Dawn of the Dead Zombies [Archive] - Wizards Community

Post/Author/DateTimePost
Dragoninawheelchair

03-25-04, 09:16 PM
I'm sure some of you have seen the movie(on a side note, IMO, it was awsome). Ever since I saw the movie I've been thinking about what those bad boys could do in terms of D&D. I don't have the old Monster Compendium that had the Juju zombies in them, so I'm not sure what to do. I was thinking of giving them either a expeditious retreat or haste ability. Also negate the only a standard action each round. Get rid of the toughness feat and give them Improved Intiative like the skellys.

So these are my ideas

- get rid of the 1 standard action restriction
- expeditious retreat or haste spell-like ability 1/day
- swap toughness for improved intiative

All comments welcomed. Except for trolls, I have Elminister with a fireball primed for you.:smirk:
R.M.G.C.L.F.

03-25-04, 09:51 PM
*crawls out from under bridge and brushes away the three billygoats*
*reads initial post*
Well crap.

In any campaign that inolves masses of "scientific", disease-induced zombies, I suggest the necisary and appropriately balanced countermeasures (http://boards1.wizards.com/showthread.php?s=&threadid=186114).
*laughs benevolently* :behold:
Dragoninawheelchair

03-25-04, 10:17 PM
- another idea, those killed by the "dawn of the dead zombies" rise as one in 1d4 rounds. (They got up quickly)
R.M.G.C.L.F.

03-25-04, 10:19 PM
I believe the ability you're looking for is create spawn.

Out of curiousity, if those they kill immediately rise, then how do they ever get time to eat anybody (haven't seen the movie).
cwslyclgh

03-25-04, 10:37 PM
if they are killed by bashing rather then being bitten then they do not rise (the "disiease" is passed through the saliva appeearently).... it also appears that is part of thier problem... everybody they try to eat just turns into one of them...maybe that is why the are so :censored::censored::censored::censored: :censored::censored: off (er angry).... they are hungry
Edymnion

03-25-04, 11:02 PM
Originally posted by R.M.G.C.L.F.
Out of curiousity, if those they kill immediately rise, then how do they ever get time to eat anybody (haven't seen the movie). Actually, it doesn't.
This version of Dawn of the Dead doesn't really portray them as biting people because they are "hungry" for flesh, they are just mindless zombies attacking people.

I wouldn't bother with Haste abilities or anything like that though. DotD zombies just don't have the "can't run" part in their entry.

I'd say give them a raise zombie disease. Say a Fort save, DC 25 to keep from being infected. If you are infected, Fort save DC 17 every 10 minutes to keep from taking 1d4 damage, not subject to DR, regeneration, or magical healing. When the damage finally kills you, you raise as a new zombie 1d4 rounds later.

A Remove Curse spell will stop the progression and allow you to be healed normally.

Thats what I come up with off the top of my head, anyway.
KBAZZ

03-25-04, 11:17 PM
This is wrath of god type stuff
dont get a saving throw you get biten you DIE
No save
No time to think
Just hundreds of mindless things that become thousands then millions bent on the utter destruction of all humaniod life

Only use these type undead if you want a fast paced adventure or a one shot
Vanigo

03-25-04, 11:27 PM
Originally posted by KBAZZ
This is wrath of god type stuff
dont get a saving throw you get biten you DIE
No save
No time to think
Just hundreds of mindless things that become thousands then millions bent on the utter destruction of all humaniod life

Only use these type undead if you want a fast paced adventure or a one shot :uh-huh:
Yeah... I haven't seen the movie, and I have no intention of doing so, but I'm pretty sure most people here would be more interested in a usable creature similar to what was in the movie than a strictly accurate interpretation of the movie critters. Besides, was anyone in the movie a legendary warrior with the fortitude of ten men? How do you know such a person wouldn't be able to survive being bitten?
KBAZZ

03-26-04, 12:14 AM
He was this black guy
hes from pulp fiction he was the Boss
HE WAS SUPERMAN in this movie


And how would being strong stop a virus/curse of god from overtaking your body and rendering you a zombie
R.M.G.C.L.F.

