Ex-Uncon Monster: Keeper of the Veil [Archive] - Wizards Community

Post/Author/DateTimePost
Tevish Szat

09-23-05, 09:40 PM
Well, i didn;t quite get to the final round, possibly because i failed togive a cr (Yes, that's it szat, keep nursing that fragile ego) Well, here it is in all its glory, with CR this time.

Keeper of the Veil
Medium Sized Fey
Hit Dice: 16d6+32 (88hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 30’
Armor Class: 16 (+2 Dex, +4 Bound Souls)
Base Attack/Grapple: +8/+8
Attack: Lantern +8 Melee (1d6 Bludgeoning, 1d6 Fire, and 1d6 Cold)
Full Attack: Lantern +8/+3 Melee (1d6 Bludgeoning, 1d6 Fire, and 1d6 cold)
Space/Reach: 5’/5’
Special Attacks: Spell-like abilities, Icy Flames, Veil’s Embrace.
Special Qualities: DR 15/ Magic and Cold Iron, Bound Souls.
Saves: FORT +7 REF +12 WILL +13
Abilities: STR 10, DEX 14, CON 14, INT 19, WIS 17, CHA 17
Skills: Climb +16, Swim +16, Jump +16, Hide +18, Move Silently +18, Search +20, Spot +19, Listen +19, Tumble +18, Knowledge (Nature) +20.
Feats: Spell Focus (Enchantment), Ability Focus (Veil’s Embrace), Improved Initiative, Dodge, Mobility, Expertise
Organization: Solitary
Challenge Rating: 14
Treasure: Standard
Alignment: Always True Neutral
Advancement: By character class
Level Adjustment: N/A

In the misty veil-realm between the world of mortals and the worlds beyond, where only the fey creatures dwell, there exist the guardians of that sacred separation, holding the mortals of the world to their own realms, guarding the way against the mortal tide elder creatures have all but left the world to escape. These are the Keepers of the Veil. Ageless, tireless, and passionless, they patrol their nether demesne with no regard for time, or for the mortals they must keep from passing. A Keeper appears as a six and a half to seven foot tall elf, skin pale as moonlight, eyes points of light like stars, clad in raiment seemingly formed of mist and magic, bearing lanterns of white wood, in which burns pale blue fire without fuel. They care neither for the intrigues of the fey, nor the needs or desires of mortals. All they care is that they hold the line, keeping the worlds separate.

Combat: A Keeper of the Veil will do all within its power to prevent mortals from passing into Faerie. They fight silently and without mercy against foes from the mortal realm. They live for nothing else, and will die before leaving their sacred charge. Their favored tactic is to turn former friends against one another, and then bind the souls of those they have charmed or dominated.

Spell-like abilities (Sp): At will: Fog Cloud, Dimension Door, Daze, Suggestion. 5/day: Charm person, Gaseous Form, Sleep. 3/day: Dominate Person, Fireball, Cone of Cold, Solid fog. 1/day: Mass Charm Person, Greater Command, Mass Suggestion. All spells as cast by a 16th level wizard DC 14 + Spell Level, 16+ Spell level for enchantment spells

Icy Flames (Su): As a full round action, a Keeper of the veil may command flames from their lantern out. Pale blue fire lashes at a target within 30’, as a ranged touch attack that deals 1d6 cold and 1d6 fire damage.

Veil’s Embrace (Su): A Keeper of the veil may use this ability on a willing, charmed, dominated, or helpless victim. They are absorbed into the mists of the veil, trapped in the nether world. They are neither alive nor dead, their soul sheared from them and their body held in stasis, effectively Imprisoned. Their soul joins the Keeper’s Bound Souls. When the Keeper is killed, roll 1d12 for each trapped creature.
1: Creature’s soul and body fail to reunite. The body dies and the soul rises as a ghost somewhere in the Veil.
2-3: Creature’s soul and body fail to reunite. Creature dies.
4-6: Creature revives in the material plane where they first entered the veil
7-8: Creature revives in the veil, where Veil’s Embrace was used on it.
9-10: Creature revives somewhere in the veil
11: Creature revives in the realms beyond the Veil.
12: Creature rises as a new Keeper of the Veil, somewhere in that realm.

Bound Souls (Su): A Keeper of the Veil’s bound souls (See Veil’s Embrace) constantly swirl around it, providing it a +4 magic bonus to armor class, as the spell Mage Armor.
Tevish Szat

09-25-05, 01:08 PM
bump and submittign to monster archive