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| R.M.G.C.L.F.01-16-06, 09:32 PM | Rules Note: I use 3.0 damage reduction and attack listing. Inabisk (http://www.deviantart.com/deviation/27778605/) Medium Magical Beast HD:8d10+24(68hp) Init:+2 Speed: 50ft, swim 30ft AC:17 (+5 natural, +2 dex) BAB/Grapple:+8/+12 Attacks: Gore+12 melee Damage: Gore 1d12+9 Special Attacks: Spell-like abilities Special Qualities: Fire Resistance 15, SR17, PR13, DR5/+2, scent Saves: Fort+6, Ref+6, Will+2 Abilities:Str19,Dex15,Con17,Int10,Wis14, Cha14 Skills: Survival+13, spot+6, listen+6, search+5, hide+4, move silently+4 (+3 to hide in grassy areas) Feats: endurance, run, alertness, power attack (Inabisks get the power attack feat free without any prequisites) ______________________________ Climate/Terrain: Temperate Plains and Hills Organization: Solitary, mated pair, or herd (3-7 plus up to 4 young (no spell-like abilties, 4hd, small size) CR:6? Alignment: Usually Neutral Treasure: None Advancement: 9-16HD(medium), 17-20HD(large) Inabisks are proud goat-like creatures, differing from their non-magical kin by the spines on their back, their webbed front feet, and a single long horn. Inabisks are proud, intelligent, social creatures, roaming the land to find good spots to graze and raise their children. They use their magical powers only as a last resort to defend the herd. Inabisks speak ignan and sylvan. combat: Spell-like abilities(sp): summon monster IV (fire only), flaming arrows, continual flame, flaming sphere, sleep, web, melf's acid arrow; once per day, caster level 8, DC charisma-based. |
| ubernex01-17-06, 08:53 AM | Ok, here are a couple things that hit me while reading this in a bout of insomnia: Attacks: Gore+12 melee Need a damage, the gore attack of a medium creature is generally based off of 1d6. Special Qualities: Fire Resistance 15, SR17, PR13, DR5/+2, scent is PR psionic resistance? Also DR5/+2 isn't a very common DR even under 3.0 usually you don't see x/+2 until 10/+2 or better. Also how was the SR picked? Often it is 10+HD, so in this case it would be SR18. Fire resistance 15 seems high now, but it works better in 3.0. Spell-like abilities(sp): <a bunch of fire stuff> Ok, so it is a duck-footed goat, with a big horn, and it is really tied into the whole fire thing. Odd concept, but sure. Not quite sure I "get" the feel of this. The spell-likes don't quite mesh with the "fire-goat-unicorn-thing." Maybe a better selection, more fitting it's HD would be: Spell-like Abilities(sp) 1/day: Buring Hands, Produce Flame, Flaming Sphere, Wall of Fire. - taken from the 8HD abilities of the half-elemental template. Anyhow, that's my initial reading and take on it, maybe someone will hit it witha finer tooth comb in a bit, or maybe I'll pick up that task myself after I've gone through a sleep cycle. |
| R.M.G.C.L.F.01-17-06, 07:54 PM | Ok, here are a couple things that hit me while reading this in a bout of insomnia: Attacks: Gore+12 melee Need a damage, the gore attack of a medium creature is generally based off of 1d6. Yeah, I was tired and just plain forgot it. Fixed now. Special Qualities: Fire Resistance 15, SR17, PR13, DR5/+2, scent is PR psionic resistance? Also DR5/+2 isn't a very common DR even under 3.0 usually you don't see x/+2 until 10/+2 or better. Also how was the SR picked? Often it is 10+HD, so in this case it would be SR18. Fire resistance 15 seems high now, but it works better in 3.0. -_- Yes, it isn't very common. Neither am I. The Fire Resistance is that high because the creature seems to have moderate ties to fire magic. As for resistances, PR is power resistance. To my knowledge the standard formula is 10+CR, but unless there's a rule against it I'm keeping it this way. Spell-like abilities(sp): <a bunch of fire stuff> Ok, so it is a duck-footed goat, with a big horn, and it is really tied into the whole fire thing. Odd concept, but sure. Not quite sure I "get" the feel of this. The spell-likes don't quite mesh with the "fire-goat-unicorn-thing." Maybe a better selection, more fitting it's HD would be: Spell-like Abilities(sp) 1/day: Buring Hands, Produce Flame, Flaming Sphere, Wall of Fire. - taken from the 8HD abilities of the half-elemental template. Well, I'm sorry about that, but it's a monster based on a picture. I used the source descritpion, and the source can use some fire magics along with bio sleep, bind, and poison. I translated them to DnD as best I could. |