collosal Gold dragon, even bigger than normal golds, but within her beats a heart as dark as any shadow dragons and as merciless as any other creature can be if not more. She is one of the three chief leiutenants of the Lord of Shadows, despite the fact that she is a more recent convert, and is totally devoted to her cause and charge, the seduction/corruption of all good dragons to The ways of the shadow. She often brags of being the Lord of Shadows consort, though the truth of these claims remain uknown.

Tranca started her life in shadow, hatching from her egg only to find a shadow filled abandoned lair, seeming to be long abandoned. As she broke out of her shell she looked around and saw long broken egg shells around her and a great hall but no signs of anyone anywhere. Suddenly, just as she was starting to despair, a voice whispered to her out of the shadows. "be strong," it said and so she resolved to do so, though she wondered at where the voice had come from.
Looking around she found plenty of vermin such as rats and stayed alive on a diet of vermin for her first 8 months. She soon began to need more food, however, and soon grew ravenous. The voices returned once more, this time merley indistinct whispers, and she followed them til she came to a great cavern she hadnt found before. Scenting prey she followed the tunnel down deeper and deeper, til she couldnt see. She scented prey and before she considered what she was doing she attacked it and started chewing hungrily on it. Suddenly, she could see, mysteriously gaining darkvision. She looked down in horror to find that she was feasting on the corpse of a dragon much like herself, though long dead and somehow preserved.
Despite her horror she was to hungry to even think of not eating the corpse and she picked it clean. Having no where else to go she followed the tunnel deeper. Soon her inate gold dragon desire to do good deeds manifested, but she found very few inteligent creatures to help, and those inteligent creatures she did find attacked her more often then not. The only luck was that she had no want for food, water, or treasure, and she soon laired in a cave deep in the ground. She continued like this until her 10th birthday.
On her 10th birthday the voice returned once more, calling her toward a corner of her lair she didnt often see. Hidden in that corner she found a tunnel. The tunnel was almost unnoticible because of the fact that it was impossible to see down into it, even with darkvision. "Seek me out," the voice called to her from down the tunnel. She followed it without hesitation, the darkness not bothering her, even comforting perhaps for she had developed a great affinity for it.
Deeper and deeper the tunnel went pitch black all the way. Then suddenly it ended and opened up into a large cavern. The cavern was a great hall filled with millions of books and artifacts. Standing in the shadows, very indistinct, was a figure that seemed to shift constantly between dragon and man.
"welcome to my home," he said to her, " I have been expecting you."
Tranca realized the similarity between the voice from the shadows and this beings voice and immidiatly spoke up.
He smiled warmly at her and said, "yes it was me, i looked down with a spell and could not bear to leave you to die and so i helped you."
Tranca was struck by a feeling she had not felt before, attachment, and asked the name of her host.
"I am Eldoractimar, a simple scholar. Tell me, do you know why you were left alone?"
"no," Tranca replied.
"your parents abandoned you, leaving you for dead in a rush to leave and never looking back," he said, "i have kept watch on you ever since and i now invite you to study and live with me, as my apprentice."
Tranca eagerly excepted.
Eldor taught Tranca many of the ways of her kind, from how to sustain her breath weapon, to how to harness her latent shapeshifting powers. He also taught her of his faith, Which followed the Lord of Shadows, and though Tranca was intrigued by this faith Eldor would not teach her saying it was not for him to teach. And so she grew for 200 years under Eldors tutelage, growing wise and strong.
Then one day, everything changed. Tranca awoke to find her master being butchered by dragons. Gold dragons. She moved up to them and they trumpeted a greeting and asked her if she had been held prisinor or tortured. This was to much for Tranca.
Flying into a rage she flew at the dragons and in their surprise she tore out the throats of all but one. and as that one stood, confused but defiant to the last, the rage lifted. Looking at the corpses of the other golds, and at the remaining one, she realized that it was only a wyrmling, no more than 6th months hatched. Reminded of herself at that age she that small she decided to take up raiseing the little wyrmling, who gave her name as Alyndorama, herslef. At first confused alyn quickly developed a desire to emulate Tranca.
Tranca soon began to look into the books of Eldors collection In the books she soon discovered more of the Lord of Shadows. She also discovered that many of its tenents were indeed evil. However she no longer cared. She had been born in shadow, comferted by shadow, raised by shadow, and was determined to show all dragons the truth of its ways.

Years later she recieved a divine vision of a great runined city. Convinced that her Lord needed her there she summoned Alyn, whom she had made her apprentice, and togethar they made their way the using the maps of the great library. When they reached the palace they were greeted by many other dragons, every one of them followers of their lord. She, along with a red dragon led a great ceremoney that realeased Korraganitar into the world once more. And as the ritual was complete a voice from the shadows behind Korrag whispered to her, well done.....my chosen.
She was suddenly filled with energy, so much energy that she black out.
When she came to she felt more powerful than ever and she felt....complete.

Tracantelama is stats wise a LE Fiendish Advanced Great Wyrm Gold Dragon Cleric 22 (Lord of Shadows see my above posts) Disciple of Ashardalon 10 (like Korrag she used a shadow spirit instead of a demon but simply calls it a Disciple of the Shadow) Shadowdancer 5 Dragon Ascendent 5. She has a huge charisma score and the leadrership feat both of which she uses to try to persuade any good dragon she finds to convert. She is fond of stealing Dragon eggs and then rasing the hatchlings to revere the shadow.

She is currently building an army of followers and is attempting to supplant Korrag from his favored position from her lords side. She eagerly awaits any chance to serve her lord.

Tranca is distinguishable from other golds by the darker coloring of her scales and by her breath weapon which is shadow tinged fire.

*gasps for breath* ok im done now. please msg me with any feedback on that bio and if Tranca or korrag (detailed in a previous post) is selected please give them ur support!
gameld

01-11-06, 09:24 PM
How do you expect someone to stat this out? Normally a Creature in the Creature Competition becomes the star of its own online adventure. It would be rediculous to propose that both Red and Black Dragon stats be combined, as for largest Dragon have you even heard of Epic Dragons? They lay eggs the size of small houses.

It's a nice idea, saying it's the largest Dragon ever known and after seeing what you have in parenthesis reduces it to little more than a childs fantasy of making 'teh Ub3r Dragon'.

In some ways, yes, it is an Ub3r dragon type, but we're supposed to propose dragons that we think might be able to beat others on both power and coolness. As far as statting things out I was thinking along the lines of a 48-HD dragon mostly based on the red dragons stats (though boosted a little) with the special abilities, breath weapons, and immunities of both.

Most of what the twice-blood king has going for him, though, is his cult following.

Besides, why are you going to pick on me who is trying to make something relatively new instead of talking to any one of the people is putting template and prestige class upon template and prestige class on their dragons. I'm trying to be somewhat creative instead of just using pre-made materials.
Dark Kyosuke

01-11-06, 09:26 PM
This competition really could have used a CR cap... :waits: :raincloud :uh-huh: :nonono:
Hedstrong

01-11-06, 09:27 PM
What's the deal with everyone taking like level 20 in a class and level 10 in a prestige class? I mean I know there were no limitations given, but this shouldn't be about trying to create the most ridiculously powerful dragon, but rather unique and interesting dragons.

Thats why i prefer KISS method. (Keep It Simple, Stupid) Leads to easily understood power in the back ground. Let em do it, its WoTC people who choose the competetors, i sincerly hope they will choose good back stories over twelve classes.
Artector

01-11-06, 09:32 PM
EDIT: Made a mistake. Might as well not take up space on the thread.
Hedstrong

01-11-06, 09:35 PM
Theranzek Half-black dragon/human gestalt (warlock/hexblade) 20

Therzanek never had an easy life. His family shunned him. His mother was dead, no one wanted him. His blood was tainted with that of the ancient dragon-king Xetaslk. Left destitue he wandered into dragon's caves. And learn the lore. But that was not enough.

He felt he didn't fit with dragons at all. The arcane ways of the dragon didnn't suit him well enough. He left for the western continent. There he learned mysterious ways of fate and fortune.

Eventually he found a text describing an ancient ritual binding two souls together. Therzanek had no idea what would happen. But he knew it was right. He intiated the ritual. Up until that day he had been only slightly draconic. But scales grew over the weeks after performing the seemingly harmless right. Soon his vision was better, he stronger, tougher, and smarter.

he still had not harnessed his full pontential. Therzanek went back to his home. To the old kingdom where Xetaslk once reigned. There he gained memories. Pain torture suffering, all these he felt. But he wanted more. Xetaslk was brought down by some farmboy and his friends. Therzanek knew where to go......

....he watched as another spirit took his body. The spirit brought out ancient powers. Slitting the throats of the family of the farmboy. After that, Therzanek could sense the spirit. Now he is going to prove that there is no power that can be compared to his. He WILL rule.

No offence but you should really read down the first page a tad, Mark states that we should deal with strictly draconic creatures and not things like Half Dragon and Draconic templates added to other monsters to make them so.
obrysii

01-11-06, 09:36 PM
Valandos: A wyrmling Gold dragon who has recently discovered the thrill of adventuring, Valandos has become a companion to a group of dwarves. They're rather gruff fellows, but he seems to be the exact opposite: the ultimate optimist. He always looks to the bright side of life.

He collects oddly shaped rocks, and sees them as the ultimate treasure due to the fact that each is unique. Still, he understands the concept of gold, and never hesitates to take it when looting dungeons. He usually leaves one of his precious rocks as equal-trade.
Aneul

01-11-06, 09:37 PM
Thalaraak, once a name reknowned across a kingdom, held in as high esteem as that of the human queen-empress he willingly served. The name has passed out of the minds of mortal men now, but the creature who was Thalaraak lives on, servant to another queen, and waiting to be born anew...

Thalaraak was, in his first incarnation a mighty gold dragon. As a mature adult, he took on human form and became a trusted advisor to a mighty queen of men to better serve the cause of good. A willing enforcer of the justice of his lady liege's realm, Thalaraak risked his life time and time again for the stability of the kingdom- for the good of mankind, and was rewarded with victory by the mighty God Bahmutt- or so he thought.

There came a terrible wizard to the land Thalaraak defended. The dragon, at the behest of his lady, asailed the mage's tower, and destroyed the evil spellcaster in a vicious battle- but did not escape it unscathed. With his last, dying breath, the wizard enacted a mighty transformation upon Thalaraak, stripping him of his draconic heritage- trapping his mighty soul in the frail body of a human.

Thalaraak undertook the dangerous journey back to his lady's palace on foot- only to be turned away by the gate gaurds, who laughed at his claimed identity, and refused him audience with the queen he served out of love and for the cause of justice.

Forced to live amongst the people he had once protected, Thalaraak bore whitness to the horrors of human society. The government he had enforced- believing it the will of Bahmutt, believing it to be for the greater good, inflicted horrible wrongs on its subjects on a daily basis. For a time, Thalaraak continued to serve the cause of good, taking up the path of the paladin, in order to better condition his human body to his chosen work, but Thalaraak grew more jaded with each passing day, wallowing in anguish at the knowledge that he had suporrted the government he now realized to be so horribly corrupt.

In his darkest hour of dispair, Tiamat came to Thalaraak in a dream. She consoled the grieving dragon/man, and offered him a chance to regain his former glory- and put to right the wrongs he now knew he had commited. All she required, Tiamat said, was his faithful service, and she could aid him in his quest for redeption- where even Bahmutt had not dared to. For a moment, Thalaraak resisted, argued that it was Bahmutt's will that he endure his current condition, but the honyed tounges of Tiamat convinced him otherwise; Bahmutt had let him unknowingly suport a corrupt government, a perversion of justice. She, Tiamat, was the only one who dared to help him- and so he accepted her offer.

Over the next month, Thalaraak recieved more visions from Tiamat- each with a task to be completed in her name. Although repulsed by the works demanded of him, Thalaraak believed them to be the only way to redeem himself, and, more poignantly, longed to be restored to his draconic form, as Tiamat had promised he would be. Almost a year into his service, when Tiamat demanded that Thalaraak carry out the assasination of a copper dragon who had crossed her servants once to many, Thalaraak crossed the final threshold- abandoning his morals in favor of the chance to become a dragon again.

Sure enough, with each quest completed in the dark godesse's name, Thalaraak felt a tinny measure of his draconic might return. His skin toughened, bit by bit, and grew more resemblant of his once glorious scales- his muscles corded beyond what was possible for a human, and his firey breath returned to him. Soon, the thrill of reconvering his dragon's body became Thalaraak's sole driving force- an obsesion. He no longer wished for redemption- simply to be a dragon again. Bit by bit, as his draconic nature was restored, he fell deeper into Tiamat's web of lies and corruption- his soul clouding to mirror her own. When it became apparent that his human body was becomming more red dragon then gold- he cared no- such was the lust for power in him.

Today, Thalaraak is a single-mindedly devoted servant of Tiamat. Carring only for the return of his dragon's body- even if it is the body of a red, Thalaraak will do bare any burden, pay any price to become dragon kind once more.

Tiamat mos frequently uses Thalaraak as an assasin- pitting him against the draconic folowers of Bahmutt. It amuses the dark godess to see a once mighty servant of good and the Platinum Dragon turned against them- and it can not be denied that Thalaraak is an able slayer of dragons- using his natural knowledge of the ways of the metalic dragons against his one time kin.

In combat with non-dragons, Thalaraak delights in brining his developing draconic body to bear against his enemies, fighting with fang and claw- reveling in his return to the top of the preverbial food-chain. When fighting other wyrms however, Thalaraak recognizes his physical inferiority, and jealously turns every weapon availible to him against draconic enemies. Thalaraak's favored weapon is a mighty +4 unholy two handed sword of Dragon bane- a weapon most effective against his former metalic dragon kin. Thalaraak wears a suit of plate mail crafted from the scales of a gold dragon he slew when secrecy is not essential, taking sadistic pleasure in the irony that he finds himself clad once more in the skin of a gold, even as his soul becomes more akin to that of a red with each passing day.


Thalaraak, Human (originaly gold dragon) Paladin (fallen) 6/ Dragonslayer 6/ Dragon Disciple 9 (red)
Sources- DMG, Player's Handbook, Draconomincon
Naragonth

01-11-06, 09:41 PM
Very old Green Dragon
Spellstiched Dracolich Necromancer

This ancient Dracolitch is a runt of his kind. Born as the runt of a nest, Cliade is cynic, cruel, and infinitely amused with his own wit. Unfortunately for those who run across him, he is also one of the most potent necromancers alive.

Born more then two-thousand years ago, Ciliade murdered all of his eight siblings in the first five hundred years of his life, then transformed them all into undead minions. He considers his oldest sister, Varina as his finest achievement, she was the last he killed, and the only one who retains a semblence of intelligence, having been changed into a vampire.

Ciliade viewed his magics as an art form, and treated it as such. He spent the next half decade of his life scourging the land, finding, murdering, and undeadifying adventures, monsters, along with his own kind, not caring whether they were good or evil.

But he made a mistake. One target outsmarted him. He wanted to add an ancient wizard, one who had founded his own order, for his vast collection of grusome art pieces. The wizard got wind of his impending doom, and set a trap for the over eager dragon. When Cilade came for his prey, the order captured him, and bound him beneath the earth.

Ciliade spent the next thousand years imprisoned, and as he lay he plotted, he worked, he wrought spells of power. But to no avail. He made his decent into undeath in his prison, and etched the runes of power that now adorn his unbleached bones. He stopped growing then, as he was dead

Then something stirred in the catacombs in which he was held, something other than the guardian beasts. An adventuring party! (my adventuring party, he he). It was childs play for Ciliade to trick the pary into releasing him, and now he's back with a vengence, in all his necromantic glory. And he has heard of a good place to give his art collection a jump start. A place where dragons would come to him. And if he can find the magus who imprisoned him, or at the very least his descendants , there will be a reckoning.

Ciliade enters combat against those he considers worthy adversaries appearing as a vulnerable old elf, hiding at the sidelines. His undead minions will attack first, testing opposition limits. Then he enters combat in a flurry of spells, shielded by his very best 'art pieces', including his sister, Varina.

As for Ciliades Phylactery, its a small stone carving of a seal, which he dropped into the depths of the sea, reasoning that no one would ever, every find it there, and being undead he has no capacity to worry. Then he made a made an iron box, wrote PHYLACTERY on it, and placed it in his prison chamber. He filled the catacombs with more traps, locked it off, wrote CILIADES TOMB, on the front gate.
Hedstrong

01-11-06, 09:49 PM
Loexirthosdanix
N Mummified Advanced Desert Landwyrm

Loex was born to an especially cruel pair of parents. They abandoned the egg in a sand pile directly in the middle of a barren plain, not caring about what would become of their child. Miraculously a group of pilgrims on their way to rebuild a ruined temple stumbled upon the egg. They took the egg with them thinking to use the unborn creature as a sacrifice to the dark god of the desert when they completed rebuilding his temple. After a few months of work on the temple, the egg hatched, letting loose a great behemoth of a Landwyrm infant. The assistant high priest could not understand why his superior would kill such a powerful ally. He eventually slew the High priest too take his place and cancel the sacrifice, trading its position with a paladin the cult had defeated.
Loex spent his entire life defending the temple from raiders and do-gooders alike. After gaining a lot of fame as a creature of unequal power a huge entourage of Warriors and Paladins stormed the temple and slew everyone they could see, including Loex. A lone priest managed to escape the carnage and snuck back into the temple.
Saddened to see the mighty Loex’s fallen body, he decided to mummify his religions protector before abandoning the temple to the sands.
Now the great husk of Loex has been perfectly preserved, it still prowls the temple it grew up in, its massive frame filling the underground tunnels day and night alike.




EBERRON

Genminkusdervistrus
CG Very Old Copper Dragon Effigy Master

Gen. spent much of his life studying animals. He travelled the entire breadth of his home and other planes. Everytime he saw some new form of animal he longed to take it back to his home so he could look at it forever. He did this once, but unfortunatly the creature could not live long on the material plane and died.
Gen. was mortified by this and vowed to never harm the creatures he loves. One day while observing a new form of moles, he met a Gnome. The gnome seamed to miraculously know all about Gen. and said she had a solution to his problem if he would listen to her. She showed Gen a new form of construct, called an effigy. The gnome taught Gen how to make these effiges in the forms of any animal he were to come upon.
Now many years later his lair is filled with many exotic animals filling Gen. with untold joy.
.... the thing is,upon the breast of every effigy, lies the symbol of the Traveler.
Artector

01-11-06, 09:50 PM
No offence but you should really read down the first page a tad, Mark states that we should deal with strictly draconic creatures and not things like Half Dragon and Draconic templates added to other monsters to make them so.


Oops. I did read some of it. But I guess I didn't get everything. It was spur of the moment. Sorry.
Tahatu

01-11-06, 09:55 PM
Sverghomistryx the silver priestess.
Born into a church of Bahamut, she has been training as a cleric since her wyrmling days(now epic lvl 28). she became a sacred warder and helped defeat the Black cloud cult with Mhyrestryx.(see above) Her son is Krystryx(see above) and shee is still a powerful force in the fields of divine magic.
Hedstrong

01-11-06, 09:57 PM
Oops. I did read some of it. But I guess I didn't get everything. It was spur of the moment. Sorry.
No prob. im sure its just a precaution to prevent against half a million half black dragon and {insert race or monster hear} from flooding the thread.
speeblefreak

01-11-06, 09:59 PM
EDIT: Forgot that these guys are (were) not strictly draconic. Move along. :doh:
MarduktheDestroyer

01-11-06, 10:07 PM
What's the deal with everyone taking like level 20 in a class and level 10 in a prestige class? I mean I know there were no limitations given, but this shouldn't be about trying to create the most ridiculously powerful dragon, but rather unique and interesting dragons.


Ever seen a Demon Lords classes? They're all maxed ( plus 20 outsider HD). Thats my excuse my friend.

Besides, why are you going to pick on me who is trying to make something relatively new instead of talking to any one of the people is putting template and prestige class upon template and prestige class on their dragons. I'm trying to be somewhat creative instead of just using pre-made materials.

Wow people seem to be getting catty around here. Mind you i know you were responding to someone slamming your post, but cant we all just get along and let the good folks at WotC decide the reigning dragons?
speeblefreak

01-11-06, 10:15 PM
T'siliov Dhil-hilan, Overlord of Nothing

Tarterian Great Wyrm Psychic 40/Transmuter 27/Void Disciple 13/Cosmic Descryer 20

Psychic: The Psychic's Handbook Green Ronin Publishing

T'siliov Dhil-hilan believes she has discovered the truth: The void does not lie beneath existence. The void is existence. The multiverse is but a creation of those who live within it, and one who realizes that can mold "reality" to one's whim. Of course, most minds cannot accept the fact that reality is nothing more than what you think it is. Most other dragons believe that T'siliov is insane. But none of them can dispute the fact that she has a disturbing, even god-like, amount of control over reality.

"No, wizard, I cannot explain enlightenment to you. It is something you must realize yourself, for a mind acting on faith rather than understanding is a mind only deluding itself." --T'siliov Dhil-hilan, to Ab'kar the Ivory

Sources: core, Epic Handbook, Complete Divine, Draconomicon
Tyros1967

01-11-06, 10:17 PM
"Ruby" was a typical large Red dragon who enjoyed killing, burning and hoarding treasure, until having been affected by the Rage which overtook the Realms, changed his outlook on life. When the rage took hold he started to blast his way out of his den, accidently activating an old rod he had in his hoard causeing him to fall into a deep slumber. When he awoke the Rage had passed, his hoard was intact, and his home undisturbed except for a man poking around in his treasure pile just as Ruby woke up.

Before killing the man, Ruby asked if the man knew who he was dealing with. The man replied; "Why yes, the luckiest dragon ever to be blessed by Tymora." Ruby was a little taken aback that the man wasn't afraid and seemed so sure of himself, so he asked for an explanation. The man told Ruby all about the Rage and how it had devastated not only the Realms, but Dragonkind as well, many of the Dragons who weren't killed, returned to their dens to find them looted of all value, yet Ruby had essentially come through unscathed, truly a very lucky Dragon.

After talking and exchanging information with the man, who was looking for a relic of Tymora that was in Ruby's hoard, Ruby decided maybe the man was right. Ruby was the luckiest Dragon. Tymora surely must have picked him to be her champion, so now, with his rod of slumber clearly identified and at his side, he has set out to prove that not only is he lucky, but after the Rage he is also the mightiest Dragon.
NoldorForce

01-11-06, 10:22 PM
Indeed, are we allowed to use non-WotC material if it's still d20? I've got one or two ideas to throw in.
Kobold Avenger

01-11-06, 11:03 PM
I think the rule is your only allowed to use WotC material, otherwise it will get out of control too quickly.
Kobold Avenger

01-11-06, 11:29 PM
Ceerethyx (Very Old Male Emerald Dragon, Psion (Seer)/ Psion Uncarnate)
Long ago Ceerethyx learned of how to expand his abilities to see beyond time and space, he could view the movements of the past and the future affecting the present, and plots unravelling from far away. Inside his crystalline lair buried deep within the Elemental Plane of Earth, Ceerethyx watched and bidded his time watching events from afar unfold. He subtly manipulated the turning of events on many worlds, by using his knowledge of the events he saw to bring about his ideal future that he foresaw.

Ceerethyx soon learned of the ability to leave behind and shed his physical body, at first only a little at a time. But eventually he completely shed his physical body, becoming a being of pure psychic energy. Ceerethyx is a living incorporeal being now, who acts upon the events he has forseen to advance his agenda while not residing in his crystalline fortress.

In many cases Ceerethyx does resort crushing his opponents with the pure overwhelming power of the many abilities of the mind he possesses. Cerethyx is a very difficult opponent to defeat as he has many contigencies, and is in many cases is really difficult to fight due to his incorporeal nature and many psionic defenses.

Emerald Dragon (MMII)
Psion (Seer) and Psion Uncarnate (XPH)
Tallow

01-11-06, 11:32 PM
Ever seen a Demon Lords classes? They're all maxed ( plus 20 outsider HD). Thats my excuse my friend.


Um, demon lords are basically Deities. We aren't creating Gods here. We are creating Dragons. Even the Wyrms of the North don't look like 95% of these creatures. I just don't see how we can have an enjoyable contest when we are playing the game of one-up-manship.
speeblefreak

01-11-06, 11:42 PM
The Tarnished

Young Adult Brass Dragon

The Tarnished is an pessimistic dragon. Although he is not evil, and does not support evil deeds for any reason, he believes that evil is not something that can ever be stopped. When the red wyrm living in the mountains is slain, a great wyrm will move into its cave. When the orc hordes have been beaten back for good, the skeleton legions will finish the kingdom. His despair is so great that he makes no effort to stop evil. He will assist good creatures that comes to him in need, but any request to overthrow the nearby despot is refused as "a pointless delay of the inevitable." Other dragons have scorned him and bestowed the title of The Tarnished upon him, which he glumly accepts.

Viellondaren

Adult Silver Dragon Paladin 3

Viellondaren has been a lifelong friend of The Tarnished, and she is saddened by his apathy. Viellondaren has spent over three centuries attempting to convince The Tarnished that the cause is not lost, but he never listens. She has singlehandedly righted many wrongs, held back attacks by goblin tribes, and even defeated a vampire lord and earned only negative, condescending remarks. Yet Viellondaren knows that on some level The Tarnished has not given up, for his apparent mood has been one of a suicide for far too long.


Yeah, I'm getting tired.
evilgnomishlich

01-11-06, 11:52 PM
Tericonna was feeling horrible, instead of killing the cocky young copper dragon, she was going to have his child in his layer:eek:. Unable to leave, for without the food he caught for her she would starve:weep:. She did not know what she could do (for if she returned to the other green dragons they would kill her):(. She was shocked and puzzled by the child, a true unison of them both, a leader, a jokester, and true neutral. His looks were most suprising of all for a strait line that ran down his large, but, humanoid body seporated each dragon parent's races features on each winged side. As he grew he became more toxicly piosonous (from his parents) he trained to become a druid. His gentleness with nature, fatel poison touch, and overwelming power have made him the noble ruler of fifteen kingdoms, and has made his parants, both of them, proud.
GeeBee

01-12-06, 12:34 AM
Hondatu the Destroyer - Hondatu is a half-Illithid great wyrm Shadow Dragon, who resides in a planar nexus between the shadow and prime material planes. Instead of following the path of magic as so many have done, Hondatu has chosen to examplify his Illithid heritage and has gone far down the path of the psion and has made an art out of giving terror a physical form.

Those heores unlucky enough to venture into his fortress find it a terrifying mishmash of obscene angles, moving shadows and horrors from their own nightmares given life. The fortunate ones are those who die, however, and who do not meet Hondatu himself. Those singularly cursed individuals who do survive that long are kept as his pets; the things they experience are best left to dark tomes and the rantings of madmen.
Bard-of-all-trades

01-12-06, 12:51 AM
From the utopian fields below Mount Olympus and weighing in at a meer baby's breathe, I give you...

Valeriutheronicus Dobroslaz`Izryuu (Advanced, Multi-headed Force Dragon Paragon Emancipated Spawn)

This Force dragon was blessed with nine heads (of the Lernaean variety) and was content to live a life of leisure. Valeriutheronicus grew in stature and ability to become a paragon of goodness and power. This did not sit well with Tiamat, who dispatched several undead to destroy this abomination so she would be the only multi-headed dragon of power. She succeeded and Valeriutheronicus became an undead spawn for Tiamat to control. However, Valeriutheronicus was not without friends, powerful friends, who freed the hapless pawn of Tiamat. Today, Valeriutheronicus Dobroslaz`Izryuu roams the Material plane hunting down the followers and minions of Tiamat.
WhiteRaven810

01-12-06, 01:19 AM
Somebody had to suggest it eventually. Let is be me.

Scalebane grew up in the bowls of the sewer, poaching rats to avoid the sharp side of his hard liquor guzzling father's claw. Often mocked by his Kobold peers for the muddy black tint in his flesh and awkard limb size, Scalebane grew up hating everything.

At puberty, he could do something about his hatred. It starting with his abnormal, boarderline abberation extensions, to which his body morped into, but more so, grew claws. His tiny and useless Kobold teeth also shape into full sized nine inch incisor, able to puncture steel and skin.

The grandest change came when his lush father was striking his streetwalking mother. Scalebane merely wished for them to be silent, and they were. Though they're mouth moved no sound flowed out. Next Scalebane wished for them to be dead, and it was so. Flashes of light from his clawed tip and the seared scent of burned bodies followed.

The Half-Dragon (Black) Kobold Sorcerer meditated over his new found ability, not knowing how to interrupt his god-like ability. His only rational was that he had indeed achieved god-hood, after all, no other Kobold could will death and make it so.

Thus began the ambigious quest of Scalebane, his creed to end suffering through causing it to though who create. While he thinks that his deeds will bring peace and bliss to the plane, quit the opposite occures. The irony that he too manufactures misery completely lost to his ego.
Sigma34561

01-12-06, 01:31 AM
It is a little known fact that Meepo is a quite handy at filling out paperwork. His racial +2 bonus at trapmaking has actually evolved into making traps out of mere paperwork. Using red tape and some kinky photos of Wizard's Employees, Meepo has gotten himself into this competition. You will see for yourself.
zenthrus

01-12-06, 01:39 AM
Kalthrathix was young...too young to be taken seriously by his brethren. After a mere seventy-five years Kalthrathix was still considered too childish and impetuous by other force dragons. As a result, Kalthrathix abandoned his home and by chance took up residence in an abandoned ruin situated on the border between the lairs of two dragons: a mature adult red and a mature adult silver. Kalthrathix quickly learned of the older dragons' rivalry as both challenged him for the area shortly after his arrival. Despite having centuries greater experience, the two elder dragons quickly found themselves deferring to Kalthrathix's substantially greater intellect and measurably greater raw power. Kalthrathix soon found himself treated with respect by significantly older dragons. Boosted by this realization, Kalthrathix developed a lust for greater power and influence. Kalthrathix soon established himself as the dominant force in the region. He cunningly demanded that the red and silver abandon their petty rivalry. Through careful manipulation Kalthrathix used the red dragon as a tool to develop an extensive dragon-worshipping cult throughout the neighboring mortal lands. Kalthrathix coerced the silver dragon to maintain an uneasy truce with the red by weaving a web of lies shot through with just enough truth that the silver dragon was unable to unravel the tangle. Kalthrathix is nearing the end of his juvenile years and his power and influence extend far. In villages throughout the land bards sing tales of Kalthrathix the Shimmering to audiences hushed with awe.

Sources Cited: Core Rulebook III, Epic Level Handbook
Holyduck

01-12-06, 01:46 AM
Well, here's a conversion of a dragon build I had (though the original build was a preposterous, epic-level affair, and I rather like this "earlier" version of my crazy dragon...)

Ancient corrupted rust dragon/7th-level cleric/10th-level entropomancer
It's been theorized that Kelinghortoklax was born for Tharizdun, that the Entropic One's mere existence predetermined the birth of the dragon that would come to be known as the Rust God. This could easily be true, as the rust dragon, born corrupted beyond even the measure of that strange race of dragons, found his way into the service of the mad god early in life. Kelinghortoklax grew in power over the years since entering the God of Entropy's service, growing into a fantastically powerful force of corrosion. It's said that no one, not even Tharizdun's most crazed cultists is as fanatically loyal to the Entropic One as the corrupted rust dragon is. Kelinghortoklax lives and breathes corrosion, corruption, and destruction in the name of entropy and the god that embodies it. The Rust God will not rest until everything, literally, everything is annihilated. It's said that he seeks to achieve immortality so that he will live long enough to see the multiverse fall, so that he himself would be present to disintigrate into nothingness at the hands of his master at the destruction of time and space itself. All of Tharizdun's greatest servants are leery of, if not downright afraid of the crazed rust dragon. Most of them have agendas of their own, but Kelinghortoklax is interested only in serving his master's will, and nothing else.
ArochanoX

01-12-06, 02:36 AM
Aragraftex the grafter
Pseudonatural Ancient Green Dragon sorcerer/fleshwarper

This magnificent and twisted green dragon has visited the far realm to learn the secrets of grafting and self-mutilation. When he came back to prime material, he was oddly morphed and evolved into monster of great terror and fear.

Aragraftex uses its magnificent grafting skills to create supreme soldiers from his sahuagin and kobold minions. The odd-looking and fearsome forces of his create destruction to all those towns near Aragraftex's lair. The raids by his warriors wipe out every living creature they meet and slave every enough strong-looking humanoid to Aragraftex's vast thornapple (or Devil's apple) fields.
breakdancin bladesinger

01-12-06, 02:52 AM
Snowblind has kept his existence a secret from the Cult of the Dragon and adventurers for centuries by using his knowledge of wizardry. Being a white dragon, few beings dragon or otherwise expect him to be so skilled a wizard. Now with a mixed band of agents Snowblind seeks the secrets of godhood.


Snowblind wyrm white dragon wizard 14
Jerivar

01-12-06, 03:39 AM
Ixshiliscarm - Spellwarped Woodling Green Dragon (great wyrm, fire subtype)

Having lived centuries in an ever-changing, magically mist-shrouded forest fortress, with thousands of lesser creatures under his influence to make sure only the smartest and most powerful get through, this ancient green dragon, born in a time when dragons were pets of greater powers who experimented on any and all in a bid for powerful combinations and concepts, is vile, violent, and completely insane.

He starves for a good fight, and even goes so far as to give himself a handicap against those who make it far enough to face him - just so he has time to enjoy them before he rips them to pieces. He is very patient, and will wait for days in he has to, when a truly worthy adversary is spotted - which is extremely rare. Even rarer still is when he fights with his full power - he only uses his full power against an opponent that might actually stand a chance of winning.

Ixshiliscarm originally became so connected to the forest he lives in that he became a part of it, gaining the Woodling template, but he realised a weakness he had, so he then sought out powerful wizards and experimenters to cover his weakness to fire, so that adventurers burning his forest would have a hard time burning him, rather than an easy one.
Kothardarastrix

01-12-06, 03:48 AM
In some ways, yes, it is an Ub3r dragon type, but we're supposed to propose dragons that we think might be able to beat others on both power and coolness. As far as statting things out I was thinking along the lines of a 48-HD dragon mostly based on the red dragons stats (though boosted a little) with the special abilities, breath weapons, and immunities of both.

Most of what the twice-blood king has going for him, though, is his cult following.

Besides, why are you going to pick on me who is trying to make something relatively new instead of talking to any one of the people is putting template and prestige class upon template and prestige class on their dragons. I'm trying to be somewhat creative instead of just using pre-made materials.

No this isn't a competition based merely on Power, otherwise the tarrasque should've won the first CC, and the Warforged Titan shouldve won the second. What kind of CR would these 'boosted' stats cause him to have?

Two, I am not 'picking' on you (Nor am I slamming anyones post), you just joined the Wotc boards; and you enter this rediculously unfeasable creature. I am asking how you intend this creature to be made. I will not apologize if it seems I am picking on you, that's how you choose to read.
Haruspex

01-12-06, 04:13 AM
Senyasha, Wyrmling Black Dragon Rogue 7/Assassin 5

Senyasha had the unfortunate fortune of growing up in an extended dragon family. She was the youngest of all the dragons in the swamp, and was treated accordingly. This caused her to flee her home while still a wyrmling and seek her fortune elsewhere.

Her first encounter was with a human wizard of formidable power. This wizard enslaved the Tiny dragon for roughly ten years, using her as a magically enhanced sneak to sabotage his rivals. On one mission, she discovered an artifact that would enable her to break free of his power. She did not question the good fortune of finding such a magic item unattended. Upon returning from the mission, she used the item on the wizard, who immediately died on the spot.

Senyasha was so happy that she did not notice the figure in the shadows behind her. Turning around, she saw a man wearing black clothes that covered all his features. She knew it was a man because of the smell. The man told her that the artifact was his, and that by using it Senyasha was indebted to him instead. Enraged, Senyasha attacked the man in the shadows, but was quickly subdued.

When she woke up, she found herself in the man's assassin's guild. There she was taught dark techniques that made the wizards magic items seem childish in comparison. During the year that followed, her skills developed much faster than when she was under the wizard's employ. She was still a wyrmling, but now a high-level operative of the guild. Her natural black dragon abilities, notably the ability to fly and breathe water, were augmented by strict training to make her a truly deadly dragon.

She had already racked up an impressive list of kills, including a mercury dragon that had meddled in the guild's operations. When she returned from yet another successful mission, the Shadow Man (as her employer was affectionately called) told her that a great gathering of dragons, a contest among dragons was going to happen sometime soon. Hoping to meet her family members there, Senyasha immediately began training for the event. She was eager to see her cousins and siblings, and to stab them in the eyes with her poisoned +5 adamantine briliant energy dragonbane mouthpick (1) dagger. Needless to say, the dagger has been designed by the guild's weapon smith specifically for this purpose.

(1) Lords of Madness
Ossian

01-12-06, 04:24 AM
Woa!
A little OT, if you pardon me, but I posted my "chinese dragon" just yesterday, page 2 of the thread, and now we are at page 5 nearing page 6!!!!!!
Poor guys of the WOTC. They`re going to have a serious month of full time reading, and if they PRINT what we have posted so far, well, a forest is going to be ripped down... :(

Anyway, it was quite explicit that competition was also, but quite little, in fact, based on power.
Take, as Kothardarastrix said, the Tarrasque and the Warforged. But also the opposite. I mean....a jelly-cube.....that was for fun! (ooops, it is a Game (rpg), it IS for fun).

So let us all be more narrative and less technical. Not that it is bad in itself, if you follow me. I just see it as adding too much detail that is not going to be fully utilised when the CC starts.

Maybe even I have overpowered my little SHi Hanon, but hey, it is a game!

My Regards, and peace for everybody

Ossian.
rockfall22

01-12-06, 05:19 AM
Frezemmalsvir, or Bloodbite as he is known to humans, would be considered to be primitive by draconic standards. He was born to a family of fang dragons who had long ago reached a secluded mountain valley, escaping persecution by the red dragon known to men as Skyflame. Frezemmalsvir lacks many of the normal draconic social graces, instead relying on size and brute force.

Bloodbite does not have much use for spellcasting. He finds it to be little more than an added bonus to enhance his battle prowess. He believes firmly in actions speaking louder than words. His skills tend toward the physical, as he believes that studying spellcraft and social graces is a dull hobby. He would rather hunt down a worthy foe and attempt to best that foe in a toe-to-toe fight.

Frezemmalsvir does not utilize common fang dragon tactics when he engages a foe. He makes up for his lack of a breath weapon by pelting opponents with massive boulders. When engaged in melee, Frezemmalsvir becomes a terror, engaging in a near-mindless state of raging fury. He enhances his already incredible strength with his frenzy, and lays about him with massive swinging blows, gouging holes in his opponents with any part of his thorny, bony hide he can.
Lankin the Mad Mage

01-12-06, 05:27 AM
My voe in this? Not to a dragon I've made myself (so I know it's not really suitable), but which has become a favorite of my group:

Ashardalon
A crazed red dragon with ambitions of Godhood. When almost killed by the druid Dydd ripping his heart out, he performed heart surgery on himself by binding a Balor (or was it Pit Fiend?) so it could serve as a substitute. The Dragon later tried to take over the source of all living souls.

If that isn't one coold and original dragon worthy of the prize, I don't know what is. And no crazy levels or classes or anthing involved.
Aeolus91

01-12-06, 07:35 AM
My voe in this? Not to a dragon I've made myself (so I know it's not really suitable), but which has become a favorite of my group:

Ashardalon
A crazed red dragon with ambitions of Godhood. When almost killed by the druid Dydd ripping his heart out, he performed heart surgery on himself by binding a Balor (or was it Pit Fiend?) so it could serve as a substitute. The Dragon later tried to take over the source of all living souls.

If that isn't one coold and original dragon worthy of the prize, I don't know what is. And no crazy levels or classes or anthing involved.

Ashardalon from the Sunless Citadel?
arscott

01-12-06, 08:43 AM
Ouroboros, Drake Negotiator 2/Archmage 2
Sources: Drake--d20 Past, Negotiator--d20 Modern Core Book, Archmage--Urban Arcana

Ouroboros, the everlasting wyrm, the serpent that eats it's tail.
Earliest known accounts of this ancient drake date back to the Roman Conquest of the British Isles. An account by a Roman centurion speaks of "A serpent, red as blood and winged like a bat, crowned with a circle of silver scales upon his brow". The drake emerged from the depths and proceded to speak to the first ship in the convoy. The serpent thrice gave a command in an unknown tongue, and was apparently not given a satisfactory response, for "the serpent did seize [the lead ship] in his coils and constrict, until the ship was mere splinters, and then devoured a number of soldiers and sailors." The drake then addressed the second ship, repeating its unknown command once more before diving beneath the waves.

Later apocryphal accounts suggest that the silver-crowned drake was one of the two fighting wyrms in Merlin's famed prophecy, and may have even instructed the famed sorcerer in magic. Some also connect the beast to Kukulkan, the feathered serpent of Mayan belief.

The first modern descriptions of the drake appear in the age of exploration. Several sailors on the Santa Maria describe an incident where a sea-serpent that seemed to be wearing a crown or circlet passed under the ship in the night. Magellan encoutered the beast, as did Francis Drake.

In fact, Francis Drake is said to have bargained with the monster, attempting to coerce it into revealing the location of the northwest passage. Though unsuccessful, he did manage to learn much about the sea-faring drakes in the process.

Conversations with other, less recalcitrant drakes have revealed that the silver-crowned drake goes by the name Ouroboros, that it is probably the oldest and most respected drake in the Atlantic Ocean, and that it played a personal part in granting draconic sorcery to the mortal world.

But something is wrong. The most recent actions by Ouroboros, attacks against sorcerers, and the ships carrying them, and even a devestating assault on the magocratic island of Curaçao. Ouroboros, it seems, feels that humans are squandering their draconic gifts, and is going to extreme lengths to take those gifts back.

Only time will tell if this great Drake can be defeated or placated. And until that time, sorcerers would be prudent in avoiding the open sea.
MiloBloom

01-12-06, 08:46 AM
It should have been a simple quest. The townspeople had told her of the dark, ruined temple from which strange undead creatures would emerge and take their children. None who had entered to quell the evil within had returned. With righteous fury, the young and impetuous paladin, confident in her abilities and Bahamut's grace, strode forth to destroy the darkness.

She failed.

The ancient lichlord who called the temple home ruthlessly defeated Shariliraxima. But instead of killing her, proceded to destroy her mind and bring her over to worship of his dark master, Orcus. Renouncing her former status as a paladin of Bahamut, she gave herself over to the worship of the foul demon lord and, as her first act of worship, proceded to destroy the town and kill everyone in it. Over the years, she has joined her teacher as a lich and given herself, body and soul, to the demon prince of the undead.


I gladly welcome any comments or criticisms.
Morka

01-12-06, 09:11 AM
Antinua, half-black dragon/half nymph.

This creature can be found here (http://www.dndarchive.com/npc_antinua.shtml). The concept is to combine a nymph which should be the most beautiful creature in the MM with a black dragon, which should be the ugliest dragon in the MM, and see as there is still some synergy...

Antinua first appeared in the 5th Master DM Competition (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showthread.php?p=4616433&origin=). Her origins have been explained in the 13th Master DM Competition (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showthread.php?p=6142412&origin=). In short, the Black Dragon Black Nails loved to terrorise beautiful maiden before eating them. But when he captured the nymph Kjelaï and her friend Angibrah, he was unable to truely terrorise her. He finally resolved soil her in the worse way, but she survived. The two feys escaped, and raised the monstrosity Kjelaï gave live to. However, her natural evilness overwhelmed Antinua, and she killed her mother and surrogate father. She now live by a lake in a dark forrest...

Between the trees, you can see a beautiful lake. Near the shore, a silhouette is sitting. Upon closer examination, it seems to be a creature with feminine forms, with jet black hair and skin. Vestigial wings can be seen through her long hair. Her back is turned to the characters, and she seems to be devouring a freshly killed deer. When she turns back, you can see a female humanoid with black scales, large jaw and a skeletal face; you think to yourself that she is still disturbingly beautiful...
Longwinn

01-12-06, 09:11 AM
It's cool to see all the dragon types and classes people are choosing. To be fair, wouldn't it be right to put a limit to the age and level of the dragon? I don't know anyone that would be willing to pit a wyrmling against an ancient dragon. So can we set some kind of standard and let the classes go from there?
Valgard

01-12-06, 09:43 AM
Kurikotharax and Kepeskothar: male Fiendish/Two-headed/ very old Rattelyr Dragon.
(Multiheaded creature template from Savage Species. Rattelyr Dragon from Shining South)

This spawn was the old creation of a baatezu apprentice in the Hag Countess's Stronghold in Malboge, the Sixth Hell of Baator. No longer after the dragon became greater and fiercer, he killed his 'father' with nothing to worry about. His lair is in one of the endless rocky slopes that feature the land of Malboge. The hoard is full with coins, gems and magic items that most planar adventurers or wandering devils see as a very good reason to risk their lifes in. Many of them end as nothing more than feeding for the dragon, as well as other devils that unkowningly wander near the dragon's lair or some other fiendish animals or beasts.

Kurikotharax is the head who likes using his breath of fire while Kepeskothar prefers to kill his victims with his own teeth. The dragon (both heads) likes to use his tail's rattle effect when threatened by a large number of enemies, and then kill the "braver but foolish", as Kurikotharax calls them, later with their brutal attacks. The twin spell turning hood extensions makes combat against them even harder for spellcasters who think that dragons cannot be finished off only by sword or axe.
Ossian

01-12-06, 09:45 AM
I don't know. It seemed a good idea, to me.
However if you consider that i the last CC there were a Juggernaut, a Titan, a Minotaur....and a kobold. :eek:
Ok for the special abilities, ok for the feats, but still it should have been a one way fight.
That was also written in the heading of the CC. Not just based on mechanics, like if it were a real encounter with challenge rating and so on.

However, a certain 'measure' could still prove useful to the CC.

Ossian
Matjannan

01-12-06, 10:32 AM
Inathanaria (now known as "Inanna"), Young Adult Bronze Dragon
*Warning: long post*

An unusual dragon in an unusual time. Inathanaria was born of two loving parents of average bronze dragon lineage. As is the wont of bronze dragons, they left their little one to be a foundling. Though they left her for a foundling, they never abandoned her for they kept watch.

Inathanaria was found by a herdsman walking home after selling his entire stock of cattle for this year. This man, one Garreth Essman, heard the cries of Inathanaria. As he approached, Inathanaria’s innate shapeshifting ability awoke so that when Garreth saw her, he saw a small toddler, barely old enough to walk. He took her home to his wife and family. Garreth then spent most of the next year trying to find this child’s parents, to no avail. Unknown to any of the household, Inathanaria’s parents visited in the guise of travelers. Sometimes singly and sometimes as a couple, Inathanaria’s parents checked up on her progress. At the end of the year, Garreth finally gave up on trying to find Inathanaria’s parents and formally adopted her into his family. Inathanaria grew up as a herdsman’s daughter.

When Inathanaria reached the age of 18, and adult by human standards, Garreth started looking for a husband for her. He found a good one in the son of the village merchant. When Inathanaria heard that she was to be betrothed to the merchant’s son, she told her father flat out that she would not marry. When her Garreth heard that, he remembered stories from his wife’s family and thought Inathanaria’s reaction was no more than any young woman placed in an arranged marriage. It came as a surprise to Garreth when Inathanaria ran away from home rather than face an arranged marriage.

For several months, Inathanaria wandered. She was strong, healthy, and if not beautiful, at least comely enough to turn heads. She enjoyed her wanderings, unaware of her true nature. Towards the end of autumn, she was captured by bandits. Unaware of her true form, she did not fight back for fear they would kill her. Those swords looked awfully sharp.

They enslaved her. They used her in all ways. By the end of the second year of her captivity, her spirit was broken. She felt craven. She feared for her life at every twitch of a bandit. Even the birdcalls in the forest frightened her. She forgot her former life. Even her name was forgotten.

About halfway through her third year of captivity, the bandits didn’t return after a raid. When she grew hungry she ate only enough to keep her alive, not satisified. She dared not eat more for fear of being beaten when the bandits finally returned. Finally the food gave out and she crept from the cave like a starving mouse afraid an owl is waiting. She fled from all sounds. She wandered onto the roadway. She ate when somebody pitied her enough to toss her some bread. She drank when she found water. She was cold and hungry and scared. She saw the worst side of everybody. She was kicked and threatened and driven away for fear of plague. In her wasted state she drifted.

She knew she was dying. She began looking for a nice place to lie down and give up. She didn’t want to die in an unfeeling town. She didn’t want to suffer in the mountains. At last, Inathanaria found her place. There was a spring fed pool in a clearing in the forest. She felt comfortable. As she made herself comfortable, an old man walked into the clearing. The man was obviously powerful. The forest seemed to give way, but out of respect not fear. His presence was instantly comforting. Inathanaria, name forgotten, battered and broken, distrustful and suspicious, was afraid of him but trusted him nonetheless.

This man nursed her back to health. He held her through her nightmares. He walked with her in the forest. Bit by bit, Inathanaria regained confidence in herself. The man talked with her. He described her potential. (Though he knew her true form, she wasn’t ready, and so he never made mention of it.) When they talked, he told her stories of boldness, of bravery, of light and goodness slowly overcoming evil. He talked of the strong protecting the weak in the nature of a parent protecting a child. He talked of stewardship and benign neglect. Through such stories, he taught Inathanaria of what it means to be a bronze dragon. He called her Inanna, since that is the only reconstruction of her name she could come up with.

As Inanna grew stronger, she began to dream. She dreamed of the stories the man told her. She imagined herself in them. A spark grew within her. She began to desire being a part of such stories. When she told the man, he smiled. He said he would start her on the path.

He coached her, tapping into her innately magical nature. He taught her shapeshifting. He pushed her in ways she’d never been pushed. He guided her into discovering her true nature. After so many years and decades of being a human, Inanna felt *right* in her true form. She was ready for the world now. A young adult dragon. The man knew his time of death was near, and so he gently urged her out into the world. Inanna saw through his teaching what was happening and rejoiced in the knowledge that the nature he loved was taking him back in its loving care. She felt a moment of sadness when he finally died, but only a moment. His teaching carried on in her and she always remembered the last thing he said, “Your life has been very hard. Much harder than most. You wish to follow your stories, but how could you have truly helped those who needed it unless you too knew what they know: you know their fear, you know their hatred. You can now protect them and they will allow it because you were one of them.”
Megatron

01-12-06, 11:03 AM
Svendalmarinthul
NE Ghostly Woodling Green Dragon Druid

Spirit of the Deep Forest and Watcher in the Trees. Sven is the guardian of the ancient wood.


more to come
DragonGaea

01-12-06, 11:04 AM
Breaking the mold for white dragons when Tsubasa was hatched she promptly gobbled up her hatch mates,eggs and all.From that day forward she had a taste for dragon.She is a cannabalistic white adult dragon that has no preference for what color of dragon she dines upon.This has made her a poor choice for a mate as she tends to gobble up would be suitors.Although white dragons are suppose to be the most savage and beast like of all the wyrms,Tsubasa has risen above the beast like intelligence as she takes great pleasure in tracking her prey and has learned enough tactics to take on most Material Plane dragons.She has accquired some magic items from the hoards of the other dragons she has slain and eaten.Some of those treasures include a scarlet and blue ion stone(+2 enhancement bonus to intellegince),a head band of intellect(+2) and other intelligence boosting things which has enabled her to trick even copper dragons and feast upon them.She also has in her stash Jaws of the Dragon and Claws of the Ripper to help her when she feasts and on those really tough battles agaisnt Golds and Reds.She has only managed to slay and eat 1 of each,other fights she has fled from.Of course,this gives her great notoriety in dragon circles as a white out stepping her bounds.
lordvoldemorten

01-12-06, 11:06 AM
Shalindraxithel (or Shalindra for short) was born by a powerful silver dragon couple, her father ruling the huge mountain range where he lived. She was born small. Very small. Being less than half the size of her siblings, Shalindra was forced to leave her nest, for even among the good silver dragons, weakness is unacceptable in such a powerful family. Shalindra almost died in the cold wastes that sorrounded her home cave, for even large birds were strong enough to hunt her. She managed to survive by staying on the ground though, her small size becoming a blessing for hiding. One day when she hid from a hungry eagle, the cave which served as hiding place collapsed around her. She was buried in ice and frozen earth.

Centuries later, Shalindra's father's rulership was challenged. An ancient red dragon defeated him in battle and settled in the mountains, which would soon thaw the ice in which Shalindra was buried. The frost had kept her alive, and aging had, as with all other dragons, made her powerful. The ice in which she was encased had hampered her growth though, and she emerged an adult silver dragon- of small size. While she still is as weak as a wyrmling physically, her magic powers and breath weapon have developed just as fast as for any other dragon. Now she is known as Frostling, Dragonmoth, The Minute Giant and other names where she travels. She is free, powerful and mad. She cannot accept the unfair way the world has treated her, and she hates all those who have not been treated in the same way. Shalindra is a hero among the disabled; wherever she goes she fights for the blind, the deaf and people who are otherwise physically disabled. She has no love for others, and she has a special hate for other silver dragons, which she defeat through cunning use of her magical powers rather than physical power.

Stats: As wyrmling silver dragon, but with the magical powers, breath weapon and all other non-physical traits of an adult silver dragon.

Shalindra is a dragon more likely to appear as a mastermind of a complex plot than a hoard-guarder. She often travels in a polymorphed form.
strcpy

01-12-06, 11:19 AM
Mosildeeth is a Brass, Mature Adult, Diviner / Lore Master.

While most brass dragons have a penchant for conversation, Mosildeeth is driven by a unending quest for it. So much so that when he cannot find someone to talk with, he talks to himself.

This early on trait quickly grew stale. As there are only so many things one can talk to oneself about. Thus when he encountered an elderly wizard, who for a change had more to say than he did. Mosildeeth was indeed curious as to how the wizard had learned so much.

Wizard? The man said, hah! He was a lore master, a student of mystery and secrets. And so began Mosildeeth's tootilage in the arts of wizardy. Being out talked by a human? This would soon be rectified.

He enjoyed much of what he learned. The more of the worlds secrets he mastered the longer he could talk to himself about such secrets.

The knowledge grew and grew and it came to a point where he could spend weeks in earnest conversation with himself. Making good points on both sides of the conversation and would even jot down notes for future debates on such subjects.

And then the wizard grew weary of Mosildeeth as the dragon was developing a knack for carring out several conversations at once. The old lore master could simply not keep up. And kindly asked Mosildeeth to perhaps go bend someone elses ear, at least for a few years.

And so, Mosildeeth left the old wizards home and set out into the world. Equipped with far more knowledge than a dragon of his age should of rightfully acquired. Right now he is on a quest to find some dracoliches and such. Surely they must have thousands upons thousands of years of history to talk about. And besides, he has a ton (literally) of notes he needs to confirm, so that he might counter argue himself on several points in conversations he has not yet finished.

(Source, PHB, MM, DMG)
Krede_the_Mighty

01-12-06, 11:44 AM
:uh-huh: Overgrown chicken?!
I'd like to remind you which one of us currently most resembles poultry, and withdraw my offer of service. You would have been free of the blights of my army, but now I will destroy you along with the rest of your ex-kind.
Now where's that mercury dragon hiding his lair...
Signed,
Korjilyn, Lord of Wyverns
:chicken:
...
I mean :dragon:
Ahem.

Hey, I mean, um, Hi there, er, Korjilyn, Lord of *sigh* Wyverns.

It's me, Krede the Mighty. You remember me, right? Red dragon, very powerful, turned into a duck and stuck in a forcecage?

Well, I'm still in the forcecage. Last time I hiccuped, I fried the piece of grass I had enchanted to burrow out of here. There's no more grass. I'm going a little stir-crazy without it. And I've had time to sit and think, you know, about the future and open spaces and such.

All this is my way of saying, can't we just get along?

Whaddaya say? You bust me out of this forcecage, we go hunt down that Mercury Dragon together, and then you'll have the most powerful duck (dammit) I mean dragon at your side.

From what I see (which isn't much, given that there's only half an inch between the bars of this blasted thing), there aren't many purebred dragons around these parts for you to attack anyway.

So, um, I'd make a little white truce flag, but right now there's nothing in this cage but me and dirt.

Let's lay some quack down together?

Krede the Mighty
Fox Reeveheart

01-12-06, 11:51 AM
Heres a dragon that hasnt been seen since its 3rd edition stats here on the site :D

Rapturiel, Adult Mercury Dragon Paladin/Ninja

Rapturiel was your average and playful mercury dragon. Every morning he would exit his cave, grab a bite to eat from the local shepherds flock, and continue on with the rest of the day, perhaps having some mischief in human form. Coupled with his play he took up the way of the ninja, enjoying the stealth abilities of the shinobi, which he promptly used to steal pocket change for his next meal, now and then enjoying a cooked, human-made dinner.

One day, with what seemed as no warning, barbarians from the north raided the villages down in the valley below his home. Not strong enough to deal with an army, Rapturiel fled from his home. Only later would he find out the barbarians were mere puppets under control by clerics of Tiamat. This drove him made with rage and vowed revenge. A quick trip to his treasure horde and the activation from a cube of planar travel brought him to the glistening silver waters of celesta. There he took up the training in the arts of good and justice, honing his abilities that he may one day return, which he did. Now Rapturiel has returned to his home, trying with everything he is to take it back from those who ejected him from his dwelling.

Woe to those of evil who are not careful, an invisible dragon may just sneak up on you and smite you with a sudden strike.
Krede_the_Mighty

01-12-06, 11:55 AM
12th day of January, year 2006 in the Reckoning of the Scaleless Ones

The Same Pond

Dearest Mother,

I am still trapped in this Forcecage. My best efforts to escape were dashed when, foiled by my own cursed hiccups, I destroyed first the enchanted reed-file I had made to file through the bars and then the enchanted blade of grass I needed to burrow underneath the cage.

The situation is grim, Mother.

And yet, I have not lost all hope, for there is a wyvern who offered his assistance. I immediately turned him down, as you would expect, but this was before the loss of my escape tools. I have since appealed for his help in breaking free of this Forcecage, in return for which I will help him in his own battle.

Do not think wrongly of me, Mother, for I have not turned my back on either our kind nor my own pride. Though I look like a duck, my instincts are still firey.

I know this wyvern intends to double-cross me, for such is the only way lowly worms of his sort can hope to succeed against the power of a true dragon. I know how to beat him to the bite, however. We will fight side by side, and at the right moment, I shall betray him to his doom.

Freedom is not far away, and victory only a little farther than that.

I am, as always,
Your
Dragey-Poo,
Krede

P.S. Do not let this missive fall into the wrong claws.
P.P.S. I pray you find this messenger swan as tasty as the last one.
DragonGaea

01-12-06, 12:12 PM
MORE MORE PLEASE hahahahahaha
Deekin

01-12-06, 12:17 PM
Not Mine but funny,

Sharrakor Drevi'nix'orrix'asei (Adult gold dragon Incarnate-15 Dean of Soulful Incarnum; created by Zenra): Eberron is no stranger to the "new" art of incarnum. They've had it for millennia. It was taught to the giants of Xen'drik by the dragons, and they lived to regret it. It was thereafter forbidden for dragons to teach this art to lesser races. So, of course, that's what Sharrakor did. Knowing they'd have to let the rest of the multiverse in on the secret to keep Eberron from upsetting the cosmic balance (again), they sent Sharrakor to Sigil Prep to teach it to the other planes. Sharrakor generally teaches in his favorite human form, although he sleeps on top of the building that bears his name. Likes: incarnum. Hates: That after a brief spike, nobody seems to care about incarnum. Goals: To have more than one classroom building in the Incarnum campus.

From the Excelent Campain Setting Sigil Prep (http://www.sigilprep.com)
paladin_latham

01-12-06, 12:32 PM
Emperor Tattherissmana (Tatt-man)

Great Wyrm Gold Dragon Ascendant [1]

Longtime ruler of an empire to the far east, this wise and compassionate being often disguises himself as a wandering elderly monk in order to walk amongst his people. He is most famous in this guise for the mystic tattoos and wise, if cryptic, clues and messages he gives adventurers before vanishing. It is because of these encounters while in his human form that he is known in legend as the mysterious Tatt-Man. (the tattoos are made through the craft wondrous item and tattoo magic feat [2])

Now in the twilight of his existance, he is using ancient techniques in order to join his ancesters as a god of the celestial heirarchy.

-Kudos to Lee Skinner for inventing this NPC quest giver. The only thing cooler than the description is to see him role-played in a game.

[1] Draconomicon
[2] Races of Faerun
Wotc_Mark

01-12-06, 12:53 PM
You folks are rockin' and rollin' looks like we are going to have alot to read when making our decision as to which to include. I definately have a few favorites already but we have a few weeks to go yet.

MJ
:dragon:
Odnasept

01-12-06, 12:54 PM
Sure... be sure to footnote that though ... something like this...

"And the obsidian dragon[1] was one bad dude"

1) Obsidian Dragon (http://www.wizards.com/default.asp?x=dnd/psb/20030124b)

MJ

But was it a bad enough dude to make a Gelugon? (Sorry....)

Anyway, I may well find myself voting for some of the less powerful entries here, but my contribution is itself fairly high-end:

Dakdarana, Ancient Prismatic Dragon/Dragon Ascendant 11

One of Tiamat's most unknown victories was her successfully using her salient divine ability to control a Wyrmling Prismatic Dragon, then spiriting it away to her godly realm. There Dakdarana was named and remained in Tiamat's close care secretly for two millennia, at which point it was inducted into the ways of the Dragon Ascendant and progressed swiftly.

Thanks in part to the Dragon Queen's influence, Dakdarana has been gaining not only levels in that most prestigious of prestige classes, but also almost enough worshippers to make it a greater deity should it gain its final level. This is all part of Tiamat's plan to do the seemingly-impossible: create a deity in her service capable of eliminating all of her rivals, and making her title elsewhere of Nemesis of the Gods true at last. Though the Prismatic Dragon Ascendant is already known as this to its followers, when it gains divinity it shall be called by all....

Dakdarana, Dragon of All Colours.

Sources: Deities and Demigods, the Draconomicon, and the Epic Level Handbook.
Longwinn

01-12-06, 01:01 PM
A mercury dragon Evoker specialist mage/argent savant.

Mthystithu'ul's abilities are perfect for defense and damage. If you want to push the rules a bit, the mercury dragon's tendancy to speak very quickly allows them an extra spell every other turn. Quickened spells act similarly so that the dragon may choose a third spell every other round or two spells every round provided that there are quickened spells memorized.

Mthystithu'ul was born to two Mercury dragons and was lost to them when a Dracolich attacked and removed their only wyrmling from them. Both died in attempting to defeat the Dracolich. In time, when the Dracolich was off on one of his forays, Mthystithu'ul discovered his breath weapon and burned his way out of his captivity. He fled from the Dracolich's lair and came across a great gnome mage named Maldanen, whom he almost mistook for a snack. Maldanen was the best of the Argent Savant mages of his day and passed all his knowledge on to Mthystithu'ul. Mthystithu'ul then took this knowledge, refining it into a prowess in force magics such that he was left unrivalled by all in his circle of confidants.

Mthystithu'ul commonly takes the form of Maldanen. Myth would have it that Maldanen is extremely long lived for a gnome, but in honor of his friendship to the great savant, Mthystithu'ul maintains the guise in order to keep the mysterious belief alive.

Mthystithu'ul is now an ancient. Tested in battle and victorious in all endeavors, he returns to his aerie. Blood oozes from several clawed gashes in his sides. His wings ache from the strain of arial combat. Clumsily he slides into the cave he prepared for himself. Comforting as home can be, Mthystithu'ul gingerly lays himself down on his bed of furs collected from years of hunting.

From outside the cave, angered quacks arise. Smiling to himself, he prides himself on quickly trapping the delusional duck with a few quick spells and a smack to the bill.

Ancient Dragon Template for 9th level Wiz, 10th level argent savant.

Evoker specialized
Spell focus: Evocation
Spell Mastery
Prohibited Schools: Necromancy/Enchantment
Quicken Spell
Extend Spell

(still working on it)
Bixby

01-12-06, 01:21 PM
18th Lvl Necromancer / 11th Lvl Psion Nomad / 4th Lvl Athasian Dragon (Dragon Magazine #339)

After the vacuum caused by the death of Kalak of Tyr, Dwiqle was able to begin to secretly begin the process of transformation into an Athasian dragon.

Decades passed before he was able to obtain and store all the necessary lifeforce energy and make the first transformation.

Shortly after the first transformation he was able to pierce the planes and decides that rather than deal with the squablles of the other Athasian dragons, he'll take his new found power to other places and return to Athas when he is powerful enough to dethrone all the Athasian dragon kings!!

What better way to secure/proove his destiny than to test his mettle against so called 'real' dragons!!!
Kothardarastrix

01-12-06, 01:24 PM
Dear Krede the Mighty,

Your mother has told me of your plight; sadly you find yourself in a form less than... appealing, to your draconic tastes. Regretfully, you were always the most hard headed of my fifth cousins twice removed. You seem to have forgot that dragons, true or not, that retain the ability to breathe their elemental weapons may eat anything and as much of anything they wish.

Ah well. I must return to my quest to becoming the heir of the great All-Destroyer Garyx' heir.

Your Fifth Cousin Twice Removed (Thankfully),
Destroyer of Worlds,
Kothardarastrix Chararixen

P.S. I hope the bird seed and pond reeds I send with this letter taste well.

P.P.S. I prepared Explosive Runes today!
ledfan

01-12-06, 01:29 PM
Axmar was the smallest and weakest halfling in his village despite his draconic heritage on top of all that he has the cruelest Napolean complex ever seen. All this caused him to get continually beat up by all the other halflings when he got out of hand. After one particularly cruel act by Axmar he was run out of the village into the wide world where he faced the same condescension and violence for what he deemed his "antics". He got fed up with society and went into the wilderness hunting for his survival and becoming brutal and violent. From his constent conditioning he is now a brutal savage who rips apart passer by who come by his "lair" (a little muddy hole into a hill where he keeps his "treasure" a shiny copper piece he obsesess over)

Sources: Draconomican, complete warrior
Valgard

01-12-06, 01:35 PM
Another one, but it is only a dragon-related character, not a dragon. He will be probably my next character, so treat him well. :D

Leolerence "Leo" Boudin (CN male human cleric 5 / dracolyte 5 of Aasterinian) also known as "Rachthurirl" and his fostered dragon Vorelkethend (female wyrmling copper dragon). Leo has a great respect to dragonkind, but he despises evil dragons a lot (He used to be member of a dragon hunting party).

When he was young, Leo lived with his middle-upper class family in a medium city. He was the kind of boy who spends more time in a library than playing in the streets, but rather than viewing his future as a cloistered librarian, he wanted to visit all the places he read in their so beloved books. He loved to think and discuss with everyone about anything. That was not the kind of life his parents wanted him to do, but that was not a problem for Leo. When he was old enough, he left town and became a free thinker cleric with no deity, but some kind of inner voice talked to Leo. Leo thought about it, and he believed to be an outsider with the same philosophy as him, or maybe nothing more than an inner voice.

One day he found a great cave, and he entered it. In the depth of the cave, he met a great copper dragon. The dragon was happy to meet a so respectful member of the lower races and permitted Leo to talk to him. Leo had read a lot about dragons, they were the most admirable and glorious race he heard about, and he talked to the dragon about many things. When Leo mentioned his "faith", the dragon replied him and say Leo that that was very similar to Aasterinian's faith. Some days after leaving the cave, the inner voice was out and Leo heard the voice of the Messenger of Io calling him (but he's not sure if the first voice was Aasterinian herself all the time). He embraced Aasterinian as his patron as early as he could.

After that, Leo encountered many other dragons, mostly copper dragons. He thinks that chromatic dragons serve only to destroy and he helped killing some ones who threatened a lair of copper dragons. After that, dragons know him as "Rachthurirl" which means, "friend of coppers". Now, Leo has been seen with a wyrmling copper dragon known as Vorelkethend. It seems that Vorelkethend's parents let her go adventuring with Leo to learn some things about live out there.

EDIT NOTE:(The Dracolyte prestige class appears in Draconomicon: The book of dragons)
Artector

01-12-06, 01:43 PM
Well hopefully this one works......

Skitix

Adult Gold Dragon Sorcerer 15 Dragonslayer* (10) Dragonstalker* (10)

Skitix was the son of the great dragon Unkeris. Until one day. He was watching the hoard. It felt good against his skin even at the young age he was at. His father was out hunting. His mother had left. Neither Skitix or Unkeris knew why. Groups of adventurers came by the lake seeking advice or help. Unkeris was happy to help.

But one of these groups wasn't one seeking help. Only gold. They slew unkeris. Skitix had no choice but to hide. After the lair had been sacked Skitix came out. They had even taken father's flesh! Skitix was angry. He found those fools, and they payed. They had missed a hidden artifact. Skitix used it.

Only after establishing his own lair and traveling to a town did he find those adventurers weren't all evil. He tracked down the rumors and found another dragon had manipulated Skitix into killing the adventurers. It was a dragon. Skitix fought long and hard. But he finally prevailed. The dracolich was dead. Skitix then dedicated his life to destroying evil dragons.

Most times he is in humanoid form, searching for the next evil. When the dark dragons are found he kills them, without mercy and without emotion.

*Draconimicon
ieattrollsforbreakfast

01-12-06, 02:02 PM
and as a messege to Kosjilym.....your alliance is futile.....no planet has ever survived the ire of the Lord of Shadows or Korraganitar. Submit or face a fate worse than death. (by the way do you think that something as twisted as korrag could be called a true dragon? tell me!!!

I agree with krede you are an overgrown food bird that korrag will enjoy eating FOR NOT NOTICING HIM!!!!!!!look above ur post until you find his that you will know his message!!!!!! (and it wasnt a threat of disembowlment either.

:blush:
I mean...
Korjilyn has no need to notice true dragon scum! Korrag's fiendish nature is only more cause for his complete destruction at the hands of our united force!
And when I have the alliegance of the mighty Krede, who can sympathise with our cause, we shall see what happens when true dragon fights true dragon! In the ashes of that battle only our kind will remain, and we will spread freedom through the land, guided by my claw!

Hey, I mean, um, Hi there, er, Korjilyn, Lord of *sigh* Wyverns.

So, um, I'd make a little white truce flag, but right now there's nothing in this cage but me and dirt.

Let's lay some quack down together?

Krede the Mighty

Getting desperate are we? :devil:

Very well, I shall spring you from your forcecage. But since you were so rude before, I will be keeping my eye on you. One step out of line and you're chicken feed!

I will be along shortly with a pseudodragon ally of mine. He will dispel the forcecage and I shall start my purge with a certain mercury dragon that think's it has the right to terrorise poor, defenseless poultry!
Rekyrts_Vanderslithe

01-12-06, 02:15 PM
How about a 600 year old, level 40 Dark Matter Dragon who's looking for a good challenge? Just think about how nasty that could be. A body made of Dark matter, almost like his body is a black hole that absorbs spells and anything thrown at him. Let me know what you guys think.
axraelshelm

01-12-06, 02:26 PM
Born and worshipped as the Son of Ra. The gold Dragon Muno-Tept lived as a king in the grand city of the sands. for thousands of years he lived until death came knowing on his sacred door.
He didn't want to leave his people behind so he decided to become a sleeping lich that will arise from his slumber to aid his people.
He is a colossal wrym wizard. his scales and flesh arroded from his body leaving a majestic gold skeleton sleeping in his massive sarcophagus he waits.
ieattrollsforbreakfast

01-12-06, 02:41 PM
Another entry. I hope it's ok to use homebrew stuff, here goes:

Vuthausk, Black Iron
Male adult black dragon armathrope (ironwyrm golem)[1]*

The black dragon before you lower's its horned head as you approach. Tenacity glows within its eyes as it bares its almost metallic teeth. As it approaches, the ground cracks beneath the dragon's unnatural weight. The dragon spreads its wings and calls out with a deafening screech. As it cries, its tough black scales straighten and shimmer as they are transformed into thick iron plates. The dragon looks back down. A frame of steel now covers its head, and steam rises from its nostrils.

Vuthausk (literally Black Iron), as he is now know, was a relatively young black dragon with ambitions far beyond his years. As a talented artificer Vuthausk had built a large number of constructs to guard his horde, but when his research lead him to the techniques of the armathropes, he became closer to his creations than he tought possible.
The rituals of armathropy imbued within him the essence of an ironwyrm golem. Through this automaton's mindless obedience, Vuthausk became cold, determined and bordering on insane. But his obsession with stone and metal became stronger with the transformation, and now the black dragon seeks to build an army of golems so that he might rule all within his metallic grip.
Now, with raw power comparable to the ancient wyrms, Vuthausk knows his ambitions are within his reach, and will stop an nothing to see them through. Such is the arrogance of a dragon combined with the determination of a construct.

[1] Armathrope template is a homebrew found here (http://boards1.wizards.com/showthread.php?t=311651). The ironwyrm golem can be found in the Draconomicon.
*larger sizes possible through advancing the ironwyrm golem...combining an ancient black dragon with a fully advanced huge ironwyrm golem would lead to 111HD and an enormous CR, so I think a large size ironwyrm/dragon will do at 59HD and a CR in the late 20s
Rys Tet'nei

01-12-06, 02:53 PM
Geraxixu'at- Hellfire Wyrm of Legend: Disciple of Ashardalon 12/Fiend of Blashpemy 6

It's unknown as to when it was the Geraxixu'at first heard the call of The Chromatic Dragon, but it matters not. Her favour was with him, and it was evident from the day he massacred his hatch-mates that he was destined toward power.

He was young when he was accepted into the loose circle known as the Disciples of Ashardalon, scarring himself and absorbing the screaming fiend at the mere age of 157 years. That was the beginning, though. After additional centuries of plotting and attaining fiendish perfection, he seeks to further his deity's favour. He delights in corrupting the worshippers of goodly deities to the cause of The Creator of Evil Dragonkind, especially those of her nemesis, Bahamut. There is no hesitation in doing whatever it is he must to attain his goals, including the slaying of other dragons, be they loose allies or enemies of any sort. Perhaps with his cunning and preternatural abilities, his fervor and corruption will land him as the youngest dragon to attain a spark of divinity at Tiamat's will.

Noted personal titles include: Bane of the Hallowed, Chosen of the Chromatic Dragon, Eater of Those that are Crunchy and Taste Good with Ketchup, Soul Hoarder, and The Corrupt

Sources used: Draconimicon, Fiend Folio, MMII
Balor von Balorvitch

01-12-06, 03:02 PM
Palsha Platinum Emperor
Wyrm Sliver Dragon, Samurai (OA)

As a young wyrmling Palsha got discussed with his fellow dragons lack of discipline and greed and abandoned the dragon philosophy of dragon kind vowing to spend every gp he earned to fight evil rather than sleep in his greed. He thus set out as a mortal to find warriors who had the determination to combat all evil to nothingness. He eventually found such a place as he traveled east where dragons' wisdom was revered and whose strict discipline and loyalty was akin to his own. At first he joined the ranks at the bottom not wanting rupture the order by exposing himself as a dragon.
Over the years his great victories and soul of honor granted him great prestige as he aged and gained greater power. He revealed himself to their emperor and pledged his loyalty as the protector of his family. After hundreds of years of loyal service and saving the kingdom many times from invaders the imperial family died when the evil dragons of the west stormed the palace. Palsha slew them all by leading the fearless samurai against the fearsome dragon army that fell due to their selfish nature.
He then ascended the throne in order to stop the empire that he loved from falling into chaos.
He led many prosperous decades and many half dragons sired to eventually give the power back to humans over many hundreds of years. He eventually left the empire to his daughter who was wisest of his children and retired to a cave finally succumbing to his dragon nature but ever vigilant to come upon the world again.

Note: Palsha is not like most dragons due to the fact that he gained levels as a samurai as he aged and spent any personal horde that he got on 20% his kingdom, 60% magic items, and 20% loose cash.
Mikorlias

01-12-06, 03:23 PM
The Soup Dragon

Psuedodragon as per normal rules but with weapon proficiency (club)

Equipment: A wooden spoon (counts as tiny club, as well as spoon)
Bowl of Soup (heals d4 hit points, single use only)

The Soup Dragon is a very small dragon-like being that lives on a distant planet, or possibly moon, with a race of mysterious whistling creatures that look like knitted socks. They are Clangers, and the soup dragon is their protector and soup provider.
Loki_God'o'Chaos

01-12-06, 03:26 PM
Copper Dragon, Great Wyrm-- Cleric 16 / Dragon Ascendant 12/ Heirophant 4

Herre Spoker Far, or His Lordship as the creatures of his lands call him, is a Dragon of amazing size and power. He obeys only two laws. The Law of Nature, and the Laws of His Queen and Goddess; Hlal (Draconomicon). He is the benevolent force that keeps all of the Forests and Hills and Mountians in his range safe and well cared for. His age is beyond recollection to the creatures of his realm, and as far as any of the nymphs and dragons of his realm will say, he has always been their lord. He seeks godship, not out of selfish reasoning, but because he wishes to have the absolute ability to protect those he leads. He has a horde the likes of which have never been seen before by the likes of man. Herre holds many treasures from across many of the realms. The creatures under his command are varied and many. Amoungst his favored subjects are a small village of Kenders that he brought to his realm, for his enjoyment. He finds their constant curiousity refreshing and vibrant. His lands are roughly 300 square miles, 35% of it is hilly landscape as customed to his breed. another 35% is forests and elf lands who have sworn alliegance to his power. Then 20% is beautiful oceans shared by him and a Gold Dragon Wyrm, Sheeredni-vaktar (Dracomicon, Example Dragons) She alone knows his true age, she was a wyrmling that he tutored just before he became Immortal. The Other 10% of his land is a small mountian in which he lairs. Also, within the boundaries of his land, but not truly included in them, are 4 Guarded Sites and a Dragon Graveyard. He is currently working on wrangling up and taiming all of the Lycanthropes that have begun to appear all over his territory in the last couple hundred years. Naturally he has the help of the 20 or so wyrmlings and Juvieniles that live under his care.

Explanation of Choices-
Copper Dragon Great Wyrm- I think they are amazing creatures and almost perfect when they have all the wisdom of the Wyrm stage to be a benevolent lord/guardian of a large amount of land.
Cleric- I was thinking along the line of a powerful forest lord who can really put up a fight, and thusly, I choose a cleric. His goddess is Hlal, the jester and keeper of tales. His domains are Good and Trickery.
Dragon Ascendant- What is a better class for an Immortal Dragon Lord? Look at all the stuff he gains from it. His Alignment is Neutral Good, and thus, he is able to balance his actions between Law and Chaos, though he favors chaos (because of his goddess and his breed). Also, all of its abilities seem to complement the general idea that I started out with.
Heirophant- I relized after I put together the rest of him that I was beginning to stray from my original clerical view of the character, and thus, I raised the cleric level up, and made him a Heirophant.

So, with all of that put together, you can get a good picture of him. He is over 32 feet tall, and roughly 170 feet long, with a wingspan to match, he weighs in the area of 320,000 lbs. Plus, he is surrounded by the aura of a ascendant, and the spells and power and faith of a cleric, ontop of that, he is known to speak only in riddles and never gives a straight answer, unless those he is speaking to can solve his riddles and return the favor

Hope everyone likes this one, It took me forever to find where I had him hiding at, Ive actually got him running around in my campaign, as the Lord for which the PCs work for

Edit- Common Guises
He is commonly known to take any and all of the following forms and hide in the places noted.
Werebear (in hybrid form)- He will often be found making merry with the local werebears, who in his oppinion are the only good breed of Lycanthropes, and thus, the only ones he allows to settle in his realm
Kender- With a small village of these being in his realm, he has come to learn the way they think, and thus, he tests the pacience of those who pass through his realms by taking the guise of one
A cripple- In this guise he may test the kindness and genourosity of the creatures in his lands
Small Creatures such as Monkeys, Mice and other commonly overlooked creatures- From these forms, he may pass unnoticed in the precence of humanoids and play tricks freely, to see how good of sports they are.
Valgard

01-12-06, 03:44 PM
Worship Nexiejir, the lord of Nexus!! You can find info about him in my reply in the Deity Stats - Avatars and all levels of Deities (http://boards1.wizards.com/showthread.php?t=197789&page=30&pp=30) thread (page 30, 2nd post).

EDIT NOTE: I think the link does not work very well... here it is:

This is the first god I've created myself. He's from a campaign that a friend is DMing and I am playing. This campaign is about some kind of plane/demiplane called Nexus that has no cosmology on its own, but is connected to all material planes via the plane of shadow, and the players travel to other material planes and demiplanes in missions of reckoning, negotiation, conquering or research.

