Dragon's Ancestors [Archive] - Wizards Community

Post/Author/DateTimePost
Shifting Master

10-03-03, 06:16 PM
These creatures are a creation of mine called Dramalvagi.

Dramalvagi
Dramalvagi are a type of undead, ancestors to the dragons.
An ancient prophecy proclaims that one day, the ancestors of the dragons will rise, alive again, and conquer the world. Rising from the earth, the creatures swore long ago to destroy all of the living creatures that had inhabited the world since they left.
Combat
Weak dramalvagi are sent out in hordes, their masters not caring whether such a weak creature lives or dies. The more powerful dramalvagi attack from a distance with breath weapons.
Dramalvagi speak Abyssal, Draconic and Undercommon, unless otherwise noted in the creature’s description.
Dramalvagi Traits: A dramalvagi possesses the following traits (unless otherwise noted in a creature’s entry).
-Darkvision out to 60 ft.
-Immunity to cold.
-Hive Mind (Ex): All dramalvagi within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No dramalvagi is considered flanked unless all of them are.
-Undead Traits: A dramalvagi is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing.

Gehen Dramalvagi
Large Undead
Hit Dice: 8d12 (16 hp)
Initiative: +0
Speed: 20 ft., swim 30 ft.
AC: 14 (-1 size, +2 Dex, +3 natural)
Attacks: Bite +9 melee
Damage: Bite 1d8+5
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 120 ft., DR 10/+1, dramalvagi traits, undead traits
Saves: Fort +0, Ref +2, Will +3
Abilities: Str 20, Dex 11, Con --, Int 10, Wis 10, Cha 10
Skills: Balance +12, Climb +10, Hide +5, Listen +11, Move Silently +7, Search +3, Spot +3
Feats: Improved Sunder, Power Attack
Climate/Terrain: Any land and underground
Organization: Any
Challenge Rating: 7
Treasure: Standard
Alignment: Always neutral evil
Advancement: 3-6 HD (Medium-size)
The gehen dramalvagi are shock troops. These ancient dragons are the only dramalvagi to have a breath weapon, and are probably the youngest of the dramalvagi. Gehen often use their breath weapon in order to convince the other dramalvagi to do what they want.
Gehen dramalvagi are 7 feet long.
Combat
Though the breath weapon of a gehen dramalvagi is inferior to that of an actual dragon, the gehen dramalvagi can use it easily to their advantage.
Breath Weapon (Su): A gehen dramalvagi can breathe a 30-foot cone of fire for 2d8 points of fire damage (Reflex half DC 14). Once it has used its breath weapon, it must wait 1d4 rounds before it can do so again.

Lacido Dramalvagi
Small Undead (Acid, Aquatic)
Hit Dice: 1d12 (7 hp)
Initiative: +3
Speed: 20 ft., swim 30 ft.
AC: 15 (+1 size, +3 Dex, +1 natural)
Attack: Bite +0 melee, or spit +3 ranged touch
Damage: Bite 1d4, spit 1d6 acid and poison
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Dragonbane, poison, spew acid
Special Qualities: Dramalvagi traits, fire resistance 5, lowlight vision, SR 6
Saves: Fort +0, Ref +3, Will +3
Abilities: Str 10, Dex 17, Con --, Int 9, Wis 12, Cha 8
Skills: Hide +10, Move Silently +8, Spot +5, Swim +7
Feats: Dodge, Point Blank Shot (B)
Climate/Terrain: Any land or aquatic.
Organization: Solitary, pair, or pack (3-7)
Challenge Rating: 1
Treasure: Standard
Alignment: Always neutral evil
Advancement: 2-3 HD (Medium-size)
Lacido dramalvagi appear alive, though they are actually dead. A lacido dramalvagi has red tips on its small frills and a malevolent gleam in its eyes.
Lacido dramalvagi are about three feet long.
Combat
Lacido dramalvagis use their spit attacks early, reserving their dragonbane attacks for opponents who seem appropriate.
Dragonbane (Su): Three times per day the lacido dramalvagi can make a normal melee attack to deal 10 points of extra damage against a dragon foe.
Poison (Ex): The lacido dramalvagi's skin and saliva are toxic (contact, Fortitude DC 10, initial and secondary damage 1d4 Str). Striking the dragon newt with an unarmed or natural attack subjects the attacker to the poison save. The save DC is Constitution-based.
Spew Acid (Ex): The lacido dramalvagi can spit acidic globules with a range increment of 10 feet. This is a ranged touch attack that deals 1d4 points of acid damage.
Skills: A lacido dramalvagi's coloration, natural agility, and keen senses give it a +3 racial bonus on Hide, Move Silently, and Spot checks.

