| Post/Author/DateTime | Post |
|---|---|
| Drow6408-06-07, 04:06 AM | Evil Bicycle Medium Construct Hit Dice: 2d10+20 (31 hp) Initiative: +0 Speed: 70 ft. Armor Class: 14 (+4 natural), touch 10, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Slam +2 melee (1d6+1) Full Attack: Slam +2 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: See text Special Qualities: Construct traits, darkvision 60 ft., low-light vision; also see text Saves: Fort +0, Ref +0, Will -5 Abilities: Str 12, Dex 10, Con —, Int 5, Wis 1, Cha 1 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement:— Level Adjustment:— Trample (Ex) An evil bicycle can trample creatures one or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1˝ times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + ˝ object’s HD + object’s Str modifier) to halve the damage. |
| Naderion08-06-07, 07:56 AM | A nasty beast... :D |
| ArgulFraster08-07-07, 12:27 PM | You should put in rules that it will revive itself if mostly intact-remember Calvin taking it apart? |
| anime_mecha_engineer08-07-07, 12:45 PM | :bounce: you should put the run feat |