The known "universe" of Nexus is the inner surface of a sphere with a colossal lapis lazuli in the center of the sphere, with gravity going away from the lazuli. The entire surface is about the size of Europe, but with a proportion of water and land similar to Earth. The lapis lazuli grants light and cold to the plane. The closest you go to the lazuli, the colder it is. The lapis lazuli goes fading and shining so there is something to day and night. The sages in Nexus speculate that the world of Nexus is really an eternal 3D sea of fire and magma, with the lapis lazuli floating through it at an extremely cold temperature, and the world of Nexus created in the moderate temperature ratings where magma has solidified.

The inhabitants of Nexus are called Nexians, and many intelligent races share the world, all living in peace, from the standard humans, elves and dwarves to orcs, drow and even mind flyers. The higher law in Nexus is no harming between races in there, so if an intelligent race has a need of another one, such as the brain hunger of mind flayers, they travel to another plane to satisfy their needs. Some Nexians are native but others come from another planes, so it's usual to see people from many worlds, such as Toril, Oerth, Krynn and even Discworld or Azeroth. :D

This is a little introduction to Nexus so you can understand the type of game and the deity's info.

NEXIEJIR
The Lord of Nexus
Demigod
Symbol: A lapis lazuli surrounded by a circular line of fire, with a blank between them
Home Plane: Nexus
Alignment: Neutral
Portfolio: Planar travel, jorneys, knowledge, Nexus, summoning
Worshipers: Bards, conjurers, merchants, diplomats, Nexians, planar travelers
Cleric Alignments: All
Domains: Knowledge, Summoner, Travel
Favored Weapon: Claw (Scimitar)

Nexiejir is the oldest being alive in Nexus, and little people knows his true age. He is a great wyrm prismatic dragon that enjoys listening to stories and learning even more from the travels to other planes.

Nexiejir discovered many years ago the advantageous site of Nexus between the multiverses and began travelling between the planes. He found many races and many different civilizations and interacted with them as cautelous as a prismatic dragon can. He travelled among many worlds but always returned to his homeworld, Nexus. Years later, even later than when he was known to be the oldest living being in Nexus, he became more lazy and began supporting groups of native Nexians to explore other worlds with conjuration and divination magic in exchange for treasures they could problably find and stories of their jorneys. These travellers were more discreet than Nexiejir, so more natives of other worlds met these characters. Nexiejir gained more treasures, knowledge and admiration between the Nexians and the first outsiders that arrived to Nexus. Some Nexians began to worship him as a deity, and in some ages he assumed the rank of demigod.

Nexiejir is a deity that doesn't matter how things are made if they are indeed made, as long as it does not affect peace in Nexus, just because that would cause trouble, not for any sense of justice or something similar. Nexiejir accepts that most newcomers worship the gods they followed in their homeworlds, so he has few clerics.

There aren't many temples dedicated to him because there's a direct connection between worshiper and deity, but there are indeed some little shrines dedicated to him in the further regions from his palace. Clerics of Nexiejir can be of any alignment, because the Lord of Nexus doesn't worry in his clerics methods, althought he prefers that evil acts shouldn't be done in Nexus. His clerics choose the time of day when they prepare spells, and they try to keep this the best they can, despite they travel to planes where day and night go different than normal.

NEXIEJIR
Colossal+ Dragon
Divine Rank: 3
Hit Dice: 78d12 + 2,106 (3,042 hp)
Initiative: +4 (+0 Dex, +4 Improved Initiative)
Speed: 180 ft., fly 360 ft. clumsy.
Armor Class: 107 (-8 size, +27 deflection, +75 natural, +3 divine), touch 32, flat-footed 107
Base Attack/Grapple: +78/+98
Attack: 2 claws +107 melee, or bite +104 melee, or 2 wings +104 melee, or tail slap +104 melee; or by spell +104 melee touch or +81 ranged touch.
Full Attack: Bite +104 melee and either 2 claws +107 melee, or wings +104 melee, or tail slap +104 melee; or by spell +104 melee touch or +81 ranged touch.
Damage: Claw 4d8+15/19-20, bite 8d6+31/19-20, wing 4d6+15, tail slap 4d8+46; or by spell.
Face/Reach: 80 ft./20 ft.
Special Attacks: Breath weapon (prismatic spray, 80-ft. cone, save DC 76), crush, tail sweep, spells, spell-like abilities, domain powers, salient divine abilities.
Special Qualities: Blindsense 60 ft., deflecting force, frightful presence (DC 76), empower spell-like ability, maximize spell-like ability, divine immunities, DR 15/epic, resistance to fire 8, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to beings
within 3 miles, remote communication 3 miles, godly realm 300 ft., greater teleport at will, SR 35, divine aura (30 ft. radius, DC 40).
Saves: Fort +75, Ref +48, Will +72.
Abilities: Str 73, Dex 10, Con 65, Int 64, Wis 65, Car 64.
Skills: Appraise +62, Balance +47, Bluff +74, Concentration +111, Descipher Script +61, Diplomacy +145, Disable Device +70, Disguise +61, Escape Artist +84, Heal +70, Hide +27, Intimidate +119, Jump +138, Knowledge (arcana) +111, Knowledge (architecture and enginnering) +111, Knowledge (dungeoneering) +111, Knowledge (geography) +111, Knowledge (history) +111, Knowledge (local) +111, Knowledge (nature) +115, Knowledge (nobility and royalty) +111, Knowledge (the planes) +111, Knowledge (religion) +111, Listen +111, Move Silently +43, Open Lock +43, Perform (sing) +66, Search +111, Sense Motive +111, Spellcraft +119, Spot +111, Survival +70, Tumble +47, Use Magic Device +111.
Feats: Augment Summoning, Cleave, Devastating Critical (Claw), Draconic Knowledge, Epic Fortitude, Epic Reflexes, Epic Reputation, Epic Skill Focus (Diplomacy), Epic Spell Focus (Conjuration), Epic Weapon Focus (Claw), Epic Will, Exted Spell, Great Cleave, Greater Spell Focus (Conjuration), Greater Spell Penetration, Heighten Spell, Improved Critical (Claw), Improved Initiative, Improved Multiattack, Multiattack, Overwhelming Critical (Claw), Power Attack, Power Critical (Claw), Spell Focus (Conjuration), Spell Focus (Divination), Spell Penetration, Weapon Focus (Claw).

Breath Weapon (Su): Nexiejir's breath weapon is an 80ft. cone emanation. Creatures caught inside are affected by a prismatic spray effect. The save DC is 76.
Crush (Ex): Nexiejir can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are Large or smaller. A crush attack affects as many creatures as can fit under Nexiejir's body. Creatures in the affected area must succeed at a Reflex save (DC 76) or be pinned automatically, taking 8d8+46 damage each round until Nexiejir moves. Nexiejir can maintain the pin as a normal grapple check.
Tail Sweep (Ex): As a standard action, Nexiejir can sweep his tail in a half-circle with a 40-foot diameter. Medium-size or smaller creatures within the tail sweep area automatically take 4d6+46 points of damage and must succeed at a Reflex save (DC 76) to avoid being knocked down.
Deflecting Force (Su): As a prismatic dragon, Nexiejir is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to AC equal to his Charisma bonus (does not overlap with a deity's deflection bonus, so he gains no further benefit).
Empower Spell-Like Ability: As a prismatic dragon, Nexiejir can apply the Empower Spell feat to one of his spell-like abilities that he can use at least twice per day. If the spell-like ability is usable a limited number of times per day, he can spend two uses of the ability to use it empowered. If the spell-like ability is usable at will, there's no cost for empowering it.
Maximize Spell-Like Ability: As a prismatic dragon, Nexiejir can apply the Maximize Spell feat to one of his spell-like abilities that he can use at least three times per day. If the spell-like ability is usable a limited number of times per day, he can spend three uses of the ability to use it maximized. If the spell-like ability is usable at will, there's no cost for empowering it.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. As a prismatic dragon, Nexiejir is also immune to any light damaging effect, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, he is immune to any spell or effect that causes blindness.
Salient Divine Abilities: Alter Form, Alter Size, Know Secrets, Stride.
Domain Powers: All Knowledge skills are class skills, cast divination spells at +1 caster level, cast conjuration (summoning) and conjuration (calling) spells at +2 caster level, 3 rounds/day freedom of movement, Survival is a class skill.
Spell-Like Abilities: Nexiejir uses these abilities as a 13th caster level except for divination spells, which he uses as a 14th caster level, and for conjuration (summoning) and conjuration (calling) spells, which he uses as a 15th caster level. The save DCs are 40 + spell level, or 42 + spell level for divination spells, or 46 + spell level for conjuration spells. At will-Astral projection, clairaudience/clairvoyance, detect secret doors, detect thoughts, dimension door, discern location, divination, lesser planar ally, locate object, longstrider, find the path, fly, foresight, gate, greater planar ally, greater teleport, legend lore, phase door, planar ally, summon monster I, summon monster II, summon monster III, summon monster V, summon monster VII, teleport, true seeing. As a great wyrm prismatic dragon, Nexiejir can use at will hypnotic pattern and rainbow pattern, and 3/day prismatic sphere, prismatic wall, sunbeam and sunburst, these at 38th caster level and the save DC is 37 + spell level.
Cleric Spells/Day: 6/13/13/13/12/12/11/11/10/10: base DC = 37 + spell level, or 39 + spell level for divination spells, or 43 + spell level for conjuration spells.
Sorcerer spells Known: (6/13/13/13/12/12/12/12/11/11, base DC = 37 + spell level, or 39 + spell level for divination spells, or 43 + spell level for conjuration spells): 0-dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st-mage armor, magic missile, shield, true strike, unseen servant; 2nd-alter self, blur, darkness, detect thoughts, levitate; 3rd-blink, fireball, haste, wind wall; 4th-confusion, polymorph, scrying, stoneskin; 5th-dismissal, fabricate, passwall, wall of force; 6th-antimagic field, greater dispel magic, true seeing; 7th-forcecage, greater teleport, spell turning; 8th-greater planar binding, mass charm monster, temporal stasis; 9th-dominate monster, imprisonment, wish

Other Divine Powers
As a demigod, Nexiejir treats a natural 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal.
Senses: Nexiejir can see (using normal vision or darkvision), hear, touch, and smell at a distance of 3 miles. As a standard action, he can perceive anything within 3 miles of his worshipers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 3 hours.
Portfolio sense: Nexiejir instantly senses anything in Nexus that affects one thousand people. He also senses any planar travels to other material planes or summoning effects if they originate or end in Nexus, if they affect at least one thousand people.
Create Magic Items: Nexiejir can create any magic item relating to summoning, calling, or divination effects as long as the item's price does not exceed 4,500 gp.

Sources: Core Rulebooks, Complete Divine, Deities and Demigods, Draconomicon, Epic Level Handbook (All 3rd/3.5e books)
Quarion Silverfrond

01-12-06, 04:03 PM
Loaming over the elven outpost of Udrasia like a preditor over a mouse, is the Vampiric Spellstitched Green Great Wyrm, Saladoram. Riased by the elven necromancer, Sandervolin, in hopes that it whould distroy the outpost. However this backfired and Saladoram killed Sandervolin for disterbing his eternal slumber. Now he has become board with tormenting the resadents of Udrasia, of useing the spells that Sandervolin so "kindly" gifted him with as well as the spells in his own reputor to kidnap his food. Now just wants to go make others of his kind so he is no longer alone.
Sadrin Thunderclaw

01-12-06, 04:22 PM
:blush:
I mean...
Korjilyn has no need to notice true dragon scum! Korrag's fiendish nature is only more cause for his complete destruction at the hands of our united force!
And when I have the alliegance of the mighty Krede, who can sympathise with our cause, we shall see what happens when true dragon fights true dragon! In the ashes of that battle only our kind will remain, and we will spread freedom through the land, guided by my claw!

:mad: :mad: :mad:
Korrag laughs at your impudence....but after seeing your size and being advised by his fellow lieutenant Trancantelama he has decided to take back his hasty words (they were spurred by his fit of rage over a small town, rest assured it is only a crater now) and offer a temporary alliance......he helps you kill any dragon that does not swear himself to the lord, and in return you dont harras his servitiors. That or face him in single combat (in or out o the arena, for who can say if the lord o wyverns or the shadow in the night will be selected)

oh and krede? you didnt see korrags message did you? well here it is again.....korrag will help you if you help him.

from, the destroyer of worlds,
Korraganitar, The shadow in the night
kalmarjan

01-12-06, 04:33 PM
Ancient Plutonium Wyrm

This Juggernaut has already fed on those unfortunate to awaken him after his double millenia dormancy. In a foul mood, he searches out those that placed him in that stasis.

So far, his prey has eluded him, but the ancestors of those dragons responsible for his imprisonment will have to suffice for his neverending thirst for revenge.

Any mortal foolish enough to stand in his way will have a taste of his vile radioactive breath weapon. How much fun to watch their organs, and bones reduced to a melting pile of liquid!

One by one, the challengers will fall. The debt will be repaid. Once the fun diversion is over, the real work can begin.

Sandeman
Sadrin Thunderclaw

01-12-06, 04:39 PM
not to be left out of such glorious (and hunger satisfying) combat here now comes the last of the Lord of Shadows mighty lieutenants,

Hussangaranitar, The shadow that consumes

Deep in the shadows, there is a place where no sound or light can be found. within these shadows, the shadow that consumes yearns to be set free once more to consume the world, and all of its inhabitants......forever

Hussangaranitar (hussan fer short) is the third of the Lord of Shadows lieutenants (see my previous posts for the other two) and is easily the most bloodthirsty and viscious of all of them. He is a final weapon, set free only when there is no hope for the Lord of Shadows to win control of a planet, for when the hunger is realeased it consumes everything. It is said that in the darkest shadows of the night you can here his snareling and his anger, and to enter the shadows where these sounds come from is to invite him to feast upon you. He is abomidable, despised even by his fellow lieutenants, yet his Lord is happy with him and to him that is what manners. Give a black hole teeth and wings and set it loose on a world and you have him.

Hussan is stats wise a NE Great wyrm fiendish shadow dragon Barbarien 25, bloodscaled fury 10, Dragon acsendant 5 Disciple of Ashardalon 3(Hussan only has the sta influences of the class, like his fellow lieutenants he used a shadow instead of a demon, and he has no clue who ashardalon is.....he would probobly east him if he knew.) Hussan is, despite his hunger, greatly inteligent, and if he is ordered to by his lord will put aside his hunger for other duties. He commands a legion of fully advanced devourers that serve him gleefully, and in addition to his devotion to his Lord he sympathises with the prince of ghouls and his followers. Wont stop him from eating him but if there was another way Hussan would try it.

And that is it for the three lieutenants of the Lord of Shadows.....i hope that one of them is honered to be picked.

and hussan has a message for the competition that i will relate.....he says
"Hope i am not in the competition for i will devour you all if you are....."
PurpleWurple

01-12-06, 04:41 PM
Ach! Hans, run! It's the

Rip't
four-headed half-fiend Rage Drake

http://www.wizards.com/dnd/images/mmiii_gallery/tn_83037_jpg.jpg
Yes. Like this picture from the MM3, but with two large bat-like wings, four heads, eight times bigger, sixteen times more hideous and thirty-two times meanier.

The Demon Prince Aphrvazel is one of the greatest Tanar'ri champions in the Blood War. Whenever he appears, the tide of battle quickly changes in favor of the abyssal forces. What the Legions of Hell fear most about his appearence however, is his mount. Rip't is not only the largest Rage Drake in the multiverse, with the foulest temper, he's also the only one with four heads... and he can fly, too!

Not the most intelligent creature, Rip't is a lot smarter than ordinary rage drakes, thanks to his fiendish nature (and 4 heads are better than 1!) This also gives him impressive spell-like abilities. Rip't is at his best, and enjoys himself the most, when he can go claw-to-claw with his opponents. He doesn't really care if Aphrvazel is riding him or if he's fighting on it's own. Then again, Rip't doesn't really care about anything, the nihilist!

(the multiheaded template can be found here (http://www.wizards.com/default.asp?x=dnd/mm/20020621a) )
Kothardarastrix

01-12-06, 04:44 PM
Ancient Plutonium Wyrm

This Juggernaut has already fed on those unfortunate to awaken him after his double millenia dormancy. In a foul mood, he searches out those that placed him in that stasis.

So far, his prey has eluded him, but the ancestors of those dragons responsible for his imprisonment will have to suffice for his neverending thirst for revenge.

Any mortal foolish enough to stand in his way will have a taste of his vile radioactive breath weapon. How much fun to watch their organs, and bones reduced to a melting pile of liquid!

One by one, the challengers will fall. The debt will be repaid. Once the fun diversion is over, the real work can begin.

Sandeman

Where would I find stats for a Plutonium Dragon...
Krede_the_Mighty

01-12-06, 04:58 PM
:blush:
I mean...
Korjilyn has no need to notice true dragon scum! Korrag's fiendish nature is only more cause for his complete destruction at the hands of our united force!
And when I have the alliegance of the mighty Krede, who can sympathise with our cause, we shall see what happens when true dragon fights true dragon! In the ashes of that battle only our kind will remain, and we will spread freedom through the land, guided by my claw!


Getting desperate are we? :devil:

Very well, I shall spring you from your forcecage. But since you were so rude before, I will be keeping my eye on you. One step out of line and you're chicken feed!

I will be along shortly with a pseudodragon ally of mine. He will dispel the forcecage and I shall start my purge with a certain mercury dragon that think's it has the right to terrorise poor, defenseless poultry!

Heya Korjilyn. How's it going? ?Que pasa? Como tale vou? Krrrrrtyllrrrrkkkrkrrr?

So I'm just sitting here all innocent-like, waiting for your pseudodragon ally. Can't wait to see him. Even with the duck-body, I'm starting to feel quamped (oh no, now I'm even starting to talk like a duck...and still have no inner monologue...quack).

Just let me at that Mercury Dragon and I'll tear him to shreds. Limb from limb. Snout to tail. Underside to...um...backside...area...thing...

Let the world know that the time for fear has arrived. Quede...er...Krede the Mighty will soon be free. And I will quush the opposition!

*sigh*

CRUSH the opposition!

Wyvern and duck (dammit) I mean dragon will rule the skies!
RavenloftLover347

01-12-06, 04:59 PM
Inameshtegeth is the child of the amethyst dragon Coleitte (Natticcin) and her half-amethyst psychic vampire lover, Ihoke Yasao. Her mother and father narrowly escaped with their lives from adventurers who stopped their mistress. Coleitte and Yasao started a family and traveled from place to place, selling their services. Inameshtegth was the result of their union. Inameshtegeth is a female half-psychic vampire amethyst dragon.
Yasao has trained her to be a psychic warrior but the power of her blood has caused her to manifest addition psionics and train as a wilder. Having decided to travel, Inamestegeth has taken the name Ariadne. After a few exploits, she has attracted a couple followers and a cohort. While actually neutral herself, Ariadne has no stomach for anyone who mentions the circumstances of her birth foully and will usually use her deadly skills and psionics to kill them soon after their insults. Woe and painfully death to those who oppose this half-vampire's might!
Krede_the_Mighty

01-12-06, 05:05 PM
Dear Krede the Mighty,

Your mother has told me of your plight; sadly you find yourself in a form less than... appealing, to your draconic tastes. Regretfully, you were always the most hard headed of my fifth cousins twice removed. You seem to have forgot that dragons, true or not, that retain the ability to breathe their elemental weapons may eat anything and as much of anything they wish.

Ah well. I must return to my quest to becoming the heir of the great All-Destroyer Garyx' heir.

Your Fifth Cousin Twice Removed (Thankfully),
Destroyer of Worlds,
Kothardarastrix Chararixen

P.S. I hope the bird seed and pond reeds I send with this letter taste well.

P.P.S. I prepared Explosive Runes today!

12th day of January, year 2006 in the Reckoning of the Scaleless Ones

The Pond, as per usual

Dear Kothardarastrix,

I thank you for your concern, my fifth uncle twice removed. The bird seed was excellent...I mean, absolutely horrible. I can't believe anyone would eat this instead of bloody raw meat!

I no longer require pond reeds to escape, as I have tricked the Wyvern Lord into freeing me. Soon I shall be at his side, from where I may strike at him when he least suspects.

I lack not my breath, merely control over its eruption. You see, I have the hiccups, a condition which, given its length, seems to be part and parcel of this curse that puts me in a duck's body.

In any event, I wish you the best with your explosive runes. Should you produce any Reeds of Wyvern-Smiting, I trust that I may be able to sneak them into the enemy's camp and make use of them.

Give my best to Mother.

In the meantime, I will be here, preparing...oh dear, I feel a hiccup coming on...

I will be preparing...

[rest of message burned away]
Sadrin Thunderclaw

01-12-06, 05:07 PM
Heya Korjilyn. How's it going? ?Que pasa? Como tale vou? Krrrrrtyllrrrrkkkrkrrr?

So I'm just sitting here all innocent-like, waiting for your pseudodragon ally. Can't wait to see him. Even with the duck-body, I'm starting to feel quamped (oh no, now I'm even starting to talk like a duck...and still have no inner monologue...quack).

Just let me at that Mercury Dragon and I'll tear him to shreds. Limb from limb. Snout to tail. Underside to...um...backside...area...thing...

Let the world know that the time for fear has arrived. Quede...er...Krede the Mighty will soon be free. And I will quush the opposition!

*sigh*

CRUSH the opposition!

Wyvern and duck (dammit) I mean dragon will rule the skies!


*sigh....he still hasnt noticed korrag....or tranca....or Hussan........fine i will repeat their messege to krede "the mighty"

there is no need to work with a sub-dragonoid like a wyvern much less one with delusions of granduer......just say the word and give um something back n theyll free ya.....and as a bonus kill every mercurey dragon they find....an anoyying race anyway :)

PLEASE SEE THIS MESSAGE!!!!
Krede_the_Mighty

01-12-06, 05:09 PM
:mad: :mad: :mad:
Korrag laughs at your impudence....but after seeing your size and being advised by his fellow lieutenant Trancantelama he has decided to take back his hasty words (they were spurred by his fit of rage over a small town, rest assured it is only a crater now) and offer a temporary alliance......he helps you kill any dragon that does not swear himself to the lord, and in return you dont harras his servitiors. That or face him in single combat (in or out o the arena, for who can say if the lord o wyverns or the shadow in the night will be selected)

oh and krede? you didnt see korrags message did you? well here it is again.....korrag will help you if you help him.

from, the destroyer of worlds,
Korraganitar, The shadow in the night

12th day of January, year 2006 in the Reckoning of the Scaleless Ones

The Bloody Pond, of course

Dear Korrag,

I fear there may be a traitor amongst the swans. I never received the previous message to which you alluded. With this in mind, I have sent this latest missive by means of a bullfrog. It may take a while to reach you, but I know that it will arrive without interference.

Before we speak of any more, I will await your next message, making sure that it has not been intercepted.

Tiamat watch over this letter,
Krede the Mighty
Wylliix

01-12-06, 05:19 PM
Liiaj is a current herald of Morwel, Queen of the Court of Stars and ruler of the eladrin celestials. Liiaj roams the prime plane, fighting tyranny and evil wherever she can find it.
The wyrm that was Liiajs’ mother was gravely injured in a battle with a flight of red dragons. Morwel happened to be witness to this battle, and was duly impressed with the pregnant Sunwyrms mettle. In the aftermath of the battle, Morwel sent fey scouts to lead the injured dragon to a portal connected to the Court of Stars. The dragon gave birth with the last of her strength, and she didn’t survive the trip. Morwel did manage to rescue the infant dragon, and raised it inside her realm.
Liiaj grew up among the noble and mercurial eladrins in Arborea. Shortly after achieving adulthood, Liiaj was summoned by Morwel to appear at the Court of Stars. Liiaj knew of the debt she owed Queen Morwel, and having learned of honor among her eladrin hosts, she offered herself as a lifelong servant of the queen and court.
Morwel offered Liiaj the position as warden of the Fountain of Beauty, the most famous attraction within the Court of Stars. Liiaj accepted, and took to the grove where the fountain was located with zeal. She would sit at the edge of the fountain and gaze into it for countless hours. From its magical surface, she could view the other planes and their inhabitants. From these times she learned the value of freedom and the evil of tyranny. Liiaj wanted to take a more direct role in fighting evil and protecting those who were oppressed. She went to Morwel with her desires.
Queen Morwel and her consort Faerinaal had been researching prismatic golems at the time, and together, they came to the conclusion that the nature of the golem could be merged with the body of a Sunwyrm. Liiaj jumped at the opportunity to become a stronger force of good, and agreed to undergo the procedure. The process was successful, and Liiaj was given a post as guard of the Court of Stars, defending the seat of light from the forces of evil. Her new powers would allow her to play a major role in defending the court.
An ambitious Paeliryon had sent a skilled team of baatezu to steal water from the Fountain of Beauty to further his own evil schemes. Liiaj uncovered the deception and wiped out the entire team by herself. Morwel was duly impressed with the wyrms new powers and decided to make her one of her heralds on the prime plane. Now, Liiaj travels about, assisting those in need, and battling evil and oppression.
Nightfall, Lord of Shadow

01-12-06, 05:26 PM
If there was ever a sneakier, slyer, more cunning drake, it hasn't been nearly as busy as this little devil. :D

Shintarraskain "Kain"
NE Abyssal Drake warlock rogue

Like most of his kind, Kain was hatched in the Abyss, his egg the only survivor of a massive chaos storm. As soon as the dark wyvern pulled his way free from his shell, he was discovered by an enterprising Balor. Captured and chained within the confines of the demon's castle, he was to be used as a mount for other demons when he grew strong, or as a breeding tool for more of his kind. However, Kain displayed unusual patience at his predicament, and instead of struggling worthlessly, he listened quietly to the demons, picking up news from the lesser fiends about the constantly shifting power struggle in hell. He would have been content to spend a few decades there, biding his time and gathering information, were it not for a pair of powerful adventurers who snuck into the palace and slew his "owner."

Once the deed was finished the pair, a necromancer and a ranger, found him, still shackled by his neck, though now grown to as large as a man. Sprung from his prison, Kain knew better than to attack. Instead, he endeared himself to the ranger, and spent a short stint as the ranger's aide. Once he was taken to the material plane, he realized the full extent of the power the pair actually wielded. By stealing a lich's phylectery, they had managed to practically enslave. Once the pair left to sell their loot, the lich offered a simple deal. In exchange for returning its phylectery to it, the lich would grant him access to the vast library he had acquired as well several lesser magic trinkets.

Kain smiled a wicked fanged grin as he got an idea. He soon snuck up to the sleeping pair and stole the phylectery. He returned to the lich, but altered the deal. He kept the phylectery, and demanded access to all his arcane works and items. However, the lich did get one thing out of it. Now free of the adventurer's hold, revenge was swift and brutal. Kain then spent the next thirty years learning how to harness the power of his demonic and draconic bloodline. The mix was as unusual as it was potent. Now able to access the near-limitless energies of the warlock, he began crafting his own magic items, with the lich's reluctant help. With his newfound ability to imbue items with shards of his energy, he created several utilitarian items, most important of which was an amulet that let the now large abyssal drake assume a humanoid form.

Over the years, Kain and his lich partner managed to settle their differences. As a token of his "goodwill," Kain dropped the phylectery into the deepest cavern he could find within the dank, underground tomb (he later found where it landed, hid it, and keeps its location in his memory as a trump card). After some study in social grace, Kain moved up into the world, plans rolling through his mind endlessly.

It didn't take long for Kain to establish himself as a growing power in the metropolis he decided to start in. He opened a small moneylending business, selling some of his lesser magic items to get it started. As his business grew, so did the his influence. Soon, he had built a subtle but impressive network of informants, pawns, and influential supporters.

He then began contacting several extraplaner beings, from demons to djinn, and bartered information, souls, magic, and gold in exchange for information, influence, or items that he sold around the city. His claws now gripped many different planes and races. He even managed to do so in a way that moved suspicion away from him, and started no less than six major battles on three different planes. If this kept up, he would be able to weasel control over no less than 4 planes of existance by virtue of knowledge alone in less than 2 centuries!

Two things interrupted his quest. The first was an external problem. A powerful and old blue dragon moved in to the nearby caves. The wealth of the city had called it here like a siren's song. As it began its attack, Kain snapped. This was his city, not some dragon's with a taste for his finery! Once he found a secluded spot, he transformed to his true dark red scaled form. Though half the size of his foe, Kain fiercely attacked his foe and made three important discoveries:

1) Dragons hit a lot harder than you do. Don't get hit!
2) They are incredibly fast fliers, but are clumsy ones. You can fly circles around them.
3) They are damn easy targets for eldritch blasts. :evillaugh

After an epic ariel battle, Kain successfully killed the old blue, but was nearly killed himself. He healed though, and he keeps one of its teeth as a trophy.

The second interruption was a personal matter. In his disguised state, he had managed to convincingly act human. In fact, he got too good at it. He fell in love. It wasn't her body that did it, though she was very beautiful. She had a mind that rivalled his own. Leona was her name, and he soon married her. The two started off perfectly happy. They came close to heartbreak during a long stay in a small cottage where they got away from the headaches of their business. Alone and away from prying eyes, he revealed his true nature. The shock of her husband's wyvern-like body and extent of his ambitions nearly killed her. He begged her not to leave him, and offered her everything, even rulership of any plane she desired. The offer didn't win her over, but his sincerity did. Their marrage resumed as though nothing happened.

Now back in his city, Kain's plans have altered. In addition to his ambition, he also seeks a way to grant immortallity to himself or at least his wife. With so many powerful and famous dragons applying for this competition, it is a good chance to get a clue from his defeated foes and make even more connections.
Sadrin Thunderclaw

01-12-06, 05:26 PM
12th day of January, year 2006 in the Reckoning of the Scaleless Ones

The Bloody Pond, of course

Dear Korrag,

I fear there may be a traitor amongst the swans. I never received the previous message to which you alluded. With this in mind, I have sent this latest missive by means of a bullfrog. It may take a while to reach you, but I know that it will arrive without interference.

Before we speak of any more, I will await your next message, making sure that it has not been intercepted.

Tiamat watch over this letter,
Krede the Mighty

Date: a recent victom randomly screamed to some fleeing kin to tell the rest of them he died on january 12th, 2006 (i killed his kin to :) )

The abandoned ruins of the city of Gravados

dear, krede

hello Krede! i have recieved your latest message (via bullfrog...might i suggest threatening it with the might of your hiccups as motivation next time?) and have sent this reply to tell you that your pleas (quakes and all) have not gone unheard. I sympathizes with you and am willing to send an agent to free you.....for a price of course :) . That price is that you aid me in purging the land of all good dragonkind (and that cheeky wyvern bird thing that is so full o itself) with the knowledge that my Lord has heard of your multi-headed chromatic queen and is willing to bargain with her face to face. in return you would be freed and free to kill many mercury dragons.....an anoyying race if there ever was one *rolls eyes*. consider my offer and reply to it soon.

Yours truly,
The bringer of the Shadow
Korraganitar, the Shadow in the Night

P.S: to send me a message simply say your message than say send.....the human who i tortured and took it from said it was called voice mail and i have found it works very well=).

P.P.S: the human made a very tasty snack....speak the words: feed me. this will cause half of him to fall out of thin air in front of you........bird seed has nothing on flesh=)
kachuloo

01-12-06, 05:26 PM
If ever a dragon should be raised by a mortal, that mortal shall hold the doom of an age...
-Interpretation of The Prophecy

While the dragons of Argonessen generally accept this translation of the Prophecy, there is some debate over the interpretation of the word "doom." In some tongues, doom can mean either "fate," or "disaster." Either way, most dragons would sooner produce a half-dragon offspring with a gnome than allow a mortal to raise one of their own species. You should see what lengths they would go to in order to prevent fate itself from depending on the actions of a mortal. Rogcrist was once of that mindset, until he thought... what if he could control the one who controls fate?

Thus began Rogcrist's overly-elaborate and exotic scheme to assert control over Eberron. He set about designing a spell that would mimick the effects of a ghost's touch. After orchestrating events so that an egg containing one of his own children was slipped into the unatended backpack and making certain that the trigger set for the release of the spell would be set off, the embryo instantly completed incubation and hatched in the presence of the backpack's owner. One thing Rogcrist had not accounted for was the nature of the backpack's owner. The half-orc Klaus bore a rare Syberis Dragonmark of Finding, and the radiation emitted by the mark caused changes in the newborn dragon that would not become evident for quite some time.

Long story short, Rogcrist allowed Klaus to raise his son (named simply Burner by the half-orc) to young adulthood, smiling to himself at how unusually powerful his son was becoming. When he felt the time had passed, he slew Klaus with a Khyber Dragonshard dagger, stealing his soul. Using another personally designed spell, he rose Klaus from the dead, sans soul. Klaus is now under complete control of the wyrm, and in full possession of his fighter/barbarian/heir of syberis class abilities. If the judges will allow it, Rogcrist plans to enter the competition along with the half-orc in order to eliminate more powerful dragons that may stand in the way of his quest for global domination. That seems to him a fitting use of doom.
Draconian220

01-12-06, 05:52 PM
Ebenales-strix Great Wyrm Black Dragon

It is common knowledge that black dragons are vain creatures and Ebenales-strix is no exception to that rule. For many centuries she has ruled over her subjects with many that outsides think are outrages or jokes. Statues of her line the streets in any village or town in her domain and all metal must be polished to a high shine. In fact almost everything is plated in metal so that if she flies overhead or enters the town she can see her own reflection at all times!

Ebenales-strix is getting to the end of her life and she knows it. She cant stand the thought of dying in what another measly 100 years maybe? She vowed that she would find a way to live longer with out sacrificing her "good looks". For 2 years she had her people developed a potion that was supposed to preserve her body and lengthen her life, but when she drank it the effects went horribly wrong. The potion (which had never been tested on a full dragon) warped and twisted her once "perfect" form.

Ebenales-strix now looks like she has gone halfway to becoming a dracolich; Most of her scales have fallen away, her skin is stretched tight over her bones, his wings are tattered, her color has dulled, and her eyes have become black pits. Ebenales-strix has completely destroyed the town that made her the potion, and has come to the decision that if she can’t look perfect, nothing can. She rampages through her domain destroying anything "more lovely than her". Luckily for the people living there, she does this at night (as of not to be seen) and doesn’t see most of the things she would destroy in the daylight.
Hedstrong

01-12-06, 05:54 PM
Venganzaroja
CE Mature Adult Green Dragon, Dragon Stalker

Ven was at one point your run of the mill green dragon. He hoarded, killed adventurers and ate the damsel in distress. He fought and obliterated countless arrogant would be dragonslayers. For years reigning as a terror over his mountain home.
One day, he was traveling to the city beneath his lair to gather up his monthly virgin, when an arrow sped from the bushes into his right eye, causing him to drop to the ground. After a long and bloody game of cat and mouse along the cliff sides he caught his attacker. It was a human, before dispatching the human, he asked him how he had succeeded in hiding and striking where so many had not, the human thinking he may survive by complying went on to tell Ven of his training as a dragonstalker by the old hermit of another mountain. Ven saw his skills as a perfect opportunity to become skilled in hunting his brethren for their own hoards. He kept the human living long enough to teach him, eating his teacher when his usefulness was up.

Ven. went through a lengthy surgery to replace his right eye with a Gem of Trueseeing, connecting the nerves with healing magic to allow the sight. After regaining his sight he set out from his territory, (with a few virgins tucked under his wings for a snack) towards the western territory of the Blue Dragon Nemicodiato. Using his newly taught skills he stalked Nem. for months before striking at just the right moment. After stealing it’s hoard, Ven. decided he might test his abilities against the Silver of the North.



Arnatyextimirstren
NE Ancient Blue Dragon

Arn. is currently the ruler of a desert nation. She usurped the throne through force while in the guise of a human when she was young. She found ruling to her liking, but knows that her people would rise against her for they have a hatred of dragons that goes beyond fear for their lives. To escape suspicion she has managed to create a potion with the help of some Djinni that when drunk, prevents her children from becoming a half dragon.
Now, when ever she gives birth, she polymorphs into the child when it’s of ruling age, slaying the child and staging a false death for her ‘mother’. By doing this she has been able to rule the nation for centuries.

P.S. This was originally made for Eberron, Arn would be in control of a Valenar war party, (truly they hate dragons) so if you wish this could be the story but I felt that it would be better in a general form.
aelryinth

01-12-06, 06:02 PM
Rampart, Adult Bronze Dragon, Fighter, Paladin, Vassal of Bahamut, Dragonslayer.

The Bronze Dragons are the most warlike of the Dragons of Good, if perhaps not the most noble. The young Bronze Dragon called Rampart among mortals has stood forth as an example of what a member of his people can acheive when Fate comes to lay its load upon the shoulders and wings of Dragonkind.

From his earliest days being raised by pious monks, to his career as a mount to a noble paladin, and then aspiring to such service himself, Rampart has been driven by the mortal races about him to exemplify what is best in Dragonkind. Although not the physical or mental equal of the greater dragons, or his elders in most respects, Rampart saw what mortals were able to acheive in shorter time spans with drive and fire and devotion...and saw the need for such a fire as foes loomed all about.

This realization was crystallized with the gifting of a great artifact seized millenia past by invading servants of dark powers, gifted to him by an ally for nothing more then as a reward for his valor and dedication. It solved many of the imbalances of physcial power he would encounter dealing with other Dragons, for this ancient necklace was a relic of Dragonkind known as a Torc of the Wyrm, gifting the Dragon who wore it the physical powers of a Wyrm of his kind.

Rampart has disguised his artifact as nothing more then a badge of service about his neck, sovereign glued to his scales. Realizing he cannot hope to equal the wisdom and intellect of his elders without their long years, he has concentrated mightily on elevating his combat prowess, increasing his resistance to magic, ranged attacks, and the breath weapons of rival Dragons. Even though his reputation as a Dragonslayer among his kind has spread, even the wisest of Great Wyrms tend to underestimate his prowess due to his inferior size, age, and carefully rash manner of attack. When they abruptly realize his power in physical combat and near imperviousness to magical assault, by then it is usually far too late.

Rampart is a watcher and a waiter, a planner and a sentinel, not a ruler. He has carefully cultivated his patience and ability to size up the enemy...and has a tremendous array of friends and servants due to Epic Leadership. He will seek out various powerful friends to aid him in great battles...mighty paladins, priests, and magi have all ridden him into battle with great foes, pooling their talents and powers to defeat the enemy. He is aware that he is first and foremost a defender and smiter of draconic enemies, and not all foes of the Good are Draconic, and his friends both cover his weaknesses and use his strengths to cover their own against other, equally deadly foes.

Of late, Rampart has been sent prophetic dreams of a veritable scourge of dragons coming to do battle. He has contacted his friends and allies, and they stand ready to assist him in the fights to come. His Draconic Armor and Weapons stand ready as he mentally and physically practices his tactics against the foes who are coming to put those who entrust him with their safety beneath their heel.


Notes: Rampart is quite young for his age, but is nearing the end of his second century, nearly 200 years of fighting experience with enemies at nearly the pace of a mortal adventurer. He is very much an Epic Enemy, and is consistently underestimated by other Dragons who have trusted to time and power to hand-deliver much of their might to them. Too, they tend to underestimate the power of his riders, who complement his prowess with increased martial strength, holy blessings, or experienced arcane might as the need might arise.

Rampart's levels in Fighter, Paladin, Vassal of Bahamut, and Dragonslayer can be easily tailored to raise him to a CR to rival any Dragon. He has Epic Level Adventurers devoted to Bahamut, many of them Dragonborn, to call on to aid him in his fights, and seldom goes into battle against an unnatural Dracoform (any Dragon with a template) without a Rider along who can prove devastatingly effective against that foe.

(A Torc of the Wyrm gives the Dragon who wears it the natural physical attacks, strength, constitution, Breath weapon, Nat. AC, and fly speed of a Wyrm of its species. This will LOWER those bonuses for a Great or older Wyrm).

As a result, Rampart can engage in Dragons much larger then himself as a physical equal, which tends to shock his elders, as he is far more agile and energetic in combat then any Great Wyrm. He is a terrible foe of rival dragons, with the feats, skills, and blessings to defeat them in physical combat, the acquired defenses to withstand their magic and breath weapons, and the combat skill of two centuries of near-constant practice by Draconic standards. Against Dragons who prefer mind games, ranged assaults, stealth, minions, or the like, he turns to his friends to aid him, and a single rider will generally accompany him into any struggle, picked precisely to nullify any profound advantages the enemy might have over him with an unorthodox fighting style.

Rampart is neither too proud to accept aid, nor to give it. He paces across the walls of the world, seeing the foes Beyond his elders do not stir to oppose, and he waits for them with claw and fang and friends, to defend all he holds dear.

To the Rampart! We are to do battle!

==Aelryinth
WarDragon

01-12-06, 06:13 PM
Da'anastrasz, Flame of the North Wind
Mature Adult Red Dragon
Mystic-1/Sacred Warder of Bahamut-12/Divine Emissary-12
(Mystic is from the DragonLance campaign setting. Sacred Warder of Bahamut is from the Draconomicon. Divine Emissary is from the Epic Level Handbook.)

A massive Red Dragon emerges from the cloud bank and alights between you and the advancing Orcish hordes. You brace yourselves for a fiery end, but the beast turns instead towards the ravening greenskins, and breathes a gout of flame that halts them in their tracks. "Turn back, you wretches!" the leviathan calls out. "You shall not have your slaughter this day! I, servent of the Lord of the North Wind, will not allow it!" As the surprising words leave the dragon's mouth, you notice that his crimson hide emits a golden light that somehow inspires trust, and utter confidence in your newfound protector. They drake turns toward you, as the Orcs begin to regain their courage, and suddenly you are surrounded by a shimmering wall of heavenly light.

Da'anastrasz was always more contemplative than his Red Dragon brethren, but less forceful, and not as prone to random destruction and greed. For a time, he actually feared that he was going insane when he felt guilty for killing humanoids and taking their stuff, and his "people" in fact regard him as such.

He took to spending long periods in meditation, seeking to contact some greater power that could answer his questions. At first, he told himself that he was simply seeking power, and purging his mind of his weak doubts, so he concentrated on the Lower Planes, but the more he saw of them, the more disgusted he became with evil. Eventually, during these meditations, his spirit found its way to the Upper Planes, and touched with that of Bahamut. The Platinum Dragon saw the potential for goodness within the Red Dragon, and set about nurturing it, gradually showing him that his own concerns were right, and it was the "normal" Reds who were actually in the wrong. Eventually, he found it within himself to openly pledge alleigance to Bahamut, and quickly proved true the adage that recent converts are often among a deity's most zealous followers.

That was more than a century ago. Since then, Da'anastrasz has both grown in body, and risen high indeed in the service of the Platinum Lord, and he stands ever vigilant against the depredations of fiends and his own evil kindred. Weaker chromatic dragons have been made to flee by the mere mention of his name, and more powerful ones attempt to kill him on sight; in point of fact, he has died four times, and been restored by his patron on each of these occasions. Upon each death, Bahamut gave him the choice to remain in the Heavens with him in eternal glory, and each time, Da'anastrasz felt himself unworthy. He believes that he still has some vital role yet to play in the workings of the mortal coil, and none of Bahamut's scryings or visions have gainsaid this.

Huge Dragon (Fire)
Hit Dice: 25d12 + 1d8 + 24d10 + 650 (880 hit points)
Initiative: +2
Speed: 40 ft. Fly 150 ft (poor)
AC: 44 (-2 Size, +2 Dexterity, +34 Deflection) Touch 44, Flat Footed 42
Base Attack/Grapple: +38/+61
Attack: Bite +61 melee (2d8+22+2d6 holy/20/x2)
Full Attack: Bite +61 melee and 2 claws +59 melee (2d6+14+2d6 holy/20/x2) and 2 wings +59 melee (1d8+14+2d6 holy/20/x2) and tail slap +59 melee (2d6+14+2d6 holy/20/x2)
Space/Reach: 15 ft./10 ft. (15 with bite)
Special Attacks: Spells, Spell-Like Abilities, Crush (2d8+22, Reflex Save DC 48), Breath Weapon (50 ft. Cone, 14d10 fire, Reflex Save DC 48) Frightful Presence (Will save DC 39), Smite Evil Dragons 7/day (Cha to attack, +48 damage), Sacred Shield 3/day, Area Sacred Shield, Divine Inspiration 4/day, Divine Hand 1/day
Special Qualities: Aura of Courage, Blindsense 60 ft., Damage Reduction 10/magic, Damage Reduction 2/-, Divine Conversion, Dragon traits, Spell Resistance 23, Granted Domain (Luck)
Saves: Fort +39, Ref +28, Will +40
Abilities: Str 40 (+15), Dex 14 (+2), Con 34 (+13), Int 20 (+5), Wis 37 (+14), Cha 16 (+4) (36 point buy, inherents, +6 from class levels)
Skills: Bluff +32, Concentration +66, Diplomacy +57, Intimidate +32, Knowledge (arcana) +49, Knowledge (religion) +58, Knowledge (the planes) +46, Listen +48, Sense Motive +67, Spellcraft +48, Spot +54
Feats: Endure Blows (Draco), Maximize Spell, Multiattack, Nimbus of Light (BoED), Power Attack, Quicken Spell, Toughness, Twin Spell, Weapon Focus (Bite)
Epic Feats: Automatic Quicken Spell x3, Great Smiting, Holy Strike*, Improved Metamagic, Improved Spell Capacity x3
Challenge Rating: 31
Alignment: Neutral Good
Advancement: 26+ hit dice, or by class levels
Languages Spoken: Draconic, Common, Celestial, Infernal, Ignan

Possessions
+5 inherent bonus to Strength, Constitution, Wisdom
Two platinum rings worth 50 gp each (foci for Shield other)
Spell component pouch
Silver Holy Symbol of Bahamut

Mark of Bahamut's favor - This silver amulet imbues the Flame of the North Wind with several magical boons, in addition to putting final silence to any who doubt the sincerity of his redemption. First, it grants Da'anastrasz a +10 enhancement bonus to Natural Armor. Second, he is constantly under the effects of scintillating scales, converting his (newly increased) natural armor into a deflection bonus. Third, the dragon is granted a +4 enhancement bonus to Constitution and Wisdom. Finally, all of his natural weapons are imbued with +7 enhancement bonus to attack and damage rolls.

COMBAT
Da'anastrasz's preferred tactic is to cast a number of "buff" spells on himself before entering melee, then continue to cast spells every round in conjunction with full attacks or his breath weapon. He will activate a Sacred Shield if he becomes badly injured, or if there are innocents to be protected.

Spell-Like Abilities: 7/day - Locate Object. 1/day - Greater Planar Ally.

Domains: Once per day, Da'anastrasz may touch a single creature, generating a protective ward that grants it a +1 Resistance bonus on its next saving throw. He may reroll a single die roll each day, before knowing whether the original would have resulted in success or failure.

Spells: As a 33rd level Mystic, with access to the domains of Protection and Luck. Save DC = 22 + spell level. Spells per day: 6/10/10/10/10/9/9/9/9/8/3/2/2

Divine Spells Known: 0th – Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light, Mending, Read Magic, Resistance, Virtue. 1st – Bless, Command, Cure Light Wounds, Entropic Shield*, Obscuring Mist, Sanctuary*, Vision of Heaven (BoED). 2nd – Aid*, Cat's Grace, Enthrall, Lesser Restoration, Remove Paralysis, Shield Other*, Silence. 3rd – Blessed Sight (BoED), Magic Circle Against Evil, Searing Light, Prayer, Protection from Energy* 4th – Assay Resistance (SpCmp), Divine Power, Freedom of Movement*, Sending, Spell Immunity*, Tongues. 5th – Break Enchantment*, Commune, Flame Strike, Greater Vigor (SpCmp), Righteous Might, Spell Resistance*. 6th – Antimagic Field*, Energy Immunity (SpCmp), Greater Dispel Magic, Heal, Mislead* 7th – Greater Restoration, Holy Word, Repulsion*, Righteous Smite (BoED), Spell Turning*, 8th – Discern Location, Fire Storm, Holy Aura, Mind Blank*, Moment of Prescience*. 9th – End to Strife (BoED), Greater Visage of the Deity (SpCmp), Mass Heal, Miracle*, Prismatic Sphere*
*domain spell
Draco - Draconomicon
BoED - Book of Exalted Deeds
SpCmp - Spell Compendium
Alastar

01-12-06, 07:02 PM
Mielazadokabar, the dry sorceress

Mielazadokabar is a great wyrm blue dragon, but is not the usual type of dragon. Rather then having settled herself in a Lair in some far and remote distant desert, she often takes the form of a human sorceress, called the dry sorceress. In this guise she enjoys to serve under great and tyranycal kings, who pay her a great deal of treasure, that she adds to her secret hoard, for her services, for she is a mighty sorceress as well as a mighty dragon.

In her dragon form she is a tall and beautiful creature, keeping her scales shiny and her horns sharpened by the use of her magic, she is however missing an eye , an old souvenir of a particularly accurate bowshot from a hero who claims to have killed her (that was before she took the guise of the sorceress). In her human guise she is a tall and beautiful woman, wearing an eye socket over her left eye, and bearing sword and shield. Some say that this shield can float on itself, allowing Mielazadokabar to keep sword in hand and still cast spells, making her a formidable fighter as well as a devastating spellcaster. Her favorite tactics are best used in sieges or open field battle, where she uses her Horrid Wilting and Destroy Water spells to devastating effects on both the troops men and morale.
Xanather the Dragon

01-12-06, 07:27 PM
Orihalcon is a steel wyrm [1] that has long made his contemporaries worry about him. The old battle-scarred dragon was witness to a series of brutal murders in his 'adopted' town during his adolescence. Because he did not wish to expose himself for the dragon he is, the murderers were able to escape, his testimonial given as a simple woodsman was dismissed by the court.

Orihalcon swore to never let another criminal go unpunished, even if it meant having to reveal himself. On that day he took up the mantle of the paladin and to this day he patrols the lands and skies of his adopted kingdom for any sign of brewing evil, especially in regards to evil dragons and followers of Tiamat.

Sometimes his quest for justice takes him far from his homeland. He has sired a long succession of half-dragon offspring, all of whom are benevolent and strong of heart, many of which follow their father's calling instead of the sorcerer's path. He can generally call on any one of his offspring or their offspring to guard his lair while abroad.

When dealing with non-evil members of the common races, Orihalcon prefers to remain in his alternate form, typically that of an aging man of noble stature with steel grey hair. If forced into combat in humanoid form, he relies on his skill with a greatsword and his repetoir of spell-like abilities to bring combat to a peaceful end. When dealing with wholely evil foes (agents of Tiamat, evil dragons, demons, etc.) he reveals his true self and unleashes the righteous fury that only a paladin possesses, backed up by the strength of his draconic body.

[1] Dragon magazine 339, page 51-53
Tahatu

01-12-06, 07:32 PM
before i present my next candidates, i must tell of a template that i made for use when DMing epic games.

Son(or daughter) of Tiamat.
Though not a true heir of the diety, these powerful dragons are much more related to the god than other dragons. Tiamat created these monstroseties out of her own blood. Chidren of Tiamat always have more than one chromatic head. some, though, have heads representing metallic dragons that are horridly discolored. none though have the five chromatic heads of Tiamat. They are remarkably intelligent and have a complete lust for destruction. It is a relief that these monsters are never seen on the material plane.

I don't know if there is already something similer to this, i don't own all the rulebooks that i want. If someone wants me to give full statistics, I can post them elsewhere.
Tahatu

01-12-06, 07:40 PM
halberdimagnarhelstryx, the darkest son of Tiamat
halberdimagnarhelstryx was one of the first of Tiamat's children. He was the reason that his kind are never sent to the material plane. He took supreme advantage of his immortality and destroyed many worlds in the distant planes. For this reason, Tiamat decided never to send her children to destroy in the material plane, for she would have no followers to rule over. He can be recognised as having two black heads, a white and a gray colored silver. Nothing would please him more than finding a portal big enough for him to be carelessly left open.
Krede_the_Mighty

01-12-06, 07:50 PM
Da'anastrasz, Flame of the North Wind
Mature Adult Red Dragon
Mystic-1/Sacred Warder of Bahamut-12/Divine Emissary-12
(Mystic is from the DragonLance campaign setting. Sacred Warder of Bahamut is from the Draconomicon. Divine Emissary is from the Epic Level Handbook.)

A massive Red Dragon emerges from the cloud bank and alights between you and the advancing Orcish hordes. You brace yourselves for a fiery end, but the beast turns instead towards the ravening greenskins, and breathes a gout of flame that halts them in their tracks. "Turn back, you wretches!" the leviathan calls out. "You shall not have your slaughter this day! I, servent of the Lord of the North Wind, will not allow it!" As the surprising words leave the dragon's mouth, you notice that his crimson hide emits a golden light that somehow inspires trust, and utter confidence in your newfound protector. They drake turns toward you, as the Orcs begin to regain their courage, and suddenly you are surrounded by a shimmering wall of heavenly light.

Da'anastrasz was always more contemplative than his Red Dragon brethren, but less forceful, and not as prone to random destruction and greed. For a time, he actually feared that he was going insane when he felt guilty for killing humanoids and taking their stuff, and his "people" in fact regard him as such.

He took to spending long periods in meditation, seeking to contact some greater power that could answer his questions. At first, he told himself that he was simply seeking power, and purging his mind of his weak doubts, so he concentrated on the Lower Planes, but the more he saw of them, the more disgusted he became with evil. Eventually, during these meditations, his spirit found its way to the Upper Planes, and touched with that of Bahamut. The Platinum Dragon saw the potential for goodness within the Red Dragon, and set about nurturing it, gradually showing him that his own concerns were right, and it was the "normal" Reds who were actually in the wrong. Eventually, he found it within himself to openly pledge alleigance to Bahamut, and quickly proved true the adage that recent converts are often among a deity's most zealous followers.

That was more than a century ago. Since then, Da'anastrasz has both grown in body, and risen high indeed in the service of the Platinum Lord, and he stands ever vigilant against the depredations of fiends and his own evil kindred. Weaker chromatic dragons have been made to flee by the mere mention of his name, and more powerful ones attempt to kill him on sight; in point of fact, he has died four times, and been restored by his patron on each of these occasions. Upon each death, Bahamut gave him the choice to remain in the Heavens with him in eternal glory, and each time, Da'anastrasz felt himself unworthy. He believes that he still has some vital role yet to play in the workings of the mortal coil, and none of Bahamut's scryings or visions have gainsaid this.

Huge Dragon (Fire)
Hit Dice: 25d12 + 1d8 + 24d10 + 650 (880 hit points)
Initiative: +2
Speed: 40 ft. Fly 150 ft (poor)
AC: 44 (-2 Size, +2 Dexterity, +34 Deflection) Touch 44, Flat Footed 42
Base Attack/Grapple: +38/+61
Attack: Bite +61 melee (2d8+22+2d6 holy/20/x2)
Full Attack: Bite +61 melee and 2 claws +59 melee (2d6+14+2d6 holy/20/x2) and 2 wings +59 melee (1d8+14+2d6 holy/20/x2) and tail slap +59 melee (2d6+14+2d6 holy/20/x2)
Space/Reach: 15 ft./10 ft. (15 with bite)
Special Attacks: Spells, Spell-Like Abilities, Crush (2d8+22, Reflex Save DC 48), Breath Weapon (50 ft. Cone, 14d10 fire, Reflex Save DC 48) Frightful Presence (Will save DC 39), Smite Evil Dragons 7/day (Cha to attack, +48 damage), Sacred Shield 3/day, Area Sacred Shield, Divine Inspiration 4/day, Divine Hand 1/day
Special Qualities: Aura of Courage, Blindsense 60 ft., Damage Reduction 10/magic, Damage Reduction 2/-, Divine Conversion, Dragon traits, Spell Resistance 23, Granted Domain (Luck)
Saves: Fort +39, Ref +28, Will +40
Abilities: Str 40 (+15), Dex 14 (+2), Con 34 (+13), Int 20 (+5), Wis 37 (+14), Cha 16 (+4) (36 point buy, inherents, +6 from class levels)
Skills: Bluff +32, Concentration +66, Diplomacy +57, Intimidate +32, Knowledge (arcana) +49, Knowledge (religion) +58, Knowledge (the planes) +46, Listen +48, Sense Motive +67, Spellcraft +48, Spot +54
Feats: Endure Blows (Draco), Maximize Spell, Multiattack, Nimbus of Light (BoED), Power Attack, Quicken Spell, Toughness, Twin Spell, Weapon Focus (Bite)
Epic Feats: Automatic Quicken Spell x3, Great Smiting, Holy Strike*, Improved Metamagic, Improved Spell Capacity x3
Challenge Rating: 31
Alignment: Neutral Good
Advancement: 26+ hit dice, or by class levels
Languages Spoken: Draconic, Common, Celestial, Infernal, Ignan

Possessions
+5 inherent bonus to Strength, Constitution, Wisdom
Two platinum rings worth 50 gp each (foci for Shield other)
Spell component pouch
Silver Holy Symbol of Bahamut

Mark of Bahamut's favor - This silver amulet imbues the Flame of the North Wind with several magical boons, in addition to putting final silence to any who doubt the sincerity of his redemption. First, it grants Da'anastrasz a +10 enhancement bonus to Natural Armor. Second, he is constantly under the effects of scintillating scales, converting his (newly increased) natural armor into a deflection bonus. Third, the dragon is granted a +4 enhancement bonus to Constitution and Wisdom. Finally, all of his natural weapons are imbued with +7 enhancement bonus to attack and damage rolls.

COMBAT
Da'anastrasz's preferred tactic is to cast a number of "buff" spells on himself before entering melee, then continue to cast spells every round in conjunction with full attacks or his breath weapon. He will activate a Sacred Shield if he becomes badly injured, or if there are innocents to be protected.

Spell-Like Abilities: 7/day - Locate Object. 1/day - Greater Planar Ally.

Domains: Once per day, Da'anastrasz may touch a single creature, generating a protective ward that grants it a +1 Resistance bonus on its next saving throw. He may reroll a single die roll each day, before knowing whether the original would have resulted in success or failure.

Spells: As a 33rd level Mystic, with access to the domains of Protection and Luck. Save DC = 22 + spell level. Spells per day: 6/10/10/10/10/9/9/9/9/8/3/2/2

Divine Spells Known: 0th – Create Water, Cure Minor Wounds, Detect Magic, Guidance, Light, Mending, Read Magic, Resistance, Virtue. 1st – Bless, Command, Cure Light Wounds, Entropic Shield*, Obscuring Mist, Sanctuary*, Vision of Heaven (BoED). 2nd – Aid*, Cat's Grace, Enthrall, Lesser Restoration, Remove Paralysis, Shield Other*, Silence. 3rd – Blessed Sight (BoED), Magic Circle Against Evil, Searing Light, Prayer, Protection from Energy* 4th – Assay Resistance (SpCmp), Divine Power, Freedom of Movement*, Sending, Spell Immunity*, Tongues. 5th – Break Enchantment*, Commune, Flame Strike, Greater Vigor (SpCmp), Righteous Might, Spell Resistance*. 6th – Antimagic Field*, Energy Immunity (SpCmp), Greater Dispel Magic, Heal, Mislead* 7th – Greater Restoration, Holy Word, Repulsion*, Righteous Smite (BoED), Spell Turning*, 8th – Discern Location, Fire Storm, Holy Aura, Mind Blank*, Moment of Prescience*. 9th – End to Strife (BoED), Greater Visage of the Deity (SpCmp), Mass Heal, Miracle*, Prismatic Sphere*
*domain spell
Draco - Draconomicon
BoED - Book of Exalted Deeds
SpCmp - Spell Compendium


Yeah, you! Zealous piece of...I oughtta jump down your throat and lay an egg in your brain!

Now let's get this straight, turntail. A red dragon looking out for himself is one thing. Taking on other dragons to get a piece of the loot, I got no problem with that. But you are sick in the head. Feeling guilty about treasure? Burning orcs to protect humans, not so you can get them too, but just because you like them? And on top of it all, going over to Bahamut? I hope Fizban lets a fireball go at your head!

I think you should come down to the pond and try that stuff sometime. Died four times already? Let's make it five! You can't take the power of the duck (dammit) I mean dragon!

My duck (dammit) dragon buddies and I will take you down to the Abyss! And there, you will smell what the flock is cookin'! Krede the Mighty will...

*hic*

(Ah, that was the last of the paper. I guess no letters from the forcecage for a while. Hopefully that pseudodragon gets here soon to bust me out. Lolapalooza first, Tony Danzatraz second.)
Tahatu

01-12-06, 07:53 PM
saithvarstryx the redeemed son of Tiamat.
saithvarstryx was a destroyer, one of the best. He has four heads, brown colored gold, blackened silver, green colored bronze, and blue. He, unlike his brothers and sisters had the ability to open his own portals to all the outer planes. On a quest for legends, he went where no evil had ever dared to go, the plane of Celestia. Upon entering, he was changed forever. the dark son of Tiamat was instantly converted after seeing the beauty of the land. He swore never to destroy the beautiful things again. He is now a paladin fighting to eradicate chromatic dragons as well as his own siblings. He is truly an example of this inevitable truth:

"Darkness is nothing but the absence of light"
Skritz_the_Lizardmen

01-12-06, 08:19 PM
Urathear, a Monster among the Monster, an Abomination to the God...
Urathear is a 12 Headed Half-Farspawn Rust Dragon. Created long ago when her mother, an ancient dragon, decided to explore the farplane. In exchange of great knowledge, an ancient entitie offred her to breed whit him.
As a Powerful Archmage, his mother accepted. In addition to his Stat changed by the Template, Urathear has the following trait:
Divine Rank 0
+5 Natural Armor
Urathear as the ability to cast spell as a 45 level Cleric, whit the following Domain: Madness, Evil

I guess that make an Unique, Evil, Twisted and Epic Monster!!!
Dark Kyosuke

01-12-06, 08:21 PM
Ach! Hans, run! It's the

Rip't
four-headed half-fiend Rage Drake

As the creator of Kash'grthxa (http://boards1.wizards.com/showpost.php?p=8201064&postcount=25), I approve of this entry. :ayyyy!:

We ought to team up. :devil:
Cyber-Dave

01-12-06, 08:39 PM
For the record, Injulah is one of the coolest dragons I have EVER read about.
ArchAngelDM

01-12-06, 08:39 PM
oops
ArchAngelDM

01-12-06, 08:50 PM
Wayrenth is a member of the next step in the evolution of the dragon, she is a Ancient Song Dragon. What sets her apart from even other Song dragons is her father, an ArchAngel. She is comfortable enough her human guise to earn the robes of a master level mage, she is also a renowned singer, and master level chef.
In her studies at human and elven schools of magic Wayrenth found that studing was not for her and took the road of the sorcerer, and found wild magic called to her heart. While nothing pleases her more than to use a wild magic field to disrupt enemy spellcasters, as a master level mage, Wayrenth enjoys figuring out what they are casting and making a new counter to it with her wild magic. Wayrenth has learned how to draw upon her angelic heritage to interchange divine magic with her arcane powers, wilds mages arn't known for following the rules after all.
In her hunt of evil she has learned how to fight as both a dragon and a humanoid. Even when fighting in dragon from, she likes to appear as something she is not, Wayrenth has been known to change her own color and shape to appear as a diffrent breed of dragon, thus causing her oppents to use the wrong spells. After all who throws a fireball at a fire dragon like Brass? She has even learned how to use ther wild magic to breath other breath weapons and mastered idiosyncrasies and histories of more than a few clans of other breeds so that she can fool even those of the same color.


Wayrenth Wyrmslayer- Half Celestial/ Ancient Song Dragon
Sorcerer (Wild Mage) 20 / Bard 10


Vote for a breed not in the Council of Wyrms.
Vote for change, vote for a Song Dragon.
VOTE WAYRENTH !!!
ArchAngelDM

01-12-06, 09:00 PM
Wayrenth is a member of the next step in the evolution of the dragon, she is a Ancient Song Dragon. What sets her apart from even other Song dragons is her father, an ArchAngel. She is comfortable enough her human guise to earn the robes of a master level mage, she is also a renowned singer, and master level chef.
In her studies at human and elven schools of magic Wayrenth found that studing was not for her and took the road of the sorcerer, and found wild magic called to her heart. While nothing pleases her more than to use a wild magic field to disrupt enemy spellcasters, as a master level mage, Wayrenth enjoys figuring out what they are casting and making a new counter to it with her wild magic. Wayrenth has learned how to draw upon her angelic heritage to interchange divine magic with her arcane powers, wilds mages arn't known for following the rules after all.
In her hunt of evil she has learned how to fight as both a dragon and a humanoid. Even when fighting in dragon from, she likes to appear as something she is not, Wayrenth has been known to change her own color and shape to appear as a diffrent breed of dragon, thus causing her oppents to use the wrong spells. After all who throws a fireball at a fire dragon like Brass? She has even learned how to use ther wild magic to breath other breath weapons and mastered idiosyncrasies and histories of more than a few clans of other breeds so that she can fool even those of the same color.


Wayrenth Wyrmslayer- Half Celestial/ Ancient Song Dragon
Sorcerer (Wild Mage) 20 / Bard 10


Vote for a breed not in the Council of Wyrms.
Vote for change, vote for a Song Dragon.
VOTE WAYRENTH !!!
Hedstrong

01-12-06, 09:01 PM
Ozeanherrscher
Advanced Turtle Dragon Barbarian 10

Oz is the smallest dragon turtle you ahve ever seen. Measuring only a small 14 feet long and 8 feet in diametre hes the last turtle you'd expect to be a leader among his people. Normally dragon turtles are solitary creatures midning their own business.
All that changed in the Sea of daggers when Oz came into the picture. He came from seemingly no where to challenge turtle after turtle to combat. Instead of killing those he bested, Oz bound them into servitude.
Now he leads a mighty pod of twelve fully grown dragon turtles.
Using his pod, Oz has become famous for his daring raids on gold laden ships and even military battleships.
Now there are several bounties on the hide of Oz, he cares not, for he knows that the deep sea floor offers him and his kind protection like no other. No one knows why Oz is so hostile towards the races of land, he even refuses to eat creatures of the sea! Only consuming the flesh of those sailors that reside upon the ships he and his brethren doom to the depths.
No, no one knows what is going through Oz's mind, not even Oz himself, since he was posessed by a Ghost pirate captain who's mutinous crew killed him ages ago.
speeblefreak

01-12-06, 09:19 PM
Dragon Turtle Rogue 1/ Thrall of Demogorgon 6

Megrendon was on the small side for a dragon turtle, and he was hatched into an area already heavily populated, as dragon turtles go. Never able to get the regular prey, and unwilling to eat the castoffs of the others, Megrendon began actively seeking out and attacking ships. As his brethren began to catch on to the strategy and pushed Megrendon out of the way once again, he took his depredations a step farther. Megrendon would wait until another dragon turtle had eaten and become sleepy, then follow it back to its lair. There Megrendon would ambush and slaughter the other, and so eat his fill.

Eventually the other dragon turtles caught on to Megrendon's depredations and decided to strike back. But unbeknownst to them, a more powerful figure had taken an interest in the cannibalistic dragon turtle. Demogorgon had begun whispering to Megrendon, urging him to continue his practices and pointing out the slowest and weakest turtles to feed upon, in exchange for Megrendon's unswerving obedience. As the other dragons closed in around Megrendon, Demogorgon decided to make Megrendon a true follower. Before the eyes of his kin, Megrendon began to change. His shell grew thicker and more jagged, his skin became a bright, sickly, slime green, and lumps of scar tissue rose up all over his body. The dragon turtles fled rather than confront the unholy thing Megrandon had become.

Now the Acolyte of the Brine roams the oceans, bringing more denizens into the fold of Demogorgon. Any dragon turtles he runs across are found only on the rocks below, scraps of putrid flesh hanging off bite-riddled shells....

EDIT: Darn! I thought I would be the first to post a dragon turtle.
Secrets Untold

01-12-06, 09:43 PM
Krjrjrkyahjshkadygusdahfkasjhdiash, The Fiendish Illithid Dragon...Thing

:devil:+:coolcthul:+:dragon:Krjrjrkyahjs hkadygusdahfkasjhdiash (AKA: Joe)
Guess what he looks like. Please call him Joe. It helps.
Hedstrong

01-12-06, 09:44 PM
...

:devil:+:coolcthul:+:dragon:Krjrjrkyahjs hkadygusdahfkasjhdiash (AKA: Joe)
Guess what he looks like. Please call him Joe. It helps.

Way to throw off the scrolling on the page bud.
Secrets Untold

01-12-06, 09:47 PM
:cheer: Youve seen the rest, you don't want to see the best...GO JOE!!!! :cheer:
Secrets Untold

01-12-06, 09:48 PM
sorry about the size, i'm fixing it.
Secrets Untold

01-12-06, 09:49 PM
it's fixed.

GO JOE!!!
Hedstrong

01-12-06, 09:57 PM
Thanx, it may be nit picky but im sure im not the only one who finds that annoying.
Aneul

01-12-06, 10:02 PM
Sir Francis, Drake

A Spiretop Drake born in Sharn, the City of Towers, Sir Francis always had a penchant for putting his nose were it did not belong. As a young drake, as yet without a name or title, Sir Francis, enticed by a series of strange smells and flashing lights, found himself sitting on the edge of a window looking into the dorm room of a Morgrave student and budding mage. The wizard, a young half elf women by the name of Elrose, a scion of a wealthy Sharn family, was to depart for the shores of Xen’Drik with the Wayfinder Foundation the following morning, and without a familiar. Infact, as Francis later discovered, the flashing lights and exotic smells eminating from Elrose’s chamber were the results of a Summon Familiar spell gone awry, or so the caster believed at the time.

It took Elrose a moment to notice the dragon sitting on her window ledge, but when she did, she wasted no time in striking up a conversation with the small creature and offering it a deal- she needed a familiar, or atleast something which looked like it could be one, and if he’d care to stand in for her, just for one short expedition to Xen’Drik, she’d provide him with a small hoard of his own upon the return. Needless to say, Francis accepted.

Master and faux-familiar boarded a Lyrander vessel the next day. Charmed by the drake, the crew elected to name it Francis, after the expeditions dashing ship’s captain, and so the being who would later become one of the most reknowned Wayfinder Explorers was named.

On the expedition, Francis discovered the thrills of exploration, of delving through ancient dungeons in search of artifacts of tremendous power- of gazing across exotic landscapes hitherto unseen by the civilized people of Khorviare, and of franticaly flapping after his fleeing master from bands of ravenous drow, gaints, and Sauagin.

By the time the expedition returned to Sharn, ladened with treasure and tales of daring do- Francis was a seasoned explorer. Elrose, now a powerful mage, had formalized their relationship as master and Familiar, and in a matter of months, the duo found themselves at the head of another Wayfinder expedition, one fromwhich Elrose would not return alive.

After weeks slogging through the jungle, the party found themselves surrounded by hostile giants. While Elrose held the titanic barbarians at bay, Francis tore back to the expedition’s Airship. Rallying the crew, he and the ship returned to the sight of the battle just in time to rescue the expedition, but not soon enough to save Elrose.

By vitrue of his relationship with Elrose, Francis found himself the highest ranking Wayfinder on the return journey. As such, his first act of authority was to bring the ship back to the sight of the battle as soon as the giants had departed and recover Elrose’s mangled remains.

When the ship returned to Sharn, Elrose’s family honored Francis with an apeale to King Boranal to Knight the heroic dragon- which the King accepted. Heralded as one of the bravest explorers of the modern age, Sir Francis eagerly took up comission after comission at the behest of the King and the Foundation to lead further expeditions to the continent of mystery. Surviving on his whit, dexterity, and uncany luck, Sir Francis has never forgotten the woman who eleveted him to his exhalted status through her kindness, and has taken to dedicating his discoveries to Elrose. While he grieves for his master, Francis love the thrill of adventure to much to allow his emotions to hold him back- Spiretop Drakes are no known for their emotional depth, afteral, and delights in filling in the blank reaches of the map, penning the name Elrose across every landmark he encounters.

Having heard of the downfal of Titan 54 (and old aquiantance from a Cannith Sponsored Voyage to an island chain in the Thunder Sea) in the Prior Creature Competition, Sir Francis has taken a brief break from his life of exploring and come to take up the banner of Eberron, pitting his luck against the brawn of the other Wyrm nominees.

Sir Francis, Spiretop Drake, Rouge 6/ Extreme Explorer 5
xanthus

01-12-06, 10:08 PM
Falling Star is an adult gold dragon who had taken to the monastic life early in his life. He adopted human form and found it preferable to his draconic form as it was more easily able to get into halls of learning. Devoting himself as a monk to the god Aureon named Leonard, he learned much in their vast libraries but found that all of the peripheral monk duties to be a bit more of a chore and such a life was the reason he had left Argonesson in the first place.

Thus, Leonard left and began a career as a student at Morgrave University and eventually making his way to a teaching assistant in history and archaeology where he trapes off on adventures with his inadvertantly gained adventuring companions (who know nothing of his being a dragon!) and hopefully returns in time to correct papers and get his own homework done!

-X
gomibako_ninja

01-12-06, 10:42 PM
Ix'gazin Ubradar, "The Moon's Hand", Blue Dragon Great Wyrm Tattooed Monk

On the night of the blue moon, a group of moon-worshipping monks known as "The Lunar Fists" were journeying to a shrine deep in the Ubra ("holy forest" in their language) when they discovered a deep blue egg. In the monk's culture, a creature born from a blue egg was holy and wise, so they brought it with them to the shrine for their offering to the blue moon. They placed it on the altar, and after their ritual, the egg hatched into a baby blue dragon. The Lunar Fists brought it back to their compound. They named him Ix'gazin Ubradar. In their language, Ix'gazin means "The Moon's Hand" and Ubradar means "Son of the holy forest."

Ix'gazin was trained as a monk for many, many years. When he was an adult, in a magical ceremony at the heart of the Ubra, Ix'gazin's scales were inscribed with ritual tattoos. The mystical tattoos give him wondrous powers unknown to any man or dragon before him, most impressively of all, the holy tattoo of the crescent moon. Ix'gazin remained forever loyal to the Lunar Fists, but even his immense power was not able to prevent the destruction of his clan at the hands of the Tarrasque. Ix'gazin Ubradar is the last remaining monk of the Lunar Fists. Frustrated, he continued training at the ruins of the Lunar Fist's compound, to become even stronger, to face the Tarrasque. Now he has set out into the world to find his mortal enemy.

Rules: His tattoos are the Crane, which stopped the visual effects of aging (but not the damage of his breath weapon, strength, etc.), the crab, which gives him more damage reduction, pine, which gives him "remain conscious," phoenix, which gives him spell resistance, and crescent moon, which lets him use ethereal jaunt as a spell-like ability.
Moradin

01-12-06, 11:02 PM
Verthicurathear

No kingdom claims dominion over the expansive Bloodcrag Mountains, even though they are a prime source of many resources and raw materials. The land belongs to only one - the great mountain landwyrm, Verthicurathear. This draconic behemoth has dwelled in the confines of the mountain range for all of his long life, but only when a powerful stone giant tribe fled the land in fear did his presence become widely known. Now no one need find a bard to hear tales of the Eater of Mountains. Few who have witnessed the landwyrm have returned to speak of him, and any attempt to vanquish the beast by any of the surrounding kingdoms have long since stopped. The sound of him eating through solid rock and earth sometimes echoes for miles, and his underground burrowing spawns earthquakes.

Verthicurathear is a vain, chaotic creature who is vastly territorial. He has scared many of the mountain denizens away, and those who remain revere him out of fear. However, a small band of mountain giants who moved in in years past look to him as almost a deity. They regularly praise his name and offer sacrifices and have pledged their allegiance to him. He doesn’t care for them, but accepts their sacrifices and so far has yet to harm them. He is easily angered and if something proves irritating it is not uncommon for him to reduce a mountain to rubble. He rarely leaves his home and spends much time sleeping in the unbelievably vast lair he created underground. He surfaces to feed, release anger by crushing things, and generally remind any surrounding populace that he is alive, well, and not to be trifled with.

Verthicurathear appears to be some sort of animate crag. His hide and scales are covering in jutting protrusions that look more fitting for an earth elemental. His coloration ranges in shades of brown, but also has hues of dark, rusty red similar to much of the rock from which the mountains get their name. His eyes boil furiously like pools of molten rock on a face that looks always irritated.


Verthicurathear: Mountain Landwyrm* / Barbarian 1 / Bloodscaled Fury 3*

(* Draconomicon)
Silgant

01-12-06, 11:11 PM
#1502 Today, 10:59 PM
Silgant
Member Join Date: Jan 2006



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Zizku, Young-Adult Black Dragon
Zizku has just advanced into maturity but already has plans to conquor some of his own land,
the only problem is he has two older siblings who hold him back.

Right now Zizku probably be in his cave to scared to come out in fear of his older siblings
on his small hord they have been kind enough to give him but thats not much, he dreams of some day getting out of this place and unleasing his plans onto the world
Kitsune

01-12-06, 11:43 PM
Wow, there are a lot of entries thus far. A question; can you enter more than one? Having a hard time choosing my dragon here. :D
Yaad_Hargr

01-12-06, 11:44 PM
In a time when dragon hunters became so adept at their skill, that the average dragon was of little threat, there came a coven of immensely wealthy individuals, some say mages, who began the wicked enterprise of breeding and magically tampering with dragons. These new and unique combinations were designed with the soul purpose of being hunted by those “sportsmen” with enough platinum to purchase such exotic game. In the height of their experimentations they crafted a dragon that was to be the deadliest cross-breed they dare birth…and indeed they got their wish.
Sirric’hoc is that beast, born from the union of a red dragon and shadow dragon, and altered with arcane spells to perfection in the egg, this dragon proved to be the harbinger of death for any who have laid eyes on her. Her breath alone is a burning darkness that screams from her blackened maw, wailing for life-essence as it blisters and chars the skin of all it touches. Her scales burn and shimmer like smoldering coals as smoky shadows wrap her like a shroud.
Sold as a birthday present to an emperors son, while she was just a wyrmling, she proved to be the final gift he would ever know. Using her abilities to manipulate shadows she easily disappeared into the nearby metroplolis. Some believe she used her savvy to become a successful assassin, some believe she became a witch hunter, the truth is that little of her is known. Angrier than she is truly evil, Sirric’hoc knows she is alone in this world and blames mages for her plight. Shunned by other dragons she has come to this battle to prove her might and perhaps even select a mate...if she does not slay him first.


red dragon from MM1, shadow dragon from Monsters of Faerun
Breath Weapon= fire(heat)+energy drain+darkness
lvl10penguin

01-13-06, 12:58 AM
"Hey, where'd the silver one go? Bah- must have been a trick of the light...
~last words of Amerlust the Babau

Lyndroskell and Kendroskell are a pair of Adult identical dragon twins. They are physically identical in every way save one- while Lyndroskyll is draped in the shimmering coat of the silver dragon, Kendroskyll wears the natural armor of the radiant gold dragon. Born at the same time in the same dark pit, the twins have known each other as long as they have known themselves. They were not raised by protective parents as most metallic dragons are; indeed their heratage reamains a mystery to them to this day. Rather, they spent their earliest years in a small halfling village. When the halflings were murdered and their village burnt to the ground, the two young wyrms exacted terrible vengance on the demon-worshiping cult who used their bodies for dark rituals, as well as the bloodthirsty Tanar'ri, Amberlust the Babau. With no place to call home, the pair became nomads, wandering the plains, searching for a cure for their handicaps that even the greatest clerics cannot heal, an ancestry to claim, and, maybe, a place to name home.
Though physically identical in almost every way, at least to those not of dragon blood, the twins are almost polar opposites when it comes to personality. For one, Lyndroskell is a female, the Kendroskell is a male (yeah i know i said they're physically identical... don't get too picky just go with it). The female of the pair is at all times cool, calm, and collected, while the male is short-tempered and hotheaded. Their opposing styles of martial combat compliment each other well. The raging whirlwind of tooth and claw combined with the steady, measured flurry of arms, legs, maw and tail is truly a force to be reckoned with. Apart, either is more than a match for most opponents. Together, they can take on almost any force. Lyndroskell and Kendroskell have no hoards to speak of. Instead, most of what wealth they collect they invest in to good adventuring parties in need of finance for their newest expedition. They especially take interest in those devoted to the destruction of demons and their axiomatic counterparts, the devils.

