| Post/Author/DateTime | Post |
|---|---|
| Bipolar Messiah12-25-03, 07:01 PM | For my campaign I was going to use Elementals (ie Elder Fire Elemental) for gods that have the elemental domains.... I was thinking about giving them character classes (to get stat increases which could be applied primarily to intelligence...) I was wondering what ppl think elementals would take for classes (if they would), and if it seems permissible for them to carry some kind of gear (magic items, most likely stat enhancing... no clothing really, for obvious reasons...) Thanks for any input! |
| Mithral Icesilver12-26-03, 09:28 AM | Well, fire should have some barbarian levels of course, I'm thinking monk for earth, wizard for water, and cleric for air. Don't ask me what they're a cleric of; probably themselves. |
| Factol Rhys12-26-03, 10:11 AM | What do you mean, "for gods that have elemental domains"? Like, you want to use them as divine agents or avatars? I think you could just use advanced elementals, but there are other elemental creatures that could make even better avatars, in that they'd be better for travelling around. |
| Bipolar Messiah12-28-03, 09:32 PM | What I mean is that the elementals *will* be gods of clerics who get an element for a domain (water domain, etc.)... I was just looking for suggestions for classes to add flavor... |