Dusk Giants (too strong for their CR, discuss) [Archive] - Wizards Community

Post/Author/DateTimePost
Doorknob_Prophet

11-28-05, 01:05 AM
In the Heroes of Horror book there happens to be a wonderfully powerful giant known as the Dusk Giant.

If anyone has this book and has looked over it, you will see what I am talking about.

I'm not near my books, in fact... I'm at work ("Shh :rolleyes: "), so I can't type up some of the stats I am talking about...

However, while recently playing a game with only three party members, we came across two of them, the lesser version of them, which if I recall has a CR of 9. Our party two level 9 and one level 8. Wild Elf Ranger-9, Aasimar Paladin-8(+1), and Human Sorcerer-8. We faced two of these, which with one good max damage hit, would have killed two out of three of us.

I read over the stats and thought... CRAP! Seems a bit powerful for a CR9 creature... So I compared it to some other CR9s... and believe that it just seems a bit too powerful.

Any thoughts...
Wyrd Bearer

11-28-05, 01:11 AM
Problem is, even if they are a bit powerful for their CR, you weren't sending a balanced party after them. A paladin and ranger combined don't equal a cleric, but they almost equal a fighter if you put them together. That leaves the sorcerer trying to fill both the rogue and arcane caster spot on his lonesome.

So of course two CR 9 creatures are going to be ludicrously powerful against a threesome consisting of some fake fighters who are wannabe casters and a underleveled arcanist.
dok

11-28-05, 01:24 AM
So, two CR 9 monsters (EL 11) fought a party of three characters (two level 9, one level 8, for an effective "four-person-party-level" of between 7 & 8) and it was a very tough fight?

EL 11 vs effective party level 7-8 should be a very tough fight. That seems about right. If you had four PCs instead of 3, and if that last PC was 9th level, you'd still have a fight that would use up around 40-50% of the party's resources. Being a character short meant the fight got nastier.