Lyndroskell, female Adult silver dragon/12th lvl monk
Lyndroskell, a dragon slighly larger for her age than most silver dragons, was born with several serious handicaps. For one, she is blind. Far more serious, the magic that flows through the veins of most dragons as much as blood has never touched her soul. A dragon without magic has been related to a wingless bird or a fish missing gills. However, the ever-innovative Lyndroskell has seemingly more than compensated for her losses. The normal 60-foot range of blindsense most dragons possess is doubled to 120 ft. for her. The power of Lyndroskell's ki has been used to perform feats akin to those of magic. In addition, she is gifted with the ability to have brief insights into the minds of those around her. Her greater flurry ability granted to her by her monk levels is enough to shake eny foe, especialy when coupled with the fact that an unarmed strike from a huge creature is capable of tremendous damage (3d8 per blow i think it is, not including any str bonuses or magical enhancements :D ). In addition, her monk levels and incredibly high Wisdom bonus give her a plus to her already impressive AC.

Kendroskell, male Young Adult gold dragon/12th lvl barbarian
Kendroskell is slighltly small of a dragon of his type and age. He, too, suffers grevious handicaps. Firstly, he is mute (though he can communicate with his twin telepathically). Much more important to him is the fact that he does not have luck. To gold dragons, luck is a much of a birthright as is thir tail or their fiery breath. (I figure the absense of the inherant luck would give him a -1 to his rolls if you ever decide to put him in an adventure). Though generally rather peacable, he enters a bloodlustic rage when provoked, or whenever in sight of a demon. He still has his magic, though he rarely uses it except to fuel his rage further. By 12th level, he has aquired some of the barbarian's most fearsome abilities, including improved uncanny dodge and greater rage. Also, the barbarian's damage reduction coupled with a dragon's damage reduction can make it quite difficult for the lucky foe who gets a hit in to even damage him (if you want a really nice challenge, make him a 13th lvl barbarian/mature adult-- gives damage reduction 13/- :D )

The two dragons are inseperable and it is unlikely you would ever see one without the other...(if you did, it could make a good adventure hook....) indeed, they think of themselves as one being as oft as individuals (think like yinyang or something like that)

p.s. i chose lvl. 12 because by then both monk and barbarian have some pretty cool abilities. if you want to down or upgrade them for an adventure, just take/add levels or make them bigger/smaller dragons
oh yeah i got all that from the good ole' basics, player's handbook and monster manual
Euangelion

01-13-06, 01:09 AM
Vharag'ien (Bladewing), LG very old brass dragon paladin 5/Silver Pyromancer 5

On the very day Tira Miron sacrificed herself to bind the raksasha rajah at what is now Flamekeep, far to the east on the continent of Argonessen a brass dragon wyrmling broke out its shell under the cooling evening sky. Over 700 years later this same dragon resides in the Blade Desert of Khorvaire, helping to guard the ruined couatl city of Krezent by immolating the occassional fiend who wishes to challenge the might of the Silver Flame and its chosen servants, the Shulassakar. Vharag'ien long ago heard and answered the sacred call from the Silver Flame to paladinhood. In addition, over the years he has learned (or perhaps developed!) the secret rites of the Silver Pyromancer, and thus his multitude of fire spells can deal sacred damage to his foes. But Vharag'ien's existence is a lonely one, as no other dragon joins his watch over Krezent and he lacks the ability (through spell or otherwise) to assume an alternative form to walk among the lesser races. But while his own kind shuns him and the lesser races fear him, the fiends of the Lords of Dust despise him, for his faith and his race. This competition affords him an opportunity to break free from his duties for a short time to lock tooth and claw with others of his kind, but it also exposes him to the infernal schemes of the rakshasas. Who knows which competitor will try to deliver the head of Vharag'ien on a golden platter to the Lords of Dust? But there is no doubt that Vharag'ien will not back down easily, and his holy fire will burn even the most resilient foe. VOTE VHARAG'IEN!

Edit: upon reflection, I've decided to eliminate the Exorcist class levels, for a more reasonable entry.
PatheticN00b

01-13-06, 01:17 AM
Mhunj-Xin The Inventive, White Dragon Wizard.

Although few alive realize it, the popular term "munchkin" is actually based on Mhunj-Xin the Inventive, a White Dragon who made up for his race's inherent weakness by becoming an incredibly powerful Mage. Mhunj-Xin specializes in finding bizzare and powerful uses for spells and magic items that were originally thought to have very straightforward uses. For instance he once stopped time for four hours only using Cantrips. To this day no one can figure out how he did it.

He is also well known for defeating opponents who by all rights should have ripped him apart. For example, during the fight that made him famous, he was able to defeat half a dozen Red Dragons with Githyanki riders by casting Timestop and a bizzare combination of three bags of holding an immovable rod and Mage Hand to open a rift to another Plane to summon an entire Monastary of Githzerai monks.

For the purposes of fairness, Mhunj-Xin has agreed to only use items and spells that have been approved by the tournament coordinators.
Thulykos

01-13-06, 01:26 AM
The beast known as Lekara was once an ordinary example of her kind. One night, however, she discovered she just couldn't get to sleep. Nor could she sleep the next night, or the night after that. Never again, in fact, was she to know the caress of slumber. She became a wandering dragon... unable to sleep, and in time projecting "living" dreamscapes upon her surroundings as she wandered the land in her mindless haze. Upon reaching a remote stretch of the world, her condition became deadlier than ever. Although a Great Wyrm, her delirious state made her just vulnerable enough for a single Kyuss worm to bore into a soft patch of her flesh, and invade her brain. Kyuss himself saw an ideal servant in Lekara, making her a Favored Spawn. Now for the first time in millennia, her mind holds a coherent, driving thought: Slaughter. She has become an ultimate scourge, breathing massive cones of Kyuss worms and deadly streams of acid, all while making the land for leagues all around her a nightmare parody of its true form through her sleepless psychosis. Those forsaken souls who are caught in her path find themselves fleeing through a wracked landscape crawling with Spawn of Kyuss born from the legions of worms which rain from her massive form, while those who would actually try to fight the beast are annihilated by her arsenal of unholy, psychotic power.

EDIT: Sources: Monster Manual, Dragon Magazine Issues 336 and 313.
PatheticN00b

01-13-06, 01:36 AM
Beltranzz the Confused: Blue Dragon Gold Dragon Desciple.

Ever since he was young and found out that his third cousin twice removed on his mother's side was a Gold Dragon, Beltranzz the Confuzed has been fascinated by his noble heritage. So, when Beltranzz found out that certain humans were "Igniting the dragon blood within them," he decided to do the same thing. So, Beltranzz embarked on the path of the Gold Dragon Desciple. He now has two kinds of breath weapons, raised attributes (sadly he is not much wizer or smarter), wierd greenish scales... and not much else. Despite the seemingly unecessary prestige class, Beltranzz is a powerful opponent who is not to be underestimated.
Comus

01-13-06, 01:41 AM
In the beginning, the multiverse was not as it is now. Cycles of existence unlike anything that can be imagined have passed by, and only rarely has anything survived to give any evidence to it. Some things, though, are simply too strong to die.

The Lord of Destruction. The Golden Lord. The Beast of Chaos. The Great Lord of Fear.

These are all names that have been given to this terror, its real name lost beyond spans of time long beyond the understanding of mortals. It's said that the Lord of Destruction has killed gods, destroyed worlds, and been generally so efficient at destroying things that finding anyone who has managed to actually see it and survive is a task indeed.

The Golden Lord is said, by those few who claim to have seen it and aren't lying through their teeth, to resemble, more than anything, a towering three-headed golden dragon, its eyes glowing blue so brightly that they shine through the miles-high plumes of ash and smoke inevitably left it its wake.

The Beast of Chaos, though, is not a terrible, purposeful destroyer. It's unclear if it's insane, or perhaps unsane - that is, that it may well have a mind set so alien that it is completely unknowable to those that have sought to study it. Even gods, with all the power at their command, and working in concert with one another, have only managed to manipulate its seemingly mindless path of devastation on a handful of occasions.

Currently, the Lord of Destruction rests in a forced sleep within a mountain, at the center of a crater ten thousand miles wide, a crater carved out with its vast power, formerly the site of an empire that conquered the world, an empire that, with its gods and worshipers, stood in the way of a pantheon of deities that had fallen out of favor, out of thought. They managed to guide the Lord of Destruction to that world, using it as a living weapon. It served them well, turning the core of that empire into an almost perfectly circular sea.

Its work done, the gods waited for the Golden Lord's power to waver, even for just a moment. Pooling their resources, they managed to imprison it in the forbidding mountain it rests in today. It has been kept asleep mostly through the work of a few rogue deities, keeping anything from interfering with the Lord of Destruction's sleep.

The greatest fear of many gods is that the Great Lord of Fear should walk the planes again, crushing worlds under his feet again, his motivations unknowable. The only thing that is known is from his actions - and his actions in recorded and remembered history are solely those of destruction and death.

Even though he has never brought happiness to anyone except the most incredibly evil, unceasingly destructive beings, it is still worshiped as a god in some places, usually by a cult that soon self-destructs in an explosion of violence, taking many lives, sometimes whole cities, with them.

The Lord of Destruction is also worshiped by some barbarians, especially by those that have taken levels in the Frenzied Berserker prestige class, as a symbol of strength, as a sign that a wave of violence can overcome anything, that the natural order is for destruction to end all.

Currently the Doomguard is looking for a way to awaken the Golden Lord. The Beast of Chaos features prominently in many cultures' doomsday predictions, predictions that the faction plans on proving true, one way or another.
TheLastOfTheFallen

01-13-06, 03:05 AM
Koth, the Terror
Fully Advanced Shadow(1) Half-Farspawn(1) Dread Linnorm(2) Sor 2 Warlock 8(3)

Koth is ancient. The offspring of a primal evil and one of the first Linnorms, he grew up with a feeling of privilege, that he was inherently better than the ‘lesser’ dragons that surrounded him. His first kill of another dragon was of a wyrmling copper dragon when that race was still young, and that kill gave him the feeling that he had the right to crush such creatures at will. But the ‘true’ dragons – the metallics and chromatics – kept multiplying, while the Linnorm’s numbers only decreased. Infighting and hunting by the increasing powerful ‘true’ dragons started to wear down their numbers, and a slight change in the atmosphere meant that Linnorm’s eggs were less likely to hatch successfully. The resulting situation, with even the gods of dragons were on the ‘true’ dragons side, was hopeless. Koth saw this, and, loath as he was to do so, went underground, building for himself an immense lair. He sealed off his realm from the Underdark, forming a land that none would dare enter.

Until one dared.

Seeking to destroy the ancient evil that purportedly lived in what was by then called “The Blasted Field”, Bensvelkixen was a mature Gold Dragon. She landed among the fields and found a tunnel. Following it, she went deeper and deeper into the earth, walking among caverns obviously meant for a creature of her stature – or one even larger. She never actually encountered Koth, falling before a clever trap that combined a symbol of stunning and a prismatic wall placed at the bottom of a bit. But the mere fact that her intrusion happened enraged Koth beyond reasoning. The impudence of this, this interloper. Perhaps he had endured solitude for too long.

That was two thousand years ago. He still sits and broods, gathering his forces and mustering his troops. His lair is a death trap for any who enter it. It is a masterwork of engineering, extending six miles below the earths surface and spreading out to fill a nearly hundred-mile radius. It is designed to entrap and kill any who enter it without his permission. Pits of acid, vents of molten lava, chambers filled with deadly gasses, and searing hot geysers are just a few of the ‘natural’ hazards that can be found in his lair.

But it is protected by not only its sheer immensity and natural hazards. It is also guarded by numerous permanent spell effects cast personally by Koth. Among the spells that guard it are numerous alarms, which will let Koth know of any intruder within a mile inside his caverns. Simple dancing lights and ghost sounds create diversions and lure intruders into more deadly traps. Many of the actual passages have been replaced with phase doors. Prismatic walls, prismatic spheres, simple web spells, walls of force, walls of fire, and walls of iron are littered about the complex, making it even more labyrinthine. Teleportation circles place intruders into rooms full of symbols of death, insanity, or perhaps most insidiously, persuasion. Creatures that are persuaded or trapped are liable to find themselves offered a choice between death or servitude, or just subjection to a series of dominate monster and geas/quest spells until they serve Koth, though he will break stronger creatures through actual physical and mental torture, so they serve him in what they think is a willing manner. Koth would be a far more powerful sorcerer if it were not for the massive cost on his soul (in exp) he paid for all these permanent spells – a price he considers worth paying.

As far as minions go, Koth has gained many. His most notable conquests are twin Gray Linnorms(2), which serve him willingly out of a desire to see power taken from the true dragons and put in the hand of the Linnorms. He has established permanent telepathic bonds with both of them. Also, he has enslaved/bulled/formed allegiances with numerous other dragons. Three clusters of Huge Underdark Landwyrms(4) help guard his lair, along with groups of Magma, Earth, and Ooze Elemental Drakes(4). Swamp Landwyrms(4) that serve him live in the steaming hot swamps above his lair. He has also taken control of a tribe of Kobolds, who worship him as a god, and he makes the clutches of Plains Landwyrms(4) that serve him out of fear serve as mounts to the Kobolds. Finally, he keeps literally thousands of Hoard scarabs(4) buried in treasure heaps hidden thoughout his lair. Very few could hope to even get past the guards and find Koth – fewer still could defeat him.

For now, Koth bides his time, gathering more to his cause. He has already begun experimentation on the kobolds he controls, seeking to make them into more powerful minions. His lair nigh impregnable, he only seeks the perfect servitor race to wage war on the ‘true’ dragons. He also seeks allies, knowing his own power is not yet enough to overwhelm his foes on his own. To that end, he has begun contacting various demonic entities, and already fiendish and half-fiendish Kobolds – completely loyal to Koth – have begun appearing. He will occasionally go into the Aybss itself, walking among the fiends as their equal, and they accept him as such. He is finding his half-fiend kobold followers to be quite pleasing, and has high hopes for an army of the creatures as part of his final forces. He also seeks to create a new breed of dragon entirely, considering such to be the ultimate weapon. While the Landwyrms and Elemental Drakes that serve him are fine for now, they will not be enough in the end.

Koth is ancient. He has seen the rise and fall of Dragons, Giants, and Elves, and he plans on witnessing the fall of Man, whenever that comes about. He hates all the Chromatic and Metallic Dragons with an equal passion, while regarding other dragons as misguided children who need to be brought back into the fold, whether they want to or not. Some dragons of considerable power, including great wyrm dragons that are not chromatic or metallic, Mountain Landwyrms, great wyrm planar dragons, and paragon version of any dragon, have his respect, and he will try to deal with them on equal terms, at least initially. However, though his patience is long, he still believes his kind to be the superior form of dragonhood. His current agenda, besides creating better servitor races, involves finding a way to negate the power of the draconic gods, or to get them to ally with the Linnorms, and to find more Linnorms to aid his cause – though part of him fears that he and the twins may be the last of their kind.

(1) Lords of Madness
(2) Monster Manual II
(3) Complete Arcane
(4) Draconomincon
Jarecc

01-13-06, 03:11 AM
Sanctified Corpse Tearer Hidecarved Dragon 12/Sacred Warder of Bahamut 12/Pious Templar 10/Vassal of Bahamut 10/Paladin 20 (CR 99)

Sanctified by the Draconic Paladins of Bahamut, Be'aldabelorox is possibly one of the most pious and devout followers of Bahamut in all existance.

Seeking more ways to do harm to those smaller and lesser of stature, Be'aldabelorox, a Corpse Tearer (1), was ambushed and overpowered by several great gold wyrm clerics and fell victim a Sanctify the Wicked Spell (2), and with it, his life was changed forever. He gave up his wicked ways, saw that Bahamut was truly path to take, and began his quest to be the greatest advocate of Bahamut. Quickly he took up the path of the Paladin(3), but after years of study and fighting in the name of Bahamut, Be'aldabelorox sought more ways to fight for his patron thus he sought out the patron himself, and thus began his trainings as a Sacred Warder (4) and a Vassal of Bahamut (5). As time passed and the enemies of his patrons became more powerful, Be'aldabelorox began is training in the Hidecarved Order (6), and as a defendant of the temples of Bahamut, gained the mantle of the Pious Templar(7).

(1) Corpse Tearer, Monster Manual II
(2) Sanctify the Wicked, Book of Exalted Deeds
(3) Paladin, Players Handbook
(4) Sacred Warder of Bahamut, Draconomicon
(5) Vassal of Bahamut, Book of Exalted Deeds
(6) Hidecarved Dragon, Draconomicon
(7) Pious Templar, Complete Divine, previously Defenders of Faith
Bard-of-all-trades

01-13-06, 03:42 AM
Introducing Lord Sterling Argyros (Adult Silver Dragon Wild Shaper 5/ Ranger 7/ Paladin 8)

Travelling the land as a nobleman from a far off land, Lord Sterling searches for fine food and fair company. He is renowned for his tales of daring-do and his Appaloosa Grey Pegasus aptly named Cloud-dancer. He is currently on the trail of some of the most brutal dragons that pillage the country-side. Many younger dragons have under-estimated this seemingly fool-hardy knight only to fall victim to a surprise cone of paralyzing gas.
TRCEttin

01-13-06, 04:16 AM
Sanctified Corpse Tearer Hidecarved Dragon 12/Sacred Warder of Bahamut 12/Pious Templar 10/Vassal of Bahamut 10/Paladin 20 (CR 99)

I thought the fact that everyone was doing great wyrms by page 1 already was a little odd, but now we're just getting silly. :P

Although I would like to see someone try and make an adventure based off this guy.
LarsenSan

01-13-06, 05:20 AM
After watcing so much extremely powerful dragons I'll do something more balanced.

Rolganthar - Dracotaur Battle Sorcerer / Dragonslayer

Nasty and relentless, Rolganthar is a ruthless treasure hunter who discovered that killing "bigger cousins" is a quick way to earn lots of money: they've got plenty of treasure and you can sell their corpses to mages for a great amount of cash. After years studying methods to kill dragons he's got all a dracotaur could wish for: fame, wealth, respect and a job he likes.

Sources
-Dracotaur: Monster Manual III
-Battle sorcerer: Unearthed Arcana
-Dragonslayer: Draconomicon

Hope you like it.
RhemusB4

01-13-06, 05:42 AM
Hello,

One thing I've noticed about about these Creature competitions and from what I've read on this thread (I admit my eyes began to hurt around page 5) is that on the majority it appears to be simply stacking as many levels and templates on one poor creature. In my opinion it would make a more rounded creature if you concentrated on the background rather than the stats. Moreover if you weakened the CR abit wouldn't it make it considerably more accessable to more players as surely typicaly most players don't play epic level campaigns? To me it just kind of feels like all this great input is going to waste if it some stupendously high CR.

I for instance I would like to see an oreintal dragon, for I have never seen one in any of the products I have looked in (if there is one I'd be very gratious if someone could point me in the right direction). Or one based on existing mythology because then you could bring to the Monster many pre-made conotations. Furthermore to some extent you will also get ideas for a campaign premade around it, no? I mean I really liked the first Creature competition because I felt that the creatures and depth and promise. But I'm sorry to say it but I did feel the last one, Battle Royal, was kind of symplystic and the creatures didn't have depth. I mean when I'm playing I really want to feel like I'm in a fully developed world but the sheer amount of templates people are adding just makes them seem far to top heavy as it were. There are loads of creatures around that WOTC have not even touched that I feel would make amazing creatures.

If I have a little more time I'll write up an actual entrant, but thanks for reading, feel free to ignore me at your leisure.
LarsenSan

01-13-06, 06:40 AM
Hello,

One thing I've noticed about about these Creature competitions and from what I've read on this thread (I admit my eyes began to hurt around page 5) is that on the majority it appears to be simply stacking as many levels and templates on one poor creature. In my opinion it would make a more rounded creature if you concentrated on the background rather than the stats. Moreover if you weakened the CR abit wouldn't it make it considerably more accessable to more players as surely typicaly most players don't play epic level campaigns? To me it just kind of feels like all this great input is going to waste if it some stupendously high CR.

I for instance I would like to see an oreintal dragon, for I have never seen one in any of the products I have looked in (if there is one I'd be very gratious if someone could point me in the right direction). Or one based on existing mythology because then you could bring to the Monster many pre-made conotations. Furthermore to some extent you will also get ideas for a campaign premade around it, no? I mean I really liked the first Creature competition because I felt that the creatures and depth and promise. But I'm sorry to say it but I did feel the last one, Battle Royal, was kind of symplystic and the creatures didn't have depth. I mean when I'm playing I really want to feel like I'm in a fully developed world but the sheer amount of templates people are adding just makes them seem far to top heavy as it were. There are loads of creatures around that WOTC have not even touched that I feel would make amazing creatures.

Completely agree. That's why I made a creature of CR 7-15.
Slagger the Chuul

01-13-06, 06:56 AM
I thought the fact that everyone was doing great wyrms by page 1 already was a little odd, but now we're just getting silly. :P

Well, you don't want to get too extreme, but I think great wyrms are the right place for it to be. When you picture a battle between two dragons, you usually don't want a couple of fresh hatchlings, you want a pair of massive wyrms trading blows that could crush a horse, and wielding enough magic to scorch the skies.

Great wyrm is the last place you can really say "this dragon is at the peak of its power" before it all becomes an endless numbers game (since epic level material doesn't really have an upper limit).
Rys Tet'nei

01-13-06, 06:57 AM
Erthinektthit- Old White Dragon Barbarian/Wilder/Pyrokinetikist

Erthinektthit, or "Burnstorm" as her name literally translates into the dialect of dwarven used by the arctic Dwarves native to northern Faerun, is an interesting creature indeed. Raining down shots of psychic flame and energy, this old wyrm has long since grown immune to flame by developing her strange powers. Though innately a creature of the tundra, Burnstorm seems to have the mind of a red (in fact, she curses her white-born body, knowing herself to be born one of the weakest of dragonkind, and wishes to prove herself beyond the limitations of her kin), if not still the "crude" predatory instinct of a typical White.

Over the years, she's subjugated a number of creatures in her territory, including a number of Tundra Shamblers, a small horde of Mountain Orcs, a Clan of Arctic Dwarves that worships her as a sort of Goddess (Out of more reverence than fear, it seems oddly), and a gang of trolls that make their home near her glacier lair. Burnstorm has something of a decent following for one hidden away in the frozen north, and it has somewhat gone to her head. Though her power may have taken more than a few enemies by surpise, winning her battles against two silver dragons, an supstart young white, four groups of adventurers, and an advanced Remhoraz to date, her overconfidence may lead to her downfall.

This is what I do instead of sleep. This is one of about 50 I made up last night. For fun, more than for entering. O Dungeon Mastering, thy name is insomnia.

-Rys
Rys Tet'nei

01-13-06, 07:07 AM
Well, you don't want to get too extreme, but I think great wyrms are the right place for it to be. When you picture a battle between two dragons, you usually don't want a couple of fresh hatchlings, you want a pair of massive wyrms trading blows that could crush a horse, and wielding enough magic to scorch the skies.

Great wyrm is the last place you can really say "this dragon is at the peak of its power" before it all becomes an endless numbers game (since epic level material doesn't really have an upper limit).

Agreed, though it's always fun to have a group of younger upstarts attacking an older, more established dragon while the PCs look on.

Good lord, how you can terrify PCs, making them think that the nearby dragons could turn and see them. I mean, even enemy dragons would put aside their differences to dispose of thieves. Better another dragon have something, than to let the lesser races have it. Right?

But I agree that it just becomes a number game after a while. Slapping levels and templates can be done well, but only to create a sense of uniqueness. Any draconic encounter should be memorable, but more often than not, the PCs will remember the destructive Disciple of Ashardalon, summoner of fiends and cleric of Garyx that they faced down, over "The very old black, Ankrixaut", if not for the unexpected tactics and abilities, then for the additional possible RP.

-Rys
Ossian

01-13-06, 09:49 AM
I for instance I would like to see an oreintal dragon, for I have never seen one in any of the products I have looked in (if there is one I'd be very gratious if someone could point me in the right direction).
Man, you are right about the CR. I myself should maybe scale down (scale...dragons....bah...sorry, pun non intentional and awful) my dragon but, not to make some self advertisemnt, check middle of page 5 and you`ll see a dragon as oriental as it can be.
Of course it was taken from the chinese pantheon, where it rules over rain and weather condition, fertility and so on.
Think that there are so many houses on the north-south axis of Beijing and other towns that have series of round holes in the middle of the walls. All the walls, from house to house, are lined up so as to allow the passage of the dragon when time comes.

Ossian
DRCONN

01-13-06, 11:02 AM
Ssschuukk’Nuuriszz

Ssschuukk’Nuuriszz: Colossal Great Wyrm Gold Dragon. Monk 12/Ranger 10 The “Awaiting Eye”


Ssschuuk is a Great Wyrm Gold Dragon who is Colossal in size with bright golden scales and a mane of golden chin whiskers almost covering his jaw. No one can determine how old he is as he is mentioned in recorded texts in all races through out the Realms. Many are the tales attributed to this fearsome dragon. Many titles and Nicknames does this beast have including, Master of the Cult of the Octagon, Dweller in the Round House, and to those who are really his close friends he is known as “Top Dog”.

His exploits are known the world over with people whispering his deeds quietly afraid that the mere mention of his name will cause him to show up. He is responsible for the Slaughter in Menzoberranzen three hundred years ago that changed the power structure in the drow community. While in his favorite human guise as a ruggedly good looking human male with the bushy golden beard he reportedly spent many years seeks truths behind some of the tales in the AxShue Province of the Kara-Tur lands. The people who like to try to debunk these tales like to refer to this practice as “Mything”. He is a force of one as he single-clawly carried out the invasion of the U.(niversity) S.(orcery) Thay Campus. While in his human guise he enjoyed being in the presence of rangers, taking up with the Rangers of the plains of the northern continent. The people he took up with were of the Texicathan tribe. Many years and adventures did he spend with these people who eventually found out he was a dragon. While in human guise though he still had the magic ability to fly he preferred to walk earning him the name “Walker” among the Texicathan Rangers.

In combat Ssschuukk prefers to fight as a human to best utilize his monk attacks. He employs his Code of Silence 15’ radius and the sound of is enemies bones snapping offends his delicate nature. In combat he prefers to use his breath weapon which is unique amongst dragon kind. When it is released a 100’ cone of Bigby’s Clubbering Fistesus. His preferred and ultimately unstoppable finishing move is the back roundhouse kick which is the last thing countless foes have seen in their short lifespans.


Some little known facts about Ssschuukk’Nuuriszz include: His tears are known to cure Lycanthropy but he has never cried. He is native to all planes but is not considered an outsider because that template is not tough enough for him. He forgoes having a lair with a hoard of treasure instead he trains on his Mountain Dojo of pain. He does not sleep he waits. Ssschuukk’Nuuriszz does not hunt because hunting infers the possibility of failure. Ssschuukk’Nuuriszz goes killing. He is actually ¼ Tarrasque. After finishing the Tarrasque with a back roundhouse he devoured his foe and absorbed part of his power.
He has fulfilled the Great Draconic Prophesy of Doom…..Twice. When it comes time for Ssschuukk to shed his scales, he cannot be bothered to take the time to do this. He just tells them to take a hike. Ssschuukk’Nuuriszz prides himself on his unique pair of Elminster skin slippers. When the Dreadwraith goes to sleep every night he checks his closet for Ssschuukk’Nuuriszz. His code of ethics is used as law on twelve planes and three others have created the Church of Nuuriszz. “His will be done” And the most important fact that everyone knows of this great dragon is. The Chief export of Ssschuukk’Nuuriszz is pain.
Krede_the_Mighty

01-13-06, 11:24 AM
I thought the fact that everyone was doing great wyrms by page 1 already was a little odd, but now we're just getting silly. :P

Although I would like to see someone try and make an adventure based off this guy.

You want an adventure? I'll give you an adventure. Here's how it goes:

Big ol' thinkin'-he's-invincible Mr. BaldBotox comes down to the pond for a nice drink of cool water. The day is beautiful, the sun shining, the swans playing on the water.

Then BAM!

Out of nowhere Krede the Mighty, baddest duck (dammit) I mean dragon in the land launches a sneak attack from under the lilies! BAM! A wing to the nose. BAM! A beak to the eye. BAM! Webbed foot so far up his tail-end that BaldBotox can sneeze algae.

Yeah, now that's an adventure.

Psuedodragon's coming by any moment now. Best stay away from this pond unless you want to get the quack layed down on you.

I am Krede the Might...

*hic*

ty...
Krede_the_Mighty

01-13-06, 11:32 AM
Date: a recent victom randomly screamed to some fleeing kin to tell the rest of them he died on january 12th, 2006 (i killed his kin to :) )

The abandoned ruins of the city of Gravados

dear, krede

hello Krede! i have recieved your latest message (via bullfrog...might i suggest threatening it with the might of your hiccups as motivation next time?) and have sent this reply to tell you that your pleas (quakes and all) have not gone unheard. I sympathizes with you and am willing to send an agent to free you.....for a price of course :) . That price is that you aid me in purging the land of all good dragonkind (and that cheeky wyvern bird thing that is so full o itself) with the knowledge that my Lord has heard of your multi-headed chromatic queen and is willing to bargain with her face to face. in return you would be freed and free to kill many mercury dragons.....an anoyying race if there ever was one *rolls eyes*. consider my offer and reply to it soon.

Yours truly,
The bringer of the Shadow
Korraganitar, the Shadow in the Night

P.S: to send me a message simply say your message than say send.....the human who i tortured and took it from said it was called voice mail and i have found it works very well=).

P.P.S: the human made a very tasty snack....speak the words: feed me. this will cause half of him to fall out of thin air in front of you........bird seed has nothing on flesh=)

[fffvvv] Korrag,

I'm trying this magic you [fffvvv] called voice mail. I said my [fffvvv] and then [fffvvv] "send." A simple spell, could [fffvvv] very powerful. Hopefully [fffvvv] reaches you.

I [fffvvv] the "feed me" spell that [fffvvv] suggested as [fffvvv]. However, upon [fffvvv] the [fffvvv], some odd-looking carnivorous plant [fffvvv] out of the water, yelled "Seymour!" and [fffvvv] the human. I think you [fffvvv] need to tweak it.

In any [fffvvv], I have already [fffvvv] a deal with the [fffvvv] of Wyverns to be freed [fffvvv] this forcecage. I will [fffvvv] myself to him and then strike when [fffvvv] moment is right. Can you [fffvvv] together any allies to our [fffvvv]?

I have no way of knowing if [fffvvv] "voice mail" spell works. I [fffvvv] I may stick with bullfrogs in the [fffvvv]...

Krede the [fffvvv]
Bard-of-all-trades

01-13-06, 12:18 PM
I thought this was a competition to create unique and plausible dragons. I understand that when you talk about plausibility in a game of magic like this that level is stretched a bit, but come on. (Has everyone read the rules on adding templates to a creature?) Silver dragon necromancers? Gold dragon followers of Tiamat? White dragon pyrokineticists? Next you'll be telling me that you have a drow ranger who follows a good surface deity. Some of these combinations make no sense even with the cheesy munchkin descriptions/ backgrounds. And speaking of descriptions, how do you get pages and paragraphs of description/ background out of "come up with one or two paragraphs describing that dragon"? Evidently there are more than a few folks here that need to go to "On and On Anon."
The Amazing Dancing Bear

01-13-06, 12:22 PM
Gan the Rusty
Pseudodragon Wizard 13

As a little hatchling, Gan was small, even for a pseudodragon. His wings were crumpled, his body was weak, his stinger was small. However, Gan was smart. He was a good deal smarter than every other pseudodragon in his massive extended family. Thus, Gan soon found himself eligible for a scholarship to the Mordenkainen Magical University. Once there, he buried himself in his studies, but for a few rather crazy nights out. Unfortunately, no one would offer the prodigiously bright pseudodragon a job, so Gan undertook standard dragon activities: lair, hoard, princess-capturing, etc.; with his illusions and transmutations, he took the appearance of a massive red dragon (Gan is too nice to really hurt people, but still enjoys gold, princesses, and playing the role of a villain to the hilt). He currently rivals several massive reds in the area in power.
Nightfall, Lord of Shadow

01-13-06, 12:41 PM
As for my dragons. I tend to make a broad array of them. True, many are epic foes, but I make it a point to limit their power in my head. On page 1, Setsuna has a full hexblade progression, but he's younger than most of his competition. I lost it on Zhang-Zai, though. The paragon template is just rediculous! Also, this meant I could get away with a far younger dragon. Kain is actually a lot weaker, as he has only a total of 13 class levels and is an abyssal drake.

Yeah, it does get a little nuts once you get the notion to make an uber dragon. Mark and the WotC crew probably just won't pick them for the actual competition
Odnasept

01-13-06, 01:48 PM
before i present my next candidates, i must tell of a template that i made for use when DMing epic games.

Son(or daughter) of Tiamat.
Though not a true heir of the diety, these powerful dragons are much more related to the god than other dragons. Tiamat created these monstroseties out of her own blood. Chidren of Tiamat always have more than one chromatic head. some, though, have heads representing metallic dragons that are horridly discolored. none though have the five chromatic heads of Tiamat. They are remarkably intelligent and have a complete lust for destruction. It is a relief that these monsters are never seen on the material plane.

I don't know if there is already something similer to this, i don't own all the rulebooks that i want. If someone wants me to give full statistics, I can post them elsewhere.

The only thing I can think of at the moment which resembles your idea was a two-headed spawn of Tiamat who appeared in the June 1999 issue of DRAGON magazine. Since it was 2nd Edition then, no template or anything like that was given for creating one's own.

I think that many of the 'opposite of their normal nature' dragons here may be experiencing Succubus Paladin Syndrome, and hey, it worked for her! ;)

I agree with the concerns regarding ludicrously-powerful dragons, as even 3rd Edition campaigns often don't go anywhere near epic or even high-level sometimes, with some DMs (particularly the more old-school ones in my experience) not wanting to take PC levels even as far as necessary to have a fighting chance against 3rd Ed young adults. Having said that, however, the very image of dragonkind suggests awesome creatures of epic power and legendary might. I think a supply of both extremes (and some middlin's) should appear in the contest similar to that found in the Wyrms of the North articles of yore.

As for my own contribution, it's designed to be an epic challenge for parties of virtually any level. What I'm thinking of with regards to Dakdarana the Ancient Prismatic/Dragon Ascendant 11 is for the PCs not to KO it in melee but rather to seek out more indirect methods of preventing it from attaining godhood. I think one of the most enjoyable experiences I have ever had as a D&D player is thwarting an Advanced Shadow Dragon with my 7th-Level Paladin (the one who is now 10th-Level and in my sig) despite being in melee range of it and never having to land a hit. PCs of a similar level could engage Dakdarana under comparable circumstances and thus endure greater risks and receive a greater sense of accomplishment than they could in any Epic Level campaign!

Vote Dakdarana, the one whose name is not so much Draconic as a combination of Dark Speech and Words of Creation! :D
xaeric

01-13-06, 01:51 PM
Nearthmhar Saifir - Adult Sapphire Dragon Monk/Psion/Shadowmind

Great leaders have come and gone, but one has survived them all. Deep within the shadows behind the greatest of leaders, stands one without equal. Neartmhar Saifir, the Shrouded Legend, prides himself as the foremost tacticians in all the Realms. In truth Saifir prefers acting behind the scenes to orchestrate his plans; however, it becomes necessary for Saifir to act directly at times.

In these most pivotal times, Saifir becomes a force to be reckoned with. Relying on his psionic abilities to keep his enemies guessing, Saifir is free to plan his next move. Win or lose, nothing is more sacred than a well executed plan. Saifir views his world as a great chess game to be played out as he sees fit. Along the way sacrifices must be made but always at an equal or greater cost to his opponent. Gifted with great speed and stealth this dragon leaves a trail of destruction (and little else) behind.

Few dragons would consider him kin. Fewer still would doubt his abilities. Neartmhar Saifir has honed his body and mind into the ultimate weapon. A pity that so few will ever remember the beauty of perfection and execution that is Saifir, the Shrouded Legend.
MindCrusher

01-13-06, 01:55 PM
Antarnesha was once content to live a life of spiritual contemplation, but when her brood of younglings was killed and mate Tariq taken captive for experiments by mind flyers, she sworn an oath to her self that no mind flyer will be safe as long as she lives…( which will be a very long time)
elliot2

01-13-06, 02:33 PM
Arakdhar: Mummified Ancient Black Dragon Swarm Shifter

Arakdhar was a black dragon from long ago, worshipped by a mysterious people long dead. They revered him and showered him with lavish offerings. He met his untimely end while battling to defend his followers. His followers mummified his corpse and buried him deep in a massive trapped-filled tomb, rumor has it that these dying people buried many powerful magical artifacts with Arakdhar and his charge now is to guard these relics.

Arakdhar awaits intruders and upon becoming aware of an intrusion by weatlh-seeking adventurers, swarm-shifts into undead sand to lie in wait. He also can summon an insect swarm or shift into one himself should the battle require it. Arakdhar looks very skeletal, as many black dragons do, this appearance is only accentuated by his rotting flesh pulled tightly over his jutting bones. He is covered in dirty, yellowed linen wraps inscribed with many magical runes. His horns are adorned in ornate gold ornamentation, made by his devoted followers during his lifetime. Now his sole purpose in life, or afterlife rather is to guard the treasures of his long dead followers, the last remnants of his previous days of glory and being worshipped.

BTW: sources: monster manual, and libris mortis
(he is a swarm shifter that can swarm shift into Undead sand and undead spiders)
Rys Tet'nei

01-13-06, 02:33 PM
Silver dragon necromancers? Gold dragon followers of Tiamat? White dragon pyrokineticists? Next you'll be telling me that you have a drow ranger who follows a good surface deity.

There are deviations from the norm. While metallic dragons tend toward their given alignments, there are a good number that don't fit that description. Besides, this is all in fun. Let people enjoy themselves, no matter how ridiculous some things might seem to you. This whole contest is about taking unique, exceptional dragons (and dragonkin, for all you wyvern lovers and such out there) and pitting them in a battle to the death.

I, for instance, took a fairly weak (by scale) dragon (old white) and made it a bit more interesting by applying a class that most people wouldn't think of. I mean, psionics aren't elementally aligned. It's not like it's a far-fetched idea, if you don't consider a psionic white dragon far-fetched.

I mean, we don't even know what dragons are going to be picked. I'm sure the folks picking the winners will pick the ones that aren't uber-stacked, and that don't make a ton of sense. But no one's likely to root for a plain old wyrm of any sort. Best to add a few twists, regardless. And I agree, some things are a bit stretched here, with people adding 60 some-odd levels to a great gold wyrm, plus several templates, but what does it really matter? An idea is still an idea, even if some people don't like it.

I might actually use my pyrokinetikest white dragon in a game, I think.

-Rys

EDIT------
Now that, *points to post containing Arakdhar* is a cool idea.
elliot2

01-13-06, 02:36 PM
i got my materials from monster manual and libris mortis btw.
Formalhoute

01-13-06, 02:52 PM
This brimstone whirlwind of infernal carnage makes his unholy lair in Phlegethos. So terrible is he even Fierna and Belial don't dare to order him within their realm. Auzekryloch's main ambition in his damnation is to bring all the God's good or evil to their knees. To him the only way to prove his ultimate superiority to all other beings is to lay low those who claim to be supreme beings. His major tactic in effecting this war on deity is by assaulting the various bastions of faith belonging to the gods. He has a particular routine he enjoys playing through in between his duplicitous schemings. He begins by ascending thru the layers of Baator and criusing over the battlefields of the Blood War picking out Evil Clerics on both sides and visciously consuming them while laying waste to their followers as their divine magics bounce harmlessly off of his fiery hide. He then hops on over to the Prime material usually visiting destruction to a hand full of major religious centers. From there, its off for a harmless jaunt into Mechanus as he makes his way to Lunia where the real fun begins. The game starts as the feeble consorts of Bahumut catch wind of him and fail to rebuff the infernal Wyrm as he meets up with the road to Chronias to make the ascent while sending all those pious pilgrim travellers to the next stage of oblivion. The joy of the hunt usually ends somewhere in Solania as Raziel is able to finally muster enough Holy might to to descend and temporarily rout the mighty interloper.
With bruised pride Aulzekryloch descendes back to his lair to nurse a new wave of diabolical plots only to emerge a century or two later to play again.
xaeric

01-13-06, 03:26 PM
Diputs Young White Dragon Wizard(3)

Diputs was an aspiring young dragon. Tempted by the powers of the wizard who slew his mother, Diputs began learning the darker arts of wizardry... or so he thought. Through a horrible twist of "fate" Diputs attempts at wizardry failed in new an unforseen ways.

While studying the ideas behind the Time Stop spell, Diputs stumbled upon what he thought was a shortcut to ultimate power. In truth Diputs had been shown the "shortcut" by a more knowlegeble red. As Diputs uttered the last word of power the curse was enacted. Diputs became the only known Postcognoscente Dragon.

From that moment on, poor Diputs would always know exactly what happened after all had been revealed.

I knew you said that...
Diputs
Matjannan

01-13-06, 03:28 PM
Hello,

One thing I've noticed about about these Creature competitions and from what I've read on this thread (I admit my eyes began to hurt around page 5) is that on the majority it appears to be simply stacking as many levels and templates on one poor creature. In my opinion it would make a more rounded creature if you concentrated on the background rather than the stats. Moreover if you weakened the CR abit wouldn't it make it considerably more accessable to more players as surely typicaly most players don't play epic level campaigns? To me it just kind of feels like all this great input is going to waste if it some stupendously high CR.

I very much agree. That's why my entry is heavily based on archetypal story elements rather than mechanics elements. (unfortunately this also meant that the entry was rather long) In many cases, I get the impression that the thinking behind adding standard character classes is along the lines of:

This dragon is very good at <fighting/spellcasting/praying/etc.> so I will add levels in <fighter/sorcerer/cleric/etc.>. Since this dragon is very large and very powerful, I will give him maxe levels in <fighter/sorcerer/cleric/etc.>.



Or one based on existing mythology because then you could bring to the Monster many pre-made conotations.

Any Ancient Sumerian hobbyists out there?
joshdw4

01-13-06, 03:32 PM
Even since Shard's early days on a frozen world, Shard never been one to think inside the box. While many of his bretheren were learning to tap into the powers of their mind, he was trying to tap into the inherent power in the ice and snow that was limitless around him. Often spending days on end wandering his blasted world, Shard eventually began to develop what we call magic. On Shard's home world, however, noone had ever seen such a thing. Eventually tiring of being ostracized, Shard ripped the planar boundaries around him in a fit of rage in his lair (what we call planeshift). To this day, Shard wanders the planes in constant wonder. Shard still to this day carries a child-like awe in his voice. A combination of this and the crystal dragon's playful nature will usually lead people to believe that Shard is less mature than he really is.

Currently, Shard has taken a liking to the Sigil, City of Doors because of all portals and opportunities. His plans are to try to settle down and make a home of ice, but finding the room in such a crowded city and actually accomplishing this feat will most likely take him time. Time is luckily something that a dragon has a lot of.
saunderdheart

01-13-06, 03:53 PM
Trk' Ack Chi the Thri-Kreen was born on the plains of Athas in a cave close to what those from the Upper Reaches call the Misty Border was hunting for fresh game when he cme across the remains of a little creature whch although he had never seen he thought was a halfling. Upon this halfling Trk' found an interesting array of beads and string on the body. He also found a scroll after many weeks of tudy he discovered the details of the scroll the ways to become a Draconus Socerer and his eyes shown with the power of corruption. He left his home a short time later and began on the path of the defiler. It didnt take long for his skills to go and when those around him started noticing the damage he was causing to the land he quickly moved on. Eventually as his power grew he started forming a kingdom of his own people showing them the greatness hi magic and pionics could grow. Slowly he realised he had quit aging from the psionic spells he was using to age and he began his finnal transformations into a Sorcerer King ruling a Kingdom of humanoids on the plains of Athas.
xaeric

01-13-06, 04:06 PM
Wyrmling Mercury Dragon LC (Lawful Chaotic) Bard 1/Rogue 1/Sorcerer 1/Monk 1/Wiz 1/Ranger 1/Cleric 1/Barbarian 1/Artificer 1/Druid 2/Ninja 1/Scout 1/Hexblade 1

Well,whatcanItellyouaboutmyself? Iloveeverything,ormabynot. Whatdoyoudoforaliving? I'vetriedjustabouteverythingbutnothingse emstofit. Maybeyoucangivemesomeadvice.... Ijustdon'tknowwhattodowithmyselfandI'ves tillgotthousandsofyearstogo. Suchisthelifeofanexcentricdragon.
Loki_God'o'Chaos

01-13-06, 04:19 PM
You know, I noticed this question back on like page 6 or 7, and it was never answered, so Ill bring it up agian. Are we allowed to make more than one post?If we can, I have at least one maybe even 2 more Id like to toss into this mix. I wont tell anything about them until Ive got an answer, but I think those who like the unique would get a good kick out of the one, if not both. So, the Questions stands : Can we post more than one dragon?
Nightfall, Lord of Shadow

01-13-06, 04:28 PM
You know, I noticed this question back on like page 6 or 7, and it was never answered, so Ill bring it up agian. Are we allowed to make more than one post?If we can, I have at least one maybe even 2 more Id like to toss into this mix. I wont tell anything about them until Ive got an answer, but I think those who like the unique would get a good kick out of the one, if not both. So, the Questions stands : Can we post more than one dragon?

I personally don't see the harm in it. Several people post multiple dragons, and Mark hasn't said anything to the contrary. Just try not to submit so many that you get your own page in the forum, I think. :thinks:
lvl10penguin

01-13-06, 04:58 PM
Meepo. need i say more?
Loki_God'o'Chaos

01-13-06, 05:51 PM
Alright, I have Harre Spoker back on page 6, and now, I give you Sun Tsu (yes, I realize this is a borrowed name), and Luisterrijke Strateeg. Dont worry guys, these here are my last posts for the compitition.

First off,
Sun Tzu (Ancient T'ien Lung*) Expert 2 Sorcerer 8 Loremaster 10
Ability scores as follows
Str-40 Dex-12 Con-26 Int-26 Wis-34 Cha-32
Alignment-Lawful Good
Sun Tzu is one of the greatest minds to ever haunt the great libraries of the Seven Blade Empire. He wrote a book many years ago, called the Art of War. He occasionally borrows one of the scrolls on the subject of war and alters it mildly. Thanks to his guidance the Empire has expanded nearly three fold. He rarely ever assumes his true form, preffering instead the guise of a youthful Soldier, or Scholor. He has a library so volumous that it is often wondered if he himself has had the time to read them all. He is often found traveling with another of his breed, named Lusterrijke Strateeg, the Glorious Mastermind. They have been seen arguing about the subtilities of war and history in the middle of some of the larger libraries.

that brings me to my last dragon

Lusterrijke Strateeg (Ancient Li Lung) Arcivist 10 Hidecarved Dragon 8
Stats-
Str-32 Dex-10 Con-22 Int-24 Wis-30 Cha-20
Alignment-N
The embodiement of the Shadowfang War. Lusterrijke is a dark soul, even amoungst his brothers. He has a true distaste for everything that isnt him. And thusly, he studies and archives all that his hates. He practically lives in the libraries of the Seven Blade Empire. He has a library almost of his own. However, half of it belongs to Sun Tzu, the Eliguent Scholor. He thinks nothing is funner than challenging the outlanders and even the warriors and monks of the Empire to huge battles of skill and knowledge.
As of yet, this pair has found one human and a fellow dragon who can match their wits and ideas.

These two commonly go parrading about as...........these....Minus the glasses
http://i33.photobucket.com/albums/d51/Shadow_Nezumi/monks2l.jpg
Hedstrong

01-13-06, 06:02 PM
I personally don't see the harm in it. Several people post multiple dragons, and Mark hasn't said anything to the contrary. Just try not to submit so many that you get your own page in the forum, I think. :thinks:

:blush: hehe I may be a little guilty of this. But when that grat idea hits you in Biology, you just cant help but flesh it out. My group never lets in dragons and i cant help but pump out as much creations as i can.
Not to mention, the more QUALITY creatures you post, the better chance that one of yours will be selected.

Speaking of that:

Esperanzavoladora
Advanced Coatl Cleric of the Silver Flame

The coatl known as Esperanzavoladora, was sent during the age of demons to a secluded cave just off the coast of Argonessan. There she was to remain on the tiny cave\island untill a creature of frale body but strong future.
For centuries Esperanzavoladora waited untill one day she sighted a battle between a Seren tribe and a group of adventurers. She took flight but could not lend aid untill the last of the group was slain, in anger Esperanzavoladora slew the attackers mercilessly for their unreasonable crime. Just as Ez. was going to leave she heard a shrill cry. She investigated to find a small baby girl bundled up in the female adventurers pack. Not knowing why the adventurer was insane enough to bring a child along, Ez. decided to care for the child.
When the child was six, warriors from the same Seren tribe returned to enact revenge from their master, a White dragon wizard. A mighty battle ensued between coatl and seren, resulting in Ez being seriously injured but vanquishing her foes. While stumbling back to her cave, the white dragon hovered over top and cast a fireball at the caves entrance. Ez was mortified at the sight and with a burst of raw fury she tore apart the white with savage abandon.
When the saddened Ez returned home see found the childs arm torn completly off, but the stump was complelty healed and was slowly growing back as the child sat on a boulder, her hands glowing a fierce bright light.
lvl10penguin

01-13-06, 06:07 PM
k well now that we have a halfway decent idea of what we're looking at, who do you think is at the top of the list for nomination for the competition. list your 5 favs. (in any order) and the names of their posters...
noodle.


oh crap a double post.... pay this one no mind, delete it or tell me how if ya can
lvl10penguin

01-13-06, 06:07 PM
k well now that we have a halfway decent idea of what we're looking at, who do you think is at the top of the list for nomination for the competition. list your 5 favs. (in any order) and the names of their posters...
noodle.


oh and don't pick your own dragons ya cheap bums
Sadrin Thunderclaw

01-13-06, 07:22 PM
[fffvvv] Korrag,

I'm trying this magic you [fffvvv] called voice mail. I said my [fffvvv] and then [fffvvv] "send." A simple spell, could [fffvvv] very powerful. Hopefully [fffvvv] reaches you.

I [fffvvv] the "feed me" spell that [fffvvv] suggested as [fffvvv]. However, upon [fffvvv] the [fffvvv], some odd-looking carnivorous plant [fffvvv] out of the water, yelled "Seymour!" and [fffvvv] the human. I think you [fffvvv] need to tweak it.

In any [fffvvv], I have already [fffvvv] a deal with the [fffvvv] of Wyverns to be freed [fffvvv] this forcecage. I will [fffvvv] myself to him and then strike when [fffvvv] moment is right. Can you [fffvvv] together any allies to our [fffvvv]?

I have no way of knowing if [fffvvv] "voice mail" spell works. I [fffvvv] I may stick with bullfrogs in the [fffvvv]...

Krede the [fffvvv]

Date: I am ageless so who the hell cares?

location: someplace where good has no authority

Dear krede (the mighty),

I am sad to hear about what happened with your feed me command. I have also seen a recent infestation of plants since creating that feature. I am working on some new improved plant killer as we speak (my breath only makes them bigger dammit). as for the rest of (somewhat garbled [fvvvtttt]) message, I am happy to hear that being a duck has not made it harder to outwit a lowly being like a wyvern. This one may be bigger than the average wyvern, but aparently his intelect did not share in the growth spurt :) . And yes i have friends to help kill him. My compartiots (even Tranca, who is a gold dragon on the outside) have asked me to send their regards and their promise (and i quote) to set you free......then eat you(the eat your part was my ever hungry friend Hussangaranitar. his stomoch is much to big for his own good or for anyone else's. fear not, i would stop him. If you have not burned it to tiny bit sized pieces with your hicups by now, please look at the part of the offer concerning my lord of shadows and your own 5 headed chronmatic queen. I wish you luck in your dealings with that overgrown poultry and his scaley, yet o so tiny, friends

Best regards, your sympathetic, almost friend,
the destroyer and hater of all things plantlike and carnivourous,
Korraganitar, the Shadow in the Night

P.S: i have included some extra paper in this missive. dont keep it in one place or burn through it all at once. "hic" :)

P.P.S this piece of mail has a small slab of meat in it with my new plant killer, say feed me to relase that. if that works say "no more plants" and a bigger slice will fall out for you.

P.P.P.S: if the pseudodragon doesnt show just tell me via mail and ill send a friend to spring you :)
Zevox

01-13-06, 07:26 PM
Natlamoiyarasco, Very Old Gold Dragon Paladin of Torm and Bahamut/Sacred Warder of Bahamut

Rescued after the death of his mother at the claws of a great White Dragon by a priest of Torm, God of Duty and Loyalty, Natlamoiyarasco (or "Nato" as he prefers to be called) was raised in a temple of the True Deity in honor of the mighty Gold Dragon that serves him as a mount. Growing up under the teachings of the Loyal Fury, Nato became far more interested in helping mortals than any others of his kind, and unlike most he actually looks upon them as his equals despite thier shorter life spans. He dedicated himself to Torm as a Paladin and has for ages long forgotten by mortals worked the will of the True Deity, ferreting out wicked creatures who hide in regions mortals would fear to tread, combating wicked Dragons, and ferreting out the Cult of the Dragon and destroying thier Dracoliches.

When the Time of Troubles hit the Realms and the Gods were banished from the heavens, Nato continued to do works in Torm's name despite being bereft of the blessings of his lord and the instability of magic - many towns and villages along the Vilhon Reach owe thier continued existance to his fighting off of terrors spawned by the unstable world, though few know of it. However, during this time he was visited by the avatar of one of the Gods. Not Torm, though (for he had fallen at Tantras): it was Bahamut, the Platinum Dragon, who appeared before him. He commended Nato on the great works that he had done and asked him a single question: why did he believe mortals were worth protecting? After mulling this over for but a moment, the noble Gold replied: "Because it is in thier hands that the fate of this world lies. Though we Dragons live long and wield great power, it is they who shape the world constantly, and it is they who will determine what comes of it." Nodding at this reply, Bahamut granted him his blessings and went on his way.

Since then Nato has devoted himself to both Gods, Torm the True and Bahamut the North Wind. He seeks to defend mortals from those who harm them, and his primary focus is on fighting wicked Dragons. When the Year of Rogue Dragons hit and the Rage began affecting so many of his kin, Nato was protected from its effects by the two deities he served and was responsible for holding off a number of mad Dragons of all varieties. With the Rage ending and the world returning to normal, Nato turns his attention once again to the Cult of the Dragon, for many Dragons sought the Dracolich transformation to stave off the Rage and the Cult had waxed stronger during the past year than it had in decades. A difficult road lies before him, but he faces it with determination to see his duty done.

Sources: Monster Manual (Gold Dragon Race, page 84), Player's Handbook (Paladin Class, page 43), Draconomicron (Sacred Warder of Bahamut prestige class, page 96).
Sadrin Thunderclaw

01-13-06, 07:34 PM
Ssschuukk’Nuuriszz



Some little known facts about Ssschuukk’Nuuriszz include: His tears are known to cure Lycanthropy but he has never cried. He is native to all planes but is not considered an outsider because that template is not tough enough for him. He forgoes having a lair with a hoard of treasure instead he trains on his Mountain Dojo of pain. He does not sleep he waits. Ssschuukk’Nuuriszz does not hunt because hunting infers the possibility of failure. Ssschuukk’Nuuriszz goes killing. He is actually ¼ Tarrasque. After finishing the Tarrasque with a back roundhouse he devoured his foe and absorbed part of his power.
He has fulfilled the Great Draconic Prophesy of Doom…..Twice. When it comes time for Ssschuukk to shed his scales, he cannot be bothered to take the time to do this. He just tells them to take a hike. Ssschuukk’Nuuriszz prides himself on his unique pair of Elminster skin slippers. When the Dreadwraith goes to sleep every night he checks his closet for Ssschuukk’Nuuriszz. His code of ethics is used as law on twelve planes and three others have created the Church of Nuuriszz. “His will be done” And the most important fact that everyone knows of this great dragon is. The Chief export of Ssschuukk’Nuuriszz is pain.

Im just curious but does anyone notice a similarity in these facts to things i have heard said about a certain chuck norris? what is this dragon? Chuck Norris in a very draconic (and highly odd) form?
In addition.....how the hell can a collosal gold dragon pull of a round-house kick, much less one that would kill the Tarrasque?

just wondering :)
speeblefreak

01-13-06, 07:41 PM
Isliaranex the Dry

Topaz Wyrm Cleric 5/Walker in the Waste 3

Isliaranex has noted the sheer amount of water that most living creatures must consume to survive, and it disgusts her. Over the years, she has used her breath weapon and abilities to slowly drain water from the lakes and rivers of the world. She knows she must do it gradually or risk killing vast numbers of creatures, but it is her belief that when the world has adapted to survive with less water, then less water will be needed, allowing lakes and seas to be further dammed and drained to make room for further urbanization. This is something Isliaranex heartiy supports, for further urban growth means a greater pouplation, which may lead to a larger amount of psionics in the world, her ultimate goal. Other dragons joke that all the water she eliminates goes on top of her brain.


Aurin

Very Young Gold Dragon Warlock 4

Aurin's parents always thought he has a little strange, but when he took up the path of the warlock, they became truly worried.

Aurin is CG, but he borders on CN. Some golds think that a warlock's powers are corrupting him, while others think that Aurin is only pursuing a path that he already leaned in favor of.

Nobody can deny that Aurin is tempted to abuse his powers. While he is as fierce a combatant of evil as any other metallic dragon, he seems to take a perverse pleasure in pinning chromatic wyrmlings or very young dragons and pummeling them with one eldritch blast after another. A couple months ago, Aurin was lucky enough to fell a juvenile red with an eldritch blast to the eye, and he has since taken up wearing the dragon's skull as a helmet and trophy.
Nei

01-13-06, 07:42 PM
Fainglom, the Pink Dragon

Adult White Dragon Barbarian (5)

Fainglom's first memory after crawling out of his egg was the realization that it was quiet all around him. Realizing he was all alone and left to fend for himself, the white wyrmling made his home in an icy shoreline cave. His first attempts at hunting for food were abysmal, and after a long day of hunting all he had managed to "kill" were the bright red shrimps that were to be found in abundance in the cold waters near his cave. He tried some, and found them quite to his liking. Over the years Fainglom managed to become a skilled hunter, but even between the frequent meals of walrus and whale he kept snacking on his childhood favorite: bright red shrimps. For many decades the white dragon lived in complete solitude until that one fateful year, when a mysterious axial shift caused the temperature in his chosen habitat to rise and melt his cave away. This forced Fainglom to venture into new territory and for the first time in his life the juvenile dragon met other intelligent beings; they laughed at him.

Everyone that Fainglom met - big, small, humans, giants, wizards, warriors- they all laughed at him and called him names. Apparently it had something to do with the colour of his scales, but poor Fainglom was confused as to why they would joke about his scales. Sure, his formerly white scales had taken on a slightly reddish tint -some would call it pink- over the years, but was that really the reason for all the mockery? The laughter didn't stop. It seemed like every person he met had something degrading to say about his colouration. The mocking voices, the belittling, the namecalling... they had crept inside his head and were screaming at the top of their lungs in a neverending cacophony of laughter. Whenever Fainglom closed his eyes he could hear the laughter, whenever he opened his eyes he could hear it still. Day in, day out, night and day, there was always laughter, hour after hour, minute after minute, and then -the pinkscaled dragon snapped.

Fainglom struck out and thrashed everything around him until the entire place was leveled. This brought peace and tranquility back to his mind, but the satisfaction was shortlived. The laughter soon began again; first as a nagging whisper in the back of his head, but soon it was just as loud and obnoxious as it was before. The restless dragon soon discovered that his mind felt most at ease right after thrashing a place, so he partook in this particular activity as often as was possible. Naturally, this steered many a powerful dragonslayer in Fainglom's direction and soon the young adult dragon was forced to flee or die. Fainglom fled and wandered around for many years until his travels finally brought him to Pandesmos, the first layer of Pandemonium. Though disturbed by the loud noises inherent to the place at first, the pinkscaled dragon soon found that they drowned out the horrible sound of laughter in his head. Fainglom quickly claimed a piece of Pandemonium as his territory and for the first time in many years he feels content and relaxed again. He kills anyone who dares to laugh in his vicinity, and shatters all mirrors he comes upon, lest he'd see his peculiar pink complexion in them. Fainglom suffers from the occasional depression, but those are easily cured by munching on that wonderful delicacy found in the frigid rivers of Pandesmos: bright red shrimps.

Books used:
- Player's Handbook
- Dungeon Master Guide
- Monster Manual

Nei http://img116.exs.cx/img116/1920/c8-UltraCheer.gif
Arcticflare

01-13-06, 08:14 PM
Havox
Great Chaos Wyrm, Barbarian (10), Bloodscaled Fury (12)
As a Great Wyrm, Havox thought he had it made. Few people would mess with a dragon, much less one of his age. Even the Slaadi fled when he went on a rampage. Unfortunately, he eventually attracted too much attention. Erythnul personally sundued him and kept him as a pet for quite some time. Being one of Erythnul's 'pets' means weeks upon weeks of torture and pit fighting. But what doesn't kill you makes you stronger.
After the god of slaughter lost interest in Havox, he took a chance and tried to escape. Somehow, he made it out of the reach of Erythnul's interest and the reach of his minions' power. If he was mean before, the time under Erythnul made him downright nasty. Once he found his way back to the Material Plane, he began destroying on a spree that would have made the Tarrasque proud.

Chaos Dragon and Bloodscaled Fury are drawn from the Draconomicon.
Sadrin Thunderclaw

01-13-06, 08:23 PM
I find i cant stop at just three entrys, interisting though they might be (dont believe me? see fer yourself, they are on pages 4-6 and maybe 1 on 7, cant really rmember where he landed). and so i am entering yet another dragon.

Thorragfaldestimon, He Who Hunts Shadows
Thorrag, a collasol gold dragon, is an anchient dragon, old beyond the reckoning of even the oldest of other dragons save 1. That one is his mortal enemy Korraganitar, the Shadow in the Night. Legends speak of him as kin to Korrag. It is said that when they hatched they were both no color at all. The Lord of Shadows and the diety Thorrag follows, The everburning star, appeared to them. They offered them a choice of whom to serve. It is said that the Dark one offered them both their greatest desire. The everburning offered nothing, only said that to do the right thing will bring its own reward. Korrag choose immediatly, going over to the shadow, and looked back, waiting for his brother. Thorrag however didnt move at all. a week passed, and finally Thorrag turned to the light, saying only to his brother, "i am sorry". Korrag spat on him, and turned with the shadow to go, already taking on the color of shadows. The everburning regarded thorrag with a smile, and gave him coloring of the most brilliant golden flames. Thus thorrag began his mission. He has clashed with Korrag countless times over the millenia, but has not been seen since korrag was imprisioned. Some say he died with the others who imprisioned the shadow in the night, but others simply laugh, saying that when he is needed most he will come again. And those are only the opions of those who still believe he exists, for most memory of the everburning star and the lord of shadows died out with age and the dissaperance of their followers.

stats wise, Thorrag is a LG advanced great wyrm celestial Gold Dragon Cleric 20, (Everburning Star which has the same domains as the silver flame) sacred warder of bahamut 10 (he names the class "warder of the everburning star" but its features are identical), Dragon Ascendant 10

His whereabouts are currently unknown, yet those who believe say he will come again as the shadows victory seems assured

hope you like Thorrag! there is going to be at least one more lieutenant for The everburning star, but im not making him til 2marrow....im to tired to make him now! :D
Arcticflare

01-13-06, 08:37 PM
I find i cant stop at just three entrys, interisting though they might be (dont believe me? see fer yourself, they are on pages 4-6 and maybe 1 on 7, cant really rmember where he landed). and so i am entering yet another dragon.
Not to be a jerk, but if you put more effort into one of them, you'd probably be more likely to have your submissions chosen if you did more than just spam the thread.

Also, did I miss the CR limit listed somewhere, or is there still none?
Zevox

01-13-06, 09:02 PM
Also, did I miss the CR limit listed somewhere, or is there still none?
Still none, though I imagine the truly outrageous ones will get denied (since the WotC guys do seem to have decent enough heads on thier shoulders for things like that).

Zevox
Draz74

01-13-06, 09:13 PM
I, too, am a big fan of "Keep it Simple, Stupid," and see little point in apocalyptically epic dragons that are mightier than the gods themselves. How does CR 24 sound?

Erzynthrakus the Pirate
Young Adult Fiendish Black Dragon
Swashbuckler 8 / Sorcerer 5

Erzynthrakus was kidnapped as an egg by the bronze dragon-ess Nostraminus, famous for her daring and wisdom. Figuring that it would be a great way to do a good deed and insult her rivals at the same time, she cleverly pilfered the egg from the lair of its black dragon parents and undertook to raise the young black dragon herself. She brought it to her own den, a cave in a high cliff overlooking the beautiful Azure Coast, and hatched it there.

The fiend Durokos, fearing the impact that a good black dragon could have on dragonkind under Nostraminus' influence, kidnapped the Wyrmling in return and brought him to the Lower Planes, where he was exposed to demonic rituals (such as eating small helpless gnomes alive) in order to abuse him psychologically. It didn't take much of such treatment before the baby Black Dragon's hereditary instincts took over and he became something of a fiend himself.

Nostraminus, grieved by the loss of her stepson, took her oft-adopted form of a human sorceress and gathered a team of adventurers to go to the Lower Planes and rescue him. Among them was a greedy young elven rogue, Tarian. The rescue operation was successful, and Erzynthrakus was brought back to the Azure Coast, where his mother tried to guide him back to a life of virtue, but the damage was done. As a young Juvenile, he ran away from his "stiff" stepmother with Tarian.

Erzynthrakus was young, confused about his direction in life, and greedy (like all dragons). He knew nothing of the swamps where his kind usually dwell, but had a great love for the sea and the fresh coastal air. And the Azure Coast is an extremely prosperous shipping lane. What's more, Erzynthrakus had a fascination with humanoids, caused by jealousy of his stepmother's natural ability to shapeshift. Therefore, before he knew it, he and Tarian had become crew members on a pirate vessel.

Erzynthrakus soon found that his quick wit and clever, adaptable mind served him well in the chaotic lifestyle of a pirate, and his natural abilities helped him acheive a lot of success. (It's easy to be a pirate when you can't drown and the older pirates are afraid of hazing you!) For 27 years, he swashbuckled about, growing into a Young Adult and amassing great wealth. When one of his captains was killed in a skirmish, Tarian (trying to ensure that his reprehensible friend would never stab him in the back) convinced the crew that as the most powerful weapon on the ship, Erzynthrakus should be the new captain. Now he is the most famous pirate along the whole Azure Coast. Every fiber of his confused soul loves the life of a pirate - the rum, the sea itself, the wide variety of company, the thrill of battle, the amoral lifestyle (he never has to wonder, "Am I doing the right thing?"), and especially the masses of shiny objects. Due to the fact that many pirate crewmen are too stupid or lazy to pronounce dragon names, he has reluctantly adopted the title of "Captain Zyn."

While still Chaotic Evil, Captain Zyn holds no particular hatred of others as long as they don't stand in the way of his pirate lifestyle. (If they do, however, he has no qualms about eliminating them - a fact that constantly haunts his first mate Tarian, though the elf so far has been successful at pleasing his old friend.) He once found great pleasure in seeing how many women he could force to fall in love with him, despite his physical inability to have relationships with them (again that blasted Alternate Form ability!), but lately he has realized that women can be skilled assassins for his enemies to exploit, and has given up this practice. His vain nature and lingering wish to have the Alternate Form ability mean that he is constantly using Disguise Self and Prestidigitation spells to alter his appearance and scent - sometimes ragged and foul, sometimes proper and fresh, depending on the present company. Often he sports an eye patch, despite dragons' general desire to sense their opponents accurately, as a way of showing off his Blindsense.

* * *

Arrrrrrrr matey! Expect the unexpected when ye battle this clever combatant, ye yellow-bellied landlubbin' reptiles!

A bit about mechanics. Captain Zyn, unlike many dragons, has no problem spending some of his precious coin and jewels on magic items - mostly jewelry - which will help him in combat, and he proudly sports a Ring of Sustenance, a Ring of Chameleon Power, an Amulet of Mighty Fists +2 (applicable to all his many natural weapons!), a Cloak of Charisma +2, a Decanter of Endless Water, and his prized favorite Orb of Storms.

Black Dragons' breath weapons aren't normally considered the best, but Erzynthrakus is wary of adventurers' protection against energy attacks and normally relies on natural attacks in battle, not his acid breath. His breath is, however, absolutely ideal for destroying sails, masts, hulls, and seige weapons of enemy vessels, with its long range and full acid-damage to objects. Indeed, many a vessel has been sunk by Captain Zyn's ship without even knowing they were in combat, as he swims beneath them and breathes acid on the bottom of their hull. (Sometimes he gives them a chance to surrender once they are sinking. If not, he has a pretty easy time recovering plunder from the sea floor.)

Despite dragons' normal lack of high Dexterity, and his Large size, Captain Zyn uses a high natural Dexterity, the Tumble skill (with Acrobatic Charge), high natural speeds, natural reach with his bite attack, and swimming and flight to be very mobile and flexible in combat.

His levels in Sorcerer are practically unintentional; he has no particular love of magic, but his unusual upbringing has strengthened his innate magical talents slightly. Other than Mage Armor, True Strike, Cat's Grace, and Vampiric Touch (more evidence of his innate evil streak), his spells are chosen for utility and leisure and a sea-theme. His Fiendish nature slightly strengthens his elemental resistances, damage reduction, and spell resistance, but it's mainly there for flavor.

OK, I know Black Dragons have been done a lot, but their aquatic talents, speed, and personality really fit best for Captain Zyn. I know pirates aren't a brand new idea either, but they're so fun! And the Beholder Swashbuckler didn't have enough of a run in the Creature Competition for my taste. So here's another chance for the rough folk of the sea!

If he gets into the competition, I hope to provide a full legal set of stats. Although I guess everything is actually pretty well spelled-out here except Skill and Feat choices.
Ramius_the_Ogre

01-13-06, 11:00 PM
The Necromonger, Gravewyrm True Necromancer
An ancient and powerful entity, the Necromonger (whose true name is not known on the material world it inhabits) was conjured by the gods of death to watch over the victims of The First War, in which the gods punished the firstborn (Leshay) for their insubordination, with genocide.

The Necromonger rules over a great haunted wood that occupies nearly a quarter of the continent, the Frost Wood, which is so chill with death that no life can grow. All who dwell there are dead, and the Necromonger takes great pride in his charge, whom he regularly sends forth to gather a new kingdom under the greatness of his evil.

Only particularly powerful creatures ever see the Necromonger, but even they do not return. One day all the world will die, and his dominion of this world will be complete.

Gravewyrm from Epic Insights on wizards.com True Necromancer from 'Libris Mortis'.
Sadrin Thunderclaw

01-13-06, 11:16 PM
Not to be a jerk, but if you put more effort into one of them, you'd probably be more likely to have your submissions chosen if you did more than just spam the thread.

not to sound the jerk answering the jerk.....but have u seen my other posts? those took me a while! besides 1 character is not enough for any kind of book (yes i know this isnt a book writing competition but that doesnt mean a thing to me)
eternal swordsman

01-13-06, 11:46 PM
Tyheridan the Radiant
Advanced Sanctified Young Adult Red Dragon
Ranger 2, Paladin 2, Kensai 10

In his younger years, Tyheridan was a fiend. His parents were legendary for their power, and Tyheridan seemed to inherit every bit of it. He had a lust for destruction that could not be sated, and he would attack small human villages for entertainment as a wyrmling. As time passed, he grew calmer and more powerful, eventually managing to conquer a small section of land, calling it his kingdom. While ruling, he lost his bloodthirst and seemed content to sit upon his pile of gold, leaving the humans to their own devices. He had no great dislike of humans and preferred to let them take care of themselves. The residents viewed him with distrust and started a small resistance group following a cleric of Heironeous, though the organization soon turned their attention towards demons, which were becoming an ever-growing threat in the area. Tyheridan paid the cleric and his followers no heed at first, but as rumor spread of a rebellion they began to catch his interest. He polymorphed himself into a human and attended one of their meetings, only to find that they spoke against demons and not himself. But he wasn't the only one using a disguise. A succubus had been sent by Orcus to observe the cleric, who had spoken against the undead prince too often. Using a divination spell, she learned of Tyheridan's presence there and reported that he had joined the cleric, despite his heritage. Orcus wasted no time in sending avatars to destroy the area, and Tyheridan barely escaped with his life after a very close call with a Balor. Watching as his home was burned and looted filled him with rage, and in a moment of doubt he began thinking that good creatures might have the right idea. For a long while he was lost, not knowing if he should try to establish a new lair or hunt the foul creatures who robbed him of all he had.
One day he encountered a group of archons who had learned of his plight. They took him to a temple of Bahamut near a gateway to Celestia and he was blessed by the dragon king, who instructed him to help in his war against the demons, devils, and above all, Tiamat. Tyheridan pledged himself to the cause and has hunted demons ever since, always hoping to rebuild his lost kingdom.
Tyheridan appears as a huge red dragon that's slightly bigger and more muscular than other reds of the same age. He has a noticable scar across the right side of his neck, given to him by the vorpal sword of a Balor, which would have beheaded him had it not been for an enchanted gem embedded in his scales in the center of his chest. His scales have faint golden areas mixed in with the red, giving him thick, bright bands of gold near his ribcage and a reflective sheen over the rest of his body.
Tyheridan, being Lawful Good, will speak patiently with most non-aggressive characters he meets, as long as they appear to be good or neutral. He carries no equipment except for a few scrolls of polymorph, but wears the gemstone of heavy fortification that saved his life during the destruction of his kingdom. If faced with a demon, devil, or servant of Tiamat, he will charge and fight with everything he has. He prefers to fight with his teeth, which have been imbued as his signature weapon. Naturally, outsiders are his favored enemy.

Sources: Book of Exalted Deeds, Draconomicon, PHB, Complete Warrior
Jaxom_Faux

01-13-06, 11:56 PM
Maximous is a pryoclastic dragon of the bleak eternity of gehenna. He proclaims himself to be the lord of energy but others pronounce him to be merely "full of hot air". despite his detractors maximous' Megabreathe attacks know none other. Having a copious amount (pretty much all) of metabreathe feats he has more than enough wind to go around.

Upon stating this to the various other dragons who were insulting him he indigently said "I'll prove it! we'll see who's an overblown windbag. There's a competition to be held soon and i'll join it......... and when i win...... when i win you will all loyally name yourselfs my Zepplins and call me master as i deserve to be addressed."

12 levels of the draconic Elemental Master (dragonomicon - 1 lvl wizzy to qualify) for all the extra fun tricks.
pryoclastic dragon (also dragonomicon)
arrif

01-14-06, 12:07 AM
Like the glimmering gem she is, Radiance glows with a beatiful, pure light.

Born of a tryst between her Diamond Dragon mother and unknown celestial, is a living piece of art. Her deep azure scales glow with a clear, almost divine light. She lives her life by her own code of ethics and can be a boon companion as well as a implaccable enemy in equal parts.

In the 500 years of her life, Radiance has had no luck in finding out who her true Father is. The are whisperings that she may be an offspring of Bahamut himself, due her inborn majestic bearing.

From her spaciously comfortable, cave lair, she builds her powers and bides her time. She strives to find the greatest of truths...
AdamAnt441

01-14-06, 12:14 AM
Xandesius Zydariel, the result of a forbidden union between a Gold and a Blue dragon (and rumours of far deeper lineage for both parents), a former student of Chronepsis from a bygone age whose name was nearly lost to antiquity, has returned from his millennial sabbatical of subtle machinations in order to declare himself publicly as a contestant in, what he refers to as, "the Wyrmwyrd"...

With a scintillating body composed entirely of adamantine, the Diamond Dragon claims to have awaited this moment for some time, "the Wyrmwyrd", where the fates of races and worlds will be decided in the culmination of this "competition", according to the prophecies of "the Rainbow Seer" (whom some suspect is but one of the Diamond Dragon's many alter-egos). A charismatic master of telepathy and a mathematical supra-genius, Xandesius Zydariel's abilities to persuade and predict have brought him over three thousand years to this contest of the greatest wyrms...

(Currently, this character is an NPC in a series of campaigns I have done, each one a thousand years apart in the history of the same world, until now divine and arcane magic contend with psionics and technology in an enslaved fantasy world where humans do NOT rule [ie. use the modern and future books compatibly, especially since Unearthed Arcana introduced new optional rules, very cool possibilities {adjudicated properly, of course}]).

Rules-wise, Xandesius Zydariel is a unique gem dragon (L/N) great wyrm, using the Unearthed Arcana's optional rules for "spell points" with his sorcerer levels, as well as the transparency rules for access to psionics, namely as a Psion / Telepath, to give him both arcane and psionic power. His Gold heritage also gives him access to divine magic, with access to the domains of Knowledge, Law, and Luck. His hide is pure diamond, giving him damage reduction 20/-, and his breath weapon is a Prismatic Spray.

The Diamond Dragon is 12th level Dispassionate Watcher of Chronepsis / 12th level Dragon Ascendant, and the self-styled Dragon demi-god of impartial judgment (L/N). He is ruler of a pocket-dimension known as Universe City, a Sigil-esque cosmopolis where technology and arcana meet. In my campaign, Xandesius Zydariel has recovered the Orb of Dragonkind (Great Wyrms), with which he "persuades" the greatest wyrms of the various colours, metals, and gemkind, to come together in a "Council of Wyrms" at least once a decade (also handy for taking such an artifact "out of circulation"). Fully aware of his great power and the fear and distrust that it generates amongst his evil brethren, Xandesius has nonetheless always maintained his neutrality in matters of the Council (although some still accuse him of ulterior motives, but proof has yet to be brought forth on these charges).

The "Wyrmwyrd" is an event of great significance, according to Xandesius, since it will prove who is the greatest wyrm of all; armed with this stature, such a wyrm can only end up going out into the universe to re-create it in his/her own image, until the gods themselves would be forced to intervene! Thus the Diamond Dragon hopes to win the Wyrmwyrd, in order to prove that he is truly the Dragon (demi-)god of balance and neutrality, worthy to stand amongst the likes of Bahamut and Tiamat as the impartial patron of Gem Dragons...
BrutishCelt

01-14-06, 01:02 AM
Rosie, the half-white/red dragon warlock has ruled over her snow-capped dormant volcano for centuries. Her tribe of fanatically devoted (but rather stupid) red draconic yeti have served her well as both an army of oppression for the surrounding alpine villages, and a source of tasty, fuzzy snacks.

Larger and stronger than most whites, but more feral than most reds, Rosie is quick to freeze, scorch, eldritch blast, and then chomp on whomever or whatever arouses her ire. Her dual natures of fire and ice make her pretty resistant to both forms of attack. However, if an attack gets by her immunities through the use of feats such as Piercing Cold (Frostburn) or Searing Spell (Sandstorm), she's in trouble. If faced with foes beyond her abilities (which is a rare occurrence), she takes flight with her dark discorpoaration invocation and tries to strike her enemy at a later time with the element of surprise.

Rosie enjoys long swims through lava flows, making snow demons on the glacial plains, and seeing how many villagers she can whallop in one tail swipe.
Jaxom_Faux

01-14-06, 02:06 AM
From a very young age the amethyst dragon wingit realized that being psyionically blessed had many advantages and worked to improve them. He eventually found himself strong enough to use telekinesis powers and began to happily fling things in every direction......at first only rats/squirrels/rabbits that he could sneak up on but then rude adventurers/large boulders/the occasional iron golem all found themselves subject to his whims.

Now Wingit is quite comfortable in his lair, basking in the treasures he's acquired from years of adventuring on his own. for a long time now he's been mostly hibernating until one day a message was flung into his sanctumfrom origins unknown and hit him square between the eyes. it contained a date and an address, with the message about some kind of special training and signed by "A Friendly Master-of-the-Unseen-Hand-Whom-Would-Like-to-Teach-You-Even-More-Ways-To-Wingit :P"

Feeling the old adventuring spirit grip him Wingit Departs for his training, and soon the great contest.

Amethyst Dragon (gem dragon web enhancement)
Master of the unseen hand (CW)
Jaxom_Faux

01-14-06, 02:13 AM
Note: this is my last submission, i feel like i'm spamming :D

Drezzy is a very young black dragon who was once caught and forced to be a wizards familiar. eventually the crafty lizard managed to free himself from the binding spells apon him and killed the wizard that bound him at the first possible momment. Following that the young dragon embarked on a quest to learn of the "dreaded" spell-theives his master had been so worried about.

