| Post/Author/DateTime | Post |
|---|---|
| Uratoh10-31-05, 10:37 AM | So...since Doppelgangers can assume the form of any humanoid creature small or medium, what forms are best suited for combat? I've got a pretty much exclusively doppelganger organization, that wants to kill the PCs. assassins in the night didnt work, so theyre trying a brute squad next. |
| Vestigial_Thumb10-31-05, 10:44 AM | Troglodytes, Lizardfolk, Bugbears... |
| Khalarak Ironclaw10-31-05, 06:02 PM | If you wanted to stretch the rules a bit to include Monstrous Humanoids in their change shape ability, it'd expand your choices to include Yuan-Ti and Minotaurs, both of which would be interesting. But if you're wary of changing things too much, bugbears, orcs, and lizardfolk probably are your best bet. I personally almost always allow shape-shifting abilities to include anything mostly human-shaped and intelligent within the size parameters they mention. I don't think a doppelganger should be barred from shifting into a yuan-ti pureblood simply because the rules say its not a humanoid. |
| Vestigial_Thumb10-31-05, 06:05 PM | I agree with Khal, anything that's humanoid enough is a conceivable form to take. If you're not comfy with stretching the rules that far, then troglodytes are pretty good (+6 nat. armor, ability score mods (IIRC, don't have the books within arms reach) and stench). |
| rampant11-01-05, 02:05 AM | crucians +8 na |
| Jerakeen11-01-05, 03:42 AM | If you have access the Forest Troll from MMIII is a great option:Excelent stats mods.,Fast Healing, Natural Armor,Poison and Natural Attacks. troglodytes are pretty good Better than the Lizardfolk and Troglodytes, the Tren (http://www.wizards.com/default.asp?x=dnd/iw/20040613a&page=4) ,from Serpent Kingdons. |