Elemental grafts (think i'm crazy? good) please read if not post [Archive] - Wizards Community

Post/Author/DateTimePost
Melles, Lord of Badgers

05-05-04, 05:28 PM
i just had the spiffiest, if not craziest idea ever! lets make elemental grafts! like, a fire graft has a perment light effect, can look like anything the user disires (if approite, such as you don't want your legs to look awkward, so this graft-type will not be suited for leg), and disappears and is useless under water. air grafts all look like clouds. air legs replace land speed with a fly speed, and can look like anything the user disires. smoke grafts are simular, but deal heat damage. Water grafts are like fire grafts, save they can sufficate foes insted of burn them, has no perment light effect, and is useable, if not stronger, in water. Earth grafts grant a burrow speed, increase streanth and weight, but gafties take a -10 on there swim, jump, and climb checks, and if they had a fly, swim or climb speed, they lose 10ft of there original speed. Magma are like water and fire grafts put togeter: has a perment light effect, can look like anything the user disires, they can sufficate foes and are useible if not stronger in water. Steam: Magma - light effect and is unuseable in water. Lightning: Fire but wiht another kind of damage, all metal weapons are stuck to the graft like a locked gauntlet and gets free disarm attacks (+5 bounus), and lastly, if the graft is ever in contact with water, any other creature touching the water takes lightning damage. Ooze: same as water, but slightly stronger. Ice: as earth except deals cold damage. Acid: Water that deals Acid damage.

i know that acid is a energy, not a element, but it doesn't matter:D. Any ideas?

edit:listings!

Elemental Grafts by Megrim_Lord
Earth: Spine of the Earth

Elemental Grafts by the_other:
Cold: Remoraz Scales
Melles, Lord of Badgers

05-05-04, 10:11 PM
come on somone has to be as crazy as ME:rolleyes:
Rarus

05-05-04, 10:18 PM
Elemental grafts? Well, I considered it before, but the idea of grafting a limb made of elemental energy to an organic creature is just plain strange.:(
R.M.G.C.L.F.

05-05-04, 10:21 PM
Elements are normally substances, like rock, water, air, etc. Fire is the only energy-based element, and it lead to many foolish misconceptions like people trying to make elemental planes of sound and such.

Earth grafts would be easy, it's fire, water, and air that are the real toughies.
Melles, Lord of Badgers

05-05-04, 10:22 PM
i know, i'm nuts...stick a dime in electric socket!*Zap* NEH!!hehe!:) :D :) I wonder if there is a zaping yourself smilie:D
Melles, Lord of Badgers

05-07-04, 03:28 PM
:bump:
Incenjucar

05-07-04, 03:34 PM
Elemental grafts.. I could see inserting a gem or something made of concentrated element in to a being's body, and that being considered a 'graft'... but the closest thing beyond that I can see is the half-golem template. Grafts generally require organic or bio-mechanic things to work. Elements are simply too basic. Now, an elemental infusion is another matter...
NightScreamer20

05-07-04, 06:43 PM
The only way I could see this pulled off is using a creature with that elemental subtype. Like Belker Smoke Claws, Rast Burning Legs, Frost Worm Lung, Chuul Paralytic Tendrils...that sorta thing.
Melles, Lord of Badgers

05-12-04, 02:39 PM
i was thinking on the lines that a crystal or something can bind an elemental to the removed limb and the elemental can be controled like a regular limb Belker Smoke Claws, Rast Burning Legs, Frost Worm Lung, Chuul Paralytic Tendrils those are good too, someone make those
Mithral Icesilver

05-12-04, 04:18 PM
Chuul don't have an elemental subtype. They don't even have the Aquatic subtype!
Melles, Lord of Badgers

05-24-04, 09:31 PM
true, but they are very earthy if you ask me.
NightScreamer20

05-24-04, 11:52 PM
In 3.5 Chuul have the Aquatic subtype so there :smirk:
Melles, Lord of Badgers

05-26-04, 05:03 PM
ah, see, i always use 3.o cause its just the first one i got. any how, any ideas?
Melles, Lord of Badgers

05-27-04, 11:07 PM
this idea is too good to die!!!:bump::bump::bump:
The_other

05-27-04, 11:21 PM
Remorhaz scale mail?
Melles, Lord of Badgers

05-28-04, 03:37 PM
Remorhaz scale mail YES! now that we have ideas, we need stats!
The_other

05-28-04, 07:06 PM
Major Artifact: Remorhaz Scales

+5 scale mail

immune to fire

when wearer gets mad Remorhaz Scales produces a the same effect as a remorhazes heat ability
The_other

05-28-04, 07:08 PM
Major Artifact: Remorhaz Scales

+5 scale mail

immune to fire

when wearer gets mad Remorhaz Scales produces a the same effect as a remorhazes heat ability

------------------------------------------------------------------------------------


also working on gloves of the magmin
The_other

05-28-04, 07:10 PM
stupid double post
Melles, Lord of Badgers

05-28-04, 11:50 PM
thank you, now that the balls moveing, lets pick up the pace!
The_other

