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| The Vorpal Tribble09-14-06, 10:24 PM | With the coming out tomorrow of the Eragon movie trailor, thought I might make a go at something from the books. (Btw, I've not used Tome of Magic before, so if the utterances aren't done right be sure to let me know) -=-=-=-=-=-=-=- Alagaësian Shade Medium Outsider (augmented humanoid, native) Hit Dice: 12d8+72 (126 hp) Initiative: +7 Speed: 50 ft. (10 squares) Armor Class: 23 (+7 dex, +2 leather armor, +4 natural), touch 17, flat-footed 16 Base Attack/Grapple: +15/+23 Attack: Cursed blade +24 melee (1d8+9/19-20x2) Full Attack: Cursed blade +24/+19/+14 melee (1d8+9/19-20x2) or 2 slams (1d6+8) Space/Reach: 5 ft./5 ft. Special Attacks: Cursed blade, piercing mind, utterances Special Qualities: Damage reduction 5/magic, darkvision 120 ft., fleeing spirits, heart's blow, low-light vision, spell resistance 24 Saves: Fort +14, Ref +15, Will +13 Abilities: Str 26, Dex 24, Con 22, Int 16, Wis 16, Cha 17 Skills: Bluff +18, Diplomacy +11, Hide +22, Intimidate +18, Jump +23, Knowledge (arcana) +18, Move Silently +22, Ride +14, Search +18, Sense Motive +18, Spellcraft +18, Truespeak +18 Feats: Combat Casting, Combat Expertise, Combat Reflexes, Iron Will(B), Quick Draw, Power Attack Environment: Any land or underground Organization: Solitary Challenge Rating: 12 Treasure: Standard Alignment: Always neutral evil Advancement: By character class Level Adjustment: +4 A shade appears much as its human host did before possession, though its hair gains the hue of fresh blood and the eyes glow red. As well, all the teeth extend and lengthen eerily. The host loses all excess body-weight, gaining a lean, athletic form. Though thin it possesses strength in excess of several strong men. Shades were once sorcerers that command many types of spirits to achieve their biddings, some of which were wicked and evil. But sometimes, during summoning, the spirits that are called upon are stronger than the caller. When this happens, the mage relinquishes their control and the evil spirit takes command. Once the spirit has control of the person, it never leaves. Shades speak Abyssal, Common, Draconic, Elven, and Infernal. Combat Shades are fond of setting ambushes for their victims, springing upon them unawares. They then have a tendency to toy with their victims, allowing them to realize their weakness and allowing hopelessness to set in before delivering the killing blow. Cursed Blade: The shade's sword is a +1 longsword. On a critical hit the shade may channel a Curse as the spell upon his opponent. Fleeing Spirits (Su): A shade that would otherwise be destroyed instead disipates and returns to the Spirit World to regenerate. It returns to a specially arranged locale in 2d4 days. Spells or abilities that drive out possessing spirits automatically kill the host if the spirits are forced to flee. Heart's Blow (Ex): Those whom deal a verified critical hit with a piercing weapon may roll a second verification. If successful the shade is impaled through its heart and is permanently destroyed, releasing the possessing spirits which eat away at the body, leaving nothing behind. If the second verification fails treat the blow as a normal critical. Piercing Mind (Su): Whenever a shade deals damage to a foe with a melee weapon the victim must succeed on a DC 19 will save or have his mind read as the Mind Probe (http://www.systemreferencedocuments.org/35/sovelior_sage/psionicPowersGtoP.html#mind-probe) power. On a successful mind reading a shade gains a +4 insight bonus to AC for 1 round against the attack of an opponent he mentally invaded the previous round. The shade also gains a +2 insight bonus on attack and damage rolls against this opponent for 1 round. The save DC is Charisma-based. Utterances: A shade may speak utterances as a 12th level Truespeaker. The save DC's are Charisma-based. Typical utterances known: Lexicon of the Evolving Mind: 1st - Inertia Surge, Minor Word of Nurturing 2nd - Lesser Word of Nurturing, Strike of Might, Temporal Twist 3rd - Energy Negation, Greater Speed of the Zephyr, Moderate Word of Nurturing, Vision Sharpened 4th - Breath of Cleansing, Morale Boost, Spell Rebirth Lexicon of the Crafted Tool: 1st - Keen Weapon 2nd - Analyze Item 3rd - Rebuild Item Lexicon of the Perfected Map: 1st - Shockwave 2nd - Energy Vortex |
| Insane Pixie09-14-06, 10:42 PM | The fact that Truenamers fit the magic of the Eragon series makes me wish they were less horrible. (The truenamers, not the book.) Cursed Blade: The shade's sword is a +1 longsword. On a critical hit the shade may channel a Curse as the spell upon his opponent. I think Bestow Curse may be more appropriate for it's CR. Other than that, it looks well-rounded, although I'm hesistant about letting an ECL 16 character have 12th level spell-casting abilties, with no class levels. |
| The Vorpal Tribble09-14-06, 10:49 PM | The fact that Truenamers fit the magic of the Eragon series makes me wish they were less horrible. (The truenamers, not the book.) It does seem a bit weak... though if what I read is correct, truenaming cannot be dispelled except by another truenamer. I think Bestow Curse may be more appropriate for it's CR. Thats what I meant by a curse. Other than that, it looks well-rounded, although I'm hesistant about letting an ECL 16 character have 12th level spell-casting abilties, with no class levels. Well, they don't get any of the other benefits of the class. |
| The Vorpal Tribble09-29-06, 02:17 PM | :bump: |
| Raymond_Luxury_Yacht09-29-06, 11:08 PM | The Augmented subtype only appears in templates are used. |
| The Vorpal Tribble09-29-06, 11:18 PM | The Augmented subtype only appears in templates are used. Is there any rule say that? Anyways, this practically is a template-type change. |
| Insane Pixie09-29-06, 11:20 PM | Is there any rule say that? Well, there is text that 'say that'. A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. |
| The Vorpal Tribble09-29-06, 11:25 PM | Well, there is text that 'say that'. Well, in this case its type had reason to change. |