| Post/Author/DateTime | Post |
|---|---|
| D'Mar04-17-07, 05:16 PM | If a Drow cast Farie Fire on an oppenent and then darkness does the opponent get the 20% miss chance when the drow strikes his opponent? I think the answer is no. Why else give the drows a natural darkness ability that hurts themselves? The text on both these spells are confusing when compared. Faerie Fire Evocation [Light] Level: Drd 1 Components: V, S, DF Casting Time: 1 standard action Range: Long (400 ft. + 40 ft./level) Area: Creatures and objects within a 5-ft.-radius burst Duration: 1 min./level (D) Saving Throw: None Spell Resistance: Yes A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined. Darkness Evocation [Darkness] Level: Brd 2, Clr 2, Sor/Wiz 2 Components: V, M/DF Casting Time: 1 standard action Range: Touch Target: Object touched Duration: 10 min./level (D) Saving Throw: None Spell Resistance: No This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness. If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed. Darkness counters or dispels any light spell of equal or lower spell level. Arcane Material Component A bit of bat fur and either a drop of pitch or a piece of coal. ___ |
| Raukolinae04-19-07, 02:16 AM | I'm not quite sure what you are getting at ... but neither the drow nor the opponent would be able to see in the darkness. The faerie fire wouldn't do anything once you have the darkness cast, because it covers up the faerie fire, as outlined in the faerie fire spell you just posted. though a 2nd-level or higher magical darkness effect functions normally Darkness ... Level: Brd 2, Clr 2, Sor/Wiz 2 So, both creatures have a 20% miss chance when in the darkness. |
| Raveni04-19-07, 11:03 AM | Why else give the drows a natural darkness ability that hurts themselves?___ So that the drow can use the ability while fighting/fleeing from other drow? Or other Underdark creatures? There is a lot of use to that spell, as long as you don't cast it on yourself. :) |
| Naderion04-19-07, 11:16 AM | And sometimes even that can be a good idea, when your opponent is much more hindered by it than you yourself, or you can't see him anyway. |
| Holy_Beholder04-19-07, 06:41 PM | I think the original idea was to cast faerie fire on your opponent, so that they glow, then cast Darkness, do they can't see you. Wizards just made a mistake. |
| Dead_Weasel04-20-07, 12:42 AM | I would argue that WotC's only mistake was making darkvision not work in magical darkness. Creatures with "normalvision" can see just fine in magical light.:mad: Anyway, faerie fire is a debuff, and darkness is for tactical use. You blind your enemies so you can retreat/regroup/ignore them for a round or two, whereas faerie fire is there to highlight enemies of significance or cope with enemies outside the range of darkvision. Faerie fire specifically states that it doesn't work against magical darkness; how could that be an oversight? |