DaisMiir's Bestiary [Archive] - Wizards Community

Post/Author/DateTimePost
DaisMiir_Sir_Unilev

11-20-06, 07:32 PM
THis is where I shall place some creature's I've worked on, for now I'll just put what I need help with at the moment.
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Faebee
Tiny Fey
Hit Dice: 1d6+1 (4 hp)
Initiative: +4
Speed: 20 ft. (4 squares), fly 50 ft. (Good)
Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12
Base Attack/Grapple: +0/-8
Attack: Sting +6 melee (1d2+1 plus poison)
Full Attack: Sting +6 melee (1d2+1 plus poison)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: Ray of fatigue
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +5
Abilities: Str 13, Dex 18, Con 13, Int 10, Wis 18, Cha 13
Skills: Heal +10, Hide +16, Listen +8, Move Silently +8, Spot +8, Survival +10
Feats: Self-Sufficient, Weapon Finesse (B)
Environment: Warm forests
Organization: 1-4
Challenge Rating: 1/2
Treasure: Coins
Alignment: often chaotic neutral
Advancement: 2-20 HD (Tiny)
Level Adjustment: --

Looks like a fairy with a wasps stinger.

Combat:
Ambush tactics.

Poison (Ex): Injury type, Fort DC 11, Initial and Secondary damage 1d3 Con.
Ray of Fatigue (Su): Ranged touch attack, Will DC 14, causes fatigue. If Ray of Fatigue is used twice on the same creature, that creature becomes exhausted.
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It's kinda vague on the details but I didn't really have time to worry about how it looked, just it's stats mainly. I need to make an advancement chart for it as well. If someone could help me fine-tune this creature please contact me;

AIM: MysticSamuraiX@aol.com
Yahoo: Misasura@yahoo.com
MSN: Pistasio@hotmail.com

Thank you for your time.
Garonak

11-21-06, 05:01 PM
It sure is strong for a tiny creature...