estimate on new monsters CR? [Archive] - Wizards Community

Post/Author/DateTimePost
panth9996

08-25-03, 08:55 PM
It's a cat... a very dangerous cat.. don't ask why it's like this..


Hit Dice: 20d6+60(120hp)
Initiative: +14 (+10 Dex, +4 Improved Initiative)
Speed: 20 (Run x 6)
AC: 32 (+2 size, +10 Dex, +10 natural)
Attacks: Bite + 30 melee, 2 claws + 20 melee
Damage: Bite 1d8 + 9, Claws 1d6 + 9
Special Attacks: Spell-like abilities, Death cry
Special Qualities: Damage reduction 25/+3, SR26
Saves: +17 Fort. +21 Ref. +12 Will
Abilities: Str 28, Dex 30, Con 16, Int 14, Wis 18, Cha 20
Skills: +15 Climb, +15 Jump, +25 Hide + 22 Listen, + 25 Move Silently +22 Spot, + 24 Tumble
Feats: Alertness, Multiattack, Improved Initiative, Dodge, Mobility


Spell-like abilities: At will--Ghostform, Fireball, Fly, Polymorph Self, Polymorph Other. These abilities are as the spells cast by a 13th level sorcerer (save DC = 15 + spell level).

Death cry: Once per day, the.. cat... will let out a bloodcurdling screech that causes enemies to flee for 1d4 rounds at their max speed with a 50% chance they drop what they're holding. (Will save, DC 22)
Insanity

08-25-03, 08:57 PM
I would guess 13-14.
cwslyclgh

08-25-03, 08:58 PM
I'd go 13-14
panth9996

08-26-03, 10:10 AM
Now how about a few more spell-like abilities such as: improved invisibility, see invisibility, true seeing, and fire shield(I think that's the right name.. the 4th level spell that does 1d6 + 1/lvl to someone every time they hit you)
DakezDarkenblood

08-26-03, 10:28 AM
13 without the new spells

14 with improved invis and true sight.
Obormot

08-26-03, 01:39 PM
Just a random comment - is this monster for 3.0? If you plan to use it with 3.5, there's no such thing as DR 25/+3.
cwslyclgh

08-26-03, 02:18 PM
that would be my guess, based on the DR listed.
DakezDarkenblood

08-28-03, 08:15 AM
Doesn't matter much. To make it full compatible you just need to post two numbers. It doesn't really have a type or alignment, and it's not detailed as being made out of stone or fey so...

DR 25/+3 or DR 15/magic ... basically no DR at all for a CR 13 either way.

If you want to make it aggrevatingly tough give it a 3.5 flat DR 5/-