03-26-04, 06:48 AM
Um, with a fortitude save, the same way you stop all diseases, magical or mundane.
Edymnion

03-26-04, 10:27 AM
Originally posted by KBAZZ
This is wrath of god type stuff
dont get a saving throw you get biten you DIE
No save
No time to think
Just hundreds of mindless things that become thousands then millions bent on the utter destruction of all humaniod life

Only use these type undead if you want a fast paced adventure or a one shot Not really.
You have to realize that all the people they were attacking were essentially first level commoners. Even the big bad cop with the shotgun probably wasn't over lvl 3.

I reflected that in my save DC's, I put them so high no normal person could ever hope to make them. DC 25 means even someone with an 18 con could only make the save on a natural 20 (and even then because it's an auto-succeed).

And after that, they varied in how long it took them to succumb to the "virus" that killed them. Some lasted only hours, while some lasted days. Sounds like a high DC for initial infection, and a check for small amounts of damage over time after that to me.
KBAZZ

03-26-04, 01:33 PM
[QUOTE]Originally posted by Edymnion
Not really.
You have to realize that all the people they were attacking were essentially first level commoners. Even the big bad cop with the shotgun probably wasn't over lvl 3.

KBAZZ's words(well putting it into dugens and dragon terms we are to belive all those military guys the cop nobody could resist just because of levels?)

I reflected that in my save DC's, I put them so high no normal person could ever hope to make them. DC 25 means even someone with an 18 con could only make the save on a natural 20 (and even then because it's an auto-succeed).

Kbazz words(well again the movie was wrath of god type :censored::censored::censored::censored: no chance yer bitten you die)


And after that, they varied in how long it took them to succumb to the "virus" that killed them. Some lasted only hours, while some lasted days. Sounds like a high DC for initial infection, and a check for small amounts of damage over time after that to me.

KBAZZwords(it was proven not to be a real virus in the way they keep moving after the blood was drained and then wen they survied a prolonged time without food, so if ya seen the movie you had to have walked away with the true fact of what they were facing Hell on Earth, so use it that way , and only if you want to run a fast paced scary game. no more complaing from roleplayer why would my guy risk his life to go out and hunt trools or why are we friends with these people in the party becuase damm the whole world wants to kill us i can only imagine the exicement from that game)
Ogre4Hire

03-26-04, 02:02 PM
Haven't seen the movie yet, but from the previews it looks more like in D&D terms the monsters would actually be considered ghouls rather than zombies (remember that in the "real world";) the two terms are used more or less interchangeably).
R.M.G.C.L.F.

03-26-04, 03:03 PM
Originally posted by Edymnion
Actually, it doesn't.
This version of Dawn of the Dead doesn't really portray them as biting people because they are "hungry" for flesh, they are just mindless zombies attacking people.


I though that Dawn of the Dead was a sequel to Night of the Living Dead, and in NotLD the zombies feed on flesh because eating was a primordial reflexive impulse.
R.M.G.C.L.F.

03-26-04, 03:06 PM
Originally posted by KBAZZ
[QUOTE]Originally posted by Edymnion
Not really.
You have to realize that all the people they were attacking were essentially first level commoners. Even the big bad cop with the shotgun probably wasn't over lvl 3.

KBAZZ's words(well putting it into dugens and dragon terms we are to belive all those military guys the cop nobody could resist just because of levels?)

I reflected that in my save DC's, I put them so high no normal person could ever hope to make them. DC 25 means even someone with an 18 con could only make the save on a natural 20 (and even then because it's an auto-succeed).

Kbazz words(well again the movie was wrath of god type :censored::censored::censored::censored: no chance yer bitten you die)


And after that, they varied in how long it took them to succumb to the "virus" that killed them. Some lasted only hours, while some lasted days. Sounds like a high DC for initial infection, and a check for small amounts of damage over time after that to me.

