Dragons and treasure [Archive] - Wizards Community

Post/Author/DateTimePost
Jancarius

11-10-06, 10:37 PM
Okay, for dragons, how much of their 'horde' can they equip on a time? And what are the conditions under which they can use such items? A wand or a scroll might be difficult for a dragon to unfurl or point for a Colossal dragon. Are they limited by the PC limits on magic item slots?
runestar

11-10-06, 11:20 PM
Are they limited by the PC limits on magic item slots?

Yeah, pretty much. For example, they can only use a pair of boots even though they have 4 feet.:)

Okay, for dragons, how much of their 'horde' can they equip on a time?
There is theoratically no limit, save for what their hoard actually comprises. Though they might be a tad hesitant about using charged magic items, IMO, given their covetous nature(I played BG2 with a ton of fully charged wands which I couldn't bear to use because I liked seeing them fully charged...:embarrass )
Jancarius

11-10-06, 11:24 PM
Err, yes, hoard. Been playing too much Warcraft. So if all the rings are imbeded into their scales, can they just only gain the benefits from 2 at a time, switchable at will (Free action on their turn)?
runestar

11-10-06, 11:56 PM
I am not sure you are allowed to swap rings at a whim...
I would probably impose a penalty of a standard action...
Though I might be wrong though...:embarrass

There is a feat you can take to wear up to 4 rings...from some ebberon splatbook?
obrysii

11-11-06, 12:09 AM
The Draconomicon lists all of the things a dragon may wear. It's pretty much the same as a human.
Sarella Starshine

11-11-06, 10:20 AM
also, in Dragon 332, they have listed special magical items that are 'dragon only' you can use to pimp your dragon out with, and are considered part of the dragon hoard. :)
Dunamin

11-11-06, 11:41 AM
A wand or a scroll might be difficult for a dragon to unfurl or point for a Colossal dragon.
A colossal dragon might very well have the Item Creation feats necessary to make what it wants, and it has plenty of time to go about doing so. If so, those scrolls are probably made in a size suitable for the dragon.
There's a nice pic of that in Dragon Magic.
http://www.wizards.com/dnd/images/dmag_gallery/100241.jpg

So if all the rings are imbeded into their scales, can they just only gain the benefits from 2 at a time, switchable at will (Free action on their turn)?
Those rings still have to be on one of the dragons "fingers". Don't worry, it resizes automatically.
Derren S.

11-11-06, 02:59 PM
Fingers, toes, horns, frills or even on teh tail. It doesn't matter where a ring is (even for humans). You just can't have more then two active at a time.
CryoSilver

11-11-06, 03:18 PM
That gives me ideas...
Dunamin

11-11-06, 03:28 PM
Fingers, toes, horns, frills or even on teh tail. It doesn't matter where a ring is (even for humans). You just can't have more then two active at a time.
Well, the DMG says:

One ring on each hand (or two rings on one hand)

However, that only refers to humanoid-shaped bodies, so you may be right about dragons.
Jancarius

11-12-06, 04:02 AM
I present my dragon. Her treasure was randomly generated as treasure for a EL26 encounter, and I simply selected the stuff that she would have on her and active at all times.
Maelstryx
Female Colossal Great Wrym Dragon
Strength 45(+17)
Dexterity 12(+1)=10(Base)+2(Inherent)
Constitution 36(+13)=31(Base)+5(Inherent)
Intelligence 32(+11)=26(Base)+6(Enhancement)
Wisdom 27(+8)
Charisma 30(+10)=26(Base)+4(Inherent)
HP 780
AC 41=10-8(Size)+39(Natural)
Touch/Flatfooted AC 2/41
Fortitude +35=+22(Dragon) +13(Constitution)
Reflex +23=+22(Dragon)+1(Dexterity)
Will +30=+22 (Dragon)+8 (Wisdom)
Initiative +1=+1(Dexterity)
Speed 40 ft 200 ft Fly
BAB-Grapple +40 +73 (+40 BAB +17 Strength +16 Size)
EXP: n/a

