Electric elemental [Archive] - Wizards Community

Post/Author/DateTimePost
bossloki

10-06-04, 07:17 PM
Has anyone seen or created an electric or lightning elemental? Or know where I can find one.
Shemeska the Marauder

10-06-04, 07:40 PM
Lightning was one of the quasielemental planes in 2e/Planescape, specifically it was the border plane between elemental air and positive energy. As such there were quasielementals of that plane, lightning quasielementals.

I've converted them on the fly before, but I don't have those stats handy on me. They were originally in one of the Planescape Monstrous Compendiums, number III I believe.
gradea

10-06-04, 07:46 PM
i have a lightning elemental made from scratch

Lightning Elemental Lightning Elemental Lightning Elemental
Small Medium Large
Small Elemental Medium-Size Elemental Large Elemental
(Lightning) (Lightning) (Lightning)
Hit Dice: 2d8 (9 hp) 4d8+8 (26 hp) 8d8+24 (60 hp)
Initiative: +7 (+3 Dex, +4 Improved +9 (+5 Dex, +4 Improved +11 (+7 Dex, +4 Improved Initiative) Initiative) Initiative)
Speed: Fly t00 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect)
AC: 17 (+1 size, +3 Dex, 18 (+5 Dex, +3 natural) 20 (-1 size, +7 Dex, +4
+3 natural) natural)
Attacks: Slam +5 melee Slam +8 melee Slam +12/+7 melee
Damage: Slam 1d4+1d3+stun Slam 1d6+1+1d4+stun Slam 2d6+3+1d6+stun
Face/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./10 ft.
Special Attacks: Lightning Lightning Lightning
Special Qualities: Elemental Elemental Elemental, damage
reduction 10/+1
Saves: Fort +0, Ref +6, Will +0 Fort +3, Ref +9, Will +1 Fort +5, Ref +13, Will +2
Abilities: Str 10, Dex 17, Con 10 Str 12, Dex 21, Con 14 Str 14, Dex 25, Con 16
Int 4, Wis 11, Cha 11 Int 4, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5 Listen +6, Spot +6 Listen +10, Spot +10
Feats: Flyby Attack, Improved Flyby Attack, Improved Dodge, Flyby Attack,
Initiative, Weapon Finesse Initiative, Weapon Finesse Improved Initiative, Weapon
(slam) (slam) Finesse (slam)
CR: 1 3 5
Lightning Elemental Lightning Elemental Lightning Elemental
Huge Greater Elder
Huge Elemental Huge Elemental Huge Elemental
(Lightning) (Lightning) (Lightning)
Hit Dice: 16d8+64 (136) 21d8+84 (178 hp) 24d8+96 (204 hp)
Initiative: +13 (+9 Dex, +4 Improved +14 (+10 Dex, +4 Improved +15 (+11 Dex, +4 Improved
Initiative) Initiative) Initiative)
Speed: Fly 100 ft. (perfect) Fly 100 ft. (perfect) Fly 100 ft. (perfect)
AC: 21 (-2 size, +9 Dex, 26 (-2 size, +10 Dex, 27 (-2 size, +11 Dex, +8
+4 natural) +8 natural) natural)
Attacks: Slam +19/+14/+9 melee Slam +23/+18/+13 melee Slam +27/+22/+17/+12 melee
Damage: Slam 2d8+6+1d8+stun Slam 2d8+7+1d8+stun Slam 2d8+9+1d8+stun
Face/Reach: 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft. 10 ft. by 10 ft./15 ft.
Special Attacks: Lightning Lightning Lightning
Special Qualities: Elemental, damage Elemental, damage Elemental, damage
reduction l0/+2 reduction 10/+2 reduction 15/+3
Saves: Fort +9, Ref +19, Will +5 Fort +11, Ref +22, Will +7 Fort +12, Ref +25, Will +8
Abilities: Str 18, Dex 29, Con 18 Str 20, Dex 31, Con 18 Str 22, Dex 33, Con 18
Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11 Int 6, Wis 11, Cha 11
Skills: Listen +14, Spot +14 Listen +19, Spot +19 Listen +22, Spot +22
Feats: Dodge, Flyby Attack, Dodge, Flyby Attack, Dodge, Flyby Attack,
Improved Initiative, Weapon Improved Initiative, Improved Initiative, Mobility, Finesse (slam) Mobility, Weapon Finesse Weapon Finesse (slam),
(slam), Spring Combat Reflexes, Spring
CR: 7 9 11

Lightning: Anyone susceptible to Lighting damage is stunned on a failed saving throw, (DC 10+1/2 HD+ Con mod). Those striking with metal weapons take damage and must check as though struck (not including slam damage or strength bonus). Duration (1d3-1d4 electrical damage, 1 round, 1d6-1d8 deletrical damage, 2 rounds)

*EDIT* MAN That did not come out right
cwslyclgh

10-06-04, 08:54 PM
or you could try the Storm Elemental from MM3 (think of it as a "thunder and lightning" elemental; although I feel it only right to warn you that some poeple find it a bit under CRed).
RavinRay

10-07-04, 06:24 AM
In the Planar Handbook, there are five new energons to complement tha xag-ya (positive), xeg-yi (negative) and xag-az (astral/psionic). One of them is the xap-yaup (electricity). Would you consider energons and elementals as fundamentally similar? If so, there's some overlap between the fire elemental and the xac-yel (fire energon). They're in the Planar Handbook Art Gallery, BTW.

Energons I (http://www.wizards.com/dnd/images/planar_gallery/82548.jpg) are the green xac-yij (acid), violet xong-yong (sonic), and blue xap-yaup (electricity).

Energons II (http://www.wizards.com/dnd/images/planar_gallery/82549.jpg) are the (bluish-)white xor-yost (cold) and red xac-yel (fire).
Gez

10-07-04, 06:32 AM
The Tome of Horrors (you do not have it yet? run to the nearest games shop, hurry!) has Lightning Elementals.

As well as Psionic Elementals and Time Elementals.

The Tome of Horrors 2 (by the way, have you bought already the first? Fly, you fool!) has an Acid Elemental that can be converted easily enough into Elecricity Elementals, just swap an energy with another, increase speed and Dex, reduce Str... Well, do the same with them as the difference between Air and Water elementals.