Entry: The Bloodcursed [Archive] - Wizards Community

Post/Author/DateTimePost
Dark Kurgan

09-05-03, 12:06 PM
I originally posted this on the Vile Darkness board, but I think it merits entry overhere as a new critter. Here it is----

The Bloodcursed are what happens when a female humanoid, giant, monstrous humanoid, or native outsider is 'visited' by both a celestial and a fiend on the same night. They blend features from both their divine and infernal parentage and are more powerful than a simple half-fiend or half-celestial.

Size and Type: The stay the same size as the base creature (any humanoid, giant, monstrous humanoid, or native outsiders), but their type changes to native outsider.
Speed: Bloodcursed have either feathery or bat-like wings that grant them a fly speed equal to twice their land speed with good maneuverability.
AC: Bloodcursed gain an additional +2 Natural Armor, and if they have a Wisdom of 20 or higher, they automatically gain their Wisdom modifier to their AC, even if they are wearing armor.
Special Attacks: Bloodcursed keep all the special attacks of the base creature and they gain the following:
They gain 2 claw attacks that use the chart for Half-Fiends, but they are considered one-size larger for the damage.
They can use Daylight or Darkness at will
They gain the ability to Smite basically anything, this otherwise identical to the Half-Fiend or Half-Celestial's ability
Spell-like Abilities: Bloodcursed cast spells as a Sorcerer with class levels equal to one-half their HD. These spells are treated as divine spells for the purpose of Armor penalties and they use their wisdom to determine max spell level and the spell's DC.
Also, the Bloodcursed have an innate spell-like ability that allows them to detect roughly (within 50 miles) where their twin is, regardless of how far away they are from each other, or even if the twin is on another plane.
Special Qualities: Bloodcursed keep all the special qualities of the base creature and they gain the following. If the base creature already has a similar trait, the Bloodcursed keeps the better of the two.
-Darkvision out to 90ft
-Immune to poison, disease, and acid
-Cold, Fire, Electric, and Sonic Resistance 10
-Damage Reduction 10/magic (regardless of their HD)
-Their natural weapons are considered magic weapons for the purpose of overcoming damage reduction
-Spell resistance equal to creature's HD + 10 (no max limit)
Abilities: Increase from the base creature as follows: Str +4, Dex +6, Con +4, Int +2, Wis +4, Cha -4
Skills and Feats: Bloodcursed gain skills and feats as if they were outsiders from their racial HD only
Alignment: Due to the unique nature of there always being twins whenever Bloodcursed are born, they are always of opposed moral alignments (Good vs. Evil), but they can be of the same ethical alignment (CG vs CE or LG vs LE).

I have no idea what the level adjustments would be for this, but they can certainly wreck havoc where ever they are. I would like to here any comments, suggestions, or even curses.
TheMudhead

09-05-03, 02:16 PM
This is only a semi-interesting thing... that could be better. At most this is merely a template and not a new creature.

I'd capitalize on the evil/good twin thing a little more and focus on the numbers a little less.... perhaps the twins are immune to the spell effects and physical attacks of the other.

Of course, if it were me, I'd do away with this template. You'd never have a female 'visited' by both a celestial and a fiend on the same night.... uhmmm.... nope, wouldn't happen. The taint of one would be detected by the other and they couldn't do it at the same time without trying to kill each other....

Also, what does having this template do to the ECL? of said creatures.... sounds really munchy....

Just my 2 cocoa beans....