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| moosekickedmysisterstoof01-18-07, 07:40 PM | I have seen a lot of monstrous slugs on these boards but none of them really caught my eye. Therefore, I am forced to post my own. YAY! :D Monstrous Slug Monstrous Slug, Tiny Tiny Vermin HD: ½ d8+2 (4 hp) Init: -1 Speed: 5 ft. (1 squares), climb 5 ft. AC: 14 (+2 size, -1 Dex, +1 natural, +2 deflection), touch 13, flat-footed 14 Base Attack/Grapple: +0/-8 Attack: Bite -2 melee (1d2-4 plus 1d2 acid) Full Attack: Bite -2 melee (1d2-4 plus 1d2 acid) Space/Reach: 2 ½ ft. / 0 ft. Sp. Attacks: Spit acid Sp. Qualities: Darkvision 60 ft., protective slime, salt vulnerability, scent, vermin traits Saves: Fort +4, Ref -1, Will +0 Abilities: Str 03, Dex 08, Con 14, Int --, Wis 10, Cha 02 Skills: Climb +4, Move Silently +7 Feats: -- Environment: Underground Organization: Swarm (6-11) CR: 1/3 Alignment: Always neutral Advancement: -- Level Adjustment: -- Monstrous Slug, Small Small Vermin HD: 1d8+2 (6 hp) Init: -1 Speed: 5 ft. (1 square), climb 5 ft. AC: 14 (+1 size, -1 Dex, +2 natural, +2 deflection), touch 12, flat-footed 14 Base Attack/Grapple: +0/-5 Attack: Bite -1 melee (1d2-1 plus 1d2 acid) Full Attack: Bite -1 melee (1d2-1 plus 1d2 acid) Space/Reach: 5 ft. / 5ft. Sp. Attacks: Spit acid Sp. Qualities: Darkvision 60 ft., protective slime, salt vulnerability, scent, vermin traits Saves: Fort +4, Ref -1, Will +0 Abilities: Str 09, Dex 08, Con 14, Int --, Wis 10, Cha 02 Skills: Climb +7, Move Silently +7 Feats: -- Environment: Underground Organization: Solitary or swarm (6-11) CR: 1/2 Alignment: Always neutral Advancement: -- Level Adjustment: -- Monstrous Slug, Medium Medium Vermin HD: 2d8+4 (13 hp) Init: -2 Speed: 10 ft. (4 squares), climb 10 ft. AC: 13 (-2 Dex, +3 natural, +2 deflection), touch 10, flat-footed 13 Base Attack/Grapple: +1/+2 Attack: Bite +1 melee (1d3+1 plus 1d3 acid) Full Attack: Bite +1 melee (1d3+1 plus 1d3 acid) Space/Reach: 5 ft. / 5 ft. Sp. Attacks: Spit acid Sp. Qualities: Darkvision 60 ft., protective slime, salt vulnerability, scent, vermin traits Saves: Fort +4, Ref -2, Will +0 Abilities: Str 13, Dex 07, Con 14, Int --, Wis 10, Cha 02 Skills: Climb +9, Move Silently +6 Feats: -- Environment: Underground Organization: Solitary or colony (2-5) CR: 1 Alignment: Always neutral Advancement: 3-4 HD (Medium) Level Adjustment: -- Monstrous Slug, Large Large Vermin HD: 5d8+10 (32 hp) Init: -2 Speed: 10 ft. (4 squares), climb 10 ft. AC: 15 (-2 Dex, -1 size, +6 natural, +2 deflection), touch 09, flat-footed 15 Base Attack/Grapple: +3/+11 Attack: Bite +6 melee (1d6+4 plus 1d4 acid) Full Attack: Bite +6 melee (1d6+4 plus 1d4 acid) Space/Reach: 10 ft. / 5 ft. Sp. Attacks: Spit acid Sp. Qualities: Darkvision 60 ft., protective slime, salt vulnerability, scent, vermin traits Saves: Fort +6, Ref -1, Will +1 Abilities: Str 19, Dex 07, Con 14, Int --, Wis 10, Cha 02 Skills: Climb +12, Move Silently +6 Feats: -- Environment: Underground Organization: Solitary or colony (2-5) CR: 3 Alignment: Always neutral Treasure: 1/10 coins; 50% goods; 50% items Advancement: 6-9 (Large) Level Adjustment: -- Monstrous Slug, Huge Huge Vermin HD: 10d8+30 (75 hp) Init: -2 Speed: 20 ft. (4 squares), climb 20 ft. AC: 18 (-2 Dex, -2 size, +10 natural, +2 deflection), touch 08, flat-footed 18 Base Attack/Grapple: +7/+21 Attack: Bite +11 melee (1d8+6 plus 1d4 acid) Full Attack: Bite +11 melee (1d8+6 plus 1d4 acid) Space/ Reach: 15 ft. / 10 ft. Sp. Attacks: Crush, spit acid Sp. Qualities: Darkvision 60 ft., protective slime, salt vulnerability, scent, vermin traits Saves: Fort +10, Ref +1, Will +3 Abilities: Str 23, Dex 06, Con 16, Int --, Wis 10, Cha 02 Skills: Climb +14, Move Silently +6 Feats: -- Environment: Underground Organization: Solitary or pair CR: 7 Alignment: Always neutral Treasure: 1/10 coins; 50% goods; 50% items Advancement: 11-19 (Huge) Level Adjustment: -- Monstrous Slug, Gargantuan Gargantuan Vermin HD: 20d8+60 (150 hp) Init: -3 Speed: 20 ft. (4 squares), climb 20 ft. AC: 21 (-3 Dex, -4 size, +16 natural, +2 deflection), touch 03, flat-footed 21 Base Attack/Grapple: +15/+37 Attack: Bite +21 melee (2d6+10 plus 1d6 acid) Full Attack: Bite +21 melee (2d6+10 plus 1d6 acid) Space/ Reach: 20 ft. / 15 ft. Sp. Attacks: Crush, spit acid Sp. Qualities: Damage reduction 5/-, darkvision 