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| Raych12-19-03, 09:39 PM | Drauger Drauger are the greedy dead of the frozen north. They are consumed by their greed and search the night for more possessions to hoard away in their burial mounds. Drauger are either black as death or a pale white. Both colors are caused by the frozen grounds in which they dwell. “Drauger” is an acquired template that can be added to any corporeal humanoid, giant, or monstrous humanoid. Size and Type: Creature’s type changes to undead. It retains any subtypes except alignment subtypes and subtypes that indicate kind. It does not gain the augmented subtype. Size remains the same. It uses all the base creature’s statistics and special abilities except as noted here. Hit Dice: All current and future hit dice become d12s. Speed: Same speed as base creature. Armor Class: Base creature’s natural armor class increases by +5. Attack: A Drauger retains all the attacks of the base creature and gains a slam attack if it didn’t already have one. If the base creature can use weapons, the vampire retains this ability. A creature with natural weapons retains those natural weapons. A drauger fighting without weapons uses either its slam attack or its primary natural weapon (if it has any). A drauger armed with a weapon uses its slam or a weapon, as it desires. Full Attack: A drauger fighting without weapons uses either its slam attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a slam or other natural weapon as a natural secondary attack. Damage: Drauger have slam attacks. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the vampire’s size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better. Special Attacks: A drauger retains all the special attacks of the base creature and gains those described below. Saves have a DC of 10 + 1/2 drauger’s HD + drauger’s Cha modifier unless noted otherwise. Create Spawn (Su): A humanoid or monstrous humanoid slain by a drauger’s energy drain rises as a drauger 1d4 days after burial. Energy Drain (Su): Living creatures hit by a drauger’s slam attack (or any other natural weapon the drauger might possess) gain two negative levels. For each negative level bestowed, the drauger gains 5 temporary hit points. A drauger can use its energy drain ability once per round. Special Qualities: A vampire retains all the special qualities of the base creature and gains those described below. Damage Reduction (Su): A drauger has damage reduction 5/adamantine. A drauger’s natural weapons are treated as adamantine weapons for the purpose of overcoming damage reduction. Fast Healing (Ex): A drauger heals 5 points of damage each round so long as it has at least 1 hit point. A drauger is destroyed when it reaches 0 hit points. Resistances (Ex): A drauger has resistance to cold 10. Abilities: Increase from the base creature as follows: Str +6, Dex +4. As an undead creature, a drauger has no Constitution score. Skills: Drauger have a +4 racial bonus on Hide, Move Silently, and Spot checks. Otherwise same as the base creature. Feats: Drauger gain Alertness, assuming the base creature doesn’t already have this feat. Environment: Any cold, usually same as base creature. Organization: Solitary Challenge Rating: Same as the base creature +2. Treasure: Double standard. Alignment: Always evil (any). Advancement: By character class. Level Adjustment: Same as the base creature +4. |