Lombra Dramalvagi
Medium-size Undead
Hit Dice: 5d12 (33 hp)
Initiative: +3
Speed: 50 ft., swim 30 ft.
AC: 16 (+3 Dex, +3 natural)
Attack: Bite +5 melee
Damage: Bite 1d8+5
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: DR 5/+1, lowlight vision, shadow absorption
Saves: Fort +1, Ref +4, Will +5
Abilities: Str 17, Dex 15, Con 17, Int 12, Wis 12, Cha 12
Skills: Balance +12, Climb +10, Hide +5, Listen +11, Move Silently +15, Search +7, Spot +7
Feats: Alertness, Endurance, Power Attack
Climate/Terrain: Any land or aquatic.
Organization: Any
Challenge Rating: 4
Treasure: Standard (double standard if in lair)
Alignment: Always neutral evil
Advancement: 6+ HD (Medium-size)
The lombra dramalvagi appear to be made of shadows, and such an observation is partly correct. Each lombra dramalvagi is invested with the shadows of dead blackguards, and the energy allows to live an unlife with enough intelligence to sufficiently command less powerful dramalvagi.
Lombra dramalvagi look faintly like monitor lizards, though their scales are coal-black and their teeth are rotten. They are about 5 1/2 feet long.
Combat
Lombra dramalvagi dwell in lairs deep underground, where there are a lot of shadows. On the few occasions they leave their lairs, they will hunt down and kill fellow evil creatures, even dramalvagi. Their favorite food is black dragon flesh.
Shadow Absorption (Ex): When lombra dramalvagi kill an evil creature, the creature’s shadow can be absorbed by the lombra dramalvagi. Each evil shadow absorbed adds one Hit Die to the lombra dramalvagi’s current Hit Dice total. Evil dragon shadows add 2 Hit Dice instead of one. Absorbing a shadow is a free action.
Spell-like Abilities (Sp): 3/day -- cause fear, mirror image. As the spells cast by a 9th-level sorcerer. Save DC 13 + spell level.

Skeletal Dramalvagi
Small Undead
Hit Dice: 1d12 (6 hp)
Initiative: +8
Speed: 20 ft.; swim 30 ft.
AC: 16 (+1 size, +4 Dex, +1 natural)
Attacks: Bite -1 melee
Damage: Bite 1d4-2
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: --
Special Qualities: DR 5/+1, dramalvagi traits, undead traits
Saves: Fort +0, Ref +4, Will +2
Abilities: Str 6, Dex 19, Con --, Int 1, Wis 10, Cha 1
Feats: Improved Initiative (B)
Climate/Terrain: Temperate and warm marsh
Organization: Solitary, pair, pack (3-7) or horde (8-80)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral evil
Advancement: --
The skeletal dramalvagi is the weakest of the dramalvagi. Out of all of the creatures that were ancestors of dragons, only the skeletal dramalvagi are no smarter than an animal.
Skeletal dramalvagi are about 2 1/2 feet long. Skeletal dramalvagi do not speak, though they react to Undercommon as an animal companion.
Combat
Skeletal dramalvagi aren’t the best combatants. However, groups of them are often quite effective.

