| Post/Author/DateTime | Post |
|---|---|
| Slayer_507-07-04, 07:31 PM | While looking up pictures of a cacodemon, I found the cover of the 2nd ed manual of the planes, and it had a massive creature with, a head that looked just like a CACODEMON from DOOM!!! What was this creatures name, and what were its stats, and why would the makers of doom *a sweet game* take the head from a D&D monster. Why not a beholder or something?. Is there any other D&D rip-offs in the game? Also, for those that want to see what im talking about, just go to google image search, and type in Cacodemon |
| Contrast07-07-04, 07:44 PM | What you saw was probably was the (or an) Astral Dreadnought. |
| the Horc07-07-04, 07:55 PM | Yeah, take an Astral Dreadnought's head, chop it off and paint it the right colors and you have a Cacodemon. Or, go to Doom, kill a Cacodemon, paint it the right colors, and claim you've beated an Astral Dreadnought. |
| Shemeska the Marauder07-08-04, 01:10 AM | Aye, it's the head of the Astral dreadnought from the original Manual of the Planes. DOOM ripped it off completely and shamelessly. I wonder if the artist ever got proper credit? |
| Slayer_507-08-04, 04:36 AM | Well, do any of the other Doom monsters come from any other sources, like the imps maybe? and is there a 3.5 astral dreadnought, and in what book? |
| ConfusedUs07-08-04, 06:48 AM | There's a 3.0 astral dreadknought, it's in the manual of the planes. It can be converted to 3.5 very very easily |
| Gez07-08-04, 12:51 PM | Originally posted by Slayer_5 Well, do any of the other Doom monsters come from any other sources, like the imps maybe? and is there a 3.5 astral dreadnought, and in what book? Let see, Doom monsters: Zombie: Well, quite a common concept. Sarge: Zombies with shotguns. Heavy Weapon Dude: Fat zombies with chainsaw. Demon: Big-mouthed pink lump of muscle, with horns. Semi-original design. Spectre: Transparent demon. Lost soul: Flying skull on fire. There may be D&D equivalent, though, but they'd be more powerful, lost souls were kinda weak. Imp: Looks a bit like bladelings, with all their horns everywhere, but it's only a bit. And bladelings don't hurl fireballs. Cacodemon: The cacodemon itself is a semi-original design (big floating head, that spit purple balls of balefire), but its look was, as said, ripped from the astral dreadnought's head. Pain Elemental: Variant of the cacodemon that spit lost souls, has tiny arms. Hell Baron: Goat-demons. Classic concept. Hall Knight: Just a lesser, paler baron. Cyberdemon: Original concept, although you may find cyberminotaurs in Shadowrun, maybe. Spider Mastermind: Giant brain posed on a four-legged spidery platform, armed with a chaingun. Its face looked a bit like that brain-in-a-jar-in-a-belly villain from the TMNT. Other than that, original design. Arachnotron: "Cute," little version of the Mastermind, armed with a plasma cannon. Original design. Mancubus: Grotesquely obese demons with two balefire throwers. Looks a bit like lemure cyborgs, maybe. Revenant: Tall cyberskeletons with shoulder-mounted homing rocket launchers. Original design. Blue Nazi Dude From Falkenstein: Well, no comment. |
| the Horc07-08-04, 01:41 PM | Originally posted by Gez Let see, Doom monsters: Zombie: Well, quite a common concept. Sarge: Zombies with shotguns. Heavy Weapon Dude: Fat zombies with chainsaw. First off, that's a chaingun, second, I would put the last two in heavier armor. Originally posted by Gez Demon: Big-mouthed pink lump of muscle, with horns. Semi-original design. Spectre: Transparent demon. Lost soul: Flying skull on fire. There may be D&D equivalent, though, but they'd be more powerful, lost souls were kinda weak. They're like demi-liches except much, much weaker, but the flaming effects make them look cool though. Originally posted by Gez Imp: Looks a bit like bladelings, with all their horns everywhere, but it's only a bit. And bladelings don't hurl fireballs. Cacodemon: The cacodemon itself is a semi-original design (big floating head, that spit purple balls of balefire), but its look was, as said, ripped from the astral dreadnought's head. Pain Elemental: Variant of the