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| HomebrewedMonster01-27-05, 07:37 AM | EL 17 The Tango Trio is a group of vrock that has become a terror of the Abyss. Mastering their telekinesis spell-like ability they have harassed and destroyed any other demon that crosses their path. Razuthnikka is the leader of this group of demonic terrorists. He is a bully, using his size and enhanced telekinesis abilities to destroy his foes from a far. Zarkakk and Virnible are his two lackies. They understand their role and enjoy being Razuthnikka's wingmen as long as they get to terrorize. Recently they have been taken under the employment with Graazt. The Demon Prince has seen the potential that this group of winged vulture demons possess. Already he has sent them to harass and kill mortals or outsiders that wish to oppose his will. The Tango Trio will do just as vultures do, pick on the weak, they enjoy it. So when they are sent to kill a creature they think they are obviously more powerful than they will play with him like a cat and a ball of yarn. Throwing their mark around rooms, launching nearby innocents at them, and wielding their greatswords from high in the sky. When they feel especially confident and malicous they will use their dance of ruin to kill everything in the immidiate area. They will also start a combat using this ability against more powerful marks. Razuthnikka, advanced vrock master of the unseen hand 3 Huge Outsider (chaotic, extraplanar, evil, tanar’ri) Hit Dice: 16d8 + 144 + 3d4 +27 (250) Initiative: +2 Speed: 30ft. (6 squares), fly 50ft. (average) Armor Class: 30 (-2 size, +2 Dex, +5 armor, bracers of armor +5, +15 natural) touch 10, flat-footed 28 Base Attack: +16/+34 Attack: Claw +24 melee (2d8+10) or +1 greatsword of orc bane +27 (3d8 +16/19-20x2) Full Attack: 2 Claws +24 (2d8+10) and bite +22 (2d6 +5) and 2 talons +22 (1d8+5) or +1 greatsword of orc bane +27/+22/+17/+12 (3d8+16/19-20x2) Space/Reach: 15ft./15ft. Special Attacks: Dance of ruin, spell-like abilities, spores, stunning screech, summon tanar’ri, telekinetic wielder, full attack telekinesis Special Qualities: Damage Reduction 10/good, darkvision 60ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 24, Improved Caster Level, versatile telekinesis, sustained concentration Saves: Fort +19 Ref +12 Will +13 Abilities: Str 31, Dex 15, Con 29, Int 14, Wis 16, Cha 22 Skills: Concentration +31, Diplomacy +14, Hide +14, Intimidate +28, Knowledge (arcana) +24, Listen +30, Move Silently +21, Search +15, Sense Motive +22, Spellcraft +24, Spot +30, Survival +3 (+5 following tracks) Feats: Flyby Attack, Combat Reflexes, Spell Focus (Transmutation), Greater Spell Focus (Transmutation), Power Attack, Multiattack Environment: Infinite Layers of the Abyss Challenge Rating: 16 Treasure: standard plus bracers of armor +5 and +1 greatsword of orc bane Alignment: Always chaotic evil Dance of Ruin (Su): DC increased to 24. Spell-like abilities (Sp): At will - mirror image, telekinesis (DC 23), greater teleport (self plus 50 pounds of objects only); 1/day - heroism. Caster level 16th (19th with telekinesis). The save DC’s are Charisma-based Spores (Ex): same. Stunning Screech (Su): DC increased to 27. Summon Tanar’ri (Sp): same. Versatile Telekinesis, Telekinetic Wielder, Sustained Concentration, and Full Attack Telekinesis (Ex): see pg. 60 of Complete Warrior. Zarkakk and Virnible, advanced vrock master of the unseen hand 2 Large Outsider (chaotic, extraplanar, evil, tanar’ri) Hit Dice: 12d8 +84+2d4+14 (157) Initiative: +2 Speed: 30ft. (6 squares), fly 50ft. (average) Armor Class: 26 ( -1 size, +3 Dex, +3 armor, bracers of armor +3, +11 natural) touch 12, flat-footed 23 Base Attack/Grapple: +12/+22 Attack: Claw +16 melee (2d6+6) or +2 greatswords +20 melee (2d8+10/19-20x2) Full Attack: 2 Claws +16 melee (2d6+6) and bite +14 (1d8+3) and 2 talons (1d6+3) or +2 greatsword +20/+15/+10 melee (2d8+10/19-20x2) Space/Reach: 10ft./10ft. Special Attacks: Dance of ruin, spell-like abilities, spores, stunning screech, summon tanar’ri, telekinetic wielder Special Qualities: Damage reduction 10/good, darkvision 60ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 20, improved caster level, sustained concentration Saves: Fort +15 Ref +10 Will +11 Abilities: Str 23, Dex 16, Con 25, Int 14, Wis 16, Cha 16 Skills: Concentration +24, Diplomacy +7, Hide +13, Intimidate +20, Knowledge (arcana) +19, Listen +26, Move Silently +17, Search +15, Sense Motive +20, Spellcraft +17, Spot +26, Survival +3 (+5 following tracks) Feats: Power Attack, Combat Reflexes, Multiattack, Spell Focus (transmutation), Flyby Attack Environment: Infinite Layers of the Abyss Challenge Rating: 12 Treasure: standard plus bracers of armor +3 and +2 greatswords Alignment: always chaotic evil Spell-like Abilities: telekinesis caster level 14th. DC increased to 19. |