Feats
Flyby attack, hover, Improved Natural Weapon (Bite), Improved Natural Weapon (Claws), Extend Spell, Large and in Charge, Power Attack, Snatch, Wingover, Quicken Spell, Automatic Quicken Spell, Automatic Quicken Spell, Automatic Quicken Spell, Spell Knowledge

Abilities
Dragon traits: Frightful Presence (DC 40), DR 20/magic, immune to sleep, fire, and paralysis, vulnerable to cold, locate object 12/day, suggestion 3/day (DC 23), find the path 1/day, discern location 1/day, spell resistance 32, Blindsense 60 feet, keen senses, darkvision 120 feet,
Languages: Common, Draconic, Elven, Infernal, Celestial, Ignan, Abyssal, Mabran, Xoriat, Undercommon

Skills
(x)Appraise +54=43 ranks+11(Int)
Balance +1=+1(Dex)
(x)Bluff +53=43 ranks+10(Cha)
Climb +17=+17(Str)
(x)Concentration +56=43 Ranks +13(Con)
Decipher Script +11=+11(Int)
(x)Diplomacy +10=+10(Cha)
Disable Device Untrained
Disguise +24=14.0 ranks +10(Cha)
(x)Escape Artist +1=+1(Dex)
Forgery +11=+11(Int)
Gather Information +10=+10(Cha)
Handle Animal +10=+10(Cha)
Heal +8=+8(Wis)
Hide -15=+1(Dex)-16(Size)
(x)Intimidate +53=43 ranks +10(Cha)
(x)Jump +17=+17(Str)
(x)Knowledge (Arcana) +56=43 Ranks +11(Int)+2 (Synergy, Spellcraft)
(x)Knowledge (Religion) +36=25 rank +11(Int)
(x)Knowledge (History) +54=43 Ranks+11(Int)
(x)Knowledge (Nature) +31=20 rank +11(Int)
(x)Knowledge (Planes) +54=43 rank +11(Int)
(x)Knowledge (Geography) +36=25 rank +11 (Int)
(x)Listen +51=43 ranks + 8(Wis)
Move Silently -15=+1(Dex)-16(Size)
Open Lock Untrained
Ride +1=+1(Dex)
(x)Search +54= 43 ranks+11(Int)
(x)Sense Motive +8=+8(Wis)
Sleight of Hand Untrained
Spellcraft +36=21.0 ranks +11(Int)+4 (Synergy Knowledge Arcana)
(x)Spot +51=43 ranks +8(Wis)
Survival +8=+8(Wis)
Swim +17=+17(Str)
Tumble Untrained
(x)Use Magic Device +42=32 ranks+10(Cha)
Use Rope +1=+1(Dex)
Spells
Spells per day: 6/9/9/8/16/8/8/7/7/5
Spells known: 9/5/5/4/4/4/3/3/3/4
Caster level: 20=19+1(Orange Ioun Stone)
Base Save DCs=20=10+10(Charisma)
Spells Known: 0th- detect magic, read magic, mage hand, arcane mark, prestidigitation, amanuensis, electric jolt, sonic snap, cure minor wounds 1st- karmic aura, mage armor, alarm, ray of enfeeblement, expeditious retreat 2nd- detect thoughts, shocking ray, mirror image, heart of air, wraithstrike 3rd- chain missile, heart of water, haste, displacement 4th- Heart of earth, bloodstar, greater invisibility, mass reduce person, 5th- feeblemind, energy vulnerability (3rd), wrack, heart of fire, 6th- greater anticipate teleportation, true seeing, simulacrum, 7th- energy immunity, greater scrying, greater teleport 8th-mind blank, dimensional lock, horrid wilting, 9th-disjunction, black blade of disaster, eye of power, mass heal,

Scrolls
wall of force, greater arcane sight, wall of iron, forcecage, greater dispel magic, cone of cold, clone, prismatic wall, break enchantment, mass cat’s grace, dismissal, nightmare, hold monster, control water , moment of prescience, fabricate, baleful polymorph, waves of fatigue, mass hold person, scintillating pattern, hold monster, rainbow pattern, telekinesis, antimagic field, eyebite, of bigby’s interposing hand, mass cure moderate wounds

