Entry: Fly [Archive] - Wizards Community

Post/Author/DateTimePost
sandskimmer

09-02-03, 06:49 PM
FLY
Fine Vermin
Hit Dice: 1/8d8 (1hp)
Initiative: +9 (+5 dex, +4 improved initiative)
Speed: 10ft. (2 squares), climb 5ft. (1 square), fly 20ft. (perfect) (4 squares)
AC: 29 (+8 size, +5 dex, +2 enhanced dodge, +4 total defense), touch 29, flat-footed 24
Attacks: None
Damage: -
Space/Reach: 0 ft./0 ft.
Special Attacks: Disease
Special Qualities: All-around Vision, enhanced dodge, total defense
Saves: Fort: +1, Ref: +7, Will: +0
Abilities: Str: 1, Dex: 20, Con: 10, Int: - , Wis: 10, Cha: 3
Skills: Spot + 2*, Climb +5*, Search +2*
Feats: Alertness, Dodge (B), Improved Initiative (B), Lightning Reflexes (B), Mobility (B), Skill Focus (spot) (B)
Environment: Any non-artic or non-aquatic
Organization: Solitary or swarm (10-100)
CR: 1/16
Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -

"You try to enjoy your meal at the tavern after a long day of adventuring, but a constant buzzing sound eminating from a small insect circling in front of your vision is really starting to get on your nerves. You swat at it repeatedly, but it seems to avoid you with ease. You finally decide to ignore the insignificant creature and plunge your knife into a juicy piece of meat when it lands right on top of your food..."

Flies are the bane of all who encounter them; annoying pests that never seem to go away, and carriers of disease.

COMBAT
All-round vision (Ex): Flies are exceptionally alert and circumspect. Their eyes give them a +4 racial bonus to Spot and Search checks, and they can’t be flanked.
Disease (Ex): Filth fever - flies can infest food that has been left out with filth fever. Fortitude DC 10, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Enhanced dodge (Ex): Flies are notorious for their ability to evad attacks and therefore receive a +2 dodge bonus to AC.
Total defense (Ex): Flies are very adept at evading enemies and therefore always uses the total defense action every round (+4 dodge bonus to AC).
Skills: A fly gains a +8 racial modifier to Climb checks and a +10 inherent bonus on Spot and Search checks. Flies can take 10 on Spot, Search, and Climb checks even when threatened or hurried. Flies can also use their Strength or Dexterity modifiers for Climb checks, whichever is higher.
sandskimmer

09-04-03, 08:39 PM
Bumping for the sake of bumping...
Red_Decker

09-05-03, 03:56 AM
They should have a +2 natural armor bonus.
Because, have you ever hit a fly and it tries to fly away?
:r:
Tenzhi

09-05-03, 04:15 AM
Originally posted by Red_Decker
They should have a +2 natural armor bonus.
Because, have you ever hit a fly and it tries to fly away?
:r:

Such an ability to dodge would be due to a Dex or Dodge bonus to AC, not natural armour.
Red_Decker

09-05-03, 05:07 AM
That was my point, maybe I should specify.
Have you ever hit a fly and it tries to fly away after impact.
:r:
Tenzhi

09-05-03, 07:00 AM
Originally posted by Red_Decker
That was my point, maybe I should specify.
Have you ever hit a fly and it tries to fly away after impact.
:r:

Nope. Every time I've hit a fly it stays down. Indeed, they are so fragile that perhaps a -2 Natural Armour Penalty would be appropriate.
Red_Decker

09-05-03, 08:14 AM
Must be the flies up here, kinda like the mosquitos in Minnesota.
I had done a flies stats before the way I did it was scale a monstrous bee or wasp, can't remember which, down to fine and I came up with an AC around 29.
:r:
Tenzhi

09-05-03, 08:32 AM
Could be that we're talking about different kinds of flies. I'm thinking of typical little house flies (generally about the same size as a dime). Horse flies (generally about the size of a silver dollar, though I've seen some as big as locusts) would be a different story - though I'd still hesitate to give them an AC bonus, and if I did it wouldn't be more than a +1.
Veneficus

09-05-03, 04:57 PM
you did a good job with the fly, except for the "cannot be flanked" thing... I have performed the Sneak Attack maneuver on more flies than I can count over the years. Rob them of that Dex bonus, and they are easy to hit. :)
sandskimmer

09-05-03, 11:43 PM
I'd like to know how you've managed that!

Everytime I try to sneak up on a fly, it seems to see me coming a mile away & takes of just as I go to strike. :mad:

If you have some ancient, all-powerful secret for killing flies, I'd like to know!:)
Dragon Master

09-05-03, 11:55 PM
Clap your hands together just above there heads. They will think they are trying to hit them, and fly up to get out of the way, flying straight into your hand which is actually above them. Alternatively you could use a fly gun... they are funny... they never seem to hit but.

Oh, and a very fine idea. I like it... could work as a potential enemy when i shrink my players in an upcoming scenario.
sandskimmer

09-06-03, 06:33 PM
Oh, and a very fine idea. I like it... could work as a potential enemy when i shrink my players in an upcoming scenario.


If you do that, you might want to consider making them biting flies (like horse flies). Give them a base damage of 1 & up everything for the relative size increase (in relation to the shrinking pcs that is).
Adding a +1 natural armor bonus (as suggested in earlier posts) for its exoskeleton might not be a bad idea either.

"fine idea": nice pun.