Damage reduction for PC's [Archive] - Wizards Community

Post/Author/DateTimePost
Yaeri

01-18-05, 10:49 AM
I'm using 3.0 rules. Would damage reduction items for PC's be wise? I was making such items when I suddenly thought about monsters all having "natural unenhanced attacks". So if a PC had Damage reduction XX/+1 no monster would be able to get through it? I hope someone can clear this up for me.
Wickerbull

01-19-05, 10:31 PM
Hmm.....in 3.0, monsters had no natural ability to overcome DR. But that was fine for 3.0. DR was different for all characters involved, be they monsters or adventurers. Since there were already DR giving items for adventurers, I'd say that as long as any item you create for your campaign isn't overpowered compared to the pre-made items in the DMG, you'll be fine.
atheolos

01-20-05, 02:55 AM
In short, it depends on how much and what type.

In 3.5, I hate it. I won't even use a belt that grants DR if it's offered to me, it's just that cheesy. But in 3E, sure, go ahead. And as the DM, you can always have it stolen if things get out of hand.
JasperDm

01-20-05, 03:06 AM
Actually, in 3.0 any monster with DR could circumvent that DR. For example, a creature with DR 10/+1 counted as a +1 weapon when it attacked. Same back all the way to 2nd, and forward to now. If you didn't notice, sorry, but it's in there. Otherwise, in-species combat would be pointless.
Zendu

01-20-05, 04:31 AM
I whould charge them a TON for this, figure in your average day you get hit about what, 20-30 times? counting traps, falling, everything?
Wickerbull

01-20-05, 06:25 PM
Actually, in 3.0 any monster with DR could circumvent that DR. For example, a creature with DR 10/+1 counted as a +1 weapon when it attacked. Same back all the way to 2nd, and forward to now. If you didn't notice, sorry, but it's in there. Otherwise, in-species combat would be pointless.

Oops, I forgot about that. Was it the same situation for lawful, chaotic, good and evil creatures?
Ogre4Hire

01-21-05, 01:22 PM
No, they didn't have DR/Alignment in 3.0.

PS: There's the Invulnerability Armor enchantment in the DMG that provides DR5/+1 in 3.0 (It counts as a +5 enhancement).
Chazmon

01-21-05, 03:35 PM
In my latest campagne we have altered the armour stats to use DR as well as a reduced AC
eg full plate grants +5 AC DR 4 / -
this helps represent the fact that a dagger just whould not yet through.
Also padded has no AC bonus representing the fact that you cant avoid hits but they may take the force out of the blow
Minor damage is easy to avoid just think about a wealding apron it aint armour but it reduces the heat by a lot


Chazmon