[Creature] Phlegm and gengrene and bile... [Archive] - Wizards Community

Post/Author/DateTimePost
The Vorpal Tribble

09-01-07, 11:22 AM
This is a tongue-in-cheek creature I made a couple years ago during a discussion on how so many creatures in D&D seem to have no other purpose than to be gross. Needlessly, pointlessly, and gratuitously gory.

Have cleaned it up (http://forums.gleemax.com/images/smilies/rimshot.gif) a bit crunch-wise and should now have all the numbers straight.

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Gratuitous Gore

http://farm1.static.flickr.com/171/475257808_114b34a89f.jpg

Gargantuan Ooze (extraplanar)
Hit Dice: 18d10+126 (225 hp)
Initiative: -2
Speed: 40 ft. (6 squares)
Armor Class: 16 (-2 dex, +12 natural, -4 size), touch 4, flat-footed 16
Base Attack/Grapple: +13/+36
Attack: Tentacle +20 melee (2d8+11)
Full attack: 6 tentacles +20 melee (2d8+11)
Space/Reach: 20 ft./20 ft.
Special Attacks: Bloodburn, engulf, odor of death
Special Qualities: Blindsight 60 ft., epitome of putrescence, fast healing 10, immunity to acid, ooze traits
Saves: Fort +13, Ref +4, Will +6
Abilities: Str 33, Dex 6, Con 24, Int -, Wis 10, Cha 1
Skills: *Swim +10
Feats: Tomb-Tainted Soul(B) (http://realmshelps.dandello.net/cgi-bin/feats.pl?Tomb-tainted_Soul,LM)
Environment: The Infinite Layers of the Abyss
Organization: Solitary
Challenge Rating: 15
Treasure: 1/4th coins, standard goods, standard items
Alignment: Always neutral
Advancement: 19-25 HD (gargantuan), 26-37 HD (colossal)
Level Adjustment: --

This appears as a great advancing flood of blackened blood, globules of gelatinous rot, coagulated ichor, and other discolored fluids and semi-liquid substances that arches forward in a continuous wave. The epitomy of putrifaction, a gratuitous gore is an unwelcome presence no matter its surroundings

These beings are an uncommon spontaneous occurance of life formed from areas of evil planes steeped in necromatic magic where horrendous battles have been fought and much blood spilt. The liquifying, rotten bodies, if left undisturbed, melt into one another and form into this mockery of existence. As such they are most often found amongst the Blood War Battlegrounds, or wallowing through the seas of blood.

Combat
A gratuitous gore will normally attempt to simply roll over and engulf their opponents, but if unable, will resort to lashing out with pseuopodia or squirting infectious blood.

Bloodburn (Su):
Once per round a gratuitous gore can release up to six lines of infectious blood as a ranged touch attack with an increment of 60 feet. Once hit, the acidic nature of the blood burns into the skin and into the victim, dealing 2d8 acid damage. Those that take damage by the blood must make a DC 26 fortitude save or contract a disease with an incubation period of 1 minute that melts all organs and muscle within, dealing 1d4 strength drain per minute. Each minute a new fortitude check can be made, but the DC increases by 2. Once the strength of the victim reaches 0 it collapses into a mass of liquified tissue that bursts the skin and spreads out in a noxious puddle, leaving only the skeleton remaining. This is a necromatic affect. The save DC is Constitution-based.

Unless washed off within 1d4 minutes, even living creatures with disease immunity may contact bloodburn if of 10 HD or less, the latent necromatic properties allowing it to bypass the resistance.

Engulf (Ex):
A gratuitous gore can simply mow down Huge or smaller creatures as a standard action. It cannot make a physical attack during a round in which it engulfs. The gratuitous gore merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the gore, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 30 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the gore moves forward. Engulfed creatures are subject to the gore's bloodburn damage every round and automatically contract the disease. Those within also begin to suffocate and are considered to be grappled and trapped within its body. The save DC is Strength-based.

Epitome of Putrescence (Ex):
A gratuitous gore is immune to all necromancy and death effects except as mentioned below, as well as disease.

Necromancy and death affects that would benefit an undead, such as inflict wounds, also benefits the ooze.