KBAZZwords(it was proven not to be a real virus in the way they keep moving after the blood was drained and then wen they survied a prolonged time without food, so if ya seen the movie you had to have walked away with the true fact of what they were facing Hell on Earth, so use it that way , and only if you want to run a fast paced scary game. no more complaing from roleplayer why would my guy risk his life to go out and hunt trools or why are we friends with these people in the party becuase damm the whole world wants to kill us i can only imagine the exicement from that game)


No, not the wrath of god, poor science homework. Just because the add has "when there is no room left in hell the dead will walk the earth" and all the science doesn't add up, doesn't mean the creators meant it to be supernatural.
KBAZZ

03-26-04, 04:44 PM
when all that is a probability has been removed what ever is left must be no matter how unlikly the fact is , it is ineed the truth.
So they showed us the science would not defend the existance of these thing and they are unnatural due to the fact they do not need to eat to sustain life o unlife they just exist to wipe humans out, as proven by ignoring animal life.
So the only probability is they are SUPERnatural
R.M.G.C.L.F.

03-26-04, 04:48 PM
So? Even supernatural diseases like mummy rot and devil chill still allow saving throws, they just can't be cured by normal means.
KBAZZ

03-26-04, 04:50 PM
ill use sherlock homes words
How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?
KBAZZ

03-26-04, 04:55 PM
ill use sherlock homes words

How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth?

Btw the movie was set in our reality. but in converting them to d&d these are different them mummy rot as those will affect anything alive, this was something meant to wipe us out, and in d&d i supoosed halfling elfs and gnome and the non humans could just walk around safe after all they not human
j/k

But damm the number of ways you could screw up a conversion of a movie based on things from our reality to d&d, why not just get a cleric turing undead)P all types of cool stuff in d&d like sever the tie
Vanigo

03-26-04, 08:31 PM
Originally posted by KBAZZ
when all that is a probability has been removed what ever is left must be no matter how unlikly the fact is , it is ineed the truth.
So they showed us the science would not defend the existance of these thing and they are unnatural due to the fact they do not need to eat to sustain life o unlife they just exist to wipe humans out, as proven by ignoring animal life.
So the only probability is they are SUPERnatural No, there's one other possibility: Thin plot device. Seems pretty likely to me.
Besides, as Claw-Like said, so what if they are supernatural? That doesn't mean they're unstoppable beings of divine origin. Plus, even if they are unstoppable beings of divine origin, such things have a marked tendency to be stopped in D&D.
Dartanel

03-26-04, 11:45 PM
I feel kinda bad now. A couple months ago I was writing up an adventure that included a lot of low level undead. I decided to write up a new template to fill in the gap of the DRs for low level undead (a minor undead with dr 5/piercing)
So I wrote up the plagues. Based them off the zombie template. Removed the partial actions restriction.
Swapped their slam attack for a bite attack. Gave the bite attack a disease effect.
Swapped their toughness feat for improved grapple.
And of course, changed their DR to 5/piercing. Explained it that their bodies were somewhat gelatinous from the rot of the plauge, and the only way to really injure them was to puncture holes to where their tainted blood ran deep inside.

I never got around to balancing out their CRs, I just made the com 1 plauges CR 1, because their fighting capabilities seemed on just under ghouls, but much better than zombies. (Their +6 grapple bonus was a problem even for the 4th level PCs)
Megatron

03-27-04, 03:29 PM
Originally posted by R.M.G.C.L.F.
I though that Dawn of the Dead was a sequel to Night of the Living Dead, and in NotLD the zombies feed on flesh because eating was a primordial reflexive impulse.

The original Dawn of the Dead was the sequel to Night of the Living Dead (part two of the trilogy with Day of the Dead)

The movie out now is NOT a sequel to Romero's Night of the Living dead, it took the basic plot of "the day after Night of the Living dead - when much of the world is infected, a group of people are stranded in a shopping mall"
That is the only similarity to the original (which was far better, as a satire and horror movie.)

In my zombie games i use a mix of ghouls, and a zombie template I wrote for my setting (Darkwater Zombies*)

My off-topic review of the movie:
Dawn of the Dead [2004] was horrible. The plot inconsistences made my 11th grade thesis paper look like the Silmarillion. No character development AT ALL, they just threw in characters without ever naming them, or even giving a one line backstory. The horrid acting and one liners coupled with the constant "suprise attacks" and soundtrack made it just plain lame
howlingwolf

03-27-04, 06:21 PM
I believe, if I'm not mixing up my Undead-Evil movies, is that in that particular 'Universe' the whole dead-rising thing started off due to a whole load of radiation being vented into the atmosphere from a crashed satellite or something..