When at last he finally found them he traded the knowledge of his former masters' plans and alliegances for the opportunity to learn their methods. Years later Drezzy is one of the best of their practice. An unfortunate side effect however seems that Drezzy has barely grown at all in the years. He's still the size of a large dog..... but Drezzy has ways to compensate, as any who challenge him (especially with magic) would soon learn.

very young black dragon (MM)
Spell-theif (CV)
wolvensense

01-14-06, 03:27 AM
Boy, am I going way out on a limb here! Please allow me to say that I only suggest what follows in the spirit of this competition’s format. That’s to say, a chance for exchange between plain old us and game designers is a grand privilege you’ve extended us, one that, to me, smacks of pushing the envelope and messing with a few established rules, thoughtfully. After all, you did want creativity! All I ask is that you do not dismiss the idea on title alone. It reeks of homebrew all over the place, its flaws right on the surface. I’ll follow up my little story with what I think makes for a plausible and fun explanation.

Lastly, the appeal of this competitive creature is less about “punch” and more about surprise. IN fact, surprise would be pinnacle. If accepted into competition, it would stick out like a sore thumb. So, for those who wouldn’t want to know until such time as they are faced with the challenge, please treat everything after the title as a spoiler. Wow! Written not to read.


The Rictussmithe – Three-Headed Warbeast Drolem (MM, MMII, XPH, AEG)

The Story: Tisht was not in the habit of naming his constructs. Most were small entities like pebble dancers and animations resembling rose petal fey. These distractions were amusing to some, but were meant certainly to prove that Dromites could delve into the arcane. This new construct, on the other hand, was different, a triumph in every proportion. He’d waited nearly a full quarter of his life just for the Dendritic armor that would cover the creature to cultivate and still, that was nothing compared to what he’d gone through to collect the tons and tons of viable dragon flesh beneath. This creation deserved a name, perhaps even moreso than Tisht did himself. Muscles bulging from their craggy seams, tautly sinewed stretches lapping beneath the scales, the set of eyes on one of three heads turned inward to the skull, a name would make it perfect, unique. And so, on this day, Tisht reflected briefly on his underground roots, before burrowing his way through the motionless flesh up into the sight inverted skull, then having the armor closed behind him, and finally bringing forth the magic that birthed The Rictussmithe. On this day, he became DRAGON.

The Disclaimer: I know, I know. A golem is a construct and not a dragon with regard to creature type. Yet, even though it may be dismissed on that note alone for your competition, I hoped it at least creative enough to make an appearance before dying horribly. Just the vision of it would bring a little something interesting to the mix, something not completely outside of dragon lore.

The Argument: The fact that it is a construct will be either a pass or fail for you, granted. Nonetheless, I’d like to state my case in favor of the warbeast template on The Rictussmithe. Though I am aware that the template is to be used for animals, beasts, and vermin and neither for constructs nor dragons, the passage that disallows the vermin warbeasts from gaining the Combative Mount Special Quality can imply otherwise. It reads, “A vermin warbeast, being mindless and therefore untrainable, cannot have this ability.” I think it a solid argument to note that constructs are equally mindless, but are seemingly trained by definition, only following orders and nothing else. If the basis for omitting vermin from Combative Mount status is their inability to be trained, then a construct like a golem, specifically a flesh golem, should be able to gain the quality and the armor donning that goes along with it. Such would be especially true if the construct were created for this very purpose. Though I’d never be in favor of an iron golem wearing more armor or an animated wall sconce trying to put on a helmet, I think there is something to be said for allowing flesh constructs to wear armor, a thoughtful allowance for which I can find zero justification elsewhere.

The Idea: Simply put, the idea is to have something newer and creative and dragon-like go head to head with the dragons. I wanted its “punch” to be a little surprising in play. I’ve tried to offset AC differences between drolems and dragons with my argument for the armor. I’ve tried to give the construct an offensive fighting chance with its multiple heads. As a golem it would be immune to most spells, a hopeful challenge to the others. Having the Dromite fabricate one of the heads with inward eyes toward his seat satisfies the sightline and distance necessities for commands while protecting the master himself, a vulnerability actual dragons would not have. It need not be that complicated, however, when we consider that golems “see” not through the use of eyes so much as they do through mysterious means. Who is to say those means do not include a sort of physically inward reflection?

Further, if the Dromite master were permitted to multiclass with psionic levels as well as arcane spellcaster levels, and if the two are treated as “different” in the competition, he might be able to manifest a mind power or two the others didn’t expect. Yes, there will be sightline drawbacks through the nostrils and translucent eyes. Yes, the arcane spell failure chance would be high from within armor Tisht is not even “wearing.” Yes, the attacks as listed for the standard drolem would need to be altered to reflect more bites for more heads. Yes, the armor would significantly slow the speed of the already comparatively slow dragon flesh golem. Yes, bending the rules the way I am, this drolem might textually be locked into the LARGE size category of a mature adult dragon. But I think the concept is a fun one, akin to mounting gelatinous cubes as in the Arms and Equipment guide. Basically, playing this dyad would hope for enough immunity to ranged spells to draw an opponent in close, then fighting it out physically with a decent AC and multiple attacks. I wouldn’t expect it to take the win, but I would expect the surprise to be talked about for a few days. Besides, is there any greater Napoleon complex than a small Dromite trying all his life to become a dragon?
Dragon Samurai

01-14-06, 05:27 AM
I can't believe none of you prepared one (or did you?). A dragon who mutilates itself to gain arcane powers is just...cool.
Check Ishenalyr from Richard Lee Byers's "The Year of Rogue Dragons."
Kilt_Hooligan

01-14-06, 05:57 AM
Slurugana is an Ancient Gold Dragon.

She is the only dragon in existence on the world of Ahnurr.

She was originally found on the spelljamming ship Soloran 1,338 years ago. Soloran was (and still is) an elven trading ship that journeys the skies of Ahnurr, Toril, Greyhawk, and numerous other worlds.

When the then captain of Soloran, Theldarin Lolandrian, discovered the egg during an off loading in spelljamming port of Crossroads, it appeared to look like an ostrich egg. After noting that he did not know where such a egg came from, as it was not on the manifest, Theldarin did not know what to do with the egg. As there was no odor coming from the thing in his hold, he figured that at best, he would throw it overboard, at worst, he would have a huge breakfast.

After Theldarin decided to eat the egg, and share it with the crew he had his cooks make the attempt to cook the egg. After several hours and still no egg on his plate, Theldarin went to check up on his cooks. Theldarin found his cooks arguing as to why they could not crack the egg. Theldarin decided to summon his spelljamming wizard Tilinior to try to discern what was going on since this was becoming apparent that this was no ordinary egg.

After several hours Tilinior came back to Theldarin and explained that whatever the egg is, there are powerful magics preventing him from determining what is going on.

After a couple of days at port loading and unloading supplies and goods from Soloran, the ship finally left. It was at the 3 o'clock hour (ship time) when the ship was airborne about to make its way into the higher elevations of Ahnurr when the ship was thrown into chaos... The egg cracked... Theldarin ordered the ship back to the water. after a 30 minute descent back to the surface, the egg finally burst open. A baby gold dragon had been hatched. The issue was now becoming more fully known... the dragon's egg had also been reduced in size it seemed as the baby dragon was growing even as it hatched.

The dragon, not knowing what was going on, rushed against the hull of the ship, rocking it back and forth. Although Theldarin made an attempt to calm the dragon, the dragon seemed bent on escape. The dragon finally crashed through the hull coming out the otherside. As it's full body exited the hole it created it took flight... heading off to the west.

This dragon, not knowing where it was at all, headed instinctively to the west. Taking a dive hear and there grabbing up mackeral, and anything else it could locate to eat on its trip. After a day of flight, the dragon, tired, weary, and hungry, located an island.

The 1st century of the dragon's life went uneventful for the most part. She came to the realization that she was the only one of her kind at least in the immediate vicinity. During the mating season she would go out and was unsuccessful to locate a mate. Her calls attracted adventurers of all sorts to investigate. Having come close to losing her life on a couple different occassions, she left this island, this time heading north. After 2 1/2 day's flight, she saw a string of islands and to the west a larger body of land. Where for the next century she would learn more of her power mainly through trial and error.

She gave herself the Slurugana. She did not know why she chose that name as it just came into her thoughts one day. She gradually learned how to take the shape of practically any creature. She further tested it out by going to the mainland to the west of her islands. She flew over in the middle of the night taking the form of a general human. For the next couple of decades she learned as much as she could from the human settled near the coast line.

Through a couple of mistakes (mainly having to do with the aging process of humans), she had to leave for awhile and come back in a different form. Slurugano had come to love the humans near the islands she called home... if only there were others of her kind there.

It was at this juncture of her young life to go out more into the world to learn as much as she could. Her plan was to take on different professions in the attempt to gain as much knowledge as she could. She has been a Fighter, a Cleric, a Monk, a Psion, and a Paladin.

As a fighter, she had been in several large campaigns... she did not take a life jsut for the sheer pleasure of it, she would use her ability to change shape to check out both sides of the battle to determine what she felt she needed to do. Slurugana, if she felt that she was going to be fighting on the wrong side of a battle would at first try to reason with the commanders of the various armies, if that failed, she would steal off in the night, change form, and join up with the right side. She never divulged any secrets that she knew, or plans that were made, but she would use her natural strengths to help the side she was on. During many of the battles she fought in she would hear, of course, the names of many gods. Many gods, for many things, for many peoples. She had seen priests, clerics, healers, and other holy men and women fighting for the beliefs of the god(s). This is what she wanted to study and learn next... what are these gods and what is their place in this world.

As a cleric, she had heard of many gods, in many forms, for many beings. After gathering as much information as she could, she decided to become a follower of the god Berronar Truesilver, and although she preferred to stay in the form of a human, after learning about the race of dwarves, she followed suit.

Learning as much as she could from the dwarves over the next two centuries, she found that she could keep her dwarven form much longer as it appeared they were much longer lived than humans. During a patrol of the outer dwarven borders Slurugana had come across an old, if not ancient building in the side of the mountain. The dwarves had explained that an order of Monks, then known as The Golden Palm, had resided there for a couple of centuries before they just seemed to have dissapeared. Slurugana wanted to learn more, she explained that she wanted to stay behind and see what she could learn from this long lost order.

Slurugana had located shelves upon shelves of texts, tablets, and books. She prayed to Berronar, seeking his guidance and wisdom, and ultimately his permission to restart this lost order of Monks. She would spend the next two centuries learning the ways of this monk order, using her new found skills to help the local population. She even helped to establish peace in the region with her peaceful ways. With the help of the local peoples, Slurugana moved the monk temple into the town of Jorram. The town of Jorram had a nice mixture of different races, most good, and a spattering of evil. Although Slurugana was a apparant champion of good, she did not kill evil beings unless she absolutely had to.

It was during this move from the moutain to the town of Jorram that Slurugana had crossed paths with a Savant named Killia Nuress, an elf from the Mistwood. Having never heard of Mistwood in all her travels, Slurugana learned that there was another continent, Anu, to the east of the expanse of water she learned to be called the Sea of the Dying. No one knew why it was called that, it had that name for far longer than any one race can recall.

Slurugana knew she had to visit this other land... Anu.

She had decided to take flight over the sea, after being amongst humanoid races for so long, she had almost forgotten that she was not like the people she had come to enjoy being around.

After reaching the coast of Anu, Slurugana again took the shape of a human and intermigled with the peoples she would meet. This land was much different than that of the other. SHe also realised that the people form the other land did not have a name for their land... but the people of Anu did have a name for it... Uzala.

After two centuries traveling amongst the different peoples of Anu, she cam across an order of paladins who called themselves The Order Of The Sun. They had one central base of operations, the west coast of Anu, there were no cities, or towns to speek of near the Order. Slurugana found this intriging, after showing her worthiness through a series of moral judgements, physical tests, and a spritual journey, Slurugana joined The Order Of The Sun. It would turn out that this would be her biggest test. After a decade of serving The Order, Slurugana would come across a secret that would eventually tear apart The Order and leave it shambles for the next 100 years. The Order was in fact being lead by agent of darkness, leading the men and women of The Order into crusades against innocent people, his charisma had invoked a passion in The Order that rivaled insanity in many cases. After this secret came to light Slurugana was asked to lead The Order as it was she that discovered the terrible truth behind The Order.

Sluragana began to feel a lonliness that she could not explain, and even though she felt perfectly at ease in her human form, even taking on the forms of many of the other goodly races of Ahnurr she found herself walking away from everything after almost 600 years from the day she was hatched in that ship, Slurugana traveled North, past The Great Spire, she had learned that no one lived there as the seasons were too cold for most beings... even ones that loved the cold. Slurugana slept... she would sleep for the next 300 years.

During her sleep Slurugana began having visions of others like her... different sizes, colours, mentalities. When she awoke, she did not know what to think of these visions she had during her slumber.

Slurugana began meditating, praying, seeking guidance on the meaning of her visions. One day a being approached her, a small being very much like a dwarf. She instinctively knew that it was her god... Berronar Truesilver. She protrated herself before her god. Berronar instructed her to get up. He explained the way of things on this world... he told her that a long time eons before even the oldest races were born, there was her people... he told her all about her race, how majestic they were, almost gods themselves in many aspects, but, not quite.

"A great war had taken place in the heavens during this time", explained Berronar, "An invasion from another dimension had begun... the gods of the dragons Bahamut and Tiamat had sacrificed most of their essences, asking for the sacrifice of their children, the dragons, to help stop this invasion... from the dragon gods, some if they knew of this catastrophic event, would even say overgods. took a small piece of each other and created some of us, what some call, greater gods. We then took some of ourselves and began to repopulate Ahnurr. Now, while you slept, we had been in counsel with each other, friend and foe alike mind you to try to determine why you are here, today after 15,000 years of no dragons on Ahnurr. We do not know. Some of us feel that there should be dragons, some feel that there should not be, and sadly some just do not care... I suppose for the balance of the world. Who knows? I have come to you today to make you an offer. Those of us that want dragons to come back into the world have mad eour desire known to raise you to a full god, the ones that do not want dragons back have, like I stated expressed that they do not want dragons reintroduced. The ones that do not care have stated that for balance, dragons can be reintroduced back into Ahnurr, but through a process. This process means that although you will one day, provided you survive the trial and tribulations set before you will begin your journey at the bottom of the totem pole, so to speak. You will have some powers and abilities that are provided to a god, but there is a hierarchy if you will, we all have our stations, our places, what we can and cannot do. You will basically be the mother of all future dragons... but that will be a ways off. How long... no one knows. That will be ultimately up to you. Do you want to undertake this new life journey offered before you? Or do you want to live out the rest of your days as a mortal. You will one day pass away from this world, and if things work out, maybe not for a few thousand years or so... but, you will as you are now... lonely and alone. Take you time to decide, even sleep on it if you wish. Just call out my name, I will hear you."

Slurugana just laid there in awe, she had a huge decision to make... but, she was too tired to really think on it. Over the next 300 years of sleep she dreamt of the many different kinds of dragons flying the skies, swimming the seas, walking the land. When she finally awoke, she called out Berronar's name and like he promised, he appeared.

"Yes, I will undertake this journey Berronar."

Thus at the ripe age of 1,338, Slurugana would begin the journey that would in the end take her to the status of a full god and thus bringing about the age of dragons, of which the world had not seen in over 15,000 years.
RhemusB4

01-14-06, 06:54 AM
Kykartisyx now a crippled and bitter adult Black Dragon was once a proud young adult who terrorised the skies. Now he is sought to living on the ground plotting revenge on the Humans and other Dragonkind who lost him his precious wings.

Kykartisyx was once an arrogant, impetuousand foolhardy Young Adult Black. In his vanity he began to terroise the local farmsteads and villages, demading tribute. However in his greed he took all the livestock in the area and ate everything turning the surrounding area into a barren wasteland furthering his corrupt marshland. However his greed was not sated and he moved further abroad into larger settlements terrorsing them and holding them to randsom. However when he tried his might against the local city the mayor sent out a call to adventurers to aid the city.

Meanwhile in a nearby town a fallen Paladin seeking redemption and atonement heard of Kykartisyx and sought to slay him. To regain him his honour. The Paladin had been duped by an evil mage into slaying his own family. In his grief the Paladin had flet his native city before the watch could catch him. The Paladin arrived at the city and instantly began his search for the dragon.

The Paladin tracked Kykartisyx down and found his lair. He called him out to battle but there was no reply so the Paladin strode into the cave. However, Kykartisyx being a coward at heart ambushed the Pladin and fatefully drove one of his horns into the Paladin's back. Driven on by his faith and his love of his family the Paladin fought back and injured Kykartisyx. Just before he died he managed to sever one of the Dragons wings.

As Kykartisyx laid down to recover from his tremendous wounds. Another Dragon, of a Green hue, and wrenched Kykartisyx's other wings free of his body. With a massive roar Kykartisyx charged the Green Dragon and impaled him on a stalactite. However the force of Kykartisyx lunge had caused a cave in and Kykartisyx fleed form the cave leaving the pinned and helpless Green Dragon to perish along with Kykartisyx horde that the Green Dragon had sought.

What neither Kykartisyx nor the Paladin knew was that the Green Dragon was actualy the Mage that had duped the Paladin at the beginning of our tale. Enbittered by his new life on the ground, having to live with she shame of being a wingless Dragon. Kykartisyx began to seek a wreckless campiagn against all liveing things especialy the Humans and Dragons that caused him to live with this suffering. Kykartisyx learned to adapt, learning to track across vast distances and learning to use his remaining attributes to compensate for his lack of wings. His horns over time became harder and sharper and became his favoured weapon. As a method of torture Kykartisyx pickled and ate his enemies alive inficting as much pain on them as he possibly could. However the brutal frenzied rage he showed that fateful day has grown stronger and now keeps him alive savaging those in combat with his ferocity and wreckless hate.


As for his technical stats I was thinking of a standard Adult Black Dragon with one level of Ranger and four of Barbarian. But these could easily be tinkered with depending on the encounter level of the party. Also the ages could easily be manipulated. For his favoured enemy I was thinking Human, and if the DM wishes a higher level encounter by making him Ranger 5 I's suggest for his second Favoured enemy to be Dragons. It's this way around as typicaly there are more Dragons than Humans and as such he's have more expeirence fighting Humans. This should all make him around CR15 for my first suggestion of 5 class level, but this could be easliy tinkeed with. So what do you guys think?
Zolvanas

01-14-06, 07:03 AM
Made some changes and additions to my submission: Shilaikaer (http://boards1.wizards.com/showthread.php?p=8205448#post8205448)
Nei

01-14-06, 07:06 AM
Rosie, the Pink Dragon

One page ahead of ya :P
(Though I took a different route to get a pink dragon)

Nei http://img116.exs.cx/img116/1920/c8-UltraCheer.gif
tec-goblin

01-14-06, 08:15 AM
Many-Scars is a short, lizard-faced creature with a mockery of a beard. But don't look at him like that. He is in fact just a young Dragon!
Well, the other gully dwarves say that his father was a kobold, but that's a lie! Everyone knows that kobolds and dwarves don't reproduce! But he will show them. He knows that, as a Dragon, he'll have to wait maaaaaaany years (that is a number a lot more than 2) to reach full potential, but already he has grown amazingly (grew to full 3 feet in a lot less than 1 century). If he goes on like that, he will become the greatest-dragon-of-all!
Many-Scars has three scars from when he was a child, but he can count only up to 2.

(References to Dragonlance Campaign Setting are obvious, I just hope I didn't mispell gully :P)

http://recursive-cacophony.net/tec-goblin/Irrelevant/gully.jpg
Rys Tet'nei

01-14-06, 09:01 AM
Many-Scars is a short, lizard-faced creature with a mockery of a beard. But don't look at him like that. He is in fact just a young Dragon!

This is by far the funniest entry I've seen. I can honestly say I'm hoping it gets picked, just for the sheer genius. As far as I can tell, there's no templates, no class, and you've still created one of the best entries I've seen without writing a blasted novel like some other folks. :P

-Rys
Trimpnick

01-14-06, 09:54 AM
Achi'Tazan, Young Adult Deep Dragon Ninja 10

How had it happened? How could this self-proclaimed queen of the Underdark end up on the surface world? Away from her hoard no less. Just thinking about it shamed her and no small amount of killing would lighten her mood. While still a juvenile dragon, she had been too nonchalant and had decided to make a lair near a powerful magic source without checking about the neighbors first. A mistake she would never do again. There was an illithid city locates closely to this magic source that felt no love for her when they discovered her presence. Surrounding her, they gave her no choice but to flee...upwards...until moonlight struck her face.

Being sneaky is a way of life for deep dragons, and so she decided to bide her time, train herself into the arts of fearless combat, the ninjitsu. Under the form of an half-elf, she learned from the teachings of the somber masters, fast rising into their ranks, waiting for the time she would be ready to strike back at the mind flayers and wipe them all out.

Achi'Zatan has put all her energies and training on trumping psionics, but it does not make her less of a foe to other enemies. The only way she can live another day is by imagining the face of the last mind flayer, unknowingly being ripped appart by her claws from behind.
PurpleWurple

01-14-06, 09:55 AM
Drachstrusskul, Swamp Linnorm Blighter

Swamp Linnorm can be found here (http://www.wizards.com/default.asp?x=dnd/fw/20030822a). Blighter is from complete divine.

The creature resembles a monstrously huge draconic snake, with two powerful forearms but no wings or hind legs. Its tail is long and flat, and it has ridges with hooks and jagged horns. The body and head are matted with thick tangles of mosslike hair. The creature's head resembles that of a massive feral crocodile with powerful jaws filled with ivory fangs.

A close look at a swamp linnorm reveals that its fangs protrude from its lips, even when the mouth is closed. Thick strands of steaming bile and acid drip from its maw, but most terrifying are its huge, bulging orange eyes that smoke with hatred and madness.

Drachstrusskul is among the most cruel and evil beings on the material plane. His lair is a vast swamp that Drachstrusskul keeps expanding, destroying all animal and plant life in the process. The only other beings in this anti-paradise of death and decay are the hundreds of bog mummies (http://www.wizards.com/default.asp?x=dnd/re/20030331a) that Drachstrusskul created with his dread decay disease and the creatue undead spell.

Although he doesn't need food or water due to his sustenance ability, Drachstrusskul loves the taste of intelligent creatures, preferably lizard-like. Lizardfolk are his main prey, but his favourite food by far are other (true) dragons. The sight of his kin makes Drachstrusskul mad with bloodlust and hunger, and he will do almost anything to capture these creatures and devour them while they're still alive.
JasonOrlandoHawk

01-14-06, 11:26 AM
The following is a letter from Otho-Dara, The Dispassionate Watcher of Chronepsis (page 3 or 4, I think), as addressed to Krede the Mighty:

"Greetings fellow dragon, cursed with a duck's body, hiccups, traitorous swans, bullfrogs, technological difficulties, unfortunate forcecages, ...(the letter rambles in a similar fashion for about three pages)... and an ego greater than the combined might of 80 Great Wyrm black dragons,

I am Otho-Dara, the wise god dragon, and humble servent of Chronepsis. Your unfortunate plight has come to my attention, and I have decided to render what assisstance I can, considering the circumstances. I have included a 987 page manual detailing the rituals necessary to help return you to your draconic state, as according to the ancient magical treaties of ... (7 pages later)... I am very sorry that I had to summarize the manual, but you are trapped in a forcecage, and I figured you needed a little room to move. I also made it a point to fireproof the materials I am sending to you, just in case the hiccups became to severe. Be careful around page 431. You don't want to miss any of the information there. Actually, you should also pay attention to... (and on, and on).

Anyways, I am sorry to send so little for your cause, but I am attempting to enter the great tournament of dragons, for historical reasons. Should you recover, I would suggest you enter as well. I feel that, if my schedule were more open, I would be able to render greater assistance. I do have one request: I should like to interview you concerning your experiences as a transmuted duck. It would make some interesting research material for my wizards to study.

Soar High, Krede the Mighty, and may Chronepsis aid you.

Otho-Dara, The Dispassionate Watcher of Chronepsis.

P.S.: (Technical Details, approximately 18 pages)
Sadrin Thunderclaw

01-14-06, 12:02 PM
Hestalaxcentalis, The Light against the Darkness ,
Hestal, a collosal Gold Dragon, is a dragon that is what some others would call him blinded by the light of his own justness. He is a recent convert to The Everburning Stars faith, and has devoted himself to bringing evil dragons to see the errors of their ways. Perhaps by fate, he hatched from the same group of eggs that Trancantelama did.

Hestal began life as a troubled dragon. He was the only egg to hatch in his parents clutch, and the only egg they managed to save from a nearly disasterous cave-in at their old lair. Hestal was never made to be an only child, and soon began to manifest certain.......problems. His parents, a pair of rightous Gold dragons that followed the everburning star rather than Bahamut, decided to send Hestal to be fostered by their faith the first time they found him tormenting and interrogating a dead catch along with an imaginary friend.
Hestal lost most of his tendancies while he was fostered, and eventually decided to stay and become a devotee of the everburning. He rose quickly through the ranks, and eventually became the chosen of the star itself. the star imbued him with huge amounts of power and bade him to try and convert as many dragons to the cause as possible, and to this end Hestal began to do this.

Now Hestal has converted many dragons to the stars cause. This has brought him the attention of none other than Trancantelama. She was told long before about her clutch-mates by the shadow, and so she plans to use this knowledge to ethier turn Hestal to the shadows, or kill him very slowly. She is currently gaining Hestals trust by pretending to be turning to the Star. This can only spell disaster for Hestal and his cause.

Hestal is stats wise a CG Great wyrm Celestial gold dragon Cleric 15, sacred warder of Bahamut 10 (he calls the class sacred defender of the star), heirophant 5, Dragon Ascendant 10. He is usally encountered with at least one adult gold or red dragon (both recent converts). currently he is often found with Tranca, who is slowly trying to wheedle doubts into his mind.
The_Great_Green_God

01-14-06, 12:05 PM
Fhorgeir the Red (mature white dragon barbarian/bloodscaled fury) Haunts the great northern woodlands perched amoung the mountains. A predator without equal slays on a whim. Many a hero has met his end raked to shreds by Fhorgeir who prefers direct physical assualt (sometimes from ambush under the snow pack, or out of the pale sunny sky). Because of the dragon's title many adventurers prepared to attack the beast with frostbrand swords or cone of cold spells thinking him to be vulnerable to such. The truth is though that Fhorgeir gets his name from the bloodstained snow he leaves in his wake; the fact that he is so filled with rage that his scales burn red when he is angered would be reason as well if any lived to report it.

Fhorgeir is a mass of sinew, scales, claws, fangs and fury. He has the disposition of a wolverine; nature's rage given form. The sight of such a creature (nearly 2 1/2 tons) charging at over 40 miles an hour is enough to drive small armies to heedless panic.
TheyCallMeTomu

01-14-06, 12:26 PM
This guy is one I've used for a while.

Kain: Great Wyrm Hellfire Dragon (True Dragon variant on the Hellfire Wyrm found in Monster Manual 2; can be modled by adding the Corrupted Template to a White Dragon, but granting it the the breath weapon of a red dragon, including mental ability scores, and bypassing the charisma loss from Corrupted. Also has slightly different spell-like abilities, and spell access to the Diabolic domain, with spellcasting advanced to 3rd level as a Wyrmling, increasing by 2 every age category. CR is that of a Red Dragon.) Diabolist 10/Infernal Arcanist 5 ("reversal" of the Exalted Arcanist prestige class from the Book of Exalted Deeds)/Master Transmogrifist 10.

Kain serves as an interplanar "head of trading commitions" for Baator with planar metropoli, usually taking a form similar to that of a Half-Fiendish Half-Dragon humanoid with long blond hair, but twisted red claws. Kain's specialities include wide scale soul acquisition with evil deities, typically for a service rendered. While many of these souls are contributed towards being transformed into Baatezu in the service of the blood war, Kain traditionally keeps a significant number of his acquisitions as "comission." As any other dragon, Kain has a heavy emphasis on increasing the size of his hoard, but unlike most dragons, Kain's hoard is composed almost entirely of commodities: Books of Arcana, Souls, preserved demonic and otherwise magical body parts (for the use of spellcasting and creation of magical items). Also unlike most dragons, Kain's "hoard" is not located in one specific area, but rather is held in different "accounts" over the entirety of the nine hells of Baator. For this reason, he can be encountered nearly anywhere in the Nine Hells, and is virtually always prepared with a contingent item for any situation.

Kain prefers to negotiate his way through situations rather than resort to force. When left with no recourse, Kain is more likely to use a Rapid Summon Elemental Monolith (10th level spell slot) to summon a fire (or if using optional rules, a Hellfire) Elemental Monolith, or to use various dominated baatezu. If forced into personal confrontation, Kain traditionally uses an Extended Shapechange (another 10th level spell slot) to take the form of the aforementioned Half-Dragon Half-fiendish humanoid, if he doesn't feel particuarly threatened. In more dire situations, Kain reverts to his draconic form and immediately uses one or more of the various breath weapon augmenting spells (found in Draconomicon or Spell Compendium). When using Breath Weapon Admixture, Kain uses his third (and final) 10th level spell slot to use a Searing Spell (Sandstorm) Breath Weapon Admixture, such that his breath weapon in addition to the bonus damage bypass any fire resistance and halve the effectiveness of immunity. Beyond this, Kain favors corrupted or Searing fire spells, electrical attacks (particuarly Rapid Lightning Ring, prepared at 9th level), Lava based spells (Transmute Rock to Lava is a favorite), and vile spells.

Kain has access and availibility to all of these metamagic feats due to his Arcane Preparation (Complete Arcane) feat. For this reason, Kain typically does not have as much "on the spot" versatility as a sorcerer of his caster level, but has more moverall power. In addition, Kain traditionally uses his various magical items in order to augment his spells in situations where he does not have the proper spells prepared. His Master Staff feat (Complete Arcane) grants him permanent access to some of his favorite spells.

When pressed with opponents with immunity to fire and resistance to electricity (or those with abnormally high reflex saves) Kain resorts to a barrage of Quickened Maximized Hellfire spells combined with Maximized Hellfire Storm; his Improved Metamagic feat allows him to cast either of these as 9th level spells.

Kain has a series of trademark items including a Staff of Fiery Power, a Ring of Wizardry IX, an Iron Flask (containing a maximum advancement Pit Fiend by the name of Yadocesh who has suffered severe brain damage, losing all of his spell-like abilities, and suffering a -10 penalty to intelligence and wisdom), and Dyrr's Impervious Vestments (Complete Arcane) which he can wear while in his semi-human form. Kain also has an Ioun Stone which grants him a +6 enhancement bonus to his charisma.

Scaling down Kain: Obviously, Kain is an epic dragon, if not by hit dice then by character levels. There's no need for Kain to be a Great Wyrm, though if using the Monster Manual 2 Hellfire Wyrm Kain needs sorcerer levels in order to even qualify for Diabolist. In addition, Kain's Master Transmogrifist levels are primarily there to augment his melee capability in a rather insignificant form, rather than as any crucial part of the design, and as thus sort of end up just adding unnessecary HD and feats. Beyond that, Exalted Arcanist is required almost exclusivly for spell access, something that the Hellfire Dragon design may already grant. In short, Kain can be reduced in Dragon level, and can have his levels other than Diabolist removed without too much difficulty. One way or another, Kain shouldn't be treated as any more powerful than any other regional Devil lord (which of course depends on the campaign).
The_Great_Green_God

01-14-06, 12:33 PM
Deep in a northen forest that no-man has ever seen there is a legend that a great and powerful spirit guides the land. This being is called the Great Green God. The "God" however is not an actual god (though he has seen some mortals ascend to those lofty heights in his long days). This being is actually an ancient green wyrm of the elder days when the forest reached from ocean to ocean. Slowly as the centuries passed the Great Green God watched as his kingdom shrunk and his innumerable offspring where hunted into its far-flung remnants. Now the God is old and tended to by the forest maidens (dryad dragonkith/barbarians) who see to his wishes and keep intruders away. He is also served by the bloodthirsty Fhorgeir the Red, the only dragon know to haunt the region (see above). Meanwhile in the depths of the primeval wood under the gnarled black branches and fern studded gorges, on the snowy peaks and from the depths of the pure mountain lakes the Great Green God plots his own ascension.
Odnasept

01-14-06, 02:56 PM
Fainglom, the Pink Dragon

Adult White Dragon Barbarian (5)

Fainglom's first memory after crawling out of his egg was the realization that it was quiet all around him. Realizing he was all alone and left to fend for himself, the white wyrmling made his home in an icy shoreline cave. His first attempts at hunting for food were abysmal, and after a long day of hunting all he had managed to "kill" were the bright red shrimps that were to be found in abundance in the cold waters near his cave. He tried some, and found them quite to his liking. Over the years Fainglom managed to become a skilled hunter, but even between the frequent meals of walrus and whale he kept snacking on his childhood favorite: bright red shrimps. For many decades the white dragon lived in complete solitude until that one fateful year, when a mysterious axial shift caused the temperature in his chosen habitat to rise and melt his cave away. This forced Fainglom to venture into new territory and for the first time in his life the juvenile dragon met other intelligent beings; they laughed at him.

Everyone that Fainglom met - big, small, humans, giants, wizards, warriors- they all laughed at him and called him names. Apparently it had something to do with the colour of his scales, but poor Fainglom was confused as to why they would joke about his scales. Sure, his formerly white scales had taken on a slightly reddish tint -some would call it pink- over the years, but was that really the reason for all the mockery? The laughter didn't stop. It seemed like every person he met had something degrading to say about his colouration. The mocking voices, the belittling, the namecalling... they had crept inside his head and were screaming at the top of their lungs in a neverending cacophony of laughter. Whenever Fainglom closed his eyes he could hear the laughter, whenever he opened his eyes he could hear it still. Day in, day out, night and day, there was always laughter, hour after hour, minute after minute, and then -the pinkscaled dragon snapped.

Fainglom struck out and thrashed everything around him until the entire place was leveled. This brought peace and tranquility back to his mind, but the satisfaction was shortlived. The laughter soon began again; first as a nagging whisper in the back of his head, but soon it was just as loud and obnoxious as it was before. The restless dragon soon discovered that his mind felt most at ease right after thrashing a place, so he partook in this particular activity as often as was possible. Naturally, this steered many a powerful dragonslayer in Fainglom's direction and soon the young adult dragon was forced to flee or die. Fainglom fled and wandered around for many years until his travels finally brought him to Pandesmos, the first layer of Pandemonium. Though disturbed by the loud noises inherent to the place at first, the pinkscaled dragon soon found that they drowned out the horrible sound of laughter in his head. Fainglom quickly claimed a piece of Pandemonium as his territory and for the first time in many years he feels content and relaxed again. He kills anyone who dares to laugh in his vicinity, and shatters all mirrors he comes upon, lest he'd see his peculiar pink complexion in them. Fainglom suffers from the occasional depression, but those are easily cured by munching on that wonderful delicacy found in the frigid rivers of Pandesmos: bright red shrimps.

Books used:
- Player's Handbook
- Dungeon Master Guide
- Monster Manual

Nei http://img116.exs.cx/img116/1920/c8-UltraCheer.gif

That's a really cool idea, Nei (love your avatar (and PS I-IV)!)! It reminds me of how I ate so many carrots when I was a baby that I turned slightly orange temporarily!

There is an official Pink Dragon in (A)D&D, but it doesn't seem to be 3rd Edition. It was in the very first 'That's Not In The Monstrous Compendium' article or thereabouts in the April 1990 issue of DRAGON. (That's the one with the cover featuring a Shugenja or whatever offering a bouquet to a Beholder with the caption 'Beauty is in the eye of....oh, skip it.) Sadly, I no longer have that issue....
MindWandererB

01-14-06, 02:59 PM
"Copper": Young Adult Copper dragon Rogue. The runt of his litter, Copper went out among humanoids trying to find a niche for himself. His tendency to steal coins of his own color (much prettier than gold or silver, in his opinion) contributed to his nickname. He's also a fearsome combatant in the right circumstances, dishing out six sneak attacks in a round.

"Sanguinaurix": Gold dragon Vampire. After fighting a red dragon vampire to mutual destruction, Sanguinarix was transformed into a horrible merge of his former self and his greatest nemesis. He often tries to pass himself off as a living dragon to gain the trust of good humanoids, then devours them (blood and all) from behind.

"Jade": Juvenile Green dragon Monk. Jade grew up near a forest temple, and spent many hours observing the monks. Given the centuries of life she could expect, Jade began to teach herself martial arts. Even at her current, tender age, she is a high-level monk and a dangerous warrior.

"Whitefang": Celestial 12-headed Pyrohydra. While not actually a dragon, Whitefang is a ferocious defender of all that is good. She is rather simplistic in her moral outlook, mostly just defending herself or a trusted ally. She is, however, incredibly dangerous, since her acid and cold resistance neatly counteract the damage needed to keep her heads from regrowing.

"Arilasadetonima": Advanced Silver dragon Dracolich. Over the years, Ari became the watcher and defender of several humanoid families and societies which she has befriended, some of which include half-dragons, draconic humanoids, and other dragonbloods who are her own decendants. Reaching the end of her impressively long lifespan, Ari looked for a means to continue her vigil. Emulating the elven baelnorns, she chose lichdom as the method for preserving her life. Sadly, the ritual did not work as planned, and her alignment fully changed to evil. Although she still feels protective of her own flock, she is harshly prejudicial towards anyone else and will destroy anyone who poses even the slightest threat or insult to her clan.

"Leolanidra": Wyrmling Gold dragon Psychic Warrior. Having adventured with humanoids, Leolanidra has become a puissant Psychic Warrior despite her young age. She favors powers that enhance her claws and bite, but she is skilled at fighting with weapons in humanoid form as well.
Omnirahk, half-Rahkshi

01-14-06, 05:01 PM
If she ever encounters a Great Wyrm Shadow Dragon, she'll prove that, though only an Ancient Dragon, she's more than a match for any dragon foolish enough to challenge a Quasi-Diety. Especially one with so much to work for.

After only a couple of months as a Disciple of Ashardalon (but an especially hectic few months), Sh's'narii troubled the wrong cleric, and became the target of Sanctify the Wicked. Now, nearly a decade later, Sh's'narii has proceeded far as a Dragon Ascendant, even trying to earn a role in a Pantheon: Quasi-Deity of the Redeemed. Sh's'narii is a patron of the unlikely heroes: the vampire, the redeemed succubus, the drow rebel, and all the redeemed villains. Especially the redeemed villains. They need guidance the most. From the elevated perspective of the Planes, Sh's'narii has been researching magic to help her followers. Currently she is seeking a weapon enchantment allowing it to feed a vampire off of the blood it draws in battle, eliminating a vampire's need to prey on the living. As an advantage, Sh's'narii has picked up some arcane might.
Jackhein

01-14-06, 05:19 PM
Baraglazar "Insectoid Vampire Mature Adult Shadow Dragon"

The famed dragon Baraglazar thought he was invincible, his magical expierimentation on himself had given him the traits of the beatles that crawled about his underdark lair. That was, until he met Zareathien, a drow vampire that found him asleep in his home. The drow could not contain his excitement, when he feasted on the drake's blood. Leaving the beast, Baraglazar awoke to find himself with no need to feast on his captured surface cattle. Using his magic, he realized what he had become. Now, he embraces his curse and uses it to be a bane on all of the creatures of the underdark. He makes great use of his climbing abillities and his powers to change shape to become the ultimate hunter.
PatheticN00b

01-14-06, 07:50 PM
Slexec the Senile: (Green) Dracolich Favored Soul.

Slexec is the last known worshiper of a Dragon God who has been dead for approximately 11,000 years, and has more or less been replaced by Tiamat. In life, Slexec was a powerful Wyrm who worshiped his deity devoutly and in return was given great power. Slexec does not remember what kind of dragon he was, although the shape of his horns indicates that he was probably green. What he does remember is that about 12,000 years ago his god started to wane in power as more and more of his/her worshipers were killed or began following different gods. He was one of the ones who was killed, but his faith was so strong and his skill so great that he was able to cheat death and become a Dracolich.

A thousand years later his deity and the source of his power was finally slain by another god and by all rights he should have finally truly died, but he didn't, and it is not clear why. Some have argued that Tiamat who was the recipient of much of the old god's portfolio now sustains his power. While he himself contends, in the moments when he is lucid enough to realize his god is dead, that since he was practically his god's only worshiper when it was slain, he was pretty much being granted his own power, and now he is just taking a more direct approach.

So now, he is one of the oldest semi-mortal beings in the multiverse and he has the memory loss and senility to match. He no longer wishes to keep "living," so he as joined this compitition in the hopes that it will serve as a suitable last hurrah.

Sheesh this was long, at least its still not nearly as long as some people's.
Xoaroidac

01-14-06, 07:59 PM
Vipaj-Gufin was born from the union of a desert landwyrm and a blue dragon. He has always encountered hardships through his entire life, but somehow has always come out on top. Even in the epic struggle between him and his father Caynucowa the Blue Dragon of the Desert. When the fight was over Vipaj-Gufin, barely alive took his father's hoard and territory. Since that day none of the local nomads or any caravan passing through has been safe.
He is often called the Scourge of the Sands since he normally comes up from the ground, but you never can truly know from what direction he will attack. The nomadic tribes have started calling sandstorms vipajs since when a sandstorm is near Vipaj-Gufin is almost certain to follow.
guru7892

01-14-06, 09:30 PM
'sventdarastrixor' signature:
corrode-burn-sting-tharaxtalus-volrethergerus-maldeshek-gorthalunt-therbal-dravitarius-taelmarthtaeter-ballard-caxterraltheriputlariusdenchekur-xiez'tiz'zakorva'varzi'xta-balthrusiapullew.
Young adult red dragon/half green
fighter5/barbarian 4/blooscaled fury4/planar champion 4
This dragon is known as sventdarastrixor by the other dragons in the area. Born of a red and green dragon, sventdarastrixor has made a name for himself among the younger dragons for his frequent violent killings and attacks of his kin and other young dragons. thus he has grown his hoard at an astonishing rate but he seems to care little of it, well little compared to most dragons, he usally engadges in fierce combat with other creaures of his size or larger, always seeking a challenge. It is rumored his hoard is hidden in some remote area, and incredibly large for a dragon of his age

of the dragons he has fought he has 'lost' several times, mostly to older dragons. They always say they underestimated him and found that he fought with a prowess that only the older dragons have. Now, many count him among their enemies since he has killed a semi-high profile figure known as xiez'tiz'zakorva'varzi'xta, a feindish dragon, and pillaged his hoard on 20 year planar sortie, the origins of which are unclear. It also doesn’t help that he signs his name with all the dragons he's killed, and it seems that a 'Ballard the half dragon dragon slayer' fell to him as well.

recently sventdarastrixor has attacked a dwarvern caravan and killed some minor nobility as well as pillaged a sizable amount of gold, thus a price has been put on his head totaled at 528,000 gold and is expected to rise as some fiendish and other dragons contribute to the price. He has also been sparing some adventurers lately, although nobody knows why.

most dragons fear of his next sortie, since he seems more concerned with killing dragons, than stealing hordes. some dragons have started to fear for their lives, instead of their hordes becoming nearly paranoid. many feel that his lair is just a death trap, and his horde is a sinister peice of cheese, that grows bigger with every mouse that is captured.


Being born in a small clutch in the mountains, he was apart of a small group of dragons that traveled together for safety. In some event or another, the leader of the dragons ended up getting killed by others and they broke into a slaughter, he emerged as being the only one that didn’t flee or die. Yet being in the mountains is dangerous so he quickly learned to fight all manner of creatures that lived there such as the giants, dwarves and other younger dragons.

After a good month of running and fighting he had gotten lower on the mountain and started to win his battles. Here he vowed to return to the top of the mountain, and be able to out fight any creature he finds. Yet he needed a temporary base of operations, so he chose a small hole in the hillside to invade. It turned out to be filled with kobold barbarians. After several encounters with their hot headed youth he ran into one of their warriors and only barely killed him, but these fights awakened the rage inside him, the pure chaos that filled a blood-lust. After numerous fights he finally assaulted the cave and slaughtered those who ran and fought the warriors that stood their ground. He then pillaged the site, which yielded little gold. He would need to look elsewhere for true treasure.

He continued down the mountain looking for a dragon, when one found him. Tharaxtalus was young and head strong green dragon but he was not like the Sventdarastrixor, he had no real fighting ability. Even though several years his senior, Sventdarastrixor had a rage that stained the trees red. The battle lasted till dusk, when Tharaxtalus made the mistake of taking Sventdarastrixor head on. After prying scales from his claws and teeth, the dragon slaying horror continued what would be a bloody journey.

When he spotted a cave, he expected to slaughter some goblins before he would rest for the night but instead he found another dragon. Volrethergerus was a dragon that had raided several merchants passing through the wood and accumulated some gold, but he was not a warrior and his gold was covered with his blood. Yet as Sventdarastrixor left, he collapsed the entrance so he could return later and take the gold that he earned.

As he was moving along he saw several adventures arguing about the dragon he had killed days earlier. Since they were looking for a fight, he would not disappoint them. Sventdarastrixor rushed in as fast as he could knocking a small one to the ground, after he sharpened his claws on a robed figure he turned to the ones that were clad in metal. They attacked but could not get through his skin, and in retaliation he swatted and gnashed at the creatures in metal, and the quality of their armor was second to the ferocity of this dragon. Then an axe hit hard into his left side, enraging the murderous dragon, and the axe wielding adventurer learned why dragons were rightly feared, not through studies, but with claws and teeth. Yet he then felt a bite of a dagger in his right, the little adventurer was being stupid, and caught claws fatally in her right side. In the eerie silence after slaughter the dragon decided to move on.

The Sventdarastrixor tuned back to the mountain and fought dragons along the way. Maldeshek caught the bad side of his breath, and Gorthalunt knew why Sventdarastrixor claws were feared. Although, he had also clashed with several larger dragons, all whom he was able to escape from when their arcane or combat abilities appeared too great, except one. As he approached where he was born Sventdarastrixor met another dragon, it was much larger than him and much older, but Sventdarastrixor had survived things bigger than himself before. He came at it full of violence, but was met by claws, and was slammed hard, Sventdarastrixor head spun. Yet he charged again, dodging its claw and coming up for a slice at a neck vein, his world was consumed with fire and he was hit hard with another claw, so hard he blacked out. When he came too, the dragon was laughing and attempted a parley; something Sventdarastrixor wouldn’t object to if it kept him from death. The dragon said he was old and would die, but he wanted someone to take his place as a great warrior.

Sventdarastrixor was intrigued, because he dreamed of learning to fight from someone who had fought for over a thousand years. It was with this unnamed dragon he honed his skills, extending his repertoire with new tricks and mastering the unchanneled anger that was inside him. All the while he would practice on those who had no mentor. Although he kept no gold from his kills, it only annoyed him a little; his joy was combat, not gold. After pillaging a town he killed his first would-be dragon slayer, whose attack seemed more like a ruse, something he would find common among most dragon slayers..

Yet after a couple decades his mentor saw told Sventdarastrixor he was leaving, going to pillage an empire and die in a grave with his ancestors. Sventdarastrixor asked him why he didn't use his own hoard, and he replied by telling him, too many dragons covet his hoard for him to just give it away. He wanted his hoard to burn in the mind of all his enemies; he wanted to drive his enemies mad with envy. Then he brought the truth of Sventdarastrixor's training too him, he was going to defend his hoard. In their last year together, Sventdarastrixor was taught all about the lair, its wards and who would come looking for it. Then Sventdarastrixor realized that by inheriting his hoard he would be able to fight more than ever, a pass time that never bored him.

Soon after his mentor left, Sventdarastrixor met the mighty half-dragon dragon slayer, Ballard. As Ballard and his troupe entered the lair Sventdarastrixor made his attack from behind. Caught by surprise and victim to his breath weapons Ballard fell quickly. After the acid and ash cleared, Sventdarastrixor found that the humanoid was not only weaker than he expected, but richer. He had magic weapons and sizable amounts of gold. He figured that if could lure enough of these imprudent adventurers his horde would create a horde no creature could resist.

It was only a couple of months before Caxterraltheriputlariusdenchekur came to try and take Sventdarastrixor’s horde. Caxterraltheriputlariusdenchekur was much, much older than Sventdarastrixor, he had seen just over 700 years. Yet after a fierce battle, even the arcane abilities of the black dragon, Caxterraltheriputlariusdenchekur, were no match for Sventdarastrixor, and eventually fell to the blood lust & rage that consumed Sventdarastrixor. The black dragons carcass was tied between rocks and left to serve as a warning to all other dragons that dare come to Sventdarastrixor’s lair, yet it was buried rather soon after Sventdarastrixor found and pillaged Caxterraltheriputlariusdenchekur’s horde of not just gold and jewels but of his arcane text as well. It was looking through these that Sventdarastrixor learned of the planes and the gold within them.

In a bold move, Sventdarastrixor decided to take a long trip from his horde. After taking two dragon sized bags of holding and a handy guide book and a portal key he collapsed the entrances to his lair. He then slipped into a portal taken from Caxterraltheriputlariusdenchekur’s lair and was gone for 20 years.

Not many are sure about what happened in his 20 year planar sortie, but it is known that he killed a high profile demonic dragon, xiez'tiz'zakorva'varzi'xta, who had many draconic and devilish allies. He is also accredited to sacking palaces on multiple demonic layers, some of whom were obscure enemies of Graz’zt, yet connections are purely on an anecdotal basis. The only thing truly certain, is that 20 years after Sventdarastrixor left his horde had grown to include several planar objects and other items of considerable value. Now his horde became one of the most coveted in the region, yet his presence was the most feared.

It was after his planar ‘vacation’ he started raiding some convoys of the rich and minor nobility. He had now attracted the attention of some of the rich, who put a bounty on his head, yet it wasn’t really considered a major problem until he killed the son of a dwarfish principality, and stole several powerful artifact of their nobility. Even though the particular principality was unpopular, he had classified himself as a threat to the monarchs of the world, driving his price up considerably. Yet the flux of up-start heroes making the deadly pilgrimage stopped when they found that this dragon had killed the last six fellowships and strung their entrails and bodies on the rocks. The one group lead by Cusalra paladin of Bahamut included a mage of little renown, both of whom had no remains left behind. It seemed to start a cycle of paladins and mages sometimes being spared, but the reason for this is unknown.

For Balthrusiapullew, a silver dragon, this had become preposterous. So she went to find out what was happening to the spared people. When one of her sorcerer trainees went looking for her, they found what seemed to be her carcass strung against the rocks like the others, but this time it was skinned, and with its entrails used for ‘decoration’.

Before this attack the price was set at 528,000 and in one month a committee will be formed to commission a raise to this price. Some forecast it as getting up to over 1.5 million gold pieces, not including fiendish backers.

books for stats:
core books
draconomicon-lon...ton-somethingon.
manual of the planes
(may include feats from the savage species, may be advanced with the dread comando in HoB, may also get taint stuff from hero's of horror... and i may think of more...)
Wexquif

01-14-06, 10:05 PM
Ar'gth "Wrestler of Halfings"

Pseudodragon Reaping Mauler

In the land of blind the one-eyed man rules. Ar'ght is a champion among Pseudodragons. Even as an infant he could easily out grapple any cat thrown at him. As an adult there was no Pseudodragon who did not fear this 23- pound monster of a Pseudodragon.

Pseudodragons from all over the land would come just to bask in his glory. One day a Halfing thief had entered his forest. Ar'ght would not stand for this. He challeneged the Halfling and after an hour-long epic struggle, Ar'ght earned his title.
Dxzauvrinn

01-14-06, 10:19 PM
Invencível'oni'santo, Advanced Great Wyrm Force Dragon Dragon Ascendant10

"Let no being dare conceive the might that is Invencivel'oni'santo." - Invencivel'oni'santo

Invencivel'oni'santo has soared the planar skies of the multiverse for more than 30,000 years and has witnessed the birth of both material worlds and the pantheons of gods. When he was young, like many force dragons he was cocky and thought no creature that inhabited the multiverse could defeat him in combat. That is, until he ran afoul of an older prismatic dragon that left his bloody carcus impaled on a the highest spire in the city of Sigil. As death grew nearer he made vowed that if he survived, his life would never slip away again. For reasons unknown, the Lady of Pain healed Invencivel'oni'santo's wounds with a touch of her finger and cast him from her city with snap of the same. Awed by the sheer power The Lady displayed, Invencivel'oni'santo realized that only through godhood could he truly wield the power he felt was destiny to possess. It is unknown as to how he attained his "ascended dragon" status, but a band of epic planar tell a tale of how the winds of Pandemonium whisper Invencivel'oni'santo's secret of divinity. Though those who've translated the winds message have all gone mad. Today, Invencivel'oni'santo uses his power and status for one purpose. The absolute annihalation of life in the multiverse.
Kaodi

01-14-06, 11:02 PM
Perhaps the rules say something about excluding half-dragon things, but this is my idea, slightly adapted from one I had a few years ago, and since I still like it I am going to post it anyway. Maybe I'll at least get an honourable mention or something.

Advanced Half-Crystal Dragon / Half-Giant Eagle Nomad 7 / Cleric 10 (Air, Travel)

Many years ago, there lived in the mountains an aged male crystal dragon, the last of what had once been a thriving population (at least for dragons, which in reality probably means there were six to a dozen). Men and dwarves, enraged by the actions of a single wyrm, had hunted down the others, slaying them with spears and arrows, spells and swords (though those people had been lucky to survive after taking such an ill-advised weapon on a dragon hunt).
Saddened by the loss of his fellows, several of which had been siblings or offspring, the dragon travelled to distant lands in search of a mate with which to rebuild their numbers. Unfortunately, he knew he would soon reach the limit of his breeding years, and could find no signs of other dragons of his own kind. So eventually, he returned to his home, despairing that his race would die with him.
Now, it so happened than in the same range of mountains in which the dragon laired, there was an aeyrie of a noble line of giant eagles. The daughter of their leader was a magnificient example of her species, and would often pass by the secret den of the crystal dragon. The dragon, perhaps having gone a little crazy, upon seeing the eagle basking in the suns rays, suddenly had the strange notion that he might yet be survived by his progeny if he were to but woo the maiden bird, who while not being a dragon, was a creature who knew what it was to feel the freedom and power of the wind under her wings, and the awe of the lesser, landbound creatures.
So the dragon began the courtship of the eagle, and eventually she relented and became the dragons mate (of course, a dragon and a giant eagle can not breed naturally, but with a great number of years comes a great many tricks and secrets that one can call upon in times of need such as this).
Eventually, a nest was made and several eggs were laid. Unfortunately, a few of those dastardly humans stumbled upon the nest one day, even though it was so very high in the mountains (the little bastards are everywhere these days), and in attempting to steal the eggs, accidently destroyed all but one, which was saved by the arrival of the parents. Of course, the egg eventually hatched, and many, many years passed, and eventually...

Glassfeather, so called because of her beautiful, translucent feathers, spends most of her time basking in the rays of the sun and the glow of the moon, much like her mother once did. When she catches the light just right, the sight is said to be so beautiful that even the animals will stop to look. Sometimes she is even called the Angelbird by the children of the villages and towns bordering on the mountains.
Through her devotion to an ideal of freedom of the skies, Glassfeather has been elevated almost to the rank of a saint in the minds of many of her fellow flying creatures. She has also taken care to develop the psionic abilities inherited from her father and has matured into a formidable persona.
Unfortunately, she has never found another which which to mate herself, and unlike how her late parents came together, she doubts she will be able to find another willing to call her a mate.
Ogre4Hire

01-15-06, 02:04 AM
The Ancient One Psuedonatural Paragon Great Wyrm Brainstealer Dragon

Deep, deep underground lives a creature so alien, its very existance threatens the world. Known only as The Ancient One, this being has existed for countless eons, the last of its kind. An entire city of Mindflayers serves it, always seeking a way to free it from its long ago imprisonment. Should they succeed, a new age of terror and madness will befall the world.

Its powers are many. The world itself is warped by its very presence, and the cage that was constructed long ago is weakening. Doom is at hand.

Psuedonatural & Paragon templates: Epic Level Handbook
Brainstealer Dragon: Dragon magazine issue 337

:88E:
Kitsune

01-15-06, 02:17 AM
Finally posting my own...

Tenkyuugi, the Protector; Ancient T'ien Lung; Good Archdragon (Dr321); Radiant (Dr:321)
Tenkyuugi was set by the Celestial Beaurocracy to protect a fairly small and seemingly unimportant island, populated mostly by spirit-folk. However, the Celestial Beaurocracy showed great wisdom in chosing to protect the island. First pirates from a foreign land came and were easily turned away. A great tidal wave would have whiped the island from the face of the world if it had not been for Tenkyuugi. Then a dragon of immense power and evil known to those on the island as Ennetsujigoku tried to conquer the small island in hopes of having a new lair from which to attack the mainland. Each of these attacks was turned away by Tenkyuugi.

Tenkyuugi's perminent lair is a cloud castle which he has left in care of other agents of the Celestial Beaurocracy. He currently sleeps in a deep ocean trench a few miles from the coast of the island. Very few people from the mainland venture to the island willingly due to unpredictable weather. The emperor of the mainland, who insists the small island is his, is worried that he's offended the ancestors and thus the Celestial Beaurocracy may be posed for a strike on his empire.

The islanders offer up small tokens of appreciation, and occasionally pearls. They pray to him as though he were one of the kami. There is a yearly festival in his honour marking the anniversary of Ennetsujigoku's defeat. The daimyo of the spirit folk on the island wears a Fiery Kabuto of the Celestial Dragon (Dr308), made from Tenkyuugi's scale (in addition to the regular properties of the item, it also the wearer to use Rainbow Pattern once per day and the fiery aura does +1d6 damage to any evil aligned beings caught in its flames). Thanks to tenkyuugi their island is at peace and free of outside interference. It is still unknown what is so important about the protected island.

Sources;
Oriental Adventures
Dragon Magazine 308
Dragon Magazine 321
Arken_Featherwind

01-15-06, 02:51 AM
Vaenurk The Acient One
Evolved Undead Mummified Great Wrym Balck Dragon

He had been once the over seer of an acient kingdom long ago and he helped the people unlike his kind was used to doing but in return her got many upon many sacrifices over hundreds of years of this happening and him never leaving his cave he finally grew too large to move from the cave and soon the kingdom decided to no longer tribute him. He eventually died of starvation and once this happened the kingdom returned and mummified him and used him as a guard for their kingdom. Until one day he found out about his past and layed ruin to the kingdom in a single night and Vaenurk went back to his cave and has resided there ever since. Thousands of years have passed since that day no one even remembers the kingdom except in fairy tales and the songs of Bards. When the mention of a dragon copetition spread Vaenurk heard about it and has decided to show the people his might and maybe once agian recieve the sacrifices and respect that he deserves.

Sources:
Revised Monster Manual
Libris Mortis
AgentRoo

01-15-06, 03:36 AM
Raised in an oriental part of the world, Alyssallanarach was extremely curious, especially on the subject of humans. Her curiosity got the better of her and she took a human guise and lived among them for many years, abandoning her lair. She took to the path of the ninja, to protect her adopted city from the shadows.
When she was found out by the locals for what she was, they demanded she be exiled, and so Alyssallanarach left willingly and took to a life of piracy along the coast of her former home. Once a feared ninja, now she is a feared pirate and captain of the Gin no Tsume (or, Silver Claw), defending her land in a slightly different way.

Source: Complete Adventurer.
tec-goblin

01-15-06, 03:36 AM
This is by far the funniest entry I've seen. I can honestly say I'm hoping it gets picked, just for the sheer genius. As far as I can tell, there's no templates, no class, and you've still created one of the best entries I've seen without writing a blasted novel like some other folks. :P

-Rys

Hey, thanks for the kind words :D

I did also like the pink dragon (hmm... the one with the shrimps) - just with a bit cutting down of the history (I mean after the first 2 lines I know how it will continue) it will become more funny too :).

And the wrestler of halflings is funny too, but I get sad for the cats :weep:

:cool:
Jaxom_Faux

01-15-06, 05:24 AM
lol, my favz go to the duck.....er (dammit) mighty red dragon
wrestler of halflings
and black dragon piRatE (YAAAAAAAAAAAR!!!)
these are just too funny :P
Balthanon

01-15-06, 07:33 AM
Gregalevathix, the Dragon Goblin King
Male Young Adult Copper Dragon, 3rd-level Rogue
Edarisk (Earthstar), small earth elemental familiar

Gregalevithix is a typical copper dragon in that he tends to enjoy practical jokes and humor of all kinds, however, most of his jokes have a darker tone to them than is usual for a copper. Raised among the fey of Daggerdale, he has absorbed some of the cruelty that they display in their tricks and seldom worries about the harm that he causes with his jokes.

When he was young Gregal played a particularly nasty trick upon a small tribe of goblins that resulted in nearly a quarter of their population dying. The remaining goblins, fearing for their lives swore fealty to the bemused dragon and he has ruled them for nearly 60 years now.

An arbitrary ruler, his influence (and a tendency to take the more vile goblins out of the breeding pool by eating them) has nonetheless mitigated some of the cruelty and malice that goblins tend towards and resulted in a decidedly more neutral society. One that he monitors with the use of a familiar that he obtained some years ago after studying one of the rare sorcerers among his people.

Sources:
- Monster Manual
- Complete Arcane (feats for obtaining elemental)
WTFWWD

01-15-06, 07:46 AM
Pyrodahhs, the Undying Protector was a powerful, if a bit boring, Great Wyrm Gold dragon who protected the Mountains he lived in for years.

Each year aspiring Paladins would climb the mountain and receive Pyrodahhs' blessing, until the day of Yenteel the Sorceror.

Yenteel took hold of the City at the feet of the mountain and destroyed the Abby. The town crushed, he ascended the mountain, and that was the last the people saw of Yenteel.

An age passed, and the City rebuilt it's Abby and has been sending it's Paladins forth each year. But now no one returns from the mountain.

An army of Orcs ran up the mountain, and they too vanished. It seemed that Pyrodahhs was still protecting the City, so the people rejoiced and claim that thier Undying Protector still will save the City from whatever foe that cannot be handled.

But what is the truth of Pyrodahhs? In fact, an age ago Yenteel killed Pyrodahhs, and turned him into a zombie. He even made poor Pyrodahhs dance for his enjoyment. However, as hubris leads even the great to a fall, Yenteel got to close to the dancing dragon and was crushed.

Now years go by and people and monsters alike continue to go in search of Pyrodahhs, who inevitably get too close to Pyrodahhs while trying to figure out his strange behavior.

And some say he is there still.
ygdrassilus

01-15-06, 10:13 AM
Note: This Dragon was created to exist in a homebrew gameworld called Korinth. The "Dark Places" referenced in this description refer to the Korinthian equivalent of the Negative Energy Plane.

Daer'Shalindrel

Long ago, before the draining, there lived upon Korinth a mighty black Wyrm called Daer’Shalindrel. He was a scourge of the land, who terrorized the people and amassed a great fortune. A great host of humanoid creatures worshipped him as god, and he was content. Unfortunately, his contentedness waned with time, and he wanted more. He grew bored with the life of his kind, and decided to dabble in some mortal affairs.

So it was that Daer’Shalindrel the ancient black wyrm became Lerdnilahs, the necromancer. Using a blend of necromantic magic and dragon magic, Lerdnilahs created a host of undead beasts and warriors to rival that of any necromancer since then. He plagued the lands for centuries and gained a host of human servants to compliment his army of devoted humanoids. Neither knew that Daer’Shalindrel, the Great Sleeping Evil, and Lernilahs, the Plague Bringer, were one and the same.

He lived on in this manner for hundreds of years, until all of the land around his piece of Korinth was covered in his two sects of devoted worshippers, and the two factions were on the brink of war. His love of chaos and destruction were ripe, and he was prepared for the war that would ensue. He would enter the battle as the great Daer’Shalindrel, and prove to the foolish humans that Dragons were gods among them, and to try to strike them down was sheer folly.

What Daer’Shalindrel did not know, though, was that the humans had discovered his secret, and they set into motion a plan to send him, along with a large number of his living servants, into the blackness of the Dark Places. The two armies arrived on the battlefield, and as the line of humanoids advanced, with Daer’Shalindrel dwarfing them all, a single line of fourteen humans walked forth. They all wore circlets of white stone, and as they chanted, the ground and air about the advancing army wavered and shimmered, and Daer’Shalindrel, along with his armies, vanished forever from the face of Korinth.

Daer’Shalindrel thought himself defeated at first, as his humanoid army died around him, then rose to attack him. He was powerful, though, and took control of those he could, and devoured the others in a rain of acid. Looking through the eyes of his new undead servants, he saw the place… and smiled. Though his life force was waning, this place of eternal blackness was paradise.

He quickly set a new plan into motion. He immediately made a decision that he had been struggling over for some time, and set about the task of transforming himself into a lich, and within the day Daer’Shalindrel the black dragon, and scourge of Korinth, had become Daer’Shalindrel, the dracolich, one of the most feared beings in the Dark Places.

For thousands of years has Daer’Shalindrel lived in the Dark Places, his armies constantly growing in size. He has taken the bones from millions of skeletons who refused to serve, and fused them into a great lair, full of ancient relics collected over time. The Bone Lair itself is a great structure, dimly illuminated by ghostlight, and is the home of the great Daer’Shalindrel, who still sometimes prowls the Dark Places in search of new treasures and new lives to end.
Helian

01-15-06, 11:03 AM
Caululithrax, Vampiric*(1) Wyrm Shadow Dragon*(1) Rogue10*(2) Lifedrinker10*(3)

Caululithrax had grandeous ideas even at a very young age. In his youth Caululithrax decided that the best way to increase his treasure hoard was not by means of direct combat, but to use his "superior" draconic abilities. Caululithrax began skulking in the shadows of the vast subterrainean caverns, and for countless years was the bane to many a Drow's, Duergar's and even the Illithid's treasure vaults. The time came however, when his increased size hindered his ability to gain access to most humanoid halls and catacombs.

Caululithrax spent the rest of his "life" raiding the underdarks' humanoid caravans and military patrols for their magiks and gold. The Mind Flayers grew tired of Caululithrax's meddling ways, and schemed a dire plot for him. Knowing that Caululithrax was always watching, they hired a Drow merchant caravan to pass by Caululithrax's last know whereabouts. So confident, so brash, he took the bait and followed the caravan into a huge cavern where the Illithid's where waiting in ambush. After a long battle, Caululithrax knew he was bested and was forced to flee deeper into the underdark than he had ever had to delve.

Tired and gravely wounded, Caululithrax was about to suffer a cruel and unexpected twist of fate. He had stumbled upon the lair of an Elder Vampire. Greatly angered by his unexpected entry, and sensing Caululithrax's weakness, he attacked. Using the last of his energies, Caululithrax fought for what was left of his life, and in the end was victorious, forcing the Vampire to flee in a gaseous cloud. He however, suffered many bites and wounds that seemed to continue battling for his soul. He warily made his way back to his lair to rest. And rest he did. When he awoke he had a thirst for the lifeblood of the living, an unquenchable thirst that could not... would not be denied. From that day until present, Caululithrax has honed his skills in lifedraining by practicing the dark arts of the Lifedrinker, granting him massive advantages by dipping into his lifewell as needed.

1 - Dracronomicon
2 - Players Handbook
3 - Book of Vile Darkness

Caululithrax's class build and combat style are finished if needed.
glaive_21842

01-15-06, 11:06 AM
The 1st level human commoner
oh come on...
you know it would be fun to see how far she'd get!
speeblefreak

01-15-06, 12:41 PM
Cthez-ngthu

Corrupted Pseudodragon Warlock 12

Cthez-ngthu is an assassin. Extraordinarily intelligent and charismatic for a corrupted creature, he uses his invocations and eldritch blasts as effectively as many an elvish warrior uses her blade, and better than most. His preferred targets are spellcasters and the nobility.

Cthez-ngthu uses Walk Unseen and Entropic Warding to get close to his target and bide his time until the target is in a confined space. He then fills the room with Hungry Darkness and Chilling Tentacles and pummels his target with Brimstone Blasts. Weapons and other items that Cthez-Ngthu cannot easily use are targeted with Baleful Utterances. If a foe manages to orchestrate a counterattack, Cthez-ngthu uses Flee the Scene to confuse his victims or, if necessary, escape a losing fight until his wounds heal. If the victim appears to have a poor Fortitude save, Cthex-ngthu will try to put the victim to sleep with his poison and then administer a coup de grace.

Cthez-ngthu's fees are very steep, but his customers never complain, for they know that the services they get are exceptional.
Uther_the_Other

01-15-06, 01:19 PM
After serving a number of years as the unwilling mount of a vainglorious Anarch (who was quite tasty), Zyrmanti took off on a quest of his own. Ahhh, a Paladin of Slaughter was just about right. Red Dragons like to reek havoc anyhow and to pursue mindless destruction upon all that stood in his way just seemed second nature. The world trembled and if not for that silly wish spell he'd have continued his reign of destruction upon the land...
...fortunately he was simply banished from that multiverse and found himself in a new and fresh multiverse, where there even existed a number of untasty sorts that moved about half machine. Zyrmanti was amazed...and after some tough battles with a few of these Warforged sort, sought out the only viable option...to augment his fleshly frame with various mechanical aids becoming himself part dragon-part construct. Oh the utter ruin that awaits all who must endure the Scourge-of-all-that-lives.
SanityPersonified

01-15-06, 02:53 PM
Everborn of the silver flame syndicate.

During the the age of monsters, when eberron was inhabited by great fiends of power, the Dragons, couatl, giants and phoenix had risen to overthrow their demonic overlords.

Within this epic conflict, an experimental demonic item was used; a sword as great as any tower of sharn. This unholy blade feasted the fires of a dying flames of the phoenix, and drained the souls of the couatl strengthening the blade with every purged power.

When the blade first drank the blood of a great blue Wyrm, was the day the sword was destroyed as the blade was so bloated with energies it could not handle the breath of one so ancient and powerful; it erupted. Bathing the land in white holy flame, slaying evil of all types, including the draconic forces which went to destroy the fiend wielding that blade.

The collected souls of chromatic dragons, couatl and phoenix gathered together within the eye of the fire storm, within the bones and ash of the first dragon taken by the blade. by the next eve the collected consciousness of good and good intentions birthed anew as a little green dragon.

They called themself everborn, and learned they had not become watchers of the draconic prophecy, but instead become part of it. Everborn has been aiding adventurers against the great fiends of Khyber; and when adventurers are hard-pressed and ill equip of magic and power they give their body up, sacrificing it's self so it's body can be used in the creation of powerful magical items only to be born again, birthed from it's corpse moments later.

Everborn is a Dragon of any chromatic type, of any age, but always begins at wyrmling after being reborn. He retains and ancient's intellect and remains an ever powerful wizard and Archivist (when utilizing the heroes of horror).
RCS3389

01-15-06, 03:21 PM
I chose to go with a different kind of dragon. I have used Hellfire Wyrms successfully in my campaign since MM2 came out. I felt that now was the time for a super powered version of one.

Hexshimarin: LE Paragon(1) Skeletal(2) Hellfire Wyrm(3) Warlock 50(4)

Hexshimarin is the first hellfire wyrm created by Asmodeus to kill the previous ruler of the Nine Hells. Hexshimarin did his job too well and Asmodeus killed him in fear for his own position as the ruler of the Nine Hells. Hexshimarin would not be defeated that easily however and spontaneously rose as a skeletal dragon with untold power. He knew that he would not be able to kill Asmodeus without first gaining more power and so took up the mantle of a warlock. He has waited for 40,000 years for his vengeance and now he is ready for the total annihilation of Asmodeus.

1- Epic Level Handbook
2- Book of Vile Darkness
3- Monster Manual 2
4- Complete Arcane
MarduktheDestroyer

01-15-06, 03:50 PM
Ever since hatching Kextar never followed the path of his black dragon brothers and sisters. While his eggmates flew around blasting and consuming everything in sight hoping to become large and powerful, Kextar admired the insect life which inhabited their swamp. From the darting dragonflys to the in-numerable industrious ants he saw greatness and from a young age sought to conrtol and emulate them. Kextar had no need of becoming large and clumsy for he knew size was not the only way to gain power.
The dragonling spent many years studying the habits of insects before he came upon an old Green Hag deep within the Swamps of Dread who was willing to teach him the secret of the swarm. With his new found power Kextar now had the means to cease his growth, now all he needed was capitol.
The next chapter of Kextars life was spent using his ability to become an innoculous swarm of insects to steal valuable magical items. Every moth and mosquito his spy. Kextar sought out porly defended goods of man and dragon alike, creeping in and taking them without anyone the wiser. Before he had even reached adulthood he had procured enough loot to put his plot into motion. Giving the Green Hag everything he had collected over the years Kextar was rewarded with a dagger through his heart.
The next night, true to her word, the Hag mustered all her magical might and resurected Kextar. But he was no longer as he used to be, in place of the dragon arose Kextar the Vermin, Worm that Walks. Now that he has time on his side, Kextar waits deep inside his lair at the heart of the Swamps of Dread gathering an army of insects. While still no bigger than a horse Kextar is sure of his power and the fact that he will be the one to rule over the coming insectile revolution.

Kextar - Worm that Walks Black Dragon Druid/Master of Flies

Sure black dragons technically cant be NE and the worm that walks template is epic beardy, but without the silly stats i liked the concept =/
Bard-of-all-trades

01-15-06, 04:03 PM
Kreestahlviendhe over looks the warm valleys below and watches. The great white beast, or Krystalwind as it is more commonly known, strikes during warmer seasons. The commoners say it waits to attack when they have the least protection against it's freezing attacks. Locals tell many tales of those who come face to face with the great white beast and stared fearfully into it's pale, pink eyes before it strikes them dead. Countless groups have tracked it to it's lair high in the frozen mountains and deep into the heart of a dormant volcano. All the protections they have for icy breathe weapons and no fire spell of this world can defeat Krystalwind. None who have entered to kill this white dragon have lived. Because deep in the heart of this dormant volcano, sleeping beside a pool of lava, lies Kreestahlviendhe: an old albino Red Dragon.
furor

01-15-06, 04:12 PM
Azarael (Goargirat)
Fiendgrafted Advanced Male Great Wyrm Gold Dracolich Half-Golem (iron) /Ex-Paladin 15/Blk 5 (Chaotic Evil)
Corrupted beyond redemption, Azarael rules a vast empire in the deepest pits of the abyss. He was once a paragon of purity and justice, serving bahamut in his great palace and in the army of heaven. His golden wings alighted upon the heavenly thermals and air currents of celestia, orbs of molten gold drinking in the splendor of the 7 Heavens. In a great invasion of the abyss, those magnificent wings were crushed, and his left claw was cleaved from his body. The celestial host moved on, ravaging the gibbering hordes of demons and undead (A raid against Orcus), leaving Azarael to die in the shattered ruins of a vast necropolis. Azarael wandered the ruins of the abyss, meeting no resistance from the sea of petitioners around him. Bleeding wounds finally overtook him, and the proud celestial warrior nodded into everlasting sleep.
The torture was not over yet. The celestials had sacked a great repository of Necromantic lore and knowledge, burning all in holy fires and erasing all traces of its existance. Orcus was furious. Legions upon legions swarmed the celestial camps, razing and killing and returning from annihilation to continue the carnage. Caught in the retreat, the comatose dragon was again overlooked by his comrades and captured by the enemy. Orcus personally oversaw Azarael's torture, and his unique repair. Orcus had his necromancers experiment with Azarael, grafting demon organs to his pure flesh and replacing his broken parts with powerful mechanical limbs. The creature was now ready to fight in the blood war as Orcus' mount.
Battle after battle tested Azaraels new body, acquainting him with his demonic abilities and mechanical power. He never, however, renounced his allegiance to Heaven.
Another raid punctured deep into orcus's domain, forcing Azarael to battle his former comrades in the name of his owner, the Dark Lord Orcus. Azarael slew hundreds of angels and dragons, laying waste to the celestial army. His wounds, though, were horrific. Upon the mountain of angelic corpses surrounding Azarael, Orcus asked " Oh, great lord of heaven, whose mongrel corspe stands before me, who will love you now? There is no place in heaven for a creature such as you." he paused and summoned his most powerful necromancer. " I will save you once more, but you will serve me of your own free will or be left to judgement." the damaged creature bowed his great head and fell from grace.
Azarael was revived in unholy celebration and transformed into a dracolich by his masters most powerful necromancers. Azarael, angry and more powerful than ever, turned on Orcus. The great demon lord fell before the onslaught, losing an arm and leg in Azaraels massive jaws. Azarael, claw crushing Orcus' chest proclaimed " I will spare you once, demon, but My fangs will gorge on your corrupted flesh if ever you presume to to be my master again." with that the great monstrosity of metal and dead flesh alighted upon the foul airs of the abyss, and opened a portal to Heaven. Orcus only laughed as he watched his pet murder all those who abandoned him , watching the carnage as his darkest creation paved the streets of celestia in blood.
His transformation had unleashed terrible power (Blk 5) within, and made him an equal to both his former lord Bahamut and his eternal foe Tiamat. His mechanical parts are made up of his whole left arm and muscles up to the 5th rib, his throat and lower jaw, his right eye, and various patchings on the rest of his body. Through decay, Azaraels gold scales have become a deep black, and his frame gaunt but powerful. His wings have been replaced by a mixture of adamantine and demon parts, with parts from celestials worked into necessary areas. Iron horns adorn his ravaged skull, glowing red hot as if from the forge. His eyes have become sheaths of flame, constantly sloughing strips of his flesh off. The most terrifying however, is his prehensile tail of barbed wire and iron cable, capable of tearing down his enemies from a hundred feet away and blackened by the heat his undead body radiates.
Illuminati33

01-15-06, 05:11 PM
Stridmento, a platinum dragon, first appeared coming from the south. His neutral alignment confuses all other dragons. He has beaten at least one of every type of dragon. He has a special breath weapon. From his past dragon fights, he was able to adapt his breath weapon to include all types of damage including fire, ice, acid, and the others. Stridmento can also use his roar as a source of sonic damage. He currently resides on a mountain near the east coast. Every home within sight of Stridmento's mountain has to pay tribute to stay on his good side. If any other creature, no matter their alignment, tries to move in on his territory, they will feel his wrath before they realize that Stridmento is damage. Since he can deal all types of damage, most think that he is a great wizard or mage that cast a spell to make him appear as a platinum dragon. Unfortunately, no one has been brave or foolish enough to get close to Stridmento.
KhanSemus

01-15-06, 05:18 PM
Ok, here are some more: (maybe more 'real' submissions)

Auros, Male Aurak (Draconian) Sor/Ftr/Dragonrider
Originally just another spellcasting Aurak, even among the few who were created, Auros was changed from a conversation he had with a Red dragon named Garexanthros. A dragon changed by her time with the Knights of Neraka, she spoke to him of battle and flight. Since Auraks have no wings, flight was a dream every single one had, the feel of the wind on your scales. Auros then requested combat training from a Bozak in charge of a group of draconians serving a flight of knights and their mounts. When Auros could hold a lance or sword as well as cast spells, the Knight Commander was approached with the idea of an actual draconian knight. All though leary of the idea, he agreed, since draconians who glided from the backs of dragons was already a success. Training to ride was the easiest thing Auros had ever learned, and he and Garexanthros became the top duo in their entire section of knights.
Depending on the CR limit placed, Auros' class levels and the age of the Red can be changed. They are a team though, and work best when together.

Kopernixius, Male Copper Adult Elemental Master (Sor or Wiz levels as well)
As he likes to say, between sarcasm and sharp remarks, there is no other with such control over their breath weapon. He has dedicated himself to his breath and to his element. He is almost the most advanced Elemental Master, with half a dozen ways of shaping his breath, elementals that can defeat any foes, and an array of spells that give him an edge. Unlike other dragons with focus', he still remains semi-social, though what words he considers social is debated with several Golds.
Talmar

01-15-06, 06:49 PM
Saint[1] Llysaydar

Sanctified[2] Hellfire Wyrm[3] Cleric/Sacred Warder of Bahamut[4]/Divine Emissary[5]


Llysaydar, Draconic general of Baator, was atypical for his race, preferring to shape the outcome of war by being at the forefront leading instead of behind the scenes, manipulating subtlety. During one such excursion against the foul draconic legions of Bahamut he witnessed a lone humanoid laying waste to his hellish lieutenants. This champion of Bahamut radiated an aura of good so intense Llysaydar’s eyes teared in pain. Llysaydar confronted this platinum knight, this vassal of Bahamut, and a battle of epic proportions ensued. The battle between Saint Cheden of Bahamut and Llysaydar, Unholy Ravager of Tiamat and General of the Draconic Legions of Baator, laid waste to the terrain for miles around them. Finally, calling upon the powers of Tiamat, Llysaydar defeated Saint Cheden. Saint Cheden’s death spawned a contingency unbeknownst to all, requested by Cheden and implemented by Bahamut himself. Saint Cheden rose from the dead a martyr. His quest in death, find the one who defeated him and cast one spell. Saint Cheden the Risen Martyr found Llysaydar, still leading his army, and cast that spell. Llysaydar screamed in outrage as his soul was ripped from his body. His roar of defiance ceased as his body withered into dust. Cheden the Martyr delivered the massive diamond containing Llysaydar’s soul to Bahamut.