Wrtahi Dramalvagi
Medium-size Undead
Hit Dice: 9d12 (59 hp)
Initiative: +2
Speed: 20 ft., swim 30 ft.
AC: 15 (+3 Dex, +1 natural)
Attack: Bite +0 melee
Damage: Bite 1d6 and poison
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: Dragonbane, poison
Special Qualities: Deathly aura, dragon reborn, dramalvagi traits, lowlight vision, turn resistance +2, undead traits
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 10, Dex 21, Con --, Int 12, Wis 16, Cha 18
Skills:
Feats: Dodge, Improved Initiative (B)
Climate/Terrain: Temperate and warm marsh
Organization: Solitary or pair
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Medium)
The wrtahi dramalvagi are much more powerful than any other dramalvagi. Only ten wrtahi dramalvagi have been seen, though many necromancers are sure there are more than that in existence. Other dramalvagi fear and respect the wrtahi dramalvagi. These creatures rule small parts of the dramalvagi empire separately. No known dramalvagi are more powerful than these creatures.
Wrtahi dramalvagi are about 5 feet long. Wrtahi dramalvagi can speak telepathically as well as speak the languages monst dramalvagi know.
Combat
Though wrtahi dramalvagi do not enter combat often, they are extremely effective. Wrtahi dramalvagi use
Deathly Aura (Su): Both wild and domesticated animals can sense the presence of pure death. Any animal knows if a wrtahi dramalvagi is within 100 feet. They do not willingly approach nearer than 30 feet and become panicked if forced to do so; they remain panicked as long as they are within that range.
Dragonbane (Su): Three times per day the wrtahi dramalvagi can make a normal melee attack to deal 10 points of extra damage against a dragon foe.
Dragon Reborn (Su): Any creature slain or destroyed by a wrtahi dramalvagi rises as a random type of dramalvagi in 1d4 rounds. The dead creature can not be resurrected (only a wish or miracle can restore them to life. This creature is not included in the wrtahi dramalvagi’s Challenge Rating.
d8
1 Gehen dramalvagi
2 Lacido dramalvagi
3 Lombra dramalvagi
4-5 Skeletal dramalvagi
6 Wrtahi dramalvagi
7-8 Zarem dramalvagi
Poison (Ex): The dragon newt's skin and saliva are toxic (injury (bite), Fortitude DC 16, initial damage 1d4 Str, secondary damage 1d4 Str and 1d6 Con drain).

Zarem Dramalvagi
Small Undead
Hit Dice: 2d12 (16 hp)
Initiative: +2
Speed: 20 ft., swim 30 ft.
AC: 14 (+1 size, +2 Dex, +1 natural)
Attacks: Bite +1 melee
Damage: Bite 1d4-1
Face/Reach: 5 ft. x 5 ft./5 ft.
Special Attacks: --
Special Qualities: Darkvision 120 ft., DR 5/+1, dramalvagi traits, undead traits
Saves: Fort +0, Ref +2, Will +3
Abilities: Str 8, Dex 15, Con --, Int 8, Wis 10, Cha 10
Skills: Jump +4, Listen +7, Spot +9
Feats: Expertise
Climate/Terrain: Any land and underground
Organization: Any
Challenge Rating: 1/2
Treasure: Standard
Alignment: Always neutral evil
Advancement: 3-6 HD (Medium-size)
The zarem dramalvagi are the corporals of the dramalvagi armies: better than the simple militia, but not quite as capable as other dramalvagi.
Zarem dramalvagi are about 2 feet long.
Combat
Though the zarem dramalvagi are not quite as powerful as some other dramalvagi, they are more powerful than the skeletal dramalvagi. Zarem dramalvagi usually attack in groups, though they are occasionally encountered alone.
Spelthorne

10-05-03, 02:10 PM
After looking through this new collection of monsters, I was curious as to what your inspiration for them was (if anything). Also, I saw that the first paragraph had not been completed. Care to finish it out, or are you just going to leave us hanging? ;)
ConfusedUs

10-05-03, 02:42 PM
I'm just wondering how such (relatively) weak creatures are supposed to conquer the world, including existing dragons. A single Great Wyrm dragon of any sort could take out hordes of these creatures.
Mr.Waesel

10-05-03, 03:34 PM
Originally posted by Spelthorne
After looking through this new collection of monsters, I was curious as to what your inspiration for them was (if anything). Also, I saw that the first paragraph had not been completed. Care to finish it out, or are you just going to leave us hanging? ;)
He did. The creatures swore to destroy all of the, and they did. End of story. ;)
Mr.Waesel

10-05-03, 03:38 PM
Originally posted by Spelthorne
After looking through this new collection of monsters, I was curious as to what your inspiration for them was (if anything). Also, I saw that the first paragraph had not been completed. Care to finish it out, or are you just going to leave us hanging? ;)
Gez

10-05-03, 04:34 PM
Wrtahi is an anagram of Wraith.
SSj3goblin

10-06-03, 08:34 AM
as for their power, if their number all large enough they could overwhelm the prime (i mean HUGE numbers)
Shifting Master

02-21-04, 07:37 AM
Finished the first paragraph. Sorry to leave you hanging. ;)