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| R.M.G.C.L.F.09-21-04, 05:25 PM | Wandering Ones Medium Outsider (Extraplanar) HD:1d8+1(5hp) Initiative:+1 Speed: 30ft AC:12(+1natural, +1dex) Attacks: Walking Pole+1 melee or two unarmed strikes +1 melee Damage: Walking Pole 1d6, unarmed strike 1d3 subdual Face/Reach:5ft/10ft Special Attacks: Spell-like abilities Special Qualities: Blindsight 60ft, Low Light vision, outsider traits, silent understanding Saves: Fort+3,Ref+5,Will+3 (+2 to reflex saves due to flexible torso) Abilities:Str10,Dex13,Con12,Int8,Wis13,C ha12 Skills: Search+3, Climb+4, Swim+4, Knowledge(geography)+3, Intuit Direction+5, Wilderness Lore+5, Move Silently+5 (+3 bonus to escape artist and tumble checks due to flexibility, sense motive checks towards one suffer -4 penalty due to lack of face) Feats: Run _______________________ Climate/Terrain: Any land or underground Organization: Solitary, Pair, or expedition (3-6) CR:1/3? Alignment: Usually neutral Treasure: Hat of the wanderer Advancement: By Character Class (favored class ranger) Wandering ones appear as blue humanoids with faceless circular heads. Their torsos are twisted back on them selves, with legs coming from what are really their shoulders and arms from their hips. They where conical straw hats typical of rice harvesters, and are always accompannied by a cluster of floating paper tags with wicks at their top. Wandering ones, as their name implies, spend most of their lives roaming and searching. They seem to enjoy journeying and exploring for its own sake, although some believe them to be actively seeking something or someplace. Wandering ones are generally prayed to and worshipped by travellers. Although generally indifferent to mortal things, they will come to the aid of lost travellers, and sometimes help lead seperated children back to their families. Combat: Wandering ones shun combat and greatly prefer fight to fight. They can sometimes be angered to voilence by somebody deliberately blocking their path. When cohersed or forced into battle they will strike quickly and feircely, escaping at the first opportunity. Spell-like abilities(sp): At will: locate direction; once per day expeditious retreat, jump, dimension door, find the path Silent Understanding(su): Wandering ones are incapable of speech, but can comprehend all forms of communication as if under a comprehend languages spell. Hat of the wanderer Minor Wondrous Item Caster Level 1, weak abjuration aura A wandering one's straw hat takes up the headband slot, and protects the wearer from all hardships of natural weather, including rain, snow, hot or cold climate, hail, and wind. It does not protect against natural disasters, such as gales, blizzards, and hurricanes, and it does not protect against magical weather-based attacks such as call lighting or gust of wind. |