Odor of Death (Su):
The smell of this creature is more than most beings can handle, and living creatures who come within 60 feet must succeed on a DC 26 fortitude save or become nauseated for as long as they are in is presence and are sickened 2d6 minutes afterwards. Those that make the save are still sickened for as long as they are in range. Even those who are immune to nausae and poison must make a DC 26 fortitude save or become Sickened, for the odor is necromatic in nature. The save DC is Constitution based.

Skills: *A gratuitous gore has a +10 racial bonus on swims checks and can always choose to take 10 on a swim check, even if rushed or threatened.
Disciple_of_Salsa

09-02-07, 03:06 AM
Nice work.
Well, all I could ask for is a little bit more clarification on blood burn. It uses an unorthodox system, and the description has some confusing typos. Also, maybe make it resistant to fire. Have you ever tried to set blood on fire?
The Vorpal Tribble

09-03-07, 10:09 AM
Nice work.
Well, all I could ask for is a little bit more clarification on blood burn. It uses an unorthodox system, and the description has some confusing typos.
Which bit needs clarified?

Also, maybe make it resistant to fire. Have you ever tried to set blood on fire?
Can't... say as I have.
R.M.G.C.L.F.

09-03-07, 09:13 PM
If bloodburn bypasses disease immunities and has a "necromantic aura", then it should be supernatural in origins. The unique nature of it means that bloodburn can even affect the gratiutous gore. I'm highly hesitant about having the disease attack all living creatures.
The Vorpal Tribble

09-03-07, 10:03 PM
If bloodburn bypasses disease immunities and has a "necromantic aura", then it should be supernatural in origins.
That it should. Had meant to make it a (Su)

The unique nature of it means that bloodburn can even affect the gratiutous gore.
"Epitome of Putrescence (Ex):
A gratuitous gore is immune to all necromancy"


I'm highly hesitant about having the disease attack all living creatures.
Why's that?
R.M.G.C.L.F.

09-04-07, 08:47 AM
You should mention speciifcally that the disease is a necromantic effect. I know it's implied, but "lingering aura" might not cut it with some dms.

It just seems relatively unprecidented, and it could lead to some situations that are semi-nonsensical. I can't remember, are elementals normally immune to disease?
LivingShadow

09-04-07, 10:28 AM
From what I remember, no. It seems that they should though.
Disciple_of_Salsa

09-05-07, 04:17 AM
Hey! We could kill the tarrasque easy with this bloodburn s***! Just take a bottle or two and throw them at him. Usually he's immune to disease, but with the increasing DC on the fort saves, he will eventually get reduced to a pile of gore right?
The Vorpal Tribble

09-05-07, 09:41 AM
It just seems relatively unprecidented, and it could lead to some situations that are semi-nonsensical. I can't remember, are elementals normally immune to disease?
No, elementals can catch a common cold.

However, what is non-nonsensical about a disease that affects all living creatures? There is not one single living creature type that is inherently immune to disease.

Hey! We could kill the tarrasque easy with this bloodburn s***! Just take a bottle or two and throw them at him. Usually he's immune to disease, but with the increasing DC on the fort saves, he will eventually get reduced to a pile of gore right?
It is a DC 26. The Tarrasque doesn't even have to roll, he automatically makes the save.

Advance this thing to its maximum HD and the DC increases just enough to affect the Tarrasque... if it rolls a 1.
R.M.G.C.L.F.

09-06-07, 12:05 AM
You always have to roll saves, do to the nat. 20 is auto-success, nat 1 is auto-failure rule.

What pressing reason is there for it to bypass all disease immunities of living creatures? Surely if a normally living creature is immune to diseases, there's a good reason?
ArgulFraster

09-22-07, 01:13 PM
Bumping this and posting the link in Elemental Plane of Trash.
The Vorpal Tribble

09-22-07, 01:57 PM
You always have to roll saves, do to the nat. 20 is auto-success, nat 1 is auto-failure rule.

What pressing reason is there for it to bypass all disease immunities of living creatures? Surely if a normally living creature is immune to diseases, there's a good reason?
Normal diseases, maybe even magical ones, but this is charged with the power of death.
locustechpriest

09-22-07, 03:01 PM
Would it be plausible for these to be spontaneously formed at the endpoint of all organic disintegrations? :P Someone suggested that with regard to my post on the Plane of Elemental Trash...

Excellent critter. A bloodpuddle is always welcome in an often-visited, not-so-often-left dungeon!