Attacks
Bite +57 (6d8+21) or claw +57 (6d6+21) or wing slam +57 (2d8+21) or tail slap +57 (4d6+28) or crush (4d8+28 DC 40) or tail sweep (2d8+28 DC 40)
Full attack: Bite +57 (6d8+21), 2 claws +52 (6d6+12 Snatch), 2 wings +52 (2d8+12), and tail slap (4d6+28)
Breath weapon: 70 ft cone of fire, 24d10 damage, Reflex save DC 43 for half

Equipment
rod of greater extend, , orb of storms, drums of panic, rod of wonder, rod of lesser quicken, sun blade, staff of earth and stone, staff of swarming insects, light crossbow +5, staff of swarming insects, staff of evocation, potion of cure serious wounds, frost greataxe +5, staff of illusion, ring of spell storing, wand of wall of ice (CL7 Charges 50), efreeti bottle, , ring of evasion, tower shield +5, greater horn of blasting, well of many worlds, heavy flail +5, staff of charming, manual of gainful exercise +4, , longsword +4, wand of call lightning (CL5 Charges 50), rod of thunder and lightning, , staff of illumination, cube of force, ,wild improved cold resistance undead controlling heavy steel shield +4, apparatus of kwalish, ring of protection +3

Items used from hoard
Headband of intellect +6, orange ioun stone, lantern of revealing, manual of quickness in action +2, tome of leadership and influence +4, manual of gainful exercise +5, amulet of mighty fists +4, ring of spell turning , ring of wizardry (IV), rod of greater extend, rod of empower
After buffs, spells per day: 6/9/8/7/15/7/8/6/5/5
Permanency -> Mordenkainen’s Private Sanctum
Extend spell -> Energy Immunity (Cold)
Greater Anticipate Teleportation
Mind Blank
Extended (Rod) -> Heart of Fire, Earth, Water, Air

Active Buffs Sequence
R1: Black blade of disaster, true seeing
R2: greater invisibility, haste
R3: displacement, mirror image
Derren S.

11-12-06, 04:16 AM
Imo use the Ring of Spell Turning instead the Ring of Protection +3.
Jancarius

11-12-06, 12:48 PM
Hmm, your probably right there. Also, I noticed I'm not really using her Persistant Spell feat anywhere, so I was thinking perhaps I should drop it for another feat. Any reccomendations? It's her 15 HD feat.

Wound up going with Large and in Charge.
Derren S.

11-13-06, 11:47 AM
Awaken Spell Resistence (Drac)
That feat gives her a nearly unbeatable SR. Together with Ray Deflection (Spell) and Spell Turning this makes her nearly invulnerable against magic.
SR blocks most targeted spells, Ray deflection (is that the spell which returns the ray at the caster) takes care of orbs and enervations and spell Turning protects her from targeted dispell magics and is a nice surprise for casters.

And Imo you should switch out the improved natural attack feats with (improved) rapid strike.
runestar

11-13-06, 08:32 PM
Awaken Spell Resistence (Drac)
I thought that if you already had sr, then it simply improves your existing sr by 2?:P So no sr = HD...:( Which is a good thing too...
Derren S.

11-14-06, 01:04 AM
I thought that if you already had sr, then it simply improves your existing sr by 2?:P So no sr = HD...:( Which is a good thing too...

SR +2 or SR = HD whatever is higher.
runestar

11-14-06, 04:04 AM
SR +2 or SR = HD whatever is higher.
Then is there a reason why every dragon in existance has not yet taken said feat? It sounds too good to be true, and honestly, I really think it is...:P
Derren S.

11-14-06, 09:07 AM
Then is there a reason why every dragon in existance has not yet taken said feat? It sounds too good to be true, and honestly, I really think it is...:P

The feat is only so awesom when the dragon is already very old (normally old and older). Before that the SR gain is mostly only +2 no matter what formula you use.
Jancarius

11-16-06, 02:01 AM
Awaken Spell Resistence (Drac)
That feat gives her a nearly unbeatable SR. Together with Ray Deflection (Spell) and Spell Turning this makes her nearly invulnerable against magic.
SR blocks most targeted spells, Ray deflection (is that the spell which returns the ray at the caster) takes care of orbs and enervations and spell Turning protects her from targeted dispell magics and is a nice surprise for casters.

