Death Knight, too weak? [Archive] - Wizards Community

Post/Author/DateTimePost
Avin

09-13-04, 09:29 PM
Last saturday I used MM II Death Knight against 4 level 12 players and it was a shame... it certainly did not deserves its CR 13. no way. his fear aura is ridiculous (a simple mummy do it better) ... so, i plan to use it again, upgraded, is there a 3.5 correction for it or wotc thinks it's alright the way MM2 presents it?

I never DM in AD&D but, afaik, DK was far menacing... does it had power word kill or more things like that?
Orc Fighter

09-13-04, 11:00 PM
From the old MM:

1) A Death Knight has a strength of 18(00).
2) Carries a sword; 80% of the time it is magical, Choice of:
Long Sword +2, Two-handed sword +3, Two-handed sword +4, Short sword of quickness, Short sword of dancing, Short sword of life stealing
3) Always as AC 0
4) Generates fear 5' radius
5) Casts Detect Magic, Detect Invis, Wall of Ice at will (20th lvl)
6) Twice per day: Dispel Magic (20th lvl)
7) Once per day: Symbol of Fear or Symbol of Pain and 20 dice Fireball (20th lvl)
8) Cannot be turned but can be dispelled by Holy Word
9) Power over undead as 6th lvl priest
10) MR of 75%;roll of <11 spell is reflected back at caster
Amaron Blackthorn

09-14-04, 12:47 AM
The death knight in Dragonlance and in the DLCS is much more like the one in earlier additions than that one presented in MMII.
Atreus

09-14-04, 04:11 AM
I think MM2 has CRs too high for not so strong monsters.
Mr.Waesel

09-14-04, 11:14 AM
...like the Fiendwurm.
StrahdVonZarovich

09-14-04, 01:10 PM
I agree, his fear aura is truly ridiculous (affects only creature who have 5 hit dies/lvls if I remember correctly ). Update him with the stuff form 2e(which Orc fighter suggested a few post above), beware though, thats gonna make him at least Cr 20 I say !