| Post/Author/DateTime | Post |
|---|---|
| The Vorpal Tribble12-31-07, 10:16 AM | Hive of the Archer's Bane A hive of the archer's bane looks much like a metallic beehive with a small opening in the bottom. It emits a loud droning as if from the beating wings of thousands of insects. If a proper password is spoken, or the hive thrown, an archer's bane swarm is released. They will remain in the same square as the hive unless directed otherwise by the one who released them. Faint Abjuration and Transmutation; CL 7th; Craft Construct, haste, protection from arrows; Price 10,000 gp; Weight 20 lbs. -=-=-=-=- Archer's Bane Swarm Fine Construct (swarm) Hit Dice: 6d10 HD (33 hp) Initiative: +15 Speed: Fly 260 ft. (good) (52 squares) Armor Class: 39 (+15 dex, +6 natural, +8 size), touch 33, flat-footed 24 Base Attack/Grapple: +4/- Attack: Swarm (antimissile) Full Attack: Swarm (antimissile) Space/Reach: 10 ft./0 ft. Special Attacks: Antimissile Special Qualities: Construct traits, darkvision 60 ft., immunity to weapon damage, swarm traits Saves: Fort +2, Ref +17, Will +9 Abilities: Str 2, Dex 40, Con -, Int -, Wis 25, Cha 1 Skills: Spot +16 Feats: - Environment: Any land Organization: Swarm Challenge Rating: 6 Treasure: None Alignment: Always neutral Advancement: - Level Adjustment: - This swarm appears as a great droning cloud appears to consist of metallic bumblebees, every bit wrought with greatest attention to detail. Their segmented legs are quite long however and appear to be made for grasping. An archer's bane swarm are fashioned for defense in both the battefield and for personal use. Many a figure worried about assassination from afar goes out surrounded by these creatures which guard him from sniper attacks. Combat An archer's bane takes no initiative and simply remains where ordered, attacking nothing but projectile weapons. Antimissile (Ex): An archer's bane swarm does not deal damage or cause distraction. However, any projectile moving as fast as an arrow that passes through their space are instantly grabbed and pulled to the ground. As such a thrown weapon is not affected, but arrows, bullets and similar would be. Shrapnel, such as from an exploding object, are also nullified. Large projectiles, such as from a catapult, are also unaffected. |
| dman1123512-31-07, 02:00 PM | This is....interesting. |
| Space_Dragon12-31-07, 02:35 PM | CR 6 for a monster with no attacks? Make it reduce visibility for everyone within the swarm, and give it Distraction. To keep it useful as a defensive item, you can say that the weilder is immune to these negative effects. Even then, the CR should definetely not be higher than 3, at the very most. On a lighter note, this is made for fighting the terrans, isn't it? Freaking zerg defilers... |
| Euclid12-31-07, 04:13 PM | This seems powerful in every way except for the lack of any attack. Is 6 the CR compromise between these? |