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| Guardian of Flames02-11-06, 12:43 AM | Bah. Only my second attempt at creating a monster, mostly looking for help with figuring out the cr, though other advice is welcome. ------------------------------------------------------- Demon Diggers Diminutive Outsider (swarm, evil) Hit Dice: 10d8+20 (65 hp) Initiative: +9 Speed: 30 ft., climb 30 ft. Armor Class: 22 FF17 T18 (+5 dex, +3 size, +4 natural) Base Attack/Grapple: Attack: 3d6 plus 3d6 acid Space/Reach: 10 ft./0 ft. Special Attacks: Spell-like abilities Special Qualities: Damage reduction 10/silver or good, spines, swarm traits, immunity to acid, SR 15, resistance to fire 15, tremorsense 60 ft., outsider traits, mindless, immune to weapon damage Saves: +8 fort, +12 ref, +7 will Abilities: Str 6 Dex 20 Con 12 Int – Wis 10 Cha 10 Skills: spot +4*, hide +8 Feats: Improved Initiative, Dodge, Mobility, Improved Toughness Alignment: Always Lawful Evil Environment: The Underworld/Abyss/Etc. Organization: Solitary swarm, excavation team (2-4), task force (5-8) Challenge Rating: ? You hear a mass of clicking noises coming from the darkened window. You The window looks like it’s beginning to melt, and a faint smell of acid is evident.. Through it pours a swarm of tiny black forms. They resemble large spiders but have tougher exoskeletons and seem to be dripping acid from their bodies. Demon diggers are small, mindless spider-like creatures created by one of the demon lords to function as living diggers. They attach themselves to a surface and then secrete acid, eating away at rock, metal, or whatever is in their way. Combat Demon diggers usually ignore other creatures in favor of continuing their assigned tasks, but if disturbed they will counterattack, usually exhaling an acid breath at the offenders before swarming over them. They tend to reserve their transmutate rock to mud and metal melt spell-like abilities for their excavation work (if they have not already used them that day), but will employ them if necessary. Spell-like Abilties 1/day-Transmutate rock to mud, 3/day-Metal melt (DC 14), acid breath (DC 13), melf’s acid arrow (DC 12) (caster level 5th) Save DCs are charisma based. |