[Creatures] DUCK!!! [Archive] - Wizards Community

Post/Author/DateTimePost
The Vorpal Tribble

02-29-08, 12:19 PM
Nibbleduck Swarm

http://i29.photobucket.com/albums/c273/AwakenedDreamer/RandomStuff/Nibbleduck.jpg

Tiny Animal (swarm)
Hit Dice: 5d8 HD (22 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 30 ft. (poor), swim 10 ft.
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +3/-
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, underfoot
Special Qualities: Half damage from slashing and piercing weapons, low-light vision, swarm traits
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 3, Dex 14, Con 10, Int 2, Wis 13, Cha 5
Skills: Listen +7, Spot +7, Swim +4
Feats: Alertness, Endurance
Environment: Temperate Aquatic
Organization: Swarm, Badling (2-3 swarms), Flock (4-8 swarms)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

No one is quite certain what causes a nibbleduck swarm to form. Some say its from becoming crazed hunger, others say they are a special breed of carnivorous waterfowl. Whatever the reason they descend upon their unsuspecting prey and literally nibble them to death.

Nibbleducks are of all breeds and types, usually one swarm of the same flock, but on rare ocassions ducks of various flocks intermingle.

Combat
A nibbleduck swarm tends to circle from above, gauging their prey, and then plummet down and taking them by surprise.

Distraction (Ex): Any living creature vulnerable to a nibbleduck swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 12) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.

Underfoot (Ex): Trying to leave a nibbleduck swarm is difficult. Those within are automatically considered to be grappled, though the swarm cannot be grappled in turn. Trapped beings must make an opposed check to free themselves. A nibbleduck swarm is considered to be Large-sized, and uses their Dexterity modifier in place of strength and as such has a +9 modifier to their grapple check.

Skills: A nibbleduck swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

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Razorbill Nibbleduck Swarm

http://www.ducks.org/media/_global/_images/waterfowlGallery/Muscovy%20Duck.jpg

Tiny Animal (swarm)
Hit Dice: 9d8+18 HD (58 hp)
Initiative: +3
Speed: 20 ft. (2 squares), fly 40 ft. (poor), swim 20 ft.
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 13
Base Attack/Grapple: +6/-
Attack: Swarm (3d6)
Full Attack: Swarm (3d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, underfoot, wounding
Special Qualities: Bloodthirsty, half damage from slashing and piercing weapons, low-light vision, swarm traits
Saves: Fort +7, Ref +9, Will +5
Abilities: Str 5, Dex 16, Con 12, Int 2, Wis 14, Cha 8
Skills: Listen +10, Spot +10, Swim +5
Feats: Alertness, Endurance, Improved Natural Attack (swarm)
Environment: Temperate Aquatic
Organization: Swarm, Badling (2-3 swarms), Flock (4-8 swarms)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

Razorbill nibbleducks are the result of many generations of other nibbleducks interbreeding. These ducks instead of temporarily coming together to attack remain as a flock permanently and their bloodlust has been increased to a manic level

Razorbills appears as mishmash flock, sporting colors and types of a dozen different breeds of ducks. They are larger, leaner and in all ways more predatory than the lesser nibbleducks. Tiny, razor-sharp edges grow up from the edges of their bills and talons curve from their webbed toes.

Combat
Razorbill nibbleducks attack in much the same was as other nibbleducks, but a sort of hungry warbling sounds eerily from the flock whenever they spot their meals.

Bloodthirsty (Ex): A razorbill nibbleduck can detect blood in the water at four times the normal distance of scent.

Distraction (Ex): Any living creature vulnerable to a nibbleduck swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 16) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.

Underfoot (Ex): Trying to leave a nibbleduck swarm is difficult. Those within are automatically considered to be grappled, though the swarm cannot be grappled in turn. Trapped beings must make an opposed check to free themselves. A nibbleduck swarm is considered to be Large-sized, and uses their Dexterity modifier in place of strength and as such has a +13 modifier to their grapple check.

Wounding (Ex): A razorbill nibbleduck swarm deals 1 point of constitution damage from bloodloss each round their prey takes swarm damage.

Skills: A nibbleduck swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Silverthumb

02-29-08, 04:12 PM
A CR 6 Duck? Oh wow.
The Vorpal Tribble

02-29-08, 04:21 PM
A CR 6 Duck? Oh wow.
Duck 'swarm'.

Keep in mind diminutive centipedes are a CR 4.
LivingShadow

02-29-08, 04:46 PM
That first pic is great, an "action" shot of a bunch of ducks standing around.

All I can say at the moment is that I don't want to face one of those swarms for several reasons. (One being possible blow to my pride. "The Party was defeated by WHAT!?")
Janzen

02-29-08, 05:30 PM
All I can say at the moment is that I don't want to face one of those swarms for several reasons. (One being possible blow to my pride. "The Party was defeated by WHAT!?")

What?...I love those moments =D

I had a campaign were the party needed to fight the killer vorpal bunny ( spoof from the Holy Grail ) =3

This is great you mind if I use them ?
DebiHuman

02-29-08, 07:50 PM
Well done! Carnivorous ducks could be a lot of fun. I think the last time I had any fun with ducks was the AD&D duckbunny from Dragon Magazine (I'm not even sure of the issue).

Debby