| Post/Author/DateTime | Post |
|---|---|
| Goldrak05-19-04, 01:45 PM | Hi! After reading Skipp Williams Rules of the game regarding polymorph, does this applies to the doppelganger ability of change shape? Reading those rules i also found a probable mistake in my last session when i made a doppelgager change shape to a werewolf (as part of a specific plan), Skipp say's that polymorph can't be used to chage to template creatures... if that's the case can the doppelganger change to a humanized wolf that's not really a werewolf? When a doppleganger changes form does he retains his clothes? Can he create new clothes to the new form or does he appears naked? Thanks |
| Mantel_DeMenglamaar05-19-04, 02:00 PM | I'd say The Sage's opinion on the subject was to prevent players from polymorphing themselves into half-celestials or the like as a way of gaining new abilities. In the Doppleganger's case, he would likely take on a given form or aspect of the werewolf. I might be sketchy, but I don't think he gets any of the Supernatural or Spelllike abilities, just the Extraordinary ones, meaning he'd turn into a big old wolf creature, or such. A dopplerganger does his thing by masquerading as other people. I personally see no issue with a doppleganger trying to -appear- as a werewolf, although I don't believe he could curse anyone. However, I rarely if ever use Dopplegangers (A meta game pain in the canucks) and I try to avoid polymorph when I DM. |
| ieattrollsforbreakfast05-19-04, 02:41 PM | Originally posted by Goldrak When a doppleganger changes form does he retains his clothes? Can he create new clothes to the new form or does he appears naked? The doppelganger does retain his clothes when he changes form, so he wont appear naked. However, it could be possible that he could alter his appearance to look like clothes (dont hold me to this though, I'm not a doppelganger expert), though they would not give him any of the same benefits as actual clothing. For example, if someone accidently steps on a shoe lace or something, its going to hurt. |
| Goldrak05-20-04, 07:36 AM | No one else about the clothes issue? thanks |
| Chronomage05-20-04, 08:18 AM | As far as I know, the doppelgangers ability is not Polymorph, more along the lines of disguise self. Course, that might be 3rd edition talking. |
| Goldrak05-20-04, 08:54 AM | Originally posted by Chronomage As far as I know, the doppelgangers ability is not Polymorph, more along the lines of disguise self. Course, that might be 3rd edition talking. LOL I'm refering to 3.5 rules. One of my problems is that if they retains their clothes and only chage the body then if the change is from small to medium we'll have a new "hulk" where the clothes are concerned... |
| Feathercircle05-21-04, 03:58 PM | I don't know about 3.5 (and knowing 3.x, they probably went sparse and combat-focused on the monster entry rather than quantifying this kind of thing), but in second edition, it actually states "..even duplicating the victim's clothing...". If there's nothing in 3.x to contradict it, I'd say go with what 2.0 says, since it's the only source to actually deal with the specific question at hand. Judging by the Monstrous Manual picture, it seems pretty blatant that a doppelganger could be able to effectively extrude clothing of any sort it needed, so no rippage if all that it's wearing is its own, highly-modified skin. Then again, if it's changing to a werewolf in PUBLIC, say, if it's trying to be intimidating, rippage may be desirable. Agreeing with IETFB, though, it's preferable for a doppelganger to have a stash of spare clothes and props somewhere rather than to always rely on its own abilities. Living clothing might fool the eye, but it won't protect you from extreme temperatures, attacks, bugs, or people trying to pin medals on you. In some cases, like with armor, it might be a dead giveaway that something is up, since it would be abnormally soft and warm to the touch, and you wouldn't be able to take it off. |