It was in one of the intros of the movies. I haven't seen any of them for at least 6 years. So don't quote me on it. X_x
CrimsonRyoko

04-02-04, 11:24 AM
Meh, im an avid fan of zombie movies, and sometimes plot just gets in the way of the action.

The new DotD is a very good movie in its own right if you forget that its even connected to its Elder Namesake. Both are great movies in their own right, the new one just went for action over social commentary. If they had just updated the old one with new actors it wouldnt have worked, they needed to make something else.

And i thought it had a decent plot for a horror movie, much better then alot i have seen. It didnt have 45 minutes of discussion on HOW it all happened, but it did have a bit of character developent, enough to make you like/dislike characters - (Unless you had gotten to the closeminded point of making yourself NOT due to the fact that the science didnt all add up).

And on the issue of god having a role in it - does it even matter?
R.M.G.C.L.F.

04-02-04, 03:25 PM
A deific role would matter because it would help determine whether the disease was natural or supernatural.
Hurrichocobo

04-02-04, 10:36 PM
Reality, something no DnD game really ever has but here goes anyway.

Are people coming back from the dead and killing people natural? Even if caused by a disease? No. Therefore I would think its Supernatural.
R.M.G.C.L.F.

04-02-04, 10:39 PM
Or it could just be plain stupid. You can't ignore that possiblity.
Oakspar77777

04-03-04, 02:12 PM
I think that the point here is not the bit by bit ratio of the movie. It is how to incorporate something similar into the rhelm of D&D.

Now, DotD did imply a supernatural cause, but one must wonder if it had any other reason than to differentiate it in some way from 28 Days Later (a primitively superior movie). The point of DotD is conflict resolution (Action) not the how / why questions (Science Fiction).

For either, you are dealing in game terms of a Wight-like ability to spawn placed in an inferior creature (HD/IN wise).

For DotD Zombies, just remove the movement penalty from normal Zombies, and add the Supernatural Disease "Zombie Spawn" to any unarmed attack. Raise CR by 2.

"Zombie Spawn" (Su) Disease. Incubation: Special. Make a Fort Save DC 15 upon infection and every following hour. On a failed save, you die and are raised 1d4 rounds later as an infective Zombie spawn intent upon infecting other humanoids, giants, and monstrous humanoids. This disease can only be cured by a sucessful Remove Disease spell (DC 20) or by destroying the Zombie Spawn then Ressurecting the character. (Raise Dead does not work on destroyed undead).

For 28DL Zombies, use the Zombie entry, but DO NOT add the Undead type (they still need to eat/breath/etc). Remove the movement penalty. Add the Zombie Spawn Disease ability, but it is now an EX penalty. Remove the initial Fort save, as it always infects after 1d4 rounds (leaving very little time for a Remove Disease spell). Unlike the DotD Zombies, however, Remove Disease still works after incubation (but only at great risk to the caster). Do not remove Intellegence, but reduce it to Animal IN (2). Afflicted can do nothing other than sit still or attack non-infected Humanoids, Giants, and Monstrous Humanoids. Death by starvation usually occurs within 4 weeks. Increase CR by 2.

Hope that helps.
Dartanel

04-03-04, 08:50 PM
The Zombie spawn disease shouldn't be instant death. It should instead by continous con damage with the note that when the subject dies (regardless of how) they rise as a zombie within 2d6 rounds.
Oakspar77777

04-04-04, 12:08 AM
Depends on which one.

In DotD, they do die (only slowly) then rise.

In 28DL, they don't even die, they just infect, within 20 seconds (1d4 rounds max).

So, only DotD even allows a save, and those are only to delay the inevitable.
Dartanel

04-04-04, 09:19 AM
Sounds like 28DL should be some form of communicable compulsion effect rather than a disease.

You'll have to excuse me, I haven't seen 28DL, so I'm operating third-hand here.