cacodemon that spit lost souls, has tiny arms. Hell Baron: Goat-demons. Classic concept. Hall Knight: Just a lesser, paler baron. Cyberdemon: Original concept, although you may find cyberminotaurs in Shadowrun, maybe. Spider Mastermind: Giant brain posed on a four-legged spidery platform, armed with a chaingun. Its face looked a bit like that brain-in-a-jar-in-a-belly villain from the TMNT. Other than that, original design. Arachnotron: "Cute," little version of the Mastermind, armed with a plasma cannon. Original design. Mancubus: Grotesquely obese demons with two balefire throwers. Looks a bit like lemure cyborgs, maybe. Revenant: Tall cyberskeletons with shoulder-mounted homing rocket launchers. Original design. Blue Nazi Dude From Falkenstein: Well, no comment. You forgot those bastards who have the massive flame abilities and can raise the dead. What were they, Pain Elementals? |
| IceFractal07-08-04, 08:12 PM | I'm pretty sure Revenants were the ones who could raise the dead. Since we're on the subject of classic FPS games, am I the only one who thinks Quake I had better monsters than Quake II? Demons from the far realms versus Generic Cyborg Dudes. Now Quake monsters would be interesting to use in D&D, hmmm ..... Berserker [Template] Berserker is a template that can be applied to any Humanoid, Monstrous Humanoid, Animal, Beast, or Magical Beast. Special Qualities: The base creature gains the following qualities: Berserk (Ex): The Berserker is constantly in a state of bloodlust equal to a Barbarian's rage, except that it cannot be stopped by any means, and instead of +4 strength, the Berserker gets +2 to hit and damage (so that the Soldiers can use guns and still get the bonus). Mindless (Ex): The Berserker is Mindless and thus immune to mind-affecting spells, as well as many other effects. Feels no Pain (Ex): The Berserker is immune to any penalties caused by pain or injury and stays concious and fighting at full strength until -10 hp, whereupon they die. LA: ? CR: ? So soldiers and enforcers are berserk humans and the dogs are berserk dogs. Then we have the rotfish, sounds like giant berserk piranas. Those blob things would be oozes, with a death throes ability that created a minor fireball. Also the ability to use the spell 'jump' at will as a free action. Ogres are simple, just give them a chainsaw (I think some book actually has a gnomish chainsaw) and a sack of improved alchemist's fire bombs. Zombies are special zombies with an ability that lets them regenerate in 1d4 rounds unless they take at least a certain amount of damage in a single blow. Knights could be boosted up skeleton's in armor, or constructs, and death knights are the same thing but with scorching ray as a supernatural ability (and tougher). Scrags (flying things that shoot acid) would be some kind of abberation probably, with melf's acid arrow as their weapon. Fiends would be some kind of demon, with a haste ability, and a really high speed. Vores are tricky, probably demon or abberation, with some kind of turbocharged magic missile as their homing attack. Shamblers, once again, are either demons or abberations. With lightning bolt as an ability. Cthlon (is that the spelling?) would be either a demon or a fire elemental creature, colossal size in either case, with regeneration 50 (electricity), or maybe some kind of modified pit fiend. Shub-Nicgurath (spelling?) would be definately an outsider, with some kind of immunity to normal damage. There's really no way to represent telefragging in D&D though. |
| Raymond_Luxury_Yacht07-08-04, 08:51 PM | Speaking of monsters from games, how about converting the monsters from Duke Nukem and Duke Nukem II? Like in Duke Nukem II there's these green cat things that run really fast, there's this climbing green slime, there's those weird plant things that suck you up, there's that flying green thing, there's those spiderbots that stick to you (forgot their names), there's the birds, the hopping eyeball robots, the snakes that eat you, the thing that threw eyeballs... the list goes on and on. (The only thing I remember from Duke Nukem I was the AT-ST.) And then there's Crystal Caves, Halloween