Demonically Modified Fey [Archive] - Wizards Community

Post/Author/DateTimePost
Trajan WhiteShield

02-17-04, 07:43 PM
Hello!

I need help tweaking the final stages of an idea I had. Earlier in my campaign, my players assisted a nymph whose pond was under attack by a demon. The players moved on to do other noble deeds, but the nymph stayed, and in my evil DM mind, has now not only been attacked by the demon's forces, but has been persuaded/tortured to join their side.

A good amount of time has passed, and I'm thinking now might be a good time to spring this on them... that in the years in between, she's had dragon blood magically grafted into her, as well as taking demonic aspects as well. I tried to simulate this with her taking parts of half-dragon and half-fiend, while removing her unearthly beauty. My main problems at this point are:

1) Determining a CR
2) Allocating skill points. There's some 110 skill points left (if I use the MM rules for half fiends and half dragons) to allocate.
3) What should her animal companion be?


At this point, I don't have much of the flavor description typed up, though all of her special abilities are outlined. Is she a CR 14 or 15? Or lower? Here is her stats as they stand right now:

Eriolin
Medium Sized Fey (Nymph/Dragon (blue)/Fiend Hybrid Druid 5)
Hit Dice: 8d8 (40 HP)

Initiative: +7 (Dex, II)

Speed: 30 ft. swim 20 ft., Fly 30 ft.

AC: 18 (+3 Dex, +5 natural armor)

Attacks: 2 Claws + 9, 1 Bite +9

Damage: Claw (2d6+6), Bite (2d4)

Face/Reach: 5 ft. by 5 ft/ 5 ft.

Special Attacks: Blinding Beauty, Breath Weapon, Unholy Blight, Desecrate, Darkness 3/day

Special Qualities: Spell Like Abilities, Immune to Poison, Immune to Cold, Immune to Sleep, Immune to Paralysis, Electricity, Acid Resistance 20, Fire Vulnerability, Nature Sense, Animal Companion, Woodland Stride, Trackless Step Resist Nature’s Lure, Wild Shape (1/day), Darkvision

Saves: Fort +5, Ref +5, Will +12

Abilities: Str 22, Dex 17, Con 14, Int 22, Wis 17, Cha 23

Skills: Animal Empathy +10, Knowledge (Religion ) +7, Knowledge (Planes) +5, Escape Artist +7, Heal +9, Hide +7, Listen +11, Move Silently +7, Sense Motive +9, Spot +11, Wilderness Lore +10

Feats: Alterness, Dodge, iron Will, Improved Initiative

Climate Terrain: Desert, underground

Challenge Rating: ?



COMBAT:


Breath Weapon: Eriolin can fire a line of lightning once per day from her mouth. This line inflicts 6d8 damage on its target 5ft high, 5 ft wide, and 60 ft. long, with a Relfect save of DC18 for half damage.