Doppelganger...shift into Battle Form! [Archive] - Wizards Community

Post/Author/DateTimePost
Uratoh

10-31-05, 10:37 AM
So...since Doppelgangers can assume the form of any humanoid creature small or medium, what forms are best suited for combat? I've got a pretty much exclusively doppelganger organization, that wants to kill the PCs. assassins in the night didnt work, so theyre trying a brute squad next.
Vestigial_Thumb

10-31-05, 10:44 AM
Troglodytes, Lizardfolk, Bugbears...
Khalarak Ironclaw

10-31-05, 06:02 PM
If you wanted to stretch the rules a bit to include Monstrous Humanoids in their change shape ability, it'd expand your choices to include Yuan-Ti and Minotaurs, both of which would be interesting. But if you're wary of changing things too much, bugbears, orcs, and lizardfolk probably are your best bet.

I personally almost always allow shape-shifting abilities to include anything mostly human-shaped and intelligent within the size parameters they mention. I don't think a doppelganger should be barred from shifting into a yuan-ti pureblood simply because the rules say its not a humanoid.
Vestigial_Thumb

10-31-05, 06:05 PM
I agree with Khal, anything that's humanoid enough is a conceivable form to take. If you're not comfy with stretching the rules that far, then troglodytes are pretty good (+6 nat. armor, ability score mods (IIRC, don't have the books within arms reach) and stench).
rampant

11-01-05, 02:05 AM
crucians +8 na
Jerakeen

11-01-05, 03:42 AM
If you have access the Forest Troll from MMIII is a great option:Excelent stats mods.,Fast Healing, Natural Armor,Poison and Natural Attacks.

troglodytes are pretty good

Better than the Lizardfolk and Troglodytes, the Tren (http://www.wizards.com/default.asp?x=dnd/iw/20040613a&page=4) ,from Serpent Kingdons.