Dino-Rhino and Dino-Torch [Archive] - Wizards Community

Post/Author/DateTimePost
cobaltstarfire

04-07-05, 08:28 PM
Dino-Torch And Dino Rhino, what do you think?

http://img.photobucket.com/albums/v392/cobaltstarfire/diros.png

Dino Rhino

Large Magical Beast

Dino-Rhinos are heavily built pale blue herbivore dragons from the donut plains with a beaked mouth and a bony head frill. Young Dino Rhinos are called Dino-Torches and can blow fire.

Hit die: 6d10+20 (40 Hp)
Initiative: +0
Speed: 30 ft (6 squares)
AC 14 (+0 dex, +4 Natural, -1 size) Flat Footed 14 Touch 9
BAB/Grapple +5/+8
Attack Slam +9 Melee (1d6+4)
Full Attack Slam +9 Melee (1d6+4)
Space/Reach: 10/5
Special Attacks: Trample 1d6+4
Special Qualities: Darkvision out to 60 feet, low-light vision.
Saves: Fort 8 Ref 4 Will 1
Abilities: str 22, dex 10, con 18, Int 2, Wis 11, Cha 9
Skills: Spot: 11, Listen 11
Feats: Alertness, Great Fortitude, Power Attack
Environment: Temperate Plains
Organization: Solitary, Pair, or Pack (5-10 Dino Rhinos, and 3-8 Dino-Torches)
CR: 5
Treasure: None, however it's hide and bone can be taken to make armor and weapons
Alignment: Always Neutral
Advancement: 7-10 HD (Large), 11-15 HD (Huge)
LA:-

Combat: Dino-Rhinos only fight when extremely threatened or protecting their young, Bull Dino-Rhinos are a bit more aggresive and territorial and will sometimes try to trample trespassers without warning.

Trample: DC 17 Ref save for half, the save DC is strength based.



Dino-Torch

Small Magical Beast

Dino-Torches are really young Dino-Rhinos, because they do not yet have the tough skin of their adult counter parts Dino-Torches have the ability to breath lines of fire thanks to their incredibly high metabolism. As they age their metabolism drops to a crawl so Dino-Rhinos do not have the extra energy to fuel a breath weapon.

Hit Die: 1d10+1 (6 Hp)
Initiative: +1
Speed: 25 ft. (5 squares)
AC:14 (+1 Dex, +2 Natural, +1 Size) Flat Footed 13, Touch 12
BAB/Grapple: +1/+0
Attack: Slam +1 Melee (1d4)
Full attack: Slam +1 Melee (1d4)
Space/Reach: 5ft/5ft
Special Attacks: Breath Weapon
Special Qualities: Darkvision out to 60 feet, low-light vision.
Saves:Fort +3 Ref +3 Will +0
Skills: Spot: 6 Listen: 6
Feats: Alertness
Environment: Temperate Plains.
Organization: Pack (5-10 Dino Rhinos, and 3-8 Dino-Torches)
CR: 3
Treasure: None
Alignment: Always Neutral
advancement: 3-4 HD (medium)
LA:-

Breath Weapon: Line of fire, a Dino Torch can breath a 15 foot line of fire every 1d4+1 rounds that deals 1d6 damage. One can reflext save for half (DC 11)

Combat:

Dino Torches tend to flee combat, if threatened they will use their breath weapon as often as possible, and slam into the opponent bodily.

Dino-Rhino and Dino-Torch are copyright Nintendo