| Post/Author/DateTime | Post |
|---|---|
| Karrde06-21-04, 12:19 PM | In a duengon me and my friends have been doing, a bunch of the players have expressed an interest in eventually turning their characters into gods. I agree that thats a pretty cool idea, and so i went out and got the Dieities and Demigods handbook. However, what there was a complete lack of was any monster that could really stand up toe to toe with a god. There are a very limited number in the Epic Level Handbook, but even those would be quickly outclassed. Is there a list of such monsters somewhere? Another thing, when someone becomes a greater god, any dice rolls they would make are auto-max. While that makes sence, it means combat is extremely one sided, because any attack will either hit or miss, and all the attacks will do max damage. Any thoughts on how to make that level of power still have interesting fights? |
| obrysii06-21-04, 12:21 PM | send other dieties after them? |
| SoldierOfFortune18706-21-04, 01:45 PM | The only real answer is to make normal encounters, but to give the creatures all at least a zero divine ranking. Gods vs. Gods. You will find this type of encounter and game rapidly disintegrates and ceases to be fun, if not just for the DM, the players as well. D&D is written to support this kind of high-end campaign. Another suggestion is everyone spontaneously becomes first level, but moves into a world populated by dieties. |
| INeedNoSalt06-21-04, 05:08 PM | Although you might not have interesting fights at the Greater Diety level, by then, your heros (gods, rather) have other things to concentrate on : they probably want to be worshipped, and they're gods now, so why adventure at all? They can now concentrate on their worshippers, and spreading their faith, and things like that. That would be fun, at least for a while. Honestly... your players should know that becoming a God kinda puts you ahead of the game : they shouldn't expect challenging combat once they're deities. |
| Karrde06-21-04, 09:16 PM | Well, there are some things that can do actual battle with a dieity, such as another diety, the very oldest of force and prasmatic dragons, and some monster in the ELH with 100 arms. There's also a template for making abomonations which can stand up to gods. However, if there's no combat, the only real way for a dieity to level up is to gain more followers. That removes most of the really cool stuff of the original game, like duengon crawls, trap finding, and killing big monsters. |
| Dex The King06-21-04, 09:47 PM | IMHO, god-level power can be fun, and lots of it, if used sparingly. One of my campaigns ended with the characters ascending to godhood, albeit only divine rank 3. During my next campaign the cult of a quasi-divine ur-priest villain from the previous campaign (now like a ghost) tried to ascend him to godhood by stealing the power of the god characters. Naturally, they fought back. The ghost tried to destroy them, and eat their power. So how did I make the ur-priest a challenge? He drained 1d10 levels from all of them every round, ignoring their divine immunities, and healed 5 hit points for every level drained. They beat him before he absorbed all of their power. This was fun, as all the players got to use insanely powerful characters, as well as their old characters for a bit of nostalgia. I wouldn't dream of doing it more than once. |