60 ft., protective slime, salt vulnerability, scent, vermin traits Saves: Fort +15, Ref +3, Will +6 Abilities: Str 31, Dex 05, Con 16, Int --, Wis 10, Cha 02 Skills: Climb +18, Move Silently +5 Feats: -- Environment: Underground Organization: Solitary CR: 10 Alignment: Always neutral Treasure: 1/10 coins; 50% goods; 50% items Advancement: 21-30 HD (Gargantuan) Level Adjustment: -- Monstrous Slug, Colossal Colossal Vermin HD: 40d8+120 (300 hp) Init: -3 Speed: 30 ft. (6 squares), climb 30 ft. AC: 23 (-3 Dex, -8 size, +22 natural, +2 deflection), touch 01, flat-footed 23 Base Attack/Grapple: +30/+58 Attack: Bite +34 melee (2d8+12 plus 1d8 acid) Full Attack: Bite +34 melee (2d8+12 plus 1d8 acid) Space/ Reach: 40 ft. / 30 ft. Sp. Attacks: Crush, spit acid Sp. Qualities: Damage reduction 10/-, darkvision 60 ft., protective slime, salt vulnerability, scent, vermin traits Saves: Fort +25, Ref +9, Will +13 Abilities: Str 35, Dex 05, Con 16, Int --, Wis 10, Cha 02 Skills: Climb +20, Move Silently +5 Feats: -- Environment: Underground Organization: Solitary CR: 12 Alignment: Always neutral Treasure: 1/10 coins; 50% goods; 50% items Advancement: 41-60 HD (Colossal) Level Adjustment: -- Monstrous slugs feed on any organic material they can find. They employ their corrosive stomach acids to digest living prey, while larger slugs crush their victims under their heavy bodies and wait for them to drown in their mucous secretions. Crush (Ex): Monstrous slugs of huge size or larger can flatten their foes with their hefty bulks. Anyone in front of a monstrous slug while it moves must make a Reflex save (DC 10 plus ½ the slug’s HD plus the slug’s Str modifier) or automatically be crushed and pinned beneath the titanic mollusk. Each round, the monstrous slug must succeed a grapple check to maintain the crushing pin and deals damage depending on the slug’s size category*. The slug’s weight combined with the smothering mucous that runs down into a victim’s lungs and throat causes the grappled opponent to suffer penalties as if it were drowning (see the Dungeon Master’s Guide for rules on drowning). Slug Size Categories and Damage Huge: 2d6 Gargantuan: 4d6 Colossal: 4d8 Protective Slime (Ex): Monstrous slugs exude a slimy secretion that provides a +2 deflection bonus to their Armor Class. In addition, the slime suspends and protects the organs of the slug and has a 50% chance of negating any critical hit made against the creature. Salt Vulnerability (Ex): The slimy body of a monstrous slug dries out easily and must remain moist for the slug to survive. The slimy mucous that coats a slug’s body usually prevents the slug from becoming too dry, but salt absorbs the slug’s secretions and causes it physical harm if it comes in contact with its skin. A monstrous slug takes 1d6 points of Constitution damage for every pound of salt that comes into contact with its body. Adventurers familiar with monstrous slugs usually carry a bit of salt to ward off the vermin. A monstrous slug will retreat if attacked with salt. Spit Acid (Ex): 30-ft. line, once every 6 hours; damage 1d6 (Tiny), 1d8 (Small), 2d6 (Medium), 2d8 (Large), 3d8 (Huge), 4d8 (Gargantuan), and 6d8 (Colossal). A successful Reflex save (DC 10 + ½ the slug’s HD plus its Constitution modifier). One such attack depletes the slug’s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. A monstrous slug does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or if it cannot escape. Skills: A monstrous slug receives a +8 racial bonus to Climb and Move Silently checks. Monstrous slugs can take 10 on Climb checks, even if threatened or distracted. |
| Angelflesh01-18-07, 08:54 PM | How about a Devastation Slug to go with the other Devastation Vermin from the ELH? |
| Atolm01-21-07, 10:22 AM | All I can say, is that once a slug gets larger than some 80 ft or so, axes and swords, etc... will be uneffective as a weapon, and I'm not getting into how hard it will be to contend with the slime...lol the really large ones could be a nudibranch(sea-slugs) or something similar... Anyway these guys should be pretty tough, seeing as how the real ones pose very interesting problems to/for ants (and we all know how tough ants are in the animal kingdom). So for us, a giant or better Slug would really be a nice problem, for adventurers :) Nice job |