Dire Hedgehog. [Archive] - Wizards Community

Post/Author/DateTimePost
Evandar_TAybara

07-13-04, 07:22 PM
Ok, first a bit of info for those of you who do not have native hedgehogs roaming your countryside and have no idea what I'm talking about....
Hedgehog Info (http://www.encyclopedia.com/html/h1/hedgehog.asp) Hedgehog Piccie (http://www.shetlandtourism.com/images/hedgehog.jpg)
I wan't to make a dire hedgehog (more for a comic interlude than anything else), but have no idea how to adapt a spine covered creature into d20 system rules. Just AC? Damage reduction? Creatures attacking it get injured? Note that hedgehogs have few natural predators because (as my dog discovers every time he tries to eat one) it's very painful trying to eat a living pin-cushion.

Evan.
Not a monkey

07-13-04, 07:29 PM
Found this on a quick search. Strange that it has an Int 4.

Also if you're really evil you could make it Medium even.



http://www.enworld.org/forums/archive/index.php/t-64328

Dire Hedgehog
Small Animal (dire)
HD 3d8+3 (hp 16)
Initiative +2 (Dex);
Speed 10 ft;
AC 17 (+2 Dex, +2 size, +3 natural);
Attacks bite +4 melee;
Damage bite 1d6;
Face/Reach 5 ft by 5ft/5ft;
Special quality : Scent, Spines
Saves: Fort +4, Ref +5, Will +1;
Abilities: Str 11, Dex 14, Con 13, Int 4, Wis 12, Cha 4;
Skills and Feats: Hide +10, Listen +6, Move Silently +6; Weapon finesse (bite)

Climate/Terrain: Any Plains
Organization: Solitary bunch (2-4)
Challenge Rating:?
Treasure: none
Alignment: Always Neutral
Advancement: None

This dire form of Hedgehog, is a larger, and more dangerous the it’s cousin. Roughly 3 foot long, with sharp spines.

Spines (Ex): Creatures doing unarmed strikes against a hedgehog must make a Reflex Save (DC 11) or get struck by a spine, doing 1d4 point of damage. If someone were stupid enough to try to eat it or play football with it, they take 1d6 points of damage
Evandar_TAybara

07-13-04, 09:08 PM
Actually, I was thinking of something much bigger...

Maybe I need a titanic hedgehog :eek: :devil:

Evan.
Raymond_Luxury_Yacht

07-13-04, 09:11 PM
Originally posted by Evandar_TAybara
Actually, I was thinking of something much bigger...

Maybe I need a titanic hedgehog :eek: :devil:


DINSDALE!
Evandar_TAybara

07-13-04, 09:13 PM
:heehee It will now be know as Spiny Norman.

Whatever size I end up, it wil be the case where normal sized weapons (non-reach, for small & medium creatures) will have difficulty hitting anything but spines as the spine length will be greater than the reach of the weapon...

How would you put this in rules? DR 10/ranged or reach? Or just apply the idea of the attacker taking damage every time he hits as presented in the dire hh above?

Evan.
Red_Decker

07-13-04, 09:35 PM
Make it horrid then Gigantic and you got some acidic fun.

Spines that drip with acid to me is just more threatening then teeth.

http://www.geocities.com/customsmiliesbyswordmaster/inthered.txt
rogue_lettuce

07-14-04, 03:44 AM
:eek:

I wanna see a pic of this!!! I can't imagine that cute little fluffy thing linked to above as a dire creature...:eek:
Evandar_TAybara

07-14-04, 03:48 PM
I wanna see a pic of this!!! Clicky. (http://members.rogers.com/gregrist/images/hedgehog.jpg)
Mithral Icesilver

07-14-04, 05:32 PM
Here are your basic hedgehog stats (reverse-engineered from the hedgehog familiar in T&B, with poison dropped):
Hedgehog
Diminutive Animal
HD: 1/4d8
Initiative: +1
Base Attack/Grapple +0/-16
Speed: 15 ft.
AC: 16 (+4 size, +1 natural, +1 Dex)
Attacks: Bite +0 melee
Damage: Bite 1d3-4
Face/Reach: 1 ft/0 ft
Special Qualities: Defensive ball
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 3, Dex 12, Con 10, Int 2, Wis 12, Cha 5
Skills: Hide +17, Listen +5, Spot +5
Feats: (1 feat)
Climate/Terrain: Any forest
Organization: (I never did figure this one out; little help?)
CR: 1/10
Treasure: None
Alignment: Always Neutral
Advancement: -

Defensive Ball (Ex): A hedgehog can curl up into a ball of spines as a standard action, granting a +2 circumstance bonus to all saves and AC. It can't attack while curled (but can move - makes perfect sense to me). Uncurling is a free action.
Riznar

07-14-04, 05:45 PM
While the normal hedgehog's poison is only a mild irritant, I think the dire version should do something truely nasty.

Also it appears that they roll into balls to reduce falling damage.