Llysaydar’s soul remained trapped in the gem for years, such was the level of evil that dominated Llysaydar. Eventually Bahamut detected no evil in the soul within the gem and freed Llysaydar. Upon release Llysaydar bowed before Bahamut and wept tears of guilt and asked forgiveness. Llysaydar pledged himself to Bahamut, vowing to right every wrong done in his previous life tenfold. Llysaydar donates all that he accumulates to those he has wronged in his previous life. He has risen through the ranks of Bahamuts church, dedicated himself to protecting any and all from the evil machinations of Tiamats evil followers. He has become the living will of Bahamut, recognized as the embodiment of all that Bahamut represents. In recognition of Llysaydars’ achievements, dedication and devotion since his rebirth, Bahamut has granted Llysaydar the mantle of Sainthood.

1 - Saint Template - Book of Exalted Deeds 184
2 - Sanctified Creature - Book of Exalted Deeds 186
3 - Hellfire Wyrm - Monster Manual 2 125
4 - Sacred Warder of Bahamut - Draconomicon 96
5 - Divine Emissary - Epic Level Handbook 27
The_Shade14

01-15-06, 07:07 PM
Nath, lord of the eternal shadows, is quite possibly the most powerful black dragon alive, or maybe ever! The classifications of “advanced great wyrm” or even “advanced paragon great wyrm” come nowhere near doing him full justice. Nath’s age is beyond determinable, and his power is unfathomable.

His dwelling, too, is a mystery. Nath, and Nath alone knows its whereabouts, ever since his master was obliterated. Centuries ago (at least), Nath was in the service of a tyrannical Blackguard whom was feared throughout the country, and whose name has been lost to the shadows. Since his narrow escape from the battle, Nath lay dormant in his lair, brooding in the shadows and awaiting the rise of the darkness, where he will be the master of the Material, and the Transitive Planes.

Since his youth as a mere mount for a Blackguard, Nath has grown ever larger and ever more dangerous. Tiamat, sensing this, put forth an invitation for Nath to join her as one of her elite force. Nath took this as an insult. To think that he would be condemned to a life of servitude again, and at the hands of a mere deity no less? His own power more than rivals any lesser god, and so he waits for his time to strike.

Nath has a long and old past among divine magiks, and self-taught himself the ways of arcane magik. Over the centuries he has nearly perfected the art of using magik, particularly in battle and for setting traps. Since he leaves his lair so seldom, he rarely gets to show these skills off.

Nath does not share the obsession for treasure as his brethren. That isn’t to say that his horde isn’t considerable, but he does not actively waste his time on such baubles. Nath also refrains from taking any form other than his true one, believing that dragons that change their forms are slighting dragonkind in this manner.

Nath is slightly smaller than your average uber-dragon, but it means little to him. In a fight, he can out-maneuver any opponent and outrun any beast in flight. He speaks seldom, and those that have heard him are dead, and buried in swamps across the land. He has thus fallen out of truthful memory and is now reduced to a story figure for tavern tales.

But he still lurks in the shadow, ever watchful, ever waiting…

Until now…
Guildmaster

01-15-06, 07:09 PM
Guln'Narth Mature Adult Black Dragon of Legend Rogue 10, Assassin 4, Wizard 11, Monster of Legend

Also Known as "Bleeding Shadow", Guln'Narth had lived among other Blacks up until recently, when they were discovered by some Coppers in the area, and forced to seperate into small groups of 2 or 3. Seeking revenge on these coppers Bleeding Shadow began to formulate a plan to rid himself of these inferiors.

He rallied his Black brothers and began fighting the good dragons, eventually the Blacks lost due to turmoil among his borthers, now sworn to destroy the Coppers, Guln'Narth began singleing them out and eliminating them. So great have his acheivements been thus far he has become legendary, even among the gods he is renowned for his strange sucess. He now has few enemies left but those who stand against him know of his threat and have begun regrouping.....


Sources
Players Handbook 3.5 (Rogue & Wizard)Pages 49 & 55
Dm Guide 3.5 (Assassin)Page 180
Monster Manual 3.5 (Black Dragon) Page 70
Monster Maunal 2 (Monster of Legend template) Page 213


Sidenote: The Special Qualities taken by Galn'Narth(from monster of legend) are Haste & Regrow limbs And the one special attack he gains iare the spells of 5th levels clerics from the domains listed under the Monster of legend template.
Raistlin_05

01-15-06, 07:22 PM
Saphirienosicken-Saphirin

Rogue[5], Assassin[13], Fighter[2]

Saphirin, a blue dragon, was polymorphed at the age of 239, into a elf. Traveling to find a mage to change him back to a dragon, he eventually came to like elven form. So he eventually stopped looking and became an assassin, and began to live the lifestyle of a bounty hunter. His loves the challenge of assassinating dragons, and has come to wield a +6 katana, and a shorbow carved out of none other than blue dragon bone. He wears a set of many color dragonscale armor. He has a hatred for all goodly races, and if he sees it fit, he doesn't hesitate to kill. He now, at the age of 700 years old, dwells in a small village and gladly accepts jobs to assassinate, and rarely doesn't kill the person who hired him.
Hedstrong

01-15-06, 07:25 PM
The 1st level human commoner
oh come on...
you know it would be fun to see how far she'd get!

It's a dragon competition dude.


...

(Last one I swear!)

Machtigespotvogel
CN Very Old Silver Dragon
Bard5, Jester 10

Mac. from an early age lived away from snowy peaks and among the gnomes of a warm rolling plain landscape. At every opportunity he got, he would spend time with the few copper dragons that lived near by. Mac could not get enough of their prankster ways, learning everything he could. Eventually Mac became a very skilled jokester.

When a traveling circus rolled through his territory, Mac could not resist taking human form and observing the performers. Mac performed for them as well, he astounded them at his skills in juggling while singing. Mac made them all jump up to a rousing beat, and cry to a mournful ballad. The troop begged Mac to join them and he did.

Now Mac travels the lands with this circus astounding children with feats of juggling genius, and entertaining adults with some 'questionable' limericks.

(NOTE** Jester is a prestige class from the last April Fools issue of Dragon, i unfortunately have misplaced it so have no further details. Jester may not even be the real name.)
Shadowmehr

01-15-06, 07:28 PM
Deep in the Desert Kingdoms, there is a deep rift in the floor of the wastes. Within this rift, if one truly wishes to find it (and its master also desires it) one may find an ancient stronghold carved into the rock. Within this sanctuary lies the great sage and wizard Malus ibn-Karrel, whose knowledge of ancient times and ancient magics is considered unparralleled by many. Within his fortress, his library of scrolls, books, and tablets is the envy of many other spellcasters, both in the Desert Kingdoms and those beyond. His specialty is dragons, and draconic lore. Adventureres seeking knowledge of a particular wyrm may seek him out to beg for his help, or they may be contacted by those in the sage's employ to seek out a particular tome or artifact of importance and interest.
In fact, the great sage of legend is an old blue dragon diviner/loremaster named Mal'hayvinassis. Unfortunately slightly smaller than the average blue, he realized early on that he would have a disadvantage against others of his kind. Instead of developing his physical strength, he chose to develop his mind. Knowledge is the greatest power, and by learning the secrets of both kin and the lesser races, Mal'hayvinassis hoped to gain an edge to conquer them.
Early in his studies, he realized the lesser races were constantly creating spells and artifacts to defend themselves from the dragonkind, and occasionally, one of them succeeded. That was when Mal'hayvinassis created the legend of the sage Malus, to attract adventurers and mages with designs on dragonkind. Malus has become an information broker of sorts, trading those secrets he has learned himself for other information that can further his own agenda. Occasionally, when he scrys a particularly gifted group, he gives them a mission against another dragon. If they succeed in slaying the dragon, they will bring back its lore in payment for his help; if they lose, they may just weaken the rival enough that Mal'hayvinassis can finish the job himself. If they lose and the rival is not weakened, by scrying the party he can learn enough about the rivals tactics and powers to formulate an even better plan later. A win/win situation for all.
While he prefers not to engage in combat at all, Mal'hayvinassis is a cold and cunning warrior who never engages a foe until he learns all about him/her and always has at least three tricks up his sleeve to play to an opponent's weaknesses. His role as sage has allowed to him to gather various magical items to defend against or destroy other dragons.
Sadrin Thunderclaw

01-15-06, 08:08 PM
Saytrasmalantiscalticas, The Stars Justice ,
Saytras is a Collasol Prismatic Dragon who has but one purpose. The eradication of the shadow and its injustices, as percived by his divine master, the everburning star. He is old beyond reckoning, and as powerful as either of his fellow lieutenants of the star. It is said that he is counterpart to Hassan, The shadow that consumes (mentioned in a previous post) and lives in an impenitrable bright white light just as Hussan lives in shadow.

Despite his single-minded hatred of the shadow, Saytras is a kind, benevolent creature to those who live in the light. It is said that he once took on the form of a falcon and soared the world, and whenever he found someone deserving of his help (which included any good creature that needed it) he would bestow an anonomous favor upon that person.

Saytras is often at odds with Hestal, one of his fellow lieutenants, over the issue of what to do with those who are evil. Hestal advocates trying to redeem such creatures, but Saytras perfers a more permanant and quick soloution to such problems, much to the dismay of any potential captives.

Saytras is currently doing.....something. nobody knows where he is or what hes doing. His application letter to this esteemed tourny simply showed up, along with Thorrags.

Stats wise Saytras is a LG Advanced Great Wyrm Celestial Prismatic Dragon Cleric 15 (Everburning Star, see my earlier posts), Master of Radience 10, Heirophant 5, Dragon Ascendant 10. He is rarley seen or heard from.
Silgant

01-15-06, 09:30 PM
Dilgorn, Ancient Bronze Dragon Fighter
Dilgorn is a magnificent Ancient dragon who has fought and killed alot of unfortinate adventurers to have come accross his path he has had the thought of retirement for a while but still continuse to kill.
He doesnt like spell casters but hasn't really been hurt by any.

He was raised by the corian Gild of Fighters. found when he had only just hatched his perants had died because of 3 18th level Wizards right after he was laid and a few days after a Corian Gild Fighter Aprentace (his name is Farhan) stumbled apon this egg when he showed the egg to his master and was told it was a bronze wyrmling egg and it could be dangerous and he had to put it where he had found it but Farhan put up a fight and in the end got a Bronze dragon egg.

Farhan died because he got into a terrible battle between him and a Modron
unfortinately Farhan was old and week and didnt survive and now Dilgorn is Out on a quest to seek out and destroy all Modrons.
Dxzauvrinn

01-15-06, 09:47 PM
Legion

Great Wyrm Adamantite Dragon Hidecarved Dragon10/Monk30/Fighter20/Weapon Master10/Survivor5

The dragon known only as Legion, was given his name by the angelic patriarch Rafiel during a great war between the fiends of the Blood War and the celestials of the Seven Heavens. In that war, an ancient and powerful hellfire dragon used a dark artifact to bring the Blood War to the celestial planes through some sort of transitive spell that nearly folded the Abyss and the Nine Hells into the heavens. During the nearly 100 year war, angels and other celestial beings were destroyed in the thousands. The fiends sheer numbers were overwhelming. One day, when a legion of devas - who were protecting the assembled celestial paragons who were casting a combined epic spell that used their very life energy to set the planes right - was destroyed by the machinations of six balors, six pit fiends, six ultraloths and six klurichirs, the Army of the Heavens grew dark and defeat seemed almost immenent. Though all was not lost, for one being still stood between the hordes of fiends and the palace that protected the weakened celestial paragons, Legion. In a whirlwind of adamantite fists, claws, fangs, head butts, horns, wing buffets and tail whips, Legion held the fiends off for seven days until the spell was completed. During what is known throughout the heavens as the "Legion's Last Stand", thousands of fiends fell before the dragon's might including the great and terrible hellfire dragon that intiated the epic conflict, though not easily. In the second day of the stand off, the hellfire dragon engaged in combat with Legion and they fought for six days and five nights. When finally the last blow was struck and the demonic dragon lay dead, Legion nearly fell with him. His body, now criscrossed with smoldering scars was nearly spent.

Though as a reward for his selflessness and great service, the celestial hosts blessed each one of his "hellforged" scars, granting power from each and every scratch. The dragon who had spent thousands of years perfecting himself in combat and excluding helping anyone else unless it served his perhaps was now a hero and knew more power than he ever had before.

Legion travels the planes seeking great challenges to test his martial skills, but is never too engaged in any task, not to stop and help those in need, especially those combating great evil. He often travels in the guise of an old human with dark brown heavily wrinkled skin and short cropped gray hair. He takes on many pupils in this form and teaches them the ways of his personal style of martial arts, which involves delivering an overwhelming amount of strikes in a tireless dance. To each of his students, whom he only takes on one at a time at any given time (usually when he feels like being stationary long enough to past his art on), he preaches "never stop striking your opponent until you are sure that you hae beat every real and conceived breath from his body. If they do not break, then beat the dust off them."
one_winged_angel720

01-15-06, 10:07 PM
Manyulaxyr (Symbiotic Faerie Dragon/Elven Warlock)

Manyulaxyr is, or rather was, a mischevious dragon of ill repute. A prankster and harrier, his presence in the woods was nonetheless tolerated for thebenefit of his expertise in luring would be pillagers away. On a whim, Manyulaxyr answered a familiar's summons, and found himself in the presence of an elven beauty. Fair haired and pale skinned, sensuous and lithe, the young lady Eresbeth captivated the faerie dragon like none had before. The two instantly bonded, and became fast companions and allies. The young warlock was a powerful tool of the fey, and Manyulaxyr often found himself accompanying Eresbeth on many missions to destroy enemies of the woods and spirits of dark fey. Manyulaxyr's obsession with his mistress consumed him, until after many years, the dragon unwittingly made a deal with an unscrupulous satyr wizard that came with disastrous results. In his wish to be one with the fair Eresbeth, Manyulaxyr condemned the two of them to a bonded eternity. Now one being, unable to be separated for very long, the two are a somber pair, the one grim and determined to change their fate; the other ridden with guilt over his unshared secret.

Sources: Draconomicon, Complete Arcane
speeblefreak

01-15-06, 11:28 PM
Ravening* Great Green Wyrm

*Dragon issue #313

Aglazaron is a mighty green dragon, and he is desparate. Some years ago, the Empty One felt the twilight setting in. Each year he has managed to hold off death, but each year he grows weaker. Now his life hangs by the slimmest of threads (Con 1). Aglazaron's initial thoughts were to take the path of dracolichdom, but something, be it meddling adventurers or faulty materials, disrupted the great wyrm's efforts every time. Too fond of life to give up and die peacefully, Aglazaron contacted the various denizens of the lower planes and begged for assistance. He found Geryon.

The fallen archdevil promised to help Aglazaron, but in return, when Aglazaron died he would become a corpse dragon eternally bound in Geryon's service and subject to his every whim. Aglazaron agreed, and he found himself transported to a remote village and instilled with a burning hunger. The Empty One killed and ate everyone in the town, down to the last cat. When his meal had ended, he found himself stronger than ever before. At first believing that his health had returned, the dragon quickly became enraged with Geryon when he understood the implications of his hunger: Eat endlessly or die.

Aglazaron now devours anything that comes across his path to stave off death. Although he is willing to do anything to escape a tortured enslavement to an archdevil, a life already stolen away by hunger is little better. Aglazaron's arcane abilities help slightly to alleviate the hunger, but they are not enough to remove it entirely. He has tried to hire adventurers or planar assassins to exterminate Geryon, but he invariably breaks down and tries to eat his would-be helpers in mid-negotiation. The Empty One keeps his ears open for any hint of a way to break his contract, to no avail.
Artimaeis.iii

01-16-06, 12:10 AM
Laquissuatyrshenn--

Quissen, as his friends used to call him; a great wyrm brass dragon as old as many of the gods. Though he was weak as a child he eventually left his dragon community and a wandering wizard, known as Artimaeis, took him as a compainion in his adventures. Quissen took quick fascination with one thing Artimaeis had acquired in his adventures: a book of songs. Artimaeis just happened to know of a famous group of travelling bards who owed him a favor so he thought he'd show his friend a good time. That day changed Quissen's life forever. Quissen dedicated his life to the intricacies of music and Artimaeis urged him into finding the magic within it. On Quissen's 35'th birthday, Artimaeis surprised him with something unimaginable: an elven master virtuoso of music who was willing to teach him. Quissen outlived his teacher by many years, but Lethnar (the elven virtuoso), was smart enough to write down all his secrets in a magical book.

At the age of 638, Quissen was determined to do something more with his music, he wanted to change the world forever. It was then that his old master, Artimaeis, showed up on his doorstep. Quissen was amazed, Artimaies was a human mortal who should have died at least 500 years ago, he did not realize that Artimaeis had discovered the secrets to immortality and was there to guide him on the path to ascension. Artimaeis explained to Quissen of ascension and the benifits it would hold. He explained how Quissen was, as the stars had told Artimaeis years ago, destined to be a god.

Quissen was terrified at the notion at first, the thought of divine power, he couldn't comprehend it. But he had always dreamt of changing the world, he'd never dreamed of effecting the planes. Quissen ate his horde, a horde worth much more than many kings and lords possesed together. He felt his god, Io, coming closer to him each passing moment of his intense training. It took an entire millenia. He oversaw the coming of many different races of people, the wars of countless races of men, the effects of the hatred of man. Then it happened. He was 1752, Artimaeis came to his door. He told Quissen that today was the day. He held a book in his hand. Quissen could feel the power from far away without trying. He opened the book and read. It was the last time he would do so as a mortal.

Quissen now roames the planes, seeking further understanding of the cosmos. He seeks to one day to become another god of music, serving under his own lord, Io. "Vorel Aujir, Martivir, Miirik"
Nosfredatu

01-16-06, 12:14 AM
Once upon a dreadful night, the red wyrm Vriklastremos burned the corsair town of Agamir to ashes. Before departing from the burning town, Vriklastremos is called upon by a putrescent bearded man, from which the stink of death protruded. Angered by the burning of his beloved vampire wife, the lich bound Vriklastremos to serve the pirates for the remaining of his existence. For years and years, the dragon fought alongside the pirate ships while they raided, plundered and killed the innocent all around the Blood Sea. As years went by and pirates died, replaced by their childrens and by their children's childrens, only Vriklastremos remained, a death sentence even more frightening than the black flags upon their ships. While he was a slave of the pirates for the first centuries of his binding, he took in power as men forgot, until he became the dreaded lord of the Blood Sea, forever casting his shadow over his numerous ships.
Odnasept

01-16-06, 12:36 AM
Azarael (Goargirat)
Fiendgrafted Advanced Male Great Wyrm Gold Dracolich Half-Golem (iron) /Ex-Paladin 15/Blk 5 (Chaotic Evil)
Sorry I've got to snip all this sweet flavour text

I just wanted to say that this is a really cool concept.

Oh, and isn't Bahamut the Platinum Dragon? Still, the multi-talented neutral dragon is a cool idea, just maybe its creator should pick a different metal or element or something for it (Uranium Dragon? Plutonium Dragon?)
aquamoeba

01-16-06, 01:09 AM
personally, i think that the great wyrm copper dragon rocks

come on, who doesnt like a dragon thatll be telling jokes to you while its kicking your butt

and who needs fire when way fewer creatures have resistance to acid
aquamoeba

01-16-06, 01:19 AM
The band of dragon slayers walked through the canyon, searching all around for their foe. eventually, they found a cave, with high vaulted ceilings and entered. it was a massive chamber, full of treasure. But where, they wondered, was the dragon? Their question was answered moments later when a voice from the ceiling said, "what do you get, when you take 4 adventurers, and mix them with a dragon?" They all look up and see the dragon hanging from the ceiling. "four very dead adventurers"
KhanSemus

01-16-06, 01:27 AM
Kreestahlviendhe over looks the warm valleys below and watches. The great white beast, or Krystalwind as it is more commonly known, strikes during warmer seasons. The commoners say it waits to attack when they have the least protection against it's freezing attacks. Locals tell many tales of those who come face to face with the great white beast and stared fearfully into it's pale, pink eyes before it strikes them dead. Countless groups have tracked it to it's lair high in the frozen mountains and deep into the heart of a dormant volcano. All the protections they have for icy breathe weapons and no fire spell of this world can defeat Krystalwind. None who have entered to kill this white dragon have lived. Because deep in the heart of this dormant volcano, sleeping beside a pool of lava, lies Kreestahlviendhe: an old albino Red Dragon.

This one has my vote as a competitor
garthBEY

01-16-06, 01:50 AM
As the sands of time slip through the hourglass of the ages, so to does Godom's domain increase. For this undead dragon wants nothing more than to cover all the world with the blistering sands of the waste he rules. With eternity on his side he has no doubt that it will be so, and has no problem waiting for as long as it takes. Though his immortality came from a fear of aging past his prime, he now uses it to expand his territory.

Thus, as the sands flow from the hourglass to his domain, his followers increase as well. For, as each city is overtaken by his desert, it's inhabitants are turned to his salt mummy slaves. While, his sand golems not only guard his phylactery, but also are the generals of his undead army.

Yet, in his new form he knows no love for any other than himself, for he sees himself for the abomination that he has become. Thus, as time passes, he shall recreate the world to an image that reflects himself and his decayed ageless body, spewing forth his disgust of that which is beautiful upon the world.


--- Dry Lich comes from the Walker in the Waste prc. Sand Dragon, Walker in the Waste, and Dry Lich are all from Sandstorm.
Silverwood

01-16-06, 04:00 AM
Well, I'm rather astonished to see that the four greatest dragons of all dragonkind have had no reference at all. Let ARDy, Meepo, Bahamut, and Tiamat come in for the competition of competitions of dragonkind! Or at least, I hope two of them come through. You know which two I'm talking of, and you want them to come through too... Or else.
Return of the Flumph

01-16-06, 04:14 AM
Centuries ago, a horde of industrious hobgoblins invaded the vast, sylvan forest of Ilifus. They plundered the land with no regard for the indigenous ecosystem, farming land and clear-cutting trees to fuel their war machine. At long last the creatures were defeated by a band of powerful druids and their human and elven allies, but much of Ilifus had been completely decimated. Many of the forest's great mythical beasts had been wiped out of existence...but not Malstyg.

An adult green dragon, Malstyg lost everything he knew and loved-including both his treasure hoard and his beloved mate-in the ruin of his forest home. In the final battle against the hobgoblins, Malstyg was forced into an alliance with the druids he normally despised, and his deadly breath killed countless enemy soldiers. However, during the fight, Malstyg received a terrible wound to his face that resulted in the loss of part of his snout. Although victory over the goblinoids was complete, the green dragon had little left to live for. His love, his home, and his form had all been ruined. Malstyg's nature-already as corrupt as that of any green dragon-was hardened and twisted by trauma and grief. After the defeat of the hobgoblins, he turned his back on his former home, abandoning the druids and leaving the forest to wreak his revenge on the world that had so scarred his body and spirit.

Malstyg spent the next five years as a wandering destroyer. Villages were gassed, castles toppled, and other dragons murdered as he wandered the continent, seething with rage at what had been taken from him. The typical draconic nesting instinct-the one that tells dragons to find mates and gather treasure-was buried under a sea of blind hatred.

At the end of these five, terrible years, Malstyg exhausted his vengeance and began to slow down. Although still embittered and deformed, the green dragon reminded himself that there were still oppurtunities to gain back some of what he had lost. He continued wandering, but this time with a purpose; he would establish a newer and better life for himself, and this time, to make up for his suffering, he would strive to make himself the greatest dragon the world had ever seen.

As he travelled the world in search of a new home, Malstyg became more social, learning to avoid conflict with the other chromatic dragons he met and conversing with them about the ways of the world. In this way he became an avid worshipper of Tiamat, and began buying into the belief that dragons were destined to rule the world. As he travelled further, he grew in both power and conviction; soon, there were few beings so devoted to Tiamat's agenda of conquest as Malstyg. Although he did not know it, the resentment over the loss of his original home was the true motivation that fueled his fanaticism. Subconsciously, he still wanted revenge on the universe, only now he saw that the best way to accomplish it would be to conquer the world and subjugate it in the name of dragonkind.

In time, Malstyg gained powerful followers to his terrible cause. Younger dragons, wyverns, and a tribe of degenerate fire giants that worshipped Tiamat, all began to follow him. Preaching the superiority of dragonkind and promising glory to all who supported him, Malstyg raised a small army of terrible creatures, all fanatically loyal to him and his vile goddess.

In time, Malstyg's itinerant militia caught the attention of a mighty great gold wyrm. As the wyrm was much older and more powerful and had an army of its own, Malstyg lost many of his minions and was forced to retreat from the sight of the world. Taking his remaining followers, he flew to a remote island chain on the uncharted Northern Sea. Here, on a temperate, forested isle, he found a deep cavern complex that suited his purposes ideally, and his minions turned it into a functional base.

For hundreds of years, Malstyg has lived in secrecy, growing older, larger, and more cunning with each passing decade. His army is more numerous than it ever was, and Malstyg has grown into a great wyrm. While his hoard is vast, he has never again chosen to mate; his followers wonder if he will ever think of love again. Once again, after all these ages, the self styled "Emperor of Dragons" is becoming active. Embissaries are being sent to all the most prominent chromatic dragons and followers of Tiamat in the world, bribing, coercing, and threatening them into Malstyg's thrall. Soon, he will have a worldwide following large enough to bring him domination over the entire planet in the name of Tiamat...and revenge.
Kothardarastrix

01-16-06, 05:44 AM
You know what.... this is getting rediculous! Bahamut is the *ONLY* Platinum Dragon (other than his Krynn counterpart, Paladine). I saw a Thri-kreen entered in here and nobody noticed.I also saw Half-Dragons, not Half-x Dragon/Half-y dragon's, but actual Half-human/orc/elf/goblin/etc dragons.

Now a question that has been answered, what are Platinum and Uranium Dragons and where do I find stats?
RavinRay

01-16-06, 07:34 AM
As 2006 is the Year of Dragons, my entry is inspired by the classic D&D 2e setting Council of Wyrms.

Battle was joined for dominion of the continent. The draconic gods, balefully eyeing each other, sent their followers and servants in pitched battle to determine who among them will reign supreme. Dragons of all colors and alignments filled the skies, their breath tainting the air with fire and ice, acid and lightning. The rest of creation watched in awe and fear and quivered. And rightly so. The mightiest kingdoms fell, propped and betrayed by dragon lords, their armies used as fodder. So savage and all-encompassing was the war that even Chronepsis the Watcher felt compelled to take action. (Led by Boccob and Obad-hai, the other gods, fearing for creation, decided on a drastic course of action: to prevent the dragonwar from spreading to the next continent, they cast a spell that banned dragons from setting foot on that continent. But Io got wind of the plan, and rallying his children behind him, disrupted the spell so that only true dragons were magically expelled, or annihilated, by the spell. This, however, was yet to happen in the future.)

And lo, mighty Io witnessed the long and bitter war waged amongst his children. Concerned that a prolonged conflict will decimate not only all of dragonkind but the entire world as well, Io called his concordant dragons, summoned his children to his realm in the Concordant Domain of the Outlands, and commanded them to cease all hostilities and withdraw their forces. "This war has raged on for ages, with not a single side gaining victory," his thunderous voice boomed through the great hallway, and all his children cringed. "Thus, to resolve the outcome of your rivalries, you shall send forth a single champion each, the exemplar of your cause, to do battle on your behalf in the arena of victory. The last dragon standing will not only earn honor for its patron, but will also ascend to the state of immortality." All his children summoned their best combatants; a call went out to all dragonkind, and ten dragons answered the call. Because of the enormous casualty of the war, many of the mightiest dragon were killed, great wyrms included. The remnant consisted of a considerable number of half-dragons and younger dragons.

Tlanextli, LG female advanced half-silver dragon/half-couatl lantern archon-infused spellcaster 7 (Bahamut)
Tlanextli is the daughter of Quetzalxochitl, a couatl guarding a primeval jungle and Tlazopilli, a silver dragon who dwelt in the ice-capped mountain in the center of that jungle for so long that she adopted an Olman name. Due to her half-dragon heritage, she has more HD than the average couatl. She followed in the footsteps of both parents, defending the jungle from the depredations of Kalarathyx, the half-obsidian dragon/half magma drake disciple of Garyx. Her dedication earned the notice of Bahamut, who rewarded her by infusing her with the essense of a lantern archon in his service. Now empowered with celestial might, she faces Kalarathyx and other evil-doers with renewed determination.


Base creature couatl; added half-silver dragon template; increased HD; added infused lantern archon spellcaster prestige class (Dragon #321)
Combat: breath weapon (cone of cold), bite (plus poison), claw, spell-like abilities, spells, light ray
"Tlanextli" is a Nahuatl (Aztec language) name meaning radiance, brilliance, majesty or splendor, "Quetzalxochitl" is a female name meaning precious flower or queen, "Tlazopilli" is a male name meaning precious noble.



Eldaerass, NG male sanctified good mature adult shadow archdragon (Tamara)
Eldaerass has lived two lives - literally. In his first life, he was a depraved follower of Falazure responsible for wanton death and undeath, until he incured the wrath of a mighty aasimar cleric/fighter of Tamara. Slain and resurrected by the latter's sanctify the wicked spell as he was about to undergo the dracolich transformation ritual, he has come to regret his former life and dedicated himself to Tamara with the same zeal he had in dealing death. So devoted is he that Her Beneficence went one step further in advancing his cause for good by granting him archdragon status. Eldaerass now battles his former lord's minions, earning him and Tamara the unmitigated ire of the Night Dragon.


Base dragon shadow dragon (Draconomicon); added sanctified creature template (Book of Exalted Deeds); added good archdragon template (Dragon #321)
Combat: breath weapon (cone of positive energy; Eldaerass lost his energy draining breath weapon when he was sanctified, but the good archdragon template restored it as a cone of positive energy), bite, claw, wing, tail slap, aura, spells, light ray



Ejleivlexho, CG male advanced half-arboreal dragon/half-faerie dragon (Hlal)
Arboreal dragons and faerie dragons both share a love of nature, fey, and pleasure, so it's not surprising for an arboreal dragon to take a faerie dragon consort visiting Arvendor. Ejleivlexho, a half-arboreal dragon/half-faerie dragon, reveled in a life of pleasure and luxury in Arvendor until called to battle by Hlal. Horrified by the devastation wrought by evil dragons, he returned to the native plane of his father (Material Plane), accompanied by both parents. In the ensuing conflict, his arboreal dragon mother was killed by a blue hidecarved dragon (a follower of Brisingamen the hellfire wyrm), and in his grief he vowed to take down every single evil dragon.


Base dragon faerie dragon (Draconomicon); added half-arboreal dragon template (Monster Manual/Dragon #321); increased HD
Combat: breath weapon (cone of euphoria), breath weapon (cone of thorns), bite, claw, spell-like abilities
Possessions: jaws of the dragon (Draconomicon)



Anaxagoras, LN adult male Steel dragon cleric 4 (Lendys)
A relatively late convert to the worship of Lendys, Anaxagoras took up the cause of draconic justice after doing research in the archives of a library that contained tomes of the Scale of Justice. The dragonwar with its ensuing outcome of dragon slaying dragon has driven him to acts of vigilantism - a bit extreme even for an enforcer of Lendys. He now strongly believes that law is the only philosophy worth following, and he converts others with a passion exceeding that of an axial dragon.


Base dragon steel dragon (Monster Mayhem) (http://www.wizards.com/default.asp?x=dnd/mm/20040328a); added cleric class
Combat: breath weapon (line of acid, cone of poison), bite, claw, wing, tail slap, spell-like abilities, spells
Possessions: eyes of doom (two lenses), ring of invisibility (left forefoot), ring of blinking (right forefoot)



Dyokyojhiam, N female very old mist dragon archmage 3 (Astilabor)
Pensive and contemplative as most other mist dragons, Dyokyojhiam spends most of her time meditating on the teachings of the Hoardmistress. Though not a cleric, she instead decided to improve her arcane abilities, and Astilabor's emphasis on hoarding dovetails with her efforts to collect magic items. Her treasure hoard thus contains a high proportion of magic items, and she is not above stealing from humanoid wizards and sorcerers to add to her collection. If she comes upon a weakened dragon unable to defend its hoard, in she goes, usually leaving the owner unmolested (and dying on its own), but she is prepared to defend herself from those still strong enough to mount a last-ditch offensive.


Base dragon mist dragon (Monster Mayhem) (http://www.wizards.com/default.asp?x=dnd/mm/20031226a); added archmage prestige class.
Combat: breath weapon (cone of steam, line of slime), bite, claw, wing, tail slap, spell-like abilities, spells



Aintzane, CN female advanced half-brass dragon/half-dragonne bard 6/dragonsong lyrist 5 (Aasterinian)
Aintzane is a rarity among dragonnes: sired by a brass dragon who wanted the strengthen the dragon bloodline of a dragonne pride, she turned to the worship of Aasterinian and became a bard. Gratified by her adoration, the trickster Messenger of Io appeared in a vision before Aintzane and encouraged her to deepen her love of song by becoming a dragonsong lyrist. Dismissed by the rest of her pride and many true dragons as a weak and frivolous combatant, she nonetheless manages to use her modest repertoire of spells to good effect, and even integrates her fatiguing roar into her performances, usually without her listeners suspecting.


Base creature dragonne; added half-brass dragon template; increased HD; added bard class; added dragonsong lyrist prestige class (Draconomicon)
Combat: breath weapon (line of fire), bite, claw, roar, spells, dragonsongs
Possessions: bag of tricks, helm of teleportation



Brisingamen, LE female hellfire wyrm hidecarved dragon 4 (Tiamat)
Brisingamen heads a lauth of evil dragons (all blue and green dragons) dedicated to the Chromatic Dragon. The lauth serves as her base, and a cover for her subversive activities against several humanoid kingdoms bordering her territory. She frequently assumes the form of a charismatic female tiefling monk to ingratiate herself with monarchs, but against other dragons she revels in fighting in her natural form, supremely confident of her added energy immunities and resistances. Brisingamen made an alliance with a small band of durzagon, offering to help them overthrow the current duergar thane in exchange for their assistance while battling human and elven adventuring bands. Her tiefling form usually resembles a durzagon when she deals with her allies.


Base dragon hellfire wyrm (Monster Manual II); added hidecarved dragon prestige class (Draconomicon)
Combat: breath weapon (cone of unholy fire), bite, claw, spell-like abilities



Gre'iknamon, male NE Half-black dragon/half-ooze drake cleric 8 (Falazure)
Incensed by the betrayal of his former champion Eldaerass the shadow dragon, Falazure called upon Gre'iknamon, an advanced half-black dragon/half-ooze drake, from his watery domain in a vast swamp filled with undead. He slays creatures with his acidic attacks, then transforms them into zombies and skeletons with his necromantic spells. Lizardmen, orcs, goblins, yuan-ti, and the rare kobold (Kurtulmak is making sure his race will not suffer too many losses in the war) serve him as zombie and skeleton slaves. His involvement in the war does not prevent him from amassing treasure, and his greed has earned him a considerable hoard. Gre'iknamon has clashed repeatedly with Eldaerass, and while the latter sends his undead minions to their final destructions, he keeps on creating more undead in hopes of eventually wearying down his nemesis. Because Eldaerass' breath weapon is particularly dangerous to undead, Gre'iknamon does not yet dare to transform himself into an undead until he was gained sufficient power.


Base dragon ooze drake (Draconomicon); added half-black dragon template; added cleric class
Combat: breath weapon (line of acid), bite, claw, tail slap, acid



Kalarathyx, CE male advanced half-obsidian dragon/half-magma drake pyrokineticist 5 (Garyx)
Following the "Leaving" in the aftermath of the upheavel in Sardior the Ruby Dragon's court (http://www.wizards.com/default.asp?x=dnd/psm/20030124a), Garyx decided to expand his power base by courting several obsidian dragons to enter his service, much to the alarm of both Sardior and Blithenpaxantadravos (http://www.wizards.com/default.asp?x=dnd/psb/20040123d), who is concerned that Garyx is drawing potential followers away from his sect (http://www.wizards.com/default.asp?x=dnd/psm/20040227a). The support of psionically-powerful dragons intrigued the All-Destroyer, who wants to exploit this new source of power. One obsidian dragon took a magma drake as her consort and dragonkith, and the offspring of that pairing, Kalarathyx, inherited his mother's psionic might (with the Wild Talent feat). Not content to merely engage enemies in close combat, Kalarathyx took levels in pyrokineticist, and has learned to wield his fire lash with his tail. Sharing his deity's penchant for destruction, he laid to waste vast tracks of jungle until confronted by Tlanextli, the half-silver dragon/half-couatl servant of Bahamut. The two are now sworn enemies, and Kalarathyx has a perverse pleasure in torturing the elven and halfling residents of the jungle in front of her eyes.


Base dragon magma drake (Draconomicon); added half-obsidian dragon (http://www.wizards.com/default.asp?x=dnd/psb/20030124b) template (Monster Manual/Mind's Eye); increased HD; added pyrokineticist prestige class (Expanded Psionics Handbook)
Combat: breath weapon (line of fire), bite, claw, tail slap, fire lash, nimbus



Sethraish, N female old amethyst dragon crystal master 4 (Sardior)
Much like her patron, Sethraish is a seeker of knowledge and has a scholarly bent. Her interests pursued her take up the crystal master prestige class, and she acquired many psionically useful items. She always carries a few of these on her person whenever she travels or expects a confrontation, so opponents who expect a bookish dragon a relatively easy target (for dragons anyway) underestimate her to their dismay. The deaths of several amethyst dragons, including dragon defenders (http://www.wizards.com/default.asp?x=dnd/psm/20040327a) in the service of shrines to Aleithilithos the Amethyst Thane (http://www.wizards.com/default.asp?x=dnd/psm/20040227a), have stirred Sethraish from her studies and goaded her into action. She counts a number of energy powers among her talents, but wisely sees the need for mind-affecting powers as well.


Base dragon amethyst dragon (Monster Manual II); added crystal master prestige class (Mind's Eye)
Combat: breath weapon (line of force), bite, claw, wing, tail slap, crush, psi-like abilities, psionics
Possessions: breath crisis pearl, third eye view (Expanded Psionics Handbook)
Note: If chosen and allowed by Mark, I will stat her psi-like abilities using my psionics conversion rules, enumerated at the link in my sig.



All the combatants assembled before the Ninefold Dragon. As he was about to transport them to a demiplane where the arena was located, a wyvern entered the audience hall, and bowing before Io, said that he was sent by other dragons to relay a message: they wanted to join the competition on their own, without a patron deity. Io pondered on the matter for while, then decreed, "Very well. If that is their desire, let them come at the appointed place and time." Then all in the hall were transported by Io's magic to the arena. Tiamat's eyes widened in remembrance as she recognized the arena: it was an ancient dragon graveyard, where she once kept her lair as a mortal dragon; the site where, ages ago, six children battled and defeated a force of evil known as Venger. The graveyard was now empty of remains and weapons. All the gods, with their retinues, watched in respectful silence as Chronepsis took his place in the judgement stand. "The competition will begin soon. First, let us meet those dragons who had the daring to enter themselves."
XenoReaper

01-16-06, 12:23 PM
Surd'uus is a 14th level Silver Dragon (using Dragon Magazine's 20th level progression) with the Spellwarped template.

Surd'uus was captured as a hatchling from his clutch by an evil cabal of twisted sorcerers, who killed Surd'uus' mother and took the other eggs in the clutch as well. (The father left the mother and the clutch soon after they were concieved, as is typical of a dragon parent)

Surd'uus and his kin were put through many twisted experiments, killing off all but the strongest of his siblings, leaving the few who remained with enhanced power, at the cost of thier sanity.

Surd'uus was the oldest of the (remaining) young dragons (this experimentation took place over a decade or more, giving the dragons time to grow a little), and led thier rebellion with other captive dragons to overthrow thier twisted masters.

Once they were freed, Surd'uus and his kin tried desperately to use thier silver dragon abilities and change shape to blend in with a nearby city and its folk, to lead (somewhat) normal lives for a few years.

But Surd'uus was not satisfied. He has formed a league of honorable rogues (by means of the Leadership feat) to help him stop oppression, coercion, and evil acts wherever they may occur, at least within the city walls. A towering figure in human form, with magical bastard sword in hand, no innocents need worry while the Silver Vanguard watches overhead, in his cloudtop fortress.
TheyCallMeTomu

01-16-06, 01:33 PM
Mature Adult Tien Lung Dragon Ex-Monk 2/Drunken Master 20+ (whatever makes em competitive)

Sakei the bowl legged, he who wanders on two feet, and not very well, is the clumsiest of all Tien Lung Dragons, and the drink doesn't help him out so much. Outsted from the celestial heavens a century ago for being "Drunk. In. Public." Sakeiryau was told "Go west, Son Dragon!" and so arrived in the Volcanic regions of a group of Fire Giants. Some say, it was the realm of Yaga Shura, but that's impossible, since that would imply that he's from Kara Tur, and no one wants that.

Sakei doesn't like to fight. In fact, Sakei doesn't fight. However, the celestial heavens imparted some luck upon him, such that he gains a huge luck bonus to AC as he clumsily and accidentally dodges attacks. When an opponent strikes at him, he'll fall over them, crushing them with his tail! And afterwords, he'll apologize profusely, and insist on buying the guy a drink.

Sakei doesn't have immunity to poison, as this would prevent him from benefiting from the effects of alcohol. He almost exclusively uses his breath weapon accidentally, hiccuping or burping and incinerating the enemy that he thought was just trying to be buddy buddy... such a disgrace to the celestial heavens, this one.
Odnasept

01-16-06, 01:51 PM
Now a question that has been answered, what are Platinum and Uranium Dragons and where do I find stats?

I don't know, but I wanna see 'em! :cheer: :dragon: :cheer:

Oh, and RavinRay: I love the reference to 'The Dragon's Graveyard' (best....episode....EVER!). I don't know if you'd call her a mortal dragon, but in the 1rst Edition Monster Manual Tiamat is classified as the spawner of all evil dragonkind yet considered a Devil rather than a goddess (and has 128 hit points....my, how times have changed).
Sangsou

01-16-06, 02:02 PM
Illtargous, Half-Farspawn Brainstealer dragon.
Illtargous originally came from a line of powerful silver dragons. Unfortunately, his mother was captured by mindflayers and subjected to their twisted experiments. His mother was first forced to mate with a monstrosity from the Far Realm, then Illtargous's egg underwent extensive psionic experimentation. The mother's brain was eventually eaten, and the twisted and deformed wyrmling was raised by mindflayers. What was not expected was how quickly Illtargous grew in power. He himself did not actually know he was a dragon, but did understand he was diffrent. After years of living with the illithids he eventually began to control and manipulate them until he gained control of the entire colony. Illtargous began to study anything he could, and as dragons normally hoard gold and jewels this one hoarded knowlege. Few even know of this perverse creature's exsistance, and no one knows it's goals. If possible, Illtargous will not engage enemies in combat, but if he must, he uses mind blast to stun his enemys and if possible the two Illithid Savants that guard him eat the brains of two attackers, while Illtargous eats the rest himself. After combat the Savants use their lore abilities to convey as much knowledge of the victims as possible to Illtargous.

Sources:
Half-Farspawn Template pg 151 of Lords of Madness
Brainstealer Dragon pg 25 of Dragon 337
Illithid Savants pg 77 of Savage Species
TheyCallMeTomu

01-16-06, 03:58 PM
Chessmaster (White): Adult White Dragon Psion (Telepath) 20
Chessmaster (Black): Adult Black Dragon Psion (Egoist) 20

The Chessmaster is actual the permanent fusion of these two dragons (by use of the Fusion psionic Power). However, due to an odd result from the Fusion, the Multiheaded template was added. Finally, a permanent improved schism effect has been manifested. Therefore, the Dragon combination can manifest two powers a round, in addition to gaining all the benefits of being a two headed dragon with immunity to both acid and cold.

The Chessmaster fulfills its role by having its lair placed upon a gigantic chessboard. After thouroughly defeating adversaries, it will challange those that wish to surrender to a game of chess, using the adversaries as full sized pieces in the chess board! If they win, the Dragon offers up a portion of its hoard. If they lose, then the Dragon devours all pieces lost in the game. If the king is devoured before all the other adversaries are removed, the Dragon typically lets the others escape. Therein lies the sadism of the Dragon's game; by allowing the "king" character to die, the rest of the group can escape. The dragon revels in encouraging friends (dare I say nakama?) to betray eachother. Ultimately, White Chessmaster's telepathic abilities allow him to read into the movements of his foes, and the duo has never lost a game.
Elessar Alpha

01-16-06, 04:04 PM
In the great mountains to the north, stories come of entire areas wiped clean of all life. Great cities lie in rubble, their once magnificent stone spires blown to dust. Fields once planted full with crops lie overgrown with weeds, and skeletons can be found everywhere, bleached by the sun and torn apart by their killer: the omnipotent and terrible thing that is known only as the Harbinger of Doom.

From the massive jungles of the south news travels of disease and destruction spreading. Villages awake in the morning to find their markets, their homes, their family and friends, and their livlihood crushed by the terror of the skies, the eater of children, the evil entity known only as Deathlust.

In the coastal communities of the west, a key staple of sustenance, sea life, has vanished from sight. Only torn skeletons of massive whales float ashore from time to time. From cliffs overlooking beautiful bays that once meant peace and prosperity, an observer with a sharp eye occasionally tells of an indistinct shape of massive size swooping towards the waters, and soon the red stain of blood spreads as the so-called Reaper of Life and Destroyer of Peace claims another kill.

And in the dry prairies of the east, villages are wiped from the face of the earth unless a tithe of the four youngest members of the community staked out on the plain is payed. Mothers weep from afar as they see the great translucent dragon land in a beating of wings and, with a murderous look in his eyes, slowly eviscerates the younglings, one by one, consuming them to the last afterwards, leaving nothing to bury, unless the plants and soil saturated with crimson blood, the mark of "Evil and Fear," are an option.

These are the tales of the unknown terror that is seen everywhere in the world. All know of him. All run from him. There is not a being in the known world that has faced this abomination and survived, not a soul that has defied him who has returned to his kin the next day. This incarnation of evil, endowed with unbelievable power, wreaks havoc on the world as he will. The nameless terror will never stop, except by choice.

________________________________________ _________________________
The Harbinger of Doom, Deathlust, the Reaper of Life, the Destroyer of Peace, Evil and Fear

Colossal Dragon (Force), Outsider (Native)
Hit Dice: 55d12 + 1375 + 660 + 12d8 + 300 + 144 (3235 hp) :D
Initiative: +17 (+9 dex, +8 superior initiative)
Speed: 180 ft., fly 900 ft. (clumsy)
Armor Class: 108 (-8 size, +18 deflection, +55 natural, +12 insight, +12 luck, +9 dex) touch 53, flat-footed 99 :D
Base Attack/Grapple: +44/+98
Attack: Bite +104 melee (4d8 + 54) (19-20/x2 + 1d6 + DC 77 Fort of die) :D
Full Attack: Bite + 104 melee (see above), 2 claws +103 melee (4d6 + 37), 2 wings +103 melee (2d8 + 37), tail slap +103 melee (4d6 + 71)
Space/Reach: 40 ft. by 80 ft./15 ft.
Special Attacks: Crush 4d8 + 71 (DC 67), tail sweep 2d8 + 71 (DC 67), breath weapon, frightful presence (DC 68), spells (as sorcerer lvl 24), spell-like abilities, smite good
Special Qualities: Immunities, DR 20/epic, SR 71, blindsense, keen senses, deflecting force, displacement, resistance to acid 10, cold 10, electricity 10, and fire 10, fast healing 20
Saves: Fort +70, Ref +54, Will +71 :D
Abilities: Str 78, Dex 29, Con 60, Int 65, Wis 62, Cha 63 :D
Skills: Due to extreme complexity, assume as much as one could want in the skills that matter. He does have over 1200 skill points.
Feats: Cleave, Combat Reflexes, Deflect Arrows, Devestating Critical (Bite), Empower Spell-Like Ability, Flyby Attack, Great Cleave, Hover, Improved Critical (Bite), Improved Grapple, Improved Initiative, Improved Multiattack, Improved Spell Capacity, Improved Unarmed Strike, Infinite Deflection, Maximize Breath, Maximize Spell, Maximize Spell-Like Ability, Multiattack, Overwhelming Critical (Bite), Power Attack, Quicken Breath, Quicken Spell, Snatch, Superior Initiative, Weapon Focus (Bite), Wingover
Environment: Any
Organization: Solitary
Challenge Rating: 61
Treasure: Triple Standard
Alignment: Chaotic Evil
Advancement: By age category/character class
Level Adjustment: -

Immunities: Immune to paralysis and sleep effects, force effects, and poison.
Displacement: Total concealment against all foes
Breath Weapon: 70 ft. cone of force; 40d12 dmg. (DC 67 Ref half)
Smite Good: 1/day, +20 dmg vs. good foe.
Spell-Like Abilities: Caster level 39th - 3/day - forecage, wall of force, Otiluke's resilient sphere
Caster level 82nd - 3/day - darkness, poison, unholy aura. 1/day - desecrate, unholy blight, contagion, blasphemy, unhallow, horrid wilting, summon monster IX (fiends only), destruction
DCs are Charisma based.
LarsenSan

01-16-06, 07:12 PM
Ing'koilan Adult Shen Lung - Urban Druid / Osteomancer

This dragon has become the protector of cities, dwelling inside them in the shape of a old man. Thanks to his osteomancer levels his tail attacks are devastating.

Shen Lung - Oriental Adventures.
Osteomancer & Urban Druid - Dragon 317
ksarchet

01-16-06, 07:15 PM
What happens when a collosal dragon casts rightious might?
blindcynic

01-16-06, 07:18 PM
Viledark is an adult deep dragon, he lives/lived in Menzoberrenzan as an assassin/rogue. (I know it's overdone, but I ran this campaign like ten years ago) In my campaign (I was the DM) he enjoyed collecting magical spells and maps from visitors instead of gold for his services. He worked primarily as an assassin either for house Xorlarrin or for house Mizzrym. He acted covertly and tried not to raise attention to himself. When he finally did reach the surface. He became exposed in his true form and against his better judgement he fought and killed a larger dragon, a mature adult red! (by backstabbing it in combat). And took over it's lair...though he probably would have moved the treasure and his lair back below the surface by now.

Roughly statted out according to 3.5:
Adult deep dragon (LE) 6th level spell thief; remember as an adult deep dragon he is also a 5th level sorcerer!
He almost always travelled with a trailing pocket (A dimensional pocket that regularly only dragons know how to summon) filled with various magical items and maps. (Most importantly a store of poisons and a short sword +2 (dancing))

BLINDCYNIC
Ogre4Hire

01-16-06, 07:19 PM
Harenspar- the Merchant Dragon
Mature Adult Male Red Dragon

Rodrick the trader, Lady Centria the art collector, Brax the slaver. What do these very different people have in common? They are all the same person.

Harenspar is a Mature Adult Red Dragon with a different outlook. Much calmer and more patient that most Reds, he's discovered a new way to increase the size of his hoard: capitalism.

Using his superior intelligence, a number of created personas, and more than a little corporate espionage, he's forged a vast mercantile empire that deals in everything from elven poetry to human lives. If it's capable of making a profit, he's going to be involved.

In addition to his formidable physical and magical abilities, he has created a wide web of blackmail and bribery that gives him access to nearly every humanoid government that deals with. Any would-be troublemakers quickly find themselves brought up on trumped up charges, blackballed from businesses, or the victims of mysterious accidents.
blindcynic

01-16-06, 07:24 PM
I just wanted to add in this reply quickly...
Krede the Mighty's posts on this thread have encouraged me and several of my colleagues to continue reading this thread...mostly it seems that munchkin gamers are going crazy on here making godlike dragons...of absolutely no real playing value. However, Krede's eccentric Duck dragon is useful even in a campaign lol! So he should win for both originality and the fact that his story is hilarious and keeps people reading this post despite the munchkin problems.
RCS3389

01-16-06, 09:03 PM
I decided to go with a home grown dragon next instead of a published one. If this makes this entry exempt fine but I hope that everyone appreciates him.

Thurirlekessbahamut- LG Great Wyrm Titanium Dragon (see below), Paladin 35, Sorcerer 35, Sacred Warder of Bahamut 12 (1).

Thurirlekessbahamut was not always a dragon. He was born the son of Gargan Fairlocks the warrior king of Norland, and the grandson of Phobius Dracocideon the greatest dragonslayer on the planet Emera. He was born human as Galahad Pureheart the youngest son and the purest heart. At an early age he trained to become a paladin in the service of our lord Bonadius. By the time he was 19 he had become a paladin and knight in the service of Bonadius. He left home seeking adventure and the means to bring the Word of Bonadius to all. He corrected injustices and spread the Word of Bonadius to all he met. In the end a Green Dragon was his undoing. Kesikasumislox the Verdi had terrorized the woods of Cumbria for years, until Galahad undertook the quest to kill him. Kesikasumislox (1) would not die easily and killed Galahad's closest friend and almost killed Galahad. Knowing that he would never be able to live with himself for "killing" his closest friend Galahad decided to attempt suicide. Before he could commit the act however a curious mental question rang through his mind. Do you want to die so? This question stopped Galahad and forced him to truly think about it. If so then I have a use for you follower of Bonadius. Devote your life to me, Bahamut the Platinum Dragon, and you shall have peace in the next life. Galahad agreed forsaking his bonds to Bonadius and giving himself over to Bahamut. He underwent the Rite of Rebirth to become Dragonborn and changed his name to Marduk Argenticeon (silver death in Latin). Galahad had died in the fight with Kesikasumislox and now prowled the world looking for evil dragons to kill. Marduk soon took up the mantle of sorcerer as well to further exemplify his closeness to dragonkind. Over many centuries Marduk hunted and slew many evil dragons. Over his lifespan as a dragonborn he battled alongside Nymbryxion the Shield of Law (1) and Riikano-alinaris (1) the Librarian of Hope against the forces of Tiamat. When Marduk saw that his time would soon be over in this world he prepared himself for death. His once glorious silver scales had become tarnished and scratched with countless battles against dragons, and the orbs of silver that had been his eyes had dimmed with age. His death was not to be however. Bahamut his master had seen the countless battles and the innocents saved from the clutches of death by Tiamat’s horde, and had also seen the turbulent times that lay ahead for the world. He appeared to Marduk as an avatar and asked if he would be willing to forgo the peace and tranquility of death once again in the service of Bahamut. Marduk agreed instantly. Bahamut told Riikano-alinaris of an ancient tome that could be found in the library of Demogorgon the Demon Prince that could be useful to help Marduk. Nymbryxion immediately set out to retrieve the tome. Suffering grievous wounds and almost dead when she returned with the tome Nymbryxion prepared to depart the world that she was born into. However, Bahamut still had need of her formidable prowess and she was rejuvenated. Written in the tome were numerous rituals and incantations that would cause great harm to any who attempted them and any who they were targeted at. However on the last page was written a ritual that would help Marduk. The Rite of Awakening as it was known would allow any creature to shed their skin and “awaken” their soul to create a body that was their “soul’s match”. Bahamut believed that this was the only way for Marduk to truly serve his lord. After three weeks of casting and preparations the Rite was finally cast. In a blaze of light and a flash of positive energy Marduk died and was reborn...

As a Titanium Dragon.

Marduk had been hoping for a draconic form possibly a bronze dragon or maybe even a silver dragon. He was reborn into a form more powerful than either. He had become the world’s first Titanium dragon and the perfect symbol of Bahamut’s eternal love for his children.

Now known as Thurirlekessbahamut (friend to Bahamut in draconic [no really you can see it on page 29 of the Draconomicon]) he has fought the hordes of dragons and draconic creatures serving Tiamat for eons. Bahamut counts Thurirlekessbahamut as his greatest mortal servant and the sole reason that Tiamat has been in check for these last few eons. Thurirlekessbahamut has now taken upon himself the idea of killing Tiamat’s five consorts to further weaken her before he kills her as well.

Bahamut the Platinum Dragon

Yes I know a little cheesy but I felt a dragon that had once been human might stand a chance. Galahad was actually a character of mine for a while until I devoted myself to DMing more. Late last night however I thought about him and the Dragonborn preview I had seen on the Dungeons and Dragons site. I thought it would be interesting as a story to develop him and his relationship with the gods a little more. Emera was mentioned in the description once that is the planet that I campaign in as a player. I borrowed the idea from my DM for this story. Phobius the dragonslayer mentioned in this article is also my PC he is a level 29 paladin that serves both Bahamut and Bonadius. Bonadius is basically our god or Jesus Christ if you prefer him.

As for Titanium Dragons I am sure that someone somewhere has created them but the one I was thinking of is an idea for an Epic Dragon like the Force and Prismatic Dragons. However unlike the other dragons they would be good and there would also be evil dragons (Adamantine Dragons). Here is the tables depicting the stats for a Titanium Dragon:

Age Size Hit Dice AC Attack Fort Ref Will
Wyrmling H 24d12+138 37 +33 +21 +15 +20
Very Young H 30d12+196 44 +37 +25 +18 +25
Young G 35d12+297 49 +44 +29 +20 +29
Juvenile G 40d12+418 56 +51 +34 +23 +34
Young Adult G 45d12+559 63 +58 +38 +25 +38
Adult C 50d12+720 66 +61 +43 +28 +43
Mature Adult C 55d12+901 73 +68 +47 +30 +47
Old C 60d12+1102 80 +75 +52 +33 +52
Very Old C 65d12+1323 87 +82 +56 +35 +56
Ancient C+ 70d12+1564 94 +89 +61 +38 +61
Wyrm C+ 75d12+1825 101 +96 +65 +40 +65
Great Wyrm C+ 80d12+2106 108 +103 +70 +43 +70

Age Speed^ Str Dex Con Int Wis Cha Agi* Caster Level
Wyrmling 60ft Fly 250 31 10 25 22 23 20 10 5
Very Young 60ft Fly 250 35 10 27 26 27 26 10 8
Young 60ft Fly 300 39 10 31 30 31 30 10 11
Juvenile 60ft Fly 300 43 10 35 34 35 34 10 13
Young Adult 60ft Fly 300 47 10 39 38 39 38 10 17
Adult 60ft Fly 300 51 10 43 42 43 42 10 20
Mature Adult 60ft Fly 300 55 10 47 46 47 46 10 23
Old 60ft Fly 300 59 10 51 50 51 50 10 26
Very Old 60ft Fly 300 63 10 55 54 55 54 10 29
Ancient 60ft Fly 300 67 10 59 58 59 58 10 32
Wyrm 60ft Fly 300 71 10 63 62 63 62 10 35
Great Wyrm 60ft Fly 300 75 10 67 66 67 66 10 38
^ A Titanium Dragon always has clumsy maneuverability
*in my game group Agi (agility) is an extra stat that determines AC, speed, and is the stat for skills like tumble, jump, balance, etc. If you feel that agility does not need to be involved in your game just disregard it.

Age Breath Weapon Fear SR Special Abilities
Damage and DC DC
Wyrmling 5d12 (29) 29 26 Damage Reduction 15/+3, Static*, Immunity to Force, Light of Good*
Very Young 10d12 (33) 33 32
Young 15d12 (37) 37 38 Damage Reduction 20/+5
Juvenile 20d12 (42) 42 44 True Strike 3/day
Young Adult 25d12 (46) 46 50 Damage reduction 30/+7
Adult 30d12 (51) 51 56 Overwhelming Critical (bite) [2]
Mature Adult 35d12 (55) 55 62 Damage reduction 40/+10
Old 40d12 (60) 60 68 Iron Body other 3/day
Very Old 45d12 (64) 64 70 Damage Reduction 50/+12
Ancient 50d12 (69) 69 76 Natural Weapons become Vorpal
Wyrm 55d12 (73) 73 82 Damage Reduction 60/+15
Great Wyrm 60d12 (78) 78 86 Devastating Critical (bite) [2], Reflective Skin*
* Static- The Titanium Dragon is immune to electricity and is healed the damage that would have been inflicted instead.
* Light of Good- This special attack of the Titanium Dragon showers the area surrounding the dragon in the light of positive energy. The area affected is equal to its fear radius and is centered on the dragon. All good creatures are healed for 60d12 damage and all evil creatures suffer 60d12 damage the save for this effect is will based and is equal to the breath weapon save. The Titanium Dragon may use this effect once every 1d4+1 rounds.
* Reflective Skin- The Titanium Dragon’s skin has become so tough and so reflective that any spell bearing negative results is immediately reflected upon the caster. All beneficial spells are absorbed for their effects (this is basically like spell turning but the dragon can lower the effect as a swift action allowing beneficial effects I just took it a step further by saying that the dragon always allows these effects so it does not need to be brought up every time to solve game time issues).


Breath Weapon: The Titanium Dragon has two breath weapons. The first is a cone of concussive force. The second is a line of lightning that extends 500 feet through any creature in its path. No matter which breath weapon a dragon uses it must wait 1d4+1 rounds before it can breathe again.

Well there you have it the Titanium Dragon. Please feel free to use it if you want and I hope you enjoy doing so. If you want Galahad’s stats he is a level 12 human paladin. Marduk is a level 20 paladin and a level 17 sorcerer (I think that Paladin should be the favored class for Dragonborn seeing as how they were reborn to serve a god as fighters). Some People may ask why if I went with an extremely strong dragon why I didn’t just make him a paragon (from Epic Level Handbook). I say that it could work but even though he is the first of his race that doesn’t mean that he the perfect specimen. It was also a gameplay issue for me. To begin with his hitpoints would have gone through the roof just with the dragons hit points it would have been 3066 instead of the average 2666 that is 400 more hit points but you also have the AC and saves. I felt that if someone wanted to take on Thurirlekessbahamut they wouldn’t be looking for an impossible fight but more of a challenging battle for the ages.

RCS3389 Dungeon Master and Player for 12 years

Sources

(1) Draconomicon
[2] Epic Level Handbook

P.S. Sorry for the screwed up stats block if you want the one that is easier on the eyes E-mail me at Redvsblack3389@aol.com

I also used names and places from my own stuff
Secrets Untold

01-16-06, 09:40 PM
...Dragon Aspect...
6-headed dragon/outsider:
Grt. Wrym Force/Grt. Wyrm Prismatic/Balor/Pit Fiend/Solar/Trumpet Archon
(All are Paragon)

Dragon Aspect is the incarnation of alignments and the forces of two of the most fiersome dragons in one, draconic body. He has six pairs of wings (one for each creature of that creature's type) protruding form where his sholderes would be. He has no legs, but a long, serpent-like body that ends in 6 tails, two of fire, one of force, one of prismatic spectrums, and two of light. Dragon Aspect is the very incarnation of "dragon" and resides in everything. He is the power that fuels war, peace, love, and anything else in a creatures behavior that may include alignment in anyway. Souls are poured from his mouth and used as fiersome weapons. Legends state that he gave the world the spark of emotion the lead to Good, Law, Chaos, and Evil.
Enjoy and vote for him or Joe.

...Secrets...
Mighty_Draco

01-17-06, 01:51 AM
Wafantu "Uncle Bernie" half-gold dragon human monk

Wafantu was just another baby left to the care of monks at a monastary (except for the scales and claws). He eventually left the monastary in search of
adventure. He never dwelled much on his past and focused more on his future so he never looked into who his parents were. He eventually found another group of adventurers. Once during there travels the rouge called Wafantu Uncle Bernie while he was bluffing to get past gaurds and the entire group started calling him that ever since.
Potato_Dragon

01-17-06, 03:27 AM
THE POTATO DRAGON!

Once upon a time there was a Halfling named Glockenspiel, who was the only person ever to achieve the "Epic Farmer" prestige class. His ability to grow unusual and wondrous veggies was truly legendary. His best-known accomplishment was the world's biggest potato, which was not only freaking enormous, but also absolutely perfect. Halflings everywhere sang and danced and praised this great potato.

This, of course, seriously ticked off the Gods (hint: never do that), which lead to the time known as the week of unspeakably bad things. Because, try as one might, nobody can speak of what happened. Watch: During this time [censored] and then they [censored] with all of [censored] [censored] [censored]. See, it doesn't work. Anyway, to this day, Glockenspiel's great Potato runs around breathing fire on people and eating them.

Paragon Half-Dragon (Red) Awakened Huge Plant (Potato)
Potato_Dragon

01-17-06, 04:13 AM
You see, there was this demon who was really, really bored with its existence. I think it was a Hezrou or something. Also, it owed several thousand souls in gambling debts that it had no intention of paying off. So it decided, hey, maybe life would be more interesting if I were reincarnated as something else? So it set off to possess a dire wolf fetus.

Unfortunately, its aim was way off. Like about a mile. Instead it ended up possessing a blue dragon egg amid an abandoned clutch. This, of course, is a very bad thing for a demon - unless they possess a humanoid or an animal, the creature's personality will eventually override the demon's instead of the other way around. Why? Don't ask me. Do I look like a planar sage to you?

Helpless, and cursing its fate, it was inadvertently saved by a band of gnolls. They were trying to make fried dragon eggs, and craaack - the possessed dragon fetus jumped out and ran away! The gnolls failed their WTF check and didn't pursue.

This new being calls itself Sclazzelmorp and is deathly afraid that it will lose its demonic memories and nature, and is trying to figure out what to do about this. Not that it has figured out where to even start yet.

CE Unholy scion* Fetal** Blue Dragon

*From Heroes of Horror.
** Extrapolate to one age category below wyrmling.
Potato_Dragon

01-17-06, 05:21 AM
"Hey, Thonk get hurt bad," exclaimed the half-orc barbarian. "Jorzo fix Thonk up now, yes?"

The cleric didn't respond. In fact, the cleric didn't do anything except lie there and leak some sort of red fluid. Hmmm.

"Is just Thonk, or does Jorzo look flatter than was yesterday?" the barbarian mused aloud to no one in particular.

"GRRAAAARGH!" went a loud voice from above, which was immediately followed by a squish and a thump as a scaly green mass of considerable size fell on the party's mage.

"By the Gods, you killed Jenny!" the rogue who will not be named cried, quite aghast. "You dragonburgers!" yelled the next-to-be-pulped barbarian.

Mean Green is an Adult green dragon with an exceptional strength score and max ranks in hide and move silently, as well as the Stealthy feat. Mean Green also makes very liberal use of her crush ability. Because making humanoids go squish is funny. She is also a very childish and somewhat deranged practical joker. For example, she once went to Glockenspiel's farm and replaced a freshly-picked bushel of carrots with a freshly-killed bushel of dead birds just to annoy him. She has also tried to attract the Potato Dragon as a mate, with no success.
Kothardarastrix

01-17-06, 05:59 AM
After about five pages this thing has turned into a joke; people are sending in homebrewed Dragon Races now, making Platinum Dragons, and Red Dragons that are somehow Black Dragon at the same time without the half-dragon template.
PurpleWurple

01-17-06, 07:51 AM
Chingtze, the six-headed flame

Everyone has heard of it, but noone is sure what it really is: Chingtze, the six-headed flame. It is said that Chingtze was sent to the material plane by the fire gods to warm what thay wanted warmed and to burn what they wanted burned. Sages debate the origin and nature of this legendary monster. Is it a half-dragon hydra? Or a multiheaded red dragon? Is it a fire creature, resembling a hydra but spawned on the elemental plane of fire, or is it a half-fire elemental? Descriptions vary, but all speak of a huge, terrifying, fire-breathing monster with six dragon-like heads and lava-colored scales so hot that the very air around it seems to burn.

edit: hmm, perhaps a little too vague...
I'd say it's an Ancient Red Dragon, with the following templates:
Monster of Legend - Monster Manual 2 (3.5 update booklet)
Multiheaded - wizards.com
Fire Elemental creature - Manual of the Planes (3.5 update booklet)
which I believe is a technically illegal use of templates and a really cool creature ;)
The Blue Sorceress

01-17-06, 08:47 AM
Caestavarix (Say-stuh-VAH-rix): Young adult white dragon cleric 8 of Auril(1)

History and Description:

When still a wyrmling, Caestavarix's hatred of all warmth led to the icy bosom of the Frostmaiden, but it was a chance meeting with a quartet of journeying Aurilite clerics that started her on the path of a priestess. The clerics stopped near Caestavarix's lair one night in the late fall. At first Caestavarix wanted nothing more than to slay and consume the foolish humans that had invaded her territory, but she was not yet powerful enough to face them all at once. Instead of attacking, Caestavarix observed them, waiting for a chance to catch one of the priestesses alone and far enough away from her companions that there would be little chance of being overwhelmed. After two days of camping, without ever giving Caestavarix the chance she had been waiting for, the Aurilites moved on. Drawn to them by what she later came to believe was Auril's influence, Caestavarix followed them. For nearly a tenday she trailed after the priestesses, slowly learning more and more about them and the goddess they worshipped. On the third day she revealed herself to them, and after proclaiming her desire to learn the ways of Auril's clergy, she was accepted. Of the four priestesses, one stayed behind to begin Caestavarix's training.

Though Casetavarix has progressed slowly as a priestess, her devotion to the Frostmaiden is unfaltering. After the death of her first teacher of old age, Caestavarix has become more independant of the nearby temple. Believing that she is more worthy of running the temple because she is a dragon, and that her elemental nature ties her intimately with the cold, Caestavarix is planning to remove the current head of the temple and take her place.

Caestavarix is not a particularly robust specimen for her age and breed, but she does possess a keener intellect than most. About the size of a large horse without including the length of her tail or the breadth of her spread wings, she is too large to go unnoticed if she stays long near civilized lands. Because of this, she is seeking out magic that can disguise her so that she when the time comes she can rule her temple directly instead of through a subordinate.


Stats:


I'm leaving the "spells prepared" section out, but I've noted the number of spells Caestavarix recieves each day as well as her domains.


Caestasvarix: Female young adult white dragon Cleric 8 of Auril; CR 13; Large dragon (cold); HD 15d12+45 plus 8d8+24; hp 215; Init +0; Spd 60 ft., burrow 30 ft., swim 60 ft., fly 200 ft. (average); AC 23, touch 9, flat-footed 23; Base Atk +21; Grp +29; Atk +24 melee (2d6+4, bite); Full atk +24 melee (2d6+3, bite), +13 melee 1d8+1, 2 claws) +13 melee (1d6+1, 2 wings), +13 melee (1d8+4, tail-slap); Space/Reach 10 ft./5 ft. (10 ft. with bite); SA breath weapon, firghtful presence, rebuke undead 4/day, spell-like abilities; SQ blindsense 60 ft., damage reduction 5/magic, darkvision 120 ft., icewalking, immunity to cold, magic sleep effects, and paralysis, low-light vision, spell resistance 16, vulnerability to fire; AL CE; SV Fort 18, Ref +11, Will +18; Str 17, Dex 10, Con 19, Int 10, Wis 17, Cha 12 (4).

skills and feats: Concentration +13, Diplomacy +5, Intimidate +13, Knowledge (religion) + 9, Listen +21, Search +18, Spellcraft +5, Spot +21, Use Magic Device +15; Cleave, Combat Casting, Corrupt Spell(2), Great Cleave, Flyby Attack, Hover, Iron Will, Power Attack, Surrogate Spellcasting (3).
Breath Weapon (Su): 40-ft. cone, 5d6 cold, Reflex DC 21 half.
Frightful Presence (Ex): 150-ft. radius, HD 14 or fewer; Will DC 16 negates.
Spell-Like Abilities: 1/day fog cloud. Caster level 5th.

spells/day: 5/5/5/4, save DC 13 + spell level; Domains: Air and Evil




Sources:

Complete Divine
Draconomicon
Dungeon Master's Guide
Forgotten Realms Campaign Setting
Player's Handbook
Savage Species



Notes:

(1) Forgotten Realms Campaign Setting,
(2) Complete Divine
(3) Savage Species
(4) Caestavarix was made using the elite array and she has two ability bonuses from her cleric levels. Before racial modifiers her ability scores were as follows: Str 9, Dex 10, Con 13, Int 12, Wis 17, Cha 14.
onilink34

01-17-06, 09:28 AM
Master
advanced wyrm gold dragon, paladin, divine emissary

His name is lost in time, as a youth he battled the spawn of tiamat in the name of Bahamut. Although near the end of his days the one simply known as Master is still as powerful as ever. He takes great pride in his accomplishments, bearing old battle scars with grace and dignity. Often taking the guise of an old paladin he teaches the youth of today, no matter their race, the teachings of the Platinum Dragon. He can count a few Dragonborn amongst his students, and anyone who hears the call of Bahamut is welcomed within his home. When in battle he usually dons his mighty dragon armor of invulnerability. All Chromatic dragons usually attmept to get away from the elder gold as his battle prowess is legendary even among their kind.
tec-goblin

01-17-06, 09:36 AM
Chessmaster (White): Adult White Dragon Psion (Telepath) 20
Chessmaster (Black): Adult Black Dragon Psion (Egoist) 20.

Great - the concept and the colours
joshdw4

01-17-06, 09:38 AM
If we're allowed two, good. If not, take this one instead...

Kiroth ("luck tooth" in draconic), Mature Adult Brass Dragon

Kiroth has long been a thorn in the side of a local drow surface raiding base. Mainly because he has grown very fond of the local area, and drow usually kill off his favorite people to talk to. Using cunning and a natural talent to burrow, he has collapsed tunnels and generally debased the entire raiding party which drow never take lightly. For years, the drow schemed and finally came up with a fitting plan. While Kiroth was doing his routine check near the cave, the drow hit him with a barrage of Baleful Polymorph spells. Most of the spells failed, but the one that managed to succeed was not well thought out. This particular drow (now an ex-drow) had chosen to change Kiroth into an owl while others had chosen toad and rat. Luckily Kiroth managed to get away and maintained his draconic mind (he made the second saving throw).

Kiroth is currently trying to find a way out of this form, but he is unwilling to leave the area. He has kept his "speak with animals" and other abilities and still uses it to try and keep the drow at bay, to some but little effect. The locals still talk very fondly of a talkative draconic protector that has disappeared and of the recent increase in drow surface raids. A few even talk of a strange owl who is constantly surrounded by several animals and seems to command them. It is also rumored that this owl can breath fire or a gas that puts people to sleep, but who would believe that kind of story?
onilink34

01-17-06, 11:15 AM
one more

Nyxaraura
Axiomatic Advanced Wyrm Force Dragon, Cleric, Divine Emissary of Io

There is little that humanoids know of this dragon except for one tale. It takes place a long time ago, a time forgotten.

It was business as usual for the group of dragon hunters, they had just recently killed a pair of adult red dragons and smashed the eggs. While they rested and regained their energy outside the dragons' lair, one of the hunters went to check something. From deep inside the cave he heard a faint sound as if someone was crying. After sneaking around a bit he found a lovely elven female carefully cradeling the head of an unborn dragon. She was visibly crying as it seemed the site of the dead dragon young greatly saddend her.

As he steped away from his hiding spot he told her not to shed a tear for those awful monsters, because they got what was coming to them. As the elven maiden looked up at her visitor, her expression changed from sadness to pure rage. Her only response was that the only monster was standing right in front of her. With that the lovely elven female disappeared and in her place a large enraged dragon.

The legend ends there, it is not known what happened to the dragon hunters as they were never heard from again.

Nyxaraura is known by many names but none so proper as Mother Nyxa, Egg watcher. While herself chaste, she has watched over the orphaned eggs of dragons killed in battle. She views all under her care as her "children" and many when they older often remember the great dragon that gave them a fighting chance in this world. These very same dragons often put aside their differences and joind together if anyone has hurt their dear "mother". Only once was Nyxa ever even brought near death, but soon the skies darkened with the wings of many dragons.

As a devout follower of Io, the patron deity of the dragon pantheon, she sees past the inherit diffrences of the dragon races and sees them all as Io's children. The Ninefold Dragon has seen the dedication to the continuance of dragonkind of this one priestess and gave her the higest honor he could bestow. On the mortal plane, she speaks with the voice of the Father of Dragonkind and all dragons treat her with respect. While she usually disdains violence, she normally uses her great charisma and diplomacy skills, the site of a destroyed nest or dead wyrmlings will enrage her. While enraged she acts as an avenger for the fallen, killing all those who were part, as to her destroying a nest is similar to defileing an altar to her deity.
joshdw4

01-17-06, 11:56 AM
In case we're allowed three.. why not?

The Golden Avenger, Old Gold Dragon Aleax (BOeD, Pg158) Cleric of Amaunator (now mostly useless)

The death of a god never bodes well for anyone. In this case, Amaunator (Fr diety) sent an aleax to punish a Gold Dragon named "Delzin" that had fallen far from his favor. The nature of the crime and what exactly happened was lost to time by Delzin's death and Amaunator's disappearance. What is known is that the aleax did not have a diety to return to by the time it accomplished it's task.

Now with no guidance and a strong guiding sense of vengeance it was built with, The Golden Avenger roams the country avenging anything it possibly can. It has the mindless determination of a construct and a morality slightly warped by ages of being removed from Amaunator.
gsturchin

01-17-06, 12:29 PM
:evillaugh Half-Fiend Ancient White Dragon Sorcerer10/ArchMage5/LoreMaster4/WildMage1

Born of a most unholy union between a white dragon and a prince of the ninth circle.Artenaxean is a maleficent being whose only desire is to carve out a kingdom for himself across the land to this effect he has sired many offspring with the the Frost giant communities living atop the mountains within which he makes his lair.

In his never ending quest for power Artenaxean is Currently searching for a DragonOrb containing the soul of a Great Wyrm Gold Dragon.While he has not located it as of yet, surely it is but a matter of time before the whereabouts of such an orb become known to him. :evillaugh
Zolvanas

01-17-06, 01:07 PM
Shairngoloth is a great wyrm black dragon ghost dragon [1] who haunts the marsh where his lair used to lie.
He returned from the dead because his most precious treasure, a powerful unholy amulett, was taken away with the rest of his hoard. Shairngoloth's most powerful attack is his ghost dragon breath weapon which ages his foes [1] and weakens them physically.
Shairngoloth despises his undead state but knows he cannot go on into the afterlife before he restores his hoard and gets back his amulett to offer it to the Church of Tiamat, his goddess.
Unfortunately he cannot leave the marshlands to look for it, and a great magical catastrophe that long time ago happened in the area prevents him from using his spells.
Shairngoloth now approaches lesser dragons and uses them to gain information and treasure, in turn using his powerful breath weapon to age and therefore strenghten them. The lesser dragons willingly aid him, for one to get older and more powerful, but mainly to get rid of him.

[1] see Monstruos Compendium: Monsters of Faerûn

For game statistics, consider changing feats no longer usable for an incorporeal dragon into feats for incorporeal undead from Libris Mortis.
darksolar

01-17-06, 01:11 PM
well even as a whelp shadowfang new he would be a great dragon.. maybe because he new his father to be (amon prince of the hells) or maybe because at birth he found that all his mothers brood was dead and he was next.. but the slayer had other ideas he turned the dragon into a vampire..

as the years went on shadowfang found he needed stealth to help him survive
and that he learned froma young thief that he found one night sneaking into his lair. what a fool .. the thief traded his life for teaching shadw to be a thief..

he lived 700 years before he was challenged by a party of epic proportions and somehow managed to not only survive the encounter but slay all in the party,but the mage.(amon) took not of this and granted the dragon extra powers ( ie monster of legends) ... this mage that survived pleaded a deal to spell stich the dragon to make him even more powerful.. after the mage performed this deed shadowfang slew him and gained great arcane books and items. so he now studies in the darkest of depts learning the craft of magic


can you just imagine this slinking in from the dark
Dragna the Claw

01-17-06, 01:32 PM
Foda the Sloppy
Chaotic Good Adult Gold Dragon Monk 10/ Rogue 2/ Drunken Master 10

Foda hatched in the high peaks above a monastery. Parentless and alone, he watched the monks in the practice yards over generations to slake his loneliness, even mimicking their kata and meditation rituals. One autumn, the master of the monastery hiked to the top of the mountain and discovered Foda. He invited the gold to formally train, promising to do his best to adapt the lessons for a dragon. Foda accepted and for another two generations earned his tenth belt from the master and his descendants.

On a particularly bad winter, a starved and homeless bandit clan attacked the monastery, killing many before a defense could be mounted. When few monks were left, the presiding master charged Foda to save his infant son so that their monastery’s traditions might live on. Reluctantly, Foda took the child and fled south, the sound of a desperate last stand burning in his memory forever.

Foda deposited the boy in a small village, where a family adopted him as their own. They named him Ku. As he matured, Foda watched over the boy. The dragon grew adept at stealth and even stole trinkets here and there to leave where Ku would find them. When Ku came of age, Foda revealed himself and explained his monastery’s legacy. Ku accepted and together he and Foda set out to avenge his family and rebuild the monastery.

They tracked what remained of the old bandits to a western city, where the villains had become mercenaries for hire. Needing a proper place to hide, a way to secretly gather and train monks, and a means of income, Ku founded a brewery. Foda dug out a proper lair beneath it and for years after they slowly built a thriving business and collected willing initiates. They eventually grew larger and stronger than the mercenaries and took them out in a one decisive strike.

During the establishing of the brewery, Foda developed a taste for Ku’s brews. With such large vats, even the gold could become intoxicated, and from this he developed a form of drunken fighting that served to supplement his monk skills. He taught his techniques to Ku and in turn Ku taught the others, thus The Whiskey Fists were born.

Ku returned to the mountains and used his brewery funds to finance a larger, stronger monastery. He and Foda now share in the running of their new order, managing their new business, and sampling new brews.

Sources:
Player’s Handbook
Complete Warrior
KhanSemus

01-17-06, 03:25 PM
Foda the Sloppy
Chaotic Good Adult Gold Dragon Monk 10/ Rogue 2/ Drunken Master 10



Another one I like.

[Tell me, were some of the entries for the last Competition as bad as some of those in this? Some people don't seem to grasp what a dragon is!]

The Golden Avenger, Old Gold Dragon Aleax (BOeD, Pg158) Cleric of Amaunator (now mostly useless)

Nice idea, it's original

Nyxaraura
Axiomatic Advanced Wyrm Force Dragon, Cleric, Divine Emissary of Io

Yes, someone with a Force dragon. I couldn't come up with an entry for this type.


[Tell me, were some of the entries for the last Competition as bad as some of those in this? 12 pages and some people don't seem to grasp what a dragon is!]
Krede_the_Mighty

01-17-06, 03:29 PM
I just wanted to add in this reply quickly...
Krede the Mighty's posts on this thread have encouraged me and several of my colleagues to continue reading this thread...mostly it seems that munchkin gamers are going crazy on here making godlike dragons...of absolutely no real playing value. However, Krede's eccentric Duck dragon is useful even in a campaign lol! So he should win for both originality and the fact that his story is hilarious and keeps people reading this post despite the munchkin problems.

Who are you to call me, Krede the Mighty, egg (dammit) I mean eccentric? You think I'm quirky, punk? You think I'm funny? Oh yeah, this is hilarious. I've got feathers! Do you understand the humiliation? No, I didn't think so. No scaleless, bipedal, tiny-brained *hic*

Who do you think you are anyway, reading threads? The Fates? Only a slimy human would try to wear clothes, let alone read them.

As soon as I figure out what a munchkin is (sounds like a halfling, something that would be good dropped in a pond, rolled in a granary, and *hic* toasted lightly on the outside) I'm gonna bring the quack down on that problem.

Krede the Mighty has spoken!
Krede_the_Mighty

01-17-06, 03:29 PM
The following is a letter from Otho-Dara, The Dispassionate Watcher of Chronepsis (page 3 or 4, I think), as addressed to Krede the Mighty:

"Greetings fellow dragon, cursed with a duck's body, hiccups, traitorous swans, bullfrogs, technological difficulties, unfortunate forcecages, ...(the letter rambles in a similar fashion for about three pages)... and an ego greater than the combined might of 80 Great Wyrm black dragons,

I am Otho-Dara, the wise god dragon, and humble servent of Chronepsis. Your unfortunate plight has come to my attention, and I have decided to render what assisstance I can, considering the circumstances. I have included a 987 page manual detailing the rituals necessary to help return you to your draconic state, as according to the ancient magical treaties of ... (7 pages later)... I am very sorry that I had to summarize the manual, but you are trapped in a forcecage, and I figured you needed a little room to move. I also made it a point to fireproof the materials I am sending to you, just in case the hiccups became to severe. Be careful around page 431. You don't want to miss any of the information there. Actually, you should also pay attention to... (and on, and on).

Anyways, I am sorry to send so little for your cause, but I am attempting to enter the great tournament of dragons, for historical reasons. Should you recover, I would suggest you enter as well. I feel that, if my schedule were more open, I would be able to render greater assistance. I do have one request: I should like to interview you concerning your experiences as a transmuted duck. It would make some interesting research material for my wizards to study.

Soar High, Krede the Mighty, and may Chronepsis aid you.

Otho-Dara, The Dispassionate Watcher of Chronepsis.

P.S.: (Technical Details, approximately 18 pages)


17th Day of January, year 2006 in the Reckoning of the Scaleless Ones

The Pond, sigh

Dear Otho-Dara,

I apologize for taking so long to respond to your letter. The manual you sent took quite a while to read.

I appreciate the help you sent. There has been a slight malfunction to report, however, in that I hopped on my right leg three times instead of on my left foot as per the instructions on page 431. I thought little of the mistake at the time, and being halfway through the ritual, decided to continue. Little did I realize that such a small mistake would have such a...large impact. You see, as you are probably aware, page 431 dealt with restoring my original size. The balance of the spell was thrown off, and while the situation is not extremely detrimental, well, let me just say that my tail feathers no longer fit in the forcecage.

I petition your deity and any others of dragonkind to simply get me out of this cage. I do not like big butts; I cannot lie. You other dragons cannot deny that when a duck is sucked in (to a forcecage) with an itty bitty waist but a round thing in its face, it must be sprung.

A bit cramped,
Krede the Mighty
sidewinder_lok

01-17-06, 03:37 PM
At one point in time during the creation of the worlds in the prime material plane, Incarnum, the power and magic of those dead and not yet born, existed freely on the prime material plane. At the creation of chromatic dragons however, free incarnum lasted little longer. Their greed for power, and wealth drove one chromatic dragon to discover an arcane power which allowed him exclusivity and an upper hand beyond the other dragons he constantly competed against. This arcane power was the ability to tap into the stream of free flowing incarnum. Guarding his secrets fiercely he vowed to find the source of this power and gather it for himself and so no other could use the power of incarnum.

Eventually, he did find the source. He is able to cut it off to the rest of the prime material plane, and hog it for himself. He waits and guards the source constantly, leaving his home only when he senses a leak in the stream which must be plugged. Happenings such as the birth of an Azurin or the opening of another source would most deffinitely bring him from his hole, bent on the leak's stoppage or destruction. It is not known whether he has had to leave his lair for such a reason yet, but some of the few great intelligences which know of this creature believe the darkest and least remembered of times may have been brought upon by such instances.

(stats include benefits from typical soulmelds and chakra binds.. If caught when melds are not shaped, subtract these benefits)

Advanced Great Wyrm Incarnum Dragon: Collossal Dragon (extraplanar, incarnum, Epic)
HitDice: 40d12+406
Initiative: +2
speed: 45ft, fly 250 ft (clumsy)
ac: 57 (-8 size, +43 natural, +12 deflection)
Base Attack: +54 (53+1 whenever an adjacent creature takes damage)
Attack: Bite +59 melee (4d8+18 force)
Full Attack: Bite +59 melee (4d8+18 force, +3 morale) and 2 claws +57 melee (4d6+11 force, +3 morale +10d6 lightning to one claw) and 2 wings +57 melee (2d8+11 force, +3 morale) and 1 tail slap +57 melee (4d6+24 force, +3 morale) or 1 crush (4d8+24 force, +3 morale) or 1 tail sweep (2d8+24 force, +3 morale)
Space/Reach: 30ft/20ft (30 ft with bite)
Special Attacks: Breath Weapon 14d8 +13 points of essentia drain (reflex dc 40 half) (70 ft cone of essentia Drain), frightful presence 390 ft radius (will dc 43), meldshaping and soulmelds (18 soulmelds, meldshaper level 42, essentia capacity 10 or 11 when nercrocarnum, essentia pool 33), Chakra Binds 10 (brow, crown, throat, feet, hands, arms, shoulders, waist, heart, soul)
Special Qualities: Blindsense 60 ft, damage reduction (including epic) 5/magic, darkvision 120 ft, immunity to sleep and paralysis, low-light vision, spell resisitance 37 (58 vs divination), resistance to cold 5, Immunity to fire, Immune to stunning and death effects, Immune to disease, Immune to poision, Immune to nausea or sickened, Immune to energy drain, see the invisible, Double critical threat range of all melee attacks, +2 morale bonuse on str checks to break items or bull rush opponents, Dimension Door 420 ft (only usable once, distance may be divided by increments of 10 and ability may be used repeatedly until total distance traveled is equal to 420 ft), Immunity to charm, any creature striking with body or handheld weapon takes 10d6 damge (except for reach weapons), +3 to confirm critical with bite, walk on water
saves: (ability mods included) Fort +30, ref +20, will +26
abilities: Str 37, Dex 10, Con 30, 34 Int, 23 Wis, 35 Cha
Skill: (Rank and soulmeld bonuses only, ability and other mods not included) Bluff +43, Concentration +43, Diplomacy +43, Intimidate +43, Jump +43, Knowledge (Arcana) +43, Knowledge (The Planes) +43, Listen +43, Search +43, Sense Motive +43, Spellcraft +43, Spot +47, Use Magic Device +43, Swim +43, Knowledge (History) +43, Sense Motive +43, Gather Information +43, Decipher Script +43
Feats: Alertness, Bonus Essentia, Flyby Attack, Hover, Multi-Attack, Power Attack, Wingover, Incarnum-Fortified Body, Necrocarnum Acolyte, Cleave, Great Cleave, Snatch, Uncanny Dodge
Special Class Qualities (as lvl 4 incarnate and lvl 13 necrocarnate): OverWhelming Aura of Evil, Detect Good, Expanded Soulmeld Capacity +1, Incarnum Radiance 1/day (evil), Harvest Soul (full round action), Improved Meldshaper Level, Necrocarnum Soulshield, Extra Chakra Bind, Extra Soulmeld, Essentia Trap, Necrocarnum Zombie Master (2 Zombies), Extra Soulmeld, Extra Chakra Bind, Expanded Necrocarnum meld capacity, Extra Soulmeld, Extra Chakra Bind, Extra Soulmeld
Treasure: Quad Standard
Cr: 40+ (very rough estimate)
Alignment: Lawful Evil

Description: This Incarnum Dragon's scales have become black with a purple sheen. It's eyes resemble orbs of a molten purple-ish metal. This Incarnum Dragon Speaks Abyssal, Celestial, Common, Draconic, Elven, Ignan, Infernal, Sylvan, Terran, Undercommon, Goblin and Orc.

Combat: This Incarnum Dragon prefers to watch potential foes from a distance before engaging them. If not given that option, he opens with his breath weapon which does not effect items, then moves in for melee attacks. This Incarnum Dragon likes to wade into the thick of battle so he may make the best use of his many soulmelds and chakra binds. Once he knows how difficult his opponents are to hit he makes judicious use of power attack.
(some of the combat text was taken directly from magic of incarnum supplement)
Typical Soulmelds Shaped: Necrocarnum Shroud (soul bound), Necrocarnum Vestments (heart bound), Flame Cincture (Waist Bound), Necrocarnum Mantle (Throat), Pauldrons of Health (Shoulder Bound), Keeneye Lenses (Brow Bound), Mauling Gauntlets (Arm Bound), Lightning Gauntlets (hands bound, 10 essentia invested), Cerulean Sandals (Feet Bound), Enigma Helm (Crown Bound), Mantle of Flame (10 essentia invested), Necrocarnum Weapon Bite, Lucky Dice, Bluesteel Bracers, Impulse Boots, Bloodwar Gauntlets (3 essentia invested), Spellward Shirt

After thousands of years Salaxil, the former blue dragon and original Incarnum Dragon still exists as one of the oldest dragons ever to live. The original Incarnum Dragon has found a way to sustain itself by feeding on incarnum and those unlucky few who have searched for or found him. This way of living is what originally twisted him from his life as a blue dragon and turned him into an incarnum dragon, changing not only his powers and breath weapon but even his appearance. Little can withstand Salaxil's might, some even venture to say that the reason a god has not intervened is because even the power of a god could not challenge his authority over the seal.

Salaxil's lair is near impossible to find through divination or scrying due to the many wards he has placed on it over thousands of years. Most who find Salaxil or his lair do so accidentally and are usually slain immediately. Any number of Incarnum Wraiths, Lost, Necrocarnum zombies, or Midnight Constructs may litter the lair of Salaxil. A theory says he has created a very powerful version of each in search for knowledge, another says he builds an army of lesser versions and will one day assault a plane in itself, another combines the two wherein Salaxil controls armies of great incarnum abominations.

(text beyond here is optional and may be well written in areas, while quite cheezy in others) The truth is, there has not yet been another source of incarnum on the prime material plane and Salaxil does collect some incarnum beings ranging from lesser to powerful, but none of them are under his control, just simply bound to his lair which is the only place they can exist. If any of these other incarnum beings decides to attack Salaxil they are simply and utterly destroyed under his might. As it is, Salaxil has not yet left his lair for it is here where he can constantly gain power, wealth, and knowledge (through the many scrying items he has in his hoard). Uncontested by other dragons.

Though, if another source of incarnum was to spring in the prime material plane Salaxil would undoubtedly unleash himself upon the prime material plane and take any measure to either hog the supply for himself just like he has, or destroy the new source so it may be used by none other.

Finally, in his latest years Salaxil has realized his full potential and can no longer be satisfied by simply residing in his lair. This has led him to leaving his lair on rare occasion to seak out and hoard some of the rarest, most unique, powerful items to add to his hoard, though he never uses any magic item which requires wearing or wielding. Soon though, not even this hoarding will satisfy him, his hunger for growing power will drive him to radical lengths.

Salaxil has concocted many ideas to this day of ways to further his power while residing in his lair. Gather armies and siege the prime material plane (or another plane of interest), mingle himself with undeath (become a vampire or lich).. Another appealing route for Salaxil would be to challenge great entities such as Tiamat, Bahamut, an Archfiend, or even a god, for their thrones. One thing has stopped Salaxil from doing these deeds and that is the threat of leaving his lair.

When Salaxil is gone from the lair is the only time in which the seals he has placed on the source could ever be broken. For this to happen would not harm Salaxil directly, but would allow other beings to harness the power of incarnum. The prevention of the seal's breaking has been Salaxil's absolute first concern.

But now that Salaxil has reached his optimum potential, he has made a bold choice. To burst the seal and release incarnum unto the world and under his control. This would allow him to control incarnum not just used by himself, but also used by others. Thrusting himself to truly the level of a god among the ranks of other evil deities, then concerning himself with only the affairs of a god.

(notes): You may want to give Salaxil a divine rank, especially if you use that last part, but it's optional. Like archfiends, Salaxil is so powerful that a divine rank of 1 would not be unreasonable.
TheyCallMeTomu

01-17-06, 04:16 PM
Oh Mr Sparkling, you are so clean, your prismatic hide shines like a million fireballs, glittering in the plane of Radiance's not-quite noon sky.

Mr Sparkling
Very Young Prismatic Dragon Sorcerer 15/Initiate of the Sevenfold Veil 7

Mr. Sparkling was born on the Quasi-pseudo-elemental demi-plane of Very bright things (Nicknamed the plane of radiance), at the ripe hour of 11:54. As the sun shone directly down upon him, thereabouts as he was bashing his way out of his huge shell, the fake star bore a brilliant shine, that radiated out for miles... which was impressive, since it was a plane already covered in nothing but light! Yes, the god of prismatic dragons, the new king, had been born! It was one of those Lion king sort of things.

Unfortunately, the kid had a wild side, he stood out way past his bedtime, and he didn't wanna wait to be a dragon king. It was the powers of men and their magic that fascinated him. Or maybe it was the pretty colors. Either way, transforming himself into a human (not noticing that humans don't have multicolored constantly shifting glass-like skin), he became an Initiate of the Sevenfold Veil, and from then on, he achieved a mastery of all spells prismatic and Rainbow!

Mr Sparkle has the following feats: Empower Spell, Maximize Spell, Shape Breath Weapon, Spreading Breath, Clinging Breath, Lingering Breath, Eschew Materials, Embed Spell Focus, Arcane Preparation, Enlarge Spell, Spell Focus (Abjuration), Greater Spell Focus (Abjuration), Skill Focus (Spellcraft), Intensify Spell, Ignore Material Components, Improved Spell Capacity (x2)

Mr Sparkle used his Spreading Breath along with Lingering breath in order to permanently cover his body in a burst of prismatic energy! Therefore, there's always pretty colors surrounding him! Also, everything surrounding him has a chance of being obliterated or sent to another plane! He is so very very lonely. If forced into combat, he will use Intensified Rainbow blast and similar spells. See the rainbow, fear the rainbow.

And no, he's not gay.
shadowoflameth

01-17-06, 04:46 PM
I nominate Mother, the chromatic half dragon Hydrae with 5 dragon types fast heal 15 and elemental immunity, indeed a large pain in the breastplate.

Argh!!
Longwinn

01-17-06, 05:18 PM
17th Day of January, year 2006 in the Reckoning of the Scaleless Ones

The Pond, sigh

Dear Otho-Dara,

I apologize for taking so long to respond to your letter. The manual you sent took quite a while to read.

I appreciate the help you sent. There has been a slight malfunction to report, however, in that I hopped on my right leg three times instead of on my left foot as per the instructions on page 431. I thought little of the mistake at the time, and being halfway through the ritual, decided to continue. Little did I realize that such a small mistake would have such a...large impact. You see, as you are probably aware, page 431 dealt with restoring my original size. The balance of the spell was thrown off, and while the situation is not extremely detrimental, well, let me just say that my tail feathers no longer fit in the forcecage.

I petition your deity and any others of dragonkind to simply get me out of this cage. I do not like big butts; I cannot lie. You other dragons cannot deny that when a duck is sucked in (to a forcecage) with an itty bitty waist but a round thing in its face, it must be sprung.

A bit cramped,
Krede the Mighty

Winging overhead, Mthystithu'ul glides to the bank of the pristinely smooth pond. A duck fumes in a forcecage not too far from the edges of the pond.

"Good day, sir duck." Mthystithu'ul very quickly intones, "You have disturbed my napping. I am content to leave you here in this forcecage, however, I'm willing to release you. It seems as though there is a rather high insurgence of dragons making preperations for war throughout the realms. Were I to release you from your cage, you would have to promise to fend off enemies from the nothern most territories I maintain here. I prefer to keep peace in my realms and would like nothing more than to slumber for a few hundred years. My last battle, though victorious, has left me winded. If you would be so kind as to form an alliance with me, we could form a tenebrious relationship such as has never been seen before. I would provide you with such trinkets that you would be content to retire to whatever lands you so choose...far...Far...FAR away from here. What say you?"

Mthystithu'ul stretches out his full length to soak up the warmth of the sun. His hide gleams brightly, blinding the poor trapped duck. The duck's tailfeathers smolder in focused sunlight, near ready to burst into flame.
Sadrin Thunderclaw

01-17-06, 07:23 PM
one more

Nyxaraura
Axiomatic Advanced Wyrm Force Dragon, Cleric, Divine Emissary of Io

There is little that humanoids know of this dragon except for one tale. It takes place a long time ago, a time forgotten.

It was business as usual for the group of dragon hunters, they had just recently killed a pair of adult red dragons and smashed the eggs. While they rested and regained their energy outside the dragons' lair, one of the hunters went to check something. From deep inside the cave he heard a faint sound as if someone was crying. After sneaking around a bit he found a lovely elven female carefully cradeling the head of an unborn dragon. She was visibly crying as it seemed the site of the dead dragon young greatly saddend her.

As he steped away from his hiding spot he told her not to shed a tear for those awful monsters, because they got what was coming to them. As the elven maiden looked up at her visitor, her expression changed from sadness to pure rage. Her only response was that the only monster was standing right in front of her. With that the lovely elven female disappeared and in her place a large enraged dragon.

The legend ends there, it is not known what happened to the dragon hunters as they were never heard from again.


My question.....if the dragonslayers were never heard from again then....where did the legends come from?
Gesairic

01-17-06, 07:34 PM
Baby Blue is only a nickname for a medium sized blue dragon of very young age, obviously. His story is unique.

Esselerix was born just over 2000 years ago as a copper dragon. Over the centuries he found a life and a purpose for himself of protecting a small elven nation located in the forested mountains overlooking a great plain. About ten years ago a very powerful force of goblinoids, lead by a flight of blue dragons, laid waste to his forest and its elves. When the smoke cleared, he was alive but had nothing to live for. Besides, his bones now ached all the time with the "dry twist", it was time for him to die with his people. But what of vengence?

Esselerix had been working on an incantation of great power. He transfered his essence into a blue dragon egg. Now he is a Great Wyrm Copper Dragon in the body of a baby blue dragon. He has new life and vitality, but has lost much of his power. His hit points have been reduced to less than half, his AC is almost non-existent, his DR is gone, and his melee attacks are now miniscule in comparison to before. Interestingly though, he has kept some of his powers.

He still has his old Copper Dragon natural abilities and sorcerer spells. He still has his old mental stats. Here's the kicker: His breath weapons are still just as strong! He also has his new breath weapon, too (lightning).

So here is the premise of this little guy: Baby Blue is a medium sized baby blue dragon that can breathe a 200+ point lightning bolt, as well as other breath weapons. Imagine a Zippo lighter with a 20-foot tall flame.

Baby Blue has made a name for himself over the past decade as a chromatic dragon-slayer. He is never taken as a serious threat until it's far too late. His signature attack is to dimension door to the ear of his much larger enemy and breathing a lightning bolt right up the ear canal to the brain. This seems to work nicely. Most of his known spells are illusion and abjuration.

Aww look... a baby blue dragon. Isn't he cute?
Sadrin Thunderclaw

01-17-06, 07:35 PM
17th Day of January, year 2006 in the Reckoning of the Scaleless Ones

The Pond, sigh

Dear Otho-Dara,

I apologize for taking so long to respond to your letter. The manual you sent took quite a while to read.

I appreciate the help you sent. There has been a slight malfunction to report, however, in that I hopped on my right leg three times instead of on my left foot as per the instructions on page 431. I thought little of the mistake at the time, and being halfway through the ritual, decided to continue. Little did I realize that such a small mistake would have such a...large impact. You see, as you are probably aware, page 431 dealt with restoring my original size. The balance of the spell was thrown off, and while the situation is not extremely detrimental, well, let me just say that my tail feathers no longer fit in the forcecage.

I petition your deity and any others of dragonkind to simply get me out of this cage. I do not like big butts; I cannot lie. You other dragons cannot deny that when a duck is sucked in (to a forcecage) with an itty bitty waist but a round thing in its face, it must be sprung.

A bit cramped,
Krede the Mighty

Date:doesnt matter...does it?

Location: wouldn't you like to know

Dear Krede the mighty,

It seems that my last letter to you was lost in transmission somehow. I have to say that maybe you should stop waiting for the pseudodragon (it probobly got distracted by something shiny). I heard about your.....newest problem concerning your.......back side. That is rather unfortunate. Having heard of your newest plee i have 2 things to say. The first is that i will be glad to get you out......in a little while (i have to kill things and im rather far away) The 2nd thing is a question: do you still think that tiamat gives a leaky sack of duc er...i mean rat droppings about you anymore? think about it.

Your sympathetic sympathizer,
Hater of the star,
Korraganitar, the Shadow in the Night

P.S: well at least you can't be called small anymore (chuckle)

P.P.S if you dont recieve this message i am going to murder...everything.

P.P.P.S: try n find my last letter, for it contained a very tasty snack.

P.P.P.P.S: see you in the tourny (hopefully). if you get in and i dont you have the support of me and all of my allies!!!!
Sadrin Thunderclaw

01-17-06, 07:47 PM
Winging overhead, Mthystithu'ul glides to the bank of the pristinely smooth pond. A duck fumes in a forcecage not too far from the edges of the pond.

"Good day, sir duck." Mthystithu'ul very quickly intones, "You have disturbed my napping. I am content to leave you here in this forcecage, however, I'm willing to release you. It seems as though there is a rather high insurgence of dragons making preperations for war throughout the realms. Were I to release you from your cage, you would have to promise to fend off enemies from the nothern most territories I maintain here. I prefer to keep peace in my realms and would like nothing more than to slumber for a few hundred years. My last battle, though victorious, has left me winded. If you would be so kind as to form an alliance with me, we could form a tenebrious relationship such as has never been seen before. I would provide you with such trinkets that you would be content to retire to whatever lands you so choose...far...Far...FAR away from here. What say you?"

Mthystithu'ul stretches out his full length to soak up the warmth of the sun. His hide gleams brightly, blinding the poor trapped duck. The duck's tailfeathers smolder in focused sunlight, near ready to burst into flame.

Korraganitar appears from the shadows ready to free krede and move on to his war preparations with the stars forces.

"*Gasp*!!!!!"

"A mercury Dragon!!!!!!"

"Oh how hate Mercury Dragons!!!"

He flies closer

"Whats this!!!!! the mercury is trying to pressure krede into helping it!!! the fast talking tongunge tying soon to be dead nuscience!"

he swoops down closer and yells out "hold on krede you have no need of the dragon who put you in there!!!!! besides o how i want to hurt him in or out of the tourny!!"

swooping down korraganitar begins to cast......
Dragonwort

01-17-06, 08:08 PM
:D :D
Dragonwort

01-17-06, 08:16 PM
Slurpslither, Brainstealer Great Wyrm

Spawned from the nightmares of the Illithids, the Cattle of this competition shall be most satisfying. Covered by a shimmering slime that seems to have a life all it's own, I am speed & strength personified. The Hunger grows within and these pitiful thralls shall serve my purposes well. Thank you much for this invitation that shall be as a Menu of Mayhem.

Brains are Good!?!
speeblefreak

01-17-06, 08:28 PM
Sentinel at Reason's Edge

48 HD Elder Eidolon Mountain Landwyrm

The Sentinel at Reason's Edge stands guard at a portal known as the Gate of Reason's Edge located on a remote antarctic island on the Material Plane. On the other side of the portal lies the Far Realm. The Sentinel at Reason's Edge has guarded the portal for over a millenium, driving back any who would enter. Its creators knew that the portal led to a section of the Far Realm incredibly dangerous even for the standards of that plane, and after their attempts to shatter the portal failed, they installed this mighty guardian. Because the Sentinel exists within the portal on both planes, leaving the Far Realm is as dangerous as entering. More so, in fact, because in the Far Realm the Sentinel is capable of manipulating its energies to fly.

The Sentinel at Reason's Edge's orders are as follows: Allow no one through the portal, but do not chase those who flee or get past. Because the Sentinel's bulk practically seals off the tunnel that serves as the portal to the Far Realm, attempting to get by is extremely difficult. The Sentinel only stirs to attack those who strike at it from afar.
___

Wyrm of Reason's Bane

Half-Farspawn Hellfire Wyrm

Although the denizens byeond the Gate of Reason's Edge railed against the creation of the Sentinel, none of them had quite enough power to destroy it. Though the denizens had the ability to twist creatures and infuse them with the Far Realm's power, they could not do this to themselves, as they were already coursing with the energies of the plane.

Enter Zzagrenatt.

The hellfire wyrm Zzagrenatt had recently entered the far realm through another portal on Phlegethos. The denizens beyond the Gate of Reason's edge spread their agents throughout the plane and slowly guided Zzagrenatt to their region. Once he arrived, the dragon was caught, tortured, and transformed.

Previously Zzagrenatt was no match for the denizens beyond the Gate of Reason's Edge. Once twisted into a being of the plane of insanity, it could best any of them in a fight, and theoretically it could do the same to the Sentinel at Reason's Edge. The two of them have squared off a score of times over the last year, and each time the Wyrm of Reason's Bane has limped away. However, each battle has been closer than the last, and less than a week ago the Sentinel may well have been shattered had not a group of adventurers, managed to slip past it, witness that battle taking place on the other side, and drive off Zzagrenatt.

The Wyrm of Reason's Bane shows no mercy in battle. It uses its mightiest spell-like abilities first and then dives into melee, never shifting out of its more alien form. However, Zzagrenatt will run from a losing battle, for it knows that its ultimate purpose is to bring down the Sentinel at Reason's Edge.
Werebat

01-17-06, 08:53 PM
Ssark: Very Old Fang Dragon (Draconomicon)

There is much death in the Chaos Wasteland – and much of it is caused by Ssark. His true name is lost to all but himself, hoarded away in his memory as he hoards close to ten centuries’ worth of rapaciously seized plunder in the cool depths of his Twisted Fortress. The jagged, crumbling minarets of this ruined structure spiral upwards to stab mutely at the sky like the skeletal fingers of men who died begging for help from an uncaring deity – men like those Ssark slaughtered when he decided to take their holy fortress for his own two ages ago. Now the place serves as his personal vantage point from which to survey the entirety of the bleak, warped landscape that he masters.

But Ssark is not without allies. There are those who brave his harsh lands and harsher treatment of trespassers in order to barter for knowledge, wealth, or services. In particular, the nomadic people of the Brunari Steppes (only slightly more habitable than the wasteland itself) have begun to acquire a sort of wary reverence for the venomous old drake. Not long ago, their leader, the great seeress Masi, came to Ssark with a proposal. Until her death, her tribe would offer him tribute in the form of wealth, sculpture, and song in exchange for his services as patriarch of a new bloodline. Using sorcerous magic, Ssark took the form of a man and fathered a child with Masi, sealing the deal.

Too late, Ssark learned of the key positions held by certain celestial bodies at the time of his coupling with the nomad queen. A close reading of the stars revealed that to allow their half-blood child to reach maturity would prove threatening to his own position; yet to oppose him would lead to certain death. Now he grumbles in his solitary ruin, soothed from time to time by the songs and dances of the nomads who come to bring him his yearly tribute, even as his spies among their number inform him of the particulars of his son’s development.

- Ron ^*^
Uratoh

01-17-06, 08:57 PM
Lord Vaksintrath
Half-Fiend Blackscale Lizardman Barbarian

Lord V isn't a true dragon, but telling that to his face could easily get you sliced cleanly in half with the 15 foot polearm he wields with ease. The son of a lord of Baator and an unwitting Blackscale female, Vaksintrath has found himself abandoned on the Material Plane by a father who doesn't...appreciate his less than fully lawful lifestyle as a Barbarian. Clad in dragonhide of a true dragon that challenged his claims of draconic heritage, he has siezed control of his tribe using both his impressive physical prowess and devilish abilities to establish himself as a 'Black Dragon'. Most in the tribe know better, but also know better than to question him, lest they find themselves slaughtered in one of his legendary rages.
Sadrin Thunderclaw

01-17-06, 09:27 PM
to complete my entrys i must now enter in these last three:

first there is

Dorantaramurous, He who has yet to choose

Possibly one of the most important of all of my dragons so far (all of them exist in the world i created fer DMing) Doran is a young adult Bronze Dragon. The only reason he is of any importance to anyone is because of a prophecy that he only recently learned about. The prophecy speaks of the Eternal Battle Between the minions of the Everburning Star and the Lord of Shadows. It is said in the prophecy that he will be one of three wyrmlings born at around the same time that will shape the outcome of this conflict. He learned of this prophecy and recognizes its importance and is surrently working on finding the other two who were chosen. So far he has had very little luck...yet he has learned of some of the activities of both sides. Currently he is simply working to increase his power for when he must choose.
Stats wise Doran is a N Young adult bronze dragon fighter 5, cleric 5, wizard 5 archmage 1. He looks like most other bronze dragons of his age except for a circle on his chest made up of darkness and light.

Next there comes,

Alyndorama, She who has chosen Darkness,
Alyn is a young adult gold dragon whom i mentioned in one of my earlier posts. As told she is one of those spoken of in the prophecy, one of those who must choose, yet a turn of events has already led her down the path of darkness. When she was but a wyrmling her family led an assult to kill and evil cleric of the Lord of Shadows. However they did not expect the Gold Dragon that came in as the finished the slaughter to have been his friend. As Alyn watched in horror her entire family was slain by that Gold Dragon, enraged at the sight of her firends corpse. When the Gold came over to her, however, she stoped suddenly. Looking back at the corpses of the golds and the cleric, she seemed lost in thought. Then she turned back to Alyn, giving her a looked of mixed pity, apology, and empathy, as if the gold had been parentless herself. The larger Gold introduced herself suddenly as Trancantelama and asked for Alyns name. when she gave it Tranca told Alyn how sorry she was for what she had done and that, if it was any consolation, she would raise her. Alyn, not knowing what else she could do and deeply affected by such a sight as the death of her entire family at the hands of this one gold accepted. Tranca took her under wing from that point on. Alyn soon learned that Tranca was also parentless and that the cleric had been as a father to her. Alyn, very young as she was, saw in her eyes that the scales were balenced. In addition she soon began to idolize Tranca.
When Tranca began following the path of the Lord of Shadows clergy Alyn followed and when the disk that marked her as one of those chosen to choose appeared on her it was already mostly made of shadows. From the time of her wyrmling days on she revered the Lord of Shadows and is totally devoted to that cause. In addition to everything Tranca knows of the prophecy and Alyn's place in it and is doing her best to serve her and her god's cause by turning the disk on Alyns chest to pure shadow and thus sealing Alyn's choice.
Alyn is stats wise a LE young adult gold dragon cleric 12 (lord of shadows, same domains as Tranca who was described in previous post) Disciple of Ashardalon 2 (like Tranca she used a shadow instead of a demon and calls the class the Disciple of Shadow, otherwise the class is the same) She looks like a smaller versian of Tranca minus the outsider features that Tranca has and she has a Disk on her chest that marks her as one of those who must choose. Her disk is mostly shadow, with only the slightest sliver of light left. Tranca has told her of her place in the prophecy and she wants nothing more than to choose shadow. She is following the path of the Disciple of Shadow to that end and seeks to emulate Tranca as well.

and finally comes

Garaxnistantilarstitar, He who has Chosen light,
Garaxn is a Young adult red dragon with a purpose. Originally on the path of devestation and ruin, he was found early on and, through a long procesess, was converted to the Everburning Stars faith by the dragon Hestal (whom i detailed in an earlier post) He was never much good at destruction anyway, or so he jests to his friends in the faith.
As one of those who must choose, he is fated to play a pivitol roll in the upcoming war between the Lord of Shadows and the Everburning Star. He discovered the prophecy earlier than his compainions and has made it his dedication to turn his disk to pure light. he emulates Hestal as the ultimate representation of what it means to follow the star, but he also wonders about the mighty Thorraganitar, whom hestal speaks of so fondly.

Garaxn is stats wise a CG young adult Red dragon cleric 13 (everburning star, see my previous posts) heirophant 2. He is easily identifilible by his scales, which shine with a more metalic sheen, and by the almost pure light disk on his chest. He currently seeks to erase the last darkness from the disk to seal his choice.

And now i am done. I hope that even if you wouldnt vote for my entries you at least enjoyed the concept.

( a note...all three of these dragons have levels in a custom prestige class called a One who must choose which gives extra stats. however seeing as this is more standared rules im leaving it out.)
speeblefreak

01-17-06, 09:57 PM
Young Adult Fang Dragon Soul Eater 1 (also has the Touch of Taint feat)

Like many evil dragons, Izgrin dreamed of ruling vast swaths of land and commanding whole kingdoms. However, he didn't have a head for great schemes and he knew it. Instead, Izgrin turned to more sinister methods of gaining power over others. When Izgrin discovered the path of the soul eater, he thought he could use his new power to bully his way into a ruling position, but to no avail.

For a time, the young dragon gave up on his dreams of an empire and turned instead to mindless slaughter. The evil power within Izgrin festered and grew, and one day he realized that a new power was his: The power to taint the bodies and minds of those he struck. At first Izgrin only regarded this as a new way to strike down foes. When his first victims rose as tainted minions and knelt before him, Izgrin's views shifted drastically.

Now Izgrin, renamed Izgrizimorin of the Dead Tooth, commands an ever-growing number of tainted minions. Also serving him are free-willed undead who know power when they see it and humanoid settlements frightened or lured into Izgrinimorin's ranks. He is only 71 years old, but thanks to his armies, Izgrinimorin weilds thrice the power of most dragons ten times his age.
Tahatu

01-17-06, 10:08 PM
I really am not sure if this counts as a dragon type, but it another of my beings of power.

before i tell you about it, i should explain why i made it. It is a house rule in my group that "the campaign's not over till the party's dead." or more recently, "the campaign's not over until the party's dead, went to hell, came back, slain all the gods, become all-powerful gods, somehow die again." Of course, I have to DM this, creating new levels in almost all classes(the epic handbook only helps so much), and upgrading/creating monsters and situations to challenge them(Throwing literally thousands of orcs at them alone). My grave warning is not to even show this to your players until they are at least a total level of 46. (don't ask)

The unholy blight of the dragonsbane. (supernatural disease)
This is how to kill a level 96 party of dragon/gods.
infection: contact
DC: 43 (Cannot recover)
incubation: instant
damage: 2d20+11 str, con, cha, 3d20+8 dex
This disease was a martyr effort of the illithids and Tiamat. It is a disease that can infect anything with the colassal+ dragon type. It will not only kill this dragon, it will utterly destroy it's soul. There is however a serious flaw in the design of this disease, Now that my PCs were that high of a level, the only real things I could throw at them were seriously advanced Dragons and aberrations, meaning while they could hold off the disease, it acted like a mummy rot, affecting all threats. Soon, I will show you what a true positive this disease can be.

(in case you were wondering, yes, my PCs did eventually die the horrible death.) :)

fellow Dm's, don't you dare infect anything with this unless it is epic. Don't. I said don't. The consequences are dire! stop! You are not listening to me!


stupid Dms
TheyCallMeTomu

01-17-06, 10:59 PM
Mature Adult Amethyst Wilder 10/Psion Uncarnate 10/Shugenja (Fire) 1/Contemplative 3/Divine Oracle 10/Void Disciple 14/Void Incarnate 10

(For those wondering, Divine Oracle grants the "equivalent" to evasion, whereas Contemplative grants Slippery mind, necessary for Void Incarnate, from Epic Insights)

Yuthiel has spent his decades of existence searching for a way to end his own existence, but he has feared death. From this path, he has ventured into the domains both of psionics and of of spirits. In his advancement he has learned to become as of nothing, but his existence is still in tact, and he hasn't quite figured out that there's really no way to not exist and yet not "Die."

Yuthiel avoids the vast majority of combat; by being immune to force effects and being incorporeal virtually nothing can damage him reliably. He drifts aimlessly from plane to plane, world to world seeking answers, but finding nothing but his own aimlessness... :weep:
Aneul

01-17-06, 11:19 PM
Young Adult Male Silver Dragon Paladin 5/ Favored Soul of Hlal 5

Tallasaraald, as he was known before taking on the mantle of the human knight Roland, lived the life of a typical male Silver dragon until the middle of his young adulthood. Like most of his kind, Roland enjoyed shape changin emensly- often taking the form of some lesser creature (generaly a handsome young human of prehaps twoscore years) for months at a time. However, even after the most enjoyable of his sojurns in the realms of the non dragons, Tallasaraald always returned to his layre in the northern mountains, and rejoiced at his reunion with his hoard, his cloud enshrouded mountain home, and his glorious dragon's form. This all changed the day he met the Lady Anne d'Elnor

While wandering about the lands of a small human kingdom in the form of a human woodsman, Tallasaraald came upon the train of a royal lady, beset by foul bandits. Waisting no time, the young dragon flew into the frey, and dispatched of the offending wastrels with little effort. So little effort, infact, that he did not even discard his human guise. Hardly inujred, hardly panting, he turned to see to the woman within the carraige. The carraige on its side, and the men at arms dead, Talasaraald was forced to reveal his draconic strength breifly as he righted the bulky contraption. As the carraige regained its weels, the door opened, and out stepped a bedragled and frightened but breathtakingly beautiful human women.

Never one to forget him manners, Tallasaraald saw to the lady's wounds, and offered to escort her to her residence- as it was evident her men at arms were not in any condition to finish the journey. Mildly taken aback by the galantry and prowess of the young "woodsman", the lady accepted. Horses dead, and carraige beyond repair, Tallasaraad and the lady, who soon introduced herself as one Anne d'Elnor, spent several days trecking through the wilderness to the lady's family keep. Doing his best to entertain Anne, Tallasaarad charmed the women with his whit, grace, and gentle mannerism. Before reaching her family's castle, Anne was quite taken with her 'woodsman' savior.

Whatever emotions Anne had for him were nothing compared to the strength of the adoration which Tallasaraad found budding in his being for the Lady Anne. Everything he had asociated with dragonkind- forsight, reserve, pateince- she was not. Instead, the dragon found himself smitten with Anne's vivaciousness, forcefull character, and motivation. Before reaching Anne's family's keep, Tallasaraad was head over heals in love.

Taking on the name of Roland, Tallasaraad was introduced to Anne's royal father and mother, and invited to stay at court for as long as he should desire. Delighted, the dragon took up the offer, and astounded the human nobility with his wisdom, whit, and apparent talent in every field of knowledge, art, and raw physical prowess. The nobles werenot, however, impressed with Roland's command of the knightly arts- for the dragon could not ride, joust, or wield a sword. This shortcomming drove a wedge between Anne and Roland. Despite their mutual affection, the royal family would not hear of Anne entertaining a romance with an uncultured woodsman, no matter how heroic.

Rising magnificently to the challenge, Roland took the only reasonable cource of action availible to him- became a squire to a visiting Knight errant, and rode of into the sunset, promising a tearful Anne that he would return eligible to wed her. Unbeknownst to the two, Anne's parents had other plans, and engaged her to a wealthy lord from a neighboring fief shortly after Roland's departure- the wedding to take place in a year and a day.

For nearly a year, Roland adventured with the Knight and his companions. Taking to chivalry asthough he was made for it, Roland became a competent knight at a stunning pace. His magical prowess also developed, for the Goddess Hlal had taken a personal intrest in the affairs of this unusual dragon, and gifted him with the power to heal and protect those he most cared for. After 11 months had passed, Roland's lord Knighted him, and bid him return to his lady love and wed her as was his desire.

When the triumphant young Knight returned to Anne's fief however, he found the lands chared and ruined. Villagers spoke in hushed terror of a great red beast who had besieged the castle and made of with the lady Anne only a day before her wedding. Outraged by both his love's abduduction and her iminent wedding, Roland made for the castle, were he found a grieving Lord and Lady, weeping over the corpse of a portly young man, burnt and rent by massive claws. The damage done to Anne's fiance's body was unmistakable to the natural eye of Roland- the work of a red dragon.

In their grief, the Lord and Lady hardly recognized Roland, but with Hlal's aid, the dragon was able to secure from them a promise. If he could slay the draconic menace and rescue the lady Anne, he could have their daughter's hand in marraige.

Mounting a mighty steed and garbing himself in enchanted mail, the dragon knight rode forth to do battle for his love. Cresting a flame blackened hill, he found himself staring into the mouth of a smouldering cave. Hefting his lance, Roland shouted in a voice louder then any human frame could support, in a language known only to dragons- demanding that the wretched beast who had stolen his love come forth and do battle with him

For a moment, silence prevailed- punctured only by the echos of Roland's challenge. Then, with a rush of hot air and a flash of red scales- the fearsome red dragon isued forth from its lair. Had he been a mere mortal, Roland might well have turned tail and fled at the sight of the wrym, massive, ancient, and terrible. Atleast twice the size of Roland in his true form, the red beast lunged into the sky, and roared its defiance, before turning to dive against its puny, human agressor.

Couching his lance against his arm and shielding himself in a nimbus of holy energy, Roland met his foe's rush head on, burrying the lance deep in the monster's flesh. A fierce battle ensued, but try as he might, Roland could not overcome the red- not in his human form, at least.

Clutched in the sorely injured monster's claws, the life being squeezed out of his human body, Roland grinned in defiance, and changed. His silvery armor melded with his flesh, and great wings sprouted from his back. In a moment, he was himself again, for the first time in a year. With a ground shaking roar, the dragon knight loosed a devastating blast of frost into the face of his adversary, and ended the battle.

Summoning his fled mount, Roland bore his love from the dragon's aboad and wed her that same day. Across the land, he was hailed as a hero, as a dragonslayer- but when so honored, Roland and Anne only smile secretly- for they alone, along with the Laughing Goddess, know that Roland is much more then a mere dragonslayer.

Now, some years into his blissfull mairage with Anne, Roland finds himself obligated by the Knightly Code he swore loyalty to in order to win his love to leave her- for the surrounding lands are rife with reports of the activities of flights of evil chormatic dragons, all making for the same points- an as yet unknown desitnation, atwhich all of dragonkind seems to be gathering- and leaving trails of destuction in their wake. Sorrowful though he is to leave his lady love, as both a knight and a silver dragon, Roland knows it is his solemn duty to slay forth and do battle with these afronts to dragonkind. Unbeknownst to him, these dragons are all bound for the great Creature Competition- and it is Hlals will that he represent her in the upcomming battle.

Roland prefers to fight in human form from atop his summoned moount, wielding a might +2 Holy lance, and arrayed in glistening +1 Fire Resistance Full Plate.
In dragon form, Roland make devastating use of a combined smite evil and breath weapon attack, his prowess as a paladin and favored soul making him more then a match for dragons much older then he.

Sources- MMI, PHB, Complete Divine
PigFiend

01-18-06, 12:38 AM
Lahamust, the largest and most acidic of Green Dragons

There are no dragons so fertile as the mother of the chromatic trues. To her hellish home, she invited the most horrible dragons to sire new broods. Through selective breeding, Lahamust was created. He was a terrible green dragon, larger and much more caustic than all others of his breed, and so he was employed as a destroyer for Tiamat's interests in the Material Plane.

Earthly Kishar, a long term project of Baator, had become so civilized with good peoples that it was targeted for annihilation by Lahamust. He dwelled in the waters and choked fish and folk of the sea till the shores bubbled foam and acrid arouma. He choked the skies with a foul impenetrable haze so that no creature in or below could easily breathe. Not even sympathetic celestials could stand against his spoiling. And so the desperate turned to the aid of devils. And stop him they did but through diplomacy to the beast's ancestor. Hubur, a tributary of the River Styx, was created from the melted runoff of peoples, animals, and plants. Now truly a Material stronghold for Hell, it is no longer Kishar but Amatylon!

Lahamust is a great wyrm green of collossal size. His breath weapon is not only far more damaging and harder to resist than normal, but he is able to emit it more frequently. He is so caustic, in fact, that his bile and blood, the oozings of his pores, and even his flatulence are more than most creatures can survive. Rare breeds of acidic mephits and probably other strange creatures dwell within his scales. Although loyal to Tiamat, he is most motivated by resentment and envy; his acidity kills any forest he could hope to control, no treasure hoard can resist melting under him, and little food reaches his belly before corroding into drippings. Even devils find him unpleasant so he resides in the Astral Plane, in a nebula of awful gases.
Kothardarastrix

01-18-06, 02:42 AM
Urotah, go to the first page and read the rules, Dragons only. Hell yours isnt even a half-dragon and they aren't allowed either. As for you Tahatu, this is a creature competition, poisons and diseases should only be posted here if it is a special ability of a dragon you made. God, we need a WizO on our asses every single post, don't we?
Kitsune

01-18-06, 03:06 AM
Tazgor the Verminator: Beast Dragon Wyrmling, Ranger level 1, Barbarian level 1

Tazgor the Verminator is the most savage hunter of vermin in the Beastlands. He has a boundless energy for his task and even goes after spiders up to four times his size. His mother was slain by a horde venomous fiendish dire weavils. Since that day he has sworn vengeance upon vermin kind. Not to be upstaged by their brother, his clutchmates have taken up arms (claws?) against vermin-kind.

Tazgor is an energetic and playful beast dragon, unless there's a vermin within sight. In which case he almost immediately flies into a rage and does unspeakable things to the poor insect. Aberrations are not safe from his wrath either, anything vaguely insectile angers him to the point of blinding rage.

Beast dragon found in Dragon 321


And yeesh, Kothardarastrix, for someone who thinks this thread became a joke past page 5 you sure do post a lot. ;)
Zolvanas

01-18-06, 09:54 AM
Thaelakaerimaa is a mature adult amethyst dragon[1] residing in a series of caverns on the Quasielemental Plane of Minerals where the borders between planes are thinner. Galleries of portals of alien construction connect the caverns, causing the planar instability, sometimes physically connecting the caverns to other planes and places such as the Elemental Plane of Earth, the Prime Underdark, the Plane of Shadows, the Astral, or other, more 'remote' places.

Thaelakaerimaa most often sits perfectly still in the huge main cavern, appearing as a statue of pure amethyst, sourrounded by other unusual formations of minerals and gems. In this state, Thaelakaerimaa is meditating, reaching out into the invisble powers of the planes to exploring his innermost depths.

Currently, Thaelakaerimaa is exploring the functions of his body and is trying to activate his energy centers (chakras). [2]

Whenever something comes into 60' of Thaelakaerimaa, his conscience instantly returns to the cavern, though most of the time Thaelakaerimaa doesn't move but implants a psionic suggestion into whatever is approaching to leave.

For game statistics:
[1]MM2 or WotC Psionic's Handbook Web Enhancement (3.0e)
[2]give Thaelakaerimaa the Psionic Meditation and Deeper Psionic Meditation feats and maybe add the Meditant prestige class from WotC's Mind's Eye column. Consider adding extra or different energy centers because of the different anatomy of dragons.

To make Thaelakaerimaa stronger, advance him in age and add levels of psion and/or any (prestige) class(es) dealing with meditation, 'transcending', reaching out into other planes, or Sardior (God of Crystal Dragons) you find. (too many possibilities)
Longwinn

01-18-06, 11:00 AM
Korraganitar appears from the shadows ready to free krede and move on to his war preparations with the stars forces.

"*Gasp*!!!!!"

"A mercury Dragon!!!!!!"

"Oh how hate Mercury Dragons!!!"

He flies closer

"Whats this!!!!! the mercury is trying to pressure krede into helping it!!! the fast talking tongunge tying soon to be dead nuscience!"

he swoops down closer and yells out "hold on krede you have no need of the dragon who put you in there!!!!! besides o how i want to hurt him in or out of the tourny!!"

swooping down korraganitar begins to cast......

Easily dispelling Korraganitar's incanted spell, Mthystithu'ul leaps from the ground and into the air with frightful speed. Spreading his wings in what seems to be preparation for a altitude gaining flap, Mthystithu'ul directs an intensely bright light into Korraganitar's eyes and then dives toward his throat, fangs agape for a killing blow.
Silverspine

01-18-06, 11:28 AM
Adult White Dragon / Wizard 5 / Elemental Savant (Fire) 10

‘Be careful what you wish for’ this statement is particularly true when the wish you are making is granted by an Efeeti who’s fingers you have cut off. This wisdom came to the Bandit King Nimlish Ratal, too late. When Nimlish’s captured Efeeti gave him the ‘fabulous wealth’ he had asked for, his Desert Palace was filled with the Dragon hoard of Yurmi the White. Sitting atop that hoard was one very confused – and very angry White dragon. The battle was swift and Terrible, and in less than three heart beats Yurmi had slain Nimlish and all of his Bandits. While victorious, Yurmi was still a white dragon trapped in the middle of a sweltering Desert. The Efeeti struck a bargain with Yurmi for there mutual freedom, him from Nimlish’s magical trap, and her from the heat of the desert. The efreeti provided Yurmi with an increased intellect, and the tombs and tutelage needed to master the element of fire. Yurmi studied with the Efeeti for almost a century and when completed she was now an elemental Savant of Fire. Yurmi honored her bargain and released the Efeeti, who fled back to the Brass City in the Plane of elemental fire. Yurmi then used her new powers to increase her horde, taking on Heat based enemies with her Icy breath, and taking on cold based enemies with her array of fiery spells.
After years of plunder the Efeeti returned to the material plane to find Yurmi. The Efeeti had made a grab for power in the Brass City, and had been beaten by his rival Efeete. Lured by the promise of Treasure, Yurmi joined with the Efeeti and used her powers of cold and fire to defeat his enemies and secure him a place of power in the Brass City.
Yurmi decided to stay in the Elemental Plane of Fire, making her home in a burning cavern. Yurmi, known to the denizens of the Plane of Fire as the Frost Ember, acts as a mercenary using her natural cold subtype to defeat enemies native to the plane, or use her fire magic to attack the elemental Plaines of water and air. She could be a terrible enemy to any characters venturing in the Plane of Fire, or she could be a powerful ally, if the PCs can meet her price.
Krede_the_Mighty

01-18-06, 11:35 AM
Easily dispelling Korraganitar's incanted spell, Mthystithu'ul leaps from the ground and into the air with frightful speed. Spreading his wings in what seems to be preparation for a altitude gaining flap, Mthystithu'ul directs an intensely bright light into Korraganitar's eyes and then dives toward his throat, fangs agape for a killing blow.

18th Day of January, year 2006 in the Reckoning of the Scaleless Ones,

My Pond, Mine I tell you!

Dearest Mother,

I fear I shall never escape. Breathing has become difficult, not due to the dust raised by the constant battling of Korrag and Lolapalooza, but because of a misfired spell. My butt is now so large that it takes up most of the cage. I would report on the mighty fighting going on about me, but I am rear-end-up and cannot see much.

There are many dragons gathered about, Mother, some so strange as to hardly be recognizable as such. I have seen some with more heads than Tiamat, some with extra legs, some with odd amulets strung about their necks, and some that are a muckish sort of brown (the kind of color you might get by mixing red and black without forethought).

Despite the influx of dragons, I still claim this pond for my own. It is mine, and I shall defend it to the death. I have continued in my shapechanging lessons, and I can feel my butt shrinking even now. Soon I shall be free. Soon I shall become a dragon once more. Soon, I shall destroy these usurpers about me, beginning with that snivelling, lying Wyvern Lord. I thought to double-cross him, but it seems that now I will simply have to meet him head on. If you see him, tell him to beware, for Krede the Mighty does not honk in vain!

As always, I am
Your dragey-poo,
Krede
Helian

01-18-06, 01:08 PM
Korosagra, Mountain Landwyrm(1) Monk 10,(2) Kensai 10,(3)

Boom boom boomboomBOOM.....boom boom boomboomBOOM the mountain rumbled in perfect frequency. The Dwarves paused from their toils for a brief moment to glance at the high vaulted ceilings of their Great Hall. With a nod of recognition and relief, they set back to work, a few mutter the name.... Korosagra.

Leagues above the Great Dwarven Hall, Korosagra stands fast, throwing fist, forearm, head and knee against a lonely peak in the Razorspine Mountains.
In a rhythm that could shame many a bard, granite knuckles pound against granite mountainside, fists crackling with arcane energies. Relentlessly, Korosagra practices his strikes for hours (days depending on which dwarf you ask) perfecting his art. In an instant, Korosagra yields his barrage against his unknowing opponent, and stands tall on his hind legs. Throwing his arms wide, forcing his massive chest outward, he releases a low roar, and a crack from his back (sounding much like a mighty oak snapping) reverberates through the mountains and valley below. Standing frozen for a moment, he gracefully drops to all fours, and swiftly disappears behind an adjacent peak to rest in his deep cave.

Atop a mountain in the distance, a Master Monk mimics Korosagra's pattern against a granite pillar, his students ever watchful. After completing his demonstration the teacher says briskly "This is what is required of you for tomorrows Ascension Exam" and starts down the mountain alone. After an hour of quiet reflection the students head back to their monastery, inspired by the sight of their discipline's founder and with new confidence that they will pass their final test. The test known simply as Korosagra's Kata.

(1) - Dracronomicon, (pg. 172)
(2) - Players Handbook, (pg. 39)
(3) - Complete Warrior, (pg. 49)
Tank Matt

01-18-06, 01:37 PM
In the 10th century, the city-state of Kiev was a center of trade for Vikings, Byzantines, Magyars, Dwarves, Elves, Muslims, etc. But even that far south, everyone dreaded the blue wyrm Kzer. From the Pomeranian pirates to the Kaeralians (secretive Grey Elves) of the Perm forest, Kzer's terror was known across the Vast Steppe, the self appointed overlord of the north, the consecrated harrier of the dragon god Lendys. When Lendys' judgement called for protection, a mighty bronze dragon carried out the god's will, but when Lendys' judgement called for retribution, it was Lendys' consecrated harrier Kzer that seeked out the offender(s), be they dragon or humanoid or both, and executed justice.

Kzer's favorite tactic is to cast control weather and create a thunderstorm he can use to cover his approach to his target. Of course he delights in flying through the lightning and adds his bolts to the storm. It is bad enough to face a gargantuan blue dragon, but to face one during a full blown thunder and lightning storm is more than can be imagined. Plus if Lendys will is being followed then this consecrated harrier's faultless hunt means you cannot escape the encounter, he will track you across the planes until he executes you.

According to the all-knowing gnome hermit Bimpersnoodle, seven powerful adventurers (with help from the Slavic sun god Dahzbog) thought that for the good and safety of all, they might eliminate the overlord Kzer, but Bimpersnoodle reasoned otherwise. Trying to kill Kzer might offend Lendys and he would return Kzer to the steppes for retribution. The adventurers would fear the next thunderstorm, for between the flashes of lightning, Kzer would appear before them and announce why he is there, before he meted out revenge... er uh justice.

It is said that if you were travelling the Vast Steppe during those long forgotten days and you saw a thunderstorm on the horizon, it was Kzer hunting his favorite meal, a herd of gorgons... or had you done something to cause Lendys to judge you. Is Kzer coming to get you?!

Note to Wizards, I run a Red Sails campaign from Dragon 290, makes a great campaign setting, hint, hint..Tank Matt

[1] Complete Divine, [2] Draconomicon, [3] MM
Nightfall, Lord of Shadow

01-18-06, 03:43 PM
18th Day of January, year 2006 in the Reckoning of the Scaleless Ones,

My Pond, Mine I tell you!

Dearest Mother,

I fear I shall never escape. Breathing has become difficult, not due to the dust raised by the constant battling of Korrag and Lolapalooza, but because of a misfired spell. My butt is now so large that it takes up most of the cage. I would report on the mighty fighting going on about me, but I am rear-end-up and cannot see much.

There are many dragons gathered about, Mother, some so strange as to hardly be recognizable as such. I have seen some with more heads than Tiamat, some with extra legs, some with odd amulets strung about their necks, and some that are a muckish sort of brown (the kind of color you might get by mixing red and black without forethought).

Despite the influx of dragons, I still claim this pond for my own. It is mine, and I shall defend it to the death. I have continued in my shapechanging lessons, and I can feel my butt shrinking even now. Soon I shall be free. Soon I shall become a dragon once more. Soon, I shall destroy these usurpers about me, beginning with that snivelling, lying Wyvern Lord. I thought to double-cross him, but it seems that now I will simply have to meet him head on. If you see him, tell him to beware, for Krede the Mighty does not honk in vain!

As always, I am
Your dragey-poo,
Krede

Out of the shadows a dark skinned human appears, as though teleporting. One look at the duck in the forcecage, and the man busts up laughing.

"Will wonders never cease. So you're the dragon-turned-duck Krede the Mighty. You appear to have a fair bit of trouble. My name is Setsuna. Your letters appear to have picked a remarkable degree of publication around this upcoming battle." The man sheds his disguise and reveals a youngish looking shadow dragon, his eyes glowing with a ghostly light. "Seeing as how your allies seem to have forgotten you, and I can't sit back and just watch, what say you I get you out of there?" (begins a dispel magic incantation)
joshdw4

01-18-06, 04:05 PM
If we're allowed two, good. If not, take this one instead...

Kiroth ("luck tooth" in draconic), Mature Adult Brass Dragon

Kiroth has long been a thorn in the side of a local drow surface raiding base. Mainly because he has grown very fond of the local area, and drow usually kill off his favorite people to talk to. Using cunning and a natural talent to burrow, he has collapsed tunnels and generally debased the entire raiding party which drow never take lightly. For years, the drow schemed and finally came up with a fitting plan. While Kiroth was doing his routine check near the cave, the drow hit him with a barrage of Baleful Polymorph spells. Most of the spells failed, but the one that managed to succeed was not well thought out. This particular drow (now an ex-drow) had chosen to change Kiroth into an owl while others had chosen toad and rat. Luckily Kiroth managed to get away and maintained his draconic mind (he made the second saving throw).

Kiroth is currently trying to find a way out of this form, but he is unwilling to leave the area. He has kept his "speak with animals" and other abilities and still uses it to try and keep the drow at bay, to some but little effect. The locals still talk very fondly of a talkative draconic protector that has disappeared and of the recent increase in drow surface raids. A few even talk of a strange owl who is constantly surrounded by several animals and seems to command them. It is also rumored that this owl can breath fire or a gas that puts people to sleep, but who would believe that kind of story?

To the esteemed Krede,
I have heard of your similar predicament and wrote to inform you of some points. Isn't it hard to write with webbed feet? I know these feet are a slight nuisance, but they are somewhat close to my former appendages. Funny how that works. Where was I? Oh yeah, the points. First, forcecage should only last a few days so you should be back to ruling your pond in no time. Second, as far as your magically altered condition, I find it useful that druids can talk to animals and can cast dispel magic. So all you have to do is convince a druid to... wait... you're a Red Dragon? You were bested by an old woman? *snort* Wow, at least I was done in by an entire band of drow. Anyway, I'm always out at least be some help to dragon kind. If anything, I could always translate and talk to those swans for you. I mean, whoo.. whooo... ahem.. who else is going to help a Red Dragon? Do you have anything to say to them? Who knows, maybe you'll hit it off. With all of the odd dragons flying around lately, maybe a duck/swan/dragon wouldn't be so out of place.

Kiroth
P.S. I put some of my famous sleeping breath inside the bottle this letter was placed in. It sounded like you need to chill out a bit. Maybe make some cattail tea and go for a good swim.


(p.s. I didn't know someone already had a dragon like this)
Krede_the_Mighty

01-18-06, 04:11 PM
Out of the shadows a dark skinned human appears, as though teleporting. One look at the duck in the forcecage, and the man busts up laughing.

"Will wonders never cease. So you're the dragon-turned-duck Krede the Mighty. You appear to have a fair bit of trouble. My name is Setsuna. Your letters appear to have picked a remarkable degree of publication around this upcoming battle." The man sheds his disguise and reveals a youngish looking shadow dragon, his eyes glowing with a ghostly light. "Seeing as how your allies seem to have forgotten you, and I can't sit back and just watch, what say you I get you out of there?" (begins a dispel magic incantation)

FREE! FREE! TREMBLE, MORTALS, AND DESP

*hic*

Arg.

Krede the Mighty, duck (dammit) I mean dragon for the ages, is free at last! Take care, Lolapalooza, you mercurial tick! I'm gonna roll my butt up to your cave and lay...er...the quack down!
ArdrikVeit

01-18-06, 05:27 PM
Draconicus, the Ancient Red Dragon, hoping to enter the competition is an enigma to the Dragon Community as a whole. The truth is that Draconicus isn’t a dragon at all. He is a kobold affectionately nicknamed Rawr! Rawr (Male Kobold Druid 5/Master Shaper10) was born in a small Kobold community and taken under the tutelage of a Kobold Druid. He was fascinated by the powers of the natural world, but more fascinated by his teacher’s abilities to take the form of living things. When he at last mastered his wild shape, he left the community and traveled the world mastering many new forms, until he mastered the form he was most interested in: Dragons!

Now he takes the form of Draconicus, a powerful and wise Red dragon. In this competition, he hopes to wow the world with his abilities, and prove to all the dragons out there, the power and awesomeness of their small Kobold cousins. When the dust clears and Draconicus is the last dragon still standing. He will shed his scales and show the world his true form, that of Rawr, the mightiest Kobold ever!

What do you guys think? I just thought what’s a good dragon competition without everyone’s favorite dragon wannabe. I’m waiting to make his stats until I pick up races of the dragon. But hopefully this idea will add some flavor to the big dragon fight. Until then Meep!
speeblefreak

01-18-06, 08:39 PM
Swamp Landwyrm

Swamps are mysterious. Swamps are excellent hiding spots for villains. Adventurers come to exterminate villains. Rakhnesstorix knows this, but she does not move from her massive swamp home. In fact, that is why she stays.

Rakhnesstorix lives only to enjoy herself, and nothing gives her greater pleasure than watching hyped-up do-gooders get what's coming to them in a most painful way. Many years ago she (with the help of extorted lizardfolk artisans) created a massive fortress she now resides within. She then sent some more faithful minions to the surrounding land to inflate her name while concealing her nature. Soon afterward, the flow of adventurers began.

As the years pass, Rakhnesstorix gains further access to stolen or scavenged magical devices which she uses to expand and fortify her lair. When the adventurers stop coming, she directs nearby tribes of lizardfolk and other humanoids to gather near her fort, as if preparing for some great invasion of civilized lands. It never fails.

Rakhnesstorix knows that if her true nature is made common knowledge, she will come under fire from better-qualified monster hunters, possibly strong enough and prepared enough to actually do away with her. For this reason she uses collected scrolls and items to raise the corpses that pile up in the immediate are and sets them to guarding the mazes withing her lair, or simply leaves them to wander around outside. Necromancers and landwyrms, of course, are very different in battle, something many adventuring parties learn the hard way.
TheyCallMeTomu

01-18-06, 08:47 PM
Goopi was a mighty dragon, though of what color, no one really knows. He died centuries ago. And when I say died, I don't mean "And was turned into a ghost dragon" or "after drinking a dracolich brew." He's just dead. However, the gnomish god of pranksters (wouldn't that be all of them?) thought it would be funny if he enchanted the disembodied skeletal head of the dragon to be incredibly charismatic. Since then, adventurers have come to steal the dead dragon's hoard, and have always found themselves negotiating with it, pleading for their lives, and running screaming when the only answer they recieve is silence. More often than not, they drop things in their panic, causing for the proliferation of Goopi's hoard. I asked Goopi what he thinks about the situation, but the guy never answered, so I didn't press him further.
Hedstrong

01-18-06, 09:22 PM
Swamp Landwyrm

Swamps are mysterious. Swamps are excellent hiding spots for villains. Adventurers come to exterminate villains. Rakhnesstorix knows this, but she does not move from her massive swamp home. In fact, that is why she stays.

Rakhnesstorix lives only to enjoy herself, and nothing gives her greater pleasure than watching hyped-up do-gooders get what's coming to them in a most painful way. Many years ago she (with the help of extorted lizardfolk artisans) created a massive fortress she now resides within. She then sent some more faithful minions to the surrounding land to inflate her name while concealing her nature. Soon afterward, the flow of adventurers began.

As the years pass, Rakhnesstorix gains further access to stolen or scavenged magical devices which she uses to expand and fortify her lair. When the adventurers stop coming, she directs nearby tribes of lizardfolk and other humanoids to gather near her fort, as if preparing for some great invasion of civilized lands. It never fails.

Rakhnesstorix knows that if her true nature is made common knowledge, she will come under fire from better-qualified monster hunters, possibly strong enough and prepared enough to actually do away with her. For this reason she uses collected scrolls and items to raise the corpses that pile up in the immediate are and sets them to guarding the mazes withing her lair, or simply leaves them to wander around outside. Necromancers and landwyrms, of course, are very different in battle, something many adventuring parties learn the hard way.

I like this one, not sure why, but the whole fake necromancer makes me chuckle.

Cleric #1 "so you've got the holy water and symbols?"
Cleric #2 "yup, you got the disruption maces?"
Cleric #2 " you betcha"

Landwyrm rises from the murky water with a great roar.

Cleric #1 "quick! throw the holy water!"
koboldlord

01-18-06, 10:10 PM
Xelogo the Dead (Adult Blue Dragon Mummy)

Xelogo was a fairly normal Blue Dragon, living in the desert, zapping random monsters until they died, and then looting their bodies, afterward justifying his actions with the excuse of "But he was evil!". Actually, he was a bit like an adventurer in that way. Actually, revise the original line. He was rather strange, actually.

Anyways, one day, Xelogo was soaring through the skies, when he spotted a particularly evil (rich) looking group of adventurers. He swooped down at them, shooting lightning left and right. He had nearly killed the group's cleric when the wizard cast a well-placed fireball, and torched the flesh off of Xelogo. Needless to say, he was dead. Very dead.

His corpse laid there for many years, until one day it was found by a cult of evil dragon-worshippers dedicated to Tiamat. Having nothing better to do, the resurrected him as a mummy.

He has taken up his old hobby of killing random people and looting them once again, though he has started to rely more heavily on his mummy rot to get the job done.
Sadrin Thunderclaw

01-18-06, 10:21 PM
Easily dispelling Korraganitar's incanted spell, Mthystithu'ul leaps from the ground and into the air with frightful speed. Spreading his wings in what seems to be preparation for a altitude gaining flap, Mthystithu'ul directs an intensely bright light into Korraganitar's eyes and then dives toward his throat, fangs agape for a killing blow.

And suddenly everything goes black, going darker than pitch black shadow from Korrags ability. Skilled at fighting blind he Slips into the dark shadows, takes a deep breath and breathes his breath down upon the sounds of the mercury dragon. He then calls out to his lord for his battle-cry and begins casting anew
Sadrin Thunderclaw

01-18-06, 10:31 PM
FREE! FREE! TREMBLE, MORTALS, AND DESP

*hic*

Arg.

Krede the Mighty, duck (dammit) I mean dragon for the ages, is free at last! Take care, Lolapalooza, you mercurial tick! I'm gonna roll my butt up to your cave and lay...er...the quack down!

In a lull in his battle with that accusred mercury, Korrag suddenly hears two things. A deep laughter and what sounds like Quacks of joy. looking down he sees the revelaed shadow dragon and grins, and looks at the sourse of the quacks and grins wider. Yelling to the now free Krede he says "HELLO Krede!!!! it is good to see you free!!!! the mercury dragons up here fighting me not in his cave!!!!! Do you hear me Dammit!!"
suddenly hearing the roar of his adversary he dives down and plunges back into the battle



(wow i didn't expect to have a battle like this going on outside of the competition....even if korrag isnt picked hell still be happy now...but still i hope hes picked!!!! :) )
KhanSemus

01-18-06, 10:32 PM
FREE! FREE! TREMBLE, MORTALS, AND DESP

*hic*

Arg.

Krede the Mighty, duck (dammit) I mean dragon for the ages, is free at last! Take care, Lolapalooza, you mercurial tick! I'm gonna roll my butt up to your cave and lay...er...the quack down!

Date: Unknown

Great Krede,

As a young prismatic with nothing to do but watch the happenings of other places, I have seen your predicament. Enclosed is a scroll that MIGHT be Disintegration, so that this force-cage trouble doesn't come up again. Hope everything turns out well, please inform the shadow that you can't dispel force (learned that from a shy Force dragon).

Happy Hiccuping
Tarkahn

01-18-06, 11:06 PM
Long ago, there was a brood of blue dragons that abandoned their dark goddess Tiamut and turned to Bahamut, the Platinum Dragon, for a chance at redemption and salvation. Bahamut granted their wish, and these redeemed dragons serve as powerful inquisitors in Bahamut's name.

Silversheen, so named for the slightly silver tint in his scales, has served as one of Bahamut's generals for over a millenium. Though both types of true dragons shun and even hate him (the metallic due to his heritage, the chromatic for defecting), no one doubts his power. More resistant and powerful than the rest of his kind, Silversheen rushes into battle for honor and to prove his dedication to the service of good.

There is no where that an opponent can run to that Silversheen can not follow. His powerful spells coupled with his naturally enhanced claws and teeth can penetrate most defenses, and when the need arises he can smite corrupt souls in the name of Bahamut.
yamiwarlock

01-18-06, 11:24 PM
The White Shadow

Considered in folklore and tales as the shadow of a lost past, the white shadow is a nameless, ancient white dragon. He is said to be a transcendant, and many suspect a god, although he is not a diety. He is an ancient dragon, cursed to forever be locked in the frozen wastes, never to die. He is a white dragon, and the only known white dragon to have existed before the species became the feral beasts they are today. He is wise and although more than capable in combat,prefers to avoid battle whenever nessisary (although since he was trapped he has yet to see another living being. Some believe he has gone mad). He is clever, wise and the only known (although practically a myth himself) holder of the knowledge of what white dragons were like before inbreeding themselves to near-retardation (not meant to be mean to those suffering from mental retardation, simply using the word ina different sense).
Potato_Dragon

01-19-06, 03:51 AM
Of course, I wasn't serious about any of the entries I put in earlier, but because I felt like it, I decided to come up with some basic stats for the potato dragon. I slightly modified a huge awakened tree and added the half-dragon and paragon templates. Assuming I figured everything right the base stats come out like this:

Huge Dragon (Augmented plant and construct)
Hit Dice: 8d12+40+96 (232 hp)
Initiative: +6 (dex)
Speed: 120*, Fly 240
Armor Class: 48 (-2 size, +6 dex, +10 natural, +12 insight, +12 luck)
Attack: 2 claws +41 (1d8+36) and bite +36 (2d6+28), OR slam +41 (2d6+44)
Special: Construct Traits, Darkvision 60', Low-light vision, Immune to fire, Resist cold 10, Fast healing 20, Paragon spells (greater dispel, haste & see invisibility at caster level 15th), DR 10/epic, Hardness 1**, SR 32, Breath Weapon (cone of fire 30', 6d8 dmg, dc 27)
Saves: Fort +12, Ref +18, Will +15
Ability Scores: Str 43, Dex 23, Con -, Int 27, Wis 26, Cha 28
Skills: 154 skill points, +10 competence bonus to all skill checks
CR: 22

*The potato dragon sprouted legs, so it doesn't roll like a potato (otherwise its speed would be less)
** It's a freaking potato, not a tree. Nevertheless, it should still probably get a minimal hardness rating because it's special.

It also has only one feat and knows either 2 or 9 languages. One of which is obviously draconic. (It doesn't say an awakened tree actually gets any feats, and the languages depend on whether the paragon template was added last or simultaneously.) Fear it!
Uther_the_Other

01-19-06, 09:44 AM
** It's a freaking potato, not a tree. Nevertheless, it should still probably get a minimal hardness rating because it's special.


Ewww...a crusty potato!!! Maybe it's been deep fried...mmmm Potato Chip Dragon....Where's my ale!!!!
Aubri

01-19-06, 10:36 AM
Setherus: Adult Bronze Dragon/Rogue 2/Fatespinner 5

Setherus is a bronze dragon with an unusual hobby--gambling. And for a creature so steeped in the arcane, it's only natural to combine gambling with his magic! Setherus enjoys building his hoard by beating out high rollers of any race. He normally gambles with humanoids while in Alternate Form himself, but he's been known to wager against other dragons in lieu of open combat; he always prefers a conflict where he knows the odds. Of course, when he wins (and was it ever in doubt?), many dragons tend to grow upset and accuse him of cheating, or simply refuse to uphold their end of the deal. When that happens, his comprehension of probability becomes a survival skill. For you see, Setherus is also a Fatespinner.

His opening gambit is always to cripple his opponent's save with his Seal Fate ability, then attack with his breath weapon. He applies the Maximize Breath and Clinging Breath feats to this attack, as well, in order to get the most mileage from the single shot. When he makes this attack, Setherus does his best to be in proximity to a body of water into which he can dive while his breath weapon recovers. (Hopefully, his opponent will take the time to remove the clinging breath, giving him time to take cover.) He uses his Spin Destiny and Resist Fate abilities with Evasion to avoid his enemies' breath weapons and spells, while forcing them to reroll subsequent saves with the Fickle Finger of Fate. If losing, he's not afraid to use a Fog Cloud to cover his escape in Alternate Form as a fast aquatic animal such as a porpoise.

In general, he uses his "all terrain" abilities--particularly swimming--to confound foes by using whichever mobility they're unable to. He transforms whenever he needs to out-wait an opponent's protection spells, and uses his own magic to reduce the effects of their breath weapons whenever possible. He stays out of melee as much as he can, relying on his save-affecting powers to augment both attack and defense. Because he has a limited supply of Spin and fatespinner powers, he tries to finish a conflict as quickly as possible; if drawn into an extended conflict, he relies on stealth and guile and snipes at his foe only when it's safe to do so.
Talmariel

01-19-06, 11:14 AM
Calerna, Radiant Dragon God

Calerna was the god of a small city on the Celestial Plane until it was invaded by fiends from the Nine Hells. With her worshippers dead she has all but lost her divine power, but continues her celestial duty to watch over the remaining survivors in her underground lair of the ruined city and exact holy vengeance on her usurpers.

Calerna is a 42 Hit Die radiant dragon with divine rank 0. She is Lawful Good and concerned with her remaining worshippers first, whom she keeps safe alongside her well-protected hoard. The city's devastation was so complete that it became infested with evil outsiders and aberrations, which only serves to maintain its defense against plunder. She departs from time to time through the magically suspended lake above her lair to continue the war on the Nine Hells or maintain relations with other celestials.
Silgant2

01-19-06, 11:33 AM
Hello though my name is Silgant2 i'm still the same person as the other Silgant i just forgot my password :P
In my Dilgorn,the Ancient Bronze Dragon post i had a few mistakes so i'm correcting them in this post


He was found when he was still an egg not when he was a wyrmling
and thats all of them i can think of but if you notice any more remind me
thank you bye
Krede_the_Mighty

01-19-06, 12:50 PM
19th Day of January, year 2006 in the Reckoning of the Scaleless Ones

My Precious [previous word scratched out] Pond

Dearest Mother,

My hoard has begun to grow again already. I am in possession of a potion full of powerful sleeping gas, as well as a scroll of disintegration. What uses shall I put them to? Devious ones, I assure you. They are held safely in my nest at the edge of the pond until needed.

The battle continues to rage overhead, with Korrag and Lolapalooza trading blows. Were my butt not so big as to render me incapable of flight (damn these puny yellow wings!), I would surely join and prevail over my mercurial enemy.

However, my practice at shapeshifting has not been for naught, for as I gazed at my reflection in the pond this morning, I was able to see more of the sky behind me than usual. This is surely an indication that I am succeeding in shrinking my posterior. Soon the secrets of changing form completely will be mine, and with my draconic body, my army of ducks [previous word scratched out] dragons, my sleeping potion, cattail tea [previous word scratched out], and ability to disintegrate, I shall rule all!

I am, as always, your
Dragey-Poo,
Krede

p.s. Tell fifth uncle twice removed I say hi.
Longwinn

01-19-06, 01:15 PM
And suddenly everything goes black, going darker than pitch black shadow from Korrags ability. Skilled at fighting blind he Slips into the dark shadows, takes a deep breath and breathes his breath down upon the sounds of the mercury dragon. He then calls out to his lord for his battle-cry and begins casting anew

Snapping his jaws closed, Mthystithu'ul bites shadow and flies through his opponent. Not one to be out witted by a shadow, he casts a quickened Crushing Hand on the throat of the shadow dragon, cleverly trapping his breath weapon partway through his blast. Quickly casting Greater Mage Armor, Mthystithu'ul inhales.

(new avatar...i broke out my angryface)
Kearif

01-19-06, 01:20 PM
My name is Kearif, my avatar is the Two-Headed Dragon, so the only choice for me must be Kearif, the Two-Headed Red Dragon. Kearif has done the evil thing and the good thing and found them both to be incredibly boring; now he is CN. He amuses himself by placing a word here or there about his vast hoard and killing who ever comes to his cave looking for it, but he makes sure to do a good deed every month. see below
Azzur

01-19-06, 01:30 PM
Adalar roamed the desert wasteland as a young dragonling, seeking always new spells to add to his repertoire. When his knowledge began to culminate, he would etch his spellbooks into his shed scales, marking his growth in several ways.

Adalar flew farther and farther from his roost with each passing day, and eventually came upon a bustling city, filled with people and mystical energy of all sorts. Determined to take what was rightfully his, he hatched a brilliant plan.

In the following weeks, he attacked the town, making liberal use of his breath attack on the tiny homes. The townsfolk didn't know what to do, but to send waves of warriors and wizards alike after him. Instead of defeating them handily, he tricked them into sand traps he set up, leaving them with enough food to survive.

After nearly a month of these attacks, Adalar returned to the town, this time in the guise of a human mage. Through careful working of his spells, his polymorphed body went undiscovered. He spread rumors that he, the wizard, could single-handedly defeat the dragon where so many others failed. Before long, his challenge was taken up by many, and he had a growing fanbase.

After much urging, Adalar, in his sorcerous guise, walked out into the desert to "slay the dragon." He returned of course, with one of his own scales brought back from his roost. Also, he freed the missing villagers to further cement the towns love for him.

The villagers respectfully gave control of their town over to Adalar to govern. He oversees many of the magical incantations and devices and learns more knowledge every day. With his unknowing puppets, Adalar plans to seize the world's most powerful artifacts for himself.
Nightfall, Lord of Shadow

01-19-06, 03:45 PM
Snapping his jaws closed, Mthystithu'ul bites shadow and flies through his opponent. Not one to be out witted by a shadow, he casts a quickened Crushing Hand on the throat of the shadow dragon, cleverly trapping his breath weapon partway through his blast. Quickly casting Greater Mage Armor, Mthystithu'ul inhales.

Setsuna sits on his haunches, watching the battle with the enthusiasm of a human, but keeps his face a respectful blank. Glancing down at the feverishly studying Krede, he grins. "Draconic pride. One of the great certainties of life." more to himself than anyone else. He then begins nuturing an amusing thought: what would this fight be like if one or both combatants found themselves cursed? With that, Setsuna contents himself for the time by reverting to his human form and begins sharpening and cleaning his black sword.
The Blue Sorceress

01-19-06, 04:48 PM
Submission #2



Eistaraniath (Ey-stah-ran-ee-ath): Juvenile female steel dragon bard 2/ paladin 2, Devoted Performer feat (1)


Description:

Eistaraniath spends most of her time in the guise of Ania Bluesteel, a half-elven knight-errant of surpassing beauty. She tours the lands around the small town in which she has made her home, protecting caravans, settling disputes and the like. She is a little proud and thinks of her territory as hers alone to protect, and it is because of this that she tends to dislike having adventurers around. She isn't averse to asking for help if she needs it though, and if a visiting party of adventurers was willing to work with her as subordinates she would be more than happy to have them do so. She has a close alliance with the city guard, though she is not a member, and always alerts them if she notices something amiss in town but doesn't think she has the standing to take care of it herself. Outside of the town she is more willing to bend the rules a little, and often deals with problems as they crop up without consulting any officials.

In human form she stands around five feet eleven inches, making her tall not only for a human but almost a giant among half-elves. Her hair is silvery in color and her eyes are bright blue against her pale skin. Only her closest ally, a guardsman called Garren Oakenfist (LG male human Ftr 10), knows her true nature. He often accompanies her on her rounds when he is off duty and has seen her in her true form a number of times.


Stats:


Eistaraniath: Female juvenile steel dragon Bard 3/Paladin 3; CR 13; medium dragon (air); HD 13d12+13 plus 3d6+3 plus 3d10+3; hp 115; Init +0; Spd 60 ft., fly 200 ft. (average), swim 30 ft.; AC 22, touch 10, flat-footed 22 (+12 natural); Base Atk +18; Grp +26; Atk +22 melee (1d8+4 bite); Full Atk+22 melee (1d8+4 bite), and +17 melee (1d6+2, 2 claws), and +17 melee (1d4+2, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon, smite evil 1/day, spells; SQ aura of courage, aura of good, bardic knowledge +7, bardic music 3/day, countersong, detect evil, divine grace, divine health, dragon traits, fascinate, inspire courage, keen senses, lay on hands, minor arcane shield, moderate arcane shield, poison resistance; Immunities fear, paralysis, sleep AL LG; SV; Fort, Ref, Will, Str 19, Dex 10, Con 13, Int 18, Wis 19, Cha 17(2).

Skills and feats: Concentration +15, Diplomacy +21, Handle Animal +5, Heal +8, Knowledge (religion) +20, Listen +20, Perform (poetics) +15, Ride +2, Search + 20, Sense Motive +20, Spellcraft +20, Spot +20, Use Magic Device +15; Cleave, Combat Expertise, Devoted Performer, Great Cleave, Improved Flight(1), Power Attack.

Breath Weapon (Su): 30-ft. cone of poison gas (4 Con initial and secondary damage), Fortitude DC 17 negates; or 60-ft. line of acid (4d6 acid); Reflex DC 17 half.

Minor Arcane Shield (Su): Eistaraniath's spell resistance against 1st and 2nd level spells is +10 higher than normal.

Moderate Arcane Shield (Su): Eistaraniath's spell resistance ahainst 3rd and 4th level arcane spells is +10 higher than normal.

Poison Resistance (Ex): Eistaraniath has a +10 racial bonus on all Fortitude saving throws against poison.

Spell-like Abilities: 5/day-polymorph; 1/day-enthrall.

Bard Spells Known (3/2 per day; caster level 3rd): 0- detect magic, dancing lights, ghost sound, know direction, lullaby (DC 13), prestidigitation; 1st- cure light wounds, focusing chant(1), healthful rest(1).

Socerer Spells Known (6/7/7/5 per day; caster level 7th): 0- arcane mark, acid splash, detect poison, disrupt undead, flare, ray of frost, read magic; 1st- grease (DC 14), identify, mage armor, magic missile, shield; 2nd- eagle's splendor, mirror image, shatter (DC 15); 3rd- dispel magic, blink.


Sources:

Complete Adventurer
Draconomicon
Dungeon Master's Guide
Monster Manual
Monster Mayhem: Steel Dragon (http://www.wizards.com/default.asp?x=dnd/mm/20040328a)
Player's Handbook


Notes:

(1) Complete Adventurer
(2) Eistaraniath was made using the elite array and she has one ability boost because of her class levels. Before racial modifiers were added her stats were: Str 12, Dex 10, Con 9, Int 12, Wis 15, Cha 14.
acl

01-19-06, 05:18 PM
Bazotharax was born to be the only offspring of his mother Dertharaxa. He spent his hatchling life hiding on the outskirts of Menzoberranzan, for as an opponent of House Baenre, Dertharaxa was always at risk. By the time he was a juvenile, his mother had left him for fear of assassination. He fled to the upperdark looting random orc and goblin encampments. As a mature adult he infiltrated and robbed the treasury of Gracklstugh gaining a number of duergar followers.

After gaining a substantial amount of treasure and support, he set out in search of his mother and ambushed her in the night. Remarkably, he defeated her ending her life and extracting vengence on her for her neglect. However he was mortally wounded. So when he was near death he paid a grand sum and gained the consultation of The Netherese Empire. The wizards aided him in the ritual of entering dracolichdom.

As a dracolich, Bazotharax's cunning was reinforced by fearlessness. He scowered the underdark. While he is now approximately 7, 000 years old and richer than any dragon in the underdark, he has decided not to rest until he has raided the legendary Tomb Tapper Tomb in the bowels of the Underdark. He insists to his loyal council of Duergar liches that this is the only way he will become the wealthiest dragon in Toril.
Tahatu

01-19-06, 07:44 PM
Urotah, go to the first page and read the rules, Dragons only. Hell yours isnt even a half-dragon and they aren't allowed either. As for you Tahatu, this is a creature competition, poisons and diseases should only be posted here if it is a special ability of a dragon you made. God, we need a WizO on our asses every single post, don't we?

As you would recall if you read my whole post, i am going to use it on my dragon here.
...it acted like a mummy rot, affecting all threats. Soon, I will show you what a true positive this disease can be.
I do agree with you, however, that some of these entries are getting very out of hand.

Anyways, here is my new monster,

Necrostryx, the contagious one collosal+ skeletal dragon
This is a dragon that was infected with The unholy blight of the dragonsbane(see my above post) after he died. (this is another effect of the disease). Though not the most extremely powerful monster in this competition, (actually one of the weakest), he does have the ability to instantly infect any challenger with this cursed virus. (This would be useful in the company of much of the dragons entered in the competition that base their monsters only on size, power, and more size) This is a monster that no self-respecting dragon would want to be within miles of.
Tahatu

01-19-06, 08:09 PM
Here is a fun new idea of mine

Wentirstryx (commonly called microstryx), Diminuative Great Wyrm red dragon
Every great dragon's worst nightmare (besides being turned into a bloody duck): being shrunk by a wizard's spell permanently. If you ask him about it, he will likely go into a rage(quite funny to watch, actually), But what really happened was a small party of PCs (A group I was DMing) tried to loot his cave while he was asleep. You can probably guess what happened next, He woke up and tried to fend off the party, He was then shrunk by the wizard's spell. Though he cannot easily keep more than a small coin for a hoard :) , He still can take advantage of his size during combat. For one, He is very difficult to hit. Two, if he is facing other dragons, he can kill them by simply flying into an ear and using his breath weapon to burn out their brains. Three, people can only laugh at his predicament instead of fighting.

Please vote for Micro. Prove the Star Wars saying that "Size matters not"
:P :D :) :confused:

(special thanks to my wizard friend, Sonova, who came up with this silly idea)
Watchdog_of_Hades

01-19-06, 08:17 PM
See my next post.
Watchdog_of_Hades

01-19-06, 09:12 PM
Phbbhhht. I accidentally posted my thing before I finished writing. Sorry. Anyway, here we go.

Tholomeliastraz, Ancient Paragon Gold Dragon Lich Wizard 40

Tholomeliastraz was once the pride of his flight. Technically, he still is, but... differently. Although only a few hundred years old, the Art seemed to come as naturally to him as breathing or flying. He could outwrestle the oldest of his flight, and he could outsmart the wisest. His was the name that made evildoers shake in their boots. To many, he seemed even nearly a god.

Then the voices came.

For perhaps fifty years, the rest of his flight noticed him becoming more and more withdrawn. He rarely spoke of ate, and spent most of his time brooding. The voices promised him great power, power he could use to stamp evil out permanently. He eagerly learned from the voices, and they taught him words of unimaginable destructive capability. But he had to be cautious, because the rest of his flight was jealous, and they were plotting to destroy him. Or, so the voices said. And the voices were always right.

One spring day, he turned on the rest of the flight. A third of them found their wings suddenly locked in mid-flap, and they plummeted to the ground below. Half of those that remained were mere ashes before anyone figured out who the attacker was. The few that were still alive couldn't penetrate his defensive enchantments, and they were defeated with ease. He used spells of amazing power to raise the traitorous flight and bind them to him as tortured ghosts until the end of his days. He went on a rampage with his new minions, destroying entire cities the voices told him were in league with his flight.

Then, after a few years, Baneclaw, as he had come to be known by most, was defeated. A great hero, a dragonslayer, wielded an artifact sword of great power and slew the foul beast. And that was that.

Or so everyone thought.

With his dying breath, Tholomeliastraz made a pact with Death. It gave him a gift, being a great fan of his work, in return for the promise that he would continue to ravage the world. In return, he would become completely immortal. And so, he became a lich.

Tactics: Tholomeliastraz is never without Mage Armor and an epic spell giving him a +15 shield bonus. And, of course, his ghostly minions are never far from him. He gives himself resistances to sonic and acid 20 with various spells. He opens up battle with a maximized Disintegrate on a spellcaster, followed by a quickened Power Word Blind on the same enemy, thinking other practitioners of the Art, even inferior ones, more dangerous than anyone else. If anyone is closing with him, he casts Bigby's Clenched Fist to hold them still, then Prismatic Wall to cut them off from help. He then has the Hand move the unfortunate pest into the Wall and hold it there. He then readys another maximized Disintegrate to hit the spellcaster again as soon as the Wall is gone. If the pesky Artist survives, he uses Power Word Kill to finish him off. He then proceeds to smash everyone left into oblivion with epic spells with the Destroy seed. After battle, he Traps the Souls. This whole time, the one Wyrm, two Very Old, five Mature Adult, and seventeen Wyrmling gold dragon ghosts are continually Draining Touching people at random.

Phylactery: Tholomeliastraz has put a permanent spell on his phylactery to protect it from scrying. He has made it extremely resistant to fire and put it at the bottom of a lake of magma far, far below the surface on the Elemental Plane of Fire. Anyone moving within 100 feet of it is Suggested to leave. If the spell fails, Tholomelistraz with Drawmij's Instant Summons the phylactery to him. If he's destroyed (for 1d10 days) already, of course, he can't do this. The phylactery itself is below the floor, sunken into the stone, and a decoy with the same anti-fire and anti-scrying spells on it is placed on the floor above it with a Nystul's Magic Aura on it to look about the right power for a really powerful lich's phylactery. If the fake is destroyed, everyone in 100 feet is Slayed (DC51) by an epic spell with the Slay seed, turned to an area, doubled four times, and the DC increased by 10.

Treasure: If the players don't destroy the phylactery, they can sell it for five thousand gold. It's shaped like a very fancy, magical sword. Tholomeliastraz practically bathes in spellbooks of black magic, and all of them are stored in a demiplane he's connected to a door in his lair.He has two Books of Vile Darkness, a Mirror of Life Trapping, a huge number of magic items worth up to 40,000 gold each, and 750,000 gold in various coins.

Whooph! Lots of typing. Sorry if that dragged on. I had a lot of free time. Sorry, I don't have the Draconomicon, so I just made him a normal lich instead of a dracolich. Also, sorry if I made any mistakes in spelling, grammar, etc. If I did, please tell me. Sorry, sorry, sorry. Sorry is a weird word.

1.Epic Level Handbook
Sadrin Thunderclaw

01-19-06, 09:56 PM
Snapping his jaws closed, Mthystithu'ul bites shadow and flies through his opponent. Not one to be out witted by a shadow, he casts a quickened Crushing Hand on the throat of the shadow dragon, cleverly trapping his breath weapon partway through his blast. Quickly casting Greater Mage Armor, Mthystithu'ul inhales.

(new avatar...i broke out my angryface)

And suddenly The shadow that was being bitten and having its windpiped crushed disapers and Korrag roars out of the shadows above the Mercury thanks to the spell he got off. Diving down he clamps down on the mercury and begins rending and tearing with his claws, reveling in the blood he sheds. he uses his unholy blight speacial ability and...

(a message to longwinn....you do know that this is just going to be rending and tearing then counter rending and tearing til one of use losses interist. There is another dragon enjoying watching two powerhouses (our dragons) clashing. why not turn and devestate him? think on it.)
speeblefreak

01-19-06, 10:50 PM
Magma Drake Druid 11

"Who's a pretty doggy? Yes you are, yes you AAAAAAAGH!" :dragon:

While Julajimuses are the best known creatures for their insidious methods, Enthun is a true master. He uses his wild shape to take the form of a puppy, large bunny, or injured fawn and wanders near a human settlement until a child finds him and takes him in. Once indoors, Enthun waits until the child picks him and/or starts cuddling him before shifting back to his true form. The child, now hugging a red-hot dragon, doesn't last long, and between Enthun's spells and physical capabilities, neither does the rest of the household. Enthun then burns the house to the ground, sometimes the entire village if he feels like it, then starts some plants growing in the ruins and moves on to a new child.
Alex288

01-19-06, 10:55 PM
Is it too late to post? hope not. please fill me in if it is. thanks :D. I'll post my dragon anyways though.
History:
In the beginning of time four gods came together to create a world; the god of water, the god of earth, the god of fire, and the god of wind. Each god wished to make a balanced world, yet their own ambitions could not possibly mix, resulting in two different worlds, one governed by air/water, and the other governed by fire/earth. Each god realized that a powerful force must keep the ballance with in their own realm. Thus they introduced the dragons, powerful beasts. In the realm of fire and earth, fury dragons roams the fiery poles. Likewise gigantic ice dragons took to the skies in the realm of ice and wind. Yet these dragons where not perfect. The gods wished to exert their power in the world through the dragons, thus the dragons themselves where corrupt.

The great ice dragons, known as Frostmore Dragons, were no exception. They longed to seize control over the entire world from their own frozen pole domains. They couldn’t venture into the hotter climates since their own flesh was heat sensitive. Thus the wise, including Frolorg, devised a magical way to create a lesser race, a race of half dragons, known as drugens. This race, they believed, would venture forth into the world to conquer all. Therefore the Frostmore Dragons trained their “sons” with a corrupted heart, therefore continuing the circle of corruption. Ironically Drugens themselves had a thirst for power, betraying their own parents half way through the new century. The bloody war nearly killed all of the great Frostmore Dragons, save one, Frolorg, who know hides in a hidden cavern underground.

Physical Description:
Frolorg looks like an average dragon, his skin color deep purple in color. His teeth and claws are thicker than most dragons, therefore allowing him to break ice easily. Frolorg’s breath weapon, as with all Frostmore Dragons, is a cone of chilling air. Usually he uses his breath to freeze his prey before eating it. His body looks untouched by any signs of war.
TheyCallMeTomu

01-20-06, 01:45 AM
Here is a fun new idea of mine

Wentirstryx (commonly called microstryx), Diminuative Great Wyrm red dragon


I actually had virtually the exact same idea earlier today, so I'll one up you:

Micro dragon swarm . Oh sure, they'd only be able to deal 5d6 damage... but the breath weapon of hundreds of flying micro dragons would deal a significant amount of damage, and don't forget their immunity to weapon attacks!

I don't consider this really a "Full submission" so much as an expansion on various other ideas.
supadupaman

01-20-06, 01:49 AM
Alright, so just want to jump in here with a few dragon suggestions.

1) Ahrehuziat of the thousand souls (Ancient Bronze Dragon Soul Eater 8)

For many centuries, Ahrehuziat had been entrusted by the gods with the protection of a gate into one of the fonts of unborn souls. For ages he fulfilled his task joyously and no trespassers ever made it past him. Then one day, a group of powerful demons gated into an offshoot of his cave complex and snuck though the gate, but not before collapsing the cavern entrance behind them – cutting Ahrehuziat off from his charge. When he realise the deception he was furious and began to pull out the fallen boulders and fling them off the mountain in his haste to reach the portal once more. By dawn of the next day, he finally broke a large enough gap through the rock wall, but there was no sign of his foes – they had passed through the gate. Though he had been forbidden to pass it, Ahrehuziat charged through the gate to confront his enemies. Past the gate he found a massive cavern swarming with glowing spirits, and in the centre were the demons. Many of the flowing spirits had been diverted from their course and were passing into the demons. The nature of the cavern prevented Ahre form using his spells and he wouldn’t breath for fear of damaging the souls, so he charged the demons. Powerful though they were, they were no match for a dragon in full fury and they were quickly devoured by Ahrehuziat, absorbed souls and all.
Ahrehuziat returned to his post after clearing away the rubble, and for a time all was good – but since that day he could never forget how sweet the fresh untainted soulstuff had tasted. He tried to resist it, but with every day a great emptiness grew within him, until one day he cracked and returned to the cavern of souls in hopes that their presence could soothe him. When he passed through the gate though, the temptation was too great and he began to devour souls uncontrollably. Temporarily sated, he departed the cave in guilt, in an attempt to stay away so he would never be tempted again. But everywhere he traveled provided a great feast of new souls to try, and now he wanders the world trying to find a place where he could hide from his terrible hunger.

2) Silastrana the peace bringer (Great Wyrm Silver Dragon Apostle of Peace 10, with vows of poverty, non-violence and peace)

Once, Silastrana was much like others of his kind – gathering wealth, championing causes as they came along and occasionally giving cryptic advice to groups of adventurers. He was taking part in a great war, alongside celestials and legions of supposedly good allies against an army of devils, when he beheld sights that would change his life. Not only did his allies disband when the battle was over instead of continuing to hunt for the source of the evil, but they also showed about the same level of consideration for any bystanders caught in the crossfire. When he confronted the council of solars over this, they laughed at him, demanding who he thought he was to lecture them about morality before throwing him form their camp. At that moment, Silastrana declared himself separate from these false do-gooders and struck out on his own.
From that moment onwards, Silastrana has scoured the world for like minded individuals to join him on his crusade of true good. Operating out of a complex of small castles on a cloud island, he organises small groups of warriors and, after swearing a vow of poverty until the threat of evil was wiped away, used the wealth of his many hoards to help out poor and oppressed and has founded several orders of crusaders to aid in his cause. Although he allows his followers to use violence when necessary, he personally will not harm any other being. He has even trained with his frost breath until has became able to have it cause subdual damage and coat the foe in a thick sheet of ice while still keeping them alive.

3) Borekash the Storm King (Wyrm Blue Dracotaur [HB. Basically a Tauric Storm Giant/Blue Dragon cross] Blackgaurd 14)

One of the last of the true dracotaurs, Borekash has gained almost complete dominance over the Titan’s Spine Mountains and much of the surrounding area. After many long centuries living in isolation among the peaks of his mountain home, he had become something of a figure of legend to the other inhabitants there – spoken of often, but rarely interacted with, and thins was exactly how he liked it. Things likely would have stayed like that for the next few decades, were it not for a group of adventures who had heard the legends of the “living god” of the mountains and decided that anyone that powerful must have enormous amounts of wealth stashed away. They were right, but Borekash was far too powerful for them to even stand a chance – they were butchered within minutes of launching their first attack. This was no more than a brief distraction for him, but a letter the groups priest carried was much more significant to him. The group had been a chartered group hired by several nearby kingdoms to “deal” with some of the monster problems in the mountains. This would not stand.
Borekash took up his maul and travelled around the range, visiting each tribe in turn, telling them what he knew and giving them the choice to join with him in conquering them for their insolence. Most tribes saw one of their god descend and ask them to follow him on a crusade and joined immediately. Those who wouldn’t, he challenged their leaders to single combat. At this point, most leaders would back down before his sheer might. Within mere months, most of the Titan’s Spine’s inhabitants joined on with their new Storm King. With an army of giant, trolls, orcs and other creatures at his back they overran the last holdouts in the mountains then began striking out at the neighbouring kingdoms. To this points they have only been small battles, but it is only a matter of time before the warriors of the Storm King go from sacking towns to razing entire kingdoms.

4) Tir’Nakasta (Mature Adult Fang Dragon Barbarian 6/Frenzied Berserker 10)

Tir’Nakasta has led a difficult life. Since he was very young, there has almost always been one group or individual influencing his actions and messing about with his mind. There have been wizards of all races, devils, 3 separate enclaves of ithilids, and countless others. He has been raised purely as a tool of destruction for one cause of another, and although this has greatly increased his fighting abilities, it has played havoc with his mind. He has very limited control of his emotions and has developed several distinct personalities that always war for control. His only escape has been by creating rituals of battle furies that allow him to not only survive but to build up protective barriers of pure focused rage and aggression to help push his tormentors out of his head for even a short while. So far this has proved fruitless as even when he successfully pushes someone out, a stronger dominator with invariably show up within a few months.
Fang dragon barbarian/frenzied berzerker
Romanus_Mortus

01-20-06, 03:26 AM
(Haven't had time to read every entry, so i hope this is an original concept)

Advanced Linnorm (Corpse Tearer) Dracolich, Cleric 10, Wizard 10, True Necromancer 14. Gargantuan Undead.

None can say for sure what unholy pit could have spawned something so heinous as El'Jas Yyrkull. Indeed, even his own memory, millenia long, cannot recall clearly where from whence he came. So far as he is concerned, he was around when the multiverse formed, and if he has his way, will be around when it finally is destroyed, as well.

For countless centuries, this vile creature roamed far and wide, scouring the world for every scrap of knowledge he could gather, seeking to counter the only thing he feared - death itself. In his quest he held entire nations ransom, and laid waste to continents. His name became synonymous with death. As his power and influence reached their peak, he finally undertook the sacred rites that would seal his soul, and guarantee his immortality.

Now a being of immeasurable power, El'Jas has grown bored with his place as the unrivaled lord of the entire Prime Material Plane. His quest is now to slay all living things, even the gods themselves. And in so doing, he will realize his fullest potential, and achieve the only position that can truly slake his epic hubris - that of the single greatest being in existence.
TRCEttin

01-20-06, 04:20 AM
To all those who think they have the best and most powerful dragon yet:

Rahb'adubdub, Advanced Dracolich Were-Tyrannosaurus Vampiric Spellstitched Evolved Undead Colossal+ Great Wyrm White Dragon Barbarian 20/Bard 20/Cleric (of himself) 20/Druid 30/Fighter 20/Monk 20/Paladin (of himself) 20/Ranger 20/Rogue 20/Sorcerer 20/Wizard 30/Spellthief 20/Artificer 20/Samurai 20/Ninja 20/Hexblade 20/Psion 20/Warmage 20/Soulknife 20/Psychic Warrior 20/Acolyte of the Skin 10/Blood Magus 10/Elemental Savant (cold) 10/Suel Arcanamach 10/Wild Mage 10/Warshaper 5/Master of Many Forms 10/Rage Mage 10/Hulking Hurler 10/Frenzied Beserker 10/Drunken Master 10/Dungeon Master 10/Tattooed Monk 10/Pyrokineticist 10/Cryokineticist 10/Is Anyone Even Reading These Any More?/Fleshwarper 10/Metamind 10/Illithid Slayer 10/Mystic Theurge 10/Oh God, You Are, Aren't You?/Eldritch Knight 10/Elemental Warrior 5/Dragon Ascendant 12/Elemental Master 12/Hidecarved Dragon 12 w/Divine Rank 20

(CR: ..... Oh, who cares?)

Rahb'adubdub has not existed since the dawn of time. Nowhere near it, in fact. He isn't even from an interesting plane. He was born just long enough ago to be a great wyrm, and his location was just distant enough for him to evade adventurers for that long; that's it.

But, Rahb was mad. Not because his horde was quite small and kept getting looted by adventurers; not because he was the most unpopular kind of dragon ever apart from brown; not even because he had the most ridiculous dragon name in the history of great big flapping fire-breathing things.

What Rahb wanted was power.

But no matter how hard he tried, he could never get it. Take a few levels of wizard and learn more spells? That big silver bastard who lived nearby was a sorcerer, had cooler spells and never had to hunt for a spellbook sized for a Gargantuan creature. Kill him? So what? There was someone more skilled in magic nearby. Learn to fight and wear armour? Pft. That armour-plated battle dragon prat who came to parade himself during that big war a few months ago had him beat.

But finally, one day, Rahb thought he had it. He was a potent wizard and sorcerer and fighter, and he was learning the wild-shaping ways of the druid.

Then he learned of The Others.

Advanced dragons who consumed souls. Advanced linnorns who had ruled kingdoms. Soul-eating dragons from the dawn of time. Paragon force dragon planar champions. Black dragon assassins of legend. Bronze dragon paladins with several prestige classes. Prismatic dragons, corpse tearer paladin bastards of Bahamut, Colossal gold dragons... PSEUDODRAGON REAPING MAULERS?!

Oh, that is so it!

As he aged to great wyrm status, wondering where the hell all these dragons came from, why he hadn't heard of them before and why each one was often more powerful than the last, Rahb managed to create his own little demiplane. Then he coaxed open a portal to it and moved there.

Over countless millenia, the dragon created and ruled worlds, trained in every martial and magical art ever, bound demons to his skin, created a were-tyrannosaurus and then had it bite him, became a vampire, became a dracolich, inscribed magical runes on his own body, trained his mind, learned how to manipulate the very elements, throw boulders the size of islands.... then he created aberrations which he used to destroy the world and model the next one in his image, become a god, worship himself, grant himself divine spells, invent Stonehenge, go back in time to Stonehenge and eat it, rule other nations, eat their souls, make edible Pot Noodles, eat edible Pot Noodles, eat his own hoard, ascend, scribe runes on his flesh again, eat more Pot Noodle, invent television, invent daytime television, consider suicide, decide to commit daytime-television-icide instead, feel good about it, take a few metamagic feats, invent illithids, find ways to slay illithids, destroy the world with summoned elder god aberrations again, create a new world, fast-forward through the boring epochs, make every magic item and golem ever while he waited, make himself a tarrasque animal companion and finally get smashed on vodka, use his divine powers to create a theme tune that plays whenever he's around and accidentally destroy his world for the third time by throwing up on it.

His transformation into the most powerful being ever complete, Rahb'adubdub opened a portal back to his home universe, approximately two seconds after he'd left...

Now it was time. All those uber-powerful dragons which taunted him with their impossibly awesome power would be crushed under his foot like bugs. Bug that he invented himself, specifically designed to be crushed under his foot like the bugs they were. They would pay...

Pity he forgot to change his silly name.

* * *

Rahb has endless magical items which let most of his levels in anything stack with his levels in most of everything else and a deep hatred of overpowered monsters.

Rahb'adubdub appears in a portal of his creation - or occasionally, he opens a portal to the dawn of time itself and lies in wait. Every once in a while he rampages across the planes and kills everything incredibly powerful he sees - generally, he starts at the ludicrous CR 99 creatures etc. (but leaves deities alone, unless they're silly munchkin deities) and works his way down to about CR 35-40 - then leaves for other places, stopping only to relieve himself (even deities have a little god's room, you know). Only Rahb'adubdub knows why.










Take that.
Silverspine

01-20-06, 10:43 AM
Agna-Ra the Pale Blue Master (Adult Blue Dragon / Necromancer 5 / Pale Master 7) DC: 26

“Agna-Ra, the sky god of the dead desert. He is a Blue Dragon, but unlike the majority of Draco Chomaticus Azurus, the scales of this beast lack the brilliant sapphire color. Instead the monster’s hide had a sickly pallor, like that of a half healed bruise. More terrifying was the fact that the Dragon’s left for leg had been torn from its shoulder, and in its place there is the mummified arm of a Cloud Giant.
When Agna-Ra flew down from the desert sky my men were so mesmerized by this towering horror, that they did not notice the living corpses rising from the sand, until they had us.”
- Singtan the Ranger’s Account of the third and last trip to the crypts of the dead dessert

The Dragon who would become Agna-Ra was born to the dead dessert a barren sandscape that had once been home to a powerful and ancient people (Egyptian style). Over the years the dragon had robed the tombs and temples of all there gold and jewels. In his searches he also found tablets and writings showing the path to the power over life and death. Obsessed with this Necromantic power, the Dragon renamed himself Agna-Ra after the ancient people’s god of sky and restless souls. Now a full grown adult Agna-Ra has taken on levels in the Pale master prestige Class – becoming more death like with the passing years.

Agna-Ra has sired several half human half Dragons, however these creatures are only breed to be slaughtered – then Resurrected again as Mummies. These undead serve as his attendants. They also guard his hoard when Agna-Ra is hunting in the desert.

A favored tactic of Agna-Ra is to animate skeletons and zombies underneath the desert sands, and then surprise adventuring parties. These undead do not attack normally but attempt to Grapple adventures, so that the immobile humanoids can not save against Agna-Ra’s Lightning Breath (which destroys both servants and enemy).

Agna-Ra will attempt to take female humanoids captive, so that he may breed more Half-Dragons.
calwred

01-20-06, 11:43 AM
ancient gold dragon wyrm from the wyrms of the north articles, i nominate for this competion.

also i would like to add a half red dragon dwarvern warrior Thorass
Galen_Michael

01-20-06, 12:54 PM
Far to the north of the Demon Wastes of Eberron lies the Lair of the Keeper. Within the lair is said to rest the Dark Sovereign himself, Keeper of Souls and Judge of the Dead. Whether or not these legends are true, something lies beneath the blasted landscape of the Demon Wastes, deep within the bowels of Khyber. That something calls itself the Keeper and it is a dracolich of unfathomable age and potency.

The Keeper is a great black wyrm dracolich specialized in necromantic magic.

Galen
Odnasept

01-20-06, 02:18 PM
I figured that since I already offered a rather high-powered dragon in the form of Dakdarana the Prismatic Ascendant, I would also give an entry on the other end of the spectrum (no pun intended):

Young Darktakirlym was only a Wyrmling
When an insane Solar called Vesper did fling
Her and a party of rag-tag adventurers
To the interplanar Labyrinth of Forever.
From different worlds hailed each fledgling champion
Like Forgotten Realms, Krynn, Greyhawk, and Eberron
(Heck, every darned world D&D is played on!)

Though the party seemed armed but with pots, pans and pokers
The monsters that dwelled here all seemed like Bram Stoker's.
They fought Barghests and Cloakers and multiple Chokers.
For as to the dungeon's CR they'd been tricked,
And needless to say, they all got their butts kicked.
All save Dartakirlym, who somehow survived
In this deep dark tomb where only demons thrived.
Through stealth, good fortune and sheer tenacity
The dragon sought the Eternal Night City.
Though she never found it she escaped to a world,
Yet had no idea to which one she'd been hurled.

Weaned upon what some might call useless knowledge
(As well as snippets of every known language),
She is a Young Bronze now, but has felt the attrition
Of all those bleak days and weeks of malnutrition.
While she sometimes takes the guise of a Paladin,
She remains convinced there's no fight she can win.
Still, she seeks out her lost parents to win back her lost time
So begins a story that can't be told in....verse. ;)

Dartakirlym is the proper size category for a Young Bronze Dragon (she is after all twenty-five now and thus will be technically Juvenile next year), but her Strength and Constitution are extremely low. Fortunately her mental capabilities are unaffected, so she tends to rely on them and her spellcasting ability, however meager it is. Dartakirlym can, after a round or so of 'charging up', release a breath weapon close to appropriate for her age category, but she can only do so once per day and is exhausted afterward.

Hey, who says the PCs need to do battle with every dragon they encounter? Also, there's very little chance of Dartakirlym stealing the thunder from the PCs (again no pun intended)! ;)
Ralvuimego

01-20-06, 04:15 PM
Adult Two-Headed Black Dragon Ghost

Story

At my coming of age, I claimed a small tribe of ettins, who held me in the highest regard. They called me their king, their master, even their god, and I took their might and made it my own. My horde had grown large and full of magic due to the power those ettins imposed with every raid.

One day I was met with a strange little man, who bore the skull of a human over his face. This man, in his folly, saught to slay the god of death and take his place, and he requested an item in my posession in exchange for his services. I mocked his foolishness and sent him away, under threat that he may encourage my wrath should he stay. Several days later, I noticed a change, my horde was growing smaller, my raids less profitable, and my Ettins more wealthy. I was being decieved, I thought, by my own following. In my rage, I slew them all, not considering the concequences of my actions. The skull-faced man approached me the next day, bearing the item he sought. He explained to me that he had planted the seeds of this trechery upon me, how he traded small pieces of my horde to my own ettins, how he coerced a rival tribe of ettins to move closer to mine to compete for treasures. I wished to slay this man, but I could not, for that very rival tribe had come to claim the remains of my horde. I was overwhelmed by their numbers, and quickly fell.

My demise was not my end, however, as my wrath had preserved my soul. To this day, I hunt that man with the skull on his face in order to attain my revenge.
Sadrin Thunderclaw

01-20-06, 04:18 PM
To all those who think they have the best and most powerful dragon yet:

Rahb'adubdub, Advanced Dracolich Were-Tyrannosaurus Vampiric Spellstitched Evolved Undead Colossal+ Great Wyrm White Dragon Barbarian 20/Bard 20/Cleric (of himself) 20/Druid 30/Fighter 20/Monk 20/Paladin (of himself) 20/Ranger 20/Rogue 20/Sorcerer 20/Wizard 30/Spellthief 20/Artificer 20/Samurai 20/Ninja 20/Hexblade 20/Psion 20/Warmage 20/Soulknife 20/Psychic Warrior 20/Acolyte of the Skin 10/Blood Magus 10/Elemental Savant (cold) 10/Suel Arcanamach 10/Wild Mage 10/Warshaper 5/Master of Many Forms 10/Rage Mage 10/Hulking Hurler 10/Frenzied Beserker 10/Drunken Master 10/Dungeon Master 10/Tattooed Monk 10/Pyrokineticist 10/Cryokineticist 10/Is Anyone Even Reading These Any More?/Fleshwarper 10/Metamind 10/Illithid Slayer 10/Mystic Theurge 10/Oh God, You Are, Aren't You?/Eldritch Knight 10/Elemental Warrior 5/Dragon Ascendant 12/Elemental Master 12/Hidecarved Dragon 12 w/Divine Rank 20

(CR: ..... Oh, who cares?)


Take that.


.......ok and i thought i was totally and completely nutz......this is an inordinate amount of classes......and this isnt the uber class/god competetion.......if it was i would just name every class i know and make them all lv 40...even the prestige classes.

so whats the point?
Hedstrong

01-20-06, 04:33 PM
.......ok and i thought i was totally and completely nutz......this is an inordinate amount of classes......and this isnt the uber class/god competetion.......if it was i would just name every class i know and make them all lv 40...even the prestige classes.

so whats the point?

He's making fun of people who submit entries like that. They are so rediculous. So he decided to create the most powerfull uber dragon to keep them quiet.
Odnasept

01-20-06, 05:22 PM
What about my latest entry? It's so pathetic that noone would ever pick it!

Oh, let's just all vote for the duck dragon and be done with it. :P
xaeric

01-20-06, 05:25 PM
19th Day of January, year 2006 in the Reckoning of the Scaleless Ones

However, my practice at shapeshifting has not been for naught, for as I gazed at my reflection in the pond this morning, I was able to see more of the sky behind me than usual. This is surely an indication that I am succeeding in shrinking my posterior. Soon the secrets of changing form completely will be mine, and with my draconic body, my army of ducks [previous word scratched out] dragons, my sleeping potion, cattail tea [previous word scratched out], and ability to disintegrate, I shall rule all!

"Ah, how enjoyable. To watch a battle unfold, the intrigue and danger..." Saifir mused. "Now then on to business. I understand you are a powerful Red Krede but, no pun intended, you are not feeling yourself as of late. Perhaps we could reach a mutual agreement. I have a scroll that might be of intrest to you, however I will need something of equal value in exchange... say, a favor? Think about it and do let me know. I will be watching." With that Saifir turns back to enjoy the show.
AdamAnt441

01-20-06, 05:39 PM
This is a cool, very "fluffy" dragon; well done, Aubri!

Setherus: Adult Bronze Dragon/Rogue 2/Fatespinner 5

Setherus is a bronze dragon with an unusual hobby--gambling. And for a creature so steeped in the arcane, it's only natural to combine gambling with his magic! Setherus enjoys building his hoard by beating out high rollers of any race. He normally gambles with humanoids while in Alternate Form himself, but he's been known to wager against other dragons in lieu of open combat; he always prefers a conflict where he knows the odds. Of course, when he wins (and was it ever in doubt?), many dragons tend to grow upset and accuse him of cheating, or simply refuse to uphold their end of the deal. When that happens, his comprehension of probability becomes a survival skill. For you see, Setherus is also a Fatespinner.

His opening gambit is always to cripple his opponent's save with his Seal Fate ability, then attack with his breath weapon. He applies the Maximize Breath and Clinging Breath feats to this attack, as well, in order to get the most mileage from the single shot. When he makes this attack, Setherus does his best to be in proximity to a body of water into which he can dive while his breath weapon recovers. (Hopefully, his opponent will take the time to remove the clinging breath, giving him time to take cover.) He uses his Spin Destiny and Resist Fate abilities with Evasion to avoid his enemies' breath weapons and spells, while forcing them to reroll subsequent saves with the Fickle Finger of Fate. If losing, he's not afraid to use a Fog Cloud to cover his escape in Alternate Form as a fast aquatic animal such as a porpoise.

In general, he uses his "all terrain" abilities--particularly swimming--to confound foes by using whichever mobility they're unable to. He transforms whenever he needs to out-wait an opponent's protection spells, and uses his own magic to reduce the effects of their breath weapons whenever possible. He stays out of melee as much as he can, relying on his save-affecting powers to augment both attack and defense. Because he has a limited supply of Spin and fatespinner powers, he tries to finish a conflict as quickly as possible; if drawn into an extended conflict, he relies on stealth and guile and snipes at his foe only when it's safe to do so.
Raziel_Brokodar

01-20-06, 05:44 PM
I'm cooking up a nasty dragon myself, I'll post it when I'm done... :P
AdamAnt441

01-20-06, 05:49 PM
.......ok and i thought i was totally and completely nutz......this is an inordinate amount of classes......and this isnt the uber class/god competetion.......if it was i would just name every class i know and make them all lv 40...even the prestige classes.

so whats the point?

Keep in mind, gaining experience to get to one's next level is dependent on the encounters one has; put another way, a CR 40 creature has to fight several CR 40 fights in order to gain experience and go up levels. The dragon you refer to (I didn't find the dragon you submitted, sorry), while entertaining to read its history, is literally impossible as its CR is so high it would probably have to kill every god twice(!) in order to get to that level! The author is just making a point, very similar to the one I just made; try to keep it (semi)reasonable...

Happy gaming all,

AdamAnt441
Krede_the_Mighty

01-20-06, 06:34 PM
"Ah, how enjoyable. To watch a battle unfold, the intrigue and danger..." Saifir mused. "Now then on to business. I understand you are a powerful Red Krede but, no pun intended, you are not feeling yourself as of late. Perhaps we could reach a mutual agreement. I have a scroll that might be of intrest to you, however I will need something of equal value in exchange... say, a favor? Think about it and do let me know. I will be watching." With that Saifir turns back to enjoy the show.

More treasure? Treasuretreasuretreasure. Woohoo! *hic*

Errrr, I mean, I am intrigued by your offer. Don't make me suffer any longer. (Ha ha, that was a pun on his name. Suffer. It was funny. Ha. Oh, I still don't have inner monologue. Dammit.)

What's on the scroll? I don't want to go trading favors and come away with nothing but a recipe for chocolate chip cookies (Mmmm. Chocolate chip cookies sounds great. Made with duckweed. What am I saying?! And now he knows...I hate this curse...must come back with witty...um...comeback.)

What kinda favor you lookin' for, short stuff? Need some quack laid down?

Krede the Mighty
Wotc_Mark

01-20-06, 07:23 PM
Just as a heads up .... At some point on or around the 24th of January we will be locking the thread and no more Dragons will be accepted. This is to give us enough time to read each one and choose the ones that will be in Creature Competition 3.

MJ
:dragon:
Hedstrong

01-20-06, 07:41 PM
Just as a heads up .... At some point on or around the 24th of January we will be locking the thread and no more Dragons will be accepted. This is to give us enough time to read each one and choose the ones that will be in Creature Competition 3.

MJ
:dragon:

BRACE YOURSELF! :gah: :gah:
Here comes the flood of half thought out creations made to get in before the closure.
Arcticflare

01-20-06, 07:43 PM
Ssark: Very Old Fang Dragon

Simple, but great. Go Fang Dragon!!! Assuming of course, Havox doesn't make it, the fang dragon who does is my favorite.

BRACE YOURSELF! :gah: :gah:
Here comes the flood of half thought out creations made to get in before the closure.
*Casting Unyielding Roots to brace himself.*
What about the most of the last oh. . . five pages? Can it get worse?

Instead of spamming with another dragon, check my siggy to see the original one.
ledfan

01-20-06, 07:43 PM
Woohoo!!! Go Axmar!!
KibyKat

01-20-06, 08:14 PM
:dragon:T'sol is the Dragon of Lost. He is a gold dragon who cannot find his way out of a paper bag...and I'm talking the ones from the stores. He lives
in a huge forest with his 16 yr old half pixie daughter, Kama. They we're
walking to a meeting place through their forest when Kama got to far ahead,
and now T'sol can not find his daughter is completely lost. Even T'sol is
over 600 years old with great knowledge of music-languages-and cultures, he
doesn't know which way is north, south, east, west, or how to read a compass. He constantly gets confused about which his left foot or right foot. He also doesn't remember who his parents are or where he's from. He just remembers the past 400 years. If anyone should find his daughter grad T'sol and take him to her. Make sure that whomever meets T'sol knows that he may speak any language just to confuse them. He usually polymorphs into a tall, tan skinned man with blonde hair and beautiful green eyes. He may appear confused or extremely intelligent, depending upon what he's thinking. If he sings, beware, he sometimes forgets he can breath fire. :heehee
TRCEttin

01-20-06, 08:21 PM
if it was i would just name every class i know and make them all lv 40...even the prestige classes.

That's not smart though. :(

See, if you look, I gave Rahb magic items that all his class levels stack with his other levels. So he may as well have 40+ levels in everything. :)

He's making fun of people who submit entries like that. They are so rediculous. So he decided to create the most powerfull uber dragon to keep them quiet.

Who tipped you off?!

Of course, Rahb has one fatal flaw.

He hates uber munchkin monsters, which means that after he's crusaded across the multiverse he has to commit suicide. :(
Arcticflare

01-20-06, 08:32 PM
He hates uber munchkin monsters, which means that after he's crusaded across the multiverse he has to commit suicide. :(
Sounds like a great failsafe to me!
Kinje

01-20-06, 08:51 PM
A Saint Great Wyrm Gold Dragon Vassal of Bahamut, Caravon is a powerful emissary of good, hunting down evil dragons and outsiders throughout the planes. Between his elemental immunity (Fire thanks to his gold dragon type, cold, acid, and electricity from his Saint template, and Sonic from a magic ring) his massive AC, fast healing, and the ability to scar other dragons with his twin auras, Caravon stands as a nigh invincible bastion of the Platinum Dragon's will.
speeblefreak

01-20-06, 09:47 PM
Ginth, Spitting Felldrake Scout 3/Rogue1/Darkrunner 10

Though Ginth is devoted to assisting the surface elves, he almost never makes contact with them. Instead, he spends every day underground, exterminating any drow he encounters. Ginth is not worried about slaying a follower of Eilistraee by mistake, for he knows that they have all moved to the surface.

Ginth is not the most intelligent of dragons, but he knows that to fight drow within their cities is to die. Instead, he picks a tunnel and waits a half-mile from whatever city he has decided to "besiege." The next drow trading caravan or gnome-raiding party to pass through is assaulted by acid barrages before Ginth closes to melee. If met with heavy resistance, Ginth spits a last glob of acid at any present pack animals and uses his tunnelport and stonewalking abilities to move to a new location.

If Ginth learns of an impending attack on surface elves, he will attack the offending drow patrol until death is imminent. After Ginth retreats, he waits to see if the damaged party returns to the city. If they continue, he makes every effort to reach the surface before they do and alert the elves. Over the last months, the drow soldiers of the City of Black Widows have grown wise to an acid-spitting felldrake who has harrased many a patrol, and he feels it is time to move on.
_______

Berylimuntem, Dragon of the Purest Green Heavens

Old Emerald Dragon Transmuter 1/Green Star Adept 10

"The fools who say "it's what's on the inside that counts" have obviously never met me."

Beryilimentum was a typlical emerald dragon in all respects except one: her hide. It was greener than the hides of most of her flight, but lacking in any of the scintillating quality common to the scales of her race. She was often mistaken for a green dragon who has lost its crest and the mistake was rarely corrected before a fight broke out. The unusually high number of battles she found herself in left her bitter and agressive, and other emeralds shunned her.

Berylimentum evenually turned to transmutations to alter her appearance, but cantrips could only do so much. Before she could progress much farther in her studies, a piece of starmetal landed just outside her lair. Berylimentum had heard of the spellcasters known as green star adepts, and she hurried to learn all their secrets. Her hide is now a purer emerald than any gem by the same name, and she is now the leader of a proud flight. She spends much of her time either advising rulers or plane-hopping to crush the slaad. She harbors a special loathing for green slaad.
calwred

01-20-06, 11:05 PM
mark should i post the stats for valamaradace and thorass to be considered because i have both.
Sadrin Thunderclaw

01-20-06, 11:15 PM
Setsuna sits on his haunches, watching the battle with the enthusiasm of a human, but keeps his face a respectful blank. Glancing down at the feverishly studying Krede, he grins. "Draconic pride. One of the great certainties of life." more to himself than anyone else. He then begins nuturing an amusing thought: what would this fight be like if one or both combatants found themselves cursed? With that, Setsuna contents himself for the time by reverting to his human form and begins sharpening and cleaning his black sword.

Suddenly appearing in a flash of darkest fire, another dragon steps out. shadow touched gold scales cover her. Looking up at the continuing battle, the newcomer bursts into laughter.
"will wonder never cease! first i hear of a red dragon polymorphed as a duck and now im watching Korrag fight an even battle with a mercury....a Mercury!!!! and that mercurys great-great-great-great-great and so on grandparents werent even around when korrag first rose to darkness."
looking over at krede, who is now goggiling at another dragon, and at her fellow spectator, Trancantelama laughs again, and settles in to watch a good battle.

she turns to her fellow spectator and says, "with luck both of them will die...or at least the winner will be weak enough to kill and rob."
she grins and laughs once more, reverting to her favorite half-elf form to watch the battle.

"truly wonder will never cease"


(for those who wonder korrag and tranca are both detailed in my first 2 posts)
Sadrin Thunderclaw

01-20-06, 11:22 PM
Just as a heads up .... At some point on or around the 24th of January we will be locking the thread and no more Dragons will be accepted. This is to give us enough time to read each one and choose the ones that will be in Creature Competition 3.

MJ
:dragon:

please excuse my being new and unfamiliar in most msg borad ways but whjen the thread is locked will that just mean no more entryies or no more of anything? because there are some interisting flavor things going on in the thread. see krede and the battle between a mercury and a shadow
Hedstrong

01-21-06, 12:19 AM
No more posts what so ever. im sure Krede and them can continue their battle on the new thread that will be created for the competition.
Nightfall, Lord of Shadow

01-21-06, 12:51 AM
Suddenly appearing in a flash of darkest fire, another dragon steps out. shadow touched gold scales cover her. Looking up at the continuing battle, the newcomer bursts into laughter.
"will wonder never cease! first i hear of a red dragon polymorphed as a duck and now im watching Korrag fight an even battle with a mercury....a Mercury!!!! and that mercurys great-great-great-great-great and so on grandparents werent even around when korrag first rose to darkness."
looking over at krede, who is now goggiling at another dragon, and at her fellow spectator, Trancantelama laughs again, and settles in to watch a good battle.

she turns to her fellow spectator and says, "with luck both of them will die...or at least the winner will be weak enough to kill and rob."
she grins and laughs once more, reverting to her favorite half-elf form to watch the battle.

"truly wonder will never cease"

Setsuna blinks in surprise. Yet another dragon of great age and power joins the audience, he thinks, this little pond sure is popular all of the sudden. Wordlessly, he calls his familiar. An owl swoops in and drops an ebony sheath into his waiting hand, which he swiftly covers his black blade with. Setsuna then turns his head skyward as his owl, named Nightwing, alights on his shoulder. A slight chuckle brings his eyes back to the ground. Amusing himself with thoughts of ways to make the fight more entertaining, he looks back at Krede. Being a deceptive sucker, their is no doubt that Setsuna has much practice at hiding his true form or reverting to it. "Hey Krede, about your shapeshifting studies...let me give you a few pointers..."
HorrorScope

01-21-06, 01:36 AM
Driven by a Purple Haze of Madness

Driven mad by the loss of his family and fey friends, Xephopolies, the ancient black Faerie Dragon Wizard went on a rampage hunt down the murders of his family. As the years passed, Xephopolies realized that he was not a young dragon anymore, living more years than he could imagine. The murders were still out in the world though, a thought that kept driving Xephopolies madder and madder.
In the end, Xephopolies could take it no more and visited his mortal enemy, a Red Dragon named Darsidrain. Xephopolies sold all his wealth to Darsidrain and received the magical rites to make Xephopolies a Dracolich. Lost in madness and now undead evil, Xephopolies hunted for the murderers of his family, only to find that it was Darsidrain that had them killed.

Xephopolies (19th level Mage) Male Ancient Faerie Dragon,Dracolich/Wiz 19: CR 28; Small Undead; HD 8d12 (Dragon, Undead), 19d4 (Wizard); hp 172; Init +6'; spd 30, fly 100' (Perfect); Swim 30; AC: 23 (without an magical armor) (Flatfooted: 17, Touch 17); Atk +23/18/13 base melee, +25/20/15 base ranged; +23/+18 (1d6+4 Bite, 1d4+2 Claws (2)); SA: Breath Weapon (DC 15); Spell-like abilities: At Will Dancing Lights, Ghost Sound, Detect Magic; 3 Times Charm Monster, Entangle, Glitterdust, Invisibility, Major image, Obscuring Mist, 1 Time Animate Objects, Mind Fog, Project image, Summon natures Ally 4; Paralyzing Gaze, Paralyzing Touch, Control Undead; SQ: Darkvision 60'; Low-light vision, scent, Spell Resistance 20, Water Breathing, Flight, Immunity: Fatigue, Fort Save-based attacks, ability drain, Raise Dead, Cold, Disease, Nonlethal damage, Exhaustion, Crit hits, stun, death effects, electricity, polymorph, energy drain, mind affecting attacks, death from massive damage, poisons; Damage Reduction 5/Blunt; AL: CE; SV: fort +13, Ref +19, Will +19; STR 19, Dex 23, Con -, Int 18, Wis 14, CHA 22.
TheyCallMeTomu

01-21-06, 02:27 AM
Great Wyrm Gold Dragon: Gestalt Incarnate 41

Hidawn once commited sins against humanity (whatever the hell that means). You know, blah blah rape pillage and burn. Then he became Chaotic Evil! but then he recieved the effects of a Sanctify the Wicked Spell, and was forgiven! Hooray! However, Hidawn lost all sight of the law/chaos axis of his alignment and decided "This is some F***ed up s*** right here! (That's precensored by the way, for anyone curious. As a good aligned entity, even his thoughts are censored!)" and decided to devote not just his life, but his body mind and soul to the powers of goodiness! From here, Hidawn developed the depths of his Incarnum to create really really big meldshapes. C'mon, image the size of a Colossal being's fellmist robe!

Hidawn is a Gestalt character; he only has 41 Hit dice, and gets all the benefits of a normal great wyrm, but he also has the class features of a 41st level Incarnate. He spends most of his epic bonus feats in acquiring more essentia and meldshapes.
calwred

01-21-06, 02:59 AM
lol this has to be a newly created dragon or could one used in articile be used like the one i wish could enter valamaradace the dragon queen from the sword coast of the forgotten realm wyrms of the north articles from this website, if it has to be a newly created dragon, then i will have to bow out because, i haven't played ad&d for a few years because of problems at home and last time i played it was 2nd edition. Please give me a response please.
TRCEttin

01-21-06, 03:27 AM
Sounds like a great failsafe to me!

Of course, you have to wonder: With his HD (from all class levels) and AC (from monk abilities, spells, wildshape, natural etc.), can Rahb even hit himself, let alone kill himself?

But that might not be an issue. As in incrediblysuperleetuberepic character, Rahb's Sleight of Hand bonus has quite an impressive number of digits and is high enough for him to steal his own internal organs without noticing. Rahb dies instantly.
Helian

01-21-06, 08:36 AM
Rahb's Sleight of Hand bonus has quite an impressive number of digits and is high enough for him to steal his own internal organs without noticing..


HAHAHAHAHAHAHAHAHAHAHA
Arcticflare

01-21-06, 08:51 AM
Of course, you have to wonder: With his HD (from all class levels) and AC (from monk abilities, spells, wildshape, natural etc.), can Rahb even hit himself, let alone kill himself?

But that might not be an issue. As in incrediblysuperleetuberepic character, Rahb's Sleight of Hand bonus has quite an impressive number of digits and is high enough for him to steal his own internal organs without noticing. Rahb dies instantly.

I hate chatspeak, so hahaha.
:rofl:

It's a good thing you didn't give him any ranks in Spot. . . I really hope you made an uber dragon without ranks in Spot. I suppose he would just voluntarily fail his check anyway. Wait. Why am I taking this seriously?
speeblefreak

01-21-06, 10:35 AM
Aitor, Great Force Wyrm Argent Savant 5

Aitor has more power than nearly any dragon in existence, but he has no interest in fighting or conquest. Instead, he has embarked on making his one and only dream a reality: Using force spells of immense power to create a true homeland for his kind: The Elemental Plane of Force! Aitor uses force-tweaked Genesis spells as the basis for the plane, then uses sculpted Walls of Force to shape landscape. He has yet to finish developing a number of epic force spells. Occasionally he visits the Material Plane in an attempt to gain worship from force-using mages and so become a god. If successful, he will make his godly domain on the Plane of Force and so be able to speed up the process of creation. At the moment Aitol has converted almost a hundred mages to worshipping him.
Angel Black

01-21-06, 01:09 PM
Hodeken, Evil Half Red Dragon Revived Fossil Megaraptor, Kobold Mind, Archmage of Necromancy

Looking some way to kill Vinnamar (http://www.wizards.com/default.asp?x=dnd/fc/20020301) this kobold found the bones of an ancient son of a Red Dragon and a Megaraptor.Then he started to reviving the fossil but while he was trying to do so his den was invaded and he got severely injured, with so little time left he had no other choice than store his own soul inside the body of the revived fossil.
vardock

01-21-06, 01:30 PM
great worm (or maybe advanced?) prismatic dragon with the paragon template and 20 warmage/ 5 fatespinner/ vassal of bahamut 10.

behold the greatist of all dragons (other then divine ones). even from birth she was able to take on adult red dragons with ease. born with strength greater than any other dragon her age, she felt the need to test her limits. one day she happened upon a village that was being destroyed by an aspect of Tiamat, and her 2 Red dragon cohorts. she felt a strong urge to save the villagers. after defeating the trio, she became the apprentice of a powerful mage who saw great things in her future. after a single handedly clensing her world of evil dragons. Bahamut made her one of his vassals, and she learned how to further combat the evil of Tiamat and her followers, using her new powers.

now she wanders the planes hunting down evil dragons wherever they may be.
Krede_the_Mighty

01-21-06, 01:41 PM
great worm prismatic dragon with the paragon template and 16 warmage/ 5 fatespinner/ vassal of bahamut 10.

behold the greatist of all dragons (other then divine ones). even from birth she was able to take on adult red dragons with ease. born with strength greater than any other dragon her age, she felt the need to test her limits. one day she happened upon a village that was being destroyed by an aspect of Tiamat, and her 2 Red dragon cohorts. she felt a strong urge to save the villagers. after defeating the trio, she became the apprentice of a powerful mage who saw great things in her future. after a single handedly clensing her world of evil dragons. Bahamut made her one of his vassals, and she learned how to further combat the evil of Tiamat and her followers, using her new powers.

now she wanders the planes hunting down evil dragons wherever they may be.

I'll ban ya all right, you rainbow-riding good two-shoes! Krede the Mighty will lay the quack down on your sorry butt (which appears to be even bigger than my own).

I'm tempted to eat you myself, you being a worm and all, but that wouldn't be cool enough for this duck (dammit) I mean dragon. No, I'm using you for fish bait in my pond. Ms. Vassal-of-Bahamut, you've got a seat reserved on the vessel HMS Blue Gilled Bass, oh yeah!

Krede the Mighty (now with smaller butt) has spoken!

*hic*
TheyCallMeTomu

01-21-06, 01:42 PM
Half-Golem Ancient Bronze Dragon

Mecha Pete was shot down by a series of cannons. These cannons sent out fireballs. But not just any ordinary fireballs; Intensified Corrupted EXPLOSIVE fireballs. With a super heightened DC! Yeah, you can do anything with technology. So, when Pete landed, he crushed all the cannons, which were fortunately the only ones in existence, and no one thought to keep the blue prints, which I suppose is just silly. As he lay there dying, arms and legs twisted and broken, some Gnomish ARtificer/Maesters were like "Hey, we're random epic artificer characters out for a stroll; let's attach some metal too him and expect him to fly like new!"

And it worked! Golemtech was invented for the first time on Pete, giving him the traits of the Half Golem, not to mention a bunch of Cybernetic devices (see d20 Cyberscape) that act exactly as magical items. Pete was now faster, stronger, and in every way more powerful than he was before! With the power of magitech at his command, he was able to RULE THE WORLD! Or so he thought. Unfortunately, the next country over had a 50th level Arch Mage that mastered an epic spell of "Beat the crap out of dragon" and Pete was sent into the oceans, where he slept for centuries! And rusted.
ZARATHOS1972

01-21-06, 02:19 PM
How about an Umbral Shadow Dragon. Using the umbral template from the Libris Mortis, you put together a nasty combination of negative levels and strength drain. Give him the Empower Ability Damage and Life Drain feats (from Libris Mortis) and the Ability Focus feat (from the MM). This gives him an improved DC for at least one of his attacks, an increase in strength damage from his incorporeal touch, and the ability to gain temporary hit points after causing negative levels with his breath weapon.
Zarathustra, the Umbral Shadow Dragon. Born in the depths of the lowerdark, he stalks the underdark with silence and stealth. He thrives on watching his victims suffer before they die, feasting on their strength.

I would never use this against any of my players, but it is fun to make creatures like this.
Watchdog_of_Hades

01-21-06, 02:49 PM
Arcflare, great wyrm twelve-headed red dragon

Here's a riddle; what do you get when you cross a hydra with a mature adult red dragon? One wizard, a few thousand years ago, wanted to find out, and Arcflare was the all-too-successful result. He was the wizard's pride and joy, and was inevitably showed off whenever the wizard had company over. One fine day, though... Well, the wizard was a little distraced that morning and forgot to put a fire-protection spell on himself. And, well, wizards don't survive twelve blasts of grown red dragonfire. Arcflare escaped from the wizard's lab after a few days of blasting at the magically enhanced bars of his cage with his breath, and proceeded to vent his frustration on the surrounding countryside. He realized he should restrain himself, though, or else an army would come and he'd be overpowered. He flew several hundred miles to an unremarkable mountain in an unremarkable mountain range and carved himself a lair.

Mostly, nowadays, he simply sits in his lair, happily counting his coins and artifacts over and over. Occasionally, a dragon slayer comes along to try his luck, but none of the ones so far have succeeded. Also, every fifty-six years, regular as clockwork, he wakes from his gold-counting reverie to go destroy the surrounding world, razing cities, aiming for the nearest large one to steal the treasury of. After he's plundered a few towns or capitols, he retreats back to his lair to add his loot to his already mountainous collection, then settles back into his shiny trance.

There are a few strange things about Arcflare. For one, he's honorable. Mostly, you'd expect a red to do whatever pleases him, and Arcflare usually does, but he keeps his promises. If he tells a dragon slayer to give him all of his magical equipment and he'll live to get out of his lair, the slayer would live if he accepted. Of course, nobody knows that Arcflare's promises are good, so nobody ever takes him up on his offer. Also, true to the saying that music soothes the wild beast, he enjoys music. Often, he'll let a victim live or at least get a few minutes head start if they can play a tune he enjoys. If a victim plays or sings extremely well, he'll kidnap him. The kidnapee will be treated very well, fed, et cetera, as long as he plays or sings for the dragon's non-sleeping head or heads. One last oddity is a dreadful phobia of the number 152. He postpones his destruction of the surrounding area is it's, say, year 8816 (152x8), or 2152. Nobody except maybe Arcflare knows why this is.

Tactics: Arcflare is always, except for when he's destroying the Material Plane, on a demiplane he made a long time ago and has since moved all his treasure to. It is positively filled with traps that will cast powerful spells on anyone but him passing by. In the event that anyone gets past the traps, he is still never caught sleeping or by surprise, as his heads take two-at-a-time 12-hour shifts keeping watch, each spending half of that time counting coins contentedly. If attacked, he lets forth a blast of fire from each of his great heads. If someone has a spell to protect him from fire, Arcflare makes good use of his innate spellcasting abilities, using Greater Dispel Magic set to area if multiple enemies are resistant, or targeted if only one. He will then breathe again, and if anyone is still unburnt, he'll keep alternating between dispelling and breathing until all his enemies are dead. If he has to choose between hitting one or two opponents with his breath, he'll hit one if aiming for the second one as well will melt any of his gold. If between one and three or more, though, he'll hit as many as possible. If things look to be going sour for him, he'll Plane Shift to the Material Plane to call in favors from other dragons, or maybe he'll go to the Abyss to bully help from some demons. Within one minute, though, he'll Drawmji's Instant Summons the most valuable items of his hoard to him, then Plane Shift to one of two places: the demiplane if he's gotten help, or the Material Plane to start a new demiplane if he hasn't. For no less than a year, he will monitor the path of every single gold coin, silver piece, or item stolen from his hoard, writing it down, then track every last one down and bring them to his new demiplane. Often he'll acquire new items or coins for his hoard along the way.

Treasure: Arcflare has been around an astoundingly long time, and as such has ridiculous amounts of treasure. He has no fewer than five million gold in coins from different nations, even different planes. He has hundreds of wondrous items, staffs, wands, you name it. He has several minor artifacts and four major. He has two Spheres of Annihilation, a Book of Vile Darkness, a Deck of Many Things, two Staffs of the Magi, a Talisman of Zagy, a Talisman of the Sphere, and other, non-written-up minor artifacts. He also has the Silver Dragon Orb to keep intruders from his home, Nyettra's Plate (made by me, coming soon), Nyettra's Sword (see Breastplate), and the Amulet of the Firescreamer (see Sword).

There. Done. Hope you like it. By the way, contrary to what I know you're all thinking, I did NOT take the name "Arcflare" from Arcticflare. I came up with a possible name for a dragon, mentioned it to a friend, he misheard me and said, "Barkfair?" and I misheard him... and so Tharcair became Arcflare, the cooler of the two names.
Ashtaroth

01-21-06, 03:09 PM
Advanced Multiheaded (2) Great Wyrm White Dragon Sorcerer 10 / Stormcaster 10 / Dragon Ascendant 6

To speak the name of Cyrnothraxis the White above the tundra line is to name doom. The skalds of the warlike tribes -- who have remembered her in the tales of their people for over a thousand years -- say that she is the spirit of winter itself, raw and wicked, terrible and implacible. There are no stories of the time before the dragon came to the glacial wastes, for she is the North Wind and her coming swept aside all other history and laid waste to an empire.

Appearance: Cyrnothaxis is a colossal white wyrm some 130ft in length, easily the equal in size of any other mighty dragon. Having passed 2,000 years old she has lost all the white scales of her youth and is now a magnificent if mottled blue-grey. Despite her colouration there is no possibility of anyone mistaking Cyrnothraxis for another dragon -- as she has two heads.

Trademark Powers: Cyrnothraxis has managed to remain the unassailable queen of her frozen realm through the judicious use of two powers. Firstly, as a Stormcaller she is able to summon and control vast blizzards in the north and to sail through them while even the greatest of her draconic foes have been unable to fly. Secondly, having two heads has enabled her to unleash multiple breath weapons, spells or a combination of both in the same round.

History: Cyrnothraxis has, over the course of a millenia and a half, changed the face of an entire continent and obliterated one of the most promising empires of the north. She came south from the pole of the world into a climate that was not welcoming to white dragons. Legends -- for none save she can know the truth of it now -- say that she was driven south to die by a flight of her peers who abhored her as an abomination. Scholars who have studied wyrms speculate that her second head may in fact be a gift from the queen of all evil dragons -- Tiamat -- and that Cyrnothraxis is a scion sent to rule the material plane in Tiamat's name.

Whatever the cause of her flight to the south it brought her into a powerful realm that had just won a major victory over its longstanding rival and was flush with success and full of experienced and idle knights. The situation could not have been worse. If she had arrived only two years earlier she could certainly have tipped the balance of war, but as it was she fought just to stay alive.

It is probably the greatest tribute to her that she survived those first two years, rather than the following thousand, and evidence that two heads really are better than one. Unlike a normal white dragon Cyrnothraxis was thoughtful and cunning and had ample opportunity to discuss her plans. While she spent a lot of time running from human knights, much of her flight was feint and slowly she was able to errode the numbers of her pursuers by luring them into traps or baiting them into foolish attacks. All the while this uncertain game of cat and mouse played out, the white dragon was learning more about the people who hunted her and laying deep rooted plans for their destruction.

A band of renegade mages from the empire's vanquished enemy had survived and were intent on revenge. Seeing an opportunity they allied themselves with the white dragon -- but only after she slew one of the mages who tried to enslave her with a spell which, luckily or unluckily depending on your perspective, affected only one of her heads. The mages agreed to create a special magical item for the dragon which would cover an area of about one square mile in continual frost. This little fief would allow the dragon to build a strong base from which the allied forces could strike back.

The plan worked better than could be expected for Cyrnothraxis, but less well than the mages might have hoped. Once the dragon had the frost making item and the spells the mages used to create it, she killed them and ate them, displaying the same dislike for "partnerships" that she has ever since. With the power at her disposal, the white dragon began crafting dozens of frost items, scattering them carefully across the empire over ten years so that their influence wasn't noticed all at once, but it subtly diverted key thermal air currents.

Crops began to fail regularly over a period of fifty years the once proud nation was brought incrementally to its knees. As the temperatures fell several other white dragons were seen in the empire, much smaller than the terrible Cyrnothraxis -- they were her first, last and only brood. She had found it hard to conceive and when she finally did she was so old that she knew she would never do so again. Knowing this she had guarded her young for more than fifty years (having been pregnant when she came south) and was only now allowing them to venture out from hidden places as young adults. Seven in all -- her one brood compensating for the others she missed -- her children were an army and she used them to obliterate all resistance.

After some fifty-five years of fighting pitched battles, the North Wind and her children swept down into the capital city and froze every living thing within. Cyrnothraxis placed a frost generator in the heart of the city and and within the year it vanished under a sheet of ice. This city, the legendary Gurham, was made the lair of the North Wind. As her cold grasp spread the empire was lost, and as the centuries passed even the memory of it faded. The warlike tribes are now all that remain of the people who once faught the white dragon who is to them the embodiment of the world they inhabit.

Allies & Minions: None of Cyrnothraxis's orginal brood proved as long lived as she -- none surviving more than six hundred years and the last, an upstart, was killed by the North Wind herself. Yet they spawned a generation of other white dragons and there are perhaps fifty white dragons -- all younger than wyrms, for Cyrnothraxis will not allow any to challenge her power -- who live in her vast territory and will come when she demands. Loyal both through sheer terror and by spell bonds she has placed on them.

Fifty dragons is an army worthy of a god, but the North Wind also has a host of lesser servitors including enslaved and spellbound frost giants, ice trolls, summoned ice elementals and thousands of lesser creatures, including undead raised from the bones of the long dead citizens of the forgotten empire. In the north there is a saying -- when the North Wind moves the tundra shakes under monstrous feet.

The Future: While many have presumed it to be so, Cyrnothraxis is not immortal and her days are numbered. She feels a deathly hand upon her more cold than even her own breath and she knows that any signs of failing health will cause a rebellion amongst her family and further encourage those adventurers who insist on troubling her every few years. Using her magic -- which is vast -- she could easily assume the mantle of lichdom and rule over her frozen realm for a thousand years more until her bones finally crumble into dust, but both the North Wind's heads agree there is a better way.

The North Wind has begun the slow process of ascent into the divine sphere. Lately she has been encouraging gifts to be given and sacrificies to be made in her name -- the people she rules over regard her as a force of nature, to them she is already a god. While her spiritual power swells her body fails and she knows that immortality is a race against time. Currently she seems to be winning, but there are many in the world, her own kin not least of all, who might expend great effort on slaying the North Wind before she finally closes her claw upon the frozen lands forever.
mthac88

01-21-06, 03:39 PM
The Gnomes and Dwarves of Drattercup a remote mountain village in the Eastern part of Korvaire were plagued by young flights of red dragons who like to nest near the volcanic region of these moutains. Food being scarce in the region the gnomes and dwarves of Drattercup were a delicacy to these dragons not to mention a good source of gold for there Dragon hoard. a very talented gnome artificer-mage name Figget Kneelbob got approval of a very ambitious project known as Project RatchetWing. Figget didnt spend much time prior to his proposal on the actual cost analysis of the dragon and just sent the counsil a rough estimate needless to say the cost overruns and the additions Figget had added after the project had begun was nealry bankrupting the city, yet the counsil saw progress and hope in Project Ratchetwing and let Figget Kneelbob continue with half of the city dedicated soley to the project.
One year and six months later (estimate build time of this 3 month project also seemed to be under valued by Figget) the first flight test was ready to get underway. The gnomes and dwarves of Drattercup had been talking with this Huge Warforged Dragon for about 3 months now and the wings were fixed solid to his back. Ratchetwing understanding his reponsiblity to the city and his father Figget showed all that day not only that he could fly but showed them all one of the neat additions Figget had installed the "Refrignomeator device" developed by Figget that let Ratchetwing Breath a Line of Cold freezing everything in its path.
With a flying escort for the wares of this now impoverished city caravans were protected and after a aerial batle with the a small flight of Red Dragon the people of Drattercup had no need to fear the Reds anymore and there coffers soon surpassed any that they had achieved in the past. Figget became a legend and Ratchetwing was loved and praised by all.
A few years later Figget leveraging his new position of Head counsilman decided that this moutainy region was still to dangerous and they should move closer to the tamed lands of korvair. Project Mountainmover didnt have the same kind of success as Ratchetwing however with the unanticipated cave-ins and avalaches ratchetwing once again saved them as he flew them off the moutain before they got entirely crushed all but poor Frigget who would not leave.
With no city to protect now and father presumed dead Ratchetwing was on his own now to follow whatever path a warforged dragon can follow. Frigget still a legend with the survivors of Drattercup whom have all found new homes is told tales of to there children and new communities as the Father of the Warforged Dragon and The Gnome Who Moved a Moutain ....(15feet) but it is still said today that the moutain moves 3 more feet every year with rumors of Figget adjusting the speed with which he was trying to move the mountain to reduce the avalaches and cave-ins.
TRCEttin

01-21-06, 05:11 PM
I hate chatspeak, so hahaha.
:rofl:

It's a good thing you didn't give him any ranks in Spot. . . I really hope you made an uber dragon without ranks in Spot. I suppose he would just voluntarily fail his check anyway. Wait. Why am I taking this seriously?

Rahb has a +huge to every skill ever. He can probably make an Autohypnosis check to subconsciously prevent himself from noticing his own Sleight of Hand check long enough to at least remove his heart and maybe a lung or two.


And I missed this...

Keep in mind, gaining experience to get to one's next level is dependent on the encounters one has; put another way, a CR 40 creature has to fight several CR 40 fights in order to gain experience and go up levels. The dragon you refer to (I didn't find the dragon you submitted, sorry), while entertaining to read its history, is literally impossible as its CR is so high it would probably have to kill every god twice(!) in order to get to that level!

So? I mean, he invented illithids (in his created universe, anyway.). He could just create some high-CR creatures and then kill them with a thought.

Anyway, shouldn't have been too hard for a dragon with that many levels to assume a few divine ranks and then go to town on a few minor deities. Take their divine ranks, use them to go down on a few more deities, and eventually he's pwned a few pantheons! That ought to do it.
Watchdog_of_Hades

01-21-06, 05:39 PM
Aluxulinurilian, mature adult black dragon cleric 7

Aluxulinurilian, Blackfire to those who don't want to go to the trouble of pronouncing her whole name, is a strange specimen; a black dragon that is not evil. Her flight and a flight of nearby copper dragons were fighting over territory, and eventually the coppers won out with a cunning trap, utterly annihilating the black flight. The winners went to "salvage" items from the blacks' swamp, and in the process found many eggs. The leader of the coppers wanted to see if you could, in fact, raise an evil creature to be good, and they brought four eggs back to the hills they lived in. The first three to hatch immediately attempted to kill the surrounding coppers and forced themselves to be killed, but the last one, Aluxulinurilian, seemed quite content with her foster family. For many years, the coppers suspected a trick, thinking that perhaps she was simply trying to gain their trust so she could catch them by surprise, but eventually, that suspicion wore down to simple, slight wariness. it's never disappeared, but the coppers are less distrusting of her than they were originally. She made many friends among the copper children that were too young to know about the war. Since her hatching, she has grown up to be, if not exactly a paladin, at least not evil. She found that she had an aptitude for drawing upon her spirit and shaping the energy she took into spells, and now follows the path of a cleric. When not relaxing or playing with the children of the copper flight, she enjoys writing poetry, which she has also found she has a knack for.

Tactics: Occasionally, a misguided or ignorant dragon slayer will either hear stories about a black dragon or think that they are the only ones who know the truth about Blackfire and march off to kill her. To prevent this, she has been forced to formulate a strategy to deal with such attackers. She usually gets help from the coppers, having more of a wish to live as a coward than to die noble. Alux always assembles those who help her in a room with one entrance. First, she casts Calm Emotions to try and get the intruder to leave without bloodshed. The coppers are ready to attack the dragon slayer with nonlethal damage if the spell fails, as is Alux. While attacking, the dragons are careful to stop once the slayer is unconscious. If things start going downhill, Alux will tell the other dragons to run while she casts Darkness and then she runs herself. If the slayer seemed extremely determined, she, with sadness, crumbles the only entrance to the room she was facing the attacker in, sealing him inside to die of thirst. If not, she and the rest hide until the intruder leaves.

Treasure: Alux as an individual has no treasure, all of it belonging to the flight. The flight's treasure consists of one million gold and an untold number of magic items, each up to 50,000 gold in value. They even have one minor artifact; a belt (the Great Wyrm leader of the flight uses it as a ring) that gives +10 strength, a +5 deflection bonus to AC, and enables the wearer to cast Imprisonment once per day, the creature being stored in one of fifty gems set in the belt, DC 31. Eleven of these gems are already filled.
Watchdog_of_Hades

01-21-06, 08:29 PM
Chronospell, advanced 30-HD paragon temporal drake [1] sorcerer 70

As far as anyone knows, Chronospell has been around since the beginning of time. Nobody, not even true dragons, remembers a time when they didn't know of him. Nor does anyone know his true name, though some speculate that he is, in fact, the creator of time itself and his name is tied to how old the universe is, constantly changing. Nobody knows for sure, though. On a massive demiplane stretching on forever in all directions, his flight lives. The flight consists entirely of better than average temporal drakes with at least some magical skill. The flight is gigantic and has an uncountable number of drakes. The demiplane itself is... odd. It is seamlessly connected to the Material Plane, but still stretches on forever. Nobody knows how this can be.

Chronospell himself stays mostly out of the affairs of mortals, doing whatever it is he does on his demiplane. Whenever something arises that absolutely demands his attention, he deals with it as quickly as possible, usually using a spell that completely erases the offending thing. Some think he shoves it into another time stream where time passes so slowly that the universe would end before they could do anything, but again, nobody is sure. If erasing something won't solve the problem, he uses whatever method will be fastest. It's unclear why he would care about saving time, but he might be trying to conserve it, or... something. Argentspell isn't very talkative and so remains, to most, something of a mystery.

Tactics: Nobody has, so far, been stupid enough to attack Chronospell, but in the event somebody does, this is what he'd do. First, he'd cast the time-stream-switching spell on a creature. If that doesn't work, he'll Slay one, DC 86, then Dispel them with another epic spell, then Slay, Slay, Slay until the attackers are dead. If anyone is arrogant and foolish enough to think that they can take him on on his own plane, a huge number of temporal drakes will be Fly-by Attacking the intruders every round. Even if they manage to somehow kill Argentspell, temporal drakes will attack them until they escape or die, or five minutes pass. After five minutes, the drakes Plane Shift out of the demiplane. Five minutes, thirty seconds after Chronospell dies, the demiplane collapses, killing everyone and destroying everything inside it. However, that's not even comparable to what will happen next. A wave going one kilometer per year will come out of where the demiplane connected to the Material planeand go in all directions. It appears as a slightly shimmering wall, barely even moving. It is a sphere. Everything within the sphere stops moving forever, as by an unreversable Temporal Stasis spell. There is no way to stop this within the power of anything. even if all the gods worked together (yeah, right), they'd still be too weak.

Treasure: Sorry, Chronospell has no treasure and he couldn't care less about worldly possessions.
[1]: Temporal Drake is at http://www.wizards.com/default.asp?x=dnd/mm/20031122a.
Lord_rock

01-21-06, 08:39 PM
I'll play...

Aer'neth'l, The Sky Taker (yellow dragon- dragon mag competium, winged template- savage species, Ranger)

Aer'neth'l was once a normal yellow dragon. No one ever saw him, no one ever bothered him in his home where sky, sea, and earth met, but no one ever feared him in his early years. From afar he would watch his more common chromatic or metalic brethren, stalking them even if they happened to encroach upon his domain at the end of the world, near a nexus of the elemetal plane of air, water, and earth.

Paitently he would bide his time, choosing his moment to attack. With his superior speed, immobilizing breath, and lightening fast attacks, even greater dragons would quickly fall to his guerilla tactics. His victims often sat immobilized by his encrusting breath weapon unable to defend themselves as he would cut thier wings from back before killing them with a laugh, one of the only sounds he chooses to make, or leaving them wingless as reminder of his superiority. You see Aer'neth'l had always found it more than a bit amusing that he, the true lord of the sky had no wings of his own. The largest of these wings he kept as trophies, dreaming of the day he would flaunt his victories openly in front of his suposidly superior kin.

One day, Aer'neth'l was awakened by a deafening roar. Burrowing from one of his many caves he found the source awaiting him. A particularly large blue dragon awaited him skyward. Larger by far than any specimen of that type should be, Aer'neth'l was confused. He knew dragons, something was amiss. Watching patiently Aer'neth'l observed the blue as he circled in the sky above. Soon the blue grew restless and began to pepper the cliffs around Aer'neth'l's lair with its breath. The yellow had just decided to end this when he noticed the blue carried a rider. An elf of undeniably old age calmly stared down upon the cliffs below almost unnoticed atop his mount. Aer'neth'l had slain many blues before, many mortals as well. But never a blue so large, nor a mortal who could enslave one of his kin so perfectly. Aer'neth'l decided this was not a battle he wanted...yet. In time the pair left him alone but left a message. Carved into the side of the cliff a message from the mortal promising the one thing Aer'neth'l desired and a name.

