| Post/Author/DateTime | Post |
|---|---|
| DaisMiir_Sir_Unilev11-20-06, 07:32 PM | THis is where I shall place some creature's I've worked on, for now I'll just put what I need help with at the moment. --- Faebee Tiny Fey Hit Dice: 1d6+1 (4 hp) Initiative: +4 Speed: 20 ft. (4 squares), fly 50 ft. (Good) Armor Class: 16 (+2 size, +4 Dex), touch 16, flat-footed 12 Base Attack/Grapple: +0/-8 Attack: Sting +6 melee (1d2+1 plus poison) Full Attack: Sting +6 melee (1d2+1 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Ray of fatigue Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +5 Abilities: Str 13, Dex 18, Con 13, Int 10, Wis 18, Cha 13 Skills: Heal +10, Hide +16, Listen +8, Move Silently +8, Spot +8, Survival +10 Feats: Self-Sufficient, Weapon Finesse (B) Environment: Warm forests Organization: 1-4 Challenge Rating: 1/2 Treasure: Coins Alignment: often chaotic neutral Advancement: 2-20 HD (Tiny) Level Adjustment: -- Looks like a fairy with a wasps stinger. Combat: Ambush tactics. Poison (Ex): Injury type, Fort DC 11, Initial and Secondary damage 1d3 Con. Ray of Fatigue (Su): Ranged touch attack, Will DC 14, causes fatigue. If Ray of Fatigue is used twice on the same creature, that creature becomes exhausted. --- It's kinda vague on the details but I didn't really have time to worry about how it looked, just it's stats mainly. I need to make an advancement chart for it as well. If someone could help me fine-tune this creature please contact me; AIM: MysticSamuraiX@aol.com Yahoo: Misasura@yahoo.com MSN: Pistasio@hotmail.com Thank you for your time. |
| Garonak11-21-06, 05:01 PM | It sure is strong for a tiny creature... |