Easter Bunny (PEACH and CR) [Archive] - Wizards Community

Post/Author/DateTimePost
Nilbog

03-23-08, 11:20 AM
Easter Bunny
Size/Type: Medium Outsider (Chaotic, Extraplanar, Good)
Hit Dice: 10d8+20 (65 hp)
Initiative: +4
Speed: 40 ft.
Armor Class: 18 (+4 Dex, +4 natural)
Base Attack/Grapple: +10/+12
Attack: Bite +12 melee (1d6+2); or +2 flaming longbow +17 ranged (1d8 and 1d6 fire)
Full Attack: Bite +12 melee (1d6+2); or +2 flaming longsword +14/+9/+4 melee (1d8+2 and 1d6 fire); or +2 flaming longbow +17/+12/+7 ranged (1d8 and 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mystic eggs, spell-like abilities
Special Qualities: Darkvision 60 ft., DR 5/magic
Saves: Fort +10, Ref +11, Will +9
Abilities: Str 15, Dex 18, Con 15, Int 10, Wis 13, Cha 14
Skills: Appraise +13, Bluff +15, Diplomacy +15, Jump +19, Listen +16, Search +14, Sense Motive +14, Spot +16
Feats: Alertness, Weapon Focus (longbow, longsword)
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 6
Treasure: Standard
Alignment: Always chaotic good
Advancement: 11-20 HD (Medium), 21-30 HD (Large)
Level Adjustment: -

An Easter Bunny appears to be a 7-foot-tall bipedal rabbit, carrying a basket of eggs over one shoulder.

Easter Bunnies seem to exist to bring joy, cheer, and unpredictability. They give eggs as gifts, then vanish, but the recipients of these eggs seem completely random.

Mystic Eggs (Su): An Easter Bunny can create several magical effects with the eggs in its basket. Despite the appearance, the basket is part of the Easter Bunny and cannot be disarmed or otherwise removed.

Explosion: As a last-ditch defense, an Easter Bunny can throw an egg as a standard action. The egg explodes up to 60 feet away in a 10-foot radius burst of flames, dealing 4d8 fire damage.

Healing: An Easter Bunny can produce up to two healing eggs per round as a free action. Each egg, when broken (a standard action), heals the breaker as a cure light wounds spell (5th caster level). This is one type of egg the Easter Bunny may give as a gift.

Jewel: An Easter Bunny can produce up to two jewel eggs per round as a free action. A jewel egg is non-magical, but is worth 100 gold pieces. This is one type of egg the Easter Bunny may give as a gift.

Weapon: An Easter Bunny can transform one of its eggs into a +2 flaming weapon as a free action. Only one egg can be in weapon form at a time. If the Easter Bunny gives away or loses the weapon or is disarmed, the weapon instantly returns to egg form.

Spell-like Abilities: At will - bless, dimension door, goodberry (also works on eggs). 3/day - aid. Caster level = 1/2 x HD (5th for a 10-HD Easter Bunny).

Skills: An Easter Bunny has a +4 racial bonus to Jump checks.
LivingShadow

03-23-08, 01:24 PM
I think CR 7 is too high. Its most damaging attack does 4d8 which averages out to 18 which would be the equivolent to about 5d6 which averages to 17.5. I would but it closer to CR 5 maybe 6.
M-bark

03-23-08, 01:43 PM
...lol.

I would change goodberry to something egg- or chocolate-related, like "goodegg - functions like goodberry but only on eggs" or "goodchocolate, etc.".
X0_Lt_0X

03-23-08, 02:03 PM
Easter Bunny
Size/Type: Medium Outsider (Chaotic, Extraplanar, Good)
Hit Dice: 10d8+20 (65 hp)
Initiative: +4
Speed: 40 ft.
Armor Class: 18 (+4 Dex, +4 natural)
Base Attack/Grapple: +10/+12
Attack: Bite +12 melee (1d6+2); or +2 flaming longbow +17 ranged (1d8 and 1d6 fire)
Full Attack: Bite +12 melee (1d6+2); or +2 flaming longsword +14/+9/+4 melee (1d8+2 and 1d6 fire); or +2 flaming longbow +17/+12/+7 ranged (1d8 and 1d6 fire)
Space/Reach: 5 ft./5 ft.
Special Attacks: Mystic eggs, spell-like abilities
Special Qualities: Darkvision 60 ft., DR 5/magic
Saves: Fort +10, Ref +11, Will +9
Abilities: Str 15, Dex 18, Con 15, Int 10, Wis 13, Cha 14
Skills: Appraise +13, Bluff +15, Diplomacy +15, Jump +19, Listen +16, Search +14, Sense Motive +14, Spot +16
Feats: Alertness, Weapon Focus (longbow, longsword)
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 7?
Treasure: Standard
Alignment: Always chaotic good
Advancement: 11-20 HD (Medium), 21-30 HD (Large)
Level Adjustment: -

An Easter Bunny appears to be a 7-foot-tall bipedal rabbit, carrying a basket of eggs over one shoulder.

Easter Bunnies seem to exist to bring joy, cheer, and unpredictability. They give eggs as gifts, then vanish, but the recipients of these eggs seem completely random.

