Dire Walrus (Revisited) [Archive] - Wizards Community

Post/Author/DateTimePost
moosekickedmysisterstoof

01-18-04, 11:16 AM
I'm re-posting and re-editing my dire animals so I can adjust them for 3.5, starting off with my personal favorite, the dire walrus. I was thinking about making stats for other aquatic creatures, especially the elephant seal. However, I was uncertain whether the elephant seal would be large or huge. Please feel free to respond!

And now, the dire walrus!


http://www.hkttoys.com/HKTimages/00-00139zm.jpg


Dire Walrus

Huge Animal (Aquatic)
HD: 12d8+84 (138 hp)
Init: +1
Speed: 20 ft( 4 squares), swim 40 ft
AC: 18(-2 size, +1 Dex, +9 natural), touch 9, flat-footed 17
Base Attack/Grapple: +10/+20
Attack: Gore +17 melee (2d8+15)
Full Attack: Gore +17 melee (2d8+15)
Face/reach: 15ft/15ft
Sp. Attacks: Body Slam
Sp. Qualities: Hold Breath, Scent
Save: F+15, R+9, W+9
Abilities: Str 30, Dex 12, Con 24, Int 2, Wis 13, Cha 11
Skills: Listen +8, Spot +8, Swim + 16
Feats: Alertness, Diehard, Endurance, Weapon Focus (Gore)
Environment: Cold aquatic
Organization: Solitary or herd (3-15)
CR: 7
Treasure: None (Tusks are worth atleast 1,000 gp)
Alignment: Always neutral
Advancement: 13-14 HD (Huge); 15-18 HD (Gargantuan)

A massive beast with a bristly mouth, wrinkly skin, and long tusks explodes out of the water before you. As the creature lands on the ice floe, it causes a slight shockwave that nearly knocks you off balance. It bellows at you with a murderous look in its eyes and charges.

Dire walruses are mammoth pinipeds as big as elephants. They grow about 25 feet long on average and weigh around 8 tons.
The creatures have two six-foot long ivory tusks jutting from their "moustached" mouths, which they use to stab and subdue prey. Their thick hide is brownish in color and their eyes are small, red, and cruel.

Combat: Dire walruses are deceptively agile for such hefty beasts. They prefer to belly-flop on top of smaller prey and wait for them to die. Against larger foes, dire walruses attempt to bull rush the enemy into any surrounding water, where the walrus has the advantage. Once the enemy is underwater, the walrus plunges in and tears the foe to ribbons with its ivory tusks.

Body Slam (Ex): As a move equivalent action, a dire walrus can heave its enormous bulk on top of its foes. All creatures directly in front of the dire walrus must make a Reflex save (DC 20) or be crushed and pinned. Crushed creatures take 3d6+10 points of damage, and continue to take the same ammount of damage until either the walrus moves off of the crushed creatures, or until the crushed creatures succeed at an escape artist check (DC 20). One dire walrus can pin one large creature, or two medium-sized creatures, or four small creatures, six tiny creatures, etc.

Hold Breath (Ex): A dire walrus can hold its breath for a number of rounds equal to 8x its constitution score before it risks drowning.
ieattrollsforbreakfast

01-18-04, 12:22 PM
I like it, I think you've sorted it in terms of concept and abilities.
Only thing I notice is that its space should be 15ft for huge not 10ft.
Oh, and I think you should include a description for the hold breath ability.
Do you want me to add this to the Monster Archive (http://boards1.wizards.com/showthread.php?s=&threadid=155813)?
It would be great if you could pop in with the other monsters you make too :D
moosekickedmysisterstoof

01-18-04, 01:00 PM
Sure! I would love for my monsters to be in the archives! Add 'em in! :D :D