After much contemplation, Aer'neth'l made contact with this mysterious mortal and left his domain by air, sea, and earth for many generations. Stories from this time tell of a dragon, not like any other, ambushing and slaying numerous others, and taking thier wings. Rumors of a dragon working to asassinate others at the whim of a mortal circulated through many flights.

Now he has returned taking to the sky and taking the sky away form his enemies... changed... stronger... faster... winged... ready to face his kin and flaunt his now 7 pairs of dragonfly wings, transformed and transplanted from his most notable vicitims by dark magic... All maintain a chromatic sheen of thier former owners. His collection includes 2 red, 1 gold, 1 blue, 1 purple, 1 black, 1 silver All proof of his skill, all a reminder of cruelty, all a great wyrm (or just one beyond his strength depending on scaling) that should have been beyond his strength to kill...

Edit: after a little contemplation i thought how silly the first draft would have looked and remembered my thoughts on transforming the wings...this one is better.
Lord_rock

01-21-06, 09:18 PM
well after all that flavor...here's a bit of "skeleton" mechanics...I'm not going to try to outnumber crunch everyone...popularity being key and all...but for those of us who want a little tactics and visuals and such here they are...

Aer'neth'l can be scaled to any level depending on caps. He still fights using his very superior speed and his immobilizing breath weapon to his benifit. With the winged template (if you want to give him more than one bump of + to dex and Wis by all means do) he gains perfect manuverability, more ac, more speed, and better saves and a size catagory.

He obviously has fav enemy dragons at whatever bonus he is scaled to. Prestige class could focus on this or focus on assasination and sneaky type stuff (assassin is probably the weakest option since he hunts other dragons).

for other feats he would have stuff like aerial superiority (+ to att vs less manuverable), I think there are feats that give bonus against grounded opponents as well, rapid breath (to make those penalties stack faster), unsure how well other metabreaths would work with stange breath,flyby att, flyby breath, hover, and anything that would help him sneak up or slay dragons faster and from afar or hit and run (or fly/swim/burrow as the case may be) while using his breath weapon. Initiative bonuses could be useful too to ensure he is always first. Also, he could qualify for dual strike because of ranger TWF and make two attacks as a standard action to go with his hit and run features, making him hit harder than another dragon employing this method.

As he has an amazing fly speed, swim, and burrow. He can fight in any enviornment and can choose his battles perfectly. Being the only type of dragon with a good dex his ac will be higher so he'll be hit less often than other dragons(especially with a failed save or two from his icky breath) and definately go first on initiatives.

without confines this bloke will be hard to take down...and flavor wise i love him...
lvl10penguin

01-21-06, 09:58 PM
Tantrum the Squirrelslayer

Tantrum is an ill-tempered pseudodragon that dwells amongst the warm dunes of the Northern Beaches. He killed a squirrel once. Tantrum is the ruler of his domain, but is constantly at war with gangs of territorial seagulls. Tantrum takes great delight in causing things pain, and like to capture smaller animals and torture them before he eats them. Disturbingly sadistic for such a small creature, his favorite pastime is pinning a lone seagull and slowly killing it with small bites and injections of poison, which which causes Constitution drain instead of sleep.
speeblefreak

01-21-06, 10:39 PM
Great Red Wyrm

Nal'gazar is insane. He doesn't lust for power, he gains no pleasure from slaughter, and he has no hoard. He just wants to be left alone. His lair is near a metropolis, and every inch of it is protected by glyphs and traps. Adventurers periodically come to slay him, and a few even get past the traps. In such an event, Nal'Gazar wakes up, shouts at the intruders for bothering him, eats them, and goes back to sleep. He has followed this practice for centuries.
_____



Nameless* Great Shadow Wyrm Shadowdancer 1/Nomad 7/Psion Uncarnate 10

Dragon issue #313

He can't find me, and neither can she. Most importantly, they can't find me. But they soon will, and I cannot risk learning why.

is even more insane than Nal'Gazar. Consumed with a compulsion to not be found, it (it has long driven its gender out of its mind) is always on the move and seeking more effective methods of concealing itself. 's insanity has been heightened by solitude. It has been 300 years since it last allowed itself to come anywhere near another living creature. It never speaks, even in a whisper, and it has learned not to even think unless it must. contracted this insanity shortly after it entered Old status and had first started down the path of the psion. Since then all records of 's existence have vanished, save one tome within the vast libraries of Sigil. knows about this book, but it is loath to destroy the book, for to do so would be to expose itself to other beings, which would (in 's mind) prove to be a deadly mistake. However, somewhere within the depths of 's twisted brain it believes that if all knowledge of it was erased from existence, it would be able to hide from Time and Death themselves. may well be right.
Sadrin Thunderclaw

01-21-06, 11:05 PM
So? I mean, he invented illithids (in his created universe, anyway.). He could just create some high-CR creatures and then kill them with a thought.




Um...but if he could kill them with but a thought then how could they be even close to him in CR....and how does something with a cr even have any idea what cr is......
Odnasept

01-21-06, 11:46 PM
I'll ban ya all right, you rainbow-riding good two-shoes! Krede the Mighty will lay the quack down on your sorry butt (which appears to be even bigger than my own).

I'm tempted to eat you myself, you being a worm and all, but that wouldn't be cool enough for this duck (dammit) I mean dragon. No, I'm using you for fish bait in my pond. Ms. Vassal-of-Bahamut, you've got a seat reserved on the vessel HMS Blue Gilled Bass, oh yeah!

Krede the Mighty (now with smaller butt) has spoken!

*hic*

*Tiamat pokes her heads out from behind a mountain*

Tiamat: "Go forth, my child, and avenge your brethren!"

Dakdarana the Prismatically Awesome darkens the sky with its brilliance. Having an antimagic field about it, it supresses the forcecage surrounding Krede for a split instant as it scans the wetlands.

Dakdarana: "Know, prismatic wyrm, that Tiamat has one of her own now! Come forth and face me if you champion your deity so greatly!"

*Dakdarana gazes down at the fishing duck who seems to be more draconic than it appears.*

Dakdarana: "Oh, so that worm thing wasn't a typo after all."
chimp man

01-22-06, 09:07 AM
:OMG! :coolcthul :88E: :dragon: ghyyhuvhjrkewbhjvgfb,ja Half-Farspawn Pseudonatural Chaos Dragon great wyrm AKA CThUlHu's herald

adventurer 1: fighter/ prior to adventure:they get mision to kill a
adventurer 2: wizard / dragon simple.
adventurer 3: ranger / Note the dragon has many names
adventurer 4: cleric/
ad 1:lets get him!
ad 2:yeah
ad 3: all right
ad 4: ok
ertewtyreureh: argh
ad 1: you need a doughnut?
yrghudnvdshigh: arrrrrrrrrr
ad 2: a muffin?
hjbgahugfjfdsgyu: iiiinnnsooooooollllllleeent fooooooooooools yoouu wiiiiilllllllll allllllllll suuuufffffeerrr!!!!!!!!!!!!!!!
ad 3: you want a cake?

hrsghufsb:ddddddddiiiiiiiiiiiieeeeeee
impales adventurer 3 on his lower right canine
ad 3: aaaaaaaaaaaaaaaahhhhhhhhhhhhhh!!!!!!!!!
ad 1: good heavens! atack!!!!!!!
ad 2: invoke the cerulean sign go
Dm: nothing happens
dfggsgyszgvy: casts impolisn on ad 2
roll roll .ad 2 implodes
ad 4: i attack
roll roll roll nope all 1's
Dm: crit falure roll roll
you die as your own mace wakes your head off
ad 1: atack
roll miss
gvsydvgysqvbdgeygfdsgqaytfgyuikghjiu: die!!!!!!!!!!!!!! full atack
roll roll roll roll roll roll roll roll roll roll al crits
gcydsdsvzhbgsgeysr: yarg
ad 1:nnnnnnnnnnnnnnnnooooooooooooooooooooo


afer game DM: this is no adventure for level 3 adventureres you no use his traps against him like banishment or disgeneratex100
ad 1: whoops




hrbysegtfgyaftrsx is a monster he hates cake he rocks he is cthulu incarnate
all he wants is to relese cthulu is that to much to ask is it is it???!!!! he can kill level 27 adventurers he can belch out toscher strands 5 times a hour so rock on ghbrybgyrbrgfuy
gydsrwgtsw :RRRRRRROOOOOOOOOOOAAAAAAAAAARRRRRRRRR :evillaugh :plotting: :mage: so

(SOURCES lords of maddnes, call of cthullu by H.P. Lovecraft,Draconomicon)
the Slayer of Heroes

01-22-06, 11:04 AM
I hope that no one on the Dark Sun boards finds this... ;)
Gravewyrms can be found here: http://wizards.com/default.asp?x=dnd/ei/20040109a
Shadow Creature template from Lords of Madness.
Incarnate and Necrocarnate from Magic of Incarnum.

Rajaat the War-Bringer
Shadow Gravewyrm Sorcerer 20/Incarnate 7/Necrocarnate 13

Born into a halfling society, Rajaat was the first Sorcerer of his lands, all other arcane caster before him being wizards. None quite know how he acquired his powers without study, though his lineage was brought into question. Perhaps this is what led to his near universal xenophobia.

Most of the halfling society of the land were meldshapers, soulborns, incarnates, and the like. A war soon began to rage between those who respected life and its incarnum, and those who perverted it for their own gain. During this great war, the land was changed and soon other races now common to the world were created and began to walk its earth. Rajaat looked upon them with murderous intent. They had to go.

After a lifetime of preparation, Rajaat began his war. His champions had soon decimated the populations of the land, and Rajaat was imprisoned within the Plane of Shadow as punishment for his genocide.

Over the millennia, he has tried to escape several times, and with each outing back into the material plane, his body has twisted into something darker, different, and yet even more powerful. He waits in his eternal prison, no longer a halfling, but something draconic, perhaps finally showing his true lineage after all.
TheyCallMeTomu

01-22-06, 12:49 PM
<singing> Oh when a draaaagoooon.... luvs an abominatioooooon...

Hecatonclawries. Half-Dragon Hecatoncheires. Oh yes, I went there. That's 100 claw attacks... and a 50 bites I'd say cause that's how many heads he's got. And maybe 150d12 damage from breath weapons (though that'd be reduced by energy resistance 50 times...). Oh, and HD goes up to d10, so that's way more of that.

I mean, I guess you could have it be a Dragon Half-Hecatoncheires, but such a template doesn't exist as far as I know...
Watchdog_of_Hades

01-22-06, 12:54 PM
One day, a flight of silver dragons came across an infant silver. Nobody knew where it came from, but it radiated a... halo of goodness. The flight took him in and raised him. It became apparent that he was no ordinary dragon. He was stonger, tougher, smarter, and quicker than any of the rest of the flight his age. As he grew, he could do more and more things that normal silvers couldn't. He could heal, invigorate the others, and brighten dark places with a word. His friends looked up to him, and many thought he could be the deciding factor in their war with the nearby red dragons.

Then it happened.

He had a girlfriend, and they were both very much in love with each other. Or at least, Argentilian was in love. One day, he caught his beloved flirting with another of the flight. Furious, he surruptitiously flew above the other male, then, quick as a temporal drake's blink, he dropped down towards the enemy and ripped into his wings with claws and bite. The other dragon plummeted. he then proceeded to blast his former mate with his breath weapon. The rest of the flighteventually subdued him and landed with him for a "trial." the outcome was already obvious, but for tradition's sake, they had to do it. He was cast out of the flight, and none of the flight would ever interact with him again. With sadness, he accepted, admitting that his emotions had gotten the better of him. He left for elsewhere in the mountains, and made himself a new home. He kills any reds that enter or even get close with gusto. As his emotions were the cause of his downfall as far as the flight was concerned, Argentilian now views everything with indifferent, calculating eyes, always doing what his brain tells him to do, not letting his heart influence his thinking. Before doing anything, he spends several days or as much time as he can viewing all possible repercussions of his actions. There's one thing you can say for him, though; he hasn't turned to evil. Even though his flight cast him out, he still accepts its judgement and believes it was for the best. Mostly, he spends his time sitting passively in his cave in human form, thinking and carving excellant pictures on the walls of his domed cave.

Tactics: Argentilian first trys to get intruders to leave by trying to convince them that they want to, then if they insist on staying, he threatens them, telling them to leave more forcefully. After that, he Dominates them and has them leave that way, then Transmutes Rock to Mud on the entrance and turns that back to rock, sealing them out. If they resist his spell or come back, he attempts to Temporal Stasis a spellcaster or sneaky person, then Dominates anyone in heavy-looking armor. He uses spells requiring fortitude saves on spellcasters and rogues and will saves on melee combatants. If things start looking bad for him, he'll Plane Shift to the Astral plane and wait for a few minutes before shifting back.

Treasure: As he spends his time thinking and carving instead of collecting treasure, his large cave is bare of any decoration other than elaborate carvings on the walls. The carvings, if removed without damage, could sell for one thousand gold per four square feet plus a hundred gold per two square feet beyond four removed as a single piece. For example, a four-by-four foot carving would sell for about 4600 (4000 for base amount, 600 for twelve square feet beyond the first four removed in one piece), while four two-by-twos would only sell for 4000.
PatheticN00b

01-22-06, 02:52 PM
Alrizan the Simple,
Old Red Dragon (no extra classes either)

Alrizan is a fairly straightforward Dragon he likes to eat people and horde treasure. He likes it when knights come to slay him because it gives him an opportunity to do both at once. He spends most of his time burning things that aren't really flamable and wallowing around in his massive treasure horde which consists almost entirely of semi-molten gold coins and soot caked gems. Magic items tend to burn up or melt, so he has very few in his horde. He doesn't know any magic, and he has no training in combat or pretty much any other useful skill. He is however very, very good at melting things as evidenced by the amount of melted metal caked on his hide. He's never lost a fight, and he doubts that this competition will be much different.
Kaodi

01-22-06, 02:54 PM
Male Old Blue Dragon Marshall, Lawful Evil

Ironjaw, nicknamed for his incredible bite, is a powerfully built wyrm. As a young dragon before the Last War, he was an active member of the Chamber, scouring Khorvaire for signs of the Draconic Prophecy. However, times changed, the war began, and one day Ironjaw found himself studying part of the Prophecy that related to ancient Dakaan. The blue dragon found himself thinking of how the Daelkyr and their Xoriat born brethren had interfered in the history of Eberron, destroying the mighty empire that but for them, might have yet survived to this day.
For several years, Ironjaw gave little thought to the descendants of the Dakaani, instead focusing on the parts of the Prophecy that refered to the Last War, but then one day, he realized how the ancient empire might be reborn, for the goblinoids had gained strength and prowess fighting as mercenaries for the Five Nations. The time was right for them to regain a nation of their own.
Thus did Ironjaw become linked to the rise of Darguun. His training as a member of the Chamber proved invaluable in infiltrating their ranks, posing as a hobgoblin commander. When the armies of Darguun were about to fall, he would bolster them with his advanced knowledge of warfare, gleaned over hundreds of years. When they overreached themselves, leaving an opening for their enemies to defeat them once and for all, Ironjaw would manipulate events so that they would be dealt a small defeat that would encourage them to regroup their forces and rethink their strategy.
It would be incorrect to think the Darguun would have failed but for the intervention of Ironjaw, for the goblins, hobgoblins and bugbears were a hardy people, but the old blue dragon gave them much improved chances for survival.
After the Treaty of Thronehold was signed, and the nation of Darguun recognized by the people of Khorvaire, Ironjaw set his sights north, to the blasted lands of the Demon Wastes. In his studies, he had come across an interesting piece of information; deep within the Keeper's Lair, among the thousands of Khyber shards, the soul of a great lord of Dakaan had been trapped since before the coming of the hordes of Xoriat. The first phase of his plan for restoring the empire complete, he set off from the southern nation to set new wheels in motion.
SmilingBandit

01-22-06, 03:51 PM
Here is my little short story on Casper the Half-Dragon (Shadow) Shadow Warbeast Magebred Deinonychus.

After graduating from the school of dark arts, GhostWalker the Drow decided she needed a companion akin to the elves version of the fell drakes. She begun to investigate things a little more and decided a large version that could also serve as a mount. After reading some forbidden books and remembering the halflings of the planes rode wild beast coupled with the added advantage of surprise for being an outside animal she decided to embark on her adventure.

One of the few trips to the surface she was well ad ware of the dangers. She tracked down the halflings village and ‘questioned’ some of the halflings. She learned of a larger beast that might suit her. She was in luck, the beast were Magebred by the halflings. She stole an egg from one of the Deinonychus after dispatching its mother.

She found a scrupulousless ranger, that for enough gold that would train her Deinonychus as a Warbeast. With a sense of humor she called the little fellow ‘Casper’. She took Casper with everywhere. Casper had a few accidents with other mounts in the stables.

GhostWalker learned of ways to access other planes and begin to travel to the plane of shadows. Casper learned to stay on the shadow plane and attack from it. This increased Casper’s tracking and killing efficiency. This was also a good place for her mount to hide while she performed any of her assigned tasks. After awhile Casper begin to appear washed out and distorted.

Through arcane mastery and some luck GhostWalker came across a ritual of change. After visiting with some half-dragon sages she decided to give Casper some dragon blood. They went on a hunt for a Shadow Dragon. After a wicked battle where both GhostWalker and Casper almost died to the breath weapon of the dragon, it finally fell. With the treasure and blood GhostWalker add some of the essence to Casper.

[Casper is now: Half-Dragon (Shadow) Shadow Warbeast Magebred Deinonychus]

GhostWalker decides to train her new weapon in the art of the rogue, which suits her style of stealth. And so the training begins for Casper….
4everDMing

01-22-06, 04:04 PM
I would like to introduce my nominee for the next contest:

Kikkericqqeua – INSECTILE BLACK (WIDOW) DRAGON

At some point, a troupe of Drow had an unfortunate accident… thier mission lead them into the lair of black dragon. They made a tasty snack. Since the Drow were on a mission handed down directly from Lolth, Lolth was quite… annoyed. She punished the dragon by using similar tactics that she does when punishing the Drow… she made her part spider. While the Drow become Driders, the punishment had…different effects on a dragon.
Kikkericqqeua, is a Mature Adult black dragon that has a large red hour-glass shape on her belly. She has also undergone several other interesting changes. She has 2 additional legs (totaling eight) and eight spider-like eyes, six on each side (maintaining binocular vision) and two others on the front/top of her head. She also has the ability to spin webs that are nearly the thickness of a man’s arm. Aside from the acidic breath weapon she also has a bite attack with injected poison.
Kikkericqqeua draws an army toward her consisting of Monstrous Spiders, Ettercaps, and more than a few Driders. All of the mundane spiders in the area have swarmed to her, which has caused an epidemic of both mundane and magical insect-borne illnesses in the surrounding area.

Insectile – pg 121 Savage Species (but modified). OK, yes, I know, SS says that the template can be added to “any giant, humanoid, or monstrous humanoid”, however, I’m the DM and when building the BBG, I get to break the rules or modify them as I see fit (such as allowing a Huge Dragon take the template, making it acquired instead of inherited, making this more of an arachnid rather than insectoid, and adding the injected poison). Yes, technically, the type changes to “aberration” which may make her not qualify as a ‘dragon’. Of course, if an undead dragon counts as a dragon… If there was something that fit exactly what I was looking for, I would have used that instead.
Black Dragon – pg 70, Monster Manual

I figured: why not make something that my PC’s would cringe at?
speeblefreak

01-22-06, 04:23 PM
Grizzit'nikiliv is an abomination: a sentient plant (or almost) who lives to burn the world to cinders.

As the dragon, the self-named Living Wildfire, grew, he attracted a group of blighters and insane druids who believed this paradox to be a sign that the forests of the world were meant to burn. His followers spread across the continent, convincing or forcing other druids to become part of the ever-widening Circle of Ash. Eventually he was defeated and seemingly killed by a bronze trained in the druidic arts.

Tetolpaxl was that dragon. Thinking that Grizzit'nikiliv was forever dead, the bronze dragon retreated into the forest to return to his druidic training. When he heard that the blighters of the Circle of Ash were attempting to revive the Living Wildfire, he rushed to the spot where the two had battled years before. Unfortunately, the cermony was only a moment from completion when he and the other druids arrived. As Tetolpaxl unleashed his breath upon the hill that was the Living Wildfire, Grizzit'nikiliv sprang to life and countered Tetolpaxl's breath weapon with his own. The Living Pyre then unleashed a conflagration that burned every single druid to cinders. Unprepared for the display of power, the bronze druid was unable to resist and died in agony.

Tetolpaxl's rage at his own failure was so strong that he returned to the world as a ghostly dragon. The only event that will lay him to rest is the final destruction of the Living Pyre.
Arcticflare

01-22-06, 07:21 PM
Arcflare, great wyrm twelve-headed red dragon

There. Done. Hope you like it. By the way, contrary to what I know you're all thinking, I did NOT take the name "Arcflare" from Arcticflare. I came up with a possible name for a dragon, mentioned it to a friend, he misheard me and said, "Barkfair?" and I misheard him... and so Tharcair became Arcflare, the cooler of the two names.

Wow, its a good thing I quoted the message. I nearly didn't see the disclaimer at the bottom, and was about to sue. Of course, your explanation seems weak. I suggest hearing aids for both of you.

Granted, I am still cooler than this "Über"dragon, and so is my name.

Perhaps I put in too little of Havox's history. Anyone think I should go back and edit it?
TRCEttin

01-22-06, 07:43 PM
Um...but if he could kill them with but a thought then how could they be even close to him in CR....and how does something with a cr even have any idea what cr is......

Obviously they are high-CR but they are suspectible to dragons thinking about them dying. :D

And heck, he could probably munchkin a way to make an item that gives him experience points at that level.

Come on, he's ubersuperultraleet, it's not like we have to care where his levels came from.
Hedstrong

01-22-06, 09:44 PM
….

That's a great idea and all, but putting the Half-Dragon template onto a dinosaur to make it a dragon doesnt qualify. It's a good idea for using outside the competition though.
the Slayer of Heroes

01-22-06, 10:56 PM
That's a great idea and all, but putting the Half-Dragon template onto a dinosaur to make it a dragon doesnt qualify. It's a good idea for using outside the competition though.

why wouldn't a half dragon qualify? it's still a dragon, isn't it?
Nosfredatu

01-22-06, 11:42 PM
A white dragon with unknown green and red ancestors, Candy-Cane is well known for his killer mint breath. Some gargantuan creatures have tried hiring him as breath freshner, but he prefers to altruisticly fly around the land and breath over small villages to rid them of smelly peasans. If only he realised that his breath not only smell like candy cane, but also projects small pointy shards of edgy candy that so easily penetrates throats, bellies, arms, legs, eyes...
Ralvuimego

01-23-06, 12:44 AM
Very Old Ti-Khana Green Dragon with Replacement Tail Graft.

My grandfather was presented to my Anathema as a gift, fated to become a guardian and a slave. My father became victim to magical experimentation, and hundreds of attempts of genetic manipulation. I was the spawn of that manipulation.

With my grandfather's passing, slain by those who wished harm to my lord, my Anathema, I became his new guardian. I have defended my master with utmost ferocity and cunning over nearly seven centuries, and he has blessed me with his likeness, giving me a powerful tail to replace my former legs. I will defend my master from any foe, regardless of their might, to my own demise if need be. My wrath evoked cannot be stopped! Woe to those who wish my Anathema harm! Woe to those who oppose the Yuan Ti!
TheyCallMeTomu

01-23-06, 12:54 AM
why wouldn't a half dragon qualify? it's still a dragon, isn't it?

It qualifies, but the first page states something about "prefering to start with a dragon" but it never really goes into too much depth. Remember, the WotC people pick out the dragons they like best, and we pick out the ones from there. Chances are WotC won't like any of these uber dragons with CRs in the 50s or higher (at least not the ones with 100+ CR or anything like that). A half-dragon dinosaur qualifies, but is unlikely to be picked simply because its not primarily a dragon.

I was going to put a Godzilla spoof (Half Dragon T-Rex Kaiju Paragon... advanced!) but I figured it didn't really contribute anything, and I couldn't think of a decent parody name.
gsturchin

01-23-06, 09:47 AM
Ancient Green Dragon Sorceror 17 / Caster Level 30 / CR 38
:evillaugh
The Bane of the Forest. This chromatic dragon has only one desire to control any and every thing in its domain including the Citezenry of Free Wood. To this end he has recruited the aid of kobolds living in the mountains nearby ,who worship him as a god.This has so far lead to a few unsuccesful invasions of the Citezenry of Free Wood. These attacks however have little to do with actual conquest and every thing to do with feeling out the defenses of the allied Elves, Humans,and Dwarves of Free Wood.

After all, what are a few hundred(kobold) lives to an "immortal" such as Grimleaf? Soon the real war will begin and Gods help any who defy the "Bane of the Forest".
:evillaugh
LarsenSan

01-23-06, 10:53 AM
Galvantherovios

LE Half Drakestone Golem Three-Headed Adult Bronze Dragon PaleMaster.

Obsessed with power and flesh this dragon amputated his right head and substituted it for a drakestone golem's one, gaining a petrifying breath weapon. Time later, when advancing as a palemaster, he cut off his left head, animated it as a skeleton dragon head and grafted it back, using its pale master's touch as breath weapons. Now he is seeking to create his own empire, one that will be feared by every enemy he would encounter.

Bronze Dragon: Monster Manual
Half Golem: Monster Manual II
Multi-Headed: Savage Species
PaleMaster: Libris Mortis

Yes, I know I'm breaking some rules, but still like this critter.
Pojo

01-23-06, 12:33 PM
How about a Two-headed Hell Wrym (from MMIII or MMII, not sure which). This vicious Wyrm would sunder the hides of those true dragons.
Odnasept

01-23-06, 12:43 PM
It qualifies, but the first page states something about "prefering to start with a dragon" but it never really goes into too much depth. Remember, the WotC people pick out the dragons they like best, and we pick out the ones from there. Chances are WotC won't like any of these uber dragons with CRs in the 50s or higher (at least not the ones with 100+ CR or anything like that). A half-dragon dinosaur qualifies, but is unlikely to be picked simply because its not primarily a dragon.

I was going to put a Godzilla spoof (Half Dragon T-Rex Kaiju Paragon... advanced!) but I figured it didn't really contribute anything, and I couldn't think of a decent parody name.

Godzilla works quite well, as it is itself ludicrously templated:

-Godzilla is the result of the Radioactive template* (which may not exist in D&D but which has been applied to enough kaiju to qualify as template material) being applied to a

-Godzillasaurus, which is officially a hybrid of a Tyrannosaurus and a Stegosaurus (the Stegosaurus is a CR 10 monster which appears statted in DRAGON issue 318, never mind that it lived millions of years before T-Rex)

There you go!
-Odnasept

*Example of the Radioactive template being applied from an early Simpsons episode:

"My pants....caught on....barbed wire....'

'Oh no....an A-Bomb!'

'I'm becoming....radioactive!'

'From now on, I shall call myself....RADIOACTIVE MAN!"
Watchdog_of_Hades

01-23-06, 01:30 PM
Here comes the flood of half thought out creations made to get in before the closure.

Does that mean that people will be putting in their one cent?
TheyCallMeTomu

01-23-06, 01:38 PM
I hope no one else came up with this idea.

In short, Entropic Dragons are the reverse of Prismatic Dragons; whereas Prismatic Dragons embody the powers of light (in a neutral aspect), Entropic dragons embody the powers of darkness or really destruction (also in a neutral aspect).

Entropic Dragons have the exact same stats as Prismatic Dragons, except as listed below:

Spell like abilities
-Disintegrate at will (Adult)
-Sphere of Ultimate Destruction 3/day (Great Wyrm)
-Mordenkainen's Disjunction 3/day (Ancient) (Can be traded out for Black Blade of Disaster)

Lose prismatic immunity and immunity to blindness

Immunity to Energy Drain and Disintegration (Ex)
An Entropic dragon is immune to all energy drain effects (though not negative energy in general) and to all disintegration effects. Disintegration effects include the special attacks of the Annihilator (Underdark) and Umbral Blot (Epic Level Handbook), as well as the spells Disintegrate, Sphere of Ultimate Destruction, and Black Blade of Disaster, in addition to any epic spell with the Destroy seed. In addition, an Entropic Dragon is immune to the effects of a sphere of annihilation.

Breath Weapon (Su)
An Entropic Dragon's breath weapon is a solid black line of disintegrating force that obliterates all energy and matter in its path (hence why it's black: it destroys all the light!). Everything in the area of effect suffers 15d6 damage per age category as per the disintegrate spell. A successful saving throw reduces the damage to 1/3 (5d6 damage per age category).

Once again, in all other ways an Entropic Dragon has the stats of a Prismatic Dragon.
Omnirahk, half-Rahkshi

01-23-06, 03:01 PM
Scrap just about defines "that which should never need to be defined." He's a Rust Dragon. And he's a Renegade Mastermaker. Read: he's a Rust Dragon who willingly turned half of his body into metal.

Scrap left Acheron to find a better way to use his prowess, a true cause for war. He came out in the middle of the Last War. And having grown up on a plane of battles, he couldn't believe in a last war. All he found was a way to battle harder. He took up the life of an artificer, and proceeded almost immediately to upgrade his body.

As it is now, any viewing Scrap think he was a failed experiment of House Cannith. Little of his flesh can be seen beneath the upgrades, and he does not take particular care for his appearance. In truth he looks like a junkyard.

Scrap the Dragonforged. A warrior with nothing to fight for.
mathx314

01-23-06, 03:39 PM
Il Ry'arian - The Enlightened One - Wyrm Blue Dragon Wizard 5/ Psion 5/ Cerebremancer 10
Il Ry'arian is an enlightened blue dragon who has thrown off his evil heritage. He is now a lawful good bastion of supernatural powers.

His egg was found deep in a red dragon's lair, cracked and damaged, by a small adventuring party many years ago. The wizard took the egg and retired on the money they won from the lair. He raised Il Ry'arian as a mage, teaching him lore from arcane books and tomes.

The kingdom where he lived was soon ransacked by a neighboring kingdom. When the wizard was slain, Il Ry'arian fled into the mountains, where he found a small monastery of monks and psions. The psions saw the power that he already had learned from the wizard, and taught him to delve into the deepest recesses of his mind to unlock psychic abilities. Soon, Il Ry'arian was hungry with power.

He flew away from the monastery, and began exploring old ruins of great magical and psionic powers, hoping to unlock more abilities from him. He has now spent the past thousand years unlocking the secrets of the universe, building a reputation as the most powerful dragon to roam the skies since the ancient times of legend.
Hedstrong

01-23-06, 04:01 PM
Does that mean that people will be putting in their one cent?

Too be honest it wasnt as bad as i expected. I guess all the uber powerfull 'i have twenty classes' creatures are only for the midway points.

why wouldn't a half dragon qualify? it's still a dragon, isn't it?

It wasnt so much as a stated rule, as an implied one. There never was any clarification further on though. It seems more like a precautionary measure then anything. If they handt stated that early on, you can bet there would be TONS of creatures here that pretty much just have the half dragon template stuck on merely to qualify. If however my repeated effort to remind the half rule has brought upon the wrath of Ardy or Mark i'll gladly stop, lest i be smotten.
xaeric

01-23-06, 05:04 PM
More treasure? Treasuretreasuretreasure. Woohoo! *hic*

Errrr, I mean, I am intrigued by your offer. Don't make me suffer any longer. (Ha ha, that was a pun on his name. Suffer. It was funny. Ha. Oh, I still don't have inner monologue. Dammit.)

What's on the scroll? I don't want to go trading favors and come away with nothing but a recipe for chocolate chip cookies (Mmmm. Chocolate chip cookies sounds great. Made with duckweed. What am I saying?! And now he knows...I hate this curse...must come back with witty...um...comeback.)

What kinda favor you lookin' for, short stuff? Need some quack laid down?

Krede the Mighty


"Sorry to keep you waiting for an answer. If you wouldn't mind to lay the 'quack' down as it were when I have need of you the scroll is yours. The scroll is for baleful polymorph but maybe you can glean something from it." Saifir hands the scroll to Krede. "I will call on that little favor at another time. Untill then." With a small bow Saifir dissappears as if teleported elsewhere.
Ironballz

01-23-06, 05:08 PM
Galdronnal
Very Young Gold Dragon Bard

Galdronnal, often using the name Gal, is a very curious dragon. With a deep love for music and knowledge, he often takes the form of a halfing child, wandering from place to place with a flute in hand. His parents were killed by another dragon and it's followers, but Gal managed to escape and now wanders on his own. He tells people he is looking for his parents and asks to hear stories or songs. Those who show him kindness often find some sort of reward, but never the benefactor.

Currently he his under the care of an archmage, who he hasn't revealed himself too. During the day he wanders the city in search of interesting people and new stories and spends his nights looking at dusty old books in the wizards tower. He has very little in the way of a hoarde, living a nomadic life he has little more than what he can carry in halfling form. The two months he has spent with the mage have been the longest he has stayed in any place since his parents died.
SATA

01-23-06, 05:17 PM
"All my life i've been given names, The Devourer, The Destroyer, Doombringer, The Seeker. Maybe the most certain of them is the one given by The Fair Folk, cuz in this constant struggle for power and glory, the only thing i seek is the limit of my existence, the answer for the question that mark my path... How far can my mind and physical prowess take me, what will be the end of my journy? Sadly, you ain't it".
"Final speech to the defeated dracolich".
Alabasthar

Throughtout the ages and uncountable battles, there have been no answer to his endless question. No one have proof a worthy adversary agaisnt his scythe-likes spikes and mental prowess. A natural war machine indeed he is and with the power of his mind, capable of changing his form, create things out of thin air, have some manipulation over time and many more, just his thrist for an answer have proof to be the equal of his power.

"What would you do when you meet that answer and it prove to be greater than you? Then maybe i'll have peace of mind, he answer".
Asked by one of the sages of Myth Drannor.
Krede_the_Mighty

01-23-06, 05:54 PM
"Sorry to keep you waiting for an answer. If you wouldn't mind to lay the 'quack' down as it were when I have need of you the scroll is yours. The scroll is for baleful polymorph but maybe you can glean something from it." Saifir hands the scroll to Krede. "I will call on that little favor at another time. Untill then." With a small bow Saifir dissappears as if teleported elsewhere.

23rd Day of January, year 2006 in the Reckoning of the Scaleless Ones

Atop my growing pile of treasure

Dearest Mother,

My hoard continues to grow, though I find myself a bit confused as to the use for this latest addition. A scroll of baleful polymorph has been given to me. Why I would want to polymorph hay is beyond me, tasty [previous word scratched out] useless as it is. Still, a full bale weighs quite a bit, and the ability to shrink it might come in handy just before dropping it on an enemy's head. Should I be able to set it on fire beforehand, the sudden growth of the bale at the end of the spell might cause an explosion. More research is required, and I retire back to my hoard, now consisting of a potion of poisonous gas and two scrolls. None can stop me, and soon I shall be the mightiest duck [previous word scratched out] dragon in the world!

As always, Mother, I am
Your dragey-poo,
Krede
Nightfall, Lord of Shadow

01-23-06, 06:59 PM
23rd Day of January, year 2006 in the Reckoning of the Scaleless Ones

Atop my growing pile of treasure

Dearest Mother,

My hoard continues to grow, though I find myself a bit confused as to the use for this latest addition. A scroll of baleful polymorph has been given to me. Why I would want to polymorph hay is beyond me, tasty [previous word scratched out] useless as it is. Still, a full bale weighs quite a bit, and the ability to shrink it might come in handy just before dropping it on an enemy's head. Should I be able to set it on fire beforehand, the sudden growth of the bale at the end of the spell might cause an explosion. More research is required, and I retire back to my hoard, now consisting of a potion of poisonous gas and two scrolls. None can stop me, and soon I shall be the mightiest duck [previous word scratched out] dragon in the world!

As always, Mother, I am
Your dragey-poo,
Krede

Excellent as always. Another amusing letter from Krede the Mighty, always good for a swift chuckle.
Watchdog_of_Hades

01-23-06, 07:11 PM
A corpse shambles up to you and drops a piece of parchment on the ground. It reads:

"So, Krede. I hear that you're stuck in duck form. However, I don't care how powerful that witch was. I, Tholomeliastraz (surely you've heard of me. Gold dragon lich. I know, I'm not proud of my heritage.), am most certainly more powerful still. I could dispel the magic keeping you in that puny form and return you to normal. Or at least, I could polymorph you into a red dragon again. It wouldn't be exactly the same body, but it's far from beyond my capability to make you one even better than the miserable 200-year-old body you had when you were bespelled.

"But of course, I wouldn't do this for free. It would indebt you to me. I'd be able to call upon you to do a favor for me in return, one time. And it wouldn't be a task any harder than turning you back into a dragon again.

"Send me a letter with your reply. Give it to my servant. He'll give it to me. And please give my offer some thought.

-Tholomeliastraz

"Postscript: If you decide not to take me up on this, I have a friend who lives in the Alcurian Mountains named Arcflare. Very powerful. Almost a match for me, though don't tell him I said that. He'd most likely be willing to get you back into your true form for material goods. Tell my servant to go to Arcflare with my message if you want to pay with gold instead of a favor. Or if you don't like dealing with the undead. And just in case you sneeze on it, I've fireproofed this letter.

"Post-postscript: If you could tell me where that wyvern lives, I'd be glad. roast wyvern tasted good in life and I belive Arcflare would enjoy it. I've never had Mercury dragon either. Ah. I think a dragonslayer is coming, so I must go. I'd like to see how my experimental flesh-melting spell trap will work."

Tholomeliastraz's lair is on the demiplane most call Page 15. Arcflare lives in the campaign setting Pg. 17.
Lucent

01-23-06, 07:11 PM
CREATURE COMPETITION 3 SUBMISSION


SJACH'HAURACH (Shadow Fate)
(The Weaver, The Eternal Father)

http://www.wizards.com/dnd/images/mof_gallery/MonFaePG43.jpg

Draconic Vampire Great Wyrm Shadow Dragon (Cleric 6, Loremaster 8)

"Though denied his fate and the fulfillment of his portion of the prophecy, the insurmountable hatred born of Sjach'hurach lives on through the ages from his children and their legacies. Shrouded now in myth, the ancient Sjach'hurach coils in his prison awaiting his release and the fulfillment of his prophecy. Praise be the Eternal Father, Praise be his Design."
-- Excerpt from the Sjachierikc (Shadow Century) Libram



In the world of Eberron there has long been study of history and fate in the form of the Draconic Prophecy, a centuries-old enigma studied throughout the ages by the dragons of Eberron. Among those who studied the prophecy was a wyrm known as Sjach'hurach, a Shadow Dragon and great scholar among his people. Serving as a lore-keeper among his people, Sjach'hurach came into understanding of a fragment of the draconic prophecy in his old age after centuries of study of the marked races. Though many would consider his methods of study barberous and cruel, those loyal to Sjach'hurach--which included a small cult of humanoids that he kept under his watchful eye--understood the method to his ways and that the eventual outcome would result in the understanding of a great fragment of the prophecy.

Sjach'hurach would have the knowledge he sought, and after centuries of painstaking study he would uncover a portion of the draconic prophecy so unfathomable that he would put to death his servants who were present during its unraveling. Keeping the secrets of this revelation to himself, Sjach'hurach's actions began to become erratic. Frantic and paranoid from his discovery, many came to believe that the revelation that Sjach was presented with had driven him to madness. Not long after this discovery, Sjach fled the homeland of his people to the remote regions of Frostfell where he would lair in isolation, contemplating the secrets that were laid before his eyes.

Sjach eventually contacted his remaining followers scattered across the lands, ordering them to disband centralized places of congregation and act as seperate cells within populace areas of the world. Now divided, the followers of Sjach were given instructions to begin the execution of those born of the Dragonmark of the Sentinel. Without hesitation, Sjach's servants went about this grisly deed. Acting individually and covering their intentions of the assassinations during the chaotic times leading to the Last War, Sjach'hurach's minions slaughtered those who bore the mark of Sentinel.

When a handfull of those loyal to Sjach were captured by a sect of the Silver Flame and questioned about the murders, a trail of divinations and research led the small group of crusaders back to Sjach'hurach himself, divining his location deep within Frostfell and himself at the head of the grisly deeds. Lead by a Sentinel marked Paladin of the Silver Flame, the sect of the church began a crusade during early time of the Last War to put an end to Sjach'hurach and discover the truth behind why an ancient creature such as he would commit himself to the genocide of a marked line.

The quest came to a close deep within Frostfell in a location that the Sentinel Paladin called the 'Mouth of the Night', a cavernous opening in a mountain range within Frostfell that was rimmed with a strange jet-black ice. This paladin and his companions entered Sjach'hurach's lair and comitted themselves to his end, battling the great wyrm to end his unholy mission.

The Paladin of Sentinel found he and his allies overwhelmed by the ancient knowledge and power of Sjach'hurach, their numbers dwindling and the Paladin of Sentinel mortally wounded the Priest of the Silver Flame, the brother of the Paladin of Sentinel called forth for a miracle from the heavens, and the cleric's cried were heard, and his prayers answered.

From a single seed carried from his homeland an enormous tree rose forth before the cleric. Tearing its way through the icy cavern, this seed erupted into an olive tree several hundred feet tall, its roots wrapping around the form of Sjach'hurach and piercing his scaly hide, his blood seeping into the ground to nourish the tree. As its branches ripped through the mountain tops, the tree sprouted silvery leaves and dug deep into the frozen land-mass, entombing Sjach'hurach within a wooden prison, the roots having torn thorugh his body and rent his flesh asunder, pinning him deep beneath the tree.

Solemn in the witness of this miracle and strong in his belief that the scourge of Sjach'hurach had ended, the cleric turned to the icy wastes to return to the ship his comrades had taken to this land, only to perish of his wounds on the way to the vessel.

In the years that passed as the tree stood, Sjach'hurach refused to die. Cursing his fate, cursing the marked of the Sentinel who had come to be his end and cursing the great divine tree that entombed his very form, Sjach'hurach too called for a miracle from the dark powers that granted him his strength. With the last of his life he cursed those who had brought an end to him and swore that until the prophecy he foresaw was fulfilled those who brought him to an end would never find rest, just as he would not rest until the prophecy was fulfilled.

Whatever power was listening to Sjach'hurach in those final moments of his life heard his dark desires and granted them. From the blood that flowed from Sjach'hurach's impaled body a curse was born, spreading to the corpses of the hundreds of faithful to the silver flame that lay dead around the base of the tree. From the suffering that was brought upon the spirits of these fallen priests, paladins and soldiers of heaven Sjach'hurach was reinvigorated. His cursed blood now having granted them life, Sjach found himself sustained on the suffering that wracked their now eternal forms.

Born of ice and shadow the spawn of Sjach'hurach were commanded to return to the world at large and continue the fulfillment of the prophecy, serving eternally his dark desires and spreading his lifeless curse across Eberron. Pinned beneath the seemingly invulnerable silver-leafed olive tree, Sjach'hurach was unable to directly influence the world around him, but through his undying spawn he would fulfill his desires and spread his hatred through the ages.

Though Sjach'hurach was not the first vampiric creature in the history of Eberron, his children upon returning to Khorvaire during the last war sired hundreds if not thousands of spawn that traced their lineage back to the forgotten dragon of shadow who dwelled within the frozen heart of Frostfell. Now, over a century since his imprisonment, the children of Sjach'hurach continue their quest to fulfill the peophecy foretold by their eternal master while at the same time seeking a means to free their undying master from his eternal prison.

_____
:angel: Lucent
Odnasept

01-23-06, 07:55 PM
23rd Day of January, year 2006 in the Reckoning of the Scaleless Ones

Atop my growing pile of treasure

Dearest Mother,

My hoard continues to grow, though I find myself a bit confused as to the use for this latest addition. A scroll of baleful polymorph has been given to me. Why I would want to polymorph hay is beyond me, tasty [previous word scratched out] useless as it is. Still, a full bale weighs quite a bit, and the ability to shrink it might come in handy just before dropping it on an enemy's head. Should I be able to set it on fire beforehand, the sudden growth of the bale at the end of the spell might cause an explosion. More research is required, and I retire back to my hoard, now consisting of a potion of poisonous gas and two scrolls. None can stop me, and soon I shall be the mightiest duck [previous word scratched out] dragon in the world!

As always, Mother, I am
Your dragey-poo,
Krede

Dakdarana, now somewhat disappointed at not being able to engage in a titanic battle with a vassal of Bahamut, finds that in their boredom their prismatic dragon whimsy is getting the better of it. It walks over to Krede, the antimagic field surrounding it once again supressing the forcecage, this time long enough for the massive serpent to drop a small object in front of the waterfowl.

Dakdarana: "Take this. It is a Psi-crystal. Somehow, I sense it is fitting for thee."

Giving a detailed mailing address to Tiamat's godly realm in the first of the Nine Hells, Dakdarana opens a rather impressive-looking gate and steps through, letting a pit fiend, two cornugons, a family of bone devils and a gaggle of other assorted petitioners into the swamp in the process.

P.S. I like the idea for Cyrnothraxis - The North Wind too. You could set an entire campaign in its realm.
Nightfall, Lord of Shadow

01-23-06, 08:15 PM
Last Dragon entry from me. Enjoy.

Aussirkapeskthrae "White Storm Wind"
Nickname: Iceknife
NE Adult white dragon Ninja 10

Called angrily by his draconic foes "vivex virlym" or "victory thief," Iceknife is a white dragon with vision. He originally held his lair in the mountains of the far north, using his skill at concealing himself and cunning unseen in most of his kind to hold off even reds by catching them in avalanches and freezing them in a massive block, which he then would drag out to sea and send it adrift, repeating as necessary. However, adventurers were another matter. Parties of increasingly skilled adventurers pestered this otherwise content white. Eventually, he fought a group with an exotic addition: a ninja. The mere human managed to survive by dodging into the etherial plane and taking stabs at him. At first irritated, he soon became interested, which actually saved the ninja's life, as he soon ran out of ki. Instead of freezing and eating him ala popsicle, Iceknife pinned him down and began a thorough questioning, using all his personal presence to overwhelm the ninja's will. His curiousity thoroughly peaked, he commanded his "guest" to take him to the clan he trained under. Using some magic bags and teeth of storing, Icefang packed up his hoard and left.

Once he arrived, he recieved a fierce welcome. Only a powerful display of raw might (and a not-so-subtle threat to the safety of the women and children) prevented a massacre. Iceknife soon began his training under the grand master of the village, proving his earnest desire to learn and even going so far as to not eat the villagers who challenged him. A lair was set up outside the village, which he dug out of a cliff face. The crashing waves beneath the cliff and the glitter of the light on his diamond piles aided in his daily meditations, and he progressed rapidly. In order to learn even more thoroughly, Iceknife adopted a human form and joined the ninja classes like any other student. However, this is not a simple case of curiousity-turned-life-goal, Iceknife seeks to further augment his might and skill with the deadly power of the assassin prestige class, and ascend to the clan's highest rank of warriors.

Tactics: Iceknife earned his title of Victory Thief by his prefered tactic. Initially starting face-to-face battles like most of his kind, Iceknife dives in, roaring behind a cloud of his breath weapon. He then fights savagely, claws and teeth gnashing and slashing. After about 2 or 3 rounds of this, if the victim is still alive, he suddenly switches tactics, looking as though he is on the defensive or just plain spent, then fading into the ethereal plane with a grin as the target's last attack passes through him. A ghost strike soon follows, crippling the foe as he practically dances just out of sight and the planes, rendering his opponents disoriented and weak with his vast ki pool. Thus, the illusion of an easy white is dispelled as the victim is picked apart. He is even meaner if he can get the drop on his foes, particularly in assassination runs. Not many lords or warriors can react or even think that well when a white dragon literally phases through a wall or suddenly appears in the throne room! :evillaugh
Sadrin Thunderclaw

01-23-06, 08:37 PM
23rd Day of January, year 2006 in the Reckoning of the Scaleless Ones

Atop my growing pile of treasure

Dearest Mother,

My hoard continues to grow, though I find myself a bit confused as to the use for this latest addition. A scroll of baleful polymorph has been given to me. Why I would want to polymorph hay is beyond me, tasty [previous word scratched out] useless as it is. Still, a full bale weighs quite a bit, and the ability to shrink it might come in handy just before dropping it on an enemy's head. Should I be able to set it on fire beforehand, the sudden growth of the bale at the end of the spell might cause an explosion. More research is required, and I retire back to my hoard, now consisting of a potion of poisonous gas and two scrolls. None can stop me, and soon I shall be the mightiest duck [previous word scratched out] dragon in the world!

As always, Mother, I am
Your dragey-poo,
Krede

Sparing a few seconds away from laughing at the battle above, Trancantelama looks over at krede, who is using his new treasure for what appears to be a nest. feeling a bit odd at seeing this she nonetheless walks over and stands infront of the unfortunate creature.

"here," she says, handing krede a small bundle of wands, "a wand of magic missle, one of polymorph, and one that will allow you to talk to me over any distance on the plane 1 time......in case you ever need a favor. just be sure to use them for chaos, destruction, and everything else. o and if you want me to change you back, just say the word. I'm sure the Lord of Shadows would grant me a spell to do it....provided you help me with a small favor afterwards."

walking over to wear she stood before, she comments to her fellow spectator, "so sad to see a red dragon going as mad as a duck. by the way...who in the 7th shadow are you?"



(by the way....keep up the great posts krede. this thread is better for um. :) and when this thread closes just transfer um to the competition thread if you still want to)
Odnasept

01-23-06, 08:47 PM
Sparing a few seconds away from laughing at the battle above, Trancantelama looks over at krede, who is using his new treasure for what appears to be a nest. feeling a bit odd at seeing this she nonetheless walks over and stands infront of the unfortunate creature.

"here," she says, handing krede a small bundle of wands, "a wand of magic missle, one of polymorph, and one that will allow you to talk to me over any distance on the plane 1 time......in case you ever need a favor. just be sure to use them for chaos, destruction, and everything else. o and if you want me to change you back, just say the word. I'm sure the Lord of Shadows would grant me a spell to do it....provided you help me with a small favor afterwards."

walking over to wear she stood before, she comments to her fellow spectator, "so sad to see a red dragon going as mad as a duck. by the way...who in the 7th shadow are you?"



(by the way....keep up the great posts krede. this thread is better for um. :) and when this thread closes just transfer um to the competition thread if you still want to)

Dakdarana: "Art thou talking to me? I am Dakdarana, adopted child of Tiamat! Soon greater godhood shall be mine, and my mother and I shall rule the multiverse!'

'....I'm on page 6, I believe. Who art thou?"
Nightfall, Lord of Shadow

01-23-06, 08:53 PM
Whoops! Sorry about the double post.
Nightfall, Lord of Shadow

01-23-06, 09:03 PM
Sparing a few seconds away from laughing at the battle above, Trancantelama looks over at krede, who is using his new treasure for what appears to be a nest. feeling a bit odd at seeing this she nonetheless walks over and stands infront of the unfortunate creature.

"here," she says, handing krede a small bundle of wands, "a wand of magic missle, one of polymorph, and one that will allow you to talk to me over any distance on the plane 1 time......in case you ever need a favor. just be sure to use them for chaos, destruction, and everything else. o and if you want me to change you back, just say the word. I'm sure the Lord of Shadows would grant me a spell to do it....provided you help me with a small favor afterwards."

walking over to wear she stood before, she comments to her fellow spectator, "so sad to see a red dragon going as mad as a duck. by the way...who in the 7th shadow are you?"

(See page 1 of this thread for bio)
"Who, me? My name is Secthorastrix, but you may call me Setsuna." Setsuna bows slightly, smirking toward the disguised dragon before him, his human form moving with the grace of an experienced fighter. "I'm a hexblade, a wanderer who blends weapon, curse and spell to defeat his enemies. I'm here because the upcoming competition has great potential for power, glory, wealth, and most importantly, knowledge and experience. The battle overhead is just amusing to me." Turning back toward the now beaming Krede, he smiles before turning back toward Trancantelama. "You won't need to worry about his intentions with those. Krede here has a huge chip on his currently small shoulder, no offense, Krede." After a moment of silence, Setsuna speaks "Since I introduced myself, who are you? What brings you to this place?"
Jarecc

01-23-06, 09:17 PM
I thought the fact that everyone was doing great wyrms by page 1 already was a little odd, but now we're just getting silly. :P

Although I would like to see someone try and make an adventure based off this guy.

I am currently working Be'aldabelorox into my campaign as the NPC leader of an order of Paladins dedicated to Bahamut, which should be really unique as Dragons are almost non-existant in my camp...
Watchdog_of_Hades

01-23-06, 09:24 PM
Drathiki, male great wyrm prismatic dragon sorcerer 50

Drathiki was born a very, very long time ago, so long that there are practically no records of his birth, even among elves or other dragons. He followed the path of a sorcerer, excelling at it. He was regarded as a godsend to his kind. He was stamping out evil left and right, until one day he met a demigod, a necromancer, even stronger than he when it came to the Art. The evil mage wove a spell of great power around the dragon, and when he pulled the threads together, that was the end of Drathiki's mind.

The spell he cast was a heightened Feeblemind. He pierced the dragon's spell resistance, and now Drathiki cannot cast spells and is reduced to the intellect of a toad. Due to another effect the demigod wove into his spell, his malady appears perfectly normal, not magical in nature at all, so nobody has found a way to cure it. He no longer cares whether what he does is right or wrong, as his mind is no longer sophisticated enough to comprehend such complicated concepts. His only interests now are feeding and surviving, and he destroys anything entering his lair. Mostly he spends his time sleeping, but every year or so he goes on a killing spree, devouring anything that moves and most things that don't until his appetite is sated. It's unsure where his home is, so nobody, even if they dared, could find and slay him.

I think to flavory goodness of my dragons goes down with how old I was when I posted them.
knightofthewolfsociety

01-23-06, 09:31 PM
Haurachloex - Great Wyrm Styx Dracolich Disciple of Ashardalon

Haurachloex was born in the section of the Styx on the plane of Hades. His love for wanton destruction has placed him as a sight to avoid in the infinite Blood War for both sides. Some say he is a disaster, born for the taste of strife, while others claim him as a blood-thirsty miser, hoarding the treasures of both devils and demons. As much of an enigma as his intentions Haurachloex has bound to him one of the most powerful fiends in the lower planes and waits for the zenith of the Blood War to reveal himself as an ally to the fiend's side.
Nemorium

01-23-06, 10:22 PM
Justariel- Gold Dragon great wrym Archmage 8/Dragon Ascendant 10

Justariel is the ultimate epitomy of good and light in the world of dragons. He is a consumate student of magical lore, and will support any good cause, or good creature, for the sake of good. He is an ally of mithral dragons, for unlike most golds, he is not an immobile lover of law and quiet study. He is a raging couldron of the forces of good.

He favors spells of the fire and light descriptor, and personally loves the haste
spell for its versatality. He has recently been slumbering in a certain pond holding a certain transmuted dragon/duck. He often changes shape and discreetly curses evildoers.
Nemorium

01-23-06, 10:28 PM
As Sestuna converses with the other dragon, a mighty roar issues from the water in the pond, and a mighty golden wrym rears it's head out of the water. He says, in voice that invokes images of valiant battles" You, shadow dragon, explain the disturbance in this land, for I was taking a nap."
Tahatu

01-23-06, 10:44 PM
Here is my final entry. Yes it is. (just because the thread is closing)

I honestly am not sure what templates to give this, I was just reading the "otherwhens" section in Lords of madness and i got this idea.

Meledenstryx, The free one.
Milennia ago, the entire universe split in two, there was no apparent reason or explanation. nobody even noticed it. That is the beginning of the story. Maybe it was a single atom out of place, somehow, the race of the illithids never evolved in the otherwhen. They were replaced by something much worse, Draconic creatures that ate the soul and sent the body to slavery. They, like the illithids, were near the end of their universe when they attempted to travel back through time. The parallel universe was ravaged on all planes by these monsters. That is when one, just one of them found the one way out. He crossed the barriers into our own universe and now is the only one of these creatures alive, as the other universe drifted into nonexistence. He prefers to hide in the shadows, keeping only a small cult to feed his thirst for the souls of creatures. He doesn't yet know his power in this universe. He could easily rule the entire world, but he just doesn't know.

This creature is barely a dragon, for it has evolved so far above any known dragonkind. it is almost more of an abberation.
lvl10penguin

01-23-06, 11:17 PM
Blackjack, female adult gold dragon
Blackjack can be a fierce fighter, anavatar of justice, protector of the weak, and all that other good stuff that gold dragons are expected to do. Much more often, however, you can find her as an extremely charasmatic and beautiful halfling playing dice in the corner of a local tavern. Blackjack loves games of chance, and will take almost any bet at any time, if the odds are right. Whether betting on pegasus races with the kings or attempting to out-drink the sturdy dwarf at the bar, Blackjack doesn't care, she just loves the game.Blackjack wins more than she loses, which can be accredited to a high intelligence, the natural luck of gold dragons, and the luck she has imbued with her draconic power into a 20-sided die that she keeps at all times on a pendant around her neck. When she loses, she takes it in stride; it's not a game of chance if you always win, after all. Her tendancy to win more than she loses helps her steadily build a sizable hoard, all of which she periodically bets in a high-stakes ame with some rich and powerful outsider. Blackjack's love for high-stakes gambling often gets her in trouble; a gnome cleric that happened to have the luck domain played her in a game of cards with a Deck of Many Things. The game ended in a draw, as Blackjack had been turned into a hairless dwarf and the gnome still hasn't gotten over the shock of being sent to the demiplane of bloodthirsty mangos.
Watchdog_of_Hades

01-23-06, 11:26 PM
Ralamaken, adult blue dragon sorcerer 10

Ralamaken is the leader of his flight. The rest all fear him because of his greater-than-normal magical abilities. However, he'd be deposed if they knew the true reason for his practicing of the magical arts.

Ralamaken has no breath weapon.

He was afflicted from birth with a terrible, hacking cough. He passes it off as nothing, but over the years, the coughing has torn his throat hideously and robbed him of his breath. He began practicing the Art in order to make the others believe he could breathe lightning. Whenever he feels threatened, he'll inhale deeply, surreptitiously casting a silent still spell. He'll then breath a blast of crackling lightning into the air, as a warning to the fool that opposes him. But really, the line is an illusion using Major Image to make it look like he used his breath weapon. Others get no Will save, as they aren't interacting with it. If anyone were to find out about his incapacitation, they'd be as dead as he could make them without his breath before they could tell anyone.
olostar

01-24-06, 12:17 AM
Gelubric the Reborn, Warden of Eathmont (or as the Gnomes of Izmyr have come to know him - Glue Brick) Ancient Bronze Dragon, 7th Level Initiate of the Sevenfold Veil [1], 10th Level Transmogrifist [2]

Decades past, amidst the lost vales of the eastern highlands a battle of draconic sovereignty took place witnessed by few and fought by two alone - Gelubric, then a proud guardian of Eathmont home of the Savant Gnomes of Kittlespeck, and his dread assailant, Wokarna the Black, an acid spewing wyrm from the darkest reaches of the foul wastes. Their fell battle shook the firmament of the peaks and ridges of the hardy eastern hills and although Gelubric won the day his victory was dearly paid for; Gelubric was nearly blind, with both of his wings nigh blasted away by acid. It seemed as if Wokarna, in his death throes had as good as dealt Gelubric a stroke of mortal finality.
But, stronger than the mortal frame of Gelubric was his heart. Borne back to the stables of the Gnomish savants Gelubric endured a decade of healing, a decade of learning. The Bronze, a stalwart Initiate of the Sevenfold Veil, learned the art of the Transmogrifist - the gift of the Gnomes to their one-time saviour. To once again wear the mantle of protector Gelubric had to call upon these new powers to cloak himself in forms equal to the tasks before him and the battles yet to come.

Now Gelubric is not only the wielder of arts that stop the breath and magic of his draconic foes (with such as the Green, Blue, Indigo or Violet Veils) but he can once again fight with the martial prowess of old, albeit in a frame of ever-changing form. For Gelubric, thought to never fly again, can now (as a Master Transmogrifist) assume the mantle and powers of such beasts as Rocs, Skindancers [3], Beholders, Aboleths, Thunder Worms [4], Krakens in combinations suited to his foe (such as a Skindancer with Roc wings to abide any elemental attack that even stands a chance of pervading the Veils of Power an Initiate of the Sevenfold veil may wield).
He soars again, he lives again, his pride a secondary concern beside that of his duty as sovereign protector of the Gnomes that showed him the path out of darkness and despair. Although he no longer flies with the wings he was born to he now reaches greater heights than he could have ever glimpsed before, with eyes that see beyond the weakness of the flesh through to the enduring strength of the spirit. Woe be to those that regard his infirmities as disadvantages to be exploited, for they have no ken of that which they face until Gelubric deems a form that might again secure victory for his home.

[1] Page 44, Complete Arcane
[2] Page 51, Complete Arcance
[3] MM3
[4] Fiend Folio
Nightfall, Lord of Shadow

01-24-06, 01:09 AM
As Sestuna converses with the other dragon, a mighty roar issues from the water in the pond, and a mighty golden wrym rears it's head out of the water. He says, in voice that invokes images of valiant battles" You, shadow dragon, explain the disturbance in this land, for I was taking a nap."

Sheesh, Setsuna thinks, slightly bemused, ol' Krede's pond is suddenly the dragon hangout of the millenium. Setsuna rolls his gray eyes and turns to look at the golden wyrm whose sinous mug rose from the depths like a great sea serpent. "What, you're not here for the competition? The rest of us are." pointing to the raging battle. "If you have complaints about noise ordinance, take it up with those two. They've been tearing at each other for days now. Kinda surprised you didn't wake up sooner." Setsuna glances at the spectators before continuing. "If you want to join, better get ready, the showdown is about to begin!"
The Blue Sorceress

01-24-06, 01:59 AM
A fairly classic red dragon with a couple of twists


Kotharrisk "The Demon Star": Male mature adult half-fiend red dragon


For the past twenty-nine years Kotharrisk has lives in an extinct volcano near a small town. He demands a yearly tribute of two hundred gold pieces in coin, gems or jewelery to be presented to him by a human, elven or half-elven maiden. The citizens of the town believe that the maiden is consumed, but in reality Kotharrisk has been using them to sire a small army of half-dragon tiefling minions.

The oldest of these terrible progeny have already reached adulthood and they are beginning to be seen in places around the countryside on various errands for their father. Kotharrisk uses them to guard his lair while he is out hunting, not only to keep outsiders from getting in, but also to keep his growing harem of kidnapped women from escaping. Soon, Kotharrisk will be to firmly entrenched to remove from his lair. His plans are to carve out a kingdom in the area around his lair and use his children to take care of the dull, day-to-day business of ruling while he indulges in the more pleasant aspects of being king. So far, there seems to be very little that can interrupt his plans.


Only Kotharrisk is entering the competition, but I figure a word or two should be said about his children.


Of the seven of Kotharrisk's offspring that have come of age, one, Iejirisk, has fallen in love with the most recent addition to Kotharrisk's harem, a beautiful half-elf called Aliyrii. Iejirisk is covertly seeking a means to kill his sire and free his beloved.



In descending order here are the oldest seven of Kotharrisk's progeny:

Kethendisk (Gemstar): CE female half-red dragon tiefling wizard 12 Age 28
Ixenisk (Firestar): CE male half-red dragon tiefling wizard 11; Age 27
Iejirisk (Bloodstar): CG male half-red dragon tiefling fighter 10; Age 26
Thurkearisk (Nightstar): CE female half-red dragon tiefling rogue 9; Age 25
Uskmiirikisk (Ironsong star) : CE male half-red dragon tiefling fighter 9; Age 25
Caexisk (Swordstar): CE male half-red dragon tiefling fighter 8; Age 24
Charirisk (Redstar): CE female half-red dragon tiefling figher 7; Age 23



Sources:

Draconomicon
Dungeon Master's Guide
Monster Manual
Player's Handbook



-Blue
Draz74

01-24-06, 02:38 AM
OK, I was planning on "Captain Zyn" the pirate being my only entry. He's the cooler of the two. But I just noticed that no one has taken great advantage of the "Favored Enemy: Dragon" option yet, so I felt I had to fix that.

Grubenakh the Sandthorn
CG Wyrmling Brass Dragon / Ranger 15

The desert of Yiggranon is a place teeming with activity; though temperatures are harsh, its oases make it a valuable plot of land among the desert lands. Animals abound, but the most important activity is the ongoing war between the blue and brass dragons (the blues having the upper hand).

Because of the dangers of the deserts, Grubenakh's mother for two years was overprotective and never let him leave his den. Resenting this lack of freedom, he burrowed to freedom. With his resentment for authority and the elder generations of dragonkind, plus the great dangers he faces daily, he has grown very experienced in the short time of three years.

Grubenakh has Favored Enemy +8: Dragons. This probably wouldn't be useful in wandering the world as an adventurer, but in this competition? Incredibly useful! And also against the blues of his native land. While damage +8 on attacks is nice, Grubenakh knows he is at a disadvantage in melee against those old, physically large dragons that he hates so much, so he always seeks to find creative ways to fight battles on favorable terrain. (Bluff as a class skill and +8 on Bluff checks against Dragons mean that he can often succeed in maneuvering his opponents, and his Survival skill is similarly put to use in tracking foes.)

His natural Speak with Animals power goes great with his Ranger levels, and he uses animal allies frequently. His Combat Style feats use the "Bear Wrestling" alternate track (Improved Unarmed Strike, Improved Grapple and Stunning Fist); he loves stunning opponents with Stunning Fist or his Sleep breath (depending on which save is weaker). His wimpy fire breath weapon is rarely used. Camoflauge works well with a Burrowing ability for Hiding, too.

He's only a wyrmling, but he has "Favored Enemy: Dragons" and a good young rebellious attitude! Let's hear it for Grubenakh!
Bowen1986

01-24-06, 05:25 AM
Personaly I'm thinkinking about a great red wyrm that is chaotic good, since he was adopted in a family of silvers when he was a wyrmling.
Because reds have a vulnerability to cold I'm thinking about giving him the Suppress Weakness and Overcome Weakness feats. I also want to give him the sorcerer class to further enhance the power and save DC's of some of his spells, maybe combined with another class and one or two templates (I haven't decided on those yet).
As for tactics, I'm thinking about letting him open with a wall of fire. Because of his immunity he can attack like normal, while opponents without this immunity take damage if they close in for melee. I'm also thinking about the Shape Breath, Recover Breath, Spread Breath and Extend Spread Breath feats for some extra breath weapon options.

Another idea I've been working with is a spiked felldrake with levels in the sorcerer and fighter classes, simply becaus I think the spiked felldrake is the coolest of the creatures with the dragon type, if you don't count the true dragons. You can either agree with me about this or be wrong ;)

However, I'm also quite buisy with schoolwork, so I don't think I'll have time to completely flesh out these ideas, but maybe someone else can get some ideas from this post.

Greetz, Bowen1986 :)

"Weakness? Come test thy mettle against me, hairless ape, and we shall
know who is weak!"

-Lothaenorixius, blue dragon-
HellWyrm01

01-24-06, 05:26 AM
Adult obsidian dragon hidecarved/hexblade/fatespinner

Cunning and cruel dragon which uses its special abilities to keep enemies guessing and off rhythm before torching their worthless butts!!
LarsenSan

01-24-06, 06:01 AM
Mature Adult Sand Dragon Druid/Arcane Hierophant

Master of the desert, protector of oasises an the waste, master of both arcane and divine magic, this powerful dragon won't allow anyone to harm her home.
Arhra

01-24-06, 09:20 AM
Iyaseth, young adult blue dragon illusionist

Iyaseth is a blue dragon with an unusual gifted talent for the illusionary magics blues have such an affinity for. Her hide is a deep, gloosy blue, verging on purple in some places and she is very vain about her appearance. She is a crafty creature, believing the best fight is one barely fought at all. Thus Iyaseth favours skirmishing tactics and surprise attacks.

When she first came into her spellcasting powers more than half a century ago, Iyaseth found illusions to be a powerful aid for surviving in the desert sands of her home. She is particularly fond of creating illusionary oasises to lure prey. Another trick of hers is to bury in the sands and make a fake attack with illusions to gauge her foes and draw out their resources. Sound imitation is another lure she uses.

Recently Iyaseth has begun to demand tribute from those passing through her territory - those who pay are safe from her attacks. Those attacked by her find themsleves faced with an infuriatingly indirect enemy who destroys their water supply and steals away their mounts and unaware guards in the night. Her tactics and illusions have given the region a reputation for being haunted.

With her rapidly approaching her first century, Iyaseth could become quite a force in the area if given time to grow stronger. Given her cautious approach to dealing with enemies, she stands a good chance of doing so.

---

Stat-wise, Iyaseth would be a young adult blue dragon with 3-4 levels of sorceror and possibly an elite stat array. I'd be inclined to treat the sorceror levels as a non-favoured class despite the fact she already can cast spells as a third level sorceror.
pileobone

01-24-06, 09:41 AM
Drakan'kalox believes himself the true incarnation of Tiamat, and the next evolution of the Dragon species. Although being born a red Dragon, he understands that he must encompass all aspects of the Chromatic dragons if he wishes to fully realize his destiny.

Developing mental powers beyond that of normal dragons, Drakan'kalox discovered he could master the elemental natures of all dragons using psionics, and when he had mastered his mental abilities could even transfer his essence into other dragon bodies using True Mind Switch. Thus he could truly encompass the essence of his divine heritage. His goal now is to unlock the key to combining the nature of all Chromatic dragons within himself using psionics. After all, it is his destiny.

Drakan'kalox Male Mature Adult Red Dragon / 17'th level Psion(Telepath)

(Sorry so late, first real idea i've had)

P.S.
Krede_the_Mighty you freaking rule!!!
*Hands you a wand of polymorph any object*
Careful with that, cost me an arm and some half-orc's legs.
Talmar

01-24-06, 09:50 AM
<Deep in the caverns of Ysgard stirs a dragon>

I awaken!!! There must be a great battle forthcoming. I have dreamt of a competition, a glorious competition of dragons. I have slept so long, since the long ago era of three o, having no others that could best me in direct battle. It is time, once again, to answer challenges and to challenge. I will show all the supreme prowess of Keena'Chrakis. Let these dragons of the three five era witness their shortcommings.

Let it be known, Keena'Chrakis, the Battle Dragon Barbarian/Forsaker, will stand alone at the end of this competition.

Battle Dragon - Draconomicon
Forsaker - Masters of the Wild
Kaodi

01-24-06, 09:52 AM
Male Adult Copper Dragon, Chaotic Good

One of the many dragons of Argonessen, Tycoon, the name the lesser races know him by (those who know him at all), has always been disturbed by the correlation between the value of precious metals and the perceived worth of chromatic dragons, namely his own kind. As a copper, despite being known for their extraordinary wit, he is generally accounted as of being of less value than a gold or silver dragon, merely by accident of birth.

Not being one to take such insults lightly (even if he is the only one who sees it as such), Tycoon has developed a scheme by which his status, and that of his many relatives, will be increased. This particular cooper is possessed not only by a wicked sense of humour, but an astounding business sense, superior to that of the races of Khorvaire not only by nature, but by an active effort on Tycoon's part to hone it into the most effective of tools. That is, after all, how he got his descriptive nickame.

Anyhow, back to the insidious scheme! Tycoon is well aware that a large portion of what makes a metal valuable is not only its physical beauty, but how scarce it is as well. While the reddish copper is not as pretty to look at as silver or gold, it is much, much more common. A problem which needs correcting. So, in typical fashion, Tycoon decided that in order to increase the value of his lines namesake metal, he would have to make a serious dent in its availability.

The crafty copper dragon began buying up copper mines all over Khorvaire, his intention to at best, destroy them at a later date, or at least prevent them from operating ever again. To this end, he has enlisted the aid of a few of his younger siblings and relations to help him oversee the operation, as it would be quite taxing for even a dragon of such vaunted intellect to keep it all running smoothly without dependable help. Of course, no plan quite survives contact with the enemy, and despite Tycoons best efforts, he has met fiece resistance from within House Kundarak, and as well, the Aurum. Many people within those two groups have caught onto his scheme, though they have been unable to discern his motives or his identity (Tycoon operates sometimes in disguise, but more often through a network of agents derived from his other business ventures).

While the price of raw copper ore has yet to experience a dramatic, or even moderate rise, Tycoon is confident that his efforts will eventually pay off. A dragon is nothing if not patient. Interestingly enough, the dragon has even converted the assets within his personal hoard (which he keeps as a seperate investment from his fortunes in Khorvaire) to copper coins, divesting himself of gold and silver in exchange for the copper coins from the hoards of other dragons. One of his young cousins has even begun emulating this behaviour, though it has yet to catch on in the rest of his cadre.
Rys Tet'nei

01-24-06, 10:12 AM
Kinicas- Neutral Evil Pseudodragon Rogue/Hoardstealer

Many pseudodragons bent on usurping the power of their larger brethren merely study magic, allow themselves to become companions to two-leggers, or day dream and never actually do much of anything to realize their dream. Kinicas on the other hand, sees a much easier (though by no measure safer way) shot at power. He simply buys it... and then gets back his funds, and then some.

Through trial and error, though thankfully not very much error, Kinicas has discovered that he has the ability to manipulate his larger cousins... to an extent. All dragons are fascinated by shining objects, gold being the number one. Through originally stumbling on the minor hoard of an ill-fated young green (Kinicas assumes it was a green, anyway. The walls were pitted, likely by acid), he found that he had himself a wondrous new bargaining tool. The gold bought him the aid of other dragons, and so far, Kinicas has found himself getting away with stealing back his funding, and taking a bit extra for himself.

So far, all that kinicas has really been able to afford is the aid of several other pseudodragons, and there was that time when he had that wyvern harassing adventurers, but beware, for he's sure to enlist something drastic to aid him in the competition!

MMI and Draconimicon
HellWyrm01

01-24-06, 10:36 AM
a) 12 headed styx dragon cleric with mummy template
b) Ectoplasmic dragon mindbender/egoist with dream larva abilities
c) Shadow dragon shadowdancer/assassin/chosen of mask
d) Red dragon-salamander lord(half dragon) evoker/elementalist(fire)
e) Warforged sunwyrm barbarian
f) 5 headed metallic dragon- one head for each dragon (parody of tiamat)

:confused:
Bard-of-all-trades

01-24-06, 11:08 AM
Ralamaken, adult blue dragon sorcerer 10

Ralamaken is the leader of his flight. The rest all fear him because of his greater-than-normal magical abilities. However, he'd be deposed if they knew the true reason for his practicing of the magical arts.

Ralamaken has no breath weapon.

He was afflicted from birth with a terrible, hacking cough. He passes it off as nothing, but over the years, the coughing has torn his throat hideously and robbed him of his breath. He began practicing the Art in order to make the others believe he could breathe lightning. Whenever he feels threatened, he'll inhale deeply, surreptitiously casting a silent still spell. He'll then breath a blast of crackling lightning into the air, as a warning to the fool that opposes him. But really, the line is an illusion using Major Image to make it look like he used his breath weapon. Others get no Will save, as they aren't interacting with it. If anyone were to find out about his incapacitation, they'd be as dead as he could make them without his breath before they could tell anyone.
Why would a dragon take levels like this? They already cast as a Sorcerer anyway according to the Monster Manual. Nice fluff, but really no need to take class levels when they are already casters.
TheyCallMeTomu

01-24-06, 11:36 AM
Why would a dragon take levels like this? They already cast as a Sorcerer anyway according to the Monster Manual. Nice fluff, but really no need to take class levels when they are already casters.

The caster levels stack with the dragons own innate ability, increasing its caster level (and spells per day) by 1 per sorcerer level taken. Now if it had taken WIZARD levels, that would have been fluff.

Anyway:

Checkers, Chessmaster's mortal Nemesis. Half-Dragon (shadow) Adult Red Dragon Diabolist 15. Checkers was made fun of in school for having scales that were alternating in red and black... not to mention the yellow lines between them. And the distinctly square like pattern. And so Checkers vowed to RULE THE WORLD! That's when he learned the Dark Speech. Unfortunately for checkers, he aged much slower than the other dragons; his dual metabolism meant it took twice as long for him to advance. It was for this reason that he sold his soul to <takes deep breath> daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaarkness, and become a diabolist, to master his spellcasting prowess. He eventually met up with Chessmaster (described earlier) and met in an epic battle! He lost miserably. C'mon, it was too against one! No fair!
Ront Iron-Roar

01-24-06, 11:45 AM
The Burning Wyrm

Either as a mockery or paragon of the fiery nature of all Red Dragons, The Burning Wyrm, is a creature of incredible heat. Long ago, this Ancient Red dragon was once the mount in a Githyanki patrol. But, an encounter in the Ethereal plane with a group of Ethergaunt scientists changed the dragon forever. Seeking to create yet another weapon in their pursuit to purify the planes of lesser beings, they operated on the red dragon carving out his chest cavity and tearing him apart while he was still alive, slowly replacing his innards with Ethergaunt technology.

The surrounding body structure was warped and melded with a incredibly durable and heat resistant metal. Flesh and technology combined into a massive engine like device that drew on the primal energies of the dragon's body. The result became unstable a wave of heat incinerating the surrounding lab and consuming the Ethergaunt and their secrets in the blast. The Burning Wyrm, wracked with pain and nearly consumed by his own raging energies, went berserk. Caught unawares the Ethergaunt city was washed with white hot dragon fire.

All of its original denizen's ashes scattered across the plane, the city still burns with heat. Massive pipes, glowing cherry red, pump out a shroud of searing steam; as they jut from the twisted remains of melted and scarred buildings. The rippled streets ever shifting with each passing of the dragon lay lifeless in the dead city. The alien structures and burning fog make up a new home for the cities only denizen. The Burning Wyrm affectionately calls the cataclysm that he has wrought the City of Steam.

Permanently scarred, mentally and physically he has abandoned his old name adopting the title of the Burning Wyrm. He resembles an ordinary Red dragon of his age save for the obvious changes. He no longer possesses armor plating around his chest area. A rib-like structure of twisting metal and gaping vents clings grotesquely to the burnt black scales and muscles of his upper body. The metal itself glows with an amber glow as steamers of white hot flame burst forth from a series of vents that run down along his chest and down his sides. His scales are patterned with cherry red trails of cherry red metal spider web his body. The ridges of his draconic skulls enhanced and armor further by the burning metal as well. All the while the ribbing of his smoky gray and blue wings is furtherly splashes with the hardened metal. The tips of his wings armed with the long since hardened drippings of the metal. The tips sharpened into lethal and wicked edges from years of scraping against the nearby ruins. His talons and fangs as well have been tainted by molten metal, lengthened considerably and cruelly barbed.

((To be continued))
pileobone

01-24-06, 12:01 PM
Woot, I thought of another one before thread was locked.

Garothnolix is an old Gold Dragon, who has grown tired of ceaselessly searching and adventuring to increase his hoard. Luckily in a chance encounter, he met an artificer who offered to teach him the path of item crafting.

Overjoyed at the thought of crafting his own hoard, Garothnolix took to his new endeavors with a near religious fervor and soon surpassed his teacher. Now he spends his time alone in his work shop, crafting his hoard...item by item.

Garothnolix Male Old Gold Dragon / Artificer (any level really)

Long live Krede The Mighty, slayer of worms and devourer of....uh, small fish and what not.

*Bows to Krede*
Krede_the_Mighty

01-24-06, 12:37 PM
As Sestuna converses with the other dragon, a mighty roar issues from the water in the pond, and a mighty golden wrym rears it's head out of the water. He says, in voice that invokes images of valiant battles" You, shadow dragon, explain the disturbance in this land, for I was taking a nap."

OK, where are all you coming from, really? I still see all the crazy muckish brown dragons and
the really big gold dragons and the ones that say they're dragons but are actually dolls or swords or whatever, but now somebody just popped up out of my pond. THAT DOES IT!

No more Mr. Nice-Krede. No more sitting in this forcecage taking it sitting down. I am the mightiest duck (dammit) I mean dragon around here. I am not overrated. I...

Oh dear...

*hic*

*hic*

BOOM

I'm coming down, having set off my newly acquired wand of magic missiles. Never realized those things were so touchy. Never realized a forcecage could be propelled into the air. Ow.

Anyway, I'm, um, where was I? Oh yeah, I've got a wingfull of quack with your name on it, Goldilocks. I've got wands, scrolls that disintegrate, scrolls that make bales of hay fall on your head, a pet rock, some cattail tea (pretend I didn't say that, pretend I didn't say that), and a whole lotta attitude. Krede the Mighty (now with smaller butt) will kick the quap (dammit) I mean crap out of you!
Wotc_Mark

01-24-06, 12:38 PM
OK ... 12 Pages to read through ... I think we have enough to choose from ...

Watch for the competition to begin soon.

MJ
:dragon: