Die of a rose in aromatic pain... (PEACH) [Archive] - Wizards Community

Post/Author/DateTimePost
The Vorpal Tribble

04-22-06, 10:58 AM
Rose Immortal

http://www.joniyoung-fineart.ca/images/rose_index.jpg

He watched as the lid was covered over, her sweet face never to be seen again. He gripped the rose in his hand till blood trickled from his palm, the thorns biting deep. The figure looked down at the bloom and blood numbly, but then his eyes came alive and a thought trilled through his mind...

Tiny Construct
Hit Dice: 1d10 (5 hp)
Initiative: +3
Speed: 0 ft.
Armor Class: 20 (+5 alchemical, +3 dex, +2 size), touch 20, flat-footed 17
Base Attack/Grapple: +0/-8
Attack: Thorns +5 melee (1d2-4 plus sweet agony)
Full attack: Thorns +5 melee (1d2-4 plus sweet agony)
Space/Reach: 0 ft./5 ft.
Special Attacks: Improved grab, scent of death, sweet agony
Special Qualities: Blindsense 60 ft., construct traits, damage reduction 1/magic, gentle repose, fast healing 1, wet with tears
Saves: Fort +0, Ref +3, Will +4
Abilities: Str 2, Dex 16, Con -, Int -, Wis 19, Cha 5
Skills: -
Feats: Weapon Finesse(B)
Environment: Any land
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Always neutral
Advancement: -
Level Adjustment: -

The Rose Immortal is a creation first considered by a mage who grieved horribly the parting of his wife. Nightmares of her being risen in undeath plagued his sleep that night and gave inspiration that would help ease his heart. He would be certain she would not crumble to dust, and possibly, just possibly, perhaps she could be brought to life in the future...

Thus the Rose Immortal, with the aid of his church, was created, a planting upon the grave that would stand ever vigilant over a loved one. So popular was this idea that many a wealthy man or woman made call upon the church for such to be put upon the grave of a family member or friend.

A Rose Immortal appears as a small tangle of thorns and foliage with a single large, vibrantly beautiful rose atop. Dew continuously beads upon the petals and leaves, tinged with a deep crimson hue. An immortal rose can only guard the grave of the individual it shares the blood of. If removed from the grave in any way it dies immediately. Otherwise it lies forever atop the grave, its charge beneath remaining untouched by the passage of time.

Combat
An immortal rose lies quiescent until the grave or its marker is in any way disturbed. It then rears up, its thorns lengthening and enlarging as it slashes at the defiler.

Gentle Repose (Sp):
An immortal rose generates a continual Gentle Repose affect out to ten feet in all directions.

Improved Grab (Ex): To use this ability, a rose immortal must hit with a thorn attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

A Rose Immortal recieve a +4 bonus on grapple checks, which is already included in the statistics above.

Regeneration (Ex): Fire and acid deal normal damage to a rose immortal.

Scent of Death (Ex):
When an immortal rose is reduced to 0 hit points it it evaporates violently in a forceless explosion. In an area ten feet wide and ten fee tall the area fills with a light red haze that smells horribly of the musky scent of rancid blood and rose oil. Those within the cloud must succeed on a DC 11 fortitude save or become nauseated for the time they remain within, plus 1d4+1 rounds after. This cloud lasts for 6 rounds.

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the haze in 4 rounds. A strong wind (21+ mph) disperses the haze in 1 round. The save DC is fortitude based (with the immortal rose having a Constitution score of 10 for the purpose of this ability).

Sweet Agony (Su):
The prick of a rose immortal is incredibly painful, but oddly this pain, like the remembered times of happiness with a deceased loved one, also has a joy to it. Each prick deals 1d4 constitution damage from blood loss and fills the one pricked with a bittersweet melancholy. This acts as a combined Crushing Despair and Lullaby spell cast by a 7th level caster. Those who successfully grapple the rose automatically take thorn and sweet agony damage each round it is held. Damage and affects stack with each blow. If the victim is reduced to 0 con by this bloodloss he does not die, but falls into a dreamless sleep. If any other source deals even one more point of constitution or hit point damage the victim of the sweet agony dies.

Wet With Tears (Ex):
A rose immortal's moisture helps it to wriggle out of clutching grasps, giving it a +6 bonus to free itself from grapple checks.


Construction
An immortal rose is made from the cuttings of the healthiest, largest rosebush one can find. It is then placed in a mixture of holy water, a potion of cure light wounds, and the blood of the corpse the rose is to guard. The materials cost 75 gp. After it has soaked up the concoction it is then removed and treated with special alchemical substances that simultaneously poison and preserves the rose. Treating the rose requires a DC 12 Craft (alchemy) check. The rose's creator may prepare the rose or hire someone else to do the job.

It is then animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally treating the rose, the treating and ritual can be performed together.

Craft Construct, crushing despair, gentle repose, mending, caster must be at least 7th level; Price 2,100 gp; Cost 1,050 gp + 78 XP.

-=-=-=-=-

I couldn't find anywhere in the books where you find out how to price the making of a construct, so basically just copied most of it over from the Homonuculus. Advice on its price would be very much welcome.
savant_warlord13

04-22-06, 12:07 PM
It's awfully weak for an 'immortal' rose
The Vorpal Tribble

04-22-06, 12:38 PM
It's awfully weak for an 'immortal' rose
Immortal as in never dying of old age, and also the one its protecting never changes. You could potentially ressurect someone who died thousands of years ago as if they had only died that day.
Rickiel

04-22-06, 12:51 PM
I think this is brilliant!!!

Think of it....a forgotten grave... centuries pass and trees and foilage over take the area.


Then one day....some one passes by the woods.. And comes upon a rose.


The death of the person who sought to pluck the rose agitates the nearby 'and relatively new' villagers to searching for the cause of the loved one's death.

And word spreads to a certain lich that has it's cold being stirred. It REMEMBERS now. A love lost so long ago... But to have the love brought back now to see what it is..

What adventures await?



I LIKE the Rose Immortal!
SinisterSeraph

04-22-06, 12:55 PM
Indeed, this is awesome.
Talisman

04-22-06, 03:15 PM
:thumbsup: Awesome; a monster, a story, a trap and a plot hook all in one!
savant_warlord13

04-22-06, 05:15 PM
Creatures without constitution scores cannot have regeneration

In addition, I would make it deal strength damage instead of constitution if you do not want it to be lethal.
obrysii

04-22-06, 05:22 PM
Creatures without constitution scores cannot have regeneration

In addition, I would make it deal strength damage instead of constitution if you do not want it to be lethal.

Creatures can have regeneration if the creator of the creature wants it to have such.

The zero-CON thing does need some clarification: do the person not die so long as they are kept within 10' of the rose? Or is it more going comatose? Perhaps Cha damage would be better (although I'm not sure how to work it, flavorwise).
savant_warlord13

04-22-06, 05:26 PM
Obrysii, I know Tribs pretty well as far as what he does with his monsters. He likes to keep with the RAW. He must have forgotten the rule that you need a constitution score to have regeneration.
Rickiel

04-22-06, 05:26 PM
I think he DOES want it to be lethal. Kind of the point of those thorns.

And if one is a stickler about regeneration than Fast Healing should do the trick.
savant_warlord13

04-22-06, 05:29 PM
He specifically said in the description that creatures brought to 0 constitution by the Rose Immortal drifts off to sleep rather than dying!
Wargamer

04-22-06, 05:35 PM
This is fething brilliant!

Must work this into a campaign!
The Vorpal Tribble

04-22-06, 06:58 PM
Creatures without constitution scores cannot have regeneration
Unghhhhaa arghhh... that should be fast healing.

*wince*

Thanks.

In addition, I would make it deal strength damage instead of constitution if you do not want it to be lethal.
Its not lethal con drain per se, but just makes them comatose at 0. Con loss allows for its opponent lose extra hit points that its weak thorns couldn't do.

The zero-CON thing does need some clarification: do the person not die so long as they are kept within 10' of the rose? Or is it more going comatose?
Just comatose. If another source deals even 1 more point of con damage it dies. I'll note that in the text.

Obrysii, I know Tribs pretty well as far as what he does with his monsters. He likes to keep with the RAW. He must have forgotten the rule that you need a constitution score to have regeneration.
Yeah, I'll bend the RAW into knots and make hats and puppies, but I won't intentionally break it.
Myst_the_Moonscout

04-23-06, 02:49 AM
Jacked! Have to work it into my campain somehow, just so happens I have a vengeful widow on the loose.

(ummm. What is PEACH?)
The Vorpal Tribble

04-23-06, 09:28 AM
(ummm. What is PEACH?)
Please Examine And Critique Honestly

Those of us who want our creations gone over with a fine tooth comb put that in the subject line :cool: