Custom/Re-Vamped Monsters [Archive] - Wizards Community

Post/Author/DateTimePost
Hate-O-Tron

10-18-06, 04:35 AM
I was making up a few new critters for the PC's in my game to face. I revamped the Ju-Ju zombie from 2nd edition, and made a small hovering construct who's sole function is to neutralize spellcasters. This is the first time I've tried making something entirely from scratch (Or close to it with the Ju-Ju Zombie), but I thought I was look for advice/opinions/etc.



Ju-Ju Zombie
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Size/Type - Medium Undead
Hit Die - 5D12 (32 hp)
Initiative - +6
Speed - 30ft
Armor Class - 15 (+2 Dex, +3 Natural)
Base Attack/Grapple - +2/+4
Attack - Slam +4 (1D6+3) or Weapon +4 (Varies)
Full Attack - Slam +4 (1D6+3) or Weapon +4 (Varies)
Space/Reach - 5ft/5ft
Special Attacks - None
Special Qualities - Darkvision 60ft, DR 5/Magic and Slashing, Fire Resistance 10
Immunity to Electricity, Undead Traits, +4 Turn Resistance
Saves - Fort +1, Ref +3, Will +5
Abilities - Str 14, Dex 14, Con -, Int 6, Wis 12, Cha 1
Skills - Climb +10, Jump +10, Listen +5, Spot +5
Feats - Alertness, Improved Initiative
CR - 2
Treasure - Standard
Alignment - Neutral Evil
Advancement - 6-9 HD (Medium)


Spell-Slaying Sphere
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Size/Type - Tiny Construct
Hit Die - 5D10+3 (30 hp)
Initiative - +2
Speed - Fly 50ft (Perfect)
Armor Class - 18 (+2 Size, +2 Dex, +4 Natural)
Base Attack/Grapple - +3/-8
Attack - *Force Ray +8 (1D4+1)
Full Attack - *Force Ray +8 (1D4+1)
Space/Reach - 2.5ft/0ft
Special Attacks - Dispelling Ray**, SLA: Dispel Magic (At Will, CL 5th)
Special Qualities - Construct Traits, DR 5/Adamantine, Darkvision 60ft, SR 15
Saves - Fort +0, Ref +2, Will +1
Abilities - Str 4, Dex 14, Con -, Int 10, Wis 12, Cha 14
Skills - Concentration +10, Spellcraft +8
Feats - Point Blank Shot, Toughness
CR - 4
Treasure - None
Alignment - Neutral
Advancement - 6-8 HD (Tiny)

* The Force Ray has a maximum range of 30 feet.

** Any creature or spell effect struck by the sphere's force ray is also affected as if by
a targeted dispel (See Dispel Magic), CL 5th.