Entry: Tuliciuatl [Archive] - Wizards Community

Post/Author/DateTimePost
TheMudhead

09-02-03, 04:47 PM
Tuliciuatl (La Llorona, Weeping Woman, Tuli Woman)
Medium Size Outsider (Incorporeal)

Hit Dice: 5d8 (20hp)
Initiative: +7 (Dex, Improved Initiative)
Speed: 30 ft., Fly 70ft. (good)
AC: 16 (+3 Dex, +3 Deflection), touch 16, flat footed 13
Attacks: Incorporeal Touch +8 melee, grapple +8
Full Attack: 2 Incorporeal Touch +8 melee each
Damage: Incorporeal Touch 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Drowning Grasp, Heartfelt Weeping, Spirit Water, Suffocating Embrace
Special Qualities: Incorporeal Subtype, DR 10/+3, SR 18, Toy Vulnerability, Undead Traits
Saves: Fort: +7, Ref: +6, Will: +5
Abilities: Str: -, Dex: 16, Con: -, Int: 16, Wis: 14, Cha: 17
Skills: Listen+7, Spot+8,
Feats: Improved Initiative, Improved Grab

Environment: Any land
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Usually Neutral Evil
Advancement Range: 6-9 (Medium Size)
Level Adjustment: -

The Spirit World is a place that is not seen. It is at once alongside and in the same space as this one. It is the world in which spirits dwell. It exists and yet, it doesn’t exist. The Spirit World is a figment of the imagination, a place people dream of, where ideas and emotions find form. It is a place where legendary heroes are born and re-born as story-tellers reinvent them. It is a place that lives in the words and deeds of the dead in the minds of those that remember. And in remembering, those spirits who are created find shape, find power, and find their way into this world being neither alive, nor dead, nor real, nor unreal.

In times long past, they say, the husband of The Woman from Tuli left her for another and in a fit of despair she drowned his children in a river. Seeing what she had done she grew repentant and mourned the children for they were also hers and she missed them. So great was her sorrow that she threw herself, weeping, into the same river and drowned seeking to save them. But it was too late and her sorrow and vengeance formed a spirit from the Spirit World. This spirit, Tuliciuatl or La Llorona, seeks her children and looks to exact revenge on her wayward husband and his lover. Not every maiden crying by the side of a river needs help.

COMBAT

Tuliciuatl comes at dusk, still weeping and wandering the banks of a nearby river or stream. She appears as a lone peasant woman undistinguishable from normal persons. She searches for her children, so they may join her, calling out their names. And she views any other man or woman as her husband or lover. She prefers lone figures but will not hesitate attacking small groups waiting for everyone to be within range of her Heartfelt Weeping before attacking. Once her hit points are reduced to zero or there are no more victims nearby, Tuliciuatl fades back to the Spirit World, perhaps to return at a later day...

Heartfelt Weeping (Su): Tuliciuatl may use this attack once per round as a free action. Her Heartfelt Weeping causes all those within 30 ft to become so saddened that they cower with sadness and loss. All within the range must make a Will saving throw (DC 18) to avoid being affected for 1d4 rounds. Those who fail the save are treated as cowering. Her Heartfelt Weeping will not function if silenced or countered audibly somehow. This is a supernatural ability.

Suffocating Embrace (Su): If Tiliciautl succeeds at an Incorporeal Touch attack against a child, or any humanoid of small size or less, Tiliciautl grabs onto the child who is wrapped in the skirts of Tiliciautl as she tries to keep them safe. There, they slowly suffocate to death taking 1d8 points of damage per round. The victim may make a Fortitude save each round (DC 18) to avoid the effect. Tiliciautl may move a grasped victim 5ft closer to the water as a free action once per round as the two wrestle and roll around. Once in the water the victim also risks drowning normally having already lost the ability to hold his breath. The water must be at least 1 ft. deep for this to happen. This is a supernatural ability.

Drowning Grasp (Su): If Tiliciautl succeeds at an Incorporeal Touch attack against an adult, or any humanoid of medium size, the husbands and their lovers, she grabs on and tries to strangle them with her hands. Strangling causes 1d8 points of damage per round. Tiliciautl may move a grasped victim 5ft closer to the water as a free action once per round as the two wrestle and roll around. Once in the water the victim also risks drowning normally having already lost the ability to hold his breath. The water must be at least 1 ft. deep for this to happen. This is a supernatural ability.

Spirit Water (Su): The victim of Tuliciuatl's Drowning Grasp must also make a Constitution Check (DC 10) once per round in order to avoid taking a breath. Each round the DC increases by 1. When the character finally fails the check he takes in a breath and begins to drown as his lungs fill with Spirit Water. The first round, he falls unconscious (0 hp). In the following round he drops to -1 and is dying. The third round he drowns. Tuliciuatl must maintain the strangle hold throughout in order to kill the character although further successful Incorporeal Touch attacks against the same character allow her to pick up where she left off. Effects that allow water breathing must penetrate the SR of La Llorona to function but once functioning render this attack useless against that character. This is a supernatural ability.

Toy Vulnerability (Su): Tuliciuatl has an extreme fear of the toys of her children. Though none know why, they may remind her of what she once lost. Toys strongly presented force Tuliciuatl back 20 ft. and keep her at bay in a 20 ft radius. Toy weapons deal regular normal damage to her, bypassing her DR as if they were not toys but real weapons.
sandskimmer

09-03-03, 02:28 PM
I like it. The fear of toys is especially unique.
Shouldn't it be an undead though?
fade_13

09-03-03, 04:11 PM
i like it.....i just wish i could pronounce it......
TheMudhead

09-03-03, 04:40 PM
I'm glad you like it....

I thought long about making it undead and decided that wouldn't work. It's not undead. It was never alive in the first place although it was born from events long past which may or may not be true. It's a story made real through the power if imagination/emotion/belief. I'm using the Spirit World as viewed by my interpretation of readings of Native American culture. It's a phantasm. It's not really there and yet it is. It's a spirit much the same as a spirit guide; fox, deer, bear, thunderbird, crow, eagle, rabbit, and so on....

The best way to describe it is.... it's a real illusion. It's a manifestation of something from the Spirit World. The best fit in D&D terms is an Incorporeal Outsider. You can't turn it, charm it, affect it's mind, control it much like an undead (and hence the undead traits) but it can be dispelled/sent back to it's own dimension. Powerful shaman can even summon it, ally themselves with it, gain power from it.... such is the way of strong imagination/belief/emotion....
TheMudhead

09-04-03, 11:11 PM
I made the top ten!

Hooray for me!

:cloud9: :pile: