| Post/Author/DateTime | Post |
|---|---|
| klode_me03-13-05, 03:58 PM | does anyone know what damage reduction there is EX and what there is SU? |
| Barloch03-13-05, 04:17 PM | I think all DR is extraordinary |
| Starmage2103-13-05, 04:19 PM | DR #/Special Materials is Extraordinary DR #/Magic, Epic, or Alignment is Supernatural DR #/Combo (Bludgeoning and Magic [lich]) is supernatural |
| cwslyclgh03-13-05, 05:12 PM | DR #/Special Materials is Extraordinary DR #/Magic, Epic, or Alignment is Supernatural DR #/Combo (Bludgeoning and Magic [lich]) is supernatural this is correct, but note that a combo can be EX as well as Su for example DR 10/bludgeoning and Adamantine would be EX. |
| DM Zoc03-13-05, 05:27 PM | Basically, the rule I use is that anything that you need magic or a supernatural ability to bypass is Supernatural in nature, while anything that can be overcome by good old mundane equipment is Extraordinary. This is in case the fight carries over into an anti-magic field; you're not allowed to have DR which cannot be overcome, as an Ex DR/Magic would be. |
| Egres03-13-05, 05:34 PM | From the MM 3.5 Errata: Damage Reduction Damage Reduction is either extraordinary (Ex) or supernatural (Su). Use the following guidelines if it is not specified. • DR X/slashing, piercing, or bludgeoning should be (Ex) • DR X/adamantine should be (Ex) • DR X/-- should be (Ex) • DR X/silver or cold iron should be (Su) • DR X/magic should be (Su) • DR X/chaotic, lawful, holy, or unholy should be (Su) |
| was_fired03-13-05, 05:38 PM | Egres is dead on. This also means that if you get a lich in an antimagic field the DR is not negated, it simply drops to 15/bludgeoning rather than 15/bludgeoning and magic. |
| The_Fan03-13-05, 10:57 PM | This also means that while building a creature of the "animal" type, it can still have DR X/-, piercing, bludgeoning, slashing, or adamantine. Only one I know of though is the giant armadillo thing in Frostburn. |