Mystic Eggs (Su): An Easter Bunny can create several magical effects with the eggs in its basket. Despite the appearance, the basket is part of the Easter Bunny and cannot be disarmed or otherwise removed.

Explosion: As a last-ditch defense, an Easter Bunny can throw an egg as a standard action. The egg explodes up to 60 feet away in a 10-foot radius burst of flames, dealing 4d8 fire damage.

Healing: An Easter Bunny can produce up to two healing eggs per round as a free action. Each egg, when broken (a standard action), heals the breaker as a cure light wounds spell (5th caster level). This is one type of egg the Easter Bunny may give as a gift.

Jewel: An Easter Bunny can produce up to two jewel eggs per round as a free action. A jewel egg is non-magical, but is worth 100 gold pieces. This is one type of egg the Easter Bunny may give as a gift.

Weapon: An Easter Bunny can transform one of its eggs into a +2 flaming weapon as a free action. Only one egg can be in weapon form at a time. If the Easter Bunny gives away or loses the weapon or is disarmed, the weapon instantly returns to egg form.

Spell-like Abilities: At will - bless, dimension door, goodberry. 3/day - aid. Caster level = 1/2 x HD (5th for a 10-HD Easter Bunny).

Skills: An Easter Bunny has a +4 racial bonus to Jump checks.

Holy Mother of Jesus Satin!!!
X0_Lt_0X

03-23-08, 02:04 PM
I must use it in a campaign!!!
bhu

03-23-08, 04:24 PM
Now that was funny :D
Nilbog

03-23-08, 04:40 PM
Thank you. I bumped it down to CR 6 and let it use goodberry on eggs.
Nilbog

03-23-08, 04:54 PM
Another Easter critter:
Multicolored Explosive Chick
Size/Type: Diminutive Outsider (Chaotic, Extraplanar)
Hit Dice: 12d8+24 (78 hp)
Initiative: +7
Speed: 40 ft., fly 30 ft. (poor)
Armor Class: 17 (+4 size, +3 Dex)
Base Attack/Grapple: +12/-3
Attack: Bite +20 melee (1d4-3 and stun)
Full Attack: Bite +20 melee (1d4-3 and stun)
Space/Reach: 1 ft./0 ft.
Special Attacks: Explosion, spell-like abilities, stun
Special Qualities: Cuteness, darkvision 60 ft.
Saves: Fort +10, Ref +11, Will +9
Abilities: Str 5, Dex 18, Con 15, Int 4, Wis 11, Cha 14
Skills: Jump +12, Listen +17, Search +15, Sense Motive +15, Spot +17
Feats: Ability Focus (explosion), Alertness, Improved Initiative, Weapon Finesse, Weapon Focus (bite)
Environment: Any land and underground
Organization: Solitary
Challenge Rating: ?
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 13-24 HD (Diminutive)
Level Adjustment: -

A Multicolored Explosive Chick appears to be an ordinary baby chicken, except that it is unusually colored, usually with three or more bright colors.

Multicolored Explosive Chicks seem to exist without any purpose except randomly exploding. They are believed to be a product of some very chaotic plane of existence.

Explosion (Su): A Multicolored Explosive Chick can explode once per round. This deals 1d10 fire, 1d10 acid, 1d10 sonic, 1d10 cold, and 1d10 electricity damage to every creature in a 30-foot radius (Reflex DC 20 halves all damage). When reduced to 0 hp, the Multicolored Explosive Chick also explodes, destroying itself and inflicting 2d6 fire, 2d6 acid, 2d6 sonic, 2d6 cold, and 2d6 electricity damage to every creature in a 50-foot radius (Reflex DC 20 half). The save DC is Charisma-based.

Spell-like Abilities: At will - chaos hammer (DC 16), color spray (DC 13). 1/day - prismatic spray (DC 19). Caster level = HD (12th for a 12-HD Multicolored Explosive Chick).

Stun (Su): When a Multicolored Explosive Chick hits with a bite attack, the opponent is overwhelmed by a vision of flashing colors and thus stunned for 1d6 rounds. A successful Will save (DC 18) avoids this effect. The save DC is Charisma-based.

Cuteness (Su): A Multicolored Explosive Chick is supernaturally cute and thus hard to harm. Humanoids suffer a -2 morale penalty when attacking one.
Bloodsoul

03-24-08, 12:04 AM
Just make sure you keep it away from the Main Man. I hear Lobo's already dealt with jolly, old St. Nick.
LivingShadow

03-24-08, 05:01 PM
First of all Prismatic spray is a bit much as it's a 7th level spell. I would suggest changing it to rainbow blast (SC) and rainbow beam (SC). Looking at it I seem to think it looks like CR7-10
DebiHuman

03-25-08, 03:46 PM
I love the Easter bunny.

Because I had found this one last year, I thought you'd like it too: http://www.deathstarinc.com/?p=232.

Debby
irbaboon

03-26-08, 10:41 PM
Has someone done Santa? If some can someone post a link?
DebiHuman

03-26-08, 10:44 PM
Here's the link to Wizard's Santa:
http://www.wizards.com/dnd/files/Santa.pdf

Debby