05-29-04, 12:52 AM
Gloves of the Magmin

resistence to fire 10

these gloves glow bright red and gives you the firey touch of a magmin (1d8 fire dmg) and thing touched is subject to the combustion ability of a magmin.


only does fire dmg when worn

price 25,000gp

preq craft wondourus items. spells: fireball. special: must be created by a magmin


Coming soon Armor of the Frost Worm
Melles, Lord of Badgers

05-29-04, 09:35 AM
thank you, but i'd say that you need just a little help here

Major Artifact: Remorhaz Scales
grafts aren't artifacts

+5 scale mail
or magic items

they are limbs, skins, and organs actually put in inside the persons body, often in place of other organs, limbs, and skins

thus, this ACTS LIKE +5 Scale mail, and one prerequsite has to be the feat "Graft Flesh" (FF) and since it is no longer an artifact from my corrections, needs market price

and the Gloves of the Magmin should be Hands of the Magmin or
Arms of the Magmin

and since it is always on, it should be a natuarl attack

otherwise, good job, and i hope i didn't put you down too far
The_other

05-29-04, 10:47 PM
o stupid me.......


Remorhaz scales

if grafted in skin these scales give the wearer the essence of a remorhaz

fire immunity and heat ability of remorhaz if wearer gets mad


dont know about preq stuff yet
Melles, Lord of Badgers

05-31-04, 07:37 AM
:bump:
Megrim_Lord

05-31-04, 02:11 PM
Aren't these supposed to be grafts?

~~~~~~~~~~~~~~~~~~~~
Spine of the Earth
Earth Spines are created through a rigorous magical process, long forgotten by articifers. When the Spine of the Earth replaces another creature's spine, the creature gains a vast array of abilities. The creature's body becomes hardy and reinforced with iron-tough skin, gaining DR 5/- and a +6 bonus to constitution. Keratinous plating spreads from the back all over the body, giving the creature a +5 natural armor bonus as well.
~~~~~~~~~~~~~~~~~~~~
Melles, Lord of Badgers

05-31-04, 11:29 PM
thanks, i'll get the list started!
Melles, Lord of Badgers

06-01-04, 04:43 PM
:bump:
Melles, Lord of Badgers

06-17-04, 02:43 PM
please? my dragon grafts are doing better and it's been only with one helper
Melles, Lord of Badgers

09-09-04, 04:46 PM
after my internet has seemed to be banished to Limbo i have returned at last!
shall we continue?
obrysii

09-09-04, 05:42 PM
Aren't these supposed to be grafts?

~~~~~~~~~~~~~~~~~~~~
Spine of the Earth
Earth Spines are created through a rigorous magical process, long forgotten by articifers. When the Spine of the Earth replaces another creature's spine, the creature gains a vast array of abilities. The creature's body becomes hardy and reinforced with iron-tough skin, gaining DR 5/- and a +6 bonus to constitution. Keratinous plating spreads from the back all over the body, giving the creature a +5 natural armor bonus as well.
~~~~~~~~~~~~~~~~~~~~

:mymy: What would the price be on that?
Demonfey

10-05-04, 05:24 PM
Elemental gland: allows free application of elemental status and an immunity to one element, as well as a vulnerability to another. These are the only bonuses. This will allow the other grafts to be explained more easily.
Body of Flame: you gain a burn attack equal to a fire elemental of your size.
I am not good with prices. I just throw out the ideas.
Kanthalas

10-06-04, 10:29 AM
ScaledFolk's Tail: This tail graft allows a character to make a tail attack as a secondary attack (-5 attack) at 1d6 + 1/2 str. This also gives a character +2 bonus to balance checks. 8,000 gold

Gills of the Sahuagin: This graft allows a character to breath underwater as the spell water breathing. Costs 15000 gold

Wings of the Archon: A wing graft which gives the character a fly speed of 90 feet (good). Evil character attempting to graft these wings to himself experiances extreme pain dealing 1d10 holy damage for 1 minute during which the feathers turn black and start falling off destroying this graft. The graftee suffer a -2 charisma penalty when dealing with Celestials. cost 78000 gold

Wings of Devils: A wing graft which gives the character a fly speed of 50 feet (good). Good characters attempting to graft these wing to himself experiances extreme pain dealing 1d10 profane damage for 1 minute during which the leathery skin turns to ash, destroying this graft. The graftee suffers a -2 charisma penalty when dealing with Devils. cost 40,000 gold

Fists of the Fire Elemental: (prerequisite Elemental Gland: Fire) Fists of the Fire Elemental implants a bead of pure fire into the graftee's palms. Unarmed attacks are considered armed and upon command the fists are sheathed in flames dealing 1d6 point of fire damage upon a succesful hit. Or alternativly he could make a touch attack to deal 1d6 fire damage. 6500 gold

this is what i got for now. What do you think?
Demonfey

10-23-04, 04:09 PM
A couple of those glands should be in other spots. And there are already fiendish wings. See Fiend Folio for more info on them.