| Post/Author/DateTime | Post |
|---|---|
| Jere_RB11-11-07, 08:54 AM | My DM asked for my help in buffing up a CR 5 Owlbear to be a challenge for our over-powered, glass cannon-packed party. So far, I've upped the hit dice from 5 to 17 (yes, I know, too many HD, I don't care, it'll need it), tossed on Lolth-touched, Monster of Legend, and, finally, Arachnoid. Looks like a spider-theme going on here, probably ought to follow through with that. So far, the monster's final CR should come out to be 14. However, I'm thinking about adding an extra one or two to that number through templates (his handler is cr 18, figure he oughta be more in her neighborhood). Something that will add even more to his combat capabilities would be nice. Any suggestions? |
| runestar11-11-07, 08:56 AM | 1 forcecage later, and the party is on their way...;) |
| Jere_RB11-11-07, 08:59 AM | 1 forcecage later, and the party is on their way...;) One Disintergrate from his lv15 half-dragon drow sorceress handler, and no they're not... :D Something constructive, please. |
| AndrasOtto11-12-07, 12:54 PM | Add the Mineral Warrior template from Underdark, pg 96. +1 CR for DR, str and con boosts, a version of smite and more NA. |
| Orchomenos11-13-07, 12:13 PM | Add the Mineral Warrior template from Underdark, pg 96. +1 CR for DR, str and con boosts, a version of smite and more NA. Give it Earth Glide, as a Xorn. Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. Now use a routine of Earth Glide-in, claw attack, Improved Grab, confirm Grapple, Earth Glide-out. Since you let no hole behind, it's near impossible to rescue the trapped PC, which one is unable to flee. And if this loner is by miracle able to kill the beast, he's caught underground. |
| pogrom66611-13-07, 03:43 PM | My DM asked for my help in buffing up a CR 5 Owlbear to be a challenge for our over-powered, glass cannon-packed party. So far, I've upped the hit dice from 5 to 17 (yes, I know, too many HD, I don't care, it'll need it), tossed on Lolth-touched, Monster of Legend, and, finally, Arachnoid. Looks like a spider-theme going on here, probably ought to follow through with that. So far, the monster's final CR should come out to be 14. However, I'm thinking about adding an extra one or two to that number through templates (his handler is cr 18, figure he oughta be more in her neighborhood). Something that will add even more to his combat capabilities would be nice. Any suggestions? Arcane-Blooded template would be cool. I believe it's in Dragon 350. Make it shoot acidic or fire or electrical or whatever blood at whoever hits it with a slashing weapon. |