Dragon breath vs. worn items [Archive] - Wizards Community

Post/Author/DateTimePost
Ogre Daddy

10-14-04, 05:31 PM
Do you roll to do destroy all of the items that a character is wearing if she is hit with Dragon Fire?

Just a little background on this question, I alternate DMing with another guy for our gaming group. We try to keep the same ruleset for both games. (ie: use the same house rules, agree on what splatbooks we use, etc.) Last week we encountered an adult Red Dragon that had been stalking us for days. Three of the five characters were hit with Dragon breath and my character was struck twice. He said that according to the rules, everybody that was hit had to roll Reflex saves (DC:25) for each of our items or be subjected to 75 points of fire damage. I lost most of my stuff on the first breath, and lost everything else on the second blast. (Literally, I had one ring left after all of the rolling.) :weep:

I’m not planning on contesting the ruling or anything like that, but I can’t find the rules that say what he is describing. I’m just wondering so when it’s my turn to run again, I can be confident that I’m running it correctly.
smrtgmp

10-14-04, 05:33 PM
I think items are only at risk if you roll a natural 1 on your save.
Ogre Daddy

10-14-04, 05:56 PM
You wouldn't happen to remember where that rule is, would you?
Judicator Shekar

10-14-04, 05:58 PM
What about weird breath weapons, such as that of the Shadow Dragon?
masterofmayhem

10-14-04, 08:56 PM
What about weird breath weapons, such as that of the Shadow Dragon?
Then your items become depressed for 1d4 rounds. If they fail a second will save, they commit suicide.

Duh. ;)
Egres

10-15-04, 05:49 AM
You wouldn't happen to remember where that rule is, would you?
From the SRD:

Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack deal.
If an item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.

Table: Items Affected by Magical Attacks
Order1 Item
1st Shield
2nd Armor
3rd Magic helmet, hat, or headband
4th Item in hand (including weapon, wand, or the like)
5th Magic cloak
6th Stowed or sheathed weapon
7th Magic bracers
8th Magic clothing
9th Magic jewelry (including rings)
10th Anything else
1 In order of most likely to least likely to be affected.

You can also check the 3.5 PHB, page 177, table 10-1
masterofmayhem

10-15-04, 10:42 AM
Just to make sure: items do use either your save bonus or theirs, whichever is higher, right?
Ogre Daddy

10-15-04, 11:46 AM
Ahh, so he must have misread that section and I completely forgot about it. I knew it didn't sound right, but didn't want to damage the game by arguing with him.

Just to make sure I have it right: Worn items do not take damage unless you roll a natural 1 on the SR. If you roll a natural 1, then the next four items on the table are exposed to the breath attack (using the rules for damaging items). They get a SR vs. the attack using either it's inate save or your's, whichever is higher.

just a second question then: how do you "randomly determine" the items that make the SR?
Does it mean that you got down the list until you get to a line that the character has multiple items of?
Ie: the character has a set of armor, a shield, a longsword, 3 sheathed weapons, and a backpack. He rolled a 1 on the SR and now it time to determine what items were effected.
Line 1: his armor has to make a save
Line 2: His shield has to make a save
Line 3: no magic hat, so skip the line
Line 4: longsword has to make a save
Line 5: no magic cloak, so skip the line
Line 6: roll a d3 to determine which of the sheathed weapons has to roll.

or is there another way that should be used?

Thanks for all of your responses. :)

edit: corrected some of my horrible spelling.
Egres

10-15-04, 01:44 PM
Just to make sure: items do use either your save bonus or theirs, whichever is higher, right?
Yes.

But remember that only magical items have their own ST.
masterofmayhem

10-15-04, 06:36 PM
Just to make sure I have it right: Worn items do not take damage unless you roll a natural 1 on the SR. If you roll a natural 1, then the next four items on the table are exposed to the breath attack (using the rules for damaging items). [/I]
Close. Only one item is affected, and that item is determined randomly.

If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack deal.

So take the top 4 items on the table that you have, and roll a d4 to see which is affected.
Yes.

But remember that only magical items have their own ST.
Cool, thanks. :)
Ogre Daddy

10-18-04, 11:54 AM
Cool.

Thanks for all of your help. :)