| Post/Author/DateTime | Post |
|---|---|
| Belphegor04-18-08, 01:38 AM | Dunno why... I feel like it. Superman Prime Medium Humanoid HD 1,200d% Initiative: several hundred.. Help anyone? |
| He Who Lurks04-18-08, 10:31 PM | Personally, I would go with an insane DR rather than a huge amount of hit dice when statting out a Kryptonian. After all, they're just normal people without their powers. Special Quality/Ability: Yellow Sun Empowerment - The Kryptonian gains the following when subjected to the radiation of a yellow-colored star: +whatever unnamed bonus to strength/constitution, fly speed 10 gajillion perfect, DR infinity/magic, immunity to fire, electricity, cold, acid, sonic damage, gains other abilities as listed below. Heat Vision - does some amount of fire damage. Mighty Breath - bull rush or something, can deal cold damage if he wants. Super Vision - +some huge bonus to spot, can see through objects. Super Hearing - +some huge bonus to listen. Kryptonite Vulnerability - If within 30ft. of Kryptonite, loses all benefits of Yellow Sun Empowerment and every round must make a fort save to avoid being stunned until the Kryptonite is moved away. Must make a fort save every round to avoid some amount non-lethal damage, which becomes lethal damage upon unconsciousness. Lead or a sufficient thickness of other heavy metals can block the effect. Magic Vulnerability - Damage resulting from spells, magic items, or supernatural abilities can bypass the Kryptonian's elemental immunities. There, pretty quick and dirty description. You can modify that for Prime, cause he's not from around here. |
| Kain_Darkwind04-19-08, 05:50 PM | Marvel Universe Thread (http://dicefreaks.forumz.cc/viewtopic.php?f=27&t=67) DC Universe (http://projectdf.phpbbnow.com/viewtopic.php?t=1337) Marvel Universe (Old) (http://projectdf.phpbbnow.com/viewtopic.php?t=1342) Comic Book World Rules Thread (http://dicefreaks.forumz.cc/viewtopic.php?f=27&t=68). |
| Kain_Darkwind07-21-08, 02:35 PM | Updated with the current links. |