Elemental Dragon [PEACH] [Archive] - Wizards Community

Post/Author/DateTimePost
Wolfstorm11

12-28-06, 03:10 PM
Ok...a long time ago i did post this origonally and got a lot of helpful comments i would just like it if you could try to tweak it just a bit more. thanx

Also thanks to Dok for all the help.

Elemental Dragon
Dragon (All Basic types of elements)
Climate/Terrain: Anywhere in the material plane.
Organization: Wyrmling, Very young, Young, Juvenile, and Young Adult: Solitary or Clutch (2-5); Adult, Mature Adult, Very Old, Ancient, Wyrm, or Great Wyrm: Solitary, Pair, or Family (1-2 and 2-5 offspring)
Treasure: Double Standard
Alignment: Fire and Wind subtypes are always Chaotic Neutral while Earth and Water are always Lawful Neutral.

Age Size Hit Points Str.Dex.Con.Int.Wis.Cha BAB Fear DC Caster Level
Wyrmling S 7d12+16 13 10 13 14 15 14 7 - 1st
Very Young M 10d12+30 20 12 16 15 19 17 10 - 1st
Young M 13d12+56 22 11 18 17 19 18 13 - 2nd
Juvenile L 16d12+68 25 11 18 19 21 20 16 - 3rd
Young adult L 19d12+100 27 10 20 20 23 22 29 - 5th
Adult H 22d12+147 30 10 23 20 26 25 22 26 7th
Mature Adult H 25d12+168 32 10 24 22 26 28 25 27 9th
Old H 28d12+232 35 10 26 23 28 28 28 30 11th
Very Old G 31d12+288 37 10 28 25 30 30 31 32 13th
Ancient G 34d12+350 40 10 30 26 33 32 34 35 15th
Wyrm G 37d12+370 42 10 31 27 33 33 37 37 17th
Great Wyrm C 40d12+440 45 10 32 28 35 34 40 40 19th


Age Speed AC Ref Will Fort Breath weapon(DC)
Wyrmling 50ft., fly 100ft(poor) 16 (+5 natural, 5 7 6 2d8(14)
+1 size)
Very Young 50ft., fly 100ft(poor) 19 (+9 natural) 7 9 9 4d8(17)
Young 50ft., fly 100ft(poor) 21 (+11 natural) 8 11 10 6d8(18)
Juvenile 50ft., fly 100ft(poor) 24 (-1 size, 10 14 13 8d8(21)
+15 natural)
Young adult 50ft., fly 100ft(poor) 27 (-1 size, 11 15 15 10d8(23)
+18 natural)
Adult 50ft., fly 120ft(poor) 29 (-2 size, 13 18 18 12d8(26)
+21 natural)
Mature Adult 50ft., fly 120ft(poor) 30 (-2 size, 14 19 19 14d8(27)
+22 natural)
Old 50ft., fly 150ft(clumsy) 32 (-3 size, 16 22 22 16d8(30)
+25 natural)
Very Old 50ft., fly 150ft(clumsy) 35 (-3 size, 17 24 23 18d8(31)
+28 natural)
Ancient 50ft., fly 150ft(clumsy) 38 (-3 size, 19 27 26 20d8(34)
+31 natural)
Wyrm 50ft., fly 150ft(clumsy) 40 (-4 size, 20 29 29 22d8(37)
+34 natural)
Great Wyrm 50ft., fly 180ft(clumsy) 42 (-4 size, 22 32 32 24d8(40)
+36 natural)


Age Abilities
Wyrmling Elemental Aptitude
Very Young Alternate Form
Young
Juvenile Damage Reduction 2/Magic*
Young Adult
Adult Elemental Control, Damage Reduction 4/Magic*
Mature Adult
Old Damage Reduction 6/Magic*
Very Old
Ancient Damage Reduction 8/Magic*
Wyrm
Great Wyrm Damage Reduction 10/Magic*


Combat
Breath Weapon (Su): Elemental Dragons have a breath weapon according to their chosen element.
Air: The dragon breathes a Line of roaring wind. All creatures in the area suffer sonic damage as well as wind effects based on the size of the dragon. Creatures stuck in the line of wind may choose to make a strength check to see if they hold their position. Small & Medium size dragons create Strong Winds, with the severity of the wind increasing one step per size category.

Earth: The Dragon breathes a mass of gravel, sand, and rocks. Creatures in the cone suffer bludgeoning damage with a reflex saving throw for half damage. Those who fail their reflex saving throw must roll a second reflex saving throw or be knocked prone.

Fire: The Dragon breathes a cone of burning embers. Creatures suffer fire damage, with a Reflex saving throw for half damage; those who fail their saving throw must also roll a Fortitude saving throw (same DC) or be blinded for 1 round per age category of the dragon.

Water: The dragon breathes a line of water. Creatures suffer bludgeoning damage, with a reflex saving throw for half damage. Additionally, they must roll a Swim check (DC 15 + the Dragon's Constitution modifier) or be pushed back one square for every 5 damage suffered. The Dragon may choose to deal non-lethal damage with its breath weapon.
Elemental Aptitude (Su): When a Elemental Dragon hatches it mentally chooses an element to devote itself to. If Earth the dragon gets a burrowing speed equal to its walk speed, and also gets earthquake 1/day and stoneskin 1/day. If Water then the Wyrmling gets the ability of water breathing, gains ice storm 1/day, and gains a swim speed equal to its walk speed. If the Wyrmling chooses fire it gains the ability to cast incendiary cloud 1/day and fire shield 1/day. If Air was chosen then the dragon gains cloud walking and chain lightning1/day. Depending upon the element chosen by the Elemental Dragon, the Dragon automatically becomes the subtype of its chosen element. (Ex. Fire, double damage from cold, immune to fire.)
Cloud walking (Su): The dragon can trend on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.
Water Breathing (Ex): The dragon is able to breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.
Elemental Control (Su): When a Elemental Dragon becomes an adult it gets the ability to summon one greater elemental or two large elementals 2/day of its chosen element.
Alternate Form (Su): A very young or older Elemental Dragon can assume any animal or humanoid form of medium size or smaller as a standard action 3/day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

*Damage reduction does not take effect if struck with the element that the Elemental Dragon is vulnerable against.