| Post/Author/DateTime | Post |
|---|---|
| Pennarin08-17-06, 11:13 PM | A wizard can cast a spell or use an item that transforms his melee touch spell into a ranged touch spell. How would you go about making an intelligent monstrous humanoid creature with a natural attack that drains Intelligence use it as a ranged attack? Anyone has seen something in psionics, spell, items? |
| Insane Pixie08-17-06, 11:24 PM | I believe Reach Spell does that. It's in a few books, Complete Divine being one. |
| Pennarin08-18-06, 12:19 AM | Its not in Complete Divine, and the online D&D site doesn't have it in its consolidated spell list. |
| Insane Pixie08-18-06, 12:23 AM | Its not in Complete Divine, and the online D&D site doesn't have it in its consolidated spell list. Sorry, I should have said that it's a feat. |
| cwslyclgh08-18-06, 02:03 AM | How would you go about making an intelligent monstrous humanoid creature with a natural attack that drains Intelligence use it as a ranged attack? Anyone has seen something in psionics, spell, items?the bloodwind (Spell Compendium) spell allows natural attacks to be made at a distance. however if I was making the creature I would just give it a special ability like: Mind Numbing Ray (Su): <instert monster name> can project a ray of puprlish energy out of it's <instert appendige>, this ray has a 60ft. range and the <instert monsters name> must succeed on a ranged touch attack to hit with it. Any creature struck by the ray takes 1d4 points of permanent intelligence drain. |
| Pennarin08-18-06, 09:16 PM | the bloodwind (Spell Compendium) spell allows natural attacks to be made at a distance. That's it mate, thanks all around! :) |
| frankthedm08-26-06, 04:39 AM | The Devourer can do that with its Spectral Hand spell-like. But thats an ability the devourer gets to pull off. Energy Drain (Su): Living creatures hit by a devourer’s claw attack or spectral hand ability gain one negative level. The DC is 19 for the Fortitude save to remove a negative level. The save DC is Charisma-based. Necromancy Level: Sor/Wiz 2 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: One spectral hand Duration: 1 min./level (D) Saving Throw: None Spell Resistance: No A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers. The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it. |