And Imo you should switch out the improved natural attack feats with (improved) rapid strike.
Okay, I switched out Power Attack for Awaken Spell Resistance, and the Improved Natural attacks for Imp Rapidstrike. It raised the average damage of the dragon by about a 100 points if I did my math right (Updated stats and attack rates below).

Now I ask that someone familiar with the mechanics of simulcarium explain to me how I stat her simulcarium's. Do I just calculate her feats, HP, BAB, breath weapon, spells, etc as if she were her 20 HD self, or what?

Also, activating a ring of spell turning is a A) Standard B) Free action on user's turn?
Maelstryx
Female Colossal Great Wrym Dragon
Strength 45(+17)
Dexterity 12(+1)=10(Base)+2(Inherent)
Constitution 36(+13)=31(Base)+5(Inherent)
Intelligence 32(+11)=26(Base)+6(Enhancement)
Wisdom 27(+8)
Charisma 30(+10)=26(Base)+4(Inherent)
HP 780
AC 45=10-8(Size)+39(Natural)+4(Armor)
Touch/Flatfooted AC 6/45
Fortitude +35=+22(Dragon) +13(Constitution)
Reflex +23=+22(Dragon)+1(Dexterity)
Will +30=+22 (Dragon)+8 (Wisdom)
Initiative +1=+1(Dexterity)
Speed 40 ft 200 ft Fly
BAB-Grapple +40 +73 (+40 BAB +17 Strength +16 Size)
EXP: n/a

Feats
Flyby attack, hover, Rapidstrike(Claws), Quicken Spell, Extend Spell, Large and in Charge, Awaken Spell Resistance, Snatch, Wingover, Improved Rapidstrike (Claws), Automatic Quicken Spell, Automatic Quicken Spell, Automatic Quicken Spell, Spell Knowledge

Abilities
Dragon traits: Frightful Presence (DC 40), DR 20/magic, immune to sleep, fire, and paralysis, vulnerable to cold, locate object 12/day, suggestion 3/day (DC 23), find the path 1/day, discern location 1/day, spell resistance 40, Blindsense 60 feet, keen senses, darkvision 120 feet,
Languages: Common, Draconic, Elven, Infernal, Celestial, Ignan, Abyssal, Mabran, Xoriat, Undercommon

Skills
(x)Appraise +54=43 ranks+11(Int)
Balance +1=+1(Dex)
(x)Bluff +53=43 ranks+10(Cha)
Climb +17=+17(Str)
(x)Concentration +56=43 Ranks +13(Con)
Decipher Script +11=+11(Int)
(x)Diplomacy +10=+10(Cha)
Disable Device Untrained
Disguise +24=14.0 ranks +10(Cha)
(x)Escape Artist +1=+1(Dex)
Forgery +11=+11(Int)
Gather Information +10=+10(Cha)
Handle Animal +10=+10(Cha)
Heal +8=+8(Wis)
Hide -15=+1(Dex)-16(Size)
(x)Intimidate +53=43 ranks +10(Cha)
(x)Jump +17=+17(Str)
(x)Knowledge (Arcana) +56=43 Ranks +11(Int)+2 (Synergy, Spellcraft)
(x)Knowledge (Religion) +36=25 rank +11(Int)
(x)Knowledge (History) +54=43 Ranks+11(Int)
(x)Knowledge (Nature) +31=20 rank +11(Int)
(x)Knowledge (Planes) +54=43 rank +11(Int)
(x)Knowledge (Geography) +36=25 rank +11 (Int)
(x)Listen +51=43 ranks + 8(Wis)
Move Silently -15=+1(Dex)-16(Size)
Open Lock Untrained
Ride +1=+1(Dex)
(x)Search +54= 43 ranks+11(Int)
(x)Sense Motive +8=+8(Wis)
Sleight of Hand Untrained
Spellcraft +36=21.0 ranks +11(Int)+4 (Synergy Knowledge Arcana)
(x)Spot +51=43 ranks +8(Wis)
Survival +8=+8(Wis)
Swim +17=+17(Str)
Tumble Untrained
(x)Use Magic Device +42=32 ranks+10(Cha)
Use Rope +1=+1(Dex)
Spells
Spells per day: 6/9/9/8/16/8/8/7/7/5
Spells known: 9/5/5/4/4/4/3/3/3/4
Caster level: 20=19+1(Orange Ioun Stone)
Base Save DCs=20=10+10(Charisma)
Spells Known: 0th- detect magic, read magic, mage hand, arcane mark, prestidigitation, amanuensis, electric jolt, sonic snap, cure minor wounds 1st- nystul’s undetectable aura, mage armor, alarm, ray of enfeeblement, expeditious retreat 2nd- detect thoughts, shocking ray, mirror image, heart of air, wraithstrike 3rd- chain missile, heart of water, haste, displacement 4th- Heart of earth, bloodstar, greater invisibility, ray deflection, 5th- feeblemind, energy vulnerability (3rd), wrack, heart of fire, 6th- greater anticipate teleportation, true seeing, simulacrum, 7th- energy immunity, greater scrying, greater teleport 8th-mind blank, dimensional lock, horrid wilting, 9th-disjunction, black blade of disaster, eye of power, mass heal,

Scrolls
wall of force, greater arcane sight, wall of iron, forcecage, greater dispel magic, cone of cold, clone, prismatic wall, break enchantment, mass cat’s grace, dismissal, nightmare, hold monster, control water , moment of prescience, fabricate, baleful polymorph, waves of fatigue, mass hold person, scintillating pattern, hold monster, rainbow pattern, telekinesis, antimagic field, eyebite, bigby’s interposing hand, mass cure moderate wounds

Attacks
Bite +57 (4d8+21) or claw +57 (4d6+21) or wing slam +57 (2d8+21) or tail slap +57 (4d6+28) or crush (4d8+28 DC 40) or tail sweep (2d8+28 DC 40)
Full attack: Bite +57 (4d8+21), 2 claws +52/52/47/42/37/32 (4d6+12 Snatch), 2 wings +52 (2d8+12), and tail slap (4d6+28)
Full attack w/Haste: Bite +57/57 (4d8+21), 2 claws +52/52/47/42/37/32 (4d6+12 Snatch), 2 wings +52 (2d8+12), and tail slap (4d6+28)
Breath weapon: 70 ft cone of fire, 24d10 damage, Reflex save DC 43 for half

Equipment
rod of greater extend, , orb of storms, drums of panic, rod of wonder, rod of lesser quicken, sun blade, staff of earth and stone, staff of swarming insects, light crossbow +5, staff of swarming insects, staff of evocation, potion of cure serious wounds, frost greataxe +5, staff of illusion, ring of spell storing, wand of wall of ice (CL7 Charges 50), efreeti bottle, , ring of evasion, tower shield +5, greater horn of blasting, well of many worlds, heavy flail +5, staff of charming, manual of gainful exercise +4, , longsword +4, wand of call lightning (CL5 Charges 50), rod of thunder and lightning, , staff of illumination, cube of force, ,wild improved cold resistance undead controlling heavy steel shield +4, apparatus of kwalish, ring of protection +3

Items used from hoard
Headband of intellect +6, orange ioun stone, lantern of revealing, manual of quickness in action +2, tome of leadership and influence +4, manual of gainful exercise +5, amulet of mighty fists +4, ring of spell turning , ring of wizardry (IV), rod of greater extend, rod of empower
After buffs, spells per day: 6/8/8/7/15/7/8/6/5/5
Permanency -> Mordenkainen’s Private Sanctum
Extend spell -> Energy Immunity (Cold)
Greater Anticipate Teleportation
Mind Blank
Mage Armor
Extended (Rod) -> Heart of Fire, Earth, Water, Air

Active Buffs Sequence
R1: ray deflection, Eye of Power, activates ring of spell turning (free action?)
R2: greater invisibility, true seeing
R3: Black blade of disaster, haste
R4: displacement, mirror image

DM Notes on Maelstryx tactics: DM Notes on Maelstryx tactics: Maelstryx is extremely arrogant, as are most great wrym dragons, particularly reds. Also like most great wryms, she is decently paranoid, thus leading her to her survival up to this point. She has exceptionally high spell resistance (40) thanks to the Awaken Spell Resistance feat. Further, her ring of spell turning protects her from targeted dispels. Her lair is protected by an alarm spell hidden by a nystul’s undetectable aura. Similar alarms are set up at intervals going down into the cave. Maelstryx assigns the duty of maintaing the alarms among the simulacrum when they’re at home, considering menial maintenance of her wards beneath her. From the wide entrance to her lair (large enough for her to pass through with her wings fully extended), the cave travels about fifty feet in, then turns somewhat gradually until a large cavern, about two hundred feet high and three hundred feet in diameter. All but the outer forty feet of the cavern is comprised of a pool of lava. Maelstryx’s true lair is below the lava, which fills a sixty foot deep pool. At the bottom, it drops straight down into the mountain and one can emerge from the column of lava into the beginnings of her true lair. From the lava entryway, the chamber is about 100 feet in diameter, with the center 50 feet being occupied by the lava column. To the south is another gaping cavern mouth. It is in this lava column room that Maelstryx’s second simulacrum usually moves forward to engage adventurers in (or as close to it as she can get). The parts of her hoard not carried on her are secreted behind a rock wall made of boulders which each weigh about 2000 pounds, of which there are a considerable number (DC 50 Search to notice). This hoard consists of 16,000 gp, 1000 pp, 80 gems, and 70 art pieces, as well as the magical items mentioned previously. Inside the rock wall, the area is dimensional locked with a permanency-ed version of the spell. The area is also surrounded by a permanency-ed Mordenkainen’s Private Sanctum. Further, off the main chamber of Maelstryx’s lair, there is a well (but not as well as the boulder wall) concealed wall (DC 30 Search) behind which a part of her hoard (5000 gp, 200 pp, 12 various gems, 30 art pieces) are protected by her third simulacrum.
If the alarm spell alerts her to intruders she casts eye of power and observes them. If she judges them a potential threat (and not just a self-delivering meal), she begins the buff sequence noted in Active buffs. Once these buffs are complete, she conceals herself with greater invisibility and sends out a simulacrum to observe the parties battle tactics in response. Depending on her evaluation of the enemy, Maelstryx will either bring the eye of power into combat (if she decides the opponents can be handled by her simulacrum with a little help), or watch the simulacrum be destroyed, and then attack through the eye of power (if she wants more complete battle data). Once the party defeats the simulacrum it should take them about 5 rounds to reach the back of her lair where the real Maelstryx resides. Maelstryx has a total of three simulacrums. One is used to be sent out on tasks that Maelstryx is unconcerned with supervising herself. She believes her visage, reputation, and even half-power versions should be enough to handle most things. The second one is used as an evaluation of those entering her lair. The third is used to guard her ‘false’ hoard.
Once combat begins, Maelstryx is generally aiming to kill her opponents with a minimum of property damage. It is not until she is reduced below 50% HP or takes over 200 damage in one round that she will begin to consider the party a significant enough of a threat to use her breath weapon or disjunction spell. Even then, she will avoid the use of disjunction unless she believes there is no chance of survival otherwise. She will even consider fleeing and returning at a later date to destroy them if she is confident a second encounter will go more in her favor.
Derren S.

11-16-06, 03:36 AM
Can't help you with the Simulcariums, but activating the ring is a standard action (duration etc. as per Spell Turning spell).

Another thing, your players might decide to attack the dragons Dex score with mass poison or Shivering Touch (broken Spell btw.) so be prepared for that.
Jancarius

11-16-06, 07:22 PM
What book is that from? And as long as they dont' reduce my Dex to 0 in one round she can mass heal herself or teleport out.
Derren S.

11-17-06, 02:00 AM
Frostburn. 3d6 Dex damage as a zouch with no save (but SR so Aeaken SR will help).
But this spell is rather screwes as it contains many mistakes and many people believe that it it supposed to work like Ray of Enfeeblement (no stacking, no reduction past 1)
Jancarius

11-22-06, 05:07 PM
Alright, so I've been tinkering with my dragon's lair, and I need a ruling on the cavern of the earthbound. Does this stop all magical fly effects, including winged boots, broom of flying, magic carpet, etc., only magic items that requite fly spells to craft, or just fly itself?