DC's [Archive] - Wizards Community

Post/Author/DateTimePost
Incubus255

06-25-03, 07:26 AM
Hey there people, I just wondered if there were any rules for increading the dc's of special abilities

for example, lets take the Euphoric Imp, the save for his poison is Fort 12, now if I increase him to oh lets say, a collasal 18 hit dice, Feral Euphoric imp, are there any rules on increasing the DC of the poison along with his new power, or is it stuck at the puny dc 12

also, often on critical hits I increase the save vs the poison, does this sound fair? generally I increase it by 25-50% for a save versus a critical hit poison or such thing?
Moherajikuyx

06-25-03, 08:06 AM
Well, there are poison DC tables for vermin, based on HD: you could extrapolate.

That's not so helpful I know... Sorry.
Six of Clubs

06-25-03, 08:24 AM
To the best of my knowledge, DC's are always 10 + half HD + Cha/Con modifier (usually Cha, but it might be Con for poisons).
astute1

06-25-03, 12:51 PM
it is Con for poisons, but technically according to Savage Species, you don't increase the DCs of that kind of thing when you increase the Con. I do anyway, and I increase the CR accordingly.