Eberron Dragons can be any alignment? [Archive] - Wizards Community

Post/Author/DateTimePost
Velocity

01-22-06, 12:51 AM
I was thumbing through the Eberron book at a bookstore the other day and
came across a paragraph that stated that any dragon in Eberron could be any
alignment, i.e.: you could have a lawful good red, a chaotic good blue, a lawful evil bronze, a chaotic evil gold, etc..... And i was wondering how many of you
who play in that campaign setting like that idea? It does raise some interesting
possibilities for dungeon masters and players alike.
Darth Sephiroth

01-22-06, 01:00 AM
Well, it means they aren't color coded for ease of destruction...
Velocity

01-22-06, 01:08 AM
Well, it means they aren't color coded for ease of destruction...

Yeah, it's like Forrest Gump's box of chocolates. You never know what you're going to get....
nastynate

01-22-06, 01:51 AM
Alignment in general is less black and white in Eberron, not just draconic alignment. Evil priests are part of good religions. You can have good beholders, evil unicorns, and neutral vampires if you so desire. It challenges people to place less emphasis on stereotypical racial identities, and more on individuals who are free to choose their own path in life.
Count Arioch the 28th

01-22-06, 04:16 AM
Personally, that's how I run my games, and have been for a long time.

By my standards, a majority of sentient races tend towards neutrality, on the grounds that the average human/elf/orc/whatever just doesn't care about ethical things.

My campaign features the PCs allied with good aligned hobgoblins and orcs fighting a group of evil elves.
mathx314

01-22-06, 08:30 PM
Besides this text is in the Monster Manual:
Always: ... It is possible to change alignment, but such individuals are either unique or rare exceptions.
Yes, Eberron does lessen the line between black and white, and adds in a number more shades of grey, but you can always have exceptions (and such exceptions are the DMs best friend). I've only heard of one race that is truly irrevocable, and those are the beholders, who are born naturally evil and xenophobic (according to Lords of Madness, at least).
JiCi

01-22-06, 09:14 PM
Well, I was surprised at first, but come to think it, metallic dragons were created by Bahamut in a deeply more focused way, hence the "always" alignment, compared to the "usually" alignments of the elves, dwarves, gnomes, halflings, orcs, kobolds and goblinoids. Same goes with chromatic dragons.

But in Eberron, each single creature has now a choice, although some creatures keep their original alignment. As a player, who loves to read the Monster Manual, I wouldn't like getting attacked by an truly evil metallic dragon mastermind who wants to take over the world, and I don't think as a DM I would like doing that to my players.

But there might be an exception: planar dragons are born with the extraplanar subtype; regardless of the setting, they retain the alignment of their native plane, not the one in regard of their own philosophy.

Now, as an Eberron DM, I kind of like the idea; it forces the players to be more on their toes when dealing with dragons. Getting attacked by a dragon doesn't always mean that you've entered a territorial dragon's domain.
CzarGarrett

01-23-06, 10:10 AM
I'd say the alignment distribution of Dragons in Eberrron is roughly equivilant with Humans.



Some dragons might try to gently nudge humans/elves/beings along for the purposes of the Prophecy. They'd probably be the goods ones.

Some might see Humans/Elves/beings as abominations in the Prophecy, and want to see them dead. They'd probably be the evil ones.

And a good many might be content to sit back and watch existance show the Prophecy as life goes on. They'd probably be the neutral ones.


Then there's various methods, goals, so on and so on that alters Law, Chaos, and so forth.



Its definately a new way to look at things.
Ogre4Hire

01-23-06, 08:23 PM
Not only do creatures in Eberron vary in alignment a lot more than they do in FR or other settings, Eberron itself is much less about a traditional Good Vs. Evil game style.

You can easily have a party of good aligned PCs working for an obviously evil patron, but they cooperate because they share the same goals. And the evil guy could be their friend, as well.
Vaalingrade Ashland

01-24-06, 02:32 AM
"Always" alignments always meant 'point and laugh at the stupid concept' to me anyway...
Valkaun_Dain

01-24-06, 10:34 AM
Evil priests are part of good religions. - nastynate

Unfortunately, I'd say that's true of the real world as well. :(
Rake

01-24-06, 01:31 PM
Which is exactly why Eberron adopted this concept.