| Post/Author/DateTime | Post |
|---|---|
| CryoSilver03-07-08, 06:57 PM | Dire Squirrel Size/Type: Small Animal Hit Dice: 1d8+1 (5 hp) Initiative: +3 Speed: 30 ft. (8 squares), climb 40 ft. Armor Class: 16 (+1 size, +4 Dex, +1 natural), touch 14, flat-footed 12 Base Attack/Grapple: +0/-4 Attack: Bite +4 melee (1d4) Full Attack: Bite +4 melee (1d4) Space/Reach: 5 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +3, Ref +5, Will +3 Abilities: Str 10, Dex 18, Con 12, Int 1, Wis 12, Cha 4 Skills: Climb +11, Hide +8, Jump +11, Listen +4, Move Silently +4, Spot +4, Feats: Alertness, Weapon FinesseB Environment: Any Organization: Solitary or pack (11-20) Challenge Rating: 1/3 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Small); 4-6 HD (Medium) Do these stats seem fair? It's basically a dire rat with higher Dex, lower ground speed, high climb speed, no disease and a jump bonus instead of a Swim bonus. |
| bhu03-07-08, 11:31 PM | Seems fair to me. Personally I'd have preferred a huge size class Skwirl but im loopy :D |
| Half_Dragon_Infernal03-07-08, 11:37 PM | Only problem is it is 5 sizes too small, a bit like the grinches heart. And, you forgot the ability to fire desintegrate at will from its eyeballs as an extraordinary ability. Otherwise, great job! |