Harry, Monster Bash, Cosmo, and Hocus Pocus. All of them are old Apogee games. Crystal Caves has snakes, bats, birds, hopping eyeball monsters, evil centipedes, giant bipedal green monsters, these things that shot eyeballs, and firebreathing red triceratops. Halloween Harry had zombies, zombies, more zombies, and aliens. And a few more zombies. And these crawling green things with spikes. Monster Bash had zombies, vultures, and crawling hands. And these cool rock monsters. Cosmo had birds, giant red hopping things with spikes on the bottom of their feet, parachuting blue balls with faces, ghosts, hopping blue things, red monsters with enormous jaws, and spinning saw blades of death. Hocus Pocus had the Mad Monks of something-or-another, giant evil trees, dragons, spiders, bats, mummies, scorpions that shot bolts of energy, two headed firebreathing snakes, mini-hydras that spat bolts of energy, firebreathing dinosaurs, mushroom people, hairless bipedal entities, vaugely horse-like hairless monstrosities, flying green imps that shot bolts of lightning, dinosaurs, gorillas, and loads of other things that I can't remember. |
| BelXiror07-08-04, 09:00 PM | It's the Arch-Vile that raises the dead, not the Revenant. |
| Gez07-09-04, 12:27 AM | Originally posted by the Horc First off, that's a chaingun, second, I would put the last two in heavier armor. That's what I meant, and they also had more hit points. Originally posted by the Horc They're like demi-liches except much, much weaker, but the flaming effects make them look cool though. Roughly like demiliches -- they don't have the gems in the eyes and jaws. Originally posted by the Horc You forgot those bastards who have the massive flame abilities and can raise the dead. What were they, Pain Elementals? Oh yeah, the Archvile. They were rather cool. They look a bit like the Slarecians from the Scarred Lands setting, with a pyrokinetist fetish and that capacity to raise the dead as demon zombie monsters under its control. Well, that's how it would work in D&D, since in Doom 2, it only had monsters to raise. |
| the Horc07-09-04, 02:05 AM | The Archvile would have Conflagration at will (Pyrokineticist ability), but as a full found action. It can also throw you. |
| Radagast07-09-04, 12:22 PM | Actually, it didn't technically throw you - when you got hit by that pillar of fire, it would toss you backwards. How about converting Heretic monsters to D&D? Disciples of D'sparil... yeah.... |
| Phrennzy07-09-04, 04:50 PM | I have nightmares about the Arch-Vile. I can hear that sound they made the first time they see you: "Bru du du du du du!" ANd then WHOOSH! BANG! No more you. F:censored:ers... |
| incarnadine07-09-04, 05:03 PM | Originally posted by the Horc The Archvile would have Conflagration at will (Pyrokineticist ability), but as a full found action. It can also throw you. The attack was telekinetic. It threw you up in to the air and you took damage when you fell or hit a ceiling. |
| Gez07-10-04, 04:44 AM | Originally posted by Radagast Actually, it didn't technically throw you - when you got hit by that pillar of fire, it would toss you backwards. How about converting Heretic monsters to D&D? Disciples of D'sparil... yeah.... Yeah, they were kinda cool. Some sort of undead, maybe? So, Heretic had: Gargoyles (two varieties, one was able to hurl tiny fireballs) Clay Golems (four varieties, depending on whether they were transparent and on whether they were able to hurl howling, flaming, homing skulls at you). Revenants (not those of Doom2), skeletal warriors able to throw ethereal battle axes at you; sometimes they would throw a blood-dripping ethereal axe that was extra-nasty. Liches (huge giant helmed skulls, which had a lot of elemental attacks: fire, whirlwind, etc.) Weredragons (hulking beasts that spouted fire at you) Minotaur (kinda decybernetized versions of the Cyberdemon, they had a maul which allowed them fire attacks). And a few others. I've less played Heretic than both Dooms, my memory is failing me. In Duke Nukem 1, there were the Octabrain. Could be made by Illithids in D&D. Sorta floating